diff options
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_screen.c | 49 |
1 files changed, 39 insertions, 10 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index 4a60f635825..5b759627f73 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -326,13 +326,6 @@ svga_translate_format_cap(enum pipe_format format) case PIPE_FORMAT_B4G4R4A4_UNORM: return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4; - case PIPE_FORMAT_Z16_UNORM: - return SVGA3D_DEVCAP_SURFACEFMT_Z_D16; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8; - case PIPE_FORMAT_X8Z24_UNORM: - return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8; - case PIPE_FORMAT_A8_UNORM: return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8; case PIPE_FORMAT_L8_UNORM: @@ -359,7 +352,8 @@ svga_is_format_supported( struct pipe_screen *screen, unsigned sample_count, unsigned tex_usage) { - struct svga_winsys_screen *sws = svga_screen(screen)->sws; + struct svga_screen *ss = svga_screen(screen); + struct svga_winsys_screen *sws = ss->sws; SVGA3dDevCapIndex index; SVGA3dDevCapResult result; @@ -410,9 +404,9 @@ svga_is_format_supported( struct pipe_screen *screen, * out of sync: */ if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) - return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID; + return svga_translate_format_render(ss, format) != SVGA3D_FORMAT_INVALID; else - return svga_translate_format(format) != SVGA3D_FORMAT_INVALID; + return svga_translate_format(ss, format) != SVGA3D_FORMAT_INVALID; } @@ -525,6 +519,41 @@ svga_screen_create(struct svga_winsys_screen *sws) sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) && result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE; + { + SVGA3dSurfaceFormatCaps mask; + mask.value = 0; + mask.zStencil = 1; + mask.texture = 1; + + svgascreen->depth.z16 = + sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D16, &result) && + (result.u & mask.value) == mask.value ? + SVGA3D_Z_D16 : SVGA3D_FORMAT_INVALID; + svgascreen->depth.z16 = + sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_DF16, &result) && + (result.u & mask.value) == mask.value ? + SVGA3D_Z_DF16 : svgascreen->depth.z16; + + svgascreen->depth.x8z24 = + sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8, &result) && + (result.u & mask.value) == mask.value ? + SVGA3D_Z_D24X8 : SVGA3D_FORMAT_INVALID; + svgascreen->depth.x8z24 = + sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_DF24, &result) && + (result.u & mask.value) == mask.value ? + SVGA3D_Z_DF24 : svgascreen->depth.x8z24; + + svgascreen->depth.s8z24 = + sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8, &result) && + (result.u & mask.value) == mask.value ? + SVGA3D_Z_D24S8 : SVGA3D_FORMAT_INVALID; + svgascreen->depth.s8z24 = + sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT, &result) && + (result.u & mask.value) == mask.value ? + SVGA3D_Z_D24S8_INT : svgascreen->depth.s8z24; + } + + #if 1 /* Shader model 2.0 is unsupported at the moment. */ if(!svgascreen->use_ps30 || !svgascreen->use_vs30) |