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Diffstat (limited to 'src/gallium/drivers/svga/svga_shader.c')
-rw-r--r--src/gallium/drivers/svga/svga_shader.c101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_shader.c b/src/gallium/drivers/svga/svga_shader.c
new file mode 100644
index 00000000000..88877b27e98
--- /dev/null
+++ b/src/gallium/drivers/svga/svga_shader.c
@@ -0,0 +1,101 @@
+/**********************************************************
+ * Copyright 2008-2012 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+#include "util/u_bitmask.h"
+#include "util/u_memory.h"
+#include "svga_context.h"
+#include "svga_cmd.h"
+#include "svga_shader.h"
+
+
+
+/**
+ * Issue the SVGA3D commands to define a new shader.
+ * \param result contains the shader tokens, etc. The result->id field will
+ * be set here.
+ */
+enum pipe_error
+svga_define_shader(struct svga_context *svga,
+ SVGA3dShaderType type,
+ struct svga_shader_variant *variant)
+{
+ unsigned codeLen = variant->nr_tokens * sizeof(variant->tokens[0]);
+
+ {
+ enum pipe_error ret;
+
+ /* Allocate an integer ID for the shader */
+ variant->id = util_bitmask_add(svga->shader_id_bm);
+ if (variant->id == UTIL_BITMASK_INVALID_INDEX) {
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ /* Issue SVGA3D device command to define the shader */
+ ret = SVGA3D_DefineShader(svga->swc,
+ variant->id,
+ type,
+ variant->tokens,
+ codeLen);
+ if (ret != PIPE_OK) {
+ /* free the ID */
+ assert(variant->id != UTIL_BITMASK_INVALID_INDEX);
+ util_bitmask_clear(svga->shader_id_bm, variant->id);
+ variant->id = UTIL_BITMASK_INVALID_INDEX;
+ return ret;
+ }
+ }
+
+ return PIPE_OK;
+}
+
+
+
+enum pipe_error
+svga_destroy_shader_variant(struct svga_context *svga,
+ SVGA3dShaderType type,
+ struct svga_shader_variant *variant)
+{
+ enum pipe_error ret = PIPE_OK;
+
+ /* first try */
+ if (variant->id != UTIL_BITMASK_INVALID_INDEX) {
+ ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
+
+ if (ret != PIPE_OK) {
+ /* flush and try again */
+ svga_context_flush(svga, NULL);
+
+ ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
+ assert(ret == PIPE_OK);
+ }
+
+ util_bitmask_clear(svga->shader_id_bm, variant->id);
+ }
+
+ FREE((unsigned *)variant->tokens);
+ FREE(variant);
+
+ return ret;
+}