summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/svga/svga_pipe_constants.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/svga/svga_pipe_constants.c')
-rw-r--r--src/gallium/drivers/svga/svga_pipe_constants.c42
1 files changed, 30 insertions, 12 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_constants.c b/src/gallium/drivers/svga/svga_pipe_constants.c
index c32b66d416b..8150879ea13 100644
--- a/src/gallium/drivers/svga/svga_pipe_constants.c
+++ b/src/gallium/drivers/svga/svga_pipe_constants.c
@@ -48,28 +48,46 @@ static void svga_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
struct pipe_constant_buffer *cb)
{
+ struct svga_screen *svgascreen = svga_screen(pipe->screen);
struct svga_context *svga = svga_context(pipe);
struct pipe_resource *buf = cb ? cb->buffer : NULL;
-
- if (cb && cb->user_buffer) {
- buf = svga_user_buffer_create(pipe->screen,
- (void *) cb->user_buffer,
- cb->buffer_size,
- PIPE_BIND_CONSTANT_BUFFER);
+ unsigned buffer_size = 0;
+
+ if (cb) {
+ buffer_size = cb->buffer_size;
+ if (cb->user_buffer) {
+ buf = svga_user_buffer_create(pipe->screen,
+ (void *) cb->user_buffer,
+ cb->buffer_size,
+ PIPE_BIND_CONSTANT_BUFFER);
+ }
}
assert(shader < PIPE_SHADER_TYPES);
- assert(index == 0);
+ assert(index < Elements(svga->curr.constbufs[shader]));
+ assert(index < svgascreen->max_const_buffers);
+ (void) svgascreen;
+
+ pipe_resource_reference(&svga->curr.constbufs[shader][index].buffer, buf);
+
+ /* Make sure the constant buffer size to be updated is within the
+ * limit supported by the device.
+ */
+ svga->curr.constbufs[shader][index].buffer_size =
+ MIN2(buffer_size, SVGA_MAX_CONST_BUF_SIZE);
- pipe_resource_reference(&svga->curr.cbufs[shader].buffer, buf);
- svga->curr.cbufs[shader].buffer_size = cb ? cb->buffer_size : 0;
- svga->curr.cbufs[shader].buffer_offset = cb ? cb->buffer_offset : 0;
- svga->curr.cbufs[shader].user_buffer = NULL; /* not used */
+ svga->curr.constbufs[shader][index].buffer_offset = cb ? cb->buffer_offset : 0;
+ svga->curr.constbufs[shader][index].user_buffer = NULL; /* not used */
if (shader == PIPE_SHADER_FRAGMENT)
svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
- else
+ else if (shader == PIPE_SHADER_VERTEX)
svga->dirty |= SVGA_NEW_VS_CONST_BUFFER;
+ else
+ svga->dirty |= SVGA_NEW_GS_CONST_BUFFER;
+
+ /* update bitmask of dirty const buffers */
+ svga->state.dirty_constbufs[shader] |= (1 << index);
if (cb && cb->user_buffer) {
pipe_resource_reference(&buf, NULL);