summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/radeonsi
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_blit.c10
-rw-r--r--src/gallium/drivers/radeonsi/si_debug.c18
-rw-r--r--src/gallium/drivers/radeonsi/si_descriptors.c12
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.c6
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.h21
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h31
-rw-r--r--src/gallium/drivers/radeonsi/si_state.c2
-rw-r--r--src/gallium/drivers/radeonsi/si_state_draw.c44
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c279
9 files changed, 224 insertions, 199 deletions
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index d5c5db30029..082ea850675 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -55,11 +55,11 @@ static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
- util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader);
- util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader);
- util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader);
- util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader);
- util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader);
+ util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
+ util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
+ util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
+ util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
+ util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask.sample_mask);
util_blitter_save_viewport(sctx->blitter, &sctx->viewports.states[0]);
diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c
index 7d41e8d00e0..53062187b88 100644
--- a/src/gallium/drivers/radeonsi/si_debug.c
+++ b/src/gallium/drivers/radeonsi/si_debug.c
@@ -31,15 +31,15 @@
#include "ddebug/dd_util.h"
-static void si_dump_shader(struct si_shader_selector *sel, const char *name,
+static void si_dump_shader(struct si_shader_ctx_state *state, const char *name,
FILE *f)
{
- if (!sel || !sel->current)
+ if (!state->cso || !state->current)
return;
fprintf(f, "%s shader disassembly:\n", name);
- si_dump_shader_key(sel->type, &sel->current->key, f);
- fprintf(f, "%s\n\n", sel->current->binary.disasm_string);
+ si_dump_shader_key(state->cso->type, &state->current->key, f);
+ fprintf(f, "%s\n\n", state->current->binary.disasm_string);
}
/* Parsed IBs are difficult to read without colors. Use "less -R file" to
@@ -536,11 +536,11 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
if (flags & PIPE_DEBUG_DEVICE_IS_HUNG)
si_dump_debug_registers(sctx, f);
- si_dump_shader(sctx->vs_shader, "Vertex", f);
- si_dump_shader(sctx->tcs_shader, "Tessellation control", f);
- si_dump_shader(sctx->tes_shader, "Tessellation evaluation", f);
- si_dump_shader(sctx->gs_shader, "Geometry", f);
- si_dump_shader(sctx->ps_shader, "Fragment", f);
+ si_dump_shader(&sctx->vs_shader, "Vertex", f);
+ si_dump_shader(&sctx->tcs_shader, "Tessellation control", f);
+ si_dump_shader(&sctx->tes_shader, "Tessellation evaluation", f);
+ si_dump_shader(&sctx->gs_shader, "Geometry", f);
+ si_dump_shader(&sctx->ps_shader, "Fragment", f);
si_dump_last_bo_list(sctx, f);
si_dump_last_ib(sctx, f);
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index 19dd14f9b6f..13738da5e2c 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -915,10 +915,10 @@ static void si_set_user_data_base(struct si_context *sctx,
void si_shader_change_notify(struct si_context *sctx)
{
/* VS can be bound as VS, ES, or LS. */
- if (sctx->tes_shader)
+ if (sctx->tes_shader.cso)
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B530_SPI_SHADER_USER_DATA_LS_0);
- else if (sctx->gs_shader)
+ else if (sctx->gs_shader.cso)
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B330_SPI_SHADER_USER_DATA_ES_0);
else
@@ -926,8 +926,8 @@ void si_shader_change_notify(struct si_context *sctx)
R_00B130_SPI_SHADER_USER_DATA_VS_0);
/* TES can be bound as ES, VS, or not bound. */
- if (sctx->tes_shader) {
- if (sctx->gs_shader)
+ if (sctx->tes_shader.cso) {
+ if (sctx->gs_shader.cso)
si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
R_00B330_SPI_SHADER_USER_DATA_ES_0);
else
@@ -964,7 +964,7 @@ void si_emit_shader_userdata(struct si_context *sctx, struct r600_atom *atom)
unsigned i;
uint32_t *sh_base = sctx->shader_userdata.sh_base;
- if (sctx->gs_shader) {
+ if (sctx->gs_shader.cso) {
/* The VS copy shader needs these for clipping, streamout, and rings. */
unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
unsigned i = PIPE_SHADER_VERTEX;
@@ -975,7 +975,7 @@ void si_emit_shader_userdata(struct si_context *sctx, struct r600_atom *atom)
/* The TESSEVAL shader needs this for the ESGS ring buffer. */
si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc,
R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
- } else if (sctx->tes_shader) {
+ } else if (sctx->tes_shader.cso) {
/* The TESSEVAL shader needs this for streamout. */
si_emit_shader_pointer(sctx, &sctx->rw_buffers[PIPE_SHADER_VERTEX].desc,
R_00B130_SPI_SHADER_USER_DATA_VS_0, true);
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 37e793a2204..c084f03cd25 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -57,8 +57,8 @@ static void si_destroy_context(struct pipe_context *context)
sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
if (sctx->dummy_pixel_shader)
sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
- if (sctx->fixed_func_tcs_shader)
- sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
+ if (sctx->fixed_func_tcs_shader.cso)
+ sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
if (sctx->custom_dsa_flush)
sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
if (sctx->custom_blend_resolve)
@@ -293,6 +293,7 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_TEXTURE_QUERY_LOD:
@@ -337,7 +338,6 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_VERTEXID_NOBASE:
- case PIPE_CAP_SHAREABLE_SHADERS:
return 0;
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 2abd5b5a0c3..d7a2282952a 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -152,6 +152,15 @@ struct si_viewports {
struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
};
+/* A shader state consists of the shader selector, which is a constant state
+ * object shared by multiple contexts and shouldn't be modified, and
+ * the current shader variant selected for this context.
+ */
+struct si_shader_ctx_state {
+ struct si_shader_selector *cso;
+ struct si_shader *current;
+};
+
struct si_context {
struct r600_common_context b;
struct blitter_context *blitter;
@@ -162,7 +171,7 @@ struct si_context {
void *pstipple_sampler_state;
struct si_screen *screen;
struct pipe_fence_handle *last_gfx_fence;
- struct si_shader_selector *fixed_func_tcs_shader;
+ struct si_shader_ctx_state fixed_func_tcs_shader;
LLVMTargetMachineRef tm;
/* Atoms (direct states). */
@@ -199,11 +208,11 @@ struct si_context {
void *dummy_pixel_shader;
/* shaders */
- struct si_shader_selector *ps_shader;
- struct si_shader_selector *gs_shader;
- struct si_shader_selector *vs_shader;
- struct si_shader_selector *tcs_shader;
- struct si_shader_selector *tes_shader;
+ struct si_shader_ctx_state ps_shader;
+ struct si_shader_ctx_state gs_shader;
+ struct si_shader_ctx_state vs_shader;
+ struct si_shader_ctx_state tcs_shader;
+ struct si_shader_ctx_state tes_shader;
struct si_cs_shader_state cs_shader_state;
/* shader information */
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 54dad726d01..b1076ed9183 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -179,15 +179,18 @@ struct radeon_shader_reloc;
struct si_shader;
+/* A shader selector is a gallium CSO and contains shader variants and
+ * binaries for one TGSI program. This can be shared by multiple contexts.
+ */
struct si_shader_selector {
- struct si_shader *current;
+ pipe_mutex mutex;
+ struct si_shader *first_variant; /* immutable after the first variant */
+ struct si_shader *last_variant; /* mutable */
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
struct tgsi_shader_info info;
- unsigned num_shaders;
-
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
unsigned type;
@@ -293,24 +296,24 @@ struct si_shader {
static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
{
- if (sctx->gs_shader)
- return &sctx->gs_shader->info;
- else if (sctx->tes_shader)
- return &sctx->tes_shader->info;
- else if (sctx->vs_shader)
- return &sctx->vs_shader->info;
+ if (sctx->gs_shader.cso)
+ return &sctx->gs_shader.cso->info;
+ else if (sctx->tes_shader.cso)
+ return &sctx->tes_shader.cso->info;
+ else if (sctx->vs_shader.cso)
+ return &sctx->vs_shader.cso->info;
else
return NULL;
}
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
- if (sctx->gs_shader)
- return sctx->gs_shader->current->gs_copy_shader;
- else if (sctx->tes_shader)
- return sctx->tes_shader->current;
+ if (sctx->gs_shader.current)
+ return sctx->gs_shader.current->gs_copy_shader;
+ else if (sctx->tes_shader.current)
+ return sctx->tes_shader.current;
else
- return sctx->vs_shader->current;
+ return sctx->vs_shader.current;
}
static inline bool si_vs_exports_prim_id(struct si_shader *shader)
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 2e77a3605a6..243bdc6e6d7 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -266,7 +266,7 @@ static void si_emit_cb_target_mask(struct si_context *sctx, struct r600_atom *at
* Reproducible with Unigine Heaven 4.0 and drirc missing.
*/
if (blend->dual_src_blend &&
- (sctx->ps_shader->ps_colors_written & 0x3) != 0x3)
+ (sctx->ps_shader.cso->ps_colors_written & 0x3) != 0x3)
mask = 0;
radeon_set_context_reg(cs, R_028238_CB_TARGET_MASK, mask);
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index 5face423941..ce6c98c3124 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -109,11 +109,11 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
unsigned *num_patches)
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
- struct si_shader_selector *ls = sctx->vs_shader;
+ struct si_shader_ctx_state *ls = &sctx->vs_shader;
/* The TES pointer will only be used for sctx->last_tcs.
* It would be wrong to think that TCS = TES. */
struct si_shader_selector *tcs =
- sctx->tcs_shader ? sctx->tcs_shader : sctx->tes_shader;
+ sctx->tcs_shader.cso ? sctx->tcs_shader.cso : sctx->tes_shader.cso;
unsigned tes_sh_base = sctx->shader_userdata.sh_base[PIPE_SHADER_TESS_EVAL];
unsigned num_tcs_input_cp = info->vertices_per_patch;
unsigned num_tcs_output_cp, num_tcs_inputs, num_tcs_outputs;
@@ -138,9 +138,9 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
/* This calculates how shader inputs and outputs among VS, TCS, and TES
* are laid out in LDS. */
- num_tcs_inputs = util_last_bit64(ls->outputs_written);
+ num_tcs_inputs = util_last_bit64(ls->cso->outputs_written);
- if (sctx->tcs_shader) {
+ if (sctx->tcs_shader.cso) {
num_tcs_outputs = util_last_bit64(tcs->outputs_written);
num_tcs_output_cp = tcs->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
num_tcs_patch_outputs = util_last_bit64(tcs->patch_outputs_written);
@@ -159,7 +159,7 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
- output_patch0_offset = sctx->tcs_shader ? input_patch_size * *num_patches : 0;
+ output_patch0_offset = sctx->tcs_shader.cso ? input_patch_size * *num_patches : 0;
perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
lds_size = output_patch0_offset + output_patch_size * *num_patches;
@@ -231,13 +231,13 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
bool partial_vs_wave = false;
bool partial_es_wave = false;
- if (sctx->gs_shader)
+ if (sctx->gs_shader.cso)
primgroup_size = 64; /* recommended with a GS */
- if (sctx->tes_shader) {
+ if (sctx->tes_shader.cso) {
unsigned num_cp_out =
- sctx->tcs_shader ?
- sctx->tcs_shader->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] :
+ sctx->tcs_shader.cso ?
+ sctx->tcs_shader.cso->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] :
info->vertices_per_patch;
unsigned max_size = 256 / MAX2(info->vertices_per_patch, num_cp_out);
@@ -248,8 +248,8 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
/* SWITCH_ON_EOI must be set if PrimID is used.
* If SWITCH_ON_EOI is set, PARTIAL_ES_WAVE must be set too. */
- if ((sctx->tcs_shader && sctx->tcs_shader->info.uses_primid) ||
- sctx->tes_shader->info.uses_primid) {
+ if ((sctx->tcs_shader.cso && sctx->tcs_shader.cso->info.uses_primid) ||
+ sctx->tes_shader.cso->info.uses_primid) {
ia_switch_on_eoi = true;
partial_es_wave = true;
}
@@ -258,7 +258,7 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
if ((sctx->b.family == CHIP_TAHITI ||
sctx->b.family == CHIP_PITCAIRN ||
sctx->b.family == CHIP_BONAIRE) &&
- sctx->gs_shader)
+ sctx->gs_shader.cso)
partial_vs_wave = true;
}
@@ -328,11 +328,11 @@ static unsigned si_get_ls_hs_config(struct si_context *sctx,
{
unsigned num_output_cp;
- if (!sctx->tes_shader)
+ if (!sctx->tes_shader.cso)
return 0;
- num_output_cp = sctx->tcs_shader ?
- sctx->tcs_shader->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] :
+ num_output_cp = sctx->tcs_shader.cso ?
+ sctx->tcs_shader.cso->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] :
info->vertices_per_patch;
return S_028B58_NUM_PATCHES(num_patches) |
@@ -395,7 +395,7 @@ static void si_emit_draw_registers(struct si_context *sctx,
unsigned gs_out_prim = si_conv_prim_to_gs_out(sctx->current_rast_prim);
unsigned ia_multi_vgt_param, ls_hs_config, num_patches = 0;
- if (sctx->tes_shader)
+ if (sctx->tes_shader.cso)
si_emit_derived_tess_state(sctx, info, &num_patches);
ia_multi_vgt_param = si_get_ia_multi_vgt_param(sctx, info, num_patches);
@@ -735,11 +735,11 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
(info->indexed || !info->count_from_stream_output))
return;
- if (!sctx->ps_shader || !sctx->vs_shader) {
+ if (!sctx->ps_shader.cso || !sctx->vs_shader.cso) {
assert(0);
return;
}
- if (!!sctx->tes_shader != (info->mode == PIPE_PRIM_PATCHES)) {
+ if (!!sctx->tes_shader.cso != (info->mode == PIPE_PRIM_PATCHES)) {
assert(0);
return;
}
@@ -751,11 +751,11 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
* This must be done after si_decompress_textures, which can call
* draw_vbo recursively, and before si_update_shaders, which uses
* current_rast_prim for this draw_vbo call. */
- if (sctx->gs_shader)
- sctx->current_rast_prim = sctx->gs_shader->gs_output_prim;
- else if (sctx->tes_shader)
+ if (sctx->gs_shader.cso)
+ sctx->current_rast_prim = sctx->gs_shader.cso->gs_output_prim;
+ else if (sctx->tes_shader.cso)
sctx->current_rast_prim =
- sctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
+ sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
else
sctx->current_rast_prim = info->mode;
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index c98509bb0b9..8b26b943e00 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -523,26 +523,26 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
key->vs.instance_divisors[i] =
sctx->vertex_elements->elements[i].instance_divisor;
- if (sctx->tes_shader)
+ if (sctx->tes_shader.cso)
key->vs.as_ls = 1;
- else if (sctx->gs_shader) {
+ else if (sctx->gs_shader.cso) {
key->vs.as_es = 1;
- key->vs.es_enabled_outputs = sctx->gs_shader->inputs_read;
+ key->vs.es_enabled_outputs = sctx->gs_shader.cso->inputs_read;
}
- if (!sctx->gs_shader && sctx->ps_shader &&
- sctx->ps_shader->info.uses_primid)
+ if (!sctx->gs_shader.cso && sctx->ps_shader.cso &&
+ sctx->ps_shader.cso->info.uses_primid)
key->vs.export_prim_id = 1;
break;
case PIPE_SHADER_TESS_CTRL:
key->tcs.prim_mode =
- sctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
+ sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
break;
case PIPE_SHADER_TESS_EVAL:
- if (sctx->gs_shader) {
+ if (sctx->gs_shader.cso) {
key->tes.as_es = 1;
- key->tes.es_enabled_outputs = sctx->gs_shader->inputs_read;
- } else if (sctx->ps_shader && sctx->ps_shader->info.uses_primid)
+ key->tes.es_enabled_outputs = sctx->gs_shader.cso->inputs_read;
+ } else if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
key->tes.export_prim_id = 1;
break;
case PIPE_SHADER_GEOMETRY:
@@ -589,11 +589,13 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
/* Select the hw shader variant depending on the current state. */
static int si_shader_select(struct pipe_context *ctx,
- struct si_shader_selector *sel)
+ struct si_shader_ctx_state *state)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct si_shader_selector *sel = state->cso;
+ struct si_shader *current = state->current;
union si_shader_key key;
- struct si_shader * shader = NULL;
+ struct si_shader *iter, *shader = NULL;
int r;
si_shader_selector_key(ctx, sel, &key);
@@ -602,49 +604,51 @@ static int si_shader_select(struct pipe_context *ctx,
* This path is also used for most shaders that don't need multiple
* variants, it will cost just a computation of the key and this
* test. */
- if (likely(sel->current && memcmp(&sel->current->key, &key, sizeof(key)) == 0)) {
+ if (likely(current && memcmp(&current->key, &key, sizeof(key)) == 0))
return 0;
- }
- /* lookup if we have other variants in the list */
- if (sel->num_shaders > 1) {
- struct si_shader *p = sel->current, *c = p->next_variant;
+ pipe_mutex_lock(sel->mutex);
- while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
- p = c;
- c = c->next_variant;
+ /* Find the shader variant. */
+ for (iter = sel->first_variant; iter; iter = iter->next_variant) {
+ /* Don't check the "current" shader. We checked it above. */
+ if (current != iter &&
+ memcmp(&iter->key, &key, sizeof(key)) == 0) {
+ state->current = iter;
+ pipe_mutex_unlock(sel->mutex);
+ return 0;
}
+ }
- if (c) {
- p->next_variant = c->next_variant;
- shader = c;
- }
+ /* Build a new shader. */
+ shader = CALLOC_STRUCT(si_shader);
+ if (!shader) {
+ pipe_mutex_unlock(sel->mutex);
+ return -ENOMEM;
}
+ shader->selector = sel;
+ shader->key = key;
+
+ r = si_shader_create(sctx->screen, sctx->tm, shader);
+ if (unlikely(r)) {
+ R600_ERR("Failed to build shader variant (type=%u) %d\n",
+ sel->type, r);
+ FREE(shader);
+ pipe_mutex_unlock(sel->mutex);
+ return r;
+ }
+ si_shader_init_pm4_state(shader);
- if (shader) {
- shader->next_variant = sel->current;
- sel->current = shader;
+ if (!sel->last_variant) {
+ sel->first_variant = shader;
+ sel->last_variant = shader;
} else {
- shader = CALLOC(1, sizeof(struct si_shader));
- shader->selector = sel;
- shader->key = key;
-
- shader->next_variant = sel->current;
- sel->current = shader;
- r = si_shader_create((struct si_screen*)ctx->screen, sctx->tm,
- shader);
- if (unlikely(r)) {
- R600_ERR("Failed to build shader variant (type=%u) %d\n",
- sel->type, r);
- sel->current = NULL;
- FREE(shader);
- return r;
- }
- si_shader_init_pm4_state(shader);
- sel->num_shaders++;
- p_atomic_inc(&sctx->screen->b.num_compilations);
+ sel->last_variant->next_variant = shader;
+ sel->last_variant = shader;
}
-
+ state->current = shader;
+ p_atomic_inc(&sctx->screen->b.num_compilations);
+ pipe_mutex_unlock(sel->mutex);
return 0;
}
@@ -752,14 +756,18 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
break;
}
- if (sscreen->b.debug_flags & DBG_PRECOMPILE)
- if (si_shader_select(ctx, sel)) {
+ if (sscreen->b.debug_flags & DBG_PRECOMPILE) {
+ struct si_shader_ctx_state state = {sel};
+
+ if (si_shader_select(ctx, &state)) {
fprintf(stderr, "radeonsi: can't create a shader\n");
tgsi_free_tokens(sel->tokens);
FREE(sel);
return NULL;
}
+ }
+ pipe_mutex_init(sel->mutex);
return sel;
}
@@ -787,10 +795,11 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_selector *sel = state;
- if (sctx->vs_shader == sel || !sel)
+ if (sctx->vs_shader.cso == sel || !sel)
return;
- sctx->vs_shader = sel;
+ sctx->vs_shader.cso = sel;
+ sctx->vs_shader.current = sel->first_variant;
si_mark_atom_dirty(sctx, &sctx->clip_regs);
si_update_viewports_and_scissors(sctx);
}
@@ -799,12 +808,13 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_selector *sel = state;
- bool enable_changed = !!sctx->gs_shader != !!sel;
+ bool enable_changed = !!sctx->gs_shader.cso != !!sel;
- if (sctx->gs_shader == sel)
+ if (sctx->gs_shader.cso == sel)
return;
- sctx->gs_shader = sel;
+ sctx->gs_shader.cso = sel;
+ sctx->gs_shader.current = sel ? sel->first_variant : NULL;
si_mark_atom_dirty(sctx, &sctx->clip_regs);
sctx->last_rast_prim = -1; /* reset this so that it gets updated */
@@ -817,12 +827,13 @@ static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_selector *sel = state;
- bool enable_changed = !!sctx->tcs_shader != !!sel;
+ bool enable_changed = !!sctx->tcs_shader.cso != !!sel;
- if (sctx->tcs_shader == sel)
+ if (sctx->tcs_shader.cso == sel)
return;
- sctx->tcs_shader = sel;
+ sctx->tcs_shader.cso = sel;
+ sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
if (enable_changed)
sctx->last_tcs = NULL; /* invalidate derived tess state */
@@ -832,12 +843,13 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_selector *sel = state;
- bool enable_changed = !!sctx->tes_shader != !!sel;
+ bool enable_changed = !!sctx->tes_shader.cso != !!sel;
- if (sctx->tes_shader == sel)
+ if (sctx->tes_shader.cso == sel)
return;
- sctx->tes_shader = sel;
+ sctx->tes_shader.cso = sel;
+ sctx->tes_shader.current = sel ? sel->first_variant : NULL;
si_mark_atom_dirty(sctx, &sctx->clip_regs);
sctx->last_rast_prim = -1; /* reset this so that it gets updated */
@@ -864,7 +876,7 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
struct si_shader_selector *sel = state;
/* skip if supplied shader is one already in use */
- if (sctx->ps_shader == sel)
+ if (sctx->ps_shader.cso == sel)
return;
/* use a dummy shader if binding a NULL shader */
@@ -873,7 +885,8 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
sel = sctx->dummy_pixel_shader;
}
- sctx->ps_shader = sel;
+ sctx->ps_shader.cso = sel;
+ sctx->ps_shader.current = sel->first_variant;
si_mark_atom_dirty(sctx, &sctx->cb_target_mask);
}
@@ -881,8 +894,8 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_selector *sel = (struct si_shader_selector *)state;
- struct si_shader *p = sel->current, *c;
- struct si_shader_selector **current_shader[SI_NUM_SHADERS] = {
+ struct si_shader *p = sel->first_variant, *c;
+ struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
[PIPE_SHADER_VERTEX] = &sctx->vs_shader,
[PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
[PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
@@ -890,8 +903,10 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
[PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
};
- if (*current_shader[sel->type] == sel)
- *current_shader[sel->type] = NULL;
+ if (current_shader[sel->type]->cso == sel) {
+ current_shader[sel->type]->cso = NULL;
+ current_shader[sel->type]->current = NULL;
+ }
while (p) {
c = p->next_variant;
@@ -927,6 +942,7 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
p = c;
}
+ pipe_mutex_destroy(sel->mutex);
free(sel->tokens);
free(sel);
}
@@ -934,7 +950,7 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
static void si_emit_spi_map(struct si_context *sctx, struct r600_atom *atom)
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
- struct si_shader *ps = sctx->ps_shader->current;
+ struct si_shader *ps = sctx->ps_shader.current;
struct si_shader *vs = si_get_vs_state(sctx);
struct tgsi_shader_info *psinfo = &ps->selector->info;
struct tgsi_shader_info *vsinfo = &vs->selector->info;
@@ -1004,7 +1020,7 @@ bcolor:
static void si_emit_spi_ps_input(struct si_context *sctx, struct r600_atom *atom)
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
- struct si_shader *ps = sctx->ps_shader->current;
+ struct si_shader *ps = sctx->ps_shader.current;
unsigned input_ena = ps->spi_ps_input_ena;
/* we need to enable at least one of them, otherwise we hang the GPU */
@@ -1133,7 +1149,7 @@ static void si_init_gs_rings(struct si_context *sctx)
static void si_update_gs_rings(struct si_context *sctx)
{
- unsigned gsvs_itemsize = sctx->gs_shader->gsvs_itemsize;
+ unsigned gsvs_itemsize = sctx->gs_shader.cso->gsvs_itemsize;
uint64_t offset;
if (gsvs_itemsize == sctx->last_gsvs_itemsize)
@@ -1167,17 +1183,14 @@ static void si_update_gs_rings(struct si_context *sctx)
* < 0 if there was a failure
*/
static int si_update_scratch_buffer(struct si_context *sctx,
- struct si_shader_selector *sel)
+ struct si_shader *shader)
{
- struct si_shader *shader;
uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
int r;
- if (!sel)
+ if (!shader)
return 0;
- shader = sel->current;
-
/* This shader doesn't need a scratch buffer */
if (shader->scratch_bytes_per_wave == 0)
return 0;
@@ -1209,20 +1222,20 @@ static unsigned si_get_current_scratch_buffer_size(struct si_context *sctx)
return sctx->scratch_buffer ? sctx->scratch_buffer->b.b.width0 : 0;
}
-static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader_selector *sel)
+static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader)
{
- return sel ? sel->current->scratch_bytes_per_wave : 0;
+ return shader ? shader->scratch_bytes_per_wave : 0;
}
static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
{
unsigned bytes = 0;
- bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader));
- bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader));
- bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader));
- bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader));
- bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader));
+ bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current));
+ bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current));
+ bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current));
+ bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader.current));
+ bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current));
return bytes;
}
@@ -1256,46 +1269,46 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
* last used, so we still need to try to update them, even if
* they require scratch buffers smaller than the current size.
*/
- r = si_update_scratch_buffer(sctx, sctx->ps_shader);
+ r = si_update_scratch_buffer(sctx, sctx->ps_shader.current);
if (r < 0)
return false;
if (r == 1)
- si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
+ si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
- r = si_update_scratch_buffer(sctx, sctx->gs_shader);
+ r = si_update_scratch_buffer(sctx, sctx->gs_shader.current);
if (r < 0)
return false;
if (r == 1)
- si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
+ si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
- r = si_update_scratch_buffer(sctx, sctx->tcs_shader);
+ r = si_update_scratch_buffer(sctx, sctx->tcs_shader.current);
if (r < 0)
return false;
if (r == 1)
- si_pm4_bind_state(sctx, hs, sctx->tcs_shader->current->pm4);
+ si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
/* VS can be bound as LS, ES, or VS. */
- r = si_update_scratch_buffer(sctx, sctx->vs_shader);
+ r = si_update_scratch_buffer(sctx, sctx->vs_shader.current);
if (r < 0)
return false;
if (r == 1) {
- if (sctx->tes_shader)
- si_pm4_bind_state(sctx, ls, sctx->vs_shader->current->pm4);
- else if (sctx->gs_shader)
- si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
+ if (sctx->tes_shader.current)
+ si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
+ else if (sctx->gs_shader.current)
+ si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
else
- si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
+ si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
}
/* TES can be bound as ES or VS. */
- r = si_update_scratch_buffer(sctx, sctx->tes_shader);
+ r = si_update_scratch_buffer(sctx, sctx->tes_shader.current);
if (r < 0)
return false;
if (r == 1) {
- if (sctx->gs_shader)
- si_pm4_bind_state(sctx, es, sctx->tes_shader->current->pm4);
+ if (sctx->gs_shader.current)
+ si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
else
- si_pm4_bind_state(sctx, vs, sctx->tes_shader->current->pm4);
+ si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
}
}
@@ -1361,7 +1374,7 @@ static void si_generate_fixed_func_tcs(struct si_context *sctx)
if (!ureg)
return; /* if we get here, we're screwed */
- assert(!sctx->fixed_func_tcs_shader);
+ assert(!sctx->fixed_func_tcs_shader.cso);
ureg_DECL_constant2D(ureg, 0, 1, SI_DRIVER_STATE_CONST_BUF);
const0 = ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT, 0),
@@ -1376,7 +1389,7 @@ static void si_generate_fixed_func_tcs(struct si_context *sctx)
ureg_MOV(ureg, tessinner, const1);
ureg_END(ureg);
- sctx->fixed_func_tcs_shader =
+ sctx->fixed_func_tcs_shader.cso =
ureg_create_shader_and_destroy(ureg, &sctx->b.b);
}
@@ -1384,7 +1397,7 @@ static void si_update_vgt_shader_config(struct si_context *sctx)
{
/* Calculate the index of the config.
* 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
- unsigned index = 2*!!sctx->tes_shader + !!sctx->gs_shader;
+ unsigned index = 2*!!sctx->tes_shader.cso + !!sctx->gs_shader.cso;
struct si_pm4_state **pm4 = &sctx->vgt_shader_config[index];
if (!*pm4) {
@@ -1392,17 +1405,17 @@ static void si_update_vgt_shader_config(struct si_context *sctx)
*pm4 = CALLOC_STRUCT(si_pm4_state);
- if (sctx->tes_shader) {
+ if (sctx->tes_shader.cso) {
stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
S_028B54_HS_EN(1);
- if (sctx->gs_shader)
+ if (sctx->gs_shader.cso)
stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
S_028B54_GS_EN(1) |
S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
else
stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
- } else if (sctx->gs_shader) {
+ } else if (sctx->gs_shader.cso) {
stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
S_028B54_GS_EN(1) |
S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
@@ -1432,7 +1445,7 @@ bool si_update_shaders(struct si_context *sctx)
int r;
/* Update stages before GS. */
- if (sctx->tes_shader) {
+ if (sctx->tes_shader.cso) {
if (!sctx->tf_ring) {
si_init_tess_factor_ring(sctx);
if (!sctx->tf_ring)
@@ -1440,65 +1453,65 @@ bool si_update_shaders(struct si_context *sctx)
}
/* VS as LS */
- r = si_shader_select(ctx, sctx->vs_shader);
+ r = si_shader_select(ctx, &sctx->vs_shader);
if (r)
return false;
- si_pm4_bind_state(sctx, ls, sctx->vs_shader->current->pm4);
+ si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
- if (sctx->tcs_shader) {
- r = si_shader_select(ctx, sctx->tcs_shader);
+ if (sctx->tcs_shader.cso) {
+ r = si_shader_select(ctx, &sctx->tcs_shader);
if (r)
return false;
- si_pm4_bind_state(sctx, hs, sctx->tcs_shader->current->pm4);
+ si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
} else {
- if (!sctx->fixed_func_tcs_shader) {
+ if (!sctx->fixed_func_tcs_shader.cso) {
si_generate_fixed_func_tcs(sctx);
- if (!sctx->fixed_func_tcs_shader)
+ if (!sctx->fixed_func_tcs_shader.cso)
return false;
}
- r = si_shader_select(ctx, sctx->fixed_func_tcs_shader);
+ r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader);
if (r)
return false;
si_pm4_bind_state(sctx, hs,
- sctx->fixed_func_tcs_shader->current->pm4);
+ sctx->fixed_func_tcs_shader.current->pm4);
}
- r = si_shader_select(ctx, sctx->tes_shader);
+ r = si_shader_select(ctx, &sctx->tes_shader);
if (r)
return false;
- if (sctx->gs_shader) {
+ if (sctx->gs_shader.cso) {
/* TES as ES */
- si_pm4_bind_state(sctx, es, sctx->tes_shader->current->pm4);
+ si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
} else {
/* TES as VS */
- si_pm4_bind_state(sctx, vs, sctx->tes_shader->current->pm4);
- si_update_so(sctx, sctx->tes_shader);
+ si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
+ si_update_so(sctx, sctx->tes_shader.cso);
}
- } else if (sctx->gs_shader) {
+ } else if (sctx->gs_shader.cso) {
/* VS as ES */
- r = si_shader_select(ctx, sctx->vs_shader);
+ r = si_shader_select(ctx, &sctx->vs_shader);
if (r)
return false;
- si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
+ si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
} else {
/* VS as VS */
- r = si_shader_select(ctx, sctx->vs_shader);
+ r = si_shader_select(ctx, &sctx->vs_shader);
if (r)
return false;
- si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
- si_update_so(sctx, sctx->vs_shader);
+ si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
+ si_update_so(sctx, sctx->vs_shader.cso);
}
/* Update GS. */
- if (sctx->gs_shader) {
- r = si_shader_select(ctx, sctx->gs_shader);
+ if (sctx->gs_shader.cso) {
+ r = si_shader_select(ctx, &sctx->gs_shader);
if (r)
return false;
- si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
- si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4);
- si_update_so(sctx, sctx->gs_shader);
+ si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
+ si_pm4_bind_state(sctx, vs, sctx->gs_shader.current->gs_copy_shader->pm4);
+ si_update_so(sctx, sctx->gs_shader.cso);
if (!sctx->gsvs_ring) {
si_init_gs_rings(sctx);
@@ -1514,10 +1527,10 @@ bool si_update_shaders(struct si_context *sctx)
si_update_vgt_shader_config(sctx);
- r = si_shader_select(ctx, sctx->ps_shader);
+ r = si_shader_select(ctx, &sctx->ps_shader);
if (r)
return false;
- si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
+ si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
sctx->sprite_coord_enable != rs->sprite_coord_enable ||
@@ -1543,13 +1556,13 @@ bool si_update_shaders(struct si_context *sctx)
return false;
}
- if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
- sctx->ps_db_shader_control = sctx->ps_shader->current->db_shader_control;
+ if (sctx->ps_db_shader_control != sctx->ps_shader.current->db_shader_control) {
+ sctx->ps_db_shader_control = sctx->ps_shader.current->db_shader_control;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
- if (sctx->smoothing_enabled != sctx->ps_shader->current->key.ps.poly_line_smoothing) {
- sctx->smoothing_enabled = sctx->ps_shader->current->key.ps.poly_line_smoothing;
+ if (sctx->smoothing_enabled != sctx->ps_shader.current->key.ps.poly_line_smoothing) {
+ sctx->smoothing_enabled = sctx->ps_shader.current->key.ps.poly_line_smoothing;
si_mark_atom_dirty(sctx, &sctx->msaa_config);
if (sctx->b.chip_class == SI)