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-rw-r--r--src/gallium/drivers/softpipe/Makefile53
-rw-r--r--src/gallium/drivers/softpipe/SConscript42
-rw-r--r--src/gallium/drivers/softpipe/sp_clear.c73
-rw-r--r--src/gallium/drivers/softpipe/sp_clear.h43
-rw-r--r--src/gallium/drivers/softpipe/sp_context.c333
-rw-r--r--src/gallium/drivers/softpipe/sp_context.h152
-rw-r--r--src/gallium/drivers/softpipe/sp_draw_arrays.c164
-rw-r--r--src/gallium/drivers/softpipe/sp_flush.c76
-rw-r--r--src/gallium/drivers/softpipe/sp_flush.h35
-rw-r--r--src/gallium/drivers/softpipe/sp_fs.h54
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_exec.c112
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_llvm.c200
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_sse.c192
-rw-r--r--src/gallium/drivers/softpipe/sp_headers.h82
-rw-r--r--src/gallium/drivers/softpipe/sp_prim_setup.c1247
-rw-r--r--src/gallium/drivers/softpipe/sp_prim_setup.h79
-rw-r--r--src/gallium/drivers/softpipe/sp_prim_vbuf.c221
-rw-r--r--src/gallium/drivers/softpipe/sp_prim_vbuf.h38
-rw-r--r--src/gallium/drivers/softpipe/sp_quad.c118
-rw-r--r--src/gallium/drivers/softpipe/sp_quad.h70
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_alpha_test.c108
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_blend.c749
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_bufloop.c72
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_colormask.c110
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_coverage.c88
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_depth_test.c276
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_earlyz.c88
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_fs.c208
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_occlusion.c85
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_output.c90
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_stencil.c352
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_stipple.c94
-rw-r--r--src/gallium/drivers/softpipe/sp_query.c107
-rw-r--r--src/gallium/drivers/softpipe/sp_query.h39
-rw-r--r--src/gallium/drivers/softpipe/sp_state.h193
-rw-r--r--src/gallium/drivers/softpipe/sp_state_blend.c98
-rw-r--r--src/gallium/drivers/softpipe/sp_state_clip.c83
-rw-r--r--src/gallium/drivers/softpipe/sp_state_derived.c235
-rw-r--r--src/gallium/drivers/softpipe/sp_state_fs.c156
-rw-r--r--src/gallium/drivers/softpipe/sp_state_rasterizer.c62
-rw-r--r--src/gallium/drivers/softpipe/sp_state_sampler.c93
-rw-r--r--src/gallium/drivers/softpipe/sp_state_surface.c109
-rw-r--r--src/gallium/drivers/softpipe/sp_state_vertex.c64
-rw-r--r--src/gallium/drivers/softpipe/sp_surface.c159
-rw-r--r--src/gallium/drivers/softpipe/sp_surface.h42
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.c916
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.h17
-rw-r--r--src/gallium/drivers/softpipe/sp_texture.c166
-rw-r--r--src/gallium/drivers/softpipe/sp_texture.h71
-rw-r--r--src/gallium/drivers/softpipe/sp_tile_cache.c585
-rw-r--r--src/gallium/drivers/softpipe/sp_tile_cache.h104
-rw-r--r--src/gallium/drivers/softpipe/sp_winsys.h57
52 files changed, 9060 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/Makefile b/src/gallium/drivers/softpipe/Makefile
new file mode 100644
index 00000000000..5479daf8ea2
--- /dev/null
+++ b/src/gallium/drivers/softpipe/Makefile
@@ -0,0 +1,53 @@
+
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = softpipe
+
+DRIVER_SOURCES = \
+ sp_fs_exec.c \
+ sp_fs_sse.c \
+ sp_fs_llvm.c \
+ sp_clear.c \
+ sp_flush.c \
+ sp_query.c \
+ sp_context.c \
+ sp_draw_arrays.c \
+ sp_prim_setup.c \
+ sp_prim_vbuf.c \
+ sp_quad.c \
+ sp_quad_alpha_test.c \
+ sp_quad_blend.c \
+ sp_quad_bufloop.c \
+ sp_quad_colormask.c \
+ sp_quad_coverage.c \
+ sp_quad_depth_test.c \
+ sp_quad_earlyz.c \
+ sp_quad_fs.c \
+ sp_quad_occlusion.c \
+ sp_quad_output.c \
+ sp_quad_stencil.c \
+ sp_quad_stipple.c \
+ sp_state_blend.c \
+ sp_state_clip.c \
+ sp_state_derived.c \
+ sp_state_fs.c \
+ sp_state_sampler.c \
+ sp_state_rasterizer.c \
+ sp_state_surface.c \
+ sp_state_vertex.c \
+ sp_texture.c \
+ sp_tex_sample.c \
+ sp_tile_cache.c \
+ sp_surface.c
+
+C_SOURCES = \
+ $(COMMON_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/softpipe/SConscript b/src/gallium/drivers/softpipe/SConscript
new file mode 100644
index 00000000000..d581ee8d3ca
--- /dev/null
+++ b/src/gallium/drivers/softpipe/SConscript
@@ -0,0 +1,42 @@
+Import('*')
+
+env = env.Clone()
+
+softpipe = env.ConvenienceLibrary(
+ target = 'softpipe',
+ source = [
+ 'sp_clear.c',
+ 'sp_context.c',
+ 'sp_draw_arrays.c',
+ 'sp_flush.c',
+ 'sp_prim_setup.c',
+ 'sp_prim_vbuf.c',
+ 'sp_quad_alpha_test.c',
+ 'sp_quad_blend.c',
+ 'sp_quad_bufloop.c',
+ 'sp_quad.c',
+ 'sp_quad_colormask.c',
+ 'sp_quad_coverage.c',
+ 'sp_quad_depth_test.c',
+ 'sp_quad_earlyz.c',
+ 'sp_quad_fs.c',
+ 'sp_quad_occlusion.c',
+ 'sp_quad_output.c',
+ 'sp_quad_stencil.c',
+ 'sp_quad_stipple.c',
+ 'sp_query.c',
+ 'sp_state_blend.c',
+ 'sp_state_clip.c',
+ 'sp_state_derived.c',
+ 'sp_state_fs.c',
+ 'sp_state_rasterizer.c',
+ 'sp_state_sampler.c',
+ 'sp_state_surface.c',
+ 'sp_state_vertex.c',
+ 'sp_surface.c',
+ 'sp_tex_sample.c',
+ 'sp_texture.c',
+ 'sp_tile_cache.c',
+ ])
+
+Export('softpipe') \ No newline at end of file
diff --git a/src/gallium/drivers/softpipe/sp_clear.c b/src/gallium/drivers/softpipe/sp_clear.c
new file mode 100644
index 00000000000..8d295a30ca6
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_clear.c
@@ -0,0 +1,73 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Brian Paul
+ */
+
+
+#include "pipe/p_defines.h"
+#include "sp_clear.h"
+#include "sp_context.h"
+#include "sp_surface.h"
+#include "sp_state.h"
+#include "sp_tile_cache.h"
+
+
+/**
+ * Clear the given surface to the specified value.
+ * No masking, no scissor (clear entire buffer).
+ */
+void
+softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ uint i;
+
+#if 0
+ softpipe_update_derived(softpipe); /* not needed?? */
+#endif
+
+ if (ps == sp_tile_cache_get_surface(softpipe->zsbuf_cache)) {
+ sp_tile_cache_clear(softpipe->zsbuf_cache, clearValue);
+#if TILE_CLEAR_OPTIMIZATION
+ return;
+#endif
+ }
+
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
+ if (ps == sp_tile_cache_get_surface(softpipe->cbuf_cache[i])) {
+ sp_tile_cache_clear(softpipe->cbuf_cache[i], clearValue);
+ }
+ }
+
+#if !TILE_CLEAR_OPTIMIZATION
+ /* non-cached surface */
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
+#endif
+}
diff --git a/src/gallium/drivers/softpipe/sp_clear.h b/src/gallium/drivers/softpipe/sp_clear.h
new file mode 100644
index 00000000000..a8ed1c4ecc4
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_clear.h
@@ -0,0 +1,43 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Brian Paul
+ */
+
+#ifndef SP_CLEAR_H
+#define SP_CLEAR_H
+
+#include "pipe/p_state.h"
+struct pipe_context;
+
+extern void
+softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+
+#endif /* SP_CLEAR_H */
diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c
new file mode 100644
index 00000000000..5e98f190bbf
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_context.c
@@ -0,0 +1,333 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_util.h"
+#include "sp_clear.h"
+#include "sp_context.h"
+#include "sp_flush.h"
+#include "sp_prim_setup.h"
+#include "sp_prim_vbuf.h"
+#include "sp_state.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
+#include "sp_texture.h"
+#include "sp_winsys.h"
+#include "sp_query.h"
+
+
+
+/**
+ * Query format support for creating a texture, drawing surface, etc.
+ * \param format the format to test
+ * \param type one of PIPE_TEXTURE, PIPE_SURFACE
+ */
+static boolean
+softpipe_is_format_supported( struct pipe_context *pipe,
+ enum pipe_format format, uint type )
+{
+ switch (type) {
+ case PIPE_TEXTURE:
+ /* softpipe supports all texture formats */
+ return TRUE;
+ case PIPE_SURFACE:
+ /* softpipe supports all (off-screen) surface formats */
+ return TRUE;
+ default:
+ assert(0);
+ return FALSE;
+ }
+}
+
+
+/**
+ * Map any drawing surfaces which aren't already mapped
+ */
+void
+softpipe_map_surfaces(struct softpipe_context *sp)
+{
+ unsigned i;
+
+ for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
+ sp_tile_cache_map_surfaces(sp->cbuf_cache[i]);
+ }
+
+ sp_tile_cache_map_surfaces(sp->zsbuf_cache);
+}
+
+
+/**
+ * Unmap any mapped drawing surfaces
+ */
+void
+softpipe_unmap_surfaces(struct softpipe_context *sp)
+{
+ uint i;
+
+ for (i = 0; i < sp->framebuffer.num_cbufs; i++)
+ sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
+ sp_flush_tile_cache(sp, sp->zsbuf_cache);
+
+ for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
+ sp_tile_cache_unmap_surfaces(sp->cbuf_cache[i]);
+ }
+ sp_tile_cache_unmap_surfaces(sp->zsbuf_cache);
+}
+
+
+static void softpipe_destroy( struct pipe_context *pipe )
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ struct pipe_winsys *ws = pipe->winsys;
+ uint i;
+
+ draw_destroy( softpipe->draw );
+
+ softpipe->quad.polygon_stipple->destroy( softpipe->quad.polygon_stipple );
+ softpipe->quad.earlyz->destroy( softpipe->quad.earlyz );
+ softpipe->quad.shade->destroy( softpipe->quad.shade );
+ softpipe->quad.alpha_test->destroy( softpipe->quad.alpha_test );
+ softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
+ softpipe->quad.stencil_test->destroy( softpipe->quad.stencil_test );
+ softpipe->quad.occlusion->destroy( softpipe->quad.occlusion );
+ softpipe->quad.coverage->destroy( softpipe->quad.coverage );
+ softpipe->quad.bufloop->destroy( softpipe->quad.bufloop );
+ softpipe->quad.blend->destroy( softpipe->quad.blend );
+ softpipe->quad.colormask->destroy( softpipe->quad.colormask );
+ softpipe->quad.output->destroy( softpipe->quad.output );
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+ sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
+ sp_destroy_tile_cache(softpipe->zsbuf_cache);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ sp_destroy_tile_cache(softpipe->tex_cache[i]);
+
+ for (i = 0; i < Elements(softpipe->constants); i++) {
+ if (softpipe->constants[i].buffer) {
+ pipe_buffer_reference(ws, &softpipe->constants[i].buffer, NULL);
+ }
+ }
+
+ FREE( softpipe );
+}
+
+
+static const char *softpipe_get_name( struct pipe_context *pipe )
+{
+ return "softpipe";
+}
+
+static const char *softpipe_get_vendor( struct pipe_context *pipe )
+{
+ return "Tungsten Graphics, Inc.";
+}
+
+static int softpipe_get_param(struct pipe_context *pipe, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return 8;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 1;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+ case PIPE_CAP_GLSL:
+ return 1;
+ case PIPE_CAP_S3TC:
+ return 0;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 0;
+ case PIPE_CAP_POINT_SPRITE:
+ return 1;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 1;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 1;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 12; /* max 2Kx2K */
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 8; /* max 128x128x128 */
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 12; /* max 2Kx2K */
+ default:
+ return 0;
+ }
+}
+
+static float softpipe_get_paramf(struct pipe_context *pipe, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ /* fall-through */
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 255.0; /* arbitrary */
+
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ /* fall-through */
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 255.0; /* arbitrary */
+
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 0.0;
+
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 16.0; /* arbitrary */
+
+ default:
+ return 0;
+ }
+}
+
+struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
+ struct softpipe_winsys *softpipe_winsys )
+{
+ struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
+ uint i;
+
+#if defined(__i386__) || defined(__386__)
+ softpipe->use_sse = GETENV( "GALLIUM_NOSSE" ) == NULL;
+#else
+ softpipe->use_sse = FALSE;
+#endif
+
+ softpipe->dump_fs = GETENV( "GALLIUM_DUMP_FS" ) != NULL;
+
+ softpipe->pipe.winsys = pipe_winsys;
+ softpipe->pipe.destroy = softpipe_destroy;
+
+ /* queries */
+ softpipe->pipe.is_format_supported = softpipe_is_format_supported;
+ softpipe->pipe.get_name = softpipe_get_name;
+ softpipe->pipe.get_vendor = softpipe_get_vendor;
+ softpipe->pipe.get_param = softpipe_get_param;
+ softpipe->pipe.get_paramf = softpipe_get_paramf;
+
+ /* state setters */
+ softpipe->pipe.create_blend_state = softpipe_create_blend_state;
+ softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
+ softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
+
+ softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
+ softpipe->pipe.bind_sampler_state = softpipe_bind_sampler_state;
+ softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
+
+ softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
+ softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
+ softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
+
+ softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
+ softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
+ softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
+
+ softpipe->pipe.create_fs_state = softpipe_create_fs_state;
+ softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
+ softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
+
+ softpipe->pipe.create_vs_state = softpipe_create_vs_state;
+ softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
+ softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
+
+ softpipe->pipe.set_blend_color = softpipe_set_blend_color;
+ softpipe->pipe.set_clip_state = softpipe_set_clip_state;
+ softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
+ softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
+ softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
+ softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
+ softpipe->pipe.set_sampler_texture = softpipe_set_sampler_texture;
+ softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
+
+ softpipe->pipe.set_vertex_buffer = softpipe_set_vertex_buffer;
+ softpipe->pipe.set_vertex_element = softpipe_set_vertex_element;
+
+ softpipe->pipe.draw_arrays = softpipe_draw_arrays;
+ softpipe->pipe.draw_elements = softpipe_draw_elements;
+
+ softpipe->pipe.clear = softpipe_clear;
+ softpipe->pipe.flush = softpipe_flush;
+
+ softpipe_init_query_funcs( softpipe );
+
+ /* textures */
+ softpipe->pipe.texture_create = softpipe_texture_create;
+ softpipe->pipe.texture_release = softpipe_texture_release;
+ softpipe->pipe.get_tex_surface = softpipe_get_tex_surface;
+
+ /*
+ * Alloc caches for accessing drawing surfaces and textures.
+ * Must be before quad stage setup!
+ */
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+ softpipe->cbuf_cache[i] = sp_create_tile_cache();
+ softpipe->zsbuf_cache = sp_create_tile_cache();
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ softpipe->tex_cache[i] = sp_create_tile_cache();
+
+
+ /* setup quad rendering stages */
+ softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
+ softpipe->quad.earlyz = sp_quad_earlyz_stage(softpipe);
+ softpipe->quad.shade = sp_quad_shade_stage(softpipe);
+ softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
+ softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
+ softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
+ softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
+ softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
+ softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe);
+ softpipe->quad.blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
+ softpipe->quad.output = sp_quad_output_stage(softpipe);
+
+ softpipe->winsys = softpipe_winsys;
+
+ /*
+ * Create drawing context and plug our rendering stage into it.
+ */
+ softpipe->draw = draw_create();
+ assert(softpipe->draw);
+ softpipe->setup = sp_draw_render_stage(softpipe);
+
+ if (GETENV( "SP_VBUF" ) != NULL) {
+ sp_init_vbuf(softpipe);
+ }
+ else {
+ draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
+ }
+
+ sp_init_surface_functions(softpipe);
+
+ return &softpipe->pipe;
+}
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
new file mode 100644
index 00000000000..b70d4fea85a
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_context.h
@@ -0,0 +1,152 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#ifndef SP_CONTEXT_H
+#define SP_CONTEXT_H
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+#include "draw/draw_vertex.h"
+
+#include "sp_quad.h"
+
+
+struct softpipe_winsys;
+struct softpipe_vbuf_render;
+struct draw_context;
+struct draw_stage;
+struct softpipe_tile_cache;
+struct sp_fragment_shader;
+struct sp_vertex_shader;
+
+
+struct softpipe_context {
+ struct pipe_context pipe; /**< base class */
+ struct softpipe_winsys *winsys; /**< window system interface */
+
+
+ /* The most recent drawing state as set by the driver:
+ */
+ const struct pipe_blend_state *blend;
+ const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct pipe_depth_stencil_alpha_state *depth_stencil;
+ const struct pipe_rasterizer_state *rasterizer;
+ const struct sp_fragment_shader *fs;
+ const struct sp_vertex_shader *vs;
+
+ struct pipe_blend_color blend_color;
+ struct pipe_clip_state clip;
+ struct pipe_constant_buffer constants[2];
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_poly_stipple poly_stipple;
+ struct pipe_scissor_state scissor;
+ struct softpipe_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_viewport_state viewport;
+ struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
+ struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
+ unsigned dirty;
+
+ /* Counter for occlusion queries. Note this supports overlapping
+ * queries.
+ */
+ uint64 occlusion_count;
+
+ /*
+ * Mapped vertex buffers
+ */
+ ubyte *mapped_vbuffer[PIPE_ATTRIB_MAX];
+
+ /** Mapped constant buffers */
+ void *mapped_constants[PIPE_SHADER_TYPES];
+
+ /** Vertex format */
+ struct vertex_info vertex_info;
+ struct vertex_info vertex_info_vbuf;
+
+ int psize_slot;
+
+#if 0
+ /* Stipple derived state:
+ */
+ ubyte stipple_masks[16][16];
+#endif
+
+ /** Derived from scissor and surface bounds: */
+ struct pipe_scissor_state cliprect;
+
+ unsigned line_stipple_counter;
+
+ /** Software quad rendering pipeline */
+ struct {
+ struct quad_stage *polygon_stipple;
+ struct quad_stage *earlyz;
+ struct quad_stage *shade;
+ struct quad_stage *alpha_test;
+ struct quad_stage *stencil_test;
+ struct quad_stage *depth_test;
+ struct quad_stage *occlusion;
+ struct quad_stage *coverage;
+ struct quad_stage *bufloop;
+ struct quad_stage *blend;
+ struct quad_stage *colormask;
+ struct quad_stage *output;
+
+ struct quad_stage *first; /**< points to one of the above stages */
+ } quad;
+
+ /** The primitive drawing context */
+ struct draw_context *draw;
+ struct draw_stage *setup;
+ struct draw_stage *vbuf;
+ struct softpipe_vbuf_render *vbuf_render;
+
+ uint current_cbuf; /**< current color buffer being written to */
+
+ struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
+ struct softpipe_tile_cache *zsbuf_cache;
+
+ struct softpipe_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
+
+ int use_sse : 1;
+ int dump_fs : 1;
+};
+
+
+
+
+static INLINE struct softpipe_context *
+softpipe_context( struct pipe_context *pipe )
+{
+ return (struct softpipe_context *)pipe;
+}
+
+
+#endif /* SP_CONTEXT_H */
diff --git a/src/gallium/drivers/softpipe/sp_draw_arrays.c b/src/gallium/drivers/softpipe/sp_draw_arrays.c
new file mode 100644
index 00000000000..2049afda34f
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_draw_arrays.c
@@ -0,0 +1,164 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Brian Paul
+ * Keith Whitwell
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_winsys.h"
+
+#include "sp_context.h"
+#include "sp_state.h"
+
+#include "draw/draw_context.h"
+
+
+
+static void
+softpipe_map_constant_buffers(struct softpipe_context *sp)
+{
+ struct pipe_winsys *ws = sp->pipe.winsys;
+ uint i;
+ for (i = 0; i < 2; i++) {
+ if (sp->constants[i].size)
+ sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ }
+
+ draw_set_mapped_constant_buffer(sp->draw,
+ sp->mapped_constants[PIPE_SHADER_VERTEX]);
+}
+
+static void
+softpipe_unmap_constant_buffers(struct softpipe_context *sp)
+{
+ struct pipe_winsys *ws = sp->pipe.winsys;
+ uint i;
+ for (i = 0; i < 2; i++) {
+ if (sp->constants[i].size)
+ ws->buffer_unmap(ws, sp->constants[i].buffer);
+ sp->mapped_constants[i] = NULL;
+ }
+}
+
+
+boolean
+softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
+ unsigned start, unsigned count)
+{
+ return softpipe_draw_elements(pipe, NULL, 0, mode, start, count);
+}
+
+
+
+/**
+ * Draw vertex arrays, with optional indexing.
+ * Basically, map the vertex buffers (and drawing surfaces), then hand off
+ * the drawing to the 'draw' module.
+ *
+ * XXX should the element buffer be specified/bound with a separate function?
+ */
+boolean
+softpipe_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct softpipe_context *sp = softpipe_context(pipe);
+ struct draw_context *draw = sp->draw;
+ unsigned i;
+
+ /* first, check that the primitive is not malformed. It is the
+ * state tracker's responsibility to do send only correctly formed
+ * primitives down. It currently isn't doing that though...
+ */
+#if 1
+ count = draw_trim_prim( mode, count );
+#else
+ if (!draw_validate_prim( mode, count ))
+ assert(0);
+#endif
+
+
+ if (sp->dirty)
+ softpipe_update_derived( sp );
+
+ softpipe_map_surfaces(sp);
+ softpipe_map_constant_buffers(sp);
+
+ /*
+ * Map vertex buffers
+ */
+ for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
+ if (sp->vertex_buffer[i].buffer) {
+ void *buf
+ = pipe->winsys->buffer_map(pipe->winsys,
+ sp->vertex_buffer[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(draw, i, buf);
+ }
+ }
+ /* Map index buffer, if present */
+ if (indexBuffer) {
+ void *mapped_indexes
+ = pipe->winsys->buffer_map(pipe->winsys, indexBuffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
+ }
+ else {
+ /* no index/element buffer */
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+
+ /* draw! */
+ draw_arrays(draw, mode, start, count);
+
+ /*
+ * unmap vertex/index buffers - will cause draw module to flush
+ */
+ for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
+ if (sp->vertex_buffer[i].buffer) {
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ pipe->winsys->buffer_unmap(pipe->winsys, sp->vertex_buffer[i].buffer);
+ }
+ }
+ if (indexBuffer) {
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
+ }
+
+
+ /* Note: leave drawing surfaces mapped */
+ softpipe_unmap_constant_buffers(sp);
+
+ return TRUE;
+}
diff --git a/src/gallium/drivers/softpipe/sp_flush.c b/src/gallium/drivers/softpipe/sp_flush.c
new file mode 100644
index 00000000000..2cbd0d7cabe
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_flush.c
@@ -0,0 +1,76 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#include "pipe/p_defines.h"
+#include "draw/draw_context.h"
+#include "sp_flush.h"
+#include "sp_context.h"
+#include "sp_surface.h"
+#include "sp_state.h"
+#include "sp_tile_cache.h"
+#include "sp_winsys.h"
+
+
+/* There will be actual work to do here. In future we may want a
+ * fence-like interface instead of finish, and perhaps flush will take
+ * flags to indicate what type of flush is required.
+ */
+void
+softpipe_flush( struct pipe_context *pipe,
+ unsigned flags )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ uint i;
+
+ draw_flush(softpipe->draw);
+
+ /* - flush the quad pipeline
+ * - flush the texture cache
+ * - flush the render cache
+ */
+
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++)
+ if (softpipe->cbuf_cache[i])
+ sp_flush_tile_cache(softpipe, softpipe->cbuf_cache[i]);
+
+ if (softpipe->zsbuf_cache)
+ sp_flush_tile_cache(softpipe, softpipe->zsbuf_cache);
+
+ /* Need this call for hardware buffers before swapbuffers.
+ *
+ * there should probably be another/different flush-type function
+ * that's called before swapbuffers because we don't always want
+ * to unmap surfaces when flushing.
+ */
+ softpipe_unmap_surfaces(softpipe);
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_flush.h b/src/gallium/drivers/softpipe/sp_flush.h
new file mode 100644
index 00000000000..34ec617866b
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_flush.h
@@ -0,0 +1,35 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_FLUSH_H
+#define SP_FLUSH_H
+
+struct pipe_context;
+
+void softpipe_flush(struct pipe_context *pipe, unsigned flags );
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_fs.h b/src/gallium/drivers/softpipe/sp_fs.h
new file mode 100644
index 00000000000..4792ace3a33
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_fs.h
@@ -0,0 +1,54 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#ifndef SP_FS_H
+#define SP_FS_H
+
+struct sp_fragment_shader *
+softpipe_create_fs_exec(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ);
+
+struct sp_fragment_shader *
+softpipe_create_fs_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ);
+
+struct sp_fragment_shader *
+softpipe_create_fs_llvm(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ);
+
+struct tgsi_interp_coef;
+struct tgsi_exec_vector;
+
+void sp_setup_pos_vector(const struct tgsi_interp_coef *coef,
+ float x, float y,
+ struct tgsi_exec_vector *quadpos);
+
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c
new file mode 100644
index 00000000000..9ad30a76817
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_fs_exec.c
@@ -0,0 +1,112 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+#include "sp_headers.h"
+
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "tgsi/exec/tgsi_exec.h"
+
+struct sp_exec_fragment_shader {
+ struct sp_fragment_shader base;
+};
+
+
+
+
+static void
+exec_prepare( struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler *samplers )
+{
+ tgsi_exec_machine_bind_shader( machine,
+ base->shader.tokens,
+ PIPE_MAX_SAMPLERS,
+ samplers );
+}
+
+
+
+
+/* TODO: hide the machine struct in here somewhere, remove from this
+ * interface:
+ */
+static unsigned
+exec_run( struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad )
+{
+
+ /* Compute X, Y, Z, W vals for this quad */
+ sp_setup_pos_vector(quad->posCoef,
+ (float)quad->x0, (float)quad->y0,
+ &machine->QuadPos);
+
+ return tgsi_exec_machine_run( machine );
+}
+
+
+
+static void
+exec_delete( struct sp_fragment_shader *base )
+{
+ FREE(base);
+}
+
+
+
+
+
+struct sp_fragment_shader *
+softpipe_create_fs_exec(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ struct sp_exec_fragment_shader *shader;
+
+ /* Decide whether we'll be codegenerating this shader and if so do
+ * that now.
+ */
+
+ shader = CALLOC_STRUCT(sp_exec_fragment_shader);
+ if (!shader)
+ return NULL;
+
+ shader->base.shader = *templ;
+ shader->base.prepare = exec_prepare;
+ shader->base.run = exec_run;
+ shader->base.delete = exec_delete;
+
+ return &shader->base;
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_fs_llvm.c b/src/gallium/drivers/softpipe/sp_fs_llvm.c
new file mode 100644
index 00000000000..22da4714533
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_fs_llvm.c
@@ -0,0 +1,200 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors:
+ * Zack Rusin
+ */
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "tgsi/exec/tgsi_sse2.h"
+
+#if 0
+
+struct sp_llvm_fragment_shader {
+ struct sp_fragment_shader base;
+ struct gallivm_prog *llvm_prog;
+};
+
+static void
+shade_quad_llvm(struct quad_stage *qs,
+ struct quad_header *quad)
+{
+ struct quad_shade_stage *qss = quad_shade_stage(qs);
+ struct softpipe_context *softpipe = qs->softpipe;
+ float dests[4][16][4] ALIGN16_ATTRIB;
+ float inputs[4][16][4] ALIGN16_ATTRIB;
+ const float fx = (float) quad->x0;
+ const float fy = (float) quad->y0;
+ struct gallivm_prog *llvm = qss->llvm_prog;
+
+ inputs[0][0][0] = fx;
+ inputs[1][0][0] = fx + 1.0f;
+ inputs[2][0][0] = fx;
+ inputs[3][0][0] = fx + 1.0f;
+
+ inputs[0][0][1] = fy;
+ inputs[1][0][1] = fy;
+ inputs[2][0][1] = fy + 1.0f;
+ inputs[3][0][1] = fy + 1.0f;
+
+
+ gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef);
+
+#if DLLVM
+ debug_printf("MASK = %d\n", quad->mask);
+ for (int i = 0; i < 4; ++i) {
+ for (int j = 0; j < 2; ++j) {
+ debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j,
+ inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]);
+ }
+ }
+#endif
+
+ quad->mask &=
+ gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs,
+ softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
+ qss->samplers);
+#if DLLVM
+ debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n",
+ dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3],
+ dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]);
+#endif
+
+ /* store result color */
+ if (qss->colorOutSlot >= 0) {
+ unsigned i;
+ /* XXX need to handle multiple color outputs someday */
+ allvmrt(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot]
+ == TGSI_SEMANTIC_COLOR);
+ for (i = 0; i < QUAD_SIZE; ++i) {
+ quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0];
+ quad->outputs.color[1][i] = dests[i][qss->colorOutSlot][1];
+ quad->outputs.color[2][i] = dests[i][qss->colorOutSlot][2];
+ quad->outputs.color[3][i] = dests[i][qss->colorOutSlot][3];
+ }
+ }
+#if DLLVM
+ for (int i = 0; i < QUAD_SIZE; ++i) {
+ debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot,
+ quad->outputs.color[0][i],
+ quad->outputs.color[1][i],
+ quad->outputs.color[2][i],
+ quad->outputs.color[3][i]);
+ }
+#endif
+
+ /* store result Z */
+ if (qss->depthOutSlot >= 0) {
+ /* output[slot] is new Z */
+ uint i;
+ for (i = 0; i < 4; i++) {
+ quad->outputs.depth[i] = dests[i][0][2];
+ }
+ }
+ else {
+ /* copy input Z (which was interpolated by the executor) to output Z */
+ uint i;
+ for (i = 0; i < 4; i++) {
+ quad->outputs.depth[i] = inputs[i][0][2];
+ }
+ }
+#if DLLVM
+ debug_printf("D [%f, %f, %f, %f] mask = %d\n",
+ quad->outputs.depth[0],
+ quad->outputs.depth[1],
+ quad->outputs.depth[2],
+ quad->outputs.depth[3], quad->mask);
+#endif
+
+ /* shader may cull fragments */
+ if( quad->mask ) {
+ qs->next->run( qs->next, quad );
+ }
+}
+
+
+unsigned
+run_llvm_fs( struct sp_fragment_shader *base,
+ struct foo *machine )
+{
+}
+
+
+void
+delete_llvm_fs( struct sp_fragment_shader *base )
+{
+ FREE(base);
+}
+
+
+struct sp_fragment_shader *
+softpipe_create_fs_llvm(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ struct sp_llvm_fragment_shader *shader = NULL;
+
+ /* LLVM fragment shaders currently disabled:
+ */
+ state = CALLOC_STRUCT(sp_llvm_shader_state);
+ if (!state)
+ return NULL;
+
+ state->llvm_prog = 0;
+
+ if (!gallivm_global_cpu_engine()) {
+ gallivm_cpu_engine_create(state->llvm_prog);
+ }
+ else
+ gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog);
+
+ if (shader) {
+ shader->base.run = run_llvm_fs;
+ shader->base.delete = delete_llvm_fs;
+ }
+
+ return shader;
+}
+
+
+#else
+
+struct sp_fragment_shader *
+softpipe_create_fs_llvm(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ return NULL;
+}
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c
new file mode 100644
index 00000000000..d90066e0257
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_fs_sse.c
@@ -0,0 +1,192 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+#include "sp_headers.h"
+
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "tgsi/exec/tgsi_exec.h"
+#include "tgsi/exec/tgsi_sse2.h"
+
+
+#if defined(__i386__) || defined(__386__)
+
+#include "x86/rtasm/x86sse.h"
+
+/* Surely this should be defined somewhere in a tgsi header:
+ */
+typedef void (XSTDCALL *codegen_function)(
+ const struct tgsi_exec_vector *input,
+ struct tgsi_exec_vector *output,
+ float (*constant)[4],
+ struct tgsi_exec_vector *temporary,
+ const struct tgsi_interp_coef *coef
+ //, const struct tgsi_exec_vector *quadPos
+ );
+
+
+struct sp_sse_fragment_shader {
+ struct sp_fragment_shader base;
+ struct x86_function sse2_program;
+ codegen_function func;
+};
+
+
+/**
+ * Compute quad X,Y,Z,W for the four fragments in a quad.
+ *
+ * This should really be part of the compiled shader.
+ */
+void
+sp_setup_pos_vector(const struct tgsi_interp_coef *coef,
+ float x, float y,
+ struct tgsi_exec_vector *quadpos)
+{
+ uint chan;
+ /* do X */
+ quadpos->xyzw[0].f[0] = x;
+ quadpos->xyzw[0].f[1] = x + 1;
+ quadpos->xyzw[0].f[2] = x;
+ quadpos->xyzw[0].f[3] = x + 1;
+
+ /* do Y */
+ quadpos->xyzw[1].f[0] = y;
+ quadpos->xyzw[1].f[1] = y;
+ quadpos->xyzw[1].f[2] = y + 1;
+ quadpos->xyzw[1].f[3] = y + 1;
+
+ /* do Z and W for all fragments in the quad */
+ for (chan = 2; chan < 4; chan++) {
+ const float dadx = coef->dadx[chan];
+ const float dady = coef->dady[chan];
+ const float a0 = coef->a0[chan] + dadx * x + dady * y;
+ quadpos->xyzw[chan].f[0] = a0;
+ quadpos->xyzw[chan].f[1] = a0 + dadx;
+ quadpos->xyzw[chan].f[2] = a0 + dady;
+ quadpos->xyzw[chan].f[3] = a0 + dadx + dady;
+ }
+}
+
+
+static void
+fs_sse_prepare( struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler *samplers )
+{
+}
+
+
+/* TODO: codegenerate the whole run function, skip this wrapper.
+ * TODO: break dependency on tgsi_exec_machine struct
+ * TODO: push Position calculation into the generated shader
+ * TODO: process >1 quad at a time
+ */
+static unsigned
+fs_sse_run( struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad )
+{
+ struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base;
+
+ /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */
+ sp_setup_pos_vector(quad->posCoef,
+ (float)quad->x0, (float)quad->y0,
+ machine->Temps);
+
+ shader->func( machine->Inputs,
+ machine->Outputs,
+ machine->Consts,
+ machine->Temps,
+ machine->InterpCoefs
+ // , &machine->QuadPos
+ );
+
+ return ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]);
+}
+
+
+static void
+fs_sse_delete( struct sp_fragment_shader *base )
+{
+ struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base;
+
+ x86_release_func( &shader->sse2_program );
+ FREE(shader);
+}
+
+
+struct sp_fragment_shader *
+softpipe_create_fs_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ struct sp_sse_fragment_shader *shader;
+
+ if (!softpipe->use_sse)
+ return NULL;
+
+ shader = CALLOC_STRUCT(sp_sse_fragment_shader);
+ if (!shader)
+ return NULL;
+
+ x86_init_func( &shader->sse2_program );
+
+ if (!tgsi_emit_sse2_fs( templ->tokens, &shader->sse2_program )) {
+ FREE(shader);
+ return NULL;
+ }
+
+ shader->func = (codegen_function) x86_get_func( &shader->sse2_program );
+ assert(shader->func);
+
+ shader->base.shader = *templ;
+ shader->base.prepare = fs_sse_prepare;
+ shader->base.run = fs_sse_run;
+ shader->base.delete = fs_sse_delete;
+
+ return &shader->base;
+}
+
+
+#else
+
+/* Maybe put this varient in the header file.
+ */
+struct sp_fragment_shader *
+softpipe_create_fs_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ return NULL;
+}
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_headers.h b/src/gallium/drivers/softpipe/sp_headers.h
new file mode 100644
index 00000000000..9cf82221333
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_headers.h
@@ -0,0 +1,82 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#ifndef SP_HEADERS_H
+#define SP_HEADERS_H
+
+#include "tgsi/exec/tgsi_exec.h"
+
+#define PRIM_POINT 1
+#define PRIM_LINE 2
+#define PRIM_TRI 3
+
+
+/* The rasterizer generates 2x2 quads of fragment and feeds them to
+ * the current fp_machine (see below).
+ * Remember that Y=0=top with Y increasing down the window.
+ */
+#define QUAD_TOP_LEFT 0
+#define QUAD_TOP_RIGHT 1
+#define QUAD_BOTTOM_LEFT 2
+#define QUAD_BOTTOM_RIGHT 3
+
+#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
+#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT)
+#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
+#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
+#define MASK_ALL 0xf
+
+
+/**
+ * Encodes everything we need to know about a 2x2 pixel block. Uses
+ * "Channel-Serial" or "SoA" layout.
+ */
+struct quad_header {
+ int x0;
+ int y0;
+ unsigned mask:4;
+ unsigned facing:1; /**< Front (0) or back (1) facing? */
+ unsigned prim:2; /**< PRIM_POINT, LINE, TRI */
+
+ struct {
+ float color[NUM_CHANNELS][QUAD_SIZE]; /* rrrr, gggg, bbbb, aaaa */
+ float depth[QUAD_SIZE];
+ } outputs;
+
+ float coverage[QUAD_SIZE]; /** fragment coverage for antialiasing */
+
+ const struct tgsi_interp_coef *coef;
+ const struct tgsi_interp_coef *posCoef;
+
+ unsigned nr_attrs;
+};
+
+
+#endif /* SP_HEADERS_H */
diff --git a/src/gallium/drivers/softpipe/sp_prim_setup.c b/src/gallium/drivers/softpipe/sp_prim_setup.c
new file mode 100644
index 00000000000..d73521ccbe5
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_prim_setup.c
@@ -0,0 +1,1247 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Primitive rasterization/rendering (points, lines, triangles)
+ *
+ * \author Keith Whitwell <[email protected]>
+ * \author Brian Paul
+ */
+
+
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+#include "sp_state.h"
+#include "sp_prim_setup.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vertex.h"
+#include "pipe/p_util.h"
+#include "pipe/p_shader_tokens.h"
+
+#define DEBUG_VERTS 0
+
+/**
+ * Triangle edge info
+ */
+struct edge {
+ float dx; /**< X(v1) - X(v0), used only during setup */
+ float dy; /**< Y(v1) - Y(v0), used only during setup */
+ float dxdy; /**< dx/dy */
+ float sx, sy; /**< first sample point coord */
+ int lines; /**< number of lines on this edge */
+};
+
+
+/**
+ * Triangle setup info (derived from draw_stage).
+ * Also used for line drawing (taking some liberties).
+ */
+struct setup_stage {
+ struct draw_stage stage; /**< This must be first (base class) */
+
+ struct softpipe_context *softpipe;
+
+ /* Vertices are just an array of floats making up each attribute in
+ * turn. Currently fixed at 4 floats, but should change in time.
+ * Codegen will help cope with this.
+ */
+ const struct vertex_header *vmax;
+ const struct vertex_header *vmid;
+ const struct vertex_header *vmin;
+ const struct vertex_header *vprovoke;
+
+ struct edge ebot;
+ struct edge etop;
+ struct edge emaj;
+
+ float oneoverarea;
+
+ struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS];
+ struct tgsi_interp_coef posCoef; /* For Z, W */
+ struct quad_header quad;
+
+ struct {
+ int left[2]; /**< [0] = row0, [1] = row1 */
+ int right[2];
+ int y;
+ unsigned y_flags;
+ unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */
+ } span;
+};
+
+
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
+{
+ return (struct setup_stage *)stage;
+}
+
+
+/**
+ * Clip setup->quad against the scissor/surface bounds.
+ */
+static INLINE void
+quad_clip(struct setup_stage *setup)
+{
+ const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
+ const int minx = (int) cliprect->minx;
+ const int maxx = (int) cliprect->maxx;
+ const int miny = (int) cliprect->miny;
+ const int maxy = (int) cliprect->maxy;
+
+ if (setup->quad.x0 >= maxx ||
+ setup->quad.y0 >= maxy ||
+ setup->quad.x0 + 1 < minx ||
+ setup->quad.y0 + 1 < miny) {
+ /* totally clipped */
+ setup->quad.mask = 0x0;
+ return;
+ }
+ if (setup->quad.x0 < minx)
+ setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
+ if (setup->quad.y0 < miny)
+ setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
+ if (setup->quad.x0 == maxx - 1)
+ setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
+ if (setup->quad.y0 == maxy - 1)
+ setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
+}
+
+
+/**
+ * Emit a quad (pass to next stage) with clipping.
+ */
+static INLINE void
+clip_emit_quad(struct setup_stage *setup)
+{
+ quad_clip(setup);
+ if (setup->quad.mask) {
+ struct softpipe_context *sp = setup->softpipe;
+ sp->quad.first->run(sp->quad.first, &setup->quad);
+ }
+}
+
+
+/**
+ * Emit a quad (pass to next stage). No clipping is done.
+ */
+static INLINE void
+emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
+{
+ struct softpipe_context *sp = setup->softpipe;
+ setup->quad.x0 = x;
+ setup->quad.y0 = y;
+ setup->quad.mask = mask;
+ sp->quad.first->run(sp->quad.first, &setup->quad);
+}
+
+
+/**
+ * Given an X or Y coordinate, return the block/quad coordinate that it
+ * belongs to.
+ */
+static INLINE int block( int x )
+{
+ return x & ~1;
+}
+
+
+/**
+ * Compute mask which indicates which pixels in the 2x2 quad are actually inside
+ * the triangle's bounds.
+ *
+ * this is pretty nasty... may need to rework flush_spans again to
+ * fix it, if possible.
+ */
+static unsigned calculate_mask( struct setup_stage *setup, int x )
+{
+ unsigned mask = 0x0;
+
+ if (x >= setup->span.left[0] && x < setup->span.right[0])
+ mask |= MASK_TOP_LEFT;
+
+ if (x >= setup->span.left[1] && x < setup->span.right[1])
+ mask |= MASK_BOTTOM_LEFT;
+
+ if (x+1 >= setup->span.left[0] && x+1 < setup->span.right[0])
+ mask |= MASK_TOP_RIGHT;
+
+ if (x+1 >= setup->span.left[1] && x+1 < setup->span.right[1])
+ mask |= MASK_BOTTOM_RIGHT;
+
+ return mask;
+}
+
+
+/**
+ * Render a horizontal span of quads
+ */
+static void flush_spans( struct setup_stage *setup )
+{
+ int minleft, maxright;
+ int x;
+
+ switch (setup->span.y_flags) {
+ case 0x3:
+ /* both odd and even lines written (both quad rows) */
+ minleft = MIN2(setup->span.left[0], setup->span.left[1]);
+ maxright = MAX2(setup->span.right[0], setup->span.right[1]);
+ break;
+
+ case 0x1:
+ /* only even line written (quad top row) */
+ minleft = setup->span.left[0];
+ maxright = setup->span.right[0];
+ break;
+
+ case 0x2:
+ /* only odd line written (quad bottom row) */
+ minleft = setup->span.left[1];
+ maxright = setup->span.right[1];
+ break;
+
+ default:
+ return;
+ }
+
+ /* XXX this loop could be moved into the above switch cases and
+ * calculate_mask() could be simplified a bit...
+ */
+ for (x = block(minleft); x <= block(maxright); x += 2) {
+ emit_quad( setup, x, setup->span.y,
+ calculate_mask( setup, x ) );
+ }
+
+ setup->span.y = 0;
+ setup->span.y_flags = 0;
+ setup->span.right[0] = 0;
+ setup->span.right[1] = 0;
+}
+
+#if DEBUG_VERTS
+static void print_vertex(const struct setup_stage *setup,
+ const struct vertex_header *v)
+{
+ int i;
+ debug_printf("Vertex: (%p)\n", v);
+ for (i = 0; i < setup->quad.nr_attrs; i++) {
+ debug_printf(" %d: %f %f %f %f\n", i,
+ v->data[i][0], v->data[i][1], v->data[i][2], v->data[i][3]);
+ }
+}
+#endif
+
+static boolean setup_sort_vertices( struct setup_stage *setup,
+ const struct prim_header *prim )
+{
+ const struct vertex_header *v0 = prim->v[0];
+ const struct vertex_header *v1 = prim->v[1];
+ const struct vertex_header *v2 = prim->v[2];
+
+#if DEBUG_VERTS
+ debug_printf("Triangle:\n");
+ print_vertex(setup, v0);
+ print_vertex(setup, v1);
+ print_vertex(setup, v2);
+#endif
+
+ setup->vprovoke = v2;
+
+ /* determine bottom to top order of vertices */
+ {
+ float y0 = v0->data[0][1];
+ float y1 = v1->data[0][1];
+ float y2 = v2->data[0][1];
+ if (y0 <= y1) {
+ if (y1 <= y2) {
+ /* y0<=y1<=y2 */
+ setup->vmin = v0;
+ setup->vmid = v1;
+ setup->vmax = v2;
+ }
+ else if (y2 <= y0) {
+ /* y2<=y0<=y1 */
+ setup->vmin = v2;
+ setup->vmid = v0;
+ setup->vmax = v1;
+ }
+ else {
+ /* y0<=y2<=y1 */
+ setup->vmin = v0;
+ setup->vmid = v2;
+ setup->vmax = v1;
+ }
+ }
+ else {
+ if (y0 <= y2) {
+ /* y1<=y0<=y2 */
+ setup->vmin = v1;
+ setup->vmid = v0;
+ setup->vmax = v2;
+ }
+ else if (y2 <= y1) {
+ /* y2<=y1<=y0 */
+ setup->vmin = v2;
+ setup->vmid = v1;
+ setup->vmax = v0;
+ }
+ else {
+ /* y1<=y2<=y0 */
+ setup->vmin = v1;
+ setup->vmid = v2;
+ setup->vmax = v0;
+ }
+ }
+ }
+
+ setup->ebot.dx = setup->vmid->data[0][0] - setup->vmin->data[0][0];
+ setup->ebot.dy = setup->vmid->data[0][1] - setup->vmin->data[0][1];
+ setup->emaj.dx = setup->vmax->data[0][0] - setup->vmin->data[0][0];
+ setup->emaj.dy = setup->vmax->data[0][1] - setup->vmin->data[0][1];
+ setup->etop.dx = setup->vmax->data[0][0] - setup->vmid->data[0][0];
+ setup->etop.dy = setup->vmax->data[0][1] - setup->vmid->data[0][1];
+
+ /*
+ * Compute triangle's area. Use 1/area to compute partial
+ * derivatives of attributes later.
+ *
+ * The area will be the same as prim->det, but the sign may be
+ * different depending on how the vertices get sorted above.
+ *
+ * To determine whether the primitive is front or back facing we
+ * use the prim->det value because its sign is correct.
+ */
+ {
+ const float area = (setup->emaj.dx * setup->ebot.dy -
+ setup->ebot.dx * setup->emaj.dy);
+
+ setup->oneoverarea = 1.0f / area;
+ /*
+ debug_printf("%s one-over-area %f area %f det %f\n",
+ __FUNCTION__, setup->oneoverarea, area, prim->det );
+ */
+ }
+
+ /* We need to know if this is a front or back-facing triangle for:
+ * - the GLSL gl_FrontFacing fragment attribute (bool)
+ * - two-sided stencil test
+ */
+ setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW);
+
+ return TRUE;
+}
+
+
+/**
+ * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
+ * The value value comes from vertex->data[slot][i].
+ * The result will be put into setup->coef[slot].a0[i].
+ * \param slot which attribute slot
+ * \param i which component of the slot (0..3)
+ */
+static void const_coeff( struct setup_stage *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ assert(i <= 3);
+
+ coef->dadx[i] = 0;
+ coef->dady[i] = 0;
+
+ /* need provoking vertex info!
+ */
+ coef->a0[i] = setup->vprovoke->data[vertSlot][i];
+}
+
+
+/**
+ * Compute a0, dadx and dady for a linearly interpolated coefficient,
+ * for a triangle.
+ */
+static void tri_linear_coeff( struct setup_stage *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ float botda = setup->vmid->data[vertSlot][i] - setup->vmin->data[vertSlot][i];
+ float majda = setup->vmax->data[vertSlot][i] - setup->vmin->data[vertSlot][i];
+ float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
+ float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
+ float dadx = a * setup->oneoverarea;
+ float dady = b * setup->oneoverarea;
+
+ assert(i <= 3);
+
+ coef->dadx[i] = dadx;
+ coef->dady[i] = dady;
+
+ /* calculate a0 as the value which would be sampled for the
+ * fragment at (0,0), taking into account that we want to sample at
+ * pixel centers, in other words (0.5, 0.5).
+ *
+ * this is neat but unfortunately not a good way to do things for
+ * triangles with very large values of dadx or dady as it will
+ * result in the subtraction and re-addition from a0 of a very
+ * large number, which means we'll end up loosing a lot of the
+ * fractional bits and precision from a0. the way to fix this is
+ * to define a0 as the sample at a pixel center somewhere near vmin
+ * instead - i'll switch to this later.
+ */
+ coef->a0[i] = (setup->vmin->data[vertSlot][i] -
+ (dadx * (setup->vmin->data[0][0] - 0.5f) +
+ dady * (setup->vmin->data[0][1] - 0.5f)));
+
+ /*
+ debug_printf("attr[%d].%c: %f dx:%f dy:%f\n",
+ slot, "xyzw"[i],
+ setup->coef[slot].a0[i],
+ setup->coef[slot].dadx[i],
+ setup->coef[slot].dady[i]);
+ */
+}
+
+
+/**
+ * Compute a0, dadx and dady for a perspective-corrected interpolant,
+ * for a triangle.
+ * We basically multiply the vertex value by 1/w before computing
+ * the plane coefficients (a0, dadx, dady).
+ * Later, when we compute the value at a particular fragment position we'll
+ * divide the interpolated value by the interpolated W at that fragment.
+ */
+static void tri_persp_coeff( struct setup_stage *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ /* premultiply by 1/w (v->data[0][3] is always W):
+ */
+ float mina = setup->vmin->data[vertSlot][i] * setup->vmin->data[0][3];
+ float mida = setup->vmid->data[vertSlot][i] * setup->vmid->data[0][3];
+ float maxa = setup->vmax->data[vertSlot][i] * setup->vmax->data[0][3];
+ float botda = mida - mina;
+ float majda = maxa - mina;
+ float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
+ float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
+ float dadx = a * setup->oneoverarea;
+ float dady = b * setup->oneoverarea;
+
+ /*
+ debug_printf("tri persp %d,%d: %f %f %f\n", vertSlot, i,
+ setup->vmin->data[vertSlot][i],
+ setup->vmid->data[vertSlot][i],
+ setup->vmax->data[vertSlot][i]
+ );
+ */
+ assert(i <= 3);
+
+ coef->dadx[i] = dadx;
+ coef->dady[i] = dady;
+ coef->a0[i] = (mina -
+ (dadx * (setup->vmin->data[0][0] - 0.5f) +
+ dady * (setup->vmin->data[0][1] - 0.5f)));
+}
+
+
+/**
+ * Special coefficient setup for gl_FragCoord.
+ * X and Y are trivial, though Y has to be inverted for OpenGL.
+ * Z and W are copied from posCoef which should have already been computed.
+ * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
+ */
+static void
+setup_fragcoord_coeff(struct setup_stage *setup)
+{
+ /*X*/
+ setup->coef[0].a0[0] = 0;
+ setup->coef[0].dadx[0] = 1.0;
+ setup->coef[0].dady[0] = 0.0;
+ /*Y*/
+ if (setup->softpipe->rasterizer->origin_lower_left) {
+ /* y=0=bottom */
+ const int winHeight = setup->softpipe->framebuffer.cbufs[0]->height;
+ setup->coef[0].a0[1] = (float) (winHeight - 1);
+ setup->coef[0].dady[1] = -1.0;
+ }
+ else {
+ /* y=0=top */
+ setup->coef[0].a0[1] = 0.0;
+ setup->coef[0].dady[1] = 1.0;
+ }
+ setup->coef[0].dadx[1] = 0.0;
+ /*Z*/
+ setup->coef[0].a0[2] = setup->posCoef.a0[2];
+ setup->coef[0].dadx[2] = setup->posCoef.dadx[2];
+ setup->coef[0].dady[2] = setup->posCoef.dady[2];
+ /*W*/
+ setup->coef[0].a0[3] = setup->posCoef.a0[3];
+ setup->coef[0].dadx[3] = setup->posCoef.dadx[3];
+ setup->coef[0].dady[3] = setup->posCoef.dady[3];
+}
+
+
+
+/**
+ * Compute the setup->coef[] array dadx, dady, a0 values.
+ * Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
+ */
+static void setup_tri_coefficients( struct setup_stage *setup )
+{
+ struct softpipe_context *softpipe = setup->softpipe;
+ const struct pipe_shader_state *fs = &softpipe->fs->shader;
+ const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
+ uint fragSlot;
+
+ /* z and w are done by linear interpolation:
+ */
+ tri_linear_coeff(setup, &setup->posCoef, 0, 2);
+ tri_linear_coeff(setup, &setup->posCoef, 0, 3);
+
+ /* setup interpolation for all the remaining attributes:
+ */
+ for (fragSlot = 0; fragSlot < fs->num_inputs; fragSlot++) {
+ const uint vertSlot = vinfo->src_index[fragSlot];
+ uint j;
+
+ switch (vinfo->interp_mode[fragSlot]) {
+ case INTERP_CONSTANT:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_LINEAR:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ tri_linear_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_PERSPECTIVE:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ tri_persp_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_POS:
+ assert(fragSlot == 0);
+ setup_fragcoord_coeff(setup);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (fs->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
+ /* FOG.y = front/back facing XXX fix this */
+ setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.facing;
+ setup->coef[fragSlot].dadx[1] = 0.0;
+ setup->coef[fragSlot].dady[1] = 0.0;
+ }
+ }
+}
+
+
+
+static void setup_tri_edges( struct setup_stage *setup )
+{
+ float vmin_x = setup->vmin->data[0][0] + 0.5f;
+ float vmid_x = setup->vmid->data[0][0] + 0.5f;
+
+ float vmin_y = setup->vmin->data[0][1] - 0.5f;
+ float vmid_y = setup->vmid->data[0][1] - 0.5f;
+ float vmax_y = setup->vmax->data[0][1] - 0.5f;
+
+ setup->emaj.sy = CEILF(vmin_y);
+ setup->emaj.lines = (int) CEILF(vmax_y - setup->emaj.sy);
+ setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy;
+ setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy;
+
+ setup->etop.sy = CEILF(vmid_y);
+ setup->etop.lines = (int) CEILF(vmax_y - setup->etop.sy);
+ setup->etop.dxdy = setup->etop.dx / setup->etop.dy;
+ setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy;
+
+ setup->ebot.sy = CEILF(vmin_y);
+ setup->ebot.lines = (int) CEILF(vmid_y - setup->ebot.sy);
+ setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy;
+ setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy;
+}
+
+
+/**
+ * Render the upper or lower half of a triangle.
+ * Scissoring/cliprect is applied here too.
+ */
+static void subtriangle( struct setup_stage *setup,
+ struct edge *eleft,
+ struct edge *eright,
+ unsigned lines )
+{
+ const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
+ const int minx = (int) cliprect->minx;
+ const int maxx = (int) cliprect->maxx;
+ const int miny = (int) cliprect->miny;
+ const int maxy = (int) cliprect->maxy;
+ int y, start_y, finish_y;
+ int sy = (int)eleft->sy;
+
+ assert((int)eleft->sy == (int) eright->sy);
+
+ /* clip top/bottom */
+ start_y = sy;
+ finish_y = sy + lines;
+
+ if (start_y < miny)
+ start_y = miny;
+
+ if (finish_y > maxy)
+ finish_y = maxy;
+
+ start_y -= sy;
+ finish_y -= sy;
+
+ /*
+ debug_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
+ */
+
+ for (y = start_y; y < finish_y; y++) {
+
+ /* avoid accumulating adds as floats don't have the precision to
+ * accurately iterate large triangle edges that way. luckily we
+ * can just multiply these days.
+ *
+ * this is all drowned out by the attribute interpolation anyway.
+ */
+ int left = (int)(eleft->sx + y * eleft->dxdy);
+ int right = (int)(eright->sx + y * eright->dxdy);
+
+ /* clip left/right */
+ if (left < minx)
+ left = minx;
+ if (right > maxx)
+ right = maxx;
+
+ if (left < right) {
+ int _y = sy + y;
+ if (block(_y) != setup->span.y) {
+ flush_spans(setup);
+ setup->span.y = block(_y);
+ }
+
+ setup->span.left[_y&1] = left;
+ setup->span.right[_y&1] = right;
+ setup->span.y_flags |= 1<<(_y&1);
+ }
+ }
+
+
+ /* save the values so that emaj can be restarted:
+ */
+ eleft->sx += lines * eleft->dxdy;
+ eright->sx += lines * eright->dxdy;
+ eleft->sy += lines;
+ eright->sy += lines;
+}
+
+
+/**
+ * Do setup for triangle rasterization, then render the triangle.
+ */
+static void setup_tri( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct setup_stage *setup = setup_stage( stage );
+
+ /*
+ debug_printf("%s\n", __FUNCTION__ );
+ */
+
+ setup_sort_vertices( setup, prim );
+ setup_tri_coefficients( setup );
+ setup_tri_edges( setup );
+
+ setup->quad.prim = PRIM_TRI;
+
+ setup->span.y = 0;
+ setup->span.y_flags = 0;
+ setup->span.right[0] = 0;
+ setup->span.right[1] = 0;
+ /* setup->span.z_mode = tri_z_mode( setup->ctx ); */
+
+ /* init_constant_attribs( setup ); */
+
+ if (setup->oneoverarea < 0.0) {
+ /* emaj on left:
+ */
+ subtriangle( setup, &setup->emaj, &setup->ebot, setup->ebot.lines );
+ subtriangle( setup, &setup->emaj, &setup->etop, setup->etop.lines );
+ }
+ else {
+ /* emaj on right:
+ */
+ subtriangle( setup, &setup->ebot, &setup->emaj, setup->ebot.lines );
+ subtriangle( setup, &setup->etop, &setup->emaj, setup->etop.lines );
+ }
+
+ flush_spans( setup );
+}
+
+
+
+/**
+ * Compute a0, dadx and dady for a linearly interpolated coefficient,
+ * for a line.
+ */
+static void
+line_linear_coeff(struct setup_stage *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ const float da = setup->vmax->data[vertSlot][i] - setup->vmin->data[vertSlot][i];
+ const float dadx = da * setup->emaj.dx * setup->oneoverarea;
+ const float dady = da * setup->emaj.dy * setup->oneoverarea;
+ coef->dadx[i] = dadx;
+ coef->dady[i] = dady;
+ coef->a0[i] = (setup->vmin->data[vertSlot][i] -
+ (dadx * (setup->vmin->data[0][0] - 0.5f) +
+ dady * (setup->vmin->data[0][1] - 0.5f)));
+}
+
+
+/**
+ * Compute a0, dadx and dady for a perspective-corrected interpolant,
+ * for a line.
+ */
+static void
+line_persp_coeff(struct setup_stage *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ /* XXX double-check/verify this arithmetic */
+ const float a0 = setup->vmin->data[vertSlot][i] * setup->vmin->data[0][3];
+ const float a1 = setup->vmax->data[vertSlot][i] * setup->vmax->data[0][3];
+ const float da = a1 - a0;
+ const float dadx = da * setup->emaj.dx * setup->oneoverarea;
+ const float dady = da * setup->emaj.dy * setup->oneoverarea;
+ coef->dadx[i] = dadx;
+ coef->dady[i] = dady;
+ coef->a0[i] = (setup->vmin->data[vertSlot][i] -
+ (dadx * (setup->vmin->data[0][0] - 0.5f) +
+ dady * (setup->vmin->data[0][1] - 0.5f)));
+}
+
+
+/**
+ * Compute the setup->coef[] array dadx, dady, a0 values.
+ * Must be called after setup->vmin,vmax are initialized.
+ */
+static INLINE void
+setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim)
+{
+ struct softpipe_context *softpipe = setup->softpipe;
+ const struct pipe_shader_state *fs = &setup->softpipe->fs->shader;
+ const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
+ uint fragSlot;
+
+ /* use setup->vmin, vmax to point to vertices */
+ setup->vprovoke = prim->v[1];
+ setup->vmin = prim->v[0];
+ setup->vmax = prim->v[1];
+
+ setup->emaj.dx = setup->vmax->data[0][0] - setup->vmin->data[0][0];
+ setup->emaj.dy = setup->vmax->data[0][1] - setup->vmin->data[0][1];
+ /* NOTE: this is not really 1/area */
+ setup->oneoverarea = 1.0f / (setup->emaj.dx * setup->emaj.dx +
+ setup->emaj.dy * setup->emaj.dy);
+
+ /* z and w are done by linear interpolation:
+ */
+ line_linear_coeff(setup, &setup->posCoef, 0, 2);
+ line_linear_coeff(setup, &setup->posCoef, 0, 3);
+
+ /* setup interpolation for all the remaining attributes:
+ */
+ for (fragSlot = 0; fragSlot < fs->num_inputs; fragSlot++) {
+ const uint vertSlot = vinfo->src_index[fragSlot];
+ uint j;
+
+ switch (vinfo->interp_mode[fragSlot]) {
+ case INTERP_CONSTANT:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_LINEAR:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ line_linear_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_PERSPECTIVE:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ line_persp_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_POS:
+ assert(fragSlot == 0);
+ assert(0); /* XXX fix this: */
+ setup_fragcoord_coeff(setup);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (fs->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
+ /* FOG.y = front/back facing XXX fix this */
+ setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.facing;
+ setup->coef[fragSlot].dadx[1] = 0.0;
+ setup->coef[fragSlot].dady[1] = 0.0;
+ }
+ }
+}
+
+
+/**
+ * Plot a pixel in a line segment.
+ */
+static INLINE void
+plot(struct setup_stage *setup, int x, int y)
+{
+ const int iy = y & 1;
+ const int ix = x & 1;
+ const int quadX = x - ix;
+ const int quadY = y - iy;
+ const int mask = (1 << ix) << (2 * iy);
+
+ if (quadX != setup->quad.x0 ||
+ quadY != setup->quad.y0)
+ {
+ /* flush prev quad, start new quad */
+
+ if (setup->quad.x0 != -1)
+ clip_emit_quad(setup);
+
+ setup->quad.x0 = quadX;
+ setup->quad.y0 = quadY;
+ setup->quad.mask = 0x0;
+ }
+
+ setup->quad.mask |= mask;
+}
+
+
+/**
+ * Do setup for line rasterization, then render the line.
+ * Single-pixel width, no stipple, etc. We rely on the 'draw' module
+ * to handle stippling and wide lines.
+ */
+static void
+setup_line(struct draw_stage *stage, struct prim_header *prim)
+{
+ const struct vertex_header *v0 = prim->v[0];
+ const struct vertex_header *v1 = prim->v[1];
+ struct setup_stage *setup = setup_stage( stage );
+ int x0 = (int) v0->data[0][0];
+ int x1 = (int) v1->data[0][0];
+ int y0 = (int) v0->data[0][1];
+ int y1 = (int) v1->data[0][1];
+ int dx = x1 - x0;
+ int dy = y1 - y0;
+ int xstep, ystep;
+
+ if (dx == 0 && dy == 0)
+ return;
+
+ setup_line_coefficients(setup, prim);
+
+ if (dx < 0) {
+ dx = -dx; /* make positive */
+ xstep = -1;
+ }
+ else {
+ xstep = 1;
+ }
+
+ if (dy < 0) {
+ dy = -dy; /* make positive */
+ ystep = -1;
+ }
+ else {
+ ystep = 1;
+ }
+
+ assert(dx >= 0);
+ assert(dy >= 0);
+
+ setup->quad.x0 = setup->quad.y0 = -1;
+ setup->quad.mask = 0x0;
+ setup->quad.prim = PRIM_LINE;
+ /* XXX temporary: set coverage to 1.0 so the line appears
+ * if AA mode happens to be enabled.
+ */
+ setup->quad.coverage[0] =
+ setup->quad.coverage[1] =
+ setup->quad.coverage[2] =
+ setup->quad.coverage[3] = 1.0;
+
+ if (dx > dy) {
+ /*** X-major line ***/
+ int i;
+ const int errorInc = dy + dy;
+ int error = errorInc - dx;
+ const int errorDec = error - dx;
+
+ for (i = 0; i < dx; i++) {
+ plot(setup, x0, y0);
+
+ x0 += xstep;
+ if (error < 0) {
+ error += errorInc;
+ }
+ else {
+ error += errorDec;
+ y0 += ystep;
+ }
+ }
+ }
+ else {
+ /*** Y-major line ***/
+ int i;
+ const int errorInc = dx + dx;
+ int error = errorInc - dy;
+ const int errorDec = error - dy;
+
+ for (i = 0; i < dy; i++) {
+ plot(setup, x0, y0);
+
+ y0 += ystep;
+ if (error < 0) {
+ error += errorInc;
+ }
+ else {
+ error += errorDec;
+ x0 += xstep;
+ }
+ }
+ }
+
+ /* draw final quad */
+ if (setup->quad.mask) {
+ clip_emit_quad(setup);
+ }
+}
+
+
+static void
+point_persp_coeff(struct setup_stage *setup,
+ const struct vertex_header *vert,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ assert(i <= 3);
+ coef->dadx[i] = 0.0F;
+ coef->dady[i] = 0.0F;
+ coef->a0[i] = vert->data[vertSlot][i] * vert->data[0][3];
+}
+
+
+/**
+ * Do setup for point rasterization, then render the point.
+ * Round or square points...
+ * XXX could optimize a lot for 1-pixel points.
+ */
+static void
+setup_point(struct draw_stage *stage, struct prim_header *prim)
+{
+ struct setup_stage *setup = setup_stage( stage );
+ struct softpipe_context *softpipe = setup->softpipe;
+ const struct pipe_shader_state *fs = &softpipe->fs->shader;
+ const struct vertex_header *v0 = prim->v[0];
+ const int sizeAttr = setup->softpipe->psize_slot;
+ const float size
+ = sizeAttr > 0 ? v0->data[sizeAttr][0]
+ : setup->softpipe->rasterizer->point_size;
+ const float halfSize = 0.5F * size;
+ const boolean round = (boolean) setup->softpipe->rasterizer->point_smooth;
+ const float x = v0->data[0][0]; /* Note: data[0] is always position */
+ const float y = v0->data[0][1];
+ const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
+ uint fragSlot;
+
+ /* For points, all interpolants are constant-valued.
+ * However, for point sprites, we'll need to setup texcoords appropriately.
+ * XXX: which coefficients are the texcoords???
+ * We may do point sprites as textured quads...
+ *
+ * KW: We don't know which coefficients are texcoords - ultimately
+ * the choice of what interpolation mode to use for each attribute
+ * should be determined by the fragment program, using
+ * per-attribute declaration statements that include interpolation
+ * mode as a parameter. So either the fragment program will have
+ * to be adjusted for pointsprite vs normal point behaviour, or
+ * otherwise a special interpolation mode will have to be defined
+ * which matches the required behaviour for point sprites. But -
+ * the latter is not a feature of normal hardware, and as such
+ * probably should be ruled out on that basis.
+ */
+ setup->vprovoke = prim->v[0];
+
+ /* setup Z, W */
+ const_coeff(setup, &setup->posCoef, 0, 2);
+ const_coeff(setup, &setup->posCoef, 0, 3);
+
+ for (fragSlot = 0; fragSlot < fs->num_inputs; fragSlot++) {
+ const uint vertSlot = vinfo->src_index[fragSlot];
+ uint j;
+
+ switch (vinfo->interp_mode[fragSlot]) {
+ case INTERP_CONSTANT:
+ /* fall-through */
+ case INTERP_LINEAR:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_PERSPECTIVE:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ point_persp_coeff(setup, setup->vprovoke,
+ &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_POS:
+ assert(fragSlot == 0);
+ assert(0); /* XXX fix this: */
+ setup_fragcoord_coeff(setup);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (fs->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
+ /* FOG.y = front/back facing XXX fix this */
+ setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.facing;
+ setup->coef[fragSlot].dadx[1] = 0.0;
+ setup->coef[fragSlot].dady[1] = 0.0;
+ }
+ }
+
+ setup->quad.prim = PRIM_POINT;
+
+ if (halfSize <= 0.5 && !round) {
+ /* special case for 1-pixel points */
+ const int ix = ((int) x) & 1;
+ const int iy = ((int) y) & 1;
+ setup->quad.x0 = (int) x - ix;
+ setup->quad.y0 = (int) y - iy;
+ setup->quad.mask = (1 << ix) << (2 * iy);
+ clip_emit_quad(setup);
+ }
+ else {
+ if (round) {
+ /* rounded points */
+ const int ixmin = block((int) (x - halfSize));
+ const int ixmax = block((int) (x + halfSize));
+ const int iymin = block((int) (y - halfSize));
+ const int iymax = block((int) (y + halfSize));
+ const float rmin = halfSize - 0.7071F; /* 0.7071 = sqrt(2)/2 */
+ const float rmax = halfSize + 0.7071F;
+ const float rmin2 = MAX2(0.0F, rmin * rmin);
+ const float rmax2 = rmax * rmax;
+ const float cscale = 1.0F / (rmax2 - rmin2);
+ int ix, iy;
+
+ for (iy = iymin; iy <= iymax; iy += 2) {
+ for (ix = ixmin; ix <= ixmax; ix += 2) {
+ float dx, dy, dist2, cover;
+
+ setup->quad.mask = 0x0;
+
+ dx = (ix + 0.5f) - x;
+ dy = (iy + 0.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0f);
+ setup->quad.mask |= MASK_TOP_LEFT;
+ }
+
+ dx = (ix + 1.5f) - x;
+ dy = (iy + 0.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0f);
+ setup->quad.mask |= MASK_TOP_RIGHT;
+ }
+
+ dx = (ix + 0.5f) - x;
+ dy = (iy + 1.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0f);
+ setup->quad.mask |= MASK_BOTTOM_LEFT;
+ }
+
+ dx = (ix + 1.5f) - x;
+ dy = (iy + 1.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0f);
+ setup->quad.mask |= MASK_BOTTOM_RIGHT;
+ }
+
+ if (setup->quad.mask) {
+ setup->quad.x0 = ix;
+ setup->quad.y0 = iy;
+ clip_emit_quad(setup);
+ }
+ }
+ }
+ }
+ else {
+ /* square points */
+ const int xmin = (int) (x + 0.75 - halfSize);
+ const int ymin = (int) (y + 0.25 - halfSize);
+ const int xmax = xmin + (int) size;
+ const int ymax = ymin + (int) size;
+ /* XXX could apply scissor to xmin,ymin,xmax,ymax now */
+ const int ixmin = block(xmin);
+ const int ixmax = block(xmax - 1);
+ const int iymin = block(ymin);
+ const int iymax = block(ymax - 1);
+ int ix, iy;
+
+ /*
+ debug_printf("(%f, %f) -> X:%d..%d Y:%d..%d\n", x, y, xmin, xmax,ymin,ymax);
+ */
+ for (iy = iymin; iy <= iymax; iy += 2) {
+ uint rowMask = 0xf;
+ if (iy < ymin) {
+ /* above the top edge */
+ rowMask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
+ }
+ if (iy + 1 >= ymax) {
+ /* below the bottom edge */
+ rowMask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
+ }
+
+ for (ix = ixmin; ix <= ixmax; ix += 2) {
+ uint mask = rowMask;
+
+ if (ix < xmin) {
+ /* fragment is past left edge of point, turn off left bits */
+ mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
+ }
+ if (ix + 1 >= xmax) {
+ /* past the right edge */
+ mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
+ }
+
+ setup->quad.mask = mask;
+ setup->quad.x0 = ix;
+ setup->quad.y0 = iy;
+ clip_emit_quad(setup);
+ }
+ }
+ }
+ }
+}
+
+
+
+static void setup_begin( struct draw_stage *stage )
+{
+ struct setup_stage *setup = setup_stage(stage);
+ struct softpipe_context *sp = setup->softpipe;
+ const struct pipe_shader_state *fs = &setup->softpipe->fs->shader;
+
+ setup->quad.nr_attrs = fs->num_inputs;
+
+ sp->quad.first->begin(sp->quad.first);
+
+ stage->point = setup_point;
+ stage->line = setup_line;
+ stage->tri = setup_tri;
+}
+
+
+static void setup_first_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ setup_begin(stage);
+ stage->point( stage, header );
+}
+
+static void setup_first_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ setup_begin(stage);
+ stage->line( stage, header );
+}
+
+
+static void setup_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ setup_begin(stage);
+ stage->tri( stage, header );
+}
+
+
+
+static void setup_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->point = setup_first_point;
+ stage->line = setup_first_line;
+ stage->tri = setup_first_tri;
+}
+
+
+static void reset_stipple_counter( struct draw_stage *stage )
+{
+}
+
+
+static void render_destroy( struct draw_stage *stage )
+{
+ FREE( stage );
+}
+
+
+/**
+ * Create a new primitive setup/render stage.
+ */
+struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe )
+{
+ struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
+
+ setup->softpipe = softpipe;
+ setup->stage.draw = softpipe->draw;
+ setup->stage.point = setup_first_point;
+ setup->stage.line = setup_first_line;
+ setup->stage.tri = setup_first_tri;
+ setup->stage.flush = setup_flush;
+ setup->stage.reset_stipple_counter = reset_stipple_counter;
+ setup->stage.destroy = render_destroy;
+
+ setup->quad.coef = setup->coef;
+ setup->quad.posCoef = &setup->posCoef;
+
+ return &setup->stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_prim_setup.h b/src/gallium/drivers/softpipe/sp_prim_setup.h
new file mode 100644
index 00000000000..f3e8a79dd9e
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_prim_setup.h
@@ -0,0 +1,79 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef SP_PRIM_SETUP_H
+#define SP_PRIM_SETUP_H
+
+
+/**
+ * vbuf is a special stage to gather the stream of triangles, lines, points
+ * together and reconstruct vertex buffers for hardware upload.
+ *
+ * First attempt, work in progress.
+ *
+ * TODO:
+ * - separate out vertex buffer building and primitive emit, ie >1 draw per vb.
+ * - tell vbuf stage how to build hw vertices directly
+ * - pass vbuf stage a buffer pointer for direct emit to agp/vram.
+ *
+ *
+ *
+ * Vertices are just an array of floats, with all the attributes
+ * packed. We currently assume a layout like:
+ *
+ * attr[0][0..3] - window position
+ * attr[1..n][0..3] - remaining attributes.
+ *
+ * Attributes are assumed to be 4 floats wide but are packed so that
+ * all the enabled attributes run contiguously.
+ */
+
+
+struct draw_stage;
+struct softpipe_context;
+
+
+typedef void (*vbuf_draw_func)( struct pipe_context *pipe,
+ unsigned prim,
+ const ushort *elements,
+ unsigned nr_elements,
+ const void *vertex_buffer,
+ unsigned nr_vertices );
+
+
+extern struct draw_stage *
+sp_draw_render_stage( struct softpipe_context *softpipe );
+
+
+extern struct draw_stage *
+sp_draw_vbuf_stage( struct draw_context *draw_context,
+ struct pipe_context *pipe,
+ vbuf_draw_func draw );
+
+
+#endif /* SP_PRIM_SETUP_H */
diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
new file mode 100644
index 00000000000..69bea8a8f5c
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
@@ -0,0 +1,221 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Post-transform vertex buffering. This is an optional part of the
+ * softpipe rendering pipeline.
+ * Probably not desired in general, but useful for testing/debuggin.
+ * Enabled/Disabled with SP_VBUF env var.
+ *
+ * Authors
+ * Brian Paul
+ */
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_prim_vbuf.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vbuf.h"
+
+
+#define SP_MAX_VBUF_INDEXES 1024
+#define SP_MAX_VBUF_SIZE 4096
+
+
+/**
+ * Subclass of vbuf_render.
+ */
+struct softpipe_vbuf_render
+{
+ struct vbuf_render base;
+ struct softpipe_context *softpipe;
+ uint prim;
+ uint vertex_size;
+ void *vertex_buffer;
+};
+
+
+/** cast wrapper */
+static struct softpipe_vbuf_render *
+softpipe_vbuf_render(struct vbuf_render *vbr)
+{
+ return (struct softpipe_vbuf_render *) vbr;
+}
+
+
+
+static const struct vertex_info *
+sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ return softpipe_get_vbuf_vertex_info(cvbr->softpipe);
+}
+
+
+static void *
+sp_vbuf_allocate_vertices(struct vbuf_render *vbr,
+ ushort vertex_size, ushort nr_vertices)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ assert(!cvbr->vertex_buffer);
+ cvbr->vertex_buffer = align_malloc(vertex_size * nr_vertices, 16);
+ cvbr->vertex_size = vertex_size;
+ return cvbr->vertex_buffer;
+}
+
+
+static void
+sp_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices,
+ unsigned vertex_size, unsigned vertices_used)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ align_free(vertices);
+ assert(vertices == cvbr->vertex_buffer);
+ cvbr->vertex_buffer = NULL;
+}
+
+
+static void
+sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ cvbr->prim = prim;
+}
+
+
+/**
+ * Recalculate prim's determinant.
+ * XXX is this needed?
+ */
+static void
+calc_det(struct prim_header *header)
+{
+ /* Window coords: */
+ const float *v0 = header->v[0]->data[0];
+ const float *v1 = header->v[1]->data[0];
+ const float *v2 = header->v[2]->data[0];
+
+ /* edge vectors e = v0 - v2, f = v1 - v2 */
+ const float ex = v0[0] - v2[0];
+ const float ey = v0[1] - v2[1];
+ const float fx = v1[0] - v2[0];
+ const float fy = v1[1] - v2[1];
+
+ /* det = cross(e,f).z */
+ header->det = ex * fy - ey * fx;
+}
+
+
+static void
+sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr_indices)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ struct softpipe_context *softpipe = cvbr->softpipe;
+ struct draw_stage *setup = softpipe->setup;
+ struct prim_header prim;
+ unsigned vertex_size = softpipe->vertex_info_vbuf.size * sizeof(float);
+ unsigned i, j;
+ void *vertex_buffer = cvbr->vertex_buffer;
+
+ prim.det = 0;
+ prim.reset_line_stipple = 0;
+ prim.edgeflags = 0;
+ prim.pad = 0;
+
+ switch (cvbr->prim) {
+ case PIPE_PRIM_TRIANGLES:
+ for (i = 0; i < nr_indices; i += 3) {
+ for (j = 0; j < 3; j++)
+ prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
+ indices[i+j] * vertex_size);
+
+ calc_det(&prim);
+ setup->tri( setup, &prim );
+ }
+ break;
+
+ case PIPE_PRIM_LINES:
+ for (i = 0; i < nr_indices; i += 2) {
+ for (j = 0; j < 2; j++)
+ prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
+ indices[i+j] * vertex_size);
+
+ setup->line( setup, &prim );
+ }
+ break;
+
+ case PIPE_PRIM_POINTS:
+ for (i = 0; i < nr_indices; i++) {
+ prim.v[0] = (struct vertex_header *)((char *)vertex_buffer +
+ indices[i] * vertex_size);
+ setup->point( setup, &prim );
+ }
+ break;
+ }
+
+ setup->flush( setup, 0 );
+}
+
+
+static void
+sp_vbuf_destroy(struct vbuf_render *vbr)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ cvbr->softpipe->vbuf_render = NULL;
+ FREE(cvbr);
+}
+
+
+/**
+ * Initialize the post-transform vertex buffer information for the given
+ * context.
+ */
+void
+sp_init_vbuf(struct softpipe_context *sp)
+{
+ assert(sp->draw);
+
+ sp->vbuf_render = CALLOC_STRUCT(softpipe_vbuf_render);
+
+ sp->vbuf_render->base.max_indices = SP_MAX_VBUF_INDEXES;
+ sp->vbuf_render->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE;
+
+ sp->vbuf_render->base.get_vertex_info = sp_vbuf_get_vertex_info;
+ sp->vbuf_render->base.allocate_vertices = sp_vbuf_allocate_vertices;
+ sp->vbuf_render->base.set_primitive = sp_vbuf_set_primitive;
+ sp->vbuf_render->base.draw = sp_vbuf_draw;
+ sp->vbuf_render->base.release_vertices = sp_vbuf_release_vertices;
+ sp->vbuf_render->base.destroy = sp_vbuf_destroy;
+
+ sp->vbuf_render->softpipe = sp;
+
+ sp->vbuf = draw_vbuf_stage(sp->draw, &sp->vbuf_render->base);
+
+ draw_set_rasterize_stage(sp->draw, sp->vbuf);
+}
diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.h b/src/gallium/drivers/softpipe/sp_prim_vbuf.h
new file mode 100644
index 00000000000..1de9cc2a894
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_VBUF_H
+#define SP_VBUF_H
+
+
+struct softpipe_context;
+
+extern void
+sp_init_vbuf(struct softpipe_context *softpipe);
+
+
+#endif /* SP_VBUF_H */
diff --git a/src/gallium/drivers/softpipe/sp_quad.c b/src/gallium/drivers/softpipe/sp_quad.c
new file mode 100644
index 00000000000..6bd468a51cf
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad.c
@@ -0,0 +1,118 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "pipe/p_shader_tokens.h"
+
+static void
+sp_push_quad_first(
+ struct softpipe_context *sp,
+ struct quad_stage *quad )
+{
+ quad->next = sp->quad.first;
+ sp->quad.first = quad;
+}
+
+static void
+sp_build_depth_stencil(
+ struct softpipe_context *sp )
+{
+ if (sp->depth_stencil->stencil[0].enabled ||
+ sp->depth_stencil->stencil[1].enabled) {
+ sp_push_quad_first( sp, sp->quad.stencil_test );
+ }
+ else if (sp->depth_stencil->depth.enabled &&
+ sp->framebuffer.zsbuf) {
+ sp_push_quad_first( sp, sp->quad.depth_test );
+ }
+}
+
+void
+sp_build_quad_pipeline(struct softpipe_context *sp)
+{
+ boolean early_depth_test =
+ sp->depth_stencil->depth.enabled &&
+ sp->framebuffer.zsbuf &&
+ !sp->depth_stencil->alpha.enabled &&
+ sp->fs->shader.output_semantic_name[0] != TGSI_SEMANTIC_POSITION;
+
+ /* build up the pipeline in reverse order... */
+
+ sp->quad.first = sp->quad.output;
+
+ if (sp->blend->colormask != 0xf) {
+ sp_push_quad_first( sp, sp->quad.colormask );
+ }
+
+ if (sp->blend->blend_enable ||
+ sp->blend->logicop_enable) {
+ sp_push_quad_first( sp, sp->quad.blend );
+ }
+
+ if (sp->framebuffer.num_cbufs == 1) {
+ /* the usual case: write to exactly one colorbuf */
+ sp->current_cbuf = 0;
+ }
+ else {
+ /* insert bufloop stage */
+ sp_push_quad_first( sp, sp->quad.bufloop );
+ }
+
+ if (sp->depth_stencil->depth.occlusion_count) {
+ sp_push_quad_first( sp, sp->quad.occlusion );
+ }
+
+ if (sp->rasterizer->poly_smooth ||
+ sp->rasterizer->line_smooth ||
+ sp->rasterizer->point_smooth) {
+ sp_push_quad_first( sp, sp->quad.coverage );
+ }
+
+ if (!early_depth_test) {
+ sp_build_depth_stencil( sp );
+ }
+
+ if (sp->depth_stencil->alpha.enabled) {
+ sp_push_quad_first( sp, sp->quad.alpha_test );
+ }
+
+ /* XXX always enable shader? */
+ if (1) {
+ sp_push_quad_first( sp, sp->quad.shade );
+ }
+
+ if (early_depth_test) {
+ sp_build_depth_stencil( sp );
+ sp_push_quad_first( sp, sp->quad.earlyz );
+ }
+
+ if (sp->rasterizer->poly_stipple_enable) {
+ sp_push_quad_first( sp, sp->quad.polygon_stipple );
+ }
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad.h b/src/gallium/drivers/softpipe/sp_quad.h
new file mode 100644
index 00000000000..f1e0281764f
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad.h
@@ -0,0 +1,70 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#ifndef SP_QUAD_H
+#define SP_QUAD_H
+
+
+struct softpipe_context;
+struct quad_header;
+
+
+struct quad_stage {
+ struct softpipe_context *softpipe;
+
+ struct quad_stage *next;
+
+ void (*begin)(struct quad_stage *qs);
+
+ /** the stage action */
+ void (*run)(struct quad_stage *qs, struct quad_header *quad);
+
+ void (*destroy)(struct quad_stage *qs);
+};
+
+
+struct quad_stage *sp_quad_polygon_stipple_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_earlyz_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_alpha_test_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_occlusion_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_coverage_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe );
+
+void sp_build_quad_pipeline(struct softpipe_context *sp);
+
+void sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad);
+
+#endif /* SP_QUAD_H */
diff --git a/src/gallium/drivers/softpipe/sp_quad_alpha_test.c b/src/gallium/drivers/softpipe/sp_quad_alpha_test.c
new file mode 100644
index 00000000000..4ffeac35e16
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_alpha_test.c
@@ -0,0 +1,108 @@
+
+/**
+ * quad alpha test
+ */
+
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+
+
+static void
+alpha_test_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ const float ref = softpipe->depth_stencil->alpha.ref;
+ unsigned passMask = 0x0, j;
+ const float *aaaa = quad->outputs.color[3];
+
+ switch (softpipe->depth_stencil->alpha.func) {
+ case PIPE_FUNC_NEVER:
+ quad->mask = 0x0;
+ break;
+ case PIPE_FUNC_LESS:
+ /*
+ * If mask were an array [4] we could do this SIMD-style:
+ * passMask = (quad->outputs.color[3] <= vec4(ref));
+ */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] < ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_EQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] == ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_LEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] <= ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_GREATER:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] > ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] != ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_GEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] >= ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_ALWAYS:
+ passMask = MASK_ALL;
+ break;
+ default:
+ abort();
+ }
+
+ quad->mask &= passMask;
+
+ if (quad->mask)
+ qs->next->run(qs->next, quad);
+}
+
+
+static void alpha_test_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void alpha_test_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *
+sp_quad_alpha_test_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = alpha_test_begin;
+ stage->run = alpha_test_quad;
+ stage->destroy = alpha_test_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_blend.c b/src/gallium/drivers/softpipe/sp_quad_blend.c
new file mode 100644
index 00000000000..17f3ecd0b83
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_blend.c
@@ -0,0 +1,749 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * quad blending
+ * \author Brian Paul
+ */
+
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
+#include "sp_quad.h"
+
+
+#define VEC4_COPY(DST, SRC) \
+do { \
+ DST[0] = SRC[0]; \
+ DST[1] = SRC[1]; \
+ DST[2] = SRC[2]; \
+ DST[3] = SRC[3]; \
+} while(0)
+
+#define VEC4_SCALAR(DST, SRC) \
+do { \
+ DST[0] = SRC; \
+ DST[1] = SRC; \
+ DST[2] = SRC; \
+ DST[3] = SRC; \
+} while(0)
+
+#define VEC4_ADD(R, A, B) \
+do { \
+ R[0] = A[0] + B[0]; \
+ R[1] = A[1] + B[1]; \
+ R[2] = A[2] + B[2]; \
+ R[3] = A[3] + B[3]; \
+} while (0)
+
+#define VEC4_SUB(R, A, B) \
+do { \
+ R[0] = A[0] - B[0]; \
+ R[1] = A[1] - B[1]; \
+ R[2] = A[2] - B[2]; \
+ R[3] = A[3] - B[3]; \
+} while (0)
+
+#define VEC4_MUL(R, A, B) \
+do { \
+ R[0] = A[0] * B[0]; \
+ R[1] = A[1] * B[1]; \
+ R[2] = A[2] * B[2]; \
+ R[3] = A[3] * B[3]; \
+} while (0)
+
+#define VEC4_MIN(R, A, B) \
+do { \
+ R[0] = (A[0] < B[0]) ? A[0] : B[0]; \
+ R[1] = (A[1] < B[1]) ? A[1] : B[1]; \
+ R[2] = (A[2] < B[2]) ? A[2] : B[2]; \
+ R[3] = (A[3] < B[3]) ? A[3] : B[3]; \
+} while (0)
+
+#define VEC4_MAX(R, A, B) \
+do { \
+ R[0] = (A[0] > B[0]) ? A[0] : B[0]; \
+ R[1] = (A[1] > B[1]) ? A[1] : B[1]; \
+ R[2] = (A[2] > B[2]) ? A[2] : B[2]; \
+ R[3] = (A[3] > B[3]) ? A[3] : B[3]; \
+} while (0)
+
+
+
+static void
+logicop_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ float dest[4][QUAD_SIZE];
+ ubyte src[4][4], dst[4][4], res[4][4];
+ uint *src4 = (uint *) src;
+ uint *dst4 = (uint *) dst;
+ uint *res4 = (uint *) res;
+ struct softpipe_cached_tile *
+ tile = sp_get_cached_tile(softpipe,
+ softpipe->cbuf_cache[softpipe->current_cbuf],
+ quad->x0, quad->y0);
+ float (*quadColor)[4] = quad->outputs.color;
+ uint i, j;
+
+ /* get/swizzle dest colors */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1);
+ int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1);
+ for (i = 0; i < 4; i++) {
+ dest[i][j] = tile->data.color[y][x][i];
+ }
+ }
+
+ /* convert to ubyte */
+ for (j = 0; j < 4; j++) { /* loop over R,G,B,A channels */
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[j][0], dest[j][0]); /* P0 */
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[j][1], dest[j][1]); /* P1 */
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[j][2], dest[j][2]); /* P2 */
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[j][3], dest[j][3]); /* P3 */
+
+ UNCLAMPED_FLOAT_TO_UBYTE(src[j][0], quadColor[j][0]); /* P0 */
+ UNCLAMPED_FLOAT_TO_UBYTE(src[j][1], quadColor[j][1]); /* P1 */
+ UNCLAMPED_FLOAT_TO_UBYTE(src[j][2], quadColor[j][2]); /* P2 */
+ UNCLAMPED_FLOAT_TO_UBYTE(src[j][3], quadColor[j][3]); /* P3 */
+ }
+
+ switch (softpipe->blend->logicop_func) {
+ case PIPE_LOGICOP_CLEAR:
+ for (j = 0; j < 4; j++)
+ res4[j] = 0;
+ break;
+ case PIPE_LOGICOP_NOR:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~(src4[j] | dst4[j]);
+ break;
+ case PIPE_LOGICOP_AND_INVERTED:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~src4[j] & dst4[j];
+ break;
+ case PIPE_LOGICOP_COPY_INVERTED:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~src4[j];
+ break;
+ case PIPE_LOGICOP_AND_REVERSE:
+ for (j = 0; j < 4; j++)
+ res4[j] = src4[j] & ~dst4[j];
+ break;
+ case PIPE_LOGICOP_INVERT:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~dst4[j];
+ break;
+ case PIPE_LOGICOP_XOR:
+ for (j = 0; j < 4; j++)
+ res4[j] = dst4[j] ^ src4[j];
+ break;
+ case PIPE_LOGICOP_NAND:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~(src4[j] & dst4[j]);
+ break;
+ case PIPE_LOGICOP_AND:
+ for (j = 0; j < 4; j++)
+ res4[j] = src4[j] & dst4[j];
+ break;
+ case PIPE_LOGICOP_EQUIV:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~(src4[j] ^ dst4[j]);
+ break;
+ case PIPE_LOGICOP_NOOP:
+ for (j = 0; j < 4; j++)
+ res4[j] = dst4[j];
+ break;
+ case PIPE_LOGICOP_OR_INVERTED:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~src4[j] | dst4[j];
+ break;
+ case PIPE_LOGICOP_COPY:
+ for (j = 0; j < 4; j++)
+ res4[j] = src4[j];
+ break;
+ case PIPE_LOGICOP_OR_REVERSE:
+ for (j = 0; j < 4; j++)
+ res4[j] = src4[j] | ~dst4[j];
+ break;
+ case PIPE_LOGICOP_OR:
+ for (j = 0; j < 4; j++)
+ res4[j] = src4[j] | dst4[j];
+ break;
+ case PIPE_LOGICOP_SET:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~0;
+ break;
+ default:
+ assert(0);
+ }
+
+ for (j = 0; j < 4; j++) {
+ quadColor[j][0] = UBYTE_TO_FLOAT(res[j][0]);
+ quadColor[j][1] = UBYTE_TO_FLOAT(res[j][1]);
+ quadColor[j][2] = UBYTE_TO_FLOAT(res[j][2]);
+ quadColor[j][3] = UBYTE_TO_FLOAT(res[j][3]);
+ }
+
+ /* pass quad to next stage */
+ qs->next->run(qs->next, quad);
+}
+
+
+
+
+static void
+blend_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ static const float zero[4] = { 0, 0, 0, 0 };
+ static const float one[4] = { 1, 1, 1, 1 };
+ float source[4][QUAD_SIZE], dest[4][QUAD_SIZE];
+ struct softpipe_cached_tile *tile
+ = sp_get_cached_tile(softpipe,
+ softpipe->cbuf_cache[softpipe->current_cbuf],
+ quad->x0, quad->y0);
+ float (*quadColor)[4] = quad->outputs.color;
+ uint i, j;
+
+ if (softpipe->blend->logicop_enable) {
+ logicop_quad(qs, quad);
+ return;
+ }
+
+ /* get/swizzle dest colors */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1);
+ int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1);
+ for (i = 0; i < 4; i++) {
+ dest[i][j] = tile->data.color[y][x][i];
+ }
+ }
+
+ /*
+ * Compute src/first term RGB
+ */
+ switch (softpipe->blend->rgb_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ VEC4_COPY(source[0], quadColor[0]); /* R */
+ VEC4_COPY(source[1], quadColor[1]); /* G */
+ VEC4_COPY(source[2], quadColor[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ VEC4_MUL(source[0], quadColor[0], quadColor[0]); /* R */
+ VEC4_MUL(source[1], quadColor[1], quadColor[1]); /* G */
+ VEC4_MUL(source[2], quadColor[2], quadColor[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ {
+ const float *alpha = quadColor[3];
+ VEC4_MUL(source[0], quadColor[0], alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ VEC4_MUL(source[0], quadColor[0], dest[0]); /* R */
+ VEC4_MUL(source[1], quadColor[1], dest[1]); /* G */
+ VEC4_MUL(source[2], quadColor[2], dest[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ {
+ const float *alpha = dest[3];
+ VEC4_MUL(source[0], quadColor[0], alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ {
+ const float *alpha = quadColor[3];
+ float diff[4];
+ VEC4_SUB(diff, one, dest[3]);
+ VEC4_MIN(source[0], alpha, diff); /* R */
+ VEC4_MIN(source[1], alpha, diff); /* G */
+ VEC4_MIN(source[2], alpha, diff); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ {
+ float comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */
+ VEC4_MUL(source[0], quadColor[0], comp); /* R */
+ VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */
+ VEC4_MUL(source[1], quadColor[1], comp); /* G */
+ VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */
+ VEC4_MUL(source[2], quadColor[2], comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ {
+ float alpha[4];
+ VEC4_SCALAR(alpha, softpipe->blend_color.color[3]);
+ VEC4_MUL(source[0], quadColor[0], alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ assert(0); /* to do */
+ break;
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ assert(0); /* to do */
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(source[0], zero); /* R */
+ VEC4_COPY(source[1], zero); /* G */
+ VEC4_COPY(source[2], zero); /* B */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, quadColor[0]); /* R */
+ VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */
+ VEC4_SUB(inv_comp, one, quadColor[1]); /* G */
+ VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */
+ VEC4_SUB(inv_comp, one, quadColor[2]); /* B */
+ VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ float inv_alpha[4];
+ VEC4_SUB(inv_alpha, one, quadColor[3]);
+ VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ {
+ float inv_alpha[4];
+ VEC4_SUB(inv_alpha, one, dest[3]);
+ VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, dest[0]); /* R */
+ VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */
+ VEC4_SUB(inv_comp, one, dest[1]); /* G */
+ VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */
+ VEC4_SUB(inv_comp, one, dest[2]); /* B */
+ VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ {
+ float inv_comp[4];
+ /* R */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]);
+ VEC4_MUL(source[0], quadColor[0], inv_comp);
+ /* G */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]);
+ VEC4_MUL(source[1], quadColor[1], inv_comp);
+ /* B */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]);
+ VEC4_MUL(source[2], quadColor[2], inv_comp);
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ {
+ float inv_alpha[4];
+ VEC4_SCALAR(inv_alpha, 1.0f - softpipe->blend_color.color[3]);
+ VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ assert(0); /* to do */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ assert(0); /* to do */
+ break;
+ default:
+ abort();
+ }
+
+ /*
+ * Compute src/first term A
+ */
+ switch (softpipe->blend->alpha_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ VEC4_COPY(source[3], quadColor[3]); /* A */
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ {
+ const float *alpha = quadColor[3];
+ VEC4_MUL(source[3], quadColor[3], alpha); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ VEC4_MUL(source[3], quadColor[3], dest[3]); /* A */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ {
+ const float *alpha = quadColor[3];
+ float diff[4];
+ VEC4_SUB(diff, one, dest[3]);
+ VEC4_MIN(source[3], alpha, diff); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ {
+ float comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */
+ VEC4_MUL(source[3], quadColor[3], comp); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(source[3], zero); /* A */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ float inv_alpha[4];
+ VEC4_SUB(inv_alpha, one, quadColor[3]);
+ VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ {
+ float inv_alpha[4];
+ VEC4_SUB(inv_alpha, one, dest[3]);
+ VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ {
+ float inv_comp[4];
+ /* A */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]);
+ VEC4_MUL(source[3], quadColor[3], inv_comp);
+ }
+ break;
+ default:
+ abort();
+ }
+
+
+ /*
+ * Compute dest/second term RGB
+ */
+ switch (softpipe->blend->rgb_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ /* dest = dest * 1 NO-OP, leave dest as-is */
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ VEC4_MUL(dest[0], dest[0], quadColor[0]); /* R */
+ VEC4_MUL(dest[1], dest[1], quadColor[1]); /* G */
+ VEC4_MUL(dest[2], dest[2], quadColor[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ VEC4_MUL(dest[0], dest[0], quadColor[3]); /* R * A */
+ VEC4_MUL(dest[1], dest[1], quadColor[3]); /* G * A */
+ VEC4_MUL(dest[2], dest[2], quadColor[3]); /* B * A */
+ break;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ VEC4_MUL(dest[0], dest[0], dest[3]); /* R * A */
+ VEC4_MUL(dest[1], dest[1], dest[3]); /* G * A */
+ VEC4_MUL(dest[2], dest[2], dest[3]); /* B * A */
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ VEC4_MUL(dest[0], dest[0], dest[0]); /* R */
+ VEC4_MUL(dest[1], dest[1], dest[1]); /* G */
+ VEC4_MUL(dest[2], dest[2], dest[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ assert(0); /* illegal */
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ {
+ float comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */
+ VEC4_MUL(dest[0], dest[0], comp); /* R */
+ VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */
+ VEC4_MUL(dest[1], dest[1], comp); /* G */
+ VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */
+ VEC4_MUL(dest[2], dest[2], comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ {
+ float comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */
+ VEC4_MUL(dest[0], dest[0], comp); /* R */
+ VEC4_MUL(dest[1], dest[1], comp); /* G */
+ VEC4_MUL(dest[2], dest[2], comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(dest[0], zero); /* R */
+ VEC4_COPY(dest[1], zero); /* G */
+ VEC4_COPY(dest[2], zero); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ /* XXX what are these? */
+ assert(0);
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, quadColor[0]); /* R */
+ VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */
+ VEC4_SUB(inv_comp, one, quadColor[1]); /* G */
+ VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */
+ VEC4_SUB(inv_comp, one, quadColor[2]); /* B */
+ VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ float one_minus_alpha[QUAD_SIZE];
+ VEC4_SUB(one_minus_alpha, one, quadColor[3]);
+ VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */
+ VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */
+ VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, quadColor[3]); /* A */
+ VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */
+ VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */
+ VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, dest[0]); /* R */
+ VEC4_MUL(dest[0], dest[0], inv_comp); /* R */
+ VEC4_SUB(inv_comp, one, dest[1]); /* G */
+ VEC4_MUL(dest[1], dest[1], inv_comp); /* G */
+ VEC4_SUB(inv_comp, one, dest[2]); /* B */
+ VEC4_MUL(dest[2], dest[2], inv_comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ {
+ float inv_comp[4];
+ /* R */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]);
+ VEC4_MUL(dest[0], dest[0], inv_comp);
+ /* G */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]);
+ VEC4_MUL(dest[1], dest[1], inv_comp);
+ /* B */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]);
+ VEC4_MUL(dest[2], dest[2], inv_comp);
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ {
+ float inv_comp[4];
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]);
+ VEC4_MUL(dest[0], dest[0], inv_comp);
+ VEC4_MUL(dest[1], dest[1], inv_comp);
+ VEC4_MUL(dest[2], dest[2], inv_comp);
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ /* XXX what are these? */
+ assert(0);
+ break;
+ default:
+ assert(0);
+ }
+
+ /*
+ * Compute dest/second term A
+ */
+ switch (softpipe->blend->alpha_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ /* dest = dest * 1 NO-OP, leave dest as-is */
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ VEC4_MUL(dest[3], dest[3], quadColor[3]); /* A * A */
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ VEC4_MUL(dest[3], dest[3], dest[3]); /* A */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ assert(0); /* illegal */
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ {
+ float comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */
+ VEC4_MUL(dest[3], dest[3], comp); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(dest[3], zero); /* A */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ float one_minus_alpha[QUAD_SIZE];
+ VEC4_SUB(one_minus_alpha, one, quadColor[3]);
+ VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, dest[3]); /* A */
+ VEC4_MUL(dest[3], inv_comp, dest[3]); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ {
+ float inv_comp[4];
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]);
+ VEC4_MUL(dest[3], dest[3], inv_comp);
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /*
+ * Combine RGB terms
+ */
+ switch (softpipe->blend->rgb_func) {
+ case PIPE_BLEND_ADD:
+ VEC4_ADD(quadColor[0], source[0], dest[0]); /* R */
+ VEC4_ADD(quadColor[1], source[1], dest[1]); /* G */
+ VEC4_ADD(quadColor[2], source[2], dest[2]); /* B */
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ VEC4_SUB(quadColor[0], source[0], dest[0]); /* R */
+ VEC4_SUB(quadColor[1], source[1], dest[1]); /* G */
+ VEC4_SUB(quadColor[2], source[2], dest[2]); /* B */
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ VEC4_SUB(quadColor[0], dest[0], source[0]); /* R */
+ VEC4_SUB(quadColor[1], dest[1], source[1]); /* G */
+ VEC4_SUB(quadColor[2], dest[2], source[2]); /* B */
+ break;
+ case PIPE_BLEND_MIN:
+ VEC4_MIN(quadColor[0], source[0], dest[0]); /* R */
+ VEC4_MIN(quadColor[1], source[1], dest[1]); /* G */
+ VEC4_MIN(quadColor[2], source[2], dest[2]); /* B */
+ break;
+ case PIPE_BLEND_MAX:
+ VEC4_MAX(quadColor[0], source[0], dest[0]); /* R */
+ VEC4_MAX(quadColor[1], source[1], dest[1]); /* G */
+ VEC4_MAX(quadColor[2], source[2], dest[2]); /* B */
+ break;
+ default:
+ assert(0);
+ }
+
+ /*
+ * Combine A terms
+ */
+ switch (softpipe->blend->alpha_func) {
+ case PIPE_BLEND_ADD:
+ VEC4_ADD(quadColor[3], source[3], dest[3]); /* A */
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ VEC4_SUB(quadColor[3], source[3], dest[3]); /* A */
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ VEC4_SUB(quadColor[3], dest[3], source[3]); /* A */
+ break;
+ case PIPE_BLEND_MIN:
+ VEC4_MIN(quadColor[3], source[3], dest[3]); /* A */
+ break;
+ case PIPE_BLEND_MAX:
+ VEC4_MAX(quadColor[3], source[3], dest[3]); /* A */
+ break;
+ default:
+ abort();
+ }
+
+ /* pass blended quad to next stage */
+ qs->next->run(qs->next, quad);
+}
+
+
+static void blend_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void blend_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = blend_begin;
+ stage->run = blend_quad;
+ stage->destroy = blend_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_bufloop.c b/src/gallium/drivers/softpipe/sp_quad_bufloop.c
new file mode 100644
index 00000000000..2ae4e22a7de
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_bufloop.c
@@ -0,0 +1,72 @@
+
+#include "pipe/p_util.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+
+
+/**
+ * Loop over colorbuffers, passing quad to next stage each time.
+ */
+static void
+cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ float tmp[4][QUAD_SIZE];
+ unsigned i;
+
+ assert(sizeof(quad->outputs.color) == sizeof(tmp));
+ assert(softpipe->framebuffer.num_cbufs <= PIPE_MAX_COLOR_BUFS);
+
+ /* make copy of original colors since they can get modified
+ * by blending and masking.
+ * XXX we won't have to do this if the fragment program actually emits
+ * N separate colors and we're drawing to N color buffers (MRT).
+ * But if we emitted one color and glDrawBuffer(GL_FRONT_AND_BACK) is
+ * in effect, we need to save/restore colors like this.
+ */
+ memcpy(tmp, quad->outputs.color, sizeof(tmp));
+
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
+ /* set current cbuffer */
+ softpipe->current_cbuf = i;
+
+ /* pass blended quad to next stage */
+ qs->next->run(qs->next, quad);
+
+ /* restore quad's colors for next buffer */
+ memcpy(quad->outputs.color, tmp, sizeof(tmp));
+ }
+}
+
+
+static void cbuf_loop_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void cbuf_loop_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+/**
+ * Create the colorbuffer loop stage.
+ * This is used to implement multiple render targets and GL_FRONT_AND_BACK
+ * rendering.
+ */
+struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = cbuf_loop_begin;
+ stage->run = cbuf_loop_quad;
+ stage->destroy = cbuf_loop_destroy;
+
+ return stage;
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_quad_colormask.c b/src/gallium/drivers/softpipe/sp_quad_colormask.c
new file mode 100644
index 00000000000..1f09d900ca8
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_colormask.c
@@ -0,0 +1,110 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief quad colormask stage
+ * \author Brian Paul
+ */
+
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+#include "sp_tile_cache.h"
+
+
+
+/**
+ * XXX colormask could be rolled into blending...
+ */
+static void
+colormask_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ float dest[4][QUAD_SIZE];
+ struct softpipe_cached_tile *tile
+ = sp_get_cached_tile(softpipe,
+ softpipe->cbuf_cache[softpipe->current_cbuf],
+ quad->x0, quad->y0);
+ float (*quadColor)[4] = quad->outputs.color;
+ uint i, j;
+
+ /* get/swizzle dest colors */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1);
+ int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1);
+ for (i = 0; i < 4; i++) {
+ dest[i][j] = tile->data.color[y][x][i];
+ }
+ }
+
+ /* R */
+ if (!(softpipe->blend->colormask & PIPE_MASK_R))
+ COPY_4V(quadColor[0], dest[0]);
+
+ /* G */
+ if (!(softpipe->blend->colormask & PIPE_MASK_G))
+ COPY_4V(quadColor[1], dest[1]);
+
+ /* B */
+ if (!(softpipe->blend->colormask & PIPE_MASK_B))
+ COPY_4V(quadColor[2], dest[2]);
+
+ /* A */
+ if (!(softpipe->blend->colormask & PIPE_MASK_A))
+ COPY_4V(quadColor[3], dest[3]);
+
+ /* pass quad to next stage */
+ qs->next->run(qs->next, quad);
+}
+
+
+static void colormask_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void colormask_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = colormask_begin;
+ stage->run = colormask_quad;
+ stage->destroy = colormask_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_coverage.c b/src/gallium/drivers/softpipe/sp_quad_coverage.c
new file mode 100644
index 00000000000..b3d3fae22fd
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_coverage.c
@@ -0,0 +1,88 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * \brief Apply AA coverage to quad alpha valus
+ * \author Brian Paul
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+
+
+/**
+ * Multiply quad's alpha values by the fragment coverage.
+ */
+static void
+coverage_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+
+ if ((softpipe->rasterizer->poly_smooth && quad->prim == PRIM_TRI) ||
+ (softpipe->rasterizer->line_smooth && quad->prim == PRIM_LINE) ||
+ (softpipe->rasterizer->point_smooth && quad->prim == PRIM_POINT)) {
+ float (*quadColor)[4] = quad->outputs.color;
+ unsigned j;
+ for (j = 0; j < QUAD_SIZE; j++) {
+ assert(quad->coverage[j] >= 0.0);
+ assert(quad->coverage[j] <= 1.0);
+ quadColor[3][j] *= quad->coverage[j];
+ }
+ }
+
+ qs->next->run(qs->next, quad);
+}
+
+
+static void coverage_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void coverage_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_coverage_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = coverage_begin;
+ stage->run = coverage_quad;
+ stage->destroy = coverage_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_depth_test.c b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
new file mode 100644
index 00000000000..a9a0754f279
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
@@ -0,0 +1,276 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Quad depth testing
+ */
+
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+#include "sp_tile_cache.h"
+
+
+/**
+ * Do depth testing for a quad.
+ * Not static since it's used by the stencil code.
+ */
+
+/*
+ * To increase efficiency, we should probably have multiple versions
+ * of this function that are specifically for Z16, Z32 and FP Z buffers.
+ * Try to effectively do that with codegen...
+ */
+
+void
+sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ struct pipe_surface *ps = softpipe->framebuffer.zsbuf;
+ const enum pipe_format format = ps->format;
+ unsigned bzzzz[QUAD_SIZE]; /**< Z values fetched from depth buffer */
+ unsigned qzzzz[QUAD_SIZE]; /**< Z values from the quad */
+ unsigned zmask = 0;
+ unsigned j;
+ struct softpipe_cached_tile *tile
+ = sp_get_cached_tile(softpipe, softpipe->zsbuf_cache, quad->x0, quad->y0);
+
+ assert(ps); /* shouldn't get here if there's no zbuffer */
+
+ /*
+ * Convert quad's float depth values to int depth values (qzzzz).
+ * If the Z buffer stores integer values, we _have_ to do the depth
+ * compares with integers (not floats). Otherwise, the float->int->float
+ * conversion of Z values (which isn't an identity function) will cause
+ * Z-fighting errors.
+ *
+ * Also, get the zbuffer values (bzzzz) from the cached tile.
+ */
+ switch (format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ {
+ float scale = 65535.0;
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale);
+ }
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ bzzzz[j] = tile->data.depth16[y][x];
+ }
+ }
+ break;
+ case PIPE_FORMAT_Z32_UNORM:
+ {
+ double scale = (double) (uint) ~0UL;
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale);
+ }
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ bzzzz[j] = tile->data.depth32[y][x];
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ {
+ float scale = (float) ((1 << 24) - 1);
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale);
+ }
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ bzzzz[j] = tile->data.depth32[y][x] & 0xffffff;
+ }
+ }
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ {
+ float scale = (float) ((1 << 24) - 1);
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale);
+ }
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ bzzzz[j] = tile->data.depth32[y][x] >> 8;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ switch (softpipe->depth_stencil->depth.func) {
+ case PIPE_FUNC_NEVER:
+ /* zmask = 0 */
+ break;
+ case PIPE_FUNC_LESS:
+ /* Note this is pretty much a single sse or cell instruction.
+ * Like this: quad->mask &= (quad->outputs.depth < zzzz);
+ */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] < bzzzz[j])
+ zmask |= 1 << j;
+ }
+ break;
+ case PIPE_FUNC_EQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] == bzzzz[j])
+ zmask |= 1 << j;
+ }
+ break;
+ case PIPE_FUNC_LEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] <= bzzzz[j])
+ zmask |= (1 << j);
+ }
+ break;
+ case PIPE_FUNC_GREATER:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] > bzzzz[j])
+ zmask |= (1 << j);
+ }
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] != bzzzz[j])
+ zmask |= (1 << j);
+ }
+ break;
+ case PIPE_FUNC_GEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] >= bzzzz[j])
+ zmask |= (1 << j);
+ }
+ break;
+ case PIPE_FUNC_ALWAYS:
+ zmask = MASK_ALL;
+ break;
+ default:
+ abort();
+ }
+
+ quad->mask &= zmask;
+
+ if (softpipe->depth_stencil->depth.writemask) {
+
+ /* This is also efficient with sse / spe instructions:
+ */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (quad->mask & (1 << j)) {
+ bzzzz[j] = qzzzz[j];
+ }
+ }
+
+ /* put updated Z values back into cached tile */
+ switch (format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ tile->data.depth16[y][x] = (ushort) bzzzz[j];
+ }
+ break;
+ case PIPE_FORMAT_Z32_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ tile->data.depth32[y][x] = bzzzz[j];
+ }
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ uint s8z24 = tile->data.depth32[y][x];
+ s8z24 = (s8z24 & 0xff000000) | bzzzz[j];
+ tile->data.depth32[y][x] = s8z24;
+ }
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ uint z24s8 = tile->data.depth32[y][x];
+ z24s8 = (z24s8 & 0xff) | (bzzzz[j] << 24);
+ tile->data.depth32[y][x] = z24s8;
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+}
+
+
+static void
+depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ sp_depth_test_quad(qs, quad);
+
+ if (quad->mask)
+ qs->next->run(qs->next, quad);
+}
+
+
+static void depth_test_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void depth_test_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = depth_test_begin;
+ stage->run = depth_test_quad;
+ stage->destroy = depth_test_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_earlyz.c b/src/gallium/drivers/softpipe/sp_quad_earlyz.c
new file mode 100644
index 00000000000..22ea99049fe
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_earlyz.c
@@ -0,0 +1,88 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Quad early-z testing
+ */
+
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+
+
+/**
+ * All this stage does is compute the quad's Z values (which is normally
+ * done by the shading stage).
+ * The next stage will do the actual depth test.
+ */
+static void
+earlyz_quad(
+ struct quad_stage *qs,
+ struct quad_header *quad )
+{
+ const float fx = (float) quad->x0;
+ const float fy = (float) quad->y0;
+ const float dzdx = quad->posCoef->dadx[2];
+ const float dzdy = quad->posCoef->dady[2];
+ const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy;
+
+ quad->outputs.depth[0] = z0;
+ quad->outputs.depth[1] = z0 + dzdx;
+ quad->outputs.depth[2] = z0 + dzdy;
+ quad->outputs.depth[3] = z0 + dzdx + dzdy;
+
+ qs->next->run( qs->next, quad );
+}
+
+static void
+earlyz_begin(
+ struct quad_stage *qs )
+{
+ qs->next->begin( qs->next );
+}
+
+static void
+earlyz_destroy(
+ struct quad_stage *qs )
+{
+ FREE( qs );
+}
+
+struct quad_stage *
+sp_quad_earlyz_stage(
+ struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT( quad_stage );
+
+ stage->softpipe = softpipe;
+ stage->begin = earlyz_begin;
+ stage->run = earlyz_quad;
+ stage->destroy = earlyz_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c
new file mode 100644
index 00000000000..cf1b1eff75c
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_fs.c
@@ -0,0 +1,208 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Vertices are just an array of floats, with all the attributes
+ * packed. We currently assume a layout like:
+ *
+ * attr[0][0..3] - window position
+ * attr[1..n][0..3] - remaining attributes.
+ *
+ * Attributes are assumed to be 4 floats wide but are packed so that
+ * all the enabled attributes run contiguously.
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+#include "sp_texture.h"
+#include "sp_tex_sample.h"
+
+
+struct quad_shade_stage
+{
+ struct quad_stage stage;
+ struct tgsi_sampler samplers[PIPE_MAX_SAMPLERS];
+ struct tgsi_exec_machine machine;
+ struct tgsi_exec_vector *inputs, *outputs;
+ int colorOutSlot, depthOutSlot;
+};
+
+
+/** cast wrapper */
+static INLINE struct quad_shade_stage *
+quad_shade_stage(struct quad_stage *qs)
+{
+ return (struct quad_shade_stage *) qs;
+}
+
+
+
+/**
+ * Execute fragment shader for the four fragments in the quad.
+ */
+static void
+shade_quad(
+ struct quad_stage *qs,
+ struct quad_header *quad )
+{
+ struct quad_shade_stage *qss = quad_shade_stage( qs );
+ struct softpipe_context *softpipe = qs->softpipe;
+ struct tgsi_exec_machine *machine = &qss->machine;
+
+ /* Consts do not require 16 byte alignment. */
+ machine->Consts = softpipe->mapped_constants[PIPE_SHADER_FRAGMENT];
+
+ machine->InterpCoefs = quad->coef;
+
+ /* run shader */
+ quad->mask &= softpipe->fs->run( softpipe->fs,
+ &qss->machine,
+ quad );
+
+ /* store result color */
+ if (qss->colorOutSlot >= 0) {
+ /* XXX need to handle multiple color outputs someday */
+ assert(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot]
+ == TGSI_SEMANTIC_COLOR);
+ memcpy(
+ quad->outputs.color,
+ &machine->Outputs[qss->colorOutSlot].xyzw[0].f[0],
+ sizeof( quad->outputs.color ) );
+ }
+
+ /*
+ * XXX the following code for updating quad->outputs.depth
+ * isn't really needed if we did early z testing.
+ */
+
+ /* store result Z */
+ if (qss->depthOutSlot >= 0) {
+ /* output[slot] is new Z */
+ uint i;
+ for (i = 0; i < 4; i++) {
+ quad->outputs.depth[i] = machine->Outputs[0].xyzw[2].f[i];
+ }
+ }
+ else {
+ /* copy input Z (which was interpolated by the executor) to output Z */
+ uint i;
+ for (i = 0; i < 4; i++) {
+ quad->outputs.depth[i] = machine->Inputs[0].xyzw[2].f[i];
+ /* XXX not sure the above line is always correct. The following
+ * might be better:
+ quad->outputs.depth[i] = machine->QuadPos.xyzw[2].f[i];
+ */
+ }
+ }
+
+ /* shader may cull fragments */
+ if( quad->mask ) {
+ qs->next->run( qs->next, quad );
+ }
+}
+
+/**
+ * Per-primitive (or per-begin?) setup
+ */
+static void shade_begin(struct quad_stage *qs)
+{
+ struct quad_shade_stage *qss = quad_shade_stage(qs);
+ struct softpipe_context *softpipe = qs->softpipe;
+ unsigned i;
+
+ /* set TGSI sampler state that varies */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ qss->samplers[i].state = softpipe->sampler[i];
+ qss->samplers[i].texture = &softpipe->texture[i]->base;
+ }
+
+ /* find output slots for depth, color */
+ qss->colorOutSlot = -1;
+ qss->depthOutSlot = -1;
+ for (i = 0; i < qss->stage.softpipe->fs->shader.num_outputs; i++) {
+ switch (qss->stage.softpipe->fs->shader.output_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ qss->depthOutSlot = i;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ qss->colorOutSlot = i;
+ break;
+ }
+ }
+
+ softpipe->fs->prepare( softpipe->fs,
+ &qss->machine,
+ qss->samplers );
+
+ qs->next->begin(qs->next);
+}
+
+
+static void shade_destroy(struct quad_stage *qs)
+{
+ struct quad_shade_stage *qss = (struct quad_shade_stage *) qs;
+
+ tgsi_exec_machine_free_data(&qss->machine);
+ FREE( qss->inputs );
+ FREE( qss->outputs );
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
+{
+ struct quad_shade_stage *qss = CALLOC_STRUCT(quad_shade_stage);
+ uint i;
+
+ /* allocate storage for program inputs/outputs, aligned to 16 bytes */
+ qss->inputs = MALLOC(PIPE_ATTRIB_MAX * sizeof(*qss->inputs) + 16);
+ qss->outputs = MALLOC(PIPE_ATTRIB_MAX * sizeof(*qss->outputs) + 16);
+ qss->machine.Inputs = align16(qss->inputs);
+ qss->machine.Outputs = align16(qss->outputs);
+
+ qss->stage.softpipe = softpipe;
+ qss->stage.begin = shade_begin;
+ qss->stage.run = shade_quad;
+ qss->stage.destroy = shade_destroy;
+
+ /* set TGSI sampler state that's constant */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ assert(softpipe->tex_cache[i]);
+ qss->samplers[i].get_samples = sp_get_samples;
+ qss->samplers[i].pipe = &softpipe->pipe;
+ qss->samplers[i].cache = softpipe->tex_cache[i];
+ }
+
+ tgsi_exec_machine_init( &qss->machine );
+
+ return &qss->stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_occlusion.c b/src/gallium/drivers/softpipe/sp_quad_occlusion.c
new file mode 100644
index 00000000000..54254df1f11
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_occlusion.c
@@ -0,0 +1,85 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * \brief Quad occlusion counter stage
+ * \author Brian Paul
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+
+static unsigned count_bits( unsigned val )
+{
+ unsigned i;
+
+ for (i = 0; val ; val >>= 1)
+ i += (val & 1);
+
+ return i;
+}
+
+static void
+occlusion_count_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+
+ softpipe->occlusion_count += count_bits(quad->mask);
+
+ qs->next->run(qs->next, quad);
+}
+
+
+static void occlusion_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void occlusion_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_occlusion_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = occlusion_begin;
+ stage->run = occlusion_count_quad;
+ stage->destroy = occlusion_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_output.c b/src/gallium/drivers/softpipe/sp_quad_output.c
new file mode 100644
index 00000000000..cfe8f118081
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_output.c
@@ -0,0 +1,90 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_util.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+#include "sp_tile_cache.h"
+
+
+/**
+ * Write quad to framebuffer, taking mask into account.
+ *
+ * Note that surfaces support only full quad reads and writes.
+ */
+static void
+output_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ struct softpipe_cached_tile *tile
+ = sp_get_cached_tile(softpipe,
+ softpipe->cbuf_cache[softpipe->current_cbuf],
+ quad->x0, quad->y0);
+ /* in-tile pos: */
+ const int itx = quad->x0 % TILE_SIZE;
+ const int ity = quad->y0 % TILE_SIZE;
+ float (*quadColor)[4] = quad->outputs.color;
+ int i, j;
+
+ /* get/swizzle dest colors */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (quad->mask & (1 << j)) {
+ int x = itx + (j & 1);
+ int y = ity + (j >> 1);
+ for (i = 0; i < 4; i++) { /* loop over color chans */
+ tile->data.color[y][x][i] = quadColor[i][j];
+ }
+ }
+ }
+}
+
+
+static void output_begin(struct quad_stage *qs)
+{
+ assert(qs->next == NULL);
+}
+
+
+static void output_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = output_begin;
+ stage->run = output_quad;
+ stage->destroy = output_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_stencil.c b/src/gallium/drivers/softpipe/sp_quad_stencil.c
new file mode 100644
index 00000000000..92a0da00833
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_stencil.c
@@ -0,0 +1,352 @@
+
+/**
+ * \brief Quad stencil testing
+ */
+
+
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
+#include "sp_quad.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+
+
+/** Only 8-bit stencil supported */
+#define STENCIL_MAX 0xff
+
+
+/**
+ * Do the basic stencil test (compare stencil buffer values against the
+ * reference value.
+ *
+ * \param stencilVals the stencil values from the stencil buffer
+ * \param func the stencil func (PIPE_FUNC_x)
+ * \param ref the stencil reference value
+ * \param valMask the stencil value mask indicating which bits of the stencil
+ * values and ref value are to be used.
+ * \return mask indicating which pixels passed the stencil test
+ */
+static unsigned
+do_stencil_test(const ubyte stencilVals[QUAD_SIZE], unsigned func,
+ unsigned ref, unsigned valMask)
+{
+ unsigned passMask = 0x0;
+ unsigned j;
+
+ ref &= valMask;
+
+ switch (func) {
+ case PIPE_FUNC_NEVER:
+ /* passMask = 0x0 */
+ break;
+ case PIPE_FUNC_LESS:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref < (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_EQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref == (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_LEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref <= (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_GREATER:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref > (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref != (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_GEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref >= (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_ALWAYS:
+ passMask = MASK_ALL;
+ break;
+ default:
+ assert(0);
+ }
+
+ return passMask;
+}
+
+
+/**
+ * Apply the stencil operator to stencil values.
+ *
+ * \param stencilVals the stencil buffer values (read and written)
+ * \param mask indicates which pixels to update
+ * \param op the stencil operator (PIPE_STENCIL_OP_x)
+ * \param ref the stencil reference value
+ * \param wrtMask writemask controlling which bits are changed in the
+ * stencil values
+ */
+static void
+apply_stencil_op(ubyte stencilVals[QUAD_SIZE],
+ unsigned mask, unsigned op, ubyte ref, ubyte wrtMask)
+{
+ unsigned j;
+ ubyte newstencil[QUAD_SIZE];
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ newstencil[j] = stencilVals[j];
+ }
+
+ switch (op) {
+ case PIPE_STENCIL_OP_KEEP:
+ /* no-op */
+ break;
+ case PIPE_STENCIL_OP_ZERO:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ newstencil[j] = 0;
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_REPLACE:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ newstencil[j] = ref;
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_INCR:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ if (stencilVals[j] < STENCIL_MAX) {
+ newstencil[j] = stencilVals[j] + 1;
+ }
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_DECR:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ if (stencilVals[j] > 0) {
+ newstencil[j] = stencilVals[j] - 1;
+ }
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_INCR_WRAP:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ newstencil[j] = stencilVals[j] + 1;
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_DECR_WRAP:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ newstencil[j] = stencilVals[j] - 1;
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_INVERT:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ newstencil[j] = ~stencilVals[j];
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /*
+ * update the stencil values
+ */
+ if (wrtMask != STENCIL_MAX) {
+ /* apply bit-wise stencil buffer writemask */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ stencilVals[j] = (wrtMask & newstencil[j]) | (~wrtMask & stencilVals[j]);
+ }
+ }
+ else {
+ for (j = 0; j < QUAD_SIZE; j++) {
+ stencilVals[j] = newstencil[j];
+ }
+ }
+}
+
+
+/**
+ * Do stencil (and depth) testing. Stenciling depends on the outcome of
+ * depth testing.
+ */
+static void
+stencil_test_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ struct pipe_surface *ps = softpipe->framebuffer.zsbuf;
+ unsigned func, zFailOp, zPassOp, failOp;
+ ubyte ref, wrtMask, valMask;
+ ubyte stencilVals[QUAD_SIZE];
+ struct softpipe_cached_tile *tile
+ = sp_get_cached_tile(softpipe, softpipe->zsbuf_cache, quad->x0, quad->y0);
+ uint j;
+ uint face = quad->facing;
+
+ if (!softpipe->depth_stencil->stencil[1].enabled) {
+ /* single-sided stencil test, use front (face=0) state */
+ face = 0;
+ }
+
+ /* choose front or back face function, operator, etc */
+ /* XXX we could do these initializations once per primitive */
+ func = softpipe->depth_stencil->stencil[face].func;
+ failOp = softpipe->depth_stencil->stencil[face].fail_op;
+ zFailOp = softpipe->depth_stencil->stencil[face].zfail_op;
+ zPassOp = softpipe->depth_stencil->stencil[face].zpass_op;
+ ref = softpipe->depth_stencil->stencil[face].ref_value;
+ wrtMask = softpipe->depth_stencil->stencil[face].write_mask;
+ valMask = softpipe->depth_stencil->stencil[face].value_mask;
+
+ assert(ps); /* shouldn't get here if there's no stencil buffer */
+
+ /* get stencil values from cached tile */
+ switch (ps->format) {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ stencilVals[j] = tile->data.depth32[y][x] >> 24;
+ }
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ stencilVals[j] = tile->data.depth32[y][x] & 0xff;
+ }
+ break;
+ case PIPE_FORMAT_U_S8:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ stencilVals[j] = tile->data.stencil8[y][x];
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* do the stencil test first */
+ {
+ unsigned passMask, failMask;
+ passMask = do_stencil_test(stencilVals, func, ref, valMask);
+ failMask = quad->mask & ~passMask;
+ quad->mask &= passMask;
+
+ if (failOp != PIPE_STENCIL_OP_KEEP) {
+ apply_stencil_op(stencilVals, failMask, failOp, ref, wrtMask);
+ }
+ }
+
+ if (quad->mask) {
+ /* now the pixels that passed the stencil test are depth tested */
+ if (softpipe->depth_stencil->depth.enabled) {
+ const unsigned origMask = quad->mask;
+
+ sp_depth_test_quad(qs, quad); /* quad->mask is updated */
+
+ /* update stencil buffer values according to z pass/fail result */
+ if (zFailOp != PIPE_STENCIL_OP_KEEP) {
+ const unsigned failMask = origMask & ~quad->mask;
+ apply_stencil_op(stencilVals, failMask, zFailOp, ref, wrtMask);
+ }
+
+ if (zPassOp != PIPE_STENCIL_OP_KEEP) {
+ const unsigned passMask = origMask & quad->mask;
+ apply_stencil_op(stencilVals, passMask, zPassOp, ref, wrtMask);
+ }
+ }
+ else {
+ /* no depth test, apply Zpass operator to stencil buffer values */
+ apply_stencil_op(stencilVals, quad->mask, zPassOp, ref, wrtMask);
+ }
+
+ }
+
+ /* put new stencil values into cached tile */
+ switch (ps->format) {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ uint s8z24 = tile->data.depth32[y][x];
+ s8z24 = (stencilVals[j] << 24) | (s8z24 & 0xffffff);
+ tile->data.depth32[y][x] = s8z24;
+ }
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ uint z24s8 = tile->data.depth32[y][x];
+ z24s8 = (z24s8 & 0xffffff00) | stencilVals[j];
+ tile->data.depth32[y][x] = z24s8;
+ }
+ break;
+ case PIPE_FORMAT_U_S8:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->x0 % TILE_SIZE + (j & 1);
+ int y = quad->y0 % TILE_SIZE + (j >> 1);
+ tile->data.stencil8[y][x] = stencilVals[j];
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ if (quad->mask)
+ qs->next->run(qs->next, quad);
+}
+
+
+static void stencil_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void stencil_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = stencil_begin;
+ stage->run = stencil_test_quad;
+ stage->destroy = stencil_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_stipple.c b/src/gallium/drivers/softpipe/sp_quad_stipple.c
new file mode 100644
index 00000000000..8660432259c
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_stipple.c
@@ -0,0 +1,94 @@
+
+/**
+ * quad polygon stipple stage
+ */
+
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+
+
+/**
+ * Apply polygon stipple to quads produced by triangle rasterization
+ */
+static void
+stipple_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ static const uint bit31 = 1 << 31;
+ static const uint bit30 = 1 << 30;
+
+ if (quad->prim == PRIM_TRI) {
+ struct softpipe_context *softpipe = qs->softpipe;
+ /* need to invert Y to index into OpenGL's stipple pattern */
+ int y0, y1;
+ uint stipple0, stipple1;
+ if (softpipe->rasterizer->origin_lower_left) {
+ y0 = softpipe->framebuffer.cbufs[0]->height - 1 - quad->y0;
+ y1 = y0 - 1;
+ }
+ else {
+ y0 = quad->y0;
+ y1 = y0 + 1;
+ }
+ stipple0 = softpipe->poly_stipple.stipple[y0 % 32];
+ stipple1 = softpipe->poly_stipple.stipple[y1 % 32];
+
+#if 1
+ {
+ const int col0 = quad->x0 % 32;
+ if ((stipple0 & (bit31 >> col0)) == 0)
+ quad->mask &= ~MASK_TOP_LEFT;
+
+ if ((stipple0 & (bit30 >> col0)) == 0)
+ quad->mask &= ~MASK_TOP_RIGHT;
+
+ if ((stipple1 & (bit31 >> col0)) == 0)
+ quad->mask &= ~MASK_BOTTOM_LEFT;
+
+ if ((stipple1 & (bit30 >> col0)) == 0)
+ quad->mask &= ~MASK_BOTTOM_RIGHT;
+ }
+#else
+ /* We'd like to use this code, but we'd need to redefine
+ * MASK_TOP_LEFT to be (1 << 1) and MASK_TOP_RIGHT to be (1 << 0),
+ * and similarly for the BOTTOM bits. But that may have undesirable
+ * side effects elsewhere.
+ */
+ const int col0 = 30 - (quad->x0 % 32);
+ quad->mask &= (((stipple0 >> col0) & 0x3) |
+ (((stipple1 >> col0) & 0x3) << 2));
+#endif
+ if (!quad->mask)
+ return;
+ }
+
+ qs->next->run(qs->next, quad);
+}
+
+
+static void stipple_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void stipple_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *
+sp_quad_polygon_stipple_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = stipple_begin;
+ stage->run = stipple_quad;
+ stage->destroy = stipple_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_query.c b/src/gallium/drivers/softpipe/sp_query.c
new file mode 100644
index 00000000000..adf9ccf64c6
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_query.c
@@ -0,0 +1,107 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_util.h"
+#include "sp_context.h"
+#include "sp_query.h"
+
+struct softpipe_query {
+ uint64 start;
+ uint64 end;
+};
+
+
+static struct softpipe_query *softpipe_query( struct pipe_query *p )
+{
+ return (struct softpipe_query *)p;
+}
+
+static struct pipe_query *
+softpipe_create_query(struct pipe_context *pipe,
+ unsigned type)
+{
+ assert(type == PIPE_QUERY_OCCLUSION_COUNTER);
+ return (struct pipe_query *)CALLOC_STRUCT( softpipe_query );
+}
+
+
+static void
+softpipe_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
+{
+ FREE(q);
+}
+
+
+static void
+softpipe_begin_query(struct pipe_context *pipe, struct pipe_query *q)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ struct softpipe_query *sq = softpipe_query(q);
+
+ sq->start = softpipe->occlusion_count;
+}
+
+
+static void
+softpipe_end_query(struct pipe_context *pipe, struct pipe_query *q)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ struct softpipe_query *sq = softpipe_query(q);
+
+ sq->end = softpipe->occlusion_count;
+}
+
+
+static boolean
+softpipe_get_query_result(struct pipe_context *pipe,
+ struct pipe_query *q,
+ boolean wait,
+ uint64 *result )
+{
+ struct softpipe_query *sq = softpipe_query(q);
+ *result = sq->end - sq->start;
+ return TRUE;
+}
+
+
+void softpipe_init_query_funcs(struct softpipe_context *softpipe )
+{
+ softpipe->pipe.create_query = softpipe_create_query;
+ softpipe->pipe.destroy_query = softpipe_destroy_query;
+ softpipe->pipe.begin_query = softpipe_begin_query;
+ softpipe->pipe.end_query = softpipe_end_query;
+ softpipe->pipe.get_query_result = softpipe_get_query_result;
+}
+
+
diff --git a/src/gallium/drivers/softpipe/sp_query.h b/src/gallium/drivers/softpipe/sp_query.h
new file mode 100644
index 00000000000..05060a45759
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_query.h
@@ -0,0 +1,39 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell
+ */
+
+#ifndef SP_QUERY_H
+#define SP_QUERY_H
+
+struct softpipe_context;
+extern void softpipe_init_query_funcs(struct softpipe_context * );
+
+
+#endif /* SP_QUERY_H */
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h
new file mode 100644
index 00000000000..ef8cf67d4c3
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state.h
@@ -0,0 +1,193 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#ifndef SP_STATE_H
+#define SP_STATE_H
+
+#include "pipe/p_state.h"
+
+
+#define SP_NEW_VIEWPORT 0x1
+#define SP_NEW_RASTERIZER 0x2
+#define SP_NEW_FS 0x4
+#define SP_NEW_BLEND 0x8
+#define SP_NEW_CLIP 0x10
+#define SP_NEW_SCISSOR 0x20
+#define SP_NEW_STIPPLE 0x40
+#define SP_NEW_FRAMEBUFFER 0x80
+#define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
+#define SP_NEW_CONSTANTS 0x200
+#define SP_NEW_SAMPLER 0x400
+#define SP_NEW_TEXTURE 0x800
+#define SP_NEW_VERTEX 0x1000
+#define SP_NEW_VS 0x2000
+#define SP_NEW_QUERY 0x4000
+
+
+struct tgsi_sampler;
+struct tgsi_interp_coef;
+struct tgsi_exec_machine;
+
+
+/** Subclass of pipe_shader_state (though it doesn't really need to be).
+ *
+ * This is starting to look an awful lot like a quad pipeline stage...
+ */
+struct sp_fragment_shader {
+ struct pipe_shader_state shader;
+
+ void (*prepare)( struct sp_fragment_shader *shader,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler *samplers);
+
+ /* Run the shader - this interface will get cleaned up in the
+ * future:
+ */
+ unsigned (*run)( struct sp_fragment_shader *shader,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad );
+
+
+ void (*delete)( struct sp_fragment_shader * );
+};
+
+struct vertex_info;
+
+/** Subclass of pipe_shader_state */
+struct sp_vertex_shader {
+ struct pipe_shader_state shader;
+ struct draw_vertex_shader *draw_data;
+};
+
+
+
+void *
+softpipe_create_blend_state(struct pipe_context *,
+ const struct pipe_blend_state *);
+void softpipe_bind_blend_state(struct pipe_context *,
+ void *);
+void softpipe_delete_blend_state(struct pipe_context *,
+ void *);
+
+void *
+softpipe_create_sampler_state(struct pipe_context *,
+ const struct pipe_sampler_state *);
+void softpipe_bind_sampler_state(struct pipe_context *, unsigned, void *);
+void softpipe_delete_sampler_state(struct pipe_context *, void *);
+
+void *
+softpipe_create_depth_stencil_state(struct pipe_context *,
+ const struct pipe_depth_stencil_alpha_state *);
+void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);
+void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);
+
+void *
+softpipe_create_rasterizer_state(struct pipe_context *,
+ const struct pipe_rasterizer_state *);
+void softpipe_bind_rasterizer_state(struct pipe_context *, void *);
+void softpipe_delete_rasterizer_state(struct pipe_context *, void *);
+
+void softpipe_set_framebuffer_state( struct pipe_context *,
+ const struct pipe_framebuffer_state * );
+
+void softpipe_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color );
+
+void softpipe_set_clip_state( struct pipe_context *,
+ const struct pipe_clip_state * );
+
+void softpipe_set_constant_buffer(struct pipe_context *,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf);
+
+void *softpipe_create_fs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void softpipe_bind_fs_state(struct pipe_context *, void *);
+void softpipe_delete_fs_state(struct pipe_context *, void *);
+void *softpipe_create_vs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void softpipe_bind_vs_state(struct pipe_context *, void *);
+void softpipe_delete_vs_state(struct pipe_context *, void *);
+
+void softpipe_set_polygon_stipple( struct pipe_context *,
+ const struct pipe_poly_stipple * );
+
+void softpipe_set_scissor_state( struct pipe_context *,
+ const struct pipe_scissor_state * );
+
+void softpipe_set_sampler_texture( struct pipe_context *,
+ unsigned unit,
+ struct pipe_texture * );
+
+void softpipe_set_viewport_state( struct pipe_context *,
+ const struct pipe_viewport_state * );
+
+void softpipe_set_vertex_element(struct pipe_context *,
+ unsigned index,
+ const struct pipe_vertex_element *);
+
+void softpipe_set_vertex_buffer(struct pipe_context *,
+ unsigned index,
+ const struct pipe_vertex_buffer *);
+
+
+void softpipe_update_derived( struct softpipe_context *softpipe );
+
+
+boolean softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
+ unsigned start, unsigned count);
+
+boolean softpipe_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count);
+
+
+void
+softpipe_map_surfaces(struct softpipe_context *sp);
+
+void
+softpipe_unmap_surfaces(struct softpipe_context *sp);
+
+void
+softpipe_map_texture_surfaces(struct softpipe_context *sp);
+
+void
+softpipe_unmap_texture_surfaces(struct softpipe_context *sp);
+
+
+struct vertex_info *
+softpipe_get_vertex_info(struct softpipe_context *softpipe);
+
+struct vertex_info *
+softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
+
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_state_blend.c b/src/gallium/drivers/softpipe/sp_state_blend.c
new file mode 100644
index 00000000000..2d40d6bd8f5
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_blend.c
@@ -0,0 +1,98 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#include "pipe/p_util.h"
+#include "sp_context.h"
+#include "sp_state.h"
+
+
+void *
+softpipe_create_blend_state(struct pipe_context *pipe,
+ const struct pipe_blend_state *blend)
+{
+ return mem_dup(blend, sizeof(*blend));
+}
+
+void softpipe_bind_blend_state( struct pipe_context *pipe,
+ void *blend )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->blend = (const struct pipe_blend_state *)blend;
+
+ softpipe->dirty |= SP_NEW_BLEND;
+}
+
+void softpipe_delete_blend_state(struct pipe_context *pipe,
+ void *blend)
+{
+ FREE( blend );
+}
+
+
+void softpipe_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->blend_color = *blend_color;
+
+ softpipe->dirty |= SP_NEW_BLEND;
+}
+
+
+/** XXX move someday? Or consolidate all these simple state setters
+ * into one file.
+ */
+
+
+void *
+softpipe_create_depth_stencil_state(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *depth_stencil)
+{
+ return mem_dup(depth_stencil, sizeof(*depth_stencil));
+}
+
+void
+softpipe_bind_depth_stencil_state(struct pipe_context *pipe,
+ void *depth_stencil)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->depth_stencil = (const struct pipe_depth_stencil_alpha_state *)depth_stencil;
+
+ softpipe->dirty |= SP_NEW_DEPTH_STENCIL_ALPHA;
+}
+
+void
+softpipe_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
+{
+ FREE( depth );
+}
diff --git a/src/gallium/drivers/softpipe/sp_state_clip.c b/src/gallium/drivers/softpipe/sp_state_clip.c
new file mode 100644
index 00000000000..c797c0dd3b1
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_clip.c
@@ -0,0 +1,83 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+#include "sp_context.h"
+#include "sp_state.h"
+#include "draw/draw_context.h"
+
+
+void softpipe_set_clip_state( struct pipe_context *pipe,
+ const struct pipe_clip_state *clip )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ /* pass the clip state to the draw module */
+ draw_set_clip_state(softpipe->draw, clip);
+}
+
+
+
+/* Called when driver state tracker notices changes to the viewport
+ * matrix:
+ */
+void softpipe_set_viewport_state( struct pipe_context *pipe,
+ const struct pipe_viewport_state *viewport )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->viewport = *viewport; /* struct copy */
+ softpipe->dirty |= SP_NEW_VIEWPORT;
+
+ /* pass the viewport info to the draw module */
+ draw_set_viewport_state(softpipe->draw, viewport);
+
+ /* Using tnl/ and vf/ modules is temporary while getting started.
+ * Full pipe will have vertex shader, vertex fetch of its own.
+ */
+}
+
+
+void softpipe_set_scissor_state( struct pipe_context *pipe,
+ const struct pipe_scissor_state *scissor )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ memcpy( &softpipe->scissor, scissor, sizeof(*scissor) );
+ softpipe->dirty |= SP_NEW_SCISSOR;
+}
+
+
+void softpipe_set_polygon_stipple( struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ memcpy( &softpipe->poly_stipple, stipple, sizeof(*stipple) );
+ softpipe->dirty |= SP_NEW_STIPPLE;
+}
diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c
new file mode 100644
index 00000000000..9d8fd8b750f
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_derived.c
@@ -0,0 +1,235 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_util.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_private.h"
+#include "sp_context.h"
+#include "sp_state.h"
+
+
+/**
+ * Search vertex program's outputs to find a match for the given
+ * semantic name/index. Return the index of the output slot.
+ *
+ * Return 0 if not found. This will cause the fragment program to use
+ * vertex attrib 0 (position) in the cases where the fragment program
+ * attempts to use a missing vertex program output. This is an undefined
+ * condition that users shouldn't hit anyway.
+ */
+static int
+find_vs_output(const struct pipe_shader_state *vs,
+ uint semantic_name,
+ uint semantic_index)
+{
+ uint i;
+ for (i = 0; i < vs->num_outputs; i++) {
+ if (vs->output_semantic_name[i] == semantic_name &&
+ vs->output_semantic_index[i] == semantic_index)
+ return i;
+ }
+ return 0;
+}
+
+
+/**
+ * Mark the current vertex layout as "invalid".
+ * We'll validate the vertex layout later, when we start to actually
+ * render a point or line or tri.
+ */
+static void
+invalidate_vertex_layout(struct softpipe_context *softpipe)
+{
+ softpipe->vertex_info.num_attribs = 0;
+}
+
+
+/**
+ * The vertex info describes how to convert the post-transformed vertices
+ * (simple float[][4]) used by the 'draw' module into vertices for
+ * rasterization.
+ *
+ * This function validates the vertex layout and returns a pointer to a
+ * vertex_info object.
+ */
+struct vertex_info *
+softpipe_get_vertex_info(struct softpipe_context *softpipe)
+{
+ struct vertex_info *vinfo = &softpipe->vertex_info;
+
+ if (vinfo->num_attribs == 0) {
+ /* compute vertex layout now */
+ const struct pipe_shader_state *vs = &softpipe->vs->shader;
+ const struct pipe_shader_state *fs = &softpipe->fs->shader;
+ const enum interp_mode colorInterp
+ = softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
+ uint i;
+
+ if (softpipe->vbuf) {
+ /* if using the post-transform vertex buffer, tell draw_vbuf to
+ * simply emit the whole post-xform vertex as-is:
+ */
+ struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
+ vinfo_vbuf->num_attribs = 0;
+ draw_emit_vertex_attr(vinfo_vbuf, EMIT_ALL, INTERP_NONE, 0);
+ vinfo_vbuf->size = 4 * vs->num_outputs
+ + sizeof(struct vertex_header) / 4;
+ }
+
+ /*
+ * Loop over fragment shader inputs, searching for the matching output
+ * from the vertex shader.
+ */
+ vinfo->num_attribs = 0;
+ for (i = 0; i < fs->num_inputs; i++) {
+ int src;
+ switch (fs->input_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ src = find_vs_output(vs, TGSI_SEMANTIC_POSITION, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);
+ break;
+
+ case TGSI_SEMANTIC_COLOR:
+ src = find_vs_output(vs, TGSI_SEMANTIC_COLOR,
+ fs->input_semantic_index[i]);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
+ break;
+
+ case TGSI_SEMANTIC_FOG:
+ src = find_vs_output(vs, TGSI_SEMANTIC_FOG, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ break;
+
+ case TGSI_SEMANTIC_GENERIC:
+ /* this includes texcoords and varying vars */
+ src = find_vs_output(vs, TGSI_SEMANTIC_GENERIC,
+ fs->input_semantic_index[i]);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+
+ softpipe->psize_slot = find_vs_output(vs, TGSI_SEMANTIC_PSIZE, 0);
+ if (softpipe->psize_slot > 0) {
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
+ softpipe->psize_slot);
+ }
+
+ draw_compute_vertex_size(vinfo);
+ }
+
+ return vinfo;
+}
+
+
+/**
+ * Called from vbuf module.
+ *
+ * Note that there's actually two different vertex layouts in softpipe.
+ *
+ * The normal one is computed in softpipe_get_vertex_info() above and is
+ * used by the point/line/tri "setup" code.
+ *
+ * The other one (this one) is only used by the vbuf module (which is
+ * not normally used by default but used in testing). For the vbuf module,
+ * we basically want to pass-through the draw module's vertex layout as-is.
+ * When the softpipe vbuf code begins drawing, the normal vertex layout
+ * will come into play again.
+ */
+struct vertex_info *
+softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe)
+{
+ (void) softpipe_get_vertex_info(softpipe);
+ return &softpipe->vertex_info_vbuf;
+}
+
+
+/**
+ * Recompute cliprect from scissor bounds, scissor enable and surface size.
+ */
+static void
+compute_cliprect(struct softpipe_context *sp)
+{
+ unsigned surfWidth, surfHeight;
+
+ if (sp->framebuffer.num_cbufs > 0) {
+ surfWidth = sp->framebuffer.cbufs[0]->width;
+ surfHeight = sp->framebuffer.cbufs[0]->height;
+ }
+ else {
+ /* no surface? */
+ surfWidth = sp->scissor.maxx;
+ surfHeight = sp->scissor.maxy;
+ }
+
+ if (sp->rasterizer->scissor) {
+ /* clip to scissor rect */
+ sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
+ sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
+ sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
+ sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
+ }
+ else {
+ /* clip to surface bounds */
+ sp->cliprect.minx = 0;
+ sp->cliprect.miny = 0;
+ sp->cliprect.maxx = surfWidth;
+ sp->cliprect.maxy = surfHeight;
+ }
+}
+
+
+/* Hopefully this will remain quite simple, otherwise need to pull in
+ * something like the state tracker mechanism.
+ */
+void softpipe_update_derived( struct softpipe_context *softpipe )
+{
+ if (softpipe->dirty & (SP_NEW_RASTERIZER |
+ SP_NEW_FS |
+ SP_NEW_VS))
+ invalidate_vertex_layout( softpipe );
+
+ if (softpipe->dirty & (SP_NEW_SCISSOR |
+ SP_NEW_DEPTH_STENCIL_ALPHA |
+ SP_NEW_FRAMEBUFFER))
+ compute_cliprect(softpipe);
+
+ if (softpipe->dirty & (SP_NEW_BLEND |
+ SP_NEW_DEPTH_STENCIL_ALPHA |
+ SP_NEW_FRAMEBUFFER |
+ SP_NEW_RASTERIZER |
+ SP_NEW_FS |
+ SP_NEW_QUERY))
+ sp_build_quad_pipeline(softpipe);
+
+ softpipe->dirty = 0;
+}
diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c
new file mode 100644
index 00000000000..b0238f81737
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_fs.c
@@ -0,0 +1,156 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_winsys.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "tgsi/util/tgsi_dump.h"
+
+
+void *
+softpipe_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_fragment_shader *state;
+
+ if (softpipe->dump_fs)
+ tgsi_dump(templ->tokens, 0);
+
+ state = softpipe_create_fs_llvm( softpipe, templ );
+ if (state)
+ return state;
+
+ state = softpipe_create_fs_sse( softpipe, templ );
+ if (state)
+ return state;
+
+ state = softpipe_create_fs_exec( softpipe, templ );
+
+ assert(state);
+ return state;
+}
+
+
+void
+softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->fs = (struct sp_fragment_shader *) fs;
+
+ softpipe->dirty |= SP_NEW_FS;
+}
+
+
+void
+softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct sp_fragment_shader *state = fs;
+
+ state->delete( state );
+}
+
+
+void *
+softpipe_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_vertex_shader *state;
+
+ state = CALLOC_STRUCT(sp_vertex_shader);
+ if (state == NULL ) {
+ return NULL;
+ }
+
+ state->shader = *templ;
+
+ state->draw_data = draw_create_vertex_shader(softpipe->draw,
+ &state->shader);
+ if (state->draw_data == NULL) {
+ FREE( state );
+ return NULL;
+ }
+
+ return state;
+}
+
+
+void
+softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->vs = (const struct sp_vertex_shader *)vs;
+
+ draw_bind_vertex_shader(softpipe->draw, softpipe->vs->draw_data);
+
+ softpipe->dirty |= SP_NEW_VS;
+}
+
+
+void
+softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ struct sp_vertex_shader *state =
+ (struct sp_vertex_shader *)vs;
+
+ draw_delete_vertex_shader(softpipe->draw, state->draw_data);
+ FREE( state );
+}
+
+
+
+void
+softpipe_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct pipe_winsys *ws = pipe->winsys;
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ /* note: reference counting */
+ pipe_buffer_reference(ws,
+ &softpipe->constants[shader].buffer,
+ buf->buffer);
+ softpipe->constants[shader].size = buf->size;
+
+ softpipe->dirty |= SP_NEW_CONSTANTS;
+}
diff --git a/src/gallium/drivers/softpipe/sp_state_rasterizer.c b/src/gallium/drivers/softpipe/sp_state_rasterizer.c
new file mode 100644
index 00000000000..98e04352dbc
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_rasterizer.c
@@ -0,0 +1,62 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "sp_context.h"
+#include "sp_state.h"
+#include "draw/draw_context.h"
+
+
+
+void *
+softpipe_create_rasterizer_state(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *rast)
+{
+ return mem_dup(rast, sizeof(*rast));
+}
+
+void softpipe_bind_rasterizer_state(struct pipe_context *pipe,
+ void *setup)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ /* pass-through to draw module */
+ draw_set_rasterizer_state(softpipe->draw, setup);
+
+ softpipe->rasterizer = (struct pipe_rasterizer_state *)setup;
+
+ softpipe->dirty |= SP_NEW_RASTERIZER;
+}
+
+void softpipe_delete_rasterizer_state(struct pipe_context *pipe,
+ void *rasterizer)
+{
+ FREE( rasterizer );
+}
+
+
diff --git a/src/gallium/drivers/softpipe/sp_state_sampler.c b/src/gallium/drivers/softpipe/sp_state_sampler.c
new file mode 100644
index 00000000000..460adccec4f
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_sampler.c
@@ -0,0 +1,93 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors:
+ * Brian Paul
+ */
+
+#include "pipe/p_util.h"
+
+#include "draw/draw_context.h"
+
+#include "sp_context.h"
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_texture.h"
+#include "sp_tile_cache.h"
+#include "draw/draw_context.h"
+
+
+
+void *
+softpipe_create_sampler_state(struct pipe_context *pipe,
+ const struct pipe_sampler_state *sampler)
+{
+ return mem_dup(sampler, sizeof(*sampler));
+}
+
+void
+softpipe_bind_sampler_state(struct pipe_context *pipe,
+ unsigned unit, void *sampler)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ draw_flush(softpipe->draw);
+
+ assert(unit < PIPE_MAX_SAMPLERS);
+ softpipe->sampler[unit] = (struct pipe_sampler_state *)sampler;
+
+ softpipe->dirty |= SP_NEW_SAMPLER;
+}
+
+
+void
+softpipe_delete_sampler_state(struct pipe_context *pipe,
+ void *sampler)
+{
+ FREE( sampler );
+}
+
+
+void
+softpipe_set_sampler_texture(struct pipe_context *pipe,
+ unsigned unit,
+ struct pipe_texture *texture)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ draw_flush(softpipe->draw);
+
+ assert(unit < PIPE_MAX_SAMPLERS);
+ softpipe->texture[unit] = softpipe_texture(texture); /* ptr, not struct */
+
+ sp_tile_cache_set_texture(softpipe->tex_cache[unit], texture);
+
+ softpipe->dirty |= SP_NEW_TEXTURE;
+}
+
+
+
diff --git a/src/gallium/drivers/softpipe/sp_state_surface.c b/src/gallium/drivers/softpipe/sp_state_surface.c
new file mode 100644
index 00000000000..e2c6893e9f5
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_surface.c
@@ -0,0 +1,109 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+#include "p_inlines.h"
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
+
+
+/**
+ * XXX this might get moved someday
+ * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
+ * Here, we flush the old surfaces and update the tile cache to point to the new
+ * surfaces.
+ */
+void
+softpipe_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct softpipe_context *sp = softpipe_context(pipe);
+ uint i;
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ /* check if changing cbuf */
+ if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) {
+ /* flush old */
+ sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
+
+ /* assign new */
+ sp->framebuffer.cbufs[i] = fb->cbufs[i];
+
+ /* update cache */
+ sp_tile_cache_set_surface(sp->cbuf_cache[i], fb->cbufs[i]);
+ }
+ }
+
+ sp->framebuffer.num_cbufs = fb->num_cbufs;
+
+ /* zbuf changing? */
+ if (sp->framebuffer.zsbuf != fb->zsbuf) {
+ /* flush old */
+ sp_flush_tile_cache(sp, sp->zsbuf_cache);
+
+ /* assign new */
+ sp->framebuffer.zsbuf = fb->zsbuf;
+
+ /* update cache */
+ sp_tile_cache_set_surface(sp->zsbuf_cache, fb->zsbuf);
+ }
+
+#if 0
+ /* XXX combined depth/stencil here */
+
+ /* sbuf changing? */
+ if (sp->framebuffer.sbuf != fb->sbuf) {
+ /* flush old */
+ sp_flush_tile_cache(sp, sp->sbuf_cache_sep);
+
+ /* assign new */
+ sp->framebuffer.sbuf = fb->sbuf;
+
+ /* update cache */
+ if (fb->sbuf != fb->zbuf) {
+ /* separate stencil buf */
+ sp->sbuf_cache = sp->sbuf_cache_sep;
+ sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf);
+ }
+ else {
+ /* combined depth/stencil */
+ sp->sbuf_cache = sp->zbuf_cache;
+ sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf);
+ }
+ }
+#endif
+
+ sp->dirty |= SP_NEW_FRAMEBUFFER;
+}
+
+
+
+
diff --git a/src/gallium/drivers/softpipe/sp_state_vertex.c b/src/gallium/drivers/softpipe/sp_state_vertex.c
new file mode 100644
index 00000000000..f01a10de3b4
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_vertex.c
@@ -0,0 +1,64 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_surface.h"
+
+#include "draw/draw_context.h"
+
+
+void
+softpipe_set_vertex_element(struct pipe_context *pipe,
+ unsigned index,
+ const struct pipe_vertex_element *attrib)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ assert(index < PIPE_ATTRIB_MAX);
+ softpipe->vertex_element[index] = *attrib; /* struct copy */
+ softpipe->dirty |= SP_NEW_VERTEX;
+
+ draw_set_vertex_element(softpipe->draw, index, attrib);
+}
+
+
+void
+softpipe_set_vertex_buffer(struct pipe_context *pipe,
+ unsigned index,
+ const struct pipe_vertex_buffer *buffer)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ assert(index < PIPE_ATTRIB_MAX);
+ softpipe->vertex_buffer[index] = *buffer; /* struct copy */
+ softpipe->dirty |= SP_NEW_VERTEX;
+
+ draw_set_vertex_buffer(softpipe->draw, index, buffer);
+}
diff --git a/src/gallium/drivers/softpipe/sp_surface.c b/src/gallium/drivers/softpipe/sp_surface.c
new file mode 100644
index 00000000000..653449c4f18
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_surface.c
@@ -0,0 +1,159 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_winsys.h"
+#include "util/p_tile.h"
+#include "sp_context.h"
+#include "sp_surface.h"
+
+
+
+/* Assumes all values are within bounds -- no checking at this level -
+ * do it higher up if required.
+ */
+static void
+sp_surface_copy(struct pipe_context *pipe,
+ unsigned do_flip,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ struct pipe_surface *src,
+ unsigned srcx, unsigned srcy, unsigned width, unsigned height)
+{
+ assert( dst->cpp == src->cpp );
+
+ pipe_copy_rect(pipe_surface_map(dst),
+ dst->cpp,
+ dst->pitch,
+ dstx, dsty,
+ width, height,
+ pipe_surface_map(src),
+ do_flip ? -(int) src->pitch : src->pitch,
+ srcx, do_flip ? 1 - srcy - height : srcy);
+
+ pipe_surface_unmap(src);
+ pipe_surface_unmap(dst);
+}
+
+
+static void *
+get_pointer(struct pipe_surface *dst, void *dst_map, unsigned x, unsigned y)
+{
+ return (char *)dst_map + (y * dst->pitch + x) * dst->cpp;
+}
+
+
+#define UBYTE_TO_USHORT(B) ((B) | ((B) << 8))
+
+
+/**
+ * Fill a rectangular sub-region. Need better logic about when to
+ * push buffers into AGP - will currently do so whenever possible.
+ */
+static void
+sp_surface_fill(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height, unsigned value)
+{
+ unsigned i, j;
+ void *dst_map = pipe_surface_map(dst);
+
+ assert(dst->pitch > 0);
+ assert(width <= dst->pitch);
+
+
+ switch (dst->cpp) {
+ case 1:
+ {
+ ubyte *row = get_pointer(dst, dst_map, dstx, dsty);
+ for (i = 0; i < height; i++) {
+ memset(row, value, width);
+ row += dst->pitch;
+ }
+ }
+ break;
+ case 2:
+ {
+ ushort *row = get_pointer(dst, dst_map, dstx, dsty);
+ for (i = 0; i < height; i++) {
+ for (j = 0; j < width; j++)
+ row[j] = (ushort) value;
+ row += dst->pitch;
+ }
+ }
+ break;
+ case 4:
+ {
+ unsigned *row = get_pointer(dst, dst_map, dstx, dsty);
+ for (i = 0; i < height; i++) {
+ for (j = 0; j < width; j++)
+ row[j] = value;
+ row += dst->pitch;
+ }
+ }
+ break;
+ case 8:
+ {
+ /* expand the 4-byte clear value to an 8-byte value */
+ ushort *row = (ushort *) get_pointer(dst, dst_map, dstx, dsty);
+ ushort val0 = UBYTE_TO_USHORT((value >> 0) & 0xff);
+ ushort val1 = UBYTE_TO_USHORT((value >> 8) & 0xff);
+ ushort val2 = UBYTE_TO_USHORT((value >> 16) & 0xff);
+ ushort val3 = UBYTE_TO_USHORT((value >> 24) & 0xff);
+ val0 = (val0 << 8) | val0;
+ val1 = (val1 << 8) | val1;
+ val2 = (val2 << 8) | val2;
+ val3 = (val3 << 8) | val3;
+ for (i = 0; i < height; i++) {
+ for (j = 0; j < width; j++) {
+ row[j*4+0] = val0;
+ row[j*4+1] = val1;
+ row[j*4+2] = val2;
+ row[j*4+3] = val3;
+ }
+ row += dst->pitch * 4;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ pipe_surface_unmap( dst );
+}
+
+
+void
+sp_init_surface_functions(struct softpipe_context *sp)
+{
+ sp->pipe.surface_copy = sp_surface_copy;
+ sp->pipe.surface_fill = sp_surface_fill;
+}
diff --git a/src/gallium/drivers/softpipe/sp_surface.h b/src/gallium/drivers/softpipe/sp_surface.h
new file mode 100644
index 00000000000..22de3ba43f6
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_surface.h
@@ -0,0 +1,42 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#ifndef SP_SURFACE_H
+#define SP_SURFACE_H
+
+
+struct softpipe_context;
+
+
+extern void
+sp_init_surface_functions(struct softpipe_context *sp);
+
+
+#endif /* SP_SURFACE_H */
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
new file mode 100644
index 00000000000..2f82fd6abea
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -0,0 +1,916 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Texture sampling
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_tex_sample.h"
+#include "sp_tile_cache.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "tgsi/exec/tgsi_exec.h"
+
+
+/*
+ * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes
+ * see 1-pixel bands of improperly weighted linear-filtered textures.
+ * The tests/texwrap.c demo is a good test.
+ * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0.
+ * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x).
+ */
+#define FRAC(f) ((f) - ifloor(f))
+
+
+/**
+ * Linear interpolation macro
+ */
+#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
+
+
+/**
+ * Do 2D/biliner interpolation of float values.
+ * v00, v10, v01 and v11 are typically four texture samples in a square/box.
+ * a and b are the horizontal and vertical interpolants.
+ * It's important that this function is inlined when compiled with
+ * optimization! If we find that's not true on some systems, convert
+ * to a macro.
+ */
+static INLINE float
+lerp_2d(float a, float b,
+ float v00, float v10, float v01, float v11)
+{
+ const float temp0 = LERP(a, v00, v10);
+ const float temp1 = LERP(a, v01, v11);
+ return LERP(b, temp0, temp1);
+}
+
+
+/**
+ * If A is a signed integer, A % B doesn't give the right value for A < 0
+ * (in terms of texture repeat). Just casting to unsigned fixes that.
+ */
+#define REMAINDER(A, B) ((unsigned) (A) % (unsigned) (B))
+
+
+/**
+ * Apply texture coord wrapping mode and return integer texture index.
+ * \param wrapMode PIPE_TEX_WRAP_x
+ * \param s the texcoord
+ * \param size the texture image size
+ * \return integer texture index
+ */
+static INLINE int
+nearest_texcoord(unsigned wrapMode, float s, unsigned size)
+{
+ int i;
+ switch (wrapMode) {
+ case PIPE_TEX_WRAP_REPEAT:
+ /* s limited to [0,1) */
+ /* i limited to [0,size-1] */
+ i = ifloor(s * size);
+ i = REMAINDER(i, size);
+ return i;
+ case PIPE_TEX_WRAP_CLAMP:
+ /* s limited to [0,1] */
+ /* i limited to [0,size-1] */
+ if (s <= 0.0F)
+ i = 0;
+ else if (s >= 1.0F)
+ i = size - 1;
+ else
+ i = ifloor(s * size);
+ return i;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const float min = 1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ if (s < min)
+ i = 0;
+ else if (s > max)
+ i = size - 1;
+ else
+ i = ifloor(s * size);
+ }
+ return i;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [-1, size] */
+ const float min = -1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ if (s <= min)
+ i = -1;
+ else if (s >= max)
+ i = size;
+ else
+ i = ifloor(s * size);
+ }
+ return i;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ {
+ const float min = 1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ const int flr = ifloor(s);
+ float u;
+ if (flr & 1)
+ u = 1.0F - (s - (float) flr);
+ else
+ u = s - (float) flr;
+ if (u < min)
+ i = 0;
+ else if (u > max)
+ i = size - 1;
+ else
+ i = ifloor(u * size);
+ }
+ return i;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ {
+ /* s limited to [0,1] */
+ /* i limited to [0,size-1] */
+ const float u = FABSF(s);
+ if (u <= 0.0F)
+ i = 0;
+ else if (u >= 1.0F)
+ i = size - 1;
+ else
+ i = ifloor(u * size);
+ }
+ return i;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const float min = 1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ const float u = FABSF(s);
+ if (u < min)
+ i = 0;
+ else if (u > max)
+ i = size - 1;
+ else
+ i = ifloor(u * size);
+ }
+ return i;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const float min = -1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ const float u = FABSF(s);
+ if (u < min)
+ i = -1;
+ else if (u > max)
+ i = size;
+ else
+ i = ifloor(u * size);
+ }
+ return i;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+/**
+ * Used to compute texel locations for linear sampling.
+ * \param wrapMode PIPE_TEX_WRAP_x
+ * \param s the texcoord
+ * \param size the texture image size
+ * \param i0 returns first texture index
+ * \param i1 returns second texture index (usually *i0 + 1)
+ * \param a returns blend factor/weight between texture indexes
+ */
+static INLINE void
+linear_texcoord(unsigned wrapMode, float s, unsigned size,
+ int *i0, int *i1, float *a)
+{
+ float u;
+ switch (wrapMode) {
+ case PIPE_TEX_WRAP_REPEAT:
+ u = s * size - 0.5F;
+ *i0 = REMAINDER(ifloor(u), size);
+ *i1 = REMAINDER(*i0 + 1, size);
+ break;
+ case PIPE_TEX_WRAP_CLAMP:
+ if (s <= 0.0F)
+ u = 0.0F;
+ else if (s >= 1.0F)
+ u = (float) size;
+ else
+ u = s * size;
+ u -= 0.5F;
+ *i0 = ifloor(u);
+ *i1 = *i0 + 1;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ if (s <= 0.0F)
+ u = 0.0F;
+ else if (s >= 1.0F)
+ u = (float) size;
+ else
+ u = s * size;
+ u -= 0.5F;
+ *i0 = ifloor(u);
+ *i1 = *i0 + 1;
+ if (*i0 < 0)
+ *i0 = 0;
+ if (*i1 >= (int) size)
+ *i1 = size - 1;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ {
+ const float min = -1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ if (s <= min)
+ u = min * size;
+ else if (s >= max)
+ u = max * size;
+ else
+ u = s * size;
+ u -= 0.5F;
+ *i0 = ifloor(u);
+ *i1 = *i0 + 1;
+ }
+ break;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ {
+ const int flr = ifloor(s);
+ if (flr & 1)
+ u = 1.0F - (s - (float) flr);
+ else
+ u = s - (float) flr;
+ u = (u * size) - 0.5F;
+ *i0 = ifloor(u);
+ *i1 = *i0 + 1;
+ if (*i0 < 0)
+ *i0 = 0;
+ if (*i1 >= (int) size)
+ *i1 = size - 1;
+ }
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ u = FABSF(s);
+ if (u >= 1.0F)
+ u = (float) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *i0 = ifloor(u);
+ *i1 = *i0 + 1;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ u = FABSF(s);
+ if (u >= 1.0F)
+ u = (float) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *i0 = ifloor(u);
+ *i1 = *i0 + 1;
+ if (*i0 < 0)
+ *i0 = 0;
+ if (*i1 >= (int) size)
+ *i1 = size - 1;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ {
+ const float min = -1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ u = FABSF(s);
+ if (u <= min)
+ u = min * size;
+ else if (u >= max)
+ u = max * size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *i0 = ifloor(u);
+ *i1 = *i0 + 1;
+ }
+ break;
+ default:
+ assert(0);
+ }
+ *a = FRAC(u);
+}
+
+
+static unsigned
+choose_cube_face(float rx, float ry, float rz, float *newS, float *newT)
+{
+ /*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+ */
+ const float arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz);
+ unsigned face;
+ float sc, tc, ma;
+
+ if (arx > ary && arx > arz) {
+ if (rx >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_X;
+ sc = -rz;
+ tc = -ry;
+ ma = arx;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_X;
+ sc = rz;
+ tc = -ry;
+ ma = arx;
+ }
+ }
+ else if (ary > arx && ary > arz) {
+ if (ry >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_Y;
+ sc = rx;
+ tc = rz;
+ ma = ary;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Y;
+ sc = rx;
+ tc = -rz;
+ ma = ary;
+ }
+ }
+ else {
+ if (rz > 0.0F) {
+ face = PIPE_TEX_FACE_POS_Z;
+ sc = rx;
+ tc = -ry;
+ ma = arz;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Z;
+ sc = -rx;
+ tc = -ry;
+ ma = arz;
+ }
+ }
+
+ *newS = ( sc / ma + 1.0F ) * 0.5F;
+ *newT = ( tc / ma + 1.0F ) * 0.5F;
+
+ return face;
+}
+
+
+/**
+ * Examine the quad's texture coordinates to compute the partial
+ * derivatives w.r.t X and Y, then compute lambda (level of detail).
+ *
+ * This is only done for fragment shaders, not vertex shaders.
+ */
+static float
+compute_lambda(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias)
+{
+ float rho, lambda;
+
+ assert(s);
+ {
+ float dsdx = s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT];
+ float dsdy = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT];
+ dsdx = FABSF(dsdx);
+ dsdy = FABSF(dsdy);
+ rho = MAX2(dsdx, dsdy);
+ if (sampler->state->normalized_coords)
+ rho *= sampler->texture->width[0];
+ }
+ if (t) {
+ float dtdx = t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT];
+ float dtdy = t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT];
+ float max;
+ dtdx = FABSF(dtdx);
+ dtdy = FABSF(dtdy);
+ max = MAX2(dtdx, dtdy);
+ if (sampler->state->normalized_coords)
+ max *= sampler->texture->height[0];
+ rho = MAX2(rho, max);
+ }
+ if (p) {
+ float dpdx = p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT];
+ float dpdy = p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT];
+ float max;
+ dpdx = FABSF(dpdx);
+ dpdy = FABSF(dpdy);
+ max = MAX2(dpdx, dpdy);
+ if (sampler->state->normalized_coords)
+ max *= sampler->texture->depth[0];
+ rho = MAX2(rho, max);
+ }
+
+ lambda = LOG2(rho);
+ lambda += lodbias + sampler->state->lod_bias;
+ lambda = CLAMP(lambda, sampler->state->min_lod, sampler->state->max_lod);
+
+ return lambda;
+}
+
+
+/**
+ * Do several things here:
+ * 1. Compute lambda from the texcoords, if needed
+ * 2. Determine if we're minifying or magnifying
+ * 3. If minifying, choose mipmap levels
+ * 4. Return image filter to use within mipmap images
+ */
+static void
+choose_mipmap_levels(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ unsigned *level0, unsigned *level1, float *levelBlend,
+ unsigned *imgFilter)
+{
+ if (sampler->state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
+ /* no mipmap selection needed */
+ *imgFilter = sampler->state->mag_img_filter;
+ *level0 = *level1 = (int) sampler->state->min_lod;
+ }
+ else {
+ float lambda;
+
+ if (1)
+ /* fragment shader */
+ lambda = compute_lambda(sampler, s, t, p, lodbias);
+ else
+ /* vertex shader */
+ lambda = lodbias; /* not really a bias, but absolute LOD */
+
+ if (lambda < 0.0) { /* XXX threshold depends on the filter */
+ /* magnifying */
+ *imgFilter = sampler->state->mag_img_filter;
+ *level0 = *level1 = 0;
+ }
+ else {
+ /* minifying */
+ *imgFilter = sampler->state->min_img_filter;
+
+ /* choose mipmap level(s) and compute the blend factor between them */
+ if (sampler->state->min_mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
+ /* Nearest mipmap level */
+ const int lvl = (int) (lambda + 0.5);
+ *level0 =
+ *level1 = CLAMP(lvl, 0, (int) sampler->texture->last_level);
+ }
+ else {
+ /* Linear interpolation between mipmap levels */
+ const int lvl = (int) lambda;
+ *level0 = CLAMP(lvl, 0, (int) sampler->texture->last_level);
+ *level1 = CLAMP(lvl + 1, 0, (int) sampler->texture->last_level);
+ *levelBlend = FRAC(lambda); /* blending weight between levels */
+ }
+ }
+ }
+}
+
+
+/**
+ * Get a texel from a texture, using the texture tile cache.
+ *
+ * \param face the cube face in 0..5
+ * \param level the mipmap level
+ * \param x the x coord of texel within 2D image
+ * \param y the y coord of texel within 2D image
+ * \param z which slice of a 3D texture
+ * \param rgba the quad to put the texel/color into
+ * \param j which element of the rgba quad to write to
+ *
+ * XXX maybe move this into sp_tile_cache.c and merge with the
+ * sp_get_cached_tile_tex() function. Also, get 4 texels instead of 1...
+ */
+static void
+get_texel(struct tgsi_sampler *sampler,
+ unsigned face, unsigned level, int x, int y, int z,
+ float rgba[NUM_CHANNELS][QUAD_SIZE], unsigned j)
+{
+ const int tx = x % TILE_SIZE;
+ const int ty = y % TILE_SIZE;
+ const struct softpipe_cached_tile *tile
+ = sp_get_cached_tile_tex(sampler->pipe, sampler->cache,
+ x, y, z, face, level);
+ rgba[0][j] = tile->data.color[ty][tx][0];
+ rgba[1][j] = tile->data.color[ty][tx][1];
+ rgba[2][j] = tile->data.color[ty][tx][2];
+ rgba[3][j] = tile->data.color[ty][tx][3];
+}
+
+
+/**
+ * Compare texcoord 'p' (aka R) against texture value 'rgba[0]'
+ * When we sampled the depth texture, the depth value was put into all
+ * RGBA channels. We look at the red channel here.
+ */
+static INLINE void
+shadow_compare(uint compare_func,
+ float rgba[NUM_CHANNELS][QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ uint j)
+{
+ int k;
+ switch (compare_func) {
+ case PIPE_FUNC_LESS:
+ k = p[j] < rgba[0][j];
+ break;
+ case PIPE_FUNC_LEQUAL:
+ k = p[j] <= rgba[0][j];
+ break;
+ case PIPE_FUNC_GREATER:
+ k = p[j] > rgba[0][j];
+ break;
+ case PIPE_FUNC_GEQUAL:
+ k = p[j] >= rgba[0][j];
+ break;
+ case PIPE_FUNC_EQUAL:
+ k = p[j] == rgba[0][j];
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ k = p[j] != rgba[0][j];
+ break;
+ case PIPE_FUNC_ALWAYS:
+ k = 1;
+ break;
+ case PIPE_FUNC_NEVER:
+ k = 0;
+ break;
+ default:
+ assert(0);
+ }
+
+ rgba[0][j] = rgba[1][j] = rgba[2][j] = (float) k;
+}
+
+
+/**
+ * Common code for sampling 1D/2D/cube textures.
+ * Could probably extend for 3D...
+ */
+static void
+sp_get_samples_2d_common(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE],
+ const unsigned faces[4])
+{
+ const uint compare_func = sampler->state->compare_func;
+ unsigned level0, level1, j, imgFilter;
+ int width, height;
+ float levelBlend;
+
+ choose_mipmap_levels(sampler, s, t, p, lodbias,
+ &level0, &level1, &levelBlend, &imgFilter);
+
+ if (sampler->state->normalized_coords) {
+ width = sampler->texture->width[level0];
+ height = sampler->texture->height[level0];
+ }
+ else {
+ width = height = 1;
+ }
+
+ assert(width > 0);
+
+ switch (imgFilter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = nearest_texcoord(sampler->state->wrap_s, s[j], width);
+ int y = nearest_texcoord(sampler->state->wrap_t, t[j], height);
+ get_texel(sampler, faces[j], level0, x, y, 0, rgba, j);
+ if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, rgba, p, j);
+ }
+
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ unsigned c;
+ x = x / 2;
+ y = y / 2;
+ get_texel(sampler, faces[j], level1, x, y, 0, rgba2, j);
+ if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
+ shadow_compare(compare_func, rgba2, p, j);
+ }
+
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
+ }
+ }
+ }
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ float tx[4][4], a, b;
+ int x0, y0, x1, y1, c;
+ linear_texcoord(sampler->state->wrap_s, s[j], width, &x0, &x1, &a);
+ linear_texcoord(sampler->state->wrap_t, t[j], height, &y0, &y1, &b);
+ get_texel(sampler, faces[j], level0, x0, y0, 0, tx, 0);
+ get_texel(sampler, faces[j], level0, x1, y0, 0, tx, 1);
+ get_texel(sampler, faces[j], level0, x0, y1, 0, tx, 2);
+ get_texel(sampler, faces[j], level0, x1, y1, 0, tx, 3);
+ if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, tx, p, 0);
+ shadow_compare(compare_func, tx, p, 1);
+ shadow_compare(compare_func, tx, p, 2);
+ shadow_compare(compare_func, tx, p, 3);
+ }
+
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = lerp_2d(a, b, tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
+ }
+
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ x0 = x0 / 2;
+ y0 = y0 / 2;
+ x1 = x1 / 2;
+ y1 = y1 / 2;
+ get_texel(sampler, faces[j], level1, x0, y0, 0, tx, 0);
+ get_texel(sampler, faces[j], level1, x1, y0, 0, tx, 1);
+ get_texel(sampler, faces[j], level1, x0, y1, 0, tx, 2);
+ get_texel(sampler, faces[j], level1, x1, y1, 0, tx, 3);
+ if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
+ shadow_compare(compare_func, tx, p, 0);
+ shadow_compare(compare_func, tx, p, 1);
+ shadow_compare(compare_func, tx, p, 2);
+ shadow_compare(compare_func, tx, p, 3);
+ }
+
+ for (c = 0; c < 4; c++) {
+ rgba2[c][j] = lerp_2d(a, b,
+ tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
+ }
+
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
+ }
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+static void
+sp_get_samples_1d(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ static const unsigned faces[4] = {0, 0, 0, 0};
+ static const float tzero[4] = {0, 0, 0, 0};
+ sp_get_samples_2d_common(sampler, s, tzero, NULL, lodbias, rgba, faces);
+}
+
+
+static void
+sp_get_samples_2d(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ static const unsigned faces[4] = {0, 0, 0, 0};
+ sp_get_samples_2d_common(sampler, s, t, p, lodbias, rgba, faces);
+}
+
+
+static void
+sp_get_samples_3d(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ /* get/map pipe_surfaces corresponding to 3D tex slices */
+ unsigned level0, level1, j, imgFilter;
+ int width, height, depth;
+ float levelBlend;
+ const uint face = 0;
+
+ choose_mipmap_levels(sampler, s, t, p, lodbias,
+ &level0, &level1, &levelBlend, &imgFilter);
+
+ if (sampler->state->normalized_coords) {
+ width = sampler->texture->width[level0];
+ height = sampler->texture->height[level0];
+ depth = sampler->texture->depth[level0];
+ }
+ else {
+ width = height = depth = 1;
+ }
+
+ assert(width > 0);
+ assert(height > 0);
+ assert(depth > 0);
+
+ switch (imgFilter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = nearest_texcoord(sampler->state->wrap_s, s[j], width);
+ int y = nearest_texcoord(sampler->state->wrap_t, t[j], height);
+ int z = nearest_texcoord(sampler->state->wrap_r, p[j], depth);
+ get_texel(sampler, face, level0, x, y, z, rgba, j);
+
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ unsigned c;
+ x /= 2;
+ y /= 2;
+ z /= 2;
+ get_texel(sampler, face, level1, x, y, z, rgba2, j);
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = LERP(levelBlend, rgba2[c][j], rgba[c][j]);
+ }
+ }
+ }
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ float texel0[4][4], texel1[4][4];
+ float xw, yw, zw; /* interpolation weights */
+ int x0, x1, y0, y1, z0, z1, c;
+ linear_texcoord(sampler->state->wrap_s, s[j], width, &x0, &x1, &xw);
+ linear_texcoord(sampler->state->wrap_t, t[j], height, &y0, &y1, &yw);
+ linear_texcoord(sampler->state->wrap_r, p[j], depth, &z0, &z1, &zw);
+ get_texel(sampler, face, level0, x0, y0, z0, texel0, 0);
+ get_texel(sampler, face, level0, x1, y0, z0, texel0, 1);
+ get_texel(sampler, face, level0, x0, y1, z0, texel0, 2);
+ get_texel(sampler, face, level0, x1, y1, z0, texel0, 3);
+ get_texel(sampler, face, level0, x0, y0, z1, texel1, 0);
+ get_texel(sampler, face, level0, x1, y0, z1, texel1, 1);
+ get_texel(sampler, face, level0, x0, y1, z1, texel1, 2);
+ get_texel(sampler, face, level0, x1, y1, z1, texel1, 3);
+
+ /* 3D lerp */
+ for (c = 0; c < 4; c++) {
+ float ctemp0[4][4], ctemp1[4][4];
+ ctemp0[c][j] = lerp_2d(xw, yw,
+ texel0[c][0], texel0[c][1],
+ texel0[c][2], texel0[c][3]);
+ ctemp1[c][j] = lerp_2d(xw, yw,
+ texel1[c][0], texel1[c][1],
+ texel1[c][2], texel1[c][3]);
+ rgba[c][j] = LERP(zw, ctemp0[c][j], ctemp1[c][j]);
+ }
+
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ x0 /= 2;
+ y0 /= 2;
+ z0 /= 2;
+ x1 /= 2;
+ y1 /= 2;
+ z1 /= 2;
+ get_texel(sampler, face, level1, x0, y0, z0, texel0, 0);
+ get_texel(sampler, face, level1, x1, y0, z0, texel0, 1);
+ get_texel(sampler, face, level1, x0, y1, z0, texel0, 2);
+ get_texel(sampler, face, level1, x1, y1, z0, texel0, 3);
+ get_texel(sampler, face, level1, x0, y0, z1, texel1, 0);
+ get_texel(sampler, face, level1, x1, y0, z1, texel1, 1);
+ get_texel(sampler, face, level1, x0, y1, z1, texel1, 2);
+ get_texel(sampler, face, level1, x1, y1, z1, texel1, 3);
+
+ /* 3D lerp */
+ for (c = 0; c < 4; c++) {
+ float ctemp0[4][4], ctemp1[4][4];
+ ctemp0[c][j] = lerp_2d(xw, yw,
+ texel0[c][0], texel0[c][1],
+ texel0[c][2], texel0[c][3]);
+ ctemp1[c][j] = lerp_2d(xw, yw,
+ texel1[c][0], texel1[c][1],
+ texel1[c][2], texel1[c][3]);
+ rgba2[c][j] = LERP(zw, ctemp0[c][j], ctemp1[c][j]);
+ }
+
+ /* blend mipmap levels */
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
+ }
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+static void
+sp_get_samples_cube(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ unsigned faces[QUAD_SIZE], j;
+ float ssss[4], tttt[4];
+ for (j = 0; j < QUAD_SIZE; j++) {
+ faces[j] = choose_cube_face(s[j], t[j], p[j], ssss + j, tttt + j);
+ }
+ sp_get_samples_2d_common(sampler, ssss, tttt, NULL, lodbias, rgba, faces);
+}
+
+
+/**
+ * Called via tgsi_sampler::get_samples()
+ * Use the sampler's state setting to get a filtered RGBA value
+ * from the sampler's texture.
+ *
+ * XXX we can implement many versions of this function, each
+ * tightly coded for a specific combination of sampler state
+ * (nearest + repeat), (bilinear mipmap + clamp), etc.
+ *
+ * The update_samplers() function in st_atom_sampler.c could create
+ * a new tgsi_sampler object for each state combo it finds....
+ */
+void
+sp_get_samples(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ if (!sampler->texture)
+ return;
+
+ switch (sampler->texture->target) {
+ case PIPE_TEXTURE_1D:
+ sp_get_samples_1d(sampler, s, t, p, lodbias, rgba);
+ break;
+ case PIPE_TEXTURE_2D:
+ sp_get_samples_2d(sampler, s, t, p, lodbias, rgba);
+ break;
+ case PIPE_TEXTURE_3D:
+ sp_get_samples_3d(sampler, s, t, p, lodbias, rgba);
+ break;
+ case PIPE_TEXTURE_CUBE:
+ sp_get_samples_cube(sampler, s, t, p, lodbias, rgba);
+ break;
+ default:
+ assert(0);
+ }
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h b/src/gallium/drivers/softpipe/sp_tex_sample.h
new file mode 100644
index 00000000000..404bfd0c365
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.h
@@ -0,0 +1,17 @@
+#ifndef SP_TEX_SAMPLE_H
+#define SP_TEX_SAMPLE_H
+
+
+struct tgsi_sampler;
+
+
+extern void
+sp_get_samples(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE]);
+
+
+#endif /* SP_TEX_SAMPLE_H */
diff --git a/src/gallium/drivers/softpipe/sp_texture.c b/src/gallium/drivers/softpipe/sp_texture.c
new file mode 100644
index 00000000000..6de7a9b543b
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_texture.c
@@ -0,0 +1,166 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ * Michel Dänzer <[email protected]>
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_winsys.h"
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_texture.h"
+
+
+/* Simple, maximally packed layout.
+ */
+
+static unsigned minify( unsigned d )
+{
+ return MAX2(1, d>>1);
+}
+
+
+static void
+softpipe_texture_layout(struct softpipe_texture * spt)
+{
+ struct pipe_texture *pt = &spt->base;
+ unsigned level;
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+ unsigned depth = pt->depth[0];
+
+ spt->buffer_size = 0;
+
+ for (level = 0; level <= pt->last_level; level++) {
+ pt->width[level] = width;
+ pt->height[level] = height;
+ pt->depth[level] = depth;
+
+ spt->level_offset[level] = spt->buffer_size;
+
+ spt->buffer_size += ((pt->compressed) ? MAX2(1, height/4) : height) *
+ ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
+ width * pt->cpp;
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+}
+
+
+struct pipe_texture *
+softpipe_texture_create(struct pipe_context *pipe,
+ const struct pipe_texture *templat)
+{
+ struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
+ if (!spt)
+ return NULL;
+
+ spt->base = *templat;
+
+ softpipe_texture_layout(spt);
+
+ spt->buffer = pipe->winsys->buffer_create(pipe->winsys, 32,
+ PIPE_BUFFER_USAGE_PIXEL,
+ spt->buffer_size);
+ if (!spt->buffer) {
+ FREE(spt);
+ return NULL;
+ }
+
+ return &spt->base;
+}
+
+
+void
+softpipe_texture_release(struct pipe_context *pipe, struct pipe_texture **pt)
+{
+ if (!*pt)
+ return;
+
+ /*
+ DBG("%s %p refcount will be %d\n",
+ __FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
+ */
+ if (--(*pt)->refcount <= 0) {
+ struct softpipe_texture *spt = softpipe_texture(*pt);
+
+ /*
+ DBG("%s deleting %p\n", __FUNCTION__, (void *) spt);
+ */
+
+ pipe_buffer_reference(pipe->winsys, &spt->buffer, NULL);
+
+ FREE(spt);
+ }
+ *pt = NULL;
+}
+
+
+/**
+ * Called via pipe->get_tex_surface()
+ */
+struct pipe_surface *
+softpipe_get_tex_surface(struct pipe_context *pipe,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice)
+{
+ struct softpipe_texture *spt = softpipe_texture(pt);
+ struct pipe_surface *ps;
+
+ assert(level <= pt->last_level);
+
+ ps = pipe->winsys->surface_alloc(pipe->winsys);
+ if (ps) {
+ assert(ps->refcount);
+ assert(ps->winsys);
+ pipe_buffer_reference(pipe->winsys, &ps->buffer, spt->buffer);
+ ps->format = pt->format;
+ ps->cpp = pt->cpp;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->pitch = ps->width;
+ ps->offset = spt->level_offset[level];
+
+ if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
+ ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
+ (pt->compressed ? ps->height/4 : ps->height) *
+ ps->width * ps->cpp;
+ } else {
+ assert(face == 0);
+ assert(zslice == 0);
+ }
+ }
+ return ps;
+}
diff --git a/src/gallium/drivers/softpipe/sp_texture.h b/src/gallium/drivers/softpipe/sp_texture.h
new file mode 100644
index 00000000000..fa646c0de9f
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_texture.h
@@ -0,0 +1,71 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_TEXTURE_H
+#define SP_TEXTURE_H
+
+
+struct pipe_context;
+struct pipe_texture;
+
+
+struct softpipe_texture
+{
+ struct pipe_texture base;
+
+ unsigned long level_offset[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* The data is held here:
+ */
+ struct pipe_buffer *buffer;
+ unsigned long buffer_size;
+};
+
+
+/** cast wrapper */
+static INLINE struct softpipe_texture *
+softpipe_texture(struct pipe_texture *pt)
+{
+ return (struct softpipe_texture *) pt;
+}
+
+
+
+extern struct pipe_texture *
+softpipe_texture_create(struct pipe_context *pipe,
+ const struct pipe_texture *templat);
+
+extern void
+softpipe_texture_release(struct pipe_context *pipe, struct pipe_texture **pt);
+
+extern struct pipe_surface *
+softpipe_get_tex_surface(struct pipe_context *pipe,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice);
+
+
+#endif /* SP_TEXTURE */
diff --git a/src/gallium/drivers/softpipe/sp_tile_cache.c b/src/gallium/drivers/softpipe/sp_tile_cache.c
new file mode 100644
index 00000000000..dde3fabc81e
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_tile_cache.c
@@ -0,0 +1,585 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Framebuffer/surface tile caching.
+ *
+ * Author:
+ * Brian Paul
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "util/p_tile.h"
+#include "sp_context.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
+
+#define NUM_ENTRIES 30
+
+
+/** XXX move these */
+#define MAX_WIDTH 2048
+#define MAX_HEIGHT 2048
+
+
+struct softpipe_tile_cache
+{
+ struct pipe_surface *surface; /**< the surface we're caching */
+ void *surface_map;
+ struct pipe_texture *texture; /**< if caching a texture */
+ struct softpipe_cached_tile entries[NUM_ENTRIES];
+ uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
+ float clear_color[4];
+ uint clear_val;
+ boolean depth_stencil; /** Is the surface a depth/stencil format? */
+
+ struct pipe_surface *tex_surf;
+ void *tex_surf_map;
+ int tex_face, tex_level, tex_z;
+
+ struct softpipe_cached_tile tile; /**< scratch tile for clears */
+};
+
+
+/**
+ * Return the position in the cache for the tile that contains win pos (x,y).
+ * We currently use a direct mapped cache so this is like a hack key.
+ * At some point we should investige something more sophisticated, like
+ * a LRU replacement policy.
+ */
+#define CACHE_POS(x, y) \
+ (((x) / TILE_SIZE + ((y) / TILE_SIZE) * 5) % NUM_ENTRIES)
+
+
+
+/**
+ * Is the tile at (x,y) in cleared state?
+ */
+static INLINE uint
+is_clear_flag_set(const uint *bitvec, int x, int y)
+{
+ int pos, bit;
+ x /= TILE_SIZE;
+ y /= TILE_SIZE;
+ pos = y * (MAX_WIDTH / TILE_SIZE) + x;
+ assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
+ bit = bitvec[pos / 32] & (1 << (pos & 31));
+ return bit;
+}
+
+
+/**
+ * Mark the tile at (x,y) as not cleared.
+ */
+static INLINE void
+clear_clear_flag(uint *bitvec, int x, int y)
+{
+ int pos;
+ x /= TILE_SIZE;
+ y /= TILE_SIZE;
+ pos = y * (MAX_WIDTH / TILE_SIZE) + x;
+ assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
+ bitvec[pos / 32] &= ~(1 << (pos & 31));
+}
+
+
+struct softpipe_tile_cache *
+sp_create_tile_cache(void)
+{
+ struct softpipe_tile_cache *tc;
+ uint pos;
+
+ tc = CALLOC_STRUCT( softpipe_tile_cache );
+ if (tc) {
+ for (pos = 0; pos < NUM_ENTRIES; pos++) {
+ tc->entries[pos].x =
+ tc->entries[pos].y = -1;
+ }
+ }
+ return tc;
+}
+
+
+void
+sp_destroy_tile_cache(struct softpipe_tile_cache *tc)
+{
+ uint pos;
+
+ for (pos = 0; pos < NUM_ENTRIES; pos++) {
+ //assert(tc->entries[pos].x < 0);
+ }
+ if (tc->surface) {
+ pipe_surface_reference(&tc->surface, NULL);
+ }
+ if (tc->tex_surf) {
+ pipe_surface_reference(&tc->tex_surf, NULL);
+ }
+
+ FREE( tc );
+}
+
+
+/**
+ * Specify the surface to cache.
+ */
+void
+sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
+ struct pipe_surface *ps)
+{
+ assert(!tc->texture);
+
+ if (tc->surface_map) {
+ /*assert(tc->surface != ps);*/
+ pipe_surface_unmap(tc->surface);
+ }
+
+ pipe_surface_reference(&tc->surface, ps);
+
+ if (ps) {
+ if (tc->surface_map)
+ tc->surface_map = pipe_surface_map(ps);
+
+ tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM ||
+ ps->format == PIPE_FORMAT_Z16_UNORM ||
+ ps->format == PIPE_FORMAT_Z32_UNORM ||
+ ps->format == PIPE_FORMAT_U_S8);
+ }
+}
+
+
+/**
+ * Return the surface being cached.
+ */
+struct pipe_surface *
+sp_tile_cache_get_surface(struct softpipe_tile_cache *tc)
+{
+ return tc->surface;
+}
+
+
+void
+sp_tile_cache_map_surfaces(struct softpipe_tile_cache *tc)
+{
+ if (tc->surface && !tc->surface_map)
+ tc->surface_map = pipe_surface_map(tc->surface);
+
+ if (tc->tex_surf && !tc->tex_surf_map)
+ tc->tex_surf_map = pipe_surface_map(tc->tex_surf);
+}
+
+
+void
+sp_tile_cache_unmap_surfaces(struct softpipe_tile_cache *tc)
+{
+ if (tc->surface_map) {
+ pipe_surface_unmap(tc->surface);
+ tc->surface_map = NULL;
+ }
+
+ if (tc->tex_surf_map) {
+ pipe_surface_unmap(tc->tex_surf);
+ tc->tex_surf_map = NULL;
+ }
+}
+
+
+/**
+ * Specify the texture to cache.
+ */
+void
+sp_tile_cache_set_texture(struct softpipe_tile_cache *tc,
+ struct pipe_texture *texture)
+{
+ uint i;
+
+ assert(!tc->surface);
+
+ tc->texture = texture;
+
+ if (tc->tex_surf_map) {
+ pipe_surface_unmap(tc->tex_surf);
+ tc->tex_surf_map = NULL;
+ }
+ pipe_surface_reference(&tc->tex_surf, NULL);
+
+ /* mark as entries as invalid/empty */
+ /* XXX we should try to avoid this when the teximage hasn't changed */
+ for (i = 0; i < NUM_ENTRIES; i++) {
+ tc->entries[i].x = -1;
+ }
+
+ tc->tex_face = -1; /* any invalid value here */
+}
+
+
+/**
+ * Set pixels in a tile to the given clear color/value, float.
+ */
+static void
+clear_tile_rgba(struct softpipe_cached_tile *tile,
+ enum pipe_format format,
+ const float clear_value[4])
+{
+ if (clear_value[0] == 0.0 &&
+ clear_value[1] == 0.0 &&
+ clear_value[2] == 0.0 &&
+ clear_value[3] == 0.0) {
+ memset(tile->data.color, 0, sizeof(tile->data.color));
+ }
+ else {
+ uint i, j;
+ for (i = 0; i < TILE_SIZE; i++) {
+ for (j = 0; j < TILE_SIZE; j++) {
+ tile->data.color[i][j][0] = clear_value[0];
+ tile->data.color[i][j][1] = clear_value[1];
+ tile->data.color[i][j][2] = clear_value[2];
+ tile->data.color[i][j][3] = clear_value[3];
+ }
+ }
+ }
+}
+
+
+/**
+ * Set a tile to a solid value/color.
+ */
+static void
+clear_tile(struct softpipe_cached_tile *tile,
+ enum pipe_format format,
+ uint clear_value)
+{
+ uint i, j;
+
+ switch (pf_get_size(format)) {
+ case 1:
+ memset(tile->data.any, 0, TILE_SIZE * TILE_SIZE);
+ break;
+ case 2:
+ if (clear_value == 0) {
+ memset(tile->data.any, 0, 2 * TILE_SIZE * TILE_SIZE);
+ }
+ else {
+ for (i = 0; i < TILE_SIZE; i++) {
+ for (j = 0; j < TILE_SIZE; j++) {
+ tile->data.depth16[i][j] = (ushort) clear_value;
+ }
+ }
+ }
+ break;
+ case 4:
+ if (clear_value == 0) {
+ memset(tile->data.any, 0, 4 * TILE_SIZE * TILE_SIZE);
+ }
+ else {
+ for (i = 0; i < TILE_SIZE; i++) {
+ for (j = 0; j < TILE_SIZE; j++) {
+ tile->data.color32[i][j] = clear_value;
+ }
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Actually clear the tiles which were flagged as being in a clear state.
+ */
+static void
+sp_tile_cache_flush_clear(struct pipe_context *pipe,
+ struct softpipe_tile_cache *tc)
+{
+ struct pipe_surface *ps = tc->surface;
+ const uint w = tc->surface->width;
+ const uint h = tc->surface->height;
+ uint x, y;
+ uint numCleared = 0;
+
+ /* clear the scratch tile to the clear value */
+ clear_tile(&tc->tile, ps->format, tc->clear_val);
+
+ /* push the tile to all positions marked as clear */
+ for (y = 0; y < h; y += TILE_SIZE) {
+ for (x = 0; x < w; x += TILE_SIZE) {
+ if (is_clear_flag_set(tc->clear_flags, x, y)) {
+ pipe_put_tile_raw(pipe, ps,
+ x, y, TILE_SIZE, TILE_SIZE,
+ tc->tile.data.color32, 0/*STRIDE*/);
+
+ /* do this? */
+ clear_clear_flag(tc->clear_flags, x, y);
+
+ numCleared++;
+ }
+ }
+ }
+#if 0
+ debug_printf("num cleared: %u\n", numCleared);
+#endif
+}
+
+
+/**
+ * Flush the tile cache: write all dirty tiles back to the surface.
+ * any tiles "flagged" as cleared will be "really" cleared.
+ */
+void
+sp_flush_tile_cache(struct softpipe_context *softpipe,
+ struct softpipe_tile_cache *tc)
+{
+ struct pipe_context *pipe = &softpipe->pipe;
+ struct pipe_surface *ps = tc->surface;
+ int inuse = 0, pos;
+
+ if (!ps || !ps->buffer)
+ return;
+
+ for (pos = 0; pos < NUM_ENTRIES; pos++) {
+ struct softpipe_cached_tile *tile = tc->entries + pos;
+ if (tile->x >= 0) {
+ if (tc->depth_stencil) {
+ pipe_put_tile_raw(pipe, ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->data.depth32, 0/*STRIDE*/);
+ }
+ else {
+ pipe_put_tile_rgba(pipe, ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ (float *) tile->data.color);
+ }
+ tile->x = tile->y = -1; /* mark as empty */
+ inuse++;
+ }
+ }
+
+#if TILE_CLEAR_OPTIMIZATION
+ sp_tile_cache_flush_clear(&softpipe->pipe, tc);
+#endif
+
+#if 0
+ debug_printf("flushed tiles in use: %d\n", inuse);
+#endif
+}
+
+
+/**
+ * Get a tile from the cache.
+ * \param x, y position of tile, in pixels
+ */
+struct softpipe_cached_tile *
+sp_get_cached_tile(struct softpipe_context *softpipe,
+ struct softpipe_tile_cache *tc, int x, int y)
+{
+ struct pipe_context *pipe = &softpipe->pipe;
+ struct pipe_surface *ps = tc->surface;
+
+ /* tile pos in framebuffer: */
+ const int tile_x = x & ~(TILE_SIZE - 1);
+ const int tile_y = y & ~(TILE_SIZE - 1);
+
+ /* cache pos/entry: */
+ const int pos = CACHE_POS(x, y);
+ struct softpipe_cached_tile *tile = tc->entries + pos;
+
+ if (tile_x != tile->x ||
+ tile_y != tile->y) {
+
+ if (tile->x != -1) {
+ /* put dirty tile back in framebuffer */
+ if (tc->depth_stencil) {
+ pipe_put_tile_raw(pipe, ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->data.depth32, 0/*STRIDE*/);
+ }
+ else {
+ pipe_put_tile_rgba(pipe, ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ (float *) tile->data.color);
+ }
+ }
+
+ tile->x = tile_x;
+ tile->y = tile_y;
+
+ if (is_clear_flag_set(tc->clear_flags, x, y)) {
+ /* don't get tile from framebuffer, just clear it */
+ if (tc->depth_stencil) {
+ clear_tile(tile, ps->format, tc->clear_val);
+ }
+ else {
+ clear_tile_rgba(tile, ps->format, tc->clear_color);
+ }
+ clear_clear_flag(tc->clear_flags, x, y);
+ }
+ else {
+ /* get new tile data from surface */
+ if (tc->depth_stencil) {
+ pipe_get_tile_raw(pipe, ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->data.depth32, 0/*STRIDE*/);
+ }
+ else {
+ pipe_get_tile_rgba(pipe, ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ (float *) tile->data.color);
+ }
+ }
+ }
+
+ return tile;
+}
+
+
+/**
+ * Given the texture face, level, zslice, x and y values, compute
+ * the cache entry position/index where we'd hope to find the
+ * cached texture tile.
+ * This is basically a direct-map cache.
+ * XXX There's probably lots of ways in which we can improve this.
+ */
+static INLINE uint
+tex_cache_pos(int x, int y, int z, int face, int level)
+{
+ uint entry = x + y * 5 + z * 4 + face + level;
+ return entry % NUM_ENTRIES;
+}
+
+
+/**
+ * Similar to sp_get_cached_tile() but for textures.
+ * Tiles are read-only and indexed with more params.
+ */
+const struct softpipe_cached_tile *
+sp_get_cached_tile_tex(struct pipe_context *pipe,
+ struct softpipe_tile_cache *tc, int x, int y, int z,
+ int face, int level)
+{
+ /* tile pos in framebuffer: */
+ const int tile_x = x & ~(TILE_SIZE - 1);
+ const int tile_y = y & ~(TILE_SIZE - 1);
+ /* cache pos/entry: */
+ const uint pos = tex_cache_pos(x / TILE_SIZE, y / TILE_SIZE, z,
+ face, level);
+ struct softpipe_cached_tile *tile = tc->entries + pos;
+
+ if (tile_x != tile->x ||
+ tile_y != tile->y ||
+ z != tile->z ||
+ face != tile->face ||
+ level != tile->level) {
+ /* cache miss */
+
+ /* check if we need to get a new surface */
+ if (!tc->tex_surf ||
+ tc->tex_face != face ||
+ tc->tex_level != level ||
+ tc->tex_z != z) {
+ /* get new surface (view into texture) */
+
+ if (tc->tex_surf_map)
+ pipe_surface_unmap(tc->tex_surf);
+
+ tc->tex_surf = pipe->get_tex_surface(pipe, tc->texture, face, level, z);
+ tc->tex_surf_map = pipe_surface_map(tc->tex_surf);
+
+ tc->tex_face = face;
+ tc->tex_level = level;
+ tc->tex_z = z;
+ }
+
+ /* get tile from the surface (view into texture) */
+ pipe_get_tile_rgba(pipe, tc->tex_surf,
+ tile_x, tile_y, TILE_SIZE, TILE_SIZE,
+ (float *) tile->data.color);
+ tile->x = tile_x;
+ tile->y = tile_y;
+ tile->z = z;
+ tile->face = face;
+ tile->level = level;
+ }
+
+ return tile;
+}
+
+
+/**
+ * When a whole surface is being cleared to a value we can avoid
+ * fetching tiles above.
+ * Save the color and set a 'clearflag' for each tile of the screen.
+ */
+void
+sp_tile_cache_clear(struct softpipe_tile_cache *tc, uint clearValue)
+{
+ uint r, g, b, a;
+ uint pos;
+
+ tc->clear_val = clearValue;
+
+ switch (tc->surface->format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ r = (clearValue >> 24) & 0xff;
+ g = (clearValue >> 16) & 0xff;
+ b = (clearValue >> 8) & 0xff;
+ a = (clearValue ) & 0xff;
+ break;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ r = (clearValue >> 16) & 0xff;
+ g = (clearValue >> 8) & 0xff;
+ b = (clearValue ) & 0xff;
+ a = (clearValue >> 24) & 0xff;
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ r = (clearValue >> 8) & 0xff;
+ g = (clearValue >> 16) & 0xff;
+ b = (clearValue >> 24) & 0xff;
+ a = (clearValue ) & 0xff;
+ break;
+ default:
+ r = g = b = a = 0;
+ }
+
+ tc->clear_color[0] = r / 255.0f;
+ tc->clear_color[1] = g / 255.0f;
+ tc->clear_color[2] = b / 255.0f;
+ tc->clear_color[3] = a / 255.0f;
+
+#if TILE_CLEAR_OPTIMIZATION
+ /* set flags to indicate all the tiles are cleared */
+ memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
+#else
+ /* disable the optimization */
+ memset(tc->clear_flags, 0, sizeof(tc->clear_flags));
+#endif
+
+ for (pos = 0; pos < NUM_ENTRIES; pos++) {
+ struct softpipe_cached_tile *tile = tc->entries + pos;
+ tile->x = tile->y = -1;
+ }
+}
diff --git a/src/gallium/drivers/softpipe/sp_tile_cache.h b/src/gallium/drivers/softpipe/sp_tile_cache.h
new file mode 100644
index 00000000000..7fd10812863
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_tile_cache.h
@@ -0,0 +1,104 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_TILE_CACHE_H
+#define SP_TILE_CACHE_H
+
+#define TILE_CLEAR_OPTIMIZATION 1
+
+
+#include "pipe/p_compiler.h"
+
+
+struct softpipe_context;
+struct softpipe_tile_cache;
+
+
+/**
+ * Cache tile size (width and height). This needs to be a power of two.
+ */
+#define TILE_SIZE 64
+
+
+
+struct softpipe_cached_tile
+{
+ int x, y; /**< pos of tile in window coords */
+ int z, face, level; /**< Extra texture indexes */
+ union {
+ float color[TILE_SIZE][TILE_SIZE][4];
+ uint color32[TILE_SIZE][TILE_SIZE];
+ uint depth32[TILE_SIZE][TILE_SIZE];
+ ushort depth16[TILE_SIZE][TILE_SIZE];
+ ubyte stencil8[TILE_SIZE][TILE_SIZE];
+ ubyte any[1];
+ } data;
+};
+
+
+extern struct softpipe_tile_cache *
+sp_create_tile_cache(void);
+
+extern void
+sp_destroy_tile_cache(struct softpipe_tile_cache *tc);
+
+extern void
+sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
+ struct pipe_surface *sps);
+
+extern struct pipe_surface *
+sp_tile_cache_get_surface(struct softpipe_tile_cache *tc);
+
+extern void
+sp_tile_cache_map_surfaces(struct softpipe_tile_cache *tc);
+
+extern void
+sp_tile_cache_unmap_surfaces(struct softpipe_tile_cache *tc);
+
+extern void
+sp_tile_cache_set_texture(struct softpipe_tile_cache *tc,
+ struct pipe_texture *texture);
+
+extern void
+sp_flush_tile_cache(struct softpipe_context *softpipe,
+ struct softpipe_tile_cache *tc);
+
+extern void
+sp_tile_cache_clear(struct softpipe_tile_cache *tc, uint clearValue);
+
+extern struct softpipe_cached_tile *
+sp_get_cached_tile(struct softpipe_context *softpipe,
+ struct softpipe_tile_cache *tc, int x, int y);
+
+extern const struct softpipe_cached_tile *
+sp_get_cached_tile_tex(struct pipe_context *pipe,
+ struct softpipe_tile_cache *tc, int x, int y, int z,
+ int face, int level);
+
+
+#endif /* SP_TILE_CACHE_H */
+
diff --git a/src/gallium/drivers/softpipe/sp_winsys.h b/src/gallium/drivers/softpipe/sp_winsys.h
new file mode 100644
index 00000000000..d6b379f58c6
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_winsys.h
@@ -0,0 +1,57 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* This is the interface that softpipe requires any window system
+ * hosting it to implement. This is the only include file in softpipe
+ * which is public.
+ */
+
+
+#ifndef SP_WINSYS_H
+#define SP_WINSYS_H
+
+
+#include "pipe/p_compiler.h" /* for boolean */
+
+enum pipe_format;
+
+struct softpipe_winsys {
+ /** test if the given format is supported for front/back color bufs */
+ boolean (*is_format_supported)( struct softpipe_winsys *sws,
+ enum pipe_format format );
+
+};
+
+struct pipe_winsys;
+struct pipe_context;
+
+
+struct pipe_context *softpipe_create( struct pipe_winsys *,
+ struct softpipe_winsys * );
+
+
+#endif /* SP_WINSYS_H */