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-rw-r--r--src/gallium/drivers/svga/svga_tgsi_insn.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c
index a44ef3a80aa..b68b01a04ab 100644
--- a/src/gallium/drivers/svga/svga_tgsi_insn.c
+++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
@@ -3525,9 +3525,9 @@ emit_inverted_texcoords(struct svga_shader_emitter *emit)
/**
- * Emit code to invert the T component of the incoming texture coordinate.
- * This is used for drawing point sprites when
- * pipe_rasterizer_state::sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT.
+ * Emit code to adjust vertex shader inputs/attributes:
+ * - Change range from [0,1] to [-1,1] (for normalized byte/short attribs).
+ * - Set attrib W component = 1.
*/
static boolean
emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)