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path: root/src/gallium/drivers/softpipe/sp_setup.c
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Diffstat (limited to 'src/gallium/drivers/softpipe/sp_setup.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_setup.c81
1 files changed, 40 insertions, 41 deletions
diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c
index 5370d85275f..543d86a5cb9 100644
--- a/src/gallium/drivers/softpipe/sp_setup.c
+++ b/src/gallium/drivers/softpipe/sp_setup.c
@@ -209,77 +209,76 @@ static INLINE int block( int x )
/**
- * Compute mask which indicates which pixels in the 2x2 quad are actually inside
- * the triangle's bounds.
- *
- * this is pretty nasty... may need to rework flush_spans again to
- * fix it, if possible.
- */
-static unsigned calculate_mask( struct setup_context *setup, int x )
-{
- unsigned mask = 0x0;
-
- if (x >= setup->span.left[0] && x < setup->span.right[0])
- mask |= MASK_TOP_LEFT;
-
- if (x >= setup->span.left[1] && x < setup->span.right[1])
- mask |= MASK_BOTTOM_LEFT;
-
- if (x+1 >= setup->span.left[0] && x+1 < setup->span.right[0])
- mask |= MASK_TOP_RIGHT;
-
- if (x+1 >= setup->span.left[1] && x+1 < setup->span.right[1])
- mask |= MASK_BOTTOM_RIGHT;
-
- return mask;
-}
-
-
-/**
* Render a horizontal span of quads
*/
static void flush_spans( struct setup_context *setup )
{
+ const int xleft0 = setup->span.left[0];
+ const int xleft1 = setup->span.left[1];
+ const int xright0 = setup->span.right[0];
+ const int xright1 = setup->span.right[1];
int minleft, maxright;
int x;
switch (setup->span.y_flags) {
case 0x3:
/* both odd and even lines written (both quad rows) */
- minleft = MIN2(setup->span.left[0], setup->span.left[1]);
- maxright = MAX2(setup->span.right[0], setup->span.right[1]);
+ minleft = block(MIN2(xleft0, xleft1));
+ maxright = block(MAX2(xright0, xright1));
+ for (x = minleft; x <= maxright; x += 2) {
+ /* determine which of the four pixels is inside the span bounds */
+ uint mask = 0x0;
+ if (x >= xleft0 && x < xright0)
+ mask |= MASK_TOP_LEFT;
+ if (x >= xleft1 && x < xright1)
+ mask |= MASK_BOTTOM_LEFT;
+ if (x+1 >= xleft0 && x+1 < xright0)
+ mask |= MASK_TOP_RIGHT;
+ if (x+1 >= xleft1 && x+1 < xright1)
+ mask |= MASK_BOTTOM_RIGHT;
+ emit_quad( setup, x, setup->span.y, mask );
+ }
break;
case 0x1:
/* only even line written (quad top row) */
- minleft = setup->span.left[0];
- maxright = setup->span.right[0];
+ minleft = block(xleft0);
+ maxright = block(xright0);
+ for (x = minleft; x <= maxright; x += 2) {
+ uint mask = 0x0;
+ if (x >= xleft0 && x < xright0)
+ mask |= MASK_TOP_LEFT;
+ if (x+1 >= xleft0 && x+1 < xright0)
+ mask |= MASK_TOP_RIGHT;
+ emit_quad( setup, x, setup->span.y, mask );
+ }
break;
case 0x2:
/* only odd line written (quad bottom row) */
- minleft = setup->span.left[1];
- maxright = setup->span.right[1];
+ minleft = block(xleft1);
+ maxright = block(xright1);
+ for (x = minleft; x <= maxright; x += 2) {
+ uint mask = 0x0;
+ if (x >= xleft1 && x < xright1)
+ mask |= MASK_BOTTOM_LEFT;
+ if (x+1 >= xleft1 && x+1 < xright1)
+ mask |= MASK_BOTTOM_RIGHT;
+ emit_quad( setup, x, setup->span.y, mask );
+ }
break;
default:
return;
}
- /* XXX this loop could be moved into the above switch cases and
- * calculate_mask() could be simplified a bit...
- */
- for (x = block(minleft); x <= block(maxright); x += 2) {
- emit_quad( setup, x, setup->span.y,
- calculate_mask( setup, x ) );
- }
-
setup->span.y = 0;
setup->span.y_flags = 0;
setup->span.right[0] = 0;
setup->span.right[1] = 0;
}
+
#if DEBUG_VERTS
static void print_vertex(const struct setup_context *setup,
const float (*v)[4])