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Diffstat (limited to 'src/gallium/drivers/svga/svga_resource_texture.c')
-rw-r--r--src/gallium/drivers/svga/svga_resource_texture.c635
1 files changed, 635 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c
new file mode 100644
index 00000000000..fd008bda092
--- /dev/null
+++ b/src/gallium/drivers/svga/svga_resource_texture.c
@@ -0,0 +1,635 @@
+/**********************************************************
+ * Copyright 2008-2009 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+#include "svga_cmd.h"
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "os/os_thread.h"
+#include "util/u_format.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "svga_screen.h"
+#include "svga_context.h"
+#include "svga_resource_texture.h"
+#include "svga_resource_buffer.h"
+#include "svga_sampler_view.h"
+#include "svga_winsys.h"
+#include "svga_debug.h"
+
+#include <util/u_string.h>
+
+
+/* XXX: This isn't a real hardware flag, but just a hack for kernel to
+ * know about primary surfaces. Find a better way to accomplish this.
+ */
+#define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
+
+
+static unsigned int
+svga_texture_is_referenced( struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ unsigned face, unsigned level)
+{
+ struct svga_texture *tex = svga_texture(texture);
+ struct svga_screen *ss = svga_screen(pipe->screen);
+
+ /**
+ * The screen does not cache texture writes.
+ */
+
+ if (!tex->handle || ss->sws->surface_is_flushed(ss->sws, tex->handle))
+ return PIPE_UNREFERENCED;
+
+ /**
+ * sws->surface_is_flushed() does not distinguish between read references
+ * and write references. So assume a reference is both.
+ */
+
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+}
+
+
+
+/*
+ * Helper function and arrays
+ */
+
+SVGA3dSurfaceFormat
+svga_translate_format(enum pipe_format format)
+{
+ switch(format) {
+
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ return SVGA3D_A8R8G8B8;
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ return SVGA3D_X8R8G8B8;
+
+ /* Required for GL2.1:
+ */
+ case PIPE_FORMAT_B8G8R8A8_SRGB:
+ return SVGA3D_A8R8G8B8;
+
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ return SVGA3D_R5G6B5;
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ return SVGA3D_A1R5G5B5;
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ return SVGA3D_A4R4G4B4;
+
+
+ /* XXX: Doesn't seem to work properly.
+ case PIPE_FORMAT_Z32_UNORM:
+ return SVGA3D_Z_D32;
+ */
+ case PIPE_FORMAT_Z16_UNORM:
+ return SVGA3D_Z_D16;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ return SVGA3D_Z_D24S8;
+ case PIPE_FORMAT_X8Z24_UNORM:
+ return SVGA3D_Z_D24X8;
+
+ case PIPE_FORMAT_A8_UNORM:
+ return SVGA3D_ALPHA8;
+ case PIPE_FORMAT_L8_UNORM:
+ return SVGA3D_LUMINANCE8;
+
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_RGBA:
+ return SVGA3D_DXT1;
+ case PIPE_FORMAT_DXT3_RGBA:
+ return SVGA3D_DXT3;
+ case PIPE_FORMAT_DXT5_RGBA:
+ return SVGA3D_DXT5;
+
+ default:
+ return SVGA3D_FORMAT_INVALID;
+ }
+}
+
+
+SVGA3dSurfaceFormat
+svga_translate_format_render(enum pipe_format format)
+{
+ switch(format) {
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case PIPE_FORMAT_Z32_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ case PIPE_FORMAT_L8_UNORM:
+ return svga_translate_format(format);
+
+#if 1
+ /* For on host conversion */
+ case PIPE_FORMAT_DXT1_RGB:
+ return SVGA3D_X8R8G8B8;
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ return SVGA3D_A8R8G8B8;
+#endif
+
+ default:
+ return SVGA3D_FORMAT_INVALID;
+ }
+}
+
+
+static INLINE void
+svga_transfer_dma_band(struct svga_transfer *st,
+ SVGA3dTransferType transfer,
+ unsigned y, unsigned h, unsigned srcy)
+{
+ struct svga_texture *texture = svga_texture(st->base.resource);
+ struct svga_screen *screen = svga_screen(texture->b.b.screen);
+ SVGA3dCopyBox box;
+ enum pipe_error ret;
+
+ SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - (%u, %u, %u), %ubpp\n",
+ transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
+ texture->handle,
+ st->base.sr.face,
+ st->base.box.x,
+ y,
+ st->base.box.z,
+ st->base.box.x + st->base.box.width,
+ y + h,
+ st->base.box.z + 1,
+ util_format_get_blocksize(texture->b.b.format) * 8 /
+ (util_format_get_blockwidth(texture->b.b.format)*util_format_get_blockheight(texture->b.b.format)));
+
+ box.x = st->base.box.x;
+ box.y = y;
+ box.z = st->base.box.z;
+ box.w = st->base.box.width;
+ box.h = h;
+ box.d = 1;
+ box.srcx = 0;
+ box.srcy = srcy;
+ box.srcz = 0;
+
+ pipe_mutex_lock(screen->swc_mutex);
+ ret = SVGA3D_SurfaceDMA(screen->swc, st, transfer, &box, 1);
+ if(ret != PIPE_OK) {
+ screen->swc->flush(screen->swc, NULL);
+ ret = SVGA3D_SurfaceDMA(screen->swc, st, transfer, &box, 1);
+ assert(ret == PIPE_OK);
+ }
+ pipe_mutex_unlock(screen->swc_mutex);
+}
+
+
+static INLINE void
+svga_transfer_dma(struct svga_transfer *st,
+ SVGA3dTransferType transfer)
+{
+ struct svga_texture *texture = svga_texture(st->base.resource);
+ struct svga_screen *screen = svga_screen(texture->b.b.screen);
+ struct svga_winsys_screen *sws = screen->sws;
+ struct pipe_fence_handle *fence = NULL;
+
+ if (transfer == SVGA3D_READ_HOST_VRAM) {
+ SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
+ }
+
+
+ if(!st->swbuf) {
+ /* Do the DMA transfer in a single go */
+
+ svga_transfer_dma_band(st, transfer, st->base.box.y, st->base.box.height, 0);
+
+ if(transfer == SVGA3D_READ_HOST_VRAM) {
+ svga_screen_flush(screen, &fence);
+ sws->fence_finish(sws, fence, 0);
+ sws->fence_reference(sws, &fence, NULL);
+ }
+ }
+ else {
+ unsigned y, h, srcy;
+ unsigned blockheight = util_format_get_blockheight(st->base.resource->format);
+ h = st->hw_nblocksy * blockheight;
+ srcy = 0;
+ for(y = 0; y < st->base.box.height; y += h) {
+ unsigned offset, length;
+ void *hw, *sw;
+
+ if (y + h > st->base.box.height)
+ h = st->base.box.height - y;
+
+ /* Transfer band must be aligned to pixel block boundaries */
+ assert(y % blockheight == 0);
+ assert(h % blockheight == 0);
+
+ offset = y * st->base.stride / blockheight;
+ length = h * st->base.stride / blockheight;
+
+ sw = (uint8_t *)st->swbuf + offset;
+
+ if(transfer == SVGA3D_WRITE_HOST_VRAM) {
+ /* Wait for the previous DMAs to complete */
+ /* TODO: keep one DMA (at half the size) in the background */
+ if(y) {
+ svga_screen_flush(screen, &fence);
+ sws->fence_finish(sws, fence, 0);
+ sws->fence_reference(sws, &fence, NULL);
+ }
+
+ hw = sws->buffer_map(sws, st->hwbuf, PIPE_TRANSFER_WRITE);
+ assert(hw);
+ if(hw) {
+ memcpy(hw, sw, length);
+ sws->buffer_unmap(sws, st->hwbuf);
+ }
+ }
+
+ svga_transfer_dma_band(st, transfer, y, h, srcy);
+
+ if(transfer == SVGA3D_READ_HOST_VRAM) {
+ svga_screen_flush(screen, &fence);
+ sws->fence_finish(sws, fence, 0);
+
+ hw = sws->buffer_map(sws, st->hwbuf, PIPE_TRANSFER_READ);
+ assert(hw);
+ if(hw) {
+ memcpy(sw, hw, length);
+ sws->buffer_unmap(sws, st->hwbuf);
+ }
+ }
+ }
+ }
+}
+
+
+
+
+
+static boolean
+svga_texture_get_handle(struct pipe_screen *screen,
+ struct pipe_resource *texture,
+ struct winsys_handle *whandle)
+{
+ struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
+ unsigned stride;
+
+ assert(svga_texture(texture)->key.cachable == 0);
+ svga_texture(texture)->key.cachable = 0;
+ stride = util_format_get_nblocksx(texture->format, texture->width0) *
+ util_format_get_blocksize(texture->format);
+ return sws->surface_get_handle(sws, svga_texture(texture)->handle, stride, whandle);
+}
+
+
+static void
+svga_texture_destroy(struct pipe_screen *screen,
+ struct pipe_resource *pt)
+{
+ struct svga_screen *ss = svga_screen(screen);
+ struct svga_texture *tex = (struct svga_texture *)pt;
+
+ ss->texture_timestamp++;
+
+ svga_sampler_view_reference(&tex->cached_view, NULL);
+
+ /*
+ DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
+ */
+ SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
+ svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
+
+ FREE(tex);
+}
+
+
+
+
+
+
+
+/* XXX: Still implementing this as if it was a screen function, but
+ * can now modify it to queue transfers on the context.
+ */
+static struct pipe_transfer *
+svga_texture_get_transfer(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ struct pipe_subresource sr,
+ unsigned usage,
+ const struct pipe_box *box)
+{
+ struct svga_screen *ss = svga_screen(pipe->screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_transfer *st;
+ unsigned nblocksx = util_format_get_nblocksx(texture->format, box->width);
+ unsigned nblocksy = util_format_get_nblocksy(texture->format, box->height);
+
+ /* We can't map texture storage directly */
+ if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
+ return NULL;
+
+ st = CALLOC_STRUCT(svga_transfer);
+ if (!st)
+ return NULL;
+
+ pipe_resource_reference(&st->base.resource, texture);
+ st->base.sr = sr;
+ st->base.usage = usage;
+ st->base.box = *box;
+ st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
+ st->base.slice_stride = 0;
+
+ st->hw_nblocksy = nblocksy;
+
+ st->hwbuf = svga_winsys_buffer_create(ss,
+ 1,
+ 0,
+ st->hw_nblocksy*st->base.stride);
+ while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
+ st->hwbuf = svga_winsys_buffer_create(ss,
+ 1,
+ 0,
+ st->hw_nblocksy*st->base.stride);
+ }
+
+ if(!st->hwbuf)
+ goto no_hwbuf;
+
+ if(st->hw_nblocksy < nblocksy) {
+ /* We couldn't allocate a hardware buffer big enough for the transfer,
+ * so allocate regular malloc memory instead */
+ debug_printf("%s: failed to allocate %u KB of DMA, splitting into %u x %u KB DMA transfers\n",
+ __FUNCTION__,
+ (nblocksy*st->base.stride + 1023)/1024,
+ (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
+ (st->hw_nblocksy*st->base.stride + 1023)/1024);
+ st->swbuf = MALLOC(nblocksy*st->base.stride);
+ if(!st->swbuf)
+ goto no_swbuf;
+ }
+
+ if (usage & PIPE_TRANSFER_READ)
+ svga_transfer_dma(st, SVGA3D_READ_HOST_VRAM);
+
+ return &st->base;
+
+no_swbuf:
+ sws->buffer_destroy(sws, st->hwbuf);
+no_hwbuf:
+ FREE(st);
+ return NULL;
+}
+
+
+/* XXX: Still implementing this as if it was a screen function, but
+ * can now modify it to queue transfers on the context.
+ */
+static void *
+svga_texture_transfer_map( struct pipe_context *pipe,
+ struct pipe_transfer *transfer )
+{
+ struct svga_screen *ss = svga_screen(pipe->screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_transfer *st = svga_transfer(transfer);
+
+ if(st->swbuf)
+ return st->swbuf;
+ else
+ /* The wait for read transfers already happened when svga_transfer_dma
+ * was called. */
+ return sws->buffer_map(sws, st->hwbuf, transfer->usage);
+}
+
+
+/* XXX: Still implementing this as if it was a screen function, but
+ * can now modify it to queue transfers on the context.
+ */
+static void
+svga_texture_transfer_unmap(struct pipe_context *pipe,
+ struct pipe_transfer *transfer)
+{
+ struct svga_screen *ss = svga_screen(pipe->screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_transfer *st = svga_transfer(transfer);
+
+ if(!st->swbuf)
+ sws->buffer_unmap(sws, st->hwbuf);
+}
+
+
+static void
+svga_texture_transfer_destroy(struct pipe_context *pipe,
+ struct pipe_transfer *transfer)
+{
+ struct svga_texture *tex = svga_texture(transfer->resource);
+ struct svga_screen *ss = svga_screen(pipe->screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_transfer *st = svga_transfer(transfer);
+
+ if (st->base.usage & PIPE_TRANSFER_WRITE) {
+ svga_transfer_dma(st, SVGA3D_WRITE_HOST_VRAM);
+ ss->texture_timestamp++;
+ tex->view_age[transfer->sr.level] = ++(tex->age);
+ tex->defined[transfer->sr.face][transfer->sr.level] = TRUE;
+ }
+
+ pipe_resource_reference(&st->base.resource, NULL);
+ FREE(st->swbuf);
+ sws->buffer_destroy(sws, st->hwbuf);
+ FREE(st);
+}
+
+
+
+
+
+struct u_resource_vtbl svga_texture_vtbl =
+{
+ svga_texture_get_handle, /* get_handle */
+ svga_texture_destroy, /* resource_destroy */
+ svga_texture_is_referenced, /* is_resource_referenced */
+ svga_texture_get_transfer, /* get_transfer */
+ svga_texture_transfer_destroy, /* transfer_destroy */
+ svga_texture_transfer_map, /* transfer_map */
+ u_default_transfer_flush_region, /* transfer_flush_region */
+ svga_texture_transfer_unmap, /* transfer_unmap */
+ u_default_transfer_inline_write /* transfer_inline_write */
+};
+
+
+
+
+struct pipe_resource *
+svga_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *template)
+{
+ struct svga_screen *svgascreen = svga_screen(screen);
+ struct svga_texture *tex = CALLOC_STRUCT(svga_texture);
+
+ if (!tex)
+ goto error1;
+
+ tex->b.b = *template;
+ tex->b.vtbl = &svga_texture_vtbl;
+ pipe_reference_init(&tex->b.b.reference, 1);
+ tex->b.b.screen = screen;
+
+ assert(template->last_level < SVGA_MAX_TEXTURE_LEVELS);
+ if(template->last_level >= SVGA_MAX_TEXTURE_LEVELS)
+ goto error2;
+
+ tex->key.flags = 0;
+ tex->key.size.width = template->width0;
+ tex->key.size.height = template->height0;
+ tex->key.size.depth = template->depth0;
+
+ if(template->target == PIPE_TEXTURE_CUBE) {
+ tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
+ tex->key.numFaces = 6;
+ }
+ else {
+ tex->key.numFaces = 1;
+ }
+
+ tex->key.cachable = 1;
+
+ if (template->bind & PIPE_BIND_SAMPLER_VIEW)
+ tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
+
+ if (template->bind & PIPE_BIND_DISPLAY_TARGET) {
+ tex->key.cachable = 0;
+ }
+
+ if (template->bind & PIPE_BIND_SHARED) {
+ tex->key.cachable = 0;
+ }
+
+ if (template->bind & PIPE_BIND_SCANOUT) {
+ tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT;
+ tex->key.cachable = 0;
+ }
+
+ /*
+ * XXX: Never pass the SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
+ * know beforehand whether a texture will be used as a rendertarget or not
+ * and it always requests PIPE_BIND_RENDER_TARGET, therefore
+ * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
+ */
+#if 0
+ if((template->bind & PIPE_BIND_RENDER_TARGET) &&
+ !util_format_is_s3tc(template->format))
+ tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
+#endif
+
+ if(template->bind & PIPE_BIND_DEPTH_STENCIL)
+ tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
+
+ tex->key.numMipLevels = template->last_level + 1;
+
+ tex->key.format = svga_translate_format(template->format);
+ if(tex->key.format == SVGA3D_FORMAT_INVALID)
+ goto error2;
+
+ SVGA_DBG(DEBUG_DMA, "surface_create for texture\n", tex->handle);
+ tex->handle = svga_screen_surface_create(svgascreen, &tex->key);
+ if (tex->handle)
+ SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
+
+ return &tex->b.b;
+
+error2:
+ FREE(tex);
+error1:
+ return NULL;
+}
+
+
+
+
+struct pipe_resource *
+svga_texture_from_handle(struct pipe_screen *screen,
+ const struct pipe_resource *template,
+ struct winsys_handle *whandle)
+{
+ struct svga_winsys_screen *sws = svga_winsys_screen(screen);
+ struct svga_winsys_surface *srf;
+ struct svga_texture *tex;
+ enum SVGA3dSurfaceFormat format = 0;
+ assert(screen);
+
+ /* Only supports one type */
+ if (template->target != PIPE_TEXTURE_2D ||
+ template->last_level != 0 ||
+ template->depth0 != 1) {
+ return NULL;
+ }
+
+ srf = sws->surface_from_handle(sws, whandle, &format);
+
+ if (!srf)
+ return NULL;
+
+ if (svga_translate_format(template->format) != format) {
+ unsigned f1 = svga_translate_format(template->format);
+ unsigned f2 = format;
+
+ /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
+ if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
+ (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
+ (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ) ) {
+ debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
+ return NULL;
+ }
+ }
+
+ tex = CALLOC_STRUCT(svga_texture);
+ if (!tex)
+ return NULL;
+
+ tex->b.b = *template;
+ tex->b.vtbl = &svga_texture_vtbl;
+ pipe_reference_init(&tex->b.b.reference, 1);
+ tex->b.b.screen = screen;
+
+ if (format == SVGA3D_X8R8G8B8)
+ tex->b.b.format = PIPE_FORMAT_B8G8R8X8_UNORM;
+ else if (format == SVGA3D_A8R8G8B8)
+ tex->b.b.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ else {
+ /* ?? */
+ }
+
+ SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf);
+
+ tex->key.cachable = 0;
+ tex->handle = srf;
+
+ return &tex->b.b;
+}
+