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-rw-r--r--src/gallium/drivers/svga/svga_cmd.c8
-rw-r--r--src/gallium/drivers/svga/svga_screen_cache.c3
-rw-r--r--src/gallium/drivers/svga/svga_winsys.h115
3 files changed, 111 insertions, 15 deletions
diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c
index b271832171d..b0cbc1354ca 100644
--- a/src/gallium/drivers/svga/svga_cmd.c
+++ b/src/gallium/drivers/svga/svga_cmd.c
@@ -1634,7 +1634,7 @@ SVGA3D_DefineGBShader(struct svga_winsys_context *swc,
if (!cmd)
return PIPE_ERROR_OUT_OF_MEMORY;
- swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader);
+ swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0);
cmd->type = type;
cmd->sizeInBytes = sizeInBytes;
@@ -1658,7 +1658,7 @@ SVGA3D_BindGBShader(struct svga_winsys_context *swc,
return PIPE_ERROR_OUT_OF_MEMORY;
swc->shader_relocation(swc, &cmd->shid, &cmd->mobid,
- &cmd->offsetInBytes, gbshader);
+ &cmd->offsetInBytes, gbshader, 0);
swc->commit(swc);
@@ -1683,7 +1683,7 @@ SVGA3D_SetGBShader(struct svga_winsys_context *swc,
swc->context_relocation(swc, &cmd->cid);
cmd->type = type;
if (gbshader)
- swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader);
+ swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0);
else
cmd->shid = SVGA_ID_INVALID;
swc->commit(swc);
@@ -1705,7 +1705,7 @@ SVGA3D_DestroyGBShader(struct svga_winsys_context *swc,
if (!cmd)
return PIPE_ERROR_OUT_OF_MEMORY;
- swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader);
+ swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0);
swc->commit(swc);
diff --git a/src/gallium/drivers/svga/svga_screen_cache.c b/src/gallium/drivers/svga/svga_screen_cache.c
index 3c765394a88..f99a0b305a7 100644
--- a/src/gallium/drivers/svga/svga_screen_cache.c
+++ b/src/gallium/drivers/svga/svga_screen_cache.c
@@ -453,7 +453,8 @@ svga_screen_surface_create(struct svga_screen *svgascreen,
0 : SVGA_SURFACE_USAGE_SHARED,
key->size,
key->numFaces,
- key->numMipLevels);
+ key->numMipLevels,
+ 0);
if (handle)
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
" CREATE sid %p sz %dx%dx%d\n",
diff --git a/src/gallium/drivers/svga/svga_winsys.h b/src/gallium/drivers/svga/svga_winsys.h
index 19d074fd66d..c750603989f 100644
--- a/src/gallium/drivers/svga/svga_winsys.h
+++ b/src/gallium/drivers/svga/svga_winsys.h
@@ -79,15 +79,18 @@ struct winsys_handle;
#define SVGA_FENCE_FLAG_EXEC (1 << 0)
#define SVGA_FENCE_FLAG_QUERY (1 << 1)
-#define SVGA_SURFACE_USAGE_SHARED (1 << 0)
+#define SVGA_SURFACE_USAGE_SHARED (1 << 0)
+#define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
+
+#define SVGA_QUERY_FLAG_SET (1 << 0)
+#define SVGA_QUERY_FLAG_REF (1 << 1)
/** Opaque surface handle */
struct svga_winsys_surface;
-
/** Opaque guest-backed objects */
struct svga_winsys_gb_shader;
-
+struct svga_winsys_gb_query;
/**
@@ -143,7 +146,8 @@ struct svga_winsys_context
uint32 *shid,
uint32 *mobid,
uint32 *offset,
- struct svga_winsys_gb_shader *shader);
+ struct svga_winsys_gb_shader *shader,
+ unsigned flags);
/**
* Emit a relocation for a guest-backed context.
@@ -173,6 +177,26 @@ struct svga_winsys_context
uint32 offset,
unsigned flags);
+ /**
+ * Emit a relocation for a guest-backed query object.
+ *
+ * NOTE: Order of this call does matter. It should be the same order
+ * as relocations appear in the command buffer.
+ */
+ void
+ (*query_relocation)(struct svga_winsys_context *swc,
+ SVGAMobId *id,
+ struct svga_winsys_gb_query *query);
+
+ /**
+ * Bind queries to context.
+ * \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
+ */
+ enum pipe_error
+ (*query_bind)(struct svga_winsys_context *sws,
+ struct svga_winsys_gb_query *query,
+ unsigned flags);
+
void
(*commit)(struct svga_winsys_context *swc);
@@ -219,6 +243,36 @@ struct svga_winsys_context
struct svga_winsys_surface *surface,
boolean *rebind);
+ /**
+ * Create and define a DX GB shader that resides in the device COTable.
+ * Caller of this function will issue the DXDefineShader command.
+ */
+ struct svga_winsys_gb_shader *
+ (*shader_create)(struct svga_winsys_context *swc,
+ uint32 shaderId,
+ SVGA3dShaderType shaderType,
+ const uint32 *bytecode,
+ uint32 bytecodeLen);
+
+ /**
+ * Destroy a DX GB shader.
+ * This function will issue the DXDestroyShader command.
+ */
+ void
+ (*shader_destroy)(struct svga_winsys_context *swc,
+ struct svga_winsys_gb_shader *shader);
+
+ /**
+ * Rebind a DX GB resource to a context.
+ * This is called to reference a DX GB resource in the command stream in
+ * order to page in the associated resource in case the memory has been
+ * paged out, and to fence it if necessary after command submission.
+ */
+ enum pipe_error
+ (*resource_rebind)(struct svga_winsys_context *swc,
+ struct svga_winsys_surface *surface,
+ struct svga_winsys_gb_shader *shader,
+ unsigned flags);
};
@@ -260,7 +314,7 @@ struct svga_winsys_screen
* \param format Format Device surface format
* \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
* \param size Surface size given in device format
- * \param numFaces Number of faces of the surface (1 or 6)
+ * \param numLayers Number of layers of the surface (or cube faces)
* \param numMipLevels Number of mipmap levels for each face
*
* Returns the surface ID (sid). Surfaces are generic
@@ -274,7 +328,7 @@ struct svga_winsys_screen
* - Each face has a list of mipmap levels
*
* - Each mipmap image may have multiple volume
- * slices, if the image is three dimensional.
+ * slices for 3D image, or multiple 2D slices for texture array.
*
* - Each slice is a 2D array of 'blocks'
*
@@ -296,8 +350,9 @@ struct svga_winsys_screen
SVGA3dSurfaceFormat format,
unsigned usage,
SVGA3dSize size,
- uint32 numFaces,
- uint32 numMipLevels);
+ uint32 numLayers,
+ uint32 numMipLevels,
+ unsigned sampleCount);
/**
* Creates a surface from a winsys handle.
@@ -343,7 +398,7 @@ struct svga_winsys_screen
(*surface_can_create)(struct svga_winsys_screen *sws,
SVGA3dSurfaceFormat format,
SVGA3dSize size,
- uint32 numFaces,
+ uint32 numLayers,
uint32 numMipLevels);
/**
@@ -420,7 +475,7 @@ struct svga_winsys_screen
*/
struct svga_winsys_gb_shader *
(*shader_create)(struct svga_winsys_screen *sws,
- SVGA3dShaderType type,
+ SVGA3dShaderType shaderType,
const uint32 *bytecode,
uint32 bytecodeLen);
@@ -432,6 +487,46 @@ struct svga_winsys_screen
(*shader_destroy)(struct svga_winsys_screen *sws,
struct svga_winsys_gb_shader *shader);
+ /**
+ * Create and define a GB query.
+ */
+ struct svga_winsys_gb_query *
+ (*query_create)(struct svga_winsys_screen *sws, uint32 len);
+
+ /**
+ * Destroy a GB query.
+ */
+ void
+ (*query_destroy)(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_query *query);
+
+ /**
+ * Initialize the query state of the query that resides in the slot
+ * specified in offset
+ * \return zero on success.
+ */
+ int
+ (*query_init)(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_query *query,
+ unsigned offset,
+ SVGA3dQueryState queryState);
+
+ /**
+ * Inquire for the query state and result of the query that resides
+ * in the slot specified in offset
+ */
+ void
+ (*query_get_result)(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_query *query,
+ unsigned offset,
+ SVGA3dQueryState *queryState,
+ void *result, uint32 resultLen);
+
+ /** Have VGPU v10 hardware? */
+ boolean have_vgpu10;
+
+ /** To rebind resources at the beginnning of a new command buffer */
+ boolean need_to_rebind_resources;
};