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-rw-r--r--src/gallium/drivers/svga/svga_context.h3
-rw-r--r--src/gallium/drivers/svga/svga_pipe_draw.c23
2 files changed, 15 insertions, 11 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index eca529d262e..34b9e85c1a3 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -372,9 +372,6 @@ struct svga_context
/** List of buffers with queued transfers */
struct list_head dirty_buffers;
-
- /** Was the previous draw done with the SW path? */
- boolean prev_draw_swtnl;
};
/* A flag for each state_tracker state object:
diff --git a/src/gallium/drivers/svga/svga_pipe_draw.c b/src/gallium/drivers/svga/svga_pipe_draw.c
index 2093bcae101..a632fb12c94 100644
--- a/src/gallium/drivers/svga/svga_pipe_draw.c
+++ b/src/gallium/drivers/svga/svga_pipe_draw.c
@@ -141,18 +141,11 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
unsigned reduced_prim = u_reduced_prim( info->mode );
unsigned count = info->count;
enum pipe_error ret = 0;
+ boolean needed_swtnl;
if (!u_trim_pipe_prim( info->mode, &count ))
return;
- if (svga->state.sw.need_swtnl != svga->prev_draw_swtnl) {
- /* We're switching between SW and HW drawing. Do a flush to avoid
- * mixing HW and SW rendering with the same vertex buffer.
- */
- pipe->flush(pipe, NULL);
- svga->prev_draw_swtnl = svga->state.sw.need_swtnl;
- }
-
/*
* Mark currently bound target surfaces as dirty
* doesn't really matter if it is done before drawing.
@@ -167,6 +160,8 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
svga->dirty |= SVGA_NEW_REDUCED_PRIMITIVE;
}
+ needed_swtnl = svga->state.sw.need_swtnl;
+
svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL );
#ifdef DEBUG
@@ -176,6 +171,18 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
#endif
if (svga->state.sw.need_swtnl) {
+ if (!needed_swtnl) {
+ /*
+ * We're switching from HW to SW TNL. SW TNL will require mapping all
+ * currently bound vertex buffers, some of which may already be
+ * referenced in the current command buffer as result of previous HW
+ * TNL. So flush now, to prevent the context to flush while a referred
+ * vertex buffer is mapped.
+ */
+
+ svga_context_flush(svga, NULL);
+ }
+
ret = svga_swtnl_draw_vbo( svga, info );
}
else {