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-rw-r--r--src/gallium/drivers/svga/svga_state_constants.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_state_constants.c b/src/gallium/drivers/svga/svga_state_constants.c
index b6d6de0dca3..75592d3bf8b 100644
--- a/src/gallium/drivers/svga/svga_state_constants.c
+++ b/src/gallium/drivers/svga/svga_state_constants.c
@@ -704,6 +704,24 @@ emit_consts_vgpu10(struct svga_context *svga, unsigned shader)
assert(size == 0);
}
+ if (size % 16 != 0) {
+ /* GL's buffer range sizes can be any number of bytes but the
+ * SVGA3D device requires a multiple of 16 bytes.
+ */
+ const unsigned total_size = buffer->b.b.width0;
+
+ if (offset + align(size, 16) <= total_size) {
+ /* round up size to multiple of 16 */
+ size = align(size, 16);
+ }
+ else {
+ /* round down to mulitple of 16 (this may cause rendering problems
+ * but should avoid a device error).
+ */
+ size &= ~16;
+ }
+ }
+
assert(size % 16 == 0);
ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
index,