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-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c1
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h1
-rw-r--r--src/gallium/drivers/radeonsi/si_state_draw.c8
3 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 692d2a9967e..5ab9e55823f 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -246,7 +246,6 @@ static int si_store_shader_io_attribs(struct si_shader *shader,
shader->input[i].sid = d->Semantic.Index;
shader->input[i].index = d->Range.First;
shader->input[i].interpolate = d->Interp.Interpolate;
- shader->input[i].centroid = d->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID;
return -1;
case TGSI_FILE_OUTPUT:
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 8468e1a5eb9..80a3decebcd 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -102,7 +102,6 @@ struct si_shader_input {
unsigned param_offset;
unsigned index;
unsigned interpolate;
- bool centroid;
};
struct si_shader_output {
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index c9e4353c3a4..76162e565f3 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -228,6 +228,7 @@ static void si_shader_vs(struct pipe_context *ctx, struct si_shader *shader)
static void si_shader_ps(struct pipe_context *ctx, struct si_shader *shader)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct tgsi_shader_info *info = &shader->selector->info;
struct si_pm4_state *pm4;
unsigned i, spi_ps_in_control;
unsigned num_sgprs, num_user_sgprs;
@@ -240,10 +241,11 @@ static void si_shader_ps(struct pipe_context *ctx, struct si_shader *shader)
if (pm4 == NULL)
return;
- for (i = 0; i < shader->ninput; i++) {
- switch (shader->input[i].name) {
+ for (i = 0; i < info->num_inputs; i++) {
+ switch (info->input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
- if (shader->input[i].centroid) {
+ if (info->input_interpolate_loc[i] ==
+ TGSI_INTERPOLATE_LOC_CENTROID) {
/* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
* Possible vaules:
* 0 -> Position = pixel center (default)