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-rw-r--r--src/gallium/drivers/softpipe/sp_state_fs.c160
1 files changed, 160 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c
new file mode 100644
index 00000000000..4d01a9dbe15
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_fs.c
@@ -0,0 +1,160 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_scan.h"
+
+
+void *
+softpipe_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_fragment_shader *state;
+
+ /* debug */
+ if (softpipe->dump_fs)
+ tgsi_dump(templ->tokens, 0);
+
+ /* codegen */
+ state = softpipe_create_fs_llvm( softpipe, templ );
+ if (!state) {
+ state = softpipe_create_fs_sse( softpipe, templ );
+ if (!state) {
+ state = softpipe_create_fs_exec( softpipe, templ );
+ }
+ }
+
+ assert(state);
+
+ /* get/save the summary info for this shader */
+ tgsi_scan_shader(templ->tokens, &state->info);
+
+ return state;
+}
+
+
+void
+softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->fs = (struct sp_fragment_shader *) fs;
+
+ softpipe->dirty |= SP_NEW_FS;
+}
+
+
+void
+softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct sp_fragment_shader *state = fs;
+
+ assert(fs != softpipe_context(pipe)->fs);
+
+ state->delete( state );
+}
+
+
+void *
+softpipe_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_vertex_shader *state;
+
+ state = CALLOC_STRUCT(sp_vertex_shader);
+ if (state == NULL ) {
+ return NULL;
+ }
+
+ state->draw_data = draw_create_vertex_shader(softpipe->draw, templ);
+ if (state->draw_data == NULL) {
+ FREE( state );
+ return NULL;
+ }
+
+ return state;
+}
+
+
+void
+softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->vs = (const struct sp_vertex_shader *)vs;
+
+ draw_bind_vertex_shader(softpipe->draw,
+ (softpipe->vs ? softpipe->vs->draw_data : NULL));
+
+ softpipe->dirty |= SP_NEW_VS;
+}
+
+
+void
+softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ struct sp_vertex_shader *state =
+ (struct sp_vertex_shader *)vs;
+
+ draw_delete_vertex_shader(softpipe->draw, state->draw_data);
+ FREE( state );
+}
+
+
+
+void
+softpipe_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct pipe_screen *screen = pipe->screen;
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ /* note: reference counting */
+ pipe_buffer_reference(screen,
+ &softpipe->constants[shader].buffer,
+ buf ? buf->buffer : NULL);
+
+ softpipe->dirty |= SP_NEW_CONSTANTS;
+}