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-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 631272efcd6..727bf4bee9a 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1602,6 +1602,10 @@ again:
previous_stage_sel = key->part.tcs.ls;
else if (sel->type == PIPE_SHADER_GEOMETRY)
previous_stage_sel = key->part.gs.es;
+
+ /* We need to wait for the previous shader. */
+ if (previous_stage_sel && thread_index < 0)
+ util_queue_fence_wait(&previous_stage_sel->ready);
}
/* Compile the main shader part if it doesn't exist. This can happen