diff options
Diffstat (limited to 'src/gallium/drivers/svga/svga_tgsi.h')
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi.h b/src/gallium/drivers/svga/svga_tgsi.h new file mode 100644 index 00000000000..737a2213af5 --- /dev/null +++ b/src/gallium/drivers/svga/svga_tgsi.h @@ -0,0 +1,136 @@ +/********************************************************** + * Copyright 2008-2009 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +#ifndef SVGA_TGSI_H +#define SVGA_TGSI_H + +#include "pipe/p_state.h" + +#include "svga_hw_reg.h" + +struct svga_fragment_shader; +struct svga_vertex_shader; +struct svga_shader; +struct tgsi_shader_info; +struct tgsi_token; + + +struct svga_vs_compile_key +{ + unsigned zero_stride_vertex_elements; + unsigned need_prescale:1; + unsigned allow_psiz:1; + unsigned num_zero_stride_vertex_elements:6; +}; + +struct svga_fs_compile_key +{ + unsigned light_twoside:1; + unsigned front_cw:1; + unsigned num_textures:8; + unsigned num_unnormalized_coords:8; + struct { + unsigned compare_mode:1; + unsigned compare_func:3; + unsigned unnormalized:1; + unsigned width_height_idx:7; + unsigned texture_target:8; + } tex[PIPE_MAX_SAMPLERS]; +}; + +union svga_compile_key { + struct svga_vs_compile_key vkey; + struct svga_fs_compile_key fkey; +}; + +struct svga_shader_result +{ + const struct svga_shader *shader; + + /* Parameters used to generate this compilation result: + */ + union svga_compile_key key; + + /* Compiled shader tokens: + */ + const unsigned *tokens; + unsigned nr_tokens; + + /* SVGA Shader ID: + */ + unsigned id; + + /* Next compilation result: + */ + struct svga_shader_result *next; +}; + + +/* TGSI doesn't provide use with VS input semantics (they're actually + * pretty meaningless), so we just generate some plausible ones here. + * This is called both from within the TGSI translator and when + * building vdecls to ensure they match up. + * + * The real use of this information is matching vertex elements to + * fragment shader inputs in the case where vertex shader is disabled. + */ +static INLINE void svga_generate_vdecl_semantics( unsigned idx, + unsigned *usage, + unsigned *usage_index ) +{ + if (idx == 0) { + *usage = SVGA3D_DECLUSAGE_POSITION; + *usage_index = 0; + } + else { + *usage = SVGA3D_DECLUSAGE_TEXCOORD; + *usage_index = idx - 1; + } +} + + + +static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key ) +{ + return sizeof *key; +} + +static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key ) +{ + return (const char *)&key->tex[key->num_textures] - (const char *)key; +} + +struct svga_shader_result * +svga_translate_fragment_program( const struct svga_fragment_shader *fs, + const struct svga_fs_compile_key *fkey ); + +struct svga_shader_result * +svga_translate_vertex_program( const struct svga_vertex_shader *fs, + const struct svga_vs_compile_key *vkey ); + + +void svga_destroy_shader_result( struct svga_shader_result *result ); + +#endif |