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Diffstat (limited to 'src/gallium/drivers/svga/include/svga3d_shaderdefs.h')
-rw-r--r-- | src/gallium/drivers/svga/include/svga3d_shaderdefs.h | 519 |
1 files changed, 519 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/include/svga3d_shaderdefs.h b/src/gallium/drivers/svga/include/svga3d_shaderdefs.h new file mode 100644 index 00000000000..2078c4a8a44 --- /dev/null +++ b/src/gallium/drivers/svga/include/svga3d_shaderdefs.h @@ -0,0 +1,519 @@ +/********************************************************** + * Copyright 2007-2009 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_shaderdefs.h -- + * + * SVGA3D byte code format and limit definitions. + * + * The format of the byte code directly corresponds to that defined + * by Microsoft DirectX SDK 9.0c (file d3d9types.h). The format can + * also be extended so that different shader formats can be supported + * for example GLSL, ARB vp/fp, NV/ATI shader formats, etc. + * + */ + +#ifndef __SVGA3D_SHADER_DEFS__ +#define __SVGA3D_SHADER_DEFS__ + +/* SVGA3D shader hardware limits. */ + +#define SVGA3D_INPUTREG_MAX 16 +#define SVGA3D_OUTPUTREG_MAX 12 +#define SVGA3D_VERTEX_SAMPLERREG_MAX 4 +#define SVGA3D_PIXEL_SAMPLERREG_MAX 16 +#define SVGA3D_SAMPLERREG_MAX (SVGA3D_PIXEL_SAMPLERREG_MAX+\ + SVGA3D_VERTEX_SAMPLERREG_MAX) +#define SVGA3D_TEMPREG_MAX 32 +#define SVGA3D_CONSTREG_MAX 256 +#define SVGA3D_CONSTINTREG_MAX 16 +#define SVGA3D_CONSTBOOLREG_MAX 16 +#define SVGA3D_ADDRREG_MAX 1 +#define SVGA3D_PREDREG_MAX 1 + +/* SVGA3D byte code specific limits */ + +#define SVGA3D_MAX_SRC_REGS 4 +#define SVGA3D_MAX_NESTING_LEVEL 32 + +/* SVGA3D version information. */ + +#define SVGA3D_VS_TYPE 0xFFFE +#define SVGA3D_PS_TYPE 0xFFFF + +typedef struct { + union { + struct { + uint32 minor : 8; + uint32 major : 8; + uint32 type : 16; + }; + + uint32 value; + }; +} SVGA3dShaderVersion; + +#define SVGA3D_VS_10 ((SVGA3D_VS_TYPE << 16) | 1 << 8) +#define SVGA3D_VS_11 (SVGA3D_VS_10 | 1) +#define SVGA3D_VS_20 ((SVGA3D_VS_TYPE << 16) | 2 << 8) +#define SVGA3D_VS_30 ((SVGA3D_VS_TYPE << 16) | 3 << 8) + +#define SVGA3D_PS_10 ((SVGA3D_PS_TYPE << 16) | 1 << 8) +#define SVGA3D_PS_11 (SVGA3D_PS_10 | 1) +#define SVGA3D_PS_12 (SVGA3D_PS_10 | 2) +#define SVGA3D_PS_13 (SVGA3D_PS_10 | 3) +#define SVGA3D_PS_14 (SVGA3D_PS_10 | 4) +#define SVGA3D_PS_20 ((SVGA3D_PS_TYPE << 16) | 2 << 8) +#define SVGA3D_PS_30 ((SVGA3D_PS_TYPE << 16) | 3 << 8) + +/* The *_ENABLED are for backwards compatibility with old drivers */ +typedef enum { + SVGA3DPSVERSION_NONE = 0, + SVGA3DPSVERSION_ENABLED = 1, + SVGA3DPSVERSION_11 = 3, + SVGA3DPSVERSION_12 = 5, + SVGA3DPSVERSION_13 = 7, + SVGA3DPSVERSION_14 = 9, + SVGA3DPSVERSION_20 = 11, + SVGA3DPSVERSION_30 = 13, + SVGA3DPSVERSION_40 = 15, + SVGA3DPSVERSION_MAX +} SVGA3dPixelShaderVersion; + +typedef enum { + SVGA3DVSVERSION_NONE = 0, + SVGA3DVSVERSION_ENABLED = 1, + SVGA3DVSVERSION_11 = 3, + SVGA3DVSVERSION_20 = 5, + SVGA3DVSVERSION_30 = 7, + SVGA3DVSVERSION_40 = 9, + SVGA3DVSVERSION_MAX +} SVGA3dVertexShaderVersion; + +/* SVGA3D instruction op codes. */ + +typedef enum { + SVGA3DOP_NOP = 0, + SVGA3DOP_MOV, + SVGA3DOP_ADD, + SVGA3DOP_SUB, + SVGA3DOP_MAD, + SVGA3DOP_MUL, + SVGA3DOP_RCP, + SVGA3DOP_RSQ, + SVGA3DOP_DP3, + SVGA3DOP_DP4, + SVGA3DOP_MIN, + SVGA3DOP_MAX, + SVGA3DOP_SLT, + SVGA3DOP_SGE, + SVGA3DOP_EXP, + SVGA3DOP_LOG, + SVGA3DOP_LIT, + SVGA3DOP_DST, + SVGA3DOP_LRP, + SVGA3DOP_FRC, + SVGA3DOP_M4x4, + SVGA3DOP_M4x3, + SVGA3DOP_M3x4, + SVGA3DOP_M3x3, + SVGA3DOP_M3x2, + SVGA3DOP_CALL, + SVGA3DOP_CALLNZ, + SVGA3DOP_LOOP, + SVGA3DOP_RET, + SVGA3DOP_ENDLOOP, + SVGA3DOP_LABEL, + SVGA3DOP_DCL, + SVGA3DOP_POW, + SVGA3DOP_CRS, + SVGA3DOP_SGN, + SVGA3DOP_ABS, + SVGA3DOP_NRM, + SVGA3DOP_SINCOS, + SVGA3DOP_REP, + SVGA3DOP_ENDREP, + SVGA3DOP_IF, + SVGA3DOP_IFC, + SVGA3DOP_ELSE, + SVGA3DOP_ENDIF, + SVGA3DOP_BREAK, + SVGA3DOP_BREAKC, + SVGA3DOP_MOVA, + SVGA3DOP_DEFB, + SVGA3DOP_DEFI, + SVGA3DOP_TEXCOORD = 64, + SVGA3DOP_TEXKILL, + SVGA3DOP_TEX, + SVGA3DOP_TEXBEM, + SVGA3DOP_TEXBEML, + SVGA3DOP_TEXREG2AR, + SVGA3DOP_TEXREG2GB = 70, + SVGA3DOP_TEXM3x2PAD, + SVGA3DOP_TEXM3x2TEX, + SVGA3DOP_TEXM3x3PAD, + SVGA3DOP_TEXM3x3TEX, + SVGA3DOP_RESERVED0, + SVGA3DOP_TEXM3x3SPEC, + SVGA3DOP_TEXM3x3VSPEC, + SVGA3DOP_EXPP, + SVGA3DOP_LOGP, + SVGA3DOP_CND = 80, + SVGA3DOP_DEF, + SVGA3DOP_TEXREG2RGB, + SVGA3DOP_TEXDP3TEX, + SVGA3DOP_TEXM3x2DEPTH, + SVGA3DOP_TEXDP3, + SVGA3DOP_TEXM3x3, + SVGA3DOP_TEXDEPTH, + SVGA3DOP_CMP, + SVGA3DOP_BEM, + SVGA3DOP_DP2ADD = 90, + SVGA3DOP_DSX, + SVGA3DOP_DSY, + SVGA3DOP_TEXLDD, + SVGA3DOP_SETP, + SVGA3DOP_TEXLDL, + SVGA3DOP_BREAKP = 96, + SVGA3DOP_LAST_INST, + SVGA3DOP_PHASE = 0xFFFD, + SVGA3DOP_COMMENT = 0xFFFE, + SVGA3DOP_END = 0xFFFF, +} SVGA3dShaderOpCodeType; + +/* SVGA3D operation control/comparison function types */ + +typedef enum { + SVGA3DOPCONT_NONE, + SVGA3DOPCONT_PROJECT, /* Projective texturing */ + SVGA3DOPCONT_BIAS, /* Texturing with a LOD bias */ +} SVGA3dShaderOpCodeControlFnType; + +typedef enum { + SVGA3DOPCOMP_RESERVED0 = 0, + SVGA3DOPCOMP_GT, + SVGA3DOPCOMP_EQ, + SVGA3DOPCOMP_GE, + SVGA3DOPCOMP_LT, + SVGA3DOPCOMPC_NE, + SVGA3DOPCOMP_LE, + SVGA3DOPCOMP_RESERVED1 +} SVGA3dShaderOpCodeCompFnType; + +/* SVGA3D register types */ + +typedef enum { + SVGA3DREG_TEMP = 0, /* Temporary register file */ + SVGA3DREG_INPUT, /* Input register file */ + SVGA3DREG_CONST, /* Constant register file */ + SVGA3DREG_ADDR, /* Address register for VS */ + SVGA3DREG_TEXTURE = 3, /* Texture register file for PS */ + SVGA3DREG_RASTOUT, /* Rasterizer register file */ + SVGA3DREG_ATTROUT, /* Attribute output register file */ + SVGA3DREG_TEXCRDOUT, /* Texture coordinate output register file */ + SVGA3DREG_OUTPUT = 6, /* Output register file for VS 3.0+ */ + SVGA3DREG_CONSTINT, /* Constant integer vector register file */ + SVGA3DREG_COLOROUT, /* Color output register file */ + SVGA3DREG_DEPTHOUT, /* Depth output register file */ + SVGA3DREG_SAMPLER, /* Sampler state register file */ + SVGA3DREG_CONST2, /* Constant register file 2048 - 4095 */ + SVGA3DREG_CONST3, /* Constant register file 4096 - 6143 */ + SVGA3DREG_CONST4, /* Constant register file 6144 - 8191 */ + SVGA3DREG_CONSTBOOL, /* Constant boolean register file */ + SVGA3DREG_LOOP, /* Loop counter register file */ + SVGA3DREG_TEMPFLOAT16, /* 16-bit float temp register file */ + SVGA3DREG_MISCTYPE, /* Miscellaneous (single) registers */ + SVGA3DREG_LABEL, /* Label */ + SVGA3DREG_PREDICATE, /* Predicate register */ +} SVGA3dShaderRegType; + +/* SVGA3D rasterizer output register types */ + +typedef enum { + SVGA3DRASTOUT_POSITION = 0, + SVGA3DRASTOUT_FOG, + SVGA3DRASTOUT_PSIZE +} SVGA3dShaderRastOutRegType; + +/* SVGA3D miscellaneous register types */ + +typedef enum { + SVGA3DMISCREG_POSITION = 0, /* Input position x,y,z,rhw (PS) */ + SVGA3DMISCREG_FACE /* Floating point primitive area (PS) */ +} SVGA3DShaderMiscRegType; + +/* SVGA3D sampler types */ + +typedef enum { + SVGA3DSAMP_UNKNOWN = 0, /* Uninitialized value */ + SVGA3DSAMP_2D = 2, /* dcl_2d s# (for declaring a 2-D texture) */ + SVGA3DSAMP_CUBE, /* dcl_cube s# (for declaring a cube texture) */ + SVGA3DSAMP_VOLUME, /* dcl_volume s# (for declaring a volume texture) */ +} SVGA3dShaderSamplerType; + +/* SVGA3D sampler format classes */ + +typedef enum { + SVGA3DSAMPFORMAT_ARGB, /* ARGB formats */ + SVGA3DSAMPFORMAT_V8U8, /* Sign and normalize (SNORM) V & U */ + SVGA3DSAMPFORMAT_Q8W8V8U8, /* SNORM all */ + SVGA3DSAMPFORMAT_CxV8U8, /* SNORM V & U, C=SQRT(1-U^2-V^2) */ + SVGA3DSAMPFORMAT_X8L8V8U8, /* SNORM V & U */ + SVGA3DSAMPFORMAT_A2W10V10U10, /* SNORM W, V & U */ + SVGA3DSAMPFORMAT_DXT_PMA, /* DXT pre-multiplied alpha */ + SVGA3DSAMPFORMAT_YUV, /* YUV video format */ + SVGA3DSAMPFORMAT_UYVY, /* UYVY video format */ + SVGA3DSAMPFORMAT_Rx, /* R16F/32F */ + SVGA3DSAMPFORMAT_RxGx, /* R16FG16F, R32FG32F */ + SVGA3DSAMPFORMAT_V16U16, /* SNORM all */ +} SVGA3DShaderSamplerFormatClass; + +/* SVGA3D write mask */ + +#define SVGA3DWRITEMASK_0 1 /* Component 0 (X;Red) */ +#define SVGA3DWRITEMASK_1 2 /* Component 1 (Y;Green) */ +#define SVGA3DWRITEMASK_2 4 /* Component 2 (Z;Blue) */ +#define SVGA3DWRITEMASK_3 8 /* Component 3 (W;Alpha) */ +#define SVGA3DWRITEMASK_ALL 15 /* All components */ + +/* SVGA3D destination modifiers */ + +#define SVGA3DDSTMOD_NONE 0 /* nop */ +#define SVGA3DDSTMOD_SATURATE 1 /* clamp to [0, 1] */ +#define SVGA3DDSTMOD_PARTIALPRECISION 2 /* Partial precision hint */ + +/* + * Relevant to multisampling only: + * When the pixel center is not covered, sample + * attribute or compute gradients/LOD + * using multisample "centroid" location. + * "Centroid" is some location within the covered + * region of the pixel. + */ + +#define SVGA3DDSTMOD_MSAMPCENTROID 4 + +/* SVGA3D source swizzle */ + +#define SVGA3DSWIZZLE_REPLICATEX 0x00 +#define SVGA3DSWIZZLE_REPLICATEY 0x55 +#define SVGA3DSWIZZLE_REPLICATEZ 0xAA +#define SVGA3DSWIZZLE_REPLICATEW 0xFF +#define SVGA3DSWIZZLE_NONE 0xE4 +#define SVGA3DSWIZZLE_YZXW 0xC9 +#define SVGA3DSWIZZLE_ZXYW 0xD2 +#define SVGA3DSWIZZLE_WXYZ 0x1B + +/* SVGA3D source modifiers */ + +typedef enum { + SVGA3DSRCMOD_NONE = 0, /* nop */ + SVGA3DSRCMOD_NEG, /* negate */ + SVGA3DSRCMOD_BIAS, /* bias */ + SVGA3DSRCMOD_BIASNEG, /* bias and negate */ + SVGA3DSRCMOD_SIGN, /* sign */ + SVGA3DSRCMOD_SIGNNEG, /* sign and negate */ + SVGA3DSRCMOD_COMP, /* complement */ + SVGA3DSRCMOD_X2, /* x2 */ + SVGA3DSRCMOD_X2NEG, /* x2 and negate */ + SVGA3DSRCMOD_DZ, /* divide through by z component */ + SVGA3DSRCMOD_DW, /* divide through by w component */ + SVGA3DSRCMOD_ABS, /* abs() */ + SVGA3DSRCMOD_ABSNEG, /* -abs() */ + SVGA3DSRCMOD_NOT, /* ! (for predicate register) */ +} SVGA3dShaderSrcModType; + +/* SVGA3D instruction token */ + +typedef struct { + union { + struct { + uint32 comment_op : 16; + uint32 comment_size : 16; + }; + + struct { + uint32 op : 16; + uint32 control : 3; + uint32 reserved2 : 5; + uint32 size : 4; + uint32 predicated : 1; + uint32 reserved1 : 1; + uint32 coissue : 1; + uint32 reserved0 : 1; + }; + + uint32 value; + }; +} SVGA3dShaderInstToken; + +/* SVGA3D destination parameter token */ + +typedef struct { + union { + struct { + uint32 num : 11; + uint32 type_upper : 2; + uint32 relAddr : 1; + uint32 reserved1 : 2; + uint32 mask : 4; + uint32 dstMod : 4; + uint32 shfScale : 4; + uint32 type_lower : 3; + uint32 reserved0 : 1; + }; + + uint32 value; + }; +} SVGA3dShaderDestToken; + +/* SVGA3D source parameter token */ + +typedef struct { + union { + struct { + uint32 num : 11; + uint32 type_upper : 2; + uint32 relAddr : 1; + uint32 reserved1 : 2; + uint32 swizzle : 8; + uint32 srcMod : 4; + uint32 type_lower : 3; + uint32 reserved0 : 1; + }; + + uint32 value; + }; +} SVGA3dShaderSrcToken; + +/* SVGA3DOP_DCL parameter tokens */ + +typedef struct { + union { + struct { + union { + struct { + uint32 usage : 5; + uint32 reserved1 : 11; + uint32 index : 4; + uint32 reserved0 : 12; + }; /* input / output declaration */ + + struct { + uint32 reserved3 : 27; + uint32 type : 4; + uint32 reserved2 : 1; + }; /* sampler declaration */ + }; + + SVGA3dShaderDestToken dst; + }; + + uint32 values[2]; + }; +} SVGA3DOpDclArgs; + +/* SVGA3DOP_DEF parameter tokens */ + +typedef struct { + union { + struct { + SVGA3dShaderDestToken dst; + + union { + float constValues[4]; + int constIValues[4]; + Bool constBValue; + }; + }; + + uint32 values[5]; + }; +} SVGA3DOpDefArgs; + +/* SVGA3D shader token */ + +typedef union { + uint32 value; + SVGA3dShaderInstToken inst; + SVGA3dShaderDestToken dest; + SVGA3dShaderSrcToken src; +} SVGA3dShaderToken; + +/* SVGA3D shader program */ + +typedef struct { + SVGA3dShaderVersion version; + /* SVGA3dShaderToken stream */ +} SVGA3dShaderProgram; + +/* SVGA3D version specific register assignments */ + +static const uint32 SVGA3D_INPUT_REG_POSITION_VS11 = 0; +static const uint32 SVGA3D_INPUT_REG_PSIZE_VS11 = 1; +static const uint32 SVGA3D_INPUT_REG_FOG_VS11 = 3; +static const uint32 SVGA3D_INPUT_REG_FOG_MASK_VS11 = SVGA3DWRITEMASK_3; +static const uint32 SVGA3D_INPUT_REG_COLOR_BASE_VS11 = 2; +static const uint32 SVGA3D_INPUT_REG_TEXCOORD_BASE_VS11 = 4; + +static const uint32 SVGA3D_INPUT_REG_COLOR_BASE_PS11 = 0; +static const uint32 SVGA3D_INPUT_REG_TEXCOORD_BASE_PS11 = 2; +static const uint32 SVGA3D_OUTPUT_REG_DEPTH_PS11 = 0; +static const uint32 SVGA3D_OUTPUT_REG_COLOR_PS11 = 1; + +static const uint32 SVGA3D_INPUT_REG_COLOR_BASE_PS20 = 0; +static const uint32 SVGA3D_INPUT_REG_COLOR_NUM_PS20 = 2; +static const uint32 SVGA3D_INPUT_REG_TEXCOORD_BASE_PS20 = 2; +static const uint32 SVGA3D_INPUT_REG_TEXCOORD_NUM_PS20 = 8; +static const uint32 SVGA3D_OUTPUT_REG_COLOR_BASE_PS20 = 1; +static const uint32 SVGA3D_OUTPUT_REG_COLOR_NUM_PS20 = 4; +static const uint32 SVGA3D_OUTPUT_REG_DEPTH_BASE_PS20 = 0; +static const uint32 SVGA3D_OUTPUT_REG_DEPTH_NUM_PS20 = 1; + +/* + *---------------------------------------------------------------------- + * + * SVGA3dShaderGetRegType -- + * + * As the register type is split into two non sequential fields, + * this function provides an useful way of accessing the actual + * register type without having to manually concatenate the + * type_upper and type_lower fields. + * + * Results: + * Returns the register type. + * + *---------------------------------------------------------------------- + */ + +static INLINE SVGA3dShaderRegType +SVGA3dShaderGetRegType(uint32 token) +{ + SVGA3dShaderSrcToken src; + src.value = token; + return (SVGA3dShaderRegType)(src.type_upper << 3 | src.type_lower); +} + +#endif /* __SVGA3D_SHADER_DEFS__ */ |