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-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c24
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h21
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c13
3 files changed, 19 insertions, 39 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index a119cbdc16c..56b05cef1a3 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -775,6 +775,7 @@ static LLVMValueRef fetch_input_gs(
struct tgsi_shader_info *info = &shader->selector->info;
unsigned semantic_name = info->input_semantic_name[reg->Register.Index];
unsigned semantic_index = info->input_semantic_index[reg->Register.Index];
+ unsigned param;
if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID)
return get_primitive_id(bld_base, swizzle);
@@ -805,12 +806,10 @@ static LLVMValueRef fetch_input_gs(
vtx_offset_param),
4);
+ param = si_shader_io_get_unique_index(semantic_name, semantic_index);
args[0] = si_shader_ctx->esgs_ring;
args[1] = vtx_offset;
- args[2] = lp_build_const_int32(gallivm,
- (get_param_index(semantic_name, semantic_index,
- shader->selector->inputs_read) * 4 +
- swizzle) * 256);
+ args[2] = lp_build_const_int32(gallivm, (param * 4 + swizzle) * 256);
args[3] = uint->zero;
args[4] = uint->one; /* OFFEN */
args[5] = uint->zero; /* IDXEN */
@@ -2016,9 +2015,6 @@ static void si_llvm_emit_es_epilogue(struct lp_build_tgsi_context * bld_base)
LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
LLVMValueRef soffset = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
si_shader_ctx->param_es2gs_offset);
- uint64_t enabled_outputs = si_shader_ctx->type == TGSI_PROCESSOR_TESS_EVAL ?
- es->key.tes.es_enabled_outputs :
- es->key.vs.es_enabled_outputs;
unsigned chan;
int i;
@@ -2031,11 +2027,8 @@ static void si_llvm_emit_es_epilogue(struct lp_build_tgsi_context * bld_base)
info->output_semantic_name[i] == TGSI_SEMANTIC_LAYER)
continue;
- param_index = get_param_index(info->output_semantic_name[i],
- info->output_semantic_index[i],
- enabled_outputs);
- if (param_index < 0)
- continue;
+ param_index = si_shader_io_get_unique_index(info->output_semantic_name[i],
+ info->output_semantic_index[i]);
for (chan = 0; chan < 4; chan++) {
LLVMValueRef out_val = LLVMBuildLoad(gallivm->builder, out_ptr[chan], "");
@@ -4023,10 +4016,6 @@ void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f)
fprintf(f, !i ? "%u" : ", %u",
key->vs.instance_divisors[i]);
fprintf(f, "}\n");
-
- if (key->vs.as_es)
- fprintf(f, " es_enabled_outputs = 0x%"PRIx64"\n",
- key->vs.es_enabled_outputs);
fprintf(f, " as_es = %u\n", key->vs.as_es);
fprintf(f, " as_ls = %u\n", key->vs.as_ls);
fprintf(f, " export_prim_id = %u\n", key->vs.export_prim_id);
@@ -4037,9 +4026,6 @@ void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f)
break;
case PIPE_SHADER_TESS_EVAL:
- if (key->tes.as_es)
- fprintf(f, " es_enabled_outputs = 0x%"PRIx64"\n",
- key->tes.es_enabled_outputs);
fprintf(f, " as_es = %u\n", key->tes.as_es);
fprintf(f, " export_prim_id = %u\n", key->tes.export_prim_id);
break;
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index d815ce27e6a..de69a273ab4 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -26,14 +26,15 @@
* Christian König <[email protected]>
*/
-/* How linking tessellation shader inputs and outputs works.
+/* How linking shader inputs and outputs between vertex, tessellation, and
+ * geometry shaders works.
*
* Inputs and outputs between shaders are stored in a buffer. This buffer
* lives in LDS (typical case for tessellation), but it can also live
- * in memory. Each input or output has a fixed location within a vertex.
+ * in memory (ESGS). Each input or output has a fixed location within a vertex.
* The highest used input or output determines the stride between vertices.
*
- * Since tessellation is only enabled in the OpenGL core profile,
+ * Since GS and tessellation are only possible in the OpenGL core profile,
* only these semantics are valid for per-vertex data:
*
* Name Location
@@ -57,13 +58,11 @@
* That's how independent shaders agree on input and output locations.
* The si_shader_io_get_unique_index function assigns the locations.
*
- * Other required information for calculating the input and output addresses
- * like the vertex stride, the patch stride, and the offsets where per-vertex
- * and per-patch data start, is passed to the shader via user data SGPRs.
- * The offsets and strides are calculated at draw time and aren't available
- * at compile time.
- *
- * The same approach should be used for linking ES->GS in the future.
+ * For tessellation, other required information for calculating the input and
+ * output addresses like the vertex stride, the patch stride, and the offsets
+ * where per-vertex and per-patch data start, is passed to the shader via
+ * user data SGPRs. The offsets and strides are calculated at draw time and
+ * aren't available at compile time.
*/
#ifndef SI_SHADER_H
@@ -245,7 +244,6 @@ union si_shader_key {
/* Mask of "get_unique_index" bits - which outputs are read
* by the next stage (needed by ES).
* This describes how outputs are laid out in memory. */
- uint64_t es_enabled_outputs;
unsigned as_es:1; /* export shader */
unsigned as_ls:1; /* local shader */
unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
@@ -257,7 +255,6 @@ union si_shader_key {
/* Mask of "get_unique_index" bits - which outputs are read
* by the next stage (needed by ES).
* This describes how outputs are laid out in memory. */
- uint64_t es_enabled_outputs;
unsigned as_es:1; /* export shader */
unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
} tes; /* tessellation evaluation shader */
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 007a0ecb476..3bf130d8a36 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -195,6 +195,8 @@ static void si_shader_es(struct si_shader *shader)
}
assert(num_sgprs <= 104);
+ si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
+ shader->selector->esgs_itemsize / 4);
si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
@@ -251,8 +253,6 @@ static void si_shader_gs(struct si_shader *shader)
si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize * ((max_stream >= 2) ? 2 : 1));
si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize * ((max_stream >= 3) ? 3 : 1));
- si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
- shader->selector->esgs_itemsize / 4);
si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize * (max_stream + 1));
si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out);
@@ -515,10 +515,8 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
if (sctx->tes_shader.cso)
key->vs.as_ls = 1;
- else if (sctx->gs_shader.cso) {
+ else if (sctx->gs_shader.cso)
key->vs.as_es = 1;
- key->vs.es_enabled_outputs = sctx->gs_shader.cso->inputs_read;
- }
if (!sctx->gs_shader.cso && sctx->ps_shader.cso &&
sctx->ps_shader.cso->info.uses_primid)
@@ -529,10 +527,9 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
break;
case PIPE_SHADER_TESS_EVAL:
- if (sctx->gs_shader.cso) {
+ if (sctx->gs_shader.cso)
key->tes.as_es = 1;
- key->tes.es_enabled_outputs = sctx->gs_shader.cso->inputs_read;
- } else if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
+ else if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
key->tes.export_prim_id = 1;
break;
case PIPE_SHADER_GEOMETRY: