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Diffstat (limited to 'src/gallium/drivers/svga/svga_tgsi.h')
-rw-r--r--src/gallium/drivers/svga/svga_tgsi.h125
1 files changed, 13 insertions, 112 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi.h b/src/gallium/drivers/svga/svga_tgsi.h
index 5c47a4ad39f..207a3f0a845 100644
--- a/src/gallium/drivers/svga/svga_tgsi.h
+++ b/src/gallium/drivers/svga/svga_tgsi.h
@@ -26,94 +26,16 @@
#ifndef SVGA_TGSI_H
#define SVGA_TGSI_H
-#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+#include "svga3d_reg.h"
-#include "svga_hw_reg.h"
+#define MAX_VGPU10_ADDR_REGS 2
-/**
- * We use a 32-bit mask to keep track of the generic indexes.
- */
-#define MAX_GENERIC_VARYING 32
-
-
-struct svga_fragment_shader;
-struct svga_vertex_shader;
+struct svga_compile_key;
+struct svga_context;
struct svga_shader;
-struct tgsi_shader_info;
-struct tgsi_token;
-
-
-struct svga_vs_compile_key
-{
- unsigned fs_generic_inputs;
- unsigned need_prescale:1;
- unsigned allow_psiz:1;
- unsigned adjust_attrib_range:16;
- unsigned adjust_attrib_w_1:16;
-};
-
-struct svga_fs_compile_key
-{
- unsigned light_twoside:1;
- unsigned front_ccw:1;
- unsigned white_fragments:1;
- unsigned write_color0_to_n_cbufs:3;
- unsigned num_textures:8;
- unsigned num_unnormalized_coords:8;
- unsigned sprite_origin_lower_left:1;
- struct {
- unsigned compare_mode:1;
- unsigned compare_func:3;
- unsigned unnormalized:1;
- unsigned width_height_idx:7;
- unsigned texture_target:8;
- unsigned sprite_texgen:1;
- unsigned swizzle_r:3;
- unsigned swizzle_g:3;
- unsigned swizzle_b:3;
- unsigned swizzle_a:3;
- } tex[PIPE_MAX_SAMPLERS];
-};
-
-/**
- * Key/index for identifying shader variants.
- */
-struct svga_compile_key {
- struct svga_vs_compile_key vkey;
- struct svga_fs_compile_key fkey;
- int8_t generic_remap_table[MAX_GENERIC_VARYING];
-};
-
-
-/**
- * A single TGSI shader may be compiled into different variants of
- * SVGA3D shaders depending on the compile key. Each user shader
- * will have a linked list of these variants.
- */
-struct svga_shader_variant
-{
- const struct svga_shader *shader;
-
- /** Parameters used to generate this variant */
- struct svga_compile_key key;
-
- /* Compiled shader tokens:
- */
- const unsigned *tokens;
- unsigned nr_tokens;
-
- /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
- * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
- */
- unsigned id;
-
- /* GB object buffer containing the bytecode */
- struct svga_winsys_gb_shader *gb_shader;
-
- /** Next variant */
- struct svga_shader_variant *next;
-};
+struct svga_shader_variant;
/* TGSI doesn't provide use with VS input semantics (they're actually
@@ -140,37 +62,16 @@ static inline void svga_generate_vdecl_semantics( unsigned idx,
-static inline unsigned svga_vs_key_size( const struct svga_vs_compile_key *key )
-{
- return sizeof *key;
-}
-
-static inline unsigned svga_fs_key_size( const struct svga_fs_compile_key *key )
-{
- return (const char *)&key->tex[key->num_textures] - (const char *)key;
-}
-
struct svga_shader_variant *
-svga_translate_fragment_program( const struct svga_fragment_shader *fs,
- const struct svga_fs_compile_key *fkey );
+svga_tgsi_vgpu9_translate(const struct svga_shader *shader,
+ const struct svga_compile_key *key, unsigned unit);
struct svga_shader_variant *
-svga_translate_vertex_program( const struct svga_vertex_shader *fs,
- const struct svga_vs_compile_key *vkey );
-
-
-unsigned
-svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
-
-unsigned
-svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
-
-void
-svga_remap_generics(unsigned generics_mask,
- int8_t remap_table[MAX_GENERIC_VARYING]);
+svga_tgsi_vgpu10_translate(struct svga_context *svga,
+ const struct svga_shader *shader,
+ const struct svga_compile_key *key,
+ unsigned unit);
-int
-svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
- int generic_index);
+boolean svga_shader_verify(const uint32_t *tokens, unsigned nr_tokens);
#endif