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Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r--src/gallium/drivers/svga/svga_screen.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index 9a2e7c6f5b0..9a75e456cf5 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -31,8 +31,9 @@
#include "svga_winsys.h"
#include "svga_context.h"
#include "svga_screen.h"
-#include "svga_screen_texture.h"
-#include "svga_screen_buffer.h"
+#include "svga_resource_texture.h"
+#include "svga_resource_buffer.h"
+#include "svga_resource.h"
#include "svga_debug.h"
#include "svga3d_shaderdefs.h"
@@ -248,7 +249,7 @@ svga_is_format_supported( struct pipe_screen *screen,
assert(tex_usage);
/* Override host capabilities */
- if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+ if (tex_usage & PIPE_BIND_RENDER_TARGET) {
switch(format) {
/* Often unsupported/problematic. This means we end up with the same
@@ -278,11 +279,11 @@ svga_is_format_supported( struct pipe_screen *screen,
SVGA3dSurfaceFormatCaps mask;
mask.value = 0;
- if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET)
+ if (tex_usage & PIPE_BIND_RENDER_TARGET)
mask.offscreenRenderTarget = 1;
- if (tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL)
+ if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
mask.zStencil = 1;
- if (tex_usage & PIPE_TEXTURE_USAGE_SAMPLER)
+ if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
mask.texture = 1;
if ((result.u & mask.value) == mask.value)
@@ -295,7 +296,7 @@ svga_is_format_supported( struct pipe_screen *screen,
* duplicated list of supported formats which is prone to getting
* out of sync:
*/
- if(tex_usage & (PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
+ if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
else
return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
@@ -397,8 +398,7 @@ svga_screen_create(struct svga_winsys_screen *sws)
screen->fence_finish = svga_fence_finish;
svgascreen->sws = sws;
- svga_screen_init_texture_functions(screen);
- svga_screen_init_buffer_functions(screen);
+ svga_init_screen_resource_functions(svgascreen);
svgascreen->use_ps30 =
sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&