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-rw-r--r--src/gallium/drivers/softpipe/sp_context.c25
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_exec.c8
-rw-r--r--src/gallium/drivers/softpipe/sp_state_fs.c1
3 files changed, 23 insertions, 11 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c
index 94d000a5acc..bdbb7fa9b98 100644
--- a/src/gallium/drivers/softpipe/sp_context.c
+++ b/src/gallium/drivers/softpipe/sp_context.c
@@ -90,14 +90,15 @@ softpipe_destroy( struct pipe_context *pipe )
if (softpipe->draw)
draw_destroy( softpipe->draw );
- softpipe->quad.shade->destroy( softpipe->quad.shade );
- softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
- softpipe->quad.blend->destroy( softpipe->quad.blend );
+ softpipe->quad.shade->destroy( softpipe->quad.shade );
+ softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
+ softpipe->quad.blend->destroy( softpipe->quad.blend );
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
}
+
sp_destroy_tile_cache(softpipe->zsbuf_cache);
pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
@@ -120,7 +121,7 @@ softpipe_destroy( struct pipe_context *pipe )
* if (the texture is being used as a framebuffer surface)
* return PIPE_REFERENCED_FOR_WRITE
* else if (the texture is a bound texture source)
- * return PIPE_REFERENCED_FOR_READ XXX not done yet
+ * return PIPE_REFERENCED_FOR_READ
* else
* return PIPE_UNREFERENCED
*/
@@ -132,6 +133,7 @@ softpipe_is_texture_referenced( struct pipe_context *pipe,
struct softpipe_context *softpipe = softpipe_context( pipe );
unsigned i;
+ /* check if any of the bound drawing surfaces are this texture */
if (softpipe->dirty_render_cache) {
for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
if (softpipe->framebuffer.cbufs[i] &&
@@ -145,7 +147,12 @@ softpipe_is_texture_referenced( struct pipe_context *pipe,
}
}
- /* FIXME: we also need to do the same for the texture cache */
+ /* check if any of the tex_cache textures are this texture */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ if (softpipe->tex_cache[i] &&
+ softpipe->tex_cache[i]->texture == texture)
+ return PIPE_REFERENCED_FOR_READ;
+ }
return PIPE_UNREFERENCED;
}
@@ -243,9 +250,9 @@ softpipe_create( struct pipe_screen *screen )
/* setup quad rendering stages */
- softpipe->quad.shade = sp_quad_shade_stage(softpipe);
- softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
- softpipe->quad.blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad.shade = sp_quad_shade_stage(softpipe);
+ softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
+ softpipe->quad.blend = sp_quad_blend_stage(softpipe);
/*
@@ -275,7 +282,6 @@ softpipe_create( struct pipe_screen *screen )
draw_set_render(softpipe->draw, softpipe->vbuf_backend);
-
/* plug in AA line/point stages */
draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
@@ -291,4 +297,3 @@ softpipe_create( struct pipe_screen *screen )
softpipe_destroy(&softpipe->pipe);
return NULL;
}
-
diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c
index 4076114d392..a8999ed3479 100644
--- a/src/gallium/drivers/softpipe/sp_fs_exec.c
+++ b/src/gallium/drivers/softpipe/sp_fs_exec.c
@@ -126,7 +126,13 @@ exec_run( const struct sp_fragment_shader *base,
setup_pos_vector(quad->posCoef,
(float)quad->input.x0, (float)quad->input.y0,
&machine->QuadPos);
-
+
+ if (quad->input.facing) {
+ machine->Face = -1.0f;
+ } else {
+ machine->Face = 1.0f;
+ }
+
quad->inout.mask &= tgsi_exec_machine_run( machine );
if (quad->inout.mask == 0)
return FALSE;
diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c
index 256faa94b84..b41f7e8ab72 100644
--- a/src/gallium/drivers/softpipe/sp_state_fs.c
+++ b/src/gallium/drivers/softpipe/sp_state_fs.c
@@ -143,6 +143,7 @@ softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
draw_delete_vertex_shader(softpipe->draw, state->draw_data);
+ FREE( (void *)state->shader.tokens );
FREE( state );
}