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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_shaders.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c281
1 files changed, 203 insertions, 78 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index a09f588b356..b5e14ead160 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -28,6 +28,7 @@
#include "si_pipe.h"
#include "si_shader.h"
#include "sid.h"
+#include "radeon/r600_cs.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_ureg.h"
@@ -665,8 +666,16 @@ static void *si_create_shader_state(struct pipe_context *ctx,
struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
int i;
+ if (!sel)
+ return NULL;
+
sel->type = pipe_shader_type;
sel->tokens = tgsi_dup_tokens(state->tokens);
+ if (!sel->tokens) {
+ FREE(sel);
+ return NULL;
+ }
+
sel->so = state->stream_output;
tgsi_scan_shader(state->tokens, &sel->info);
p_atomic_inc(&sscreen->b.num_shaders_created);
@@ -679,6 +688,8 @@ static void *si_create_shader_state(struct pipe_context *ctx,
sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
sel->gs_num_invocations =
sel->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
+ sel->gsvs_itemsize = sel->info.num_outputs * 16 *
+ sel->gs_max_out_vertices;
for (i = 0; i < sel->info.num_inputs; i++) {
unsigned name = sel->info.input_semantic_name[i];
@@ -713,10 +724,24 @@ static void *si_create_shader_state(struct pipe_context *ctx,
}
}
break;
+ case PIPE_SHADER_FRAGMENT:
+ for (i = 0; i < sel->info.num_outputs; i++) {
+ unsigned name = sel->info.output_semantic_name[i];
+ unsigned index = sel->info.output_semantic_index[i];
+
+ if (name == TGSI_SEMANTIC_COLOR)
+ sel->ps_colors_written |= 1 << index;
+ }
+ break;
}
if (sscreen->b.debug_flags & DBG_PRECOMPILE)
- si_shader_select(ctx, sel);
+ if (si_shader_select(ctx, sel)) {
+ fprintf(stderr, "radeonsi: can't create a shader\n");
+ tgsi_free_tokens(sel->tokens);
+ FREE(sel);
+ return NULL;
+ }
return sel;
}
@@ -751,6 +776,25 @@ static void *si_create_tes_state(struct pipe_context *ctx,
return si_create_shader_state(ctx, state, PIPE_SHADER_TESS_EVAL);
}
+/**
+ * Normally, we only emit 1 viewport and 1 scissor if no shader is using
+ * the VIEWPORT_INDEX output, and emitting the other viewports and scissors
+ * is delayed. When a shader with VIEWPORT_INDEX appears, this should be
+ * called to emit the rest.
+ */
+static void si_update_viewports_and_scissors(struct si_context *sctx)
+{
+ struct tgsi_shader_info *info = si_get_vs_info(sctx);
+
+ if (!info || !info->writes_viewport_index)
+ return;
+
+ if (sctx->scissors.dirty_mask)
+ si_mark_atom_dirty(sctx, &sctx->scissors.atom);
+ if (sctx->viewports.dirty_mask)
+ si_mark_atom_dirty(sctx, &sctx->viewports.atom);
+}
+
static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
@@ -761,6 +805,7 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
sctx->vs_shader = sel;
si_mark_atom_dirty(sctx, &sctx->clip_regs);
+ si_update_viewports_and_scissors(sctx);
}
static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
@@ -778,6 +823,7 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
if (enable_changed)
si_shader_change_notify(sctx);
+ si_update_viewports_and_scissors(sctx);
}
static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
@@ -812,6 +858,7 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
si_shader_change_notify(sctx);
sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
}
+ si_update_viewports_and_scissors(sctx);
}
static void si_make_dummy_ps(struct si_context *sctx)
@@ -840,6 +887,7 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
}
sctx->ps_shader = sel;
+ si_mark_atom_dirty(sctx, &sctx->cb_target_mask);
}
static void si_delete_shader_selector(struct pipe_context *ctx,
@@ -946,14 +994,19 @@ static void si_delete_tes_shader(struct pipe_context *ctx, void *state)
si_delete_shader_selector(ctx, sel);
}
-static void si_update_spi_map(struct si_context *sctx)
+static void si_emit_spi_map(struct si_context *sctx, struct r600_atom *atom)
{
+ struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
struct si_shader *ps = sctx->ps_shader->current;
struct si_shader *vs = si_get_vs_state(sctx);
struct tgsi_shader_info *psinfo = &ps->selector->info;
struct tgsi_shader_info *vsinfo = &vs->selector->info;
- struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
- unsigned i, j, tmp;
+ unsigned i, j, tmp, num_written = 0;
+
+ if (!ps->nparam)
+ return;
+
+ radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, ps->nparam);
for (i = 0; i < psinfo->num_inputs; i++) {
unsigned name = psinfo->input_semantic_name[i];
@@ -997,9 +1050,9 @@ bcolor:
tmp = S_028644_OFFSET(0x20);
}
- si_pm4_set_reg(pm4,
- R_028644_SPI_PS_INPUT_CNTL_0 + param_offset * 4,
- tmp);
+ assert(param_offset == num_written);
+ radeon_emit(cs, tmp);
+ num_written++;
if (name == TGSI_SEMANTIC_COLOR &&
ps->key.ps.color_two_side) {
@@ -1008,8 +1061,7 @@ bcolor:
goto bcolor;
}
}
-
- si_pm4_set_state(sctx, spi, pm4);
+ assert(ps->nparam == num_written);
}
/* Initialize state related to ESGS / GSVS ring buffers */
@@ -1018,15 +1070,21 @@ static void si_init_gs_rings(struct si_context *sctx)
unsigned esgs_ring_size = 128 * 1024;
unsigned gsvs_ring_size = 60 * 1024 * 1024;
- assert(!sctx->gs_rings);
- sctx->gs_rings = CALLOC_STRUCT(si_pm4_state);
+ assert(!sctx->esgs_ring && !sctx->gsvs_ring);
sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
PIPE_USAGE_DEFAULT, esgs_ring_size);
+ if (!sctx->esgs_ring)
+ return;
sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
PIPE_USAGE_DEFAULT, gsvs_ring_size);
+ if (!sctx->gsvs_ring) {
+ pipe_resource_reference(&sctx->esgs_ring, NULL);
+ return;
+ }
+ /* Append these registers to the init config state. */
if (sctx->b.chip_class >= CIK) {
if (sctx->b.chip_class >= VI) {
/* The maximum sizes are 63.999 MB on VI, because
@@ -1034,17 +1092,24 @@ static void si_init_gs_rings(struct si_context *sctx)
assert(esgs_ring_size / 256 < (1 << 18));
assert(gsvs_ring_size / 256 < (1 << 18));
}
- si_pm4_set_reg(sctx->gs_rings, R_030900_VGT_ESGS_RING_SIZE,
+ si_pm4_set_reg(sctx->init_config, R_030900_VGT_ESGS_RING_SIZE,
esgs_ring_size / 256);
- si_pm4_set_reg(sctx->gs_rings, R_030904_VGT_GSVS_RING_SIZE,
+ si_pm4_set_reg(sctx->init_config, R_030904_VGT_GSVS_RING_SIZE,
gsvs_ring_size / 256);
} else {
- si_pm4_set_reg(sctx->gs_rings, R_0088C8_VGT_ESGS_RING_SIZE,
+ si_pm4_set_reg(sctx->init_config, R_0088C8_VGT_ESGS_RING_SIZE,
esgs_ring_size / 256);
- si_pm4_set_reg(sctx->gs_rings, R_0088CC_VGT_GSVS_RING_SIZE,
+ si_pm4_set_reg(sctx->init_config, R_0088CC_VGT_GSVS_RING_SIZE,
gsvs_ring_size / 256);
}
+ /* Flush the context to re-emit the init_config state.
+ * This is done only once in a lifetime of a context.
+ */
+ si_pm4_upload_indirect_buffer(sctx, sctx->init_config);
+ sctx->b.initial_gfx_cs_size = 0; /* force flush */
+ si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
+
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS,
sctx->esgs_ring, 0, esgs_ring_size,
true, true, 4, 64, 0);
@@ -1058,11 +1123,14 @@ static void si_init_gs_rings(struct si_context *sctx)
static void si_update_gs_rings(struct si_context *sctx)
{
- unsigned gs_vert_itemsize = sctx->gs_shader->info.num_outputs * 16;
- unsigned gs_max_vert_out = sctx->gs_shader->gs_max_out_vertices;
- unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out;
+ unsigned gsvs_itemsize = sctx->gs_shader->gsvs_itemsize;
uint64_t offset;
+ if (gsvs_itemsize == sctx->last_gsvs_itemsize)
+ return;
+
+ sctx->last_gsvs_itemsize = gsvs_itemsize;
+
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_GSVS,
sctx->gsvs_ring, gsvs_itemsize,
64, true, true, 4, 16, 0);
@@ -1081,17 +1149,19 @@ static void si_update_gs_rings(struct si_context *sctx)
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_GSVS_3,
sctx->gsvs_ring, gsvs_itemsize,
64, true, true, 4, 16, offset);
-
}
+
/**
- * @returns 1 if \p sel has been updated to use a new scratch buffer and 0
- * otherwise.
+ * @returns 1 if \p sel has been updated to use a new scratch buffer
+ * 0 if not
+ * < 0 if there was a failure
*/
-static unsigned si_update_scratch_buffer(struct si_context *sctx,
+static int si_update_scratch_buffer(struct si_context *sctx,
struct si_shader_selector *sel)
{
struct si_shader *shader;
uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
+ int r;
if (!sel)
return 0;
@@ -1112,7 +1182,9 @@ static unsigned si_update_scratch_buffer(struct si_context *sctx,
si_shader_apply_scratch_relocs(sctx, shader, scratch_va);
/* Replace the shader bo with a new bo that has the relocs applied. */
- si_shader_binary_upload(sctx->screen, shader);
+ r = si_shader_binary_upload(sctx->screen, shader);
+ if (r)
+ return r;
/* Update the shader state to use the new shader bo. */
si_shader_init_pm4_state(shader);
@@ -1151,7 +1223,7 @@ static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
return bytes;
}
-static void si_update_spi_tmpring_size(struct si_context *sctx)
+static bool si_update_spi_tmpring_size(struct si_context *sctx)
{
unsigned current_scratch_buffer_size =
si_get_current_scratch_buffer_size(sctx);
@@ -1159,6 +1231,7 @@ static void si_update_spi_tmpring_size(struct si_context *sctx)
si_get_max_scratch_bytes_per_wave(sctx);
unsigned scratch_needed_size = scratch_bytes_per_wave *
sctx->scratch_waves;
+ int r;
if (scratch_needed_size > 0) {
@@ -1171,6 +1244,9 @@ static void si_update_spi_tmpring_size(struct si_context *sctx)
sctx->scratch_buffer =
si_resource_create_custom(&sctx->screen->b.b,
PIPE_USAGE_DEFAULT, scratch_needed_size);
+ if (!sctx->scratch_buffer)
+ return false;
+ sctx->emit_scratch_reloc = true;
}
/* Update the shaders, so they are using the latest scratch. The
@@ -1178,31 +1254,57 @@ static void si_update_spi_tmpring_size(struct si_context *sctx)
* last used, so we still need to try to update them, even if
* they require scratch buffers smaller than the current size.
*/
- if (si_update_scratch_buffer(sctx, sctx->ps_shader))
+ r = si_update_scratch_buffer(sctx, sctx->ps_shader);
+ if (r < 0)
+ return false;
+ if (r == 1)
si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
- if (si_update_scratch_buffer(sctx, sctx->gs_shader))
+
+ r = si_update_scratch_buffer(sctx, sctx->gs_shader);
+ if (r < 0)
+ return false;
+ if (r == 1)
si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
- if (si_update_scratch_buffer(sctx, sctx->tcs_shader))
+
+ r = si_update_scratch_buffer(sctx, sctx->tcs_shader);
+ if (r < 0)
+ return false;
+ if (r == 1)
si_pm4_bind_state(sctx, hs, sctx->tcs_shader->current->pm4);
/* VS can be bound as LS, ES, or VS. */
if (sctx->tes_shader) {
- if (si_update_scratch_buffer(sctx, sctx->vs_shader))
+ r = si_update_scratch_buffer(sctx, sctx->vs_shader);
+ if (r < 0)
+ return false;
+ if (r == 1)
si_pm4_bind_state(sctx, ls, sctx->vs_shader->current->pm4);
} else if (sctx->gs_shader) {
- if (si_update_scratch_buffer(sctx, sctx->vs_shader))
+ r = si_update_scratch_buffer(sctx, sctx->vs_shader);
+ if (r < 0)
+ return false;
+ if (r == 1)
si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
} else {
- if (si_update_scratch_buffer(sctx, sctx->vs_shader))
+ r = si_update_scratch_buffer(sctx, sctx->vs_shader);
+ if (r < 0)
+ return false;
+ if (r == 1)
si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
}
/* TES can be bound as ES or VS. */
if (sctx->gs_shader) {
- if (si_update_scratch_buffer(sctx, sctx->tes_shader))
+ r = si_update_scratch_buffer(sctx, sctx->tes_shader);
+ if (r < 0)
+ return false;
+ if (r == 1)
si_pm4_bind_state(sctx, es, sctx->tes_shader->current->pm4);
} else {
- if (si_update_scratch_buffer(sctx, sctx->tes_shader))
+ r = si_update_scratch_buffer(sctx, sctx->tes_shader);
+ if (r < 0)
+ return false;
+ if (r == 1)
si_pm4_bind_state(sctx, vs, sctx->tes_shader->current->pm4);
}
}
@@ -1213,40 +1315,44 @@ static void si_update_spi_tmpring_size(struct si_context *sctx)
sctx->spi_tmpring_size = S_0286E8_WAVES(sctx->scratch_waves) |
S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
+ return true;
}
static void si_init_tess_factor_ring(struct si_context *sctx)
{
- assert(!sctx->tf_state);
- sctx->tf_state = CALLOC_STRUCT(si_pm4_state);
+ assert(!sctx->tf_ring);
sctx->tf_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
PIPE_USAGE_DEFAULT,
32768 * sctx->screen->b.info.max_se);
- sctx->b.clear_buffer(&sctx->b.b, sctx->tf_ring, 0,
- sctx->tf_ring->width0, fui(0), false);
+ if (!sctx->tf_ring)
+ return;
+
assert(((sctx->tf_ring->width0 / 4) & C_030938_SIZE) == 0);
+ /* Append these registers to the init config state. */
if (sctx->b.chip_class >= CIK) {
- si_pm4_set_reg(sctx->tf_state, R_030938_VGT_TF_RING_SIZE,
+ si_pm4_set_reg(sctx->init_config, R_030938_VGT_TF_RING_SIZE,
S_030938_SIZE(sctx->tf_ring->width0 / 4));
- si_pm4_set_reg(sctx->tf_state, R_030940_VGT_TF_MEMORY_BASE,
+ si_pm4_set_reg(sctx->init_config, R_030940_VGT_TF_MEMORY_BASE,
r600_resource(sctx->tf_ring)->gpu_address >> 8);
} else {
- si_pm4_set_reg(sctx->tf_state, R_008988_VGT_TF_RING_SIZE,
+ si_pm4_set_reg(sctx->init_config, R_008988_VGT_TF_RING_SIZE,
S_008988_SIZE(sctx->tf_ring->width0 / 4));
- si_pm4_set_reg(sctx->tf_state, R_0089B8_VGT_TF_MEMORY_BASE,
+ si_pm4_set_reg(sctx->init_config, R_0089B8_VGT_TF_MEMORY_BASE,
r600_resource(sctx->tf_ring)->gpu_address >> 8);
}
- si_pm4_add_bo(sctx->tf_state, r600_resource(sctx->tf_ring),
- RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
- si_pm4_bind_state(sctx, tf_ring, sctx->tf_state);
+
+ /* Flush the context to re-emit the init_config state.
+ * This is done only once in a lifetime of a context.
+ */
+ si_pm4_upload_indirect_buffer(sctx, sctx->init_config);
+ sctx->b.initial_gfx_cs_size = 0; /* force flush */
+ si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_TESS_CTRL,
SI_RING_TESS_FACTOR, sctx->tf_ring, 0,
sctx->tf_ring->width0, false, false, 0, 0, 0);
-
- sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
}
/**
@@ -1280,7 +1386,6 @@ static void si_generate_fixed_func_tcs(struct si_context *sctx)
sctx->fixed_func_tcs_shader =
ureg_create_shader_and_destroy(ureg, &sctx->b.b);
- assert(sctx->fixed_func_tcs_shader);
}
static void si_update_vgt_shader_config(struct si_context *sctx)
@@ -1328,32 +1433,49 @@ static void si_update_so(struct si_context *sctx, struct si_shader_selector *sha
sctx->b.streamout.stride_in_dw = shader->so.stride;
}
-void si_update_shaders(struct si_context *sctx)
+bool si_update_shaders(struct si_context *sctx)
{
struct pipe_context *ctx = (struct pipe_context*)sctx;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+ int r;
/* Update stages before GS. */
if (sctx->tes_shader) {
- if (!sctx->tf_state)
+ if (!sctx->tf_ring) {
si_init_tess_factor_ring(sctx);
+ if (!sctx->tf_ring)
+ return false;
+ }
/* VS as LS */
- si_shader_select(ctx, sctx->vs_shader);
+ r = si_shader_select(ctx, sctx->vs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, ls, sctx->vs_shader->current->pm4);
if (sctx->tcs_shader) {
- si_shader_select(ctx, sctx->tcs_shader);
+ r = si_shader_select(ctx, sctx->tcs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, hs, sctx->tcs_shader->current->pm4);
} else {
- if (!sctx->fixed_func_tcs_shader)
+ if (!sctx->fixed_func_tcs_shader) {
si_generate_fixed_func_tcs(sctx);
- si_shader_select(ctx, sctx->fixed_func_tcs_shader);
+ if (!sctx->fixed_func_tcs_shader)
+ return false;
+ }
+
+ r = si_shader_select(ctx, sctx->fixed_func_tcs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, hs,
sctx->fixed_func_tcs_shader->current->pm4);
}
- si_shader_select(ctx, sctx->tes_shader);
+ r = si_shader_select(ctx, sctx->tes_shader);
+ if (r)
+ return false;
+
if (sctx->gs_shader) {
/* TES as ES */
si_pm4_bind_state(sctx, es, sctx->tes_shader->current->pm4);
@@ -1364,50 +1486,45 @@ void si_update_shaders(struct si_context *sctx)
}
} else if (sctx->gs_shader) {
/* VS as ES */
- si_shader_select(ctx, sctx->vs_shader);
+ r = si_shader_select(ctx, sctx->vs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
} else {
/* VS as VS */
- si_shader_select(ctx, sctx->vs_shader);
+ r = si_shader_select(ctx, sctx->vs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
si_update_so(sctx, sctx->vs_shader);
}
/* Update GS. */
if (sctx->gs_shader) {
- si_shader_select(ctx, sctx->gs_shader);
+ r = si_shader_select(ctx, sctx->gs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4);
si_update_so(sctx, sctx->gs_shader);
- if (!sctx->gs_rings)
+ if (!sctx->gsvs_ring) {
si_init_gs_rings(sctx);
-
- if (sctx->emitted.named.gs_rings != sctx->gs_rings)
- sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
- si_pm4_bind_state(sctx, gs_rings, sctx->gs_rings);
+ if (!sctx->gsvs_ring)
+ return false;
+ }
si_update_gs_rings(sctx);
} else {
- si_pm4_bind_state(sctx, gs_rings, NULL);
si_pm4_bind_state(sctx, gs, NULL);
si_pm4_bind_state(sctx, es, NULL);
}
si_update_vgt_shader_config(sctx);
- si_shader_select(ctx, sctx->ps_shader);
-
- if (!sctx->ps_shader->current) {
- struct si_shader_selector *sel;
-
- /* use a dummy shader if compiling the shader (variant) failed */
- si_make_dummy_ps(sctx);
- sel = sctx->dummy_pixel_shader;
- si_shader_select(ctx, sel);
- sctx->ps_shader->current = sel->current;
- }
-
+ r = si_shader_select(ctx, sctx->ps_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
@@ -1415,12 +1532,17 @@ void si_update_shaders(struct si_context *sctx)
sctx->flatshade != rs->flatshade) {
sctx->sprite_coord_enable = rs->sprite_coord_enable;
sctx->flatshade = rs->flatshade;
- si_update_spi_map(sctx);
+ si_mark_atom_dirty(sctx, &sctx->spi_map);
}
- if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
- si_pm4_state_changed(sctx, gs)) {
- si_update_spi_tmpring_size(sctx);
+ if (si_pm4_state_changed(sctx, ls) ||
+ si_pm4_state_changed(sctx, hs) ||
+ si_pm4_state_changed(sctx, es) ||
+ si_pm4_state_changed(sctx, gs) ||
+ si_pm4_state_changed(sctx, vs) ||
+ si_pm4_state_changed(sctx, ps)) {
+ if (!si_update_spi_tmpring_size(sctx))
+ return false;
}
if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
@@ -1435,10 +1557,13 @@ void si_update_shaders(struct si_context *sctx)
if (sctx->b.chip_class == SI)
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
+ return true;
}
void si_init_shader_functions(struct si_context *sctx)
{
+ si_init_atom(sctx, &sctx->spi_map, &sctx->atoms.s.spi_map, si_emit_spi_map);
+
sctx->b.b.create_vs_state = si_create_vs_state;
sctx->b.b.create_tcs_state = si_create_tcs_state;
sctx->b.b.create_tes_state = si_create_tes_state;