diff options
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.h')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.h | 824 |
1 files changed, 388 insertions, 436 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index 824bf4fef41..aa024b72e43 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -25,20 +25,19 @@ #ifndef SI_STATE_H #define SI_STATE_H -#include "si_pm4.h" - #include "pipebuffer/pb_slab.h" +#include "si_pm4.h" #include "util/u_blitter.h" -#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1) -#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1) +#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL + 1) +#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE + 1) -#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS -#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */ -#define SI_NUM_CONST_BUFFERS 16 -#define SI_NUM_IMAGES 16 -#define SI_NUM_IMAGE_SLOTS (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */ -#define SI_NUM_SHADER_BUFFERS 16 +#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS +#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */ +#define SI_NUM_CONST_BUFFERS 16 +#define SI_NUM_IMAGES 16 +#define SI_NUM_IMAGE_SLOTS (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */ +#define SI_NUM_SHADER_BUFFERS 16 struct si_screen; struct si_shader; @@ -48,351 +47,335 @@ struct si_texture; struct si_qbo_state; struct si_state_blend { - struct si_pm4_state pm4; - uint32_t cb_target_mask; - /* Set 0xf or 0x0 (4 bits) per render target if the following is - * true. ANDed with spi_shader_col_format. - */ - unsigned cb_target_enabled_4bit; - unsigned blend_enable_4bit; - unsigned need_src_alpha_4bit; - unsigned commutative_4bit; - unsigned dcc_msaa_corruption_4bit; - bool alpha_to_coverage:1; - bool alpha_to_one:1; - bool dual_src_blend:1; - bool logicop_enable:1; + struct si_pm4_state pm4; + uint32_t cb_target_mask; + /* Set 0xf or 0x0 (4 bits) per render target if the following is + * true. ANDed with spi_shader_col_format. + */ + unsigned cb_target_enabled_4bit; + unsigned blend_enable_4bit; + unsigned need_src_alpha_4bit; + unsigned commutative_4bit; + unsigned dcc_msaa_corruption_4bit; + bool alpha_to_coverage : 1; + bool alpha_to_one : 1; + bool dual_src_blend : 1; + bool logicop_enable : 1; }; struct si_state_rasterizer { - struct si_pm4_state pm4; - /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */ - struct si_pm4_state *pm4_poly_offset; - unsigned pa_sc_line_stipple; - unsigned pa_cl_clip_cntl; - float line_width; - float max_point_size; - unsigned sprite_coord_enable:8; - unsigned clip_plane_enable:8; - unsigned half_pixel_center:1; - unsigned flatshade:1; - unsigned flatshade_first:1; - unsigned two_side:1; - unsigned multisample_enable:1; - unsigned force_persample_interp:1; - unsigned line_stipple_enable:1; - unsigned poly_stipple_enable:1; - unsigned line_smooth:1; - unsigned poly_smooth:1; - unsigned uses_poly_offset:1; - unsigned clamp_fragment_color:1; - unsigned clamp_vertex_color:1; - unsigned rasterizer_discard:1; - unsigned scissor_enable:1; - unsigned clip_halfz:1; - unsigned cull_front:1; - unsigned cull_back:1; - unsigned depth_clamp_any:1; - unsigned provoking_vertex_first:1; - unsigned polygon_mode_enabled:1; - unsigned polygon_mode_is_lines:1; + struct si_pm4_state pm4; + /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */ + struct si_pm4_state *pm4_poly_offset; + unsigned pa_sc_line_stipple; + unsigned pa_cl_clip_cntl; + float line_width; + float max_point_size; + unsigned sprite_coord_enable : 8; + unsigned clip_plane_enable : 8; + unsigned half_pixel_center : 1; + unsigned flatshade : 1; + unsigned flatshade_first : 1; + unsigned two_side : 1; + unsigned multisample_enable : 1; + unsigned force_persample_interp : 1; + unsigned line_stipple_enable : 1; + unsigned poly_stipple_enable : 1; + unsigned line_smooth : 1; + unsigned poly_smooth : 1; + unsigned uses_poly_offset : 1; + unsigned clamp_fragment_color : 1; + unsigned clamp_vertex_color : 1; + unsigned rasterizer_discard : 1; + unsigned scissor_enable : 1; + unsigned clip_halfz : 1; + unsigned cull_front : 1; + unsigned cull_back : 1; + unsigned depth_clamp_any : 1; + unsigned provoking_vertex_first : 1; + unsigned polygon_mode_enabled : 1; + unsigned polygon_mode_is_lines : 1; }; struct si_dsa_stencil_ref_part { - uint8_t valuemask[2]; - uint8_t writemask[2]; + uint8_t valuemask[2]; + uint8_t writemask[2]; }; struct si_dsa_order_invariance { - /** Whether the final result in Z/S buffers is guaranteed to be - * invariant under changes to the order in which fragments arrive. */ - bool zs:1; - - /** Whether the set of fragments that pass the combined Z/S test is - * guaranteed to be invariant under changes to the order in which - * fragments arrive. */ - bool pass_set:1; - - /** Whether the last fragment that passes the combined Z/S test at each - * sample is guaranteed to be invariant under changes to the order in - * which fragments arrive. */ - bool pass_last:1; + /** Whether the final result in Z/S buffers is guaranteed to be + * invariant under changes to the order in which fragments arrive. */ + bool zs : 1; + + /** Whether the set of fragments that pass the combined Z/S test is + * guaranteed to be invariant under changes to the order in which + * fragments arrive. */ + bool pass_set : 1; + + /** Whether the last fragment that passes the combined Z/S test at each + * sample is guaranteed to be invariant under changes to the order in + * which fragments arrive. */ + bool pass_last : 1; }; struct si_state_dsa { - struct si_pm4_state pm4; - struct si_dsa_stencil_ref_part stencil_ref; - - /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */ - struct si_dsa_order_invariance order_invariance[2]; - - ubyte alpha_func:3; - bool depth_enabled:1; - bool depth_write_enabled:1; - bool stencil_enabled:1; - bool stencil_write_enabled:1; - bool db_can_write:1; - + struct si_pm4_state pm4; + struct si_dsa_stencil_ref_part stencil_ref; + + /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */ + struct si_dsa_order_invariance order_invariance[2]; + + ubyte alpha_func : 3; + bool depth_enabled : 1; + bool depth_write_enabled : 1; + bool stencil_enabled : 1; + bool stencil_write_enabled : 1; + bool db_can_write : 1; }; struct si_stencil_ref { - struct pipe_stencil_ref state; - struct si_dsa_stencil_ref_part dsa_part; + struct pipe_stencil_ref state; + struct si_dsa_stencil_ref_part dsa_part; }; -struct si_vertex_elements -{ - struct si_resource *instance_divisor_factor_buffer; - uint32_t rsrc_word3[SI_MAX_ATTRIBS]; - uint16_t src_offset[SI_MAX_ATTRIBS]; - uint8_t fix_fetch[SI_MAX_ATTRIBS]; - uint8_t format_size[SI_MAX_ATTRIBS]; - uint8_t vertex_buffer_index[SI_MAX_ATTRIBS]; - - /* Bitmask of elements that always need a fixup to be applied. */ - uint16_t fix_fetch_always; - - /* Bitmask of elements whose fetch should always be opencoded. */ - uint16_t fix_fetch_opencode; - - /* Bitmask of elements which need to be opencoded if the vertex buffer - * is unaligned. */ - uint16_t fix_fetch_unaligned; - - /* For elements in fix_fetch_unaligned: whether the effective - * element load size as seen by the hardware is a dword (as opposed - * to a short). - */ - uint16_t hw_load_is_dword; - - /* Bitmask of vertex buffers requiring alignment check */ - uint16_t vb_alignment_check_mask; - - uint8_t count; - bool uses_instance_divisors; - - uint16_t first_vb_use_mask; - /* Vertex buffer descriptor list size aligned for optimal prefetch. */ - uint16_t vb_desc_list_alloc_size; - uint16_t instance_divisor_is_one; /* bitmask of inputs */ - uint16_t instance_divisor_is_fetched; /* bitmask of inputs */ +struct si_vertex_elements { + struct si_resource *instance_divisor_factor_buffer; + uint32_t rsrc_word3[SI_MAX_ATTRIBS]; + uint16_t src_offset[SI_MAX_ATTRIBS]; + uint8_t fix_fetch[SI_MAX_ATTRIBS]; + uint8_t format_size[SI_MAX_ATTRIBS]; + uint8_t vertex_buffer_index[SI_MAX_ATTRIBS]; + + /* Bitmask of elements that always need a fixup to be applied. */ + uint16_t fix_fetch_always; + + /* Bitmask of elements whose fetch should always be opencoded. */ + uint16_t fix_fetch_opencode; + + /* Bitmask of elements which need to be opencoded if the vertex buffer + * is unaligned. */ + uint16_t fix_fetch_unaligned; + + /* For elements in fix_fetch_unaligned: whether the effective + * element load size as seen by the hardware is a dword (as opposed + * to a short). + */ + uint16_t hw_load_is_dword; + + /* Bitmask of vertex buffers requiring alignment check */ + uint16_t vb_alignment_check_mask; + + uint8_t count; + bool uses_instance_divisors; + + uint16_t first_vb_use_mask; + /* Vertex buffer descriptor list size aligned for optimal prefetch. */ + uint16_t vb_desc_list_alloc_size; + uint16_t instance_divisor_is_one; /* bitmask of inputs */ + uint16_t instance_divisor_is_fetched; /* bitmask of inputs */ }; union si_state { - struct { - struct si_state_blend *blend; - struct si_state_rasterizer *rasterizer; - struct si_state_dsa *dsa; - struct si_pm4_state *poly_offset; - struct si_pm4_state *ls; - struct si_pm4_state *hs; - struct si_pm4_state *es; - struct si_pm4_state *gs; - struct si_pm4_state *vgt_shader_config; - struct si_pm4_state *vs; - struct si_pm4_state *ps; - } named; - struct si_pm4_state *array[0]; + struct { + struct si_state_blend *blend; + struct si_state_rasterizer *rasterizer; + struct si_state_dsa *dsa; + struct si_pm4_state *poly_offset; + struct si_pm4_state *ls; + struct si_pm4_state *hs; + struct si_pm4_state *es; + struct si_pm4_state *gs; + struct si_pm4_state *vgt_shader_config; + struct si_pm4_state *vs; + struct si_pm4_state *ps; + } named; + struct si_pm4_state *array[0]; }; -#define SI_STATE_IDX(name) \ - (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *)) +#define SI_STATE_IDX(name) (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *)) #define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name)) -#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *)) +#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *)) static inline unsigned si_states_that_always_roll_context(void) { - return (SI_STATE_BIT(blend) | - SI_STATE_BIT(rasterizer) | - SI_STATE_BIT(dsa) | - SI_STATE_BIT(poly_offset) | - SI_STATE_BIT(vgt_shader_config)); + return (SI_STATE_BIT(blend) | SI_STATE_BIT(rasterizer) | SI_STATE_BIT(dsa) | + SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config)); } union si_state_atoms { - struct { - /* The order matters. */ - struct si_atom render_cond; - struct si_atom streamout_begin; - struct si_atom streamout_enable; /* must be after streamout_begin */ - struct si_atom framebuffer; - struct si_atom msaa_sample_locs; - struct si_atom db_render_state; - struct si_atom dpbb_state; - struct si_atom msaa_config; - struct si_atom sample_mask; - struct si_atom cb_render_state; - struct si_atom blend_color; - struct si_atom clip_regs; - struct si_atom clip_state; - struct si_atom shader_pointers; - struct si_atom guardband; - struct si_atom scissors; - struct si_atom viewports; - struct si_atom stencil_ref; - struct si_atom spi_map; - struct si_atom scratch_state; - struct si_atom window_rectangles; - struct si_atom shader_query; - } s; - struct si_atom array[0]; + struct { + /* The order matters. */ + struct si_atom render_cond; + struct si_atom streamout_begin; + struct si_atom streamout_enable; /* must be after streamout_begin */ + struct si_atom framebuffer; + struct si_atom msaa_sample_locs; + struct si_atom db_render_state; + struct si_atom dpbb_state; + struct si_atom msaa_config; + struct si_atom sample_mask; + struct si_atom cb_render_state; + struct si_atom blend_color; + struct si_atom clip_regs; + struct si_atom clip_state; + struct si_atom shader_pointers; + struct si_atom guardband; + struct si_atom scissors; + struct si_atom viewports; + struct si_atom stencil_ref; + struct si_atom spi_map; + struct si_atom scratch_state; + struct si_atom window_rectangles; + struct si_atom shader_query; + } s; + struct si_atom array[0]; }; -#define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / \ - sizeof(struct si_atom))) -#define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*)) +#define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / sizeof(struct si_atom))) +#define SI_NUM_ATOMS (sizeof(union si_state_atoms) / sizeof(struct si_atom *)) static inline unsigned si_atoms_that_always_roll_context(void) { - return (SI_ATOM_BIT(streamout_begin) | - SI_ATOM_BIT(streamout_enable) | - SI_ATOM_BIT(framebuffer) | - SI_ATOM_BIT(msaa_sample_locs) | - SI_ATOM_BIT(sample_mask) | - SI_ATOM_BIT(blend_color) | - SI_ATOM_BIT(clip_state) | - SI_ATOM_BIT(scissors) | - SI_ATOM_BIT(viewports) | - SI_ATOM_BIT(stencil_ref) | - SI_ATOM_BIT(scratch_state) | - SI_ATOM_BIT(window_rectangles)); + return (SI_ATOM_BIT(streamout_begin) | SI_ATOM_BIT(streamout_enable) | SI_ATOM_BIT(framebuffer) | + SI_ATOM_BIT(msaa_sample_locs) | SI_ATOM_BIT(sample_mask) | SI_ATOM_BIT(blend_color) | + SI_ATOM_BIT(clip_state) | SI_ATOM_BIT(scissors) | SI_ATOM_BIT(viewports) | + SI_ATOM_BIT(stencil_ref) | SI_ATOM_BIT(scratch_state) | SI_ATOM_BIT(window_rectangles)); } struct si_shader_data { - uint32_t sh_base[SI_NUM_SHADERS]; + uint32_t sh_base[SI_NUM_SHADERS]; }; -#define SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK \ - (S_02881C_USE_VTX_POINT_SIZE(1) | \ - S_02881C_USE_VTX_EDGE_FLAG(1) | \ - S_02881C_USE_VTX_RENDER_TARGET_INDX(1) | \ - S_02881C_USE_VTX_VIEWPORT_INDX(1) | \ - S_02881C_VS_OUT_MISC_VEC_ENA(1) | \ - S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(1)) +#define SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK \ + (S_02881C_USE_VTX_POINT_SIZE(1) | S_02881C_USE_VTX_EDGE_FLAG(1) | \ + S_02881C_USE_VTX_RENDER_TARGET_INDX(1) | S_02881C_USE_VTX_VIEWPORT_INDX(1) | \ + S_02881C_VS_OUT_MISC_VEC_ENA(1) | S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(1)) /* The list of registers whose emitted values are remembered by si_context. */ -enum si_tracked_reg { - SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */ - SI_TRACKED_DB_COUNT_CONTROL, +enum si_tracked_reg +{ + SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */ + SI_TRACKED_DB_COUNT_CONTROL, - SI_TRACKED_DB_RENDER_OVERRIDE2, - SI_TRACKED_DB_SHADER_CONTROL, + SI_TRACKED_DB_RENDER_OVERRIDE2, + SI_TRACKED_DB_SHADER_CONTROL, - SI_TRACKED_CB_TARGET_MASK, - SI_TRACKED_CB_DCC_CONTROL, + SI_TRACKED_CB_TARGET_MASK, + SI_TRACKED_CB_DCC_CONTROL, - SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */ - SI_TRACKED_SX_BLEND_OPT_EPSILON, - SI_TRACKED_SX_BLEND_OPT_CONTROL, + SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */ + SI_TRACKED_SX_BLEND_OPT_EPSILON, + SI_TRACKED_SX_BLEND_OPT_CONTROL, - SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */ - SI_TRACKED_PA_SC_AA_CONFIG, + SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */ + SI_TRACKED_PA_SC_AA_CONFIG, - SI_TRACKED_DB_EQAA, - SI_TRACKED_PA_SC_MODE_CNTL_1, + SI_TRACKED_DB_EQAA, + SI_TRACKED_PA_SC_MODE_CNTL_1, - SI_TRACKED_PA_SU_PRIM_FILTER_CNTL, - SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, + SI_TRACKED_PA_SU_PRIM_FILTER_CNTL, + SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, - SI_TRACKED_PA_CL_VS_OUT_CNTL__VS, /* set with SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK*/ - SI_TRACKED_PA_CL_VS_OUT_CNTL__CL, /* set with ~SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK */ - SI_TRACKED_PA_CL_CLIP_CNTL, + SI_TRACKED_PA_CL_VS_OUT_CNTL__VS, /* set with SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK*/ + SI_TRACKED_PA_CL_VS_OUT_CNTL__CL, /* set with ~SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK */ + SI_TRACKED_PA_CL_CLIP_CNTL, - SI_TRACKED_PA_SC_BINNER_CNTL_0, - SI_TRACKED_DB_DFSM_CONTROL, + SI_TRACKED_PA_SC_BINNER_CNTL_0, + SI_TRACKED_DB_DFSM_CONTROL, - SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */ - SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ, - SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ, - SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ, + SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */ + SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ, + SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ, + SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ, - SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET, - SI_TRACKED_PA_SU_VTX_CNTL, + SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET, + SI_TRACKED_PA_SU_VTX_CNTL, - SI_TRACKED_PA_SC_CLIPRECT_RULE, + SI_TRACKED_PA_SC_CLIPRECT_RULE, - SI_TRACKED_PA_SC_LINE_STIPPLE, + SI_TRACKED_PA_SC_LINE_STIPPLE, - SI_TRACKED_VGT_ESGS_RING_ITEMSIZE, + SI_TRACKED_VGT_ESGS_RING_ITEMSIZE, - SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */ - SI_TRACKED_VGT_GSVS_RING_OFFSET_2, - SI_TRACKED_VGT_GSVS_RING_OFFSET_3, + SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */ + SI_TRACKED_VGT_GSVS_RING_OFFSET_2, + SI_TRACKED_VGT_GSVS_RING_OFFSET_3, - SI_TRACKED_VGT_GSVS_RING_ITEMSIZE, - SI_TRACKED_VGT_GS_MAX_VERT_OUT, + SI_TRACKED_VGT_GSVS_RING_ITEMSIZE, + SI_TRACKED_VGT_GS_MAX_VERT_OUT, - SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */ - SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1, - SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2, - SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3, + SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */ + SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1, + SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2, + SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3, - SI_TRACKED_VGT_GS_INSTANCE_CNT, - SI_TRACKED_VGT_GS_ONCHIP_CNTL, - SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP, - SI_TRACKED_VGT_GS_MODE, - SI_TRACKED_VGT_PRIMITIVEID_EN, - SI_TRACKED_VGT_REUSE_OFF, - SI_TRACKED_SPI_VS_OUT_CONFIG, - SI_TRACKED_PA_CL_VTE_CNTL, - SI_TRACKED_PA_CL_NGG_CNTL, - SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP, - SI_TRACKED_GE_NGG_SUBGRP_CNTL, + SI_TRACKED_VGT_GS_INSTANCE_CNT, + SI_TRACKED_VGT_GS_ONCHIP_CNTL, + SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP, + SI_TRACKED_VGT_GS_MODE, + SI_TRACKED_VGT_PRIMITIVEID_EN, + SI_TRACKED_VGT_REUSE_OFF, + SI_TRACKED_SPI_VS_OUT_CONFIG, + SI_TRACKED_PA_CL_VTE_CNTL, + SI_TRACKED_PA_CL_NGG_CNTL, + SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP, + SI_TRACKED_GE_NGG_SUBGRP_CNTL, - SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */ - SI_TRACKED_SPI_SHADER_POS_FORMAT, + SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */ + SI_TRACKED_SPI_SHADER_POS_FORMAT, - SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */ - SI_TRACKED_SPI_PS_INPUT_ADDR, + SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */ + SI_TRACKED_SPI_PS_INPUT_ADDR, - SI_TRACKED_SPI_BARYC_CNTL, - SI_TRACKED_SPI_PS_IN_CONTROL, + SI_TRACKED_SPI_BARYC_CNTL, + SI_TRACKED_SPI_PS_IN_CONTROL, - SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */ - SI_TRACKED_SPI_SHADER_COL_FORMAT, + SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */ + SI_TRACKED_SPI_SHADER_COL_FORMAT, - SI_TRACKED_CB_SHADER_MASK, - SI_TRACKED_VGT_TF_PARAM, - SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL, + SI_TRACKED_CB_SHADER_MASK, + SI_TRACKED_VGT_TF_PARAM, + SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL, - SI_TRACKED_GE_PC_ALLOC, + SI_TRACKED_GE_PC_ALLOC, - SI_NUM_TRACKED_REGS, + SI_NUM_TRACKED_REGS, }; struct si_tracked_regs { - uint64_t reg_saved; - uint32_t reg_value[SI_NUM_TRACKED_REGS]; - uint32_t spi_ps_input_cntl[32]; + uint64_t reg_saved; + uint32_t reg_value[SI_NUM_TRACKED_REGS]; + uint32_t spi_ps_input_cntl[32]; }; /* Private read-write buffer slots. */ -enum { - SI_ES_RING_ESGS, - SI_GS_RING_ESGS, +enum +{ + SI_ES_RING_ESGS, + SI_GS_RING_ESGS, - SI_RING_GSVS, + SI_RING_GSVS, - SI_VS_STREAMOUT_BUF0, - SI_VS_STREAMOUT_BUF1, - SI_VS_STREAMOUT_BUF2, - SI_VS_STREAMOUT_BUF3, + SI_VS_STREAMOUT_BUF0, + SI_VS_STREAMOUT_BUF1, + SI_VS_STREAMOUT_BUF2, + SI_VS_STREAMOUT_BUF3, - SI_HS_CONST_DEFAULT_TESS_LEVELS, - SI_VS_CONST_INSTANCE_DIVISORS, - SI_VS_CONST_CLIP_PLANES, - SI_PS_CONST_POLY_STIPPLE, - SI_PS_CONST_SAMPLE_POSITIONS, + SI_HS_CONST_DEFAULT_TESS_LEVELS, + SI_VS_CONST_INSTANCE_DIVISORS, + SI_VS_CONST_CLIP_PLANES, + SI_PS_CONST_POLY_STIPPLE, + SI_PS_CONST_SAMPLE_POSITIONS, - /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */ - SI_PS_IMAGE_COLORBUF0, - SI_PS_IMAGE_COLORBUF0_HI, - SI_PS_IMAGE_COLORBUF0_FMASK, - SI_PS_IMAGE_COLORBUF0_FMASK_HI, + /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */ + SI_PS_IMAGE_COLORBUF0, + SI_PS_IMAGE_COLORBUF0_HI, + SI_PS_IMAGE_COLORBUF0_FMASK, + SI_PS_IMAGE_COLORBUF0_FMASK_HI, - GFX10_GS_QUERY_BUF, + GFX10_GS_QUERY_BUF, - SI_NUM_RW_BUFFERS, + SI_NUM_RW_BUFFERS, }; /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines @@ -406,122 +389,111 @@ enum { * 11 - compute const and shader buffers * 12 - compute samplers and images */ -enum { - SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS, - SI_SHADER_DESCS_SAMPLERS_AND_IMAGES, - SI_NUM_SHADER_DESCS, +enum +{ + SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS, + SI_SHADER_DESCS_SAMPLERS_AND_IMAGES, + SI_NUM_SHADER_DESCS, }; -#define SI_DESCS_RW_BUFFERS 0 -#define SI_DESCS_FIRST_SHADER 1 -#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \ - PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS) -#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \ - SI_NUM_SHADERS * SI_NUM_SHADER_DESCS) +#define SI_DESCS_RW_BUFFERS 0 +#define SI_DESCS_FIRST_SHADER 1 +#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS) +#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS) -#define SI_DESCS_SHADER_MASK(name) \ - u_bit_consecutive(SI_DESCS_FIRST_SHADER + \ - PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \ - SI_NUM_SHADER_DESCS) +#define SI_DESCS_SHADER_MASK(name) \ + u_bit_consecutive(SI_DESCS_FIRST_SHADER + PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \ + SI_NUM_SHADER_DESCS) -static inline unsigned -si_const_and_shader_buffer_descriptors_idx(unsigned shader) +static inline unsigned si_const_and_shader_buffer_descriptors_idx(unsigned shader) { - return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS + - SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS; + return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS + + SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS; } -static inline unsigned -si_sampler_and_image_descriptors_idx(unsigned shader) +static inline unsigned si_sampler_and_image_descriptors_idx(unsigned shader) { - return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS + - SI_SHADER_DESCS_SAMPLERS_AND_IMAGES; + return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS + + SI_SHADER_DESCS_SAMPLERS_AND_IMAGES; } /* This represents descriptors in memory, such as buffer resources, * image resources, and sampler states. */ struct si_descriptors { - /* The list of descriptors in malloc'd memory. */ - uint32_t *list; - /* The list in mapped GPU memory. */ - uint32_t *gpu_list; - - /* The buffer where the descriptors have been uploaded. */ - struct si_resource *buffer; - uint64_t gpu_address; - - /* The maximum number of descriptors. */ - uint32_t num_elements; - - /* Slots that are used by currently-bound shaders. - * It determines which slots are uploaded. - */ - uint32_t first_active_slot; - uint32_t num_active_slots; - - /* The SH register offset relative to USER_DATA*_0 where the pointer - * to the descriptor array will be stored. */ - short shader_userdata_offset; - /* The size of one descriptor. */ - ubyte element_dw_size; - /* If there is only one slot enabled, bind it directly instead of - * uploading descriptors. -1 if disabled. */ - signed char slot_index_to_bind_directly; + /* The list of descriptors in malloc'd memory. */ + uint32_t *list; + /* The list in mapped GPU memory. */ + uint32_t *gpu_list; + + /* The buffer where the descriptors have been uploaded. */ + struct si_resource *buffer; + uint64_t gpu_address; + + /* The maximum number of descriptors. */ + uint32_t num_elements; + + /* Slots that are used by currently-bound shaders. + * It determines which slots are uploaded. + */ + uint32_t first_active_slot; + uint32_t num_active_slots; + + /* The SH register offset relative to USER_DATA*_0 where the pointer + * to the descriptor array will be stored. */ + short shader_userdata_offset; + /* The size of one descriptor. */ + ubyte element_dw_size; + /* If there is only one slot enabled, bind it directly instead of + * uploading descriptors. -1 if disabled. */ + signed char slot_index_to_bind_directly; }; struct si_buffer_resources { - struct pipe_resource **buffers; /* this has num_buffers elements */ - unsigned *offsets; /* this has num_buffers elements */ + struct pipe_resource **buffers; /* this has num_buffers elements */ + unsigned *offsets; /* this has num_buffers elements */ - enum radeon_bo_priority priority:6; - enum radeon_bo_priority priority_constbuf:6; + enum radeon_bo_priority priority : 6; + enum radeon_bo_priority priority_constbuf : 6; - /* The i-th bit is set if that element is enabled (non-NULL resource). */ - unsigned enabled_mask; - unsigned writable_mask; + /* The i-th bit is set if that element is enabled (non-NULL resource). */ + unsigned enabled_mask; + unsigned writable_mask; }; -#define si_pm4_state_changed(sctx, member) \ - ((sctx)->queued.named.member != (sctx)->emitted.named.member) +#define si_pm4_state_changed(sctx, member) \ + ((sctx)->queued.named.member != (sctx)->emitted.named.member) -#define si_pm4_state_enabled_and_changed(sctx, member) \ - ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member)) +#define si_pm4_state_enabled_and_changed(sctx, member) \ + ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member)) -#define si_pm4_bind_state(sctx, member, value) \ - do { \ - (sctx)->queued.named.member = (value); \ - (sctx)->dirty_states |= SI_STATE_BIT(member); \ - } while(0) +#define si_pm4_bind_state(sctx, member, value) \ + do { \ + (sctx)->queued.named.member = (value); \ + (sctx)->dirty_states |= SI_STATE_BIT(member); \ + } while (0) -#define si_pm4_delete_state(sctx, member, value) \ - do { \ - if ((sctx)->queued.named.member == (value)) { \ - (sctx)->queued.named.member = NULL; \ - } \ - si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \ - SI_STATE_IDX(member)); \ - } while(0) +#define si_pm4_delete_state(sctx, member, value) \ + do { \ + if ((sctx)->queued.named.member == (value)) { \ + (sctx)->queued.named.member = NULL; \ + } \ + si_pm4_free_state(sctx, (struct si_pm4_state *)(value), SI_STATE_IDX(member)); \ + } while (0) /* si_descriptors.c */ -void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, - struct si_texture *tex, - const struct legacy_surf_level *base_level_info, - unsigned base_level, unsigned first_level, - unsigned block_width, bool is_stencil, - uint32_t *state); +void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex, + const struct legacy_surf_level *base_level_info, + unsigned base_level, unsigned first_level, unsigned block_width, + bool is_stencil, uint32_t *state); void si_update_ps_colorbuf0_slot(struct si_context *sctx); -void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, - uint slot, struct pipe_constant_buffer *cbuf); -void si_get_shader_buffers(struct si_context *sctx, - enum pipe_shader_type shader, - uint start_slot, uint count, - struct pipe_shader_buffer *sbuf); -void si_set_ring_buffer(struct si_context *sctx, uint slot, - struct pipe_resource *buffer, - unsigned stride, unsigned num_records, - bool add_tid, bool swizzle, - unsigned element_size, unsigned index_stride, uint64_t offset); +void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot, + struct pipe_constant_buffer *cbuf); +void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot, + uint count, struct pipe_shader_buffer *sbuf); +void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer, + unsigned stride, unsigned num_records, bool add_tid, bool swizzle, + unsigned element_size, unsigned index_stride, uint64_t offset); void si_init_all_descriptors(struct si_context *sctx); bool si_upload_vertex_buffer_descriptors(struct si_context *sctx); bool si_upload_graphics_shader_descriptors(struct si_context *sctx); @@ -530,102 +502,84 @@ void si_release_all_descriptors(struct si_context *sctx); void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx); void si_compute_resources_add_all_to_bo_list(struct si_context *sctx); void si_all_descriptors_begin_new_cs(struct si_context *sctx); -void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, - const uint8_t *ptr, unsigned size, uint32_t *const_offset); +void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, const uint8_t *ptr, + unsigned size, uint32_t *const_offset); void si_update_all_texture_descriptors(struct si_context *sctx); void si_shader_change_notify(struct si_context *sctx); void si_update_needs_color_decompress_masks(struct si_context *sctx); void si_emit_graphics_shader_pointers(struct si_context *sctx); void si_emit_compute_shader_pointers(struct si_context *sctx); -void si_set_rw_buffer(struct si_context *sctx, - uint slot, const struct pipe_constant_buffer *input); +void si_set_rw_buffer(struct si_context *sctx, uint slot, const struct pipe_constant_buffer *input); void si_set_rw_shader_buffer(struct si_context *sctx, uint slot, - const struct pipe_shader_buffer *sbuffer); + const struct pipe_shader_buffer *sbuffer); void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, - uint64_t new_active_mask); -void si_set_active_descriptors_for_shader(struct si_context *sctx, - struct si_shader_selector *sel); -bool si_bindless_descriptor_can_reclaim_slab(void *priv, - struct pb_slab_entry *entry); -struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap, - unsigned entry_size, - unsigned group_index); + uint64_t new_active_mask); +void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel); +bool si_bindless_descriptor_can_reclaim_slab(void *priv, struct pb_slab_entry *entry); +struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap, unsigned entry_size, + unsigned group_index); void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab); void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf); /* si_state.c */ void si_init_state_compute_functions(struct si_context *sctx); void si_init_state_functions(struct si_context *sctx); void si_init_screen_state_functions(struct si_screen *sscreen); -void -si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf, - enum pipe_format format, - unsigned offset, unsigned size, - uint32_t *state); -struct pipe_sampler_view * -si_create_sampler_view_custom(struct pipe_context *ctx, - struct pipe_resource *texture, - const struct pipe_sampler_view *state, - unsigned width0, unsigned height0, - unsigned force_level); +void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf, + enum pipe_format format, unsigned offset, unsigned size, + uint32_t *state); +struct pipe_sampler_view *si_create_sampler_view_custom(struct pipe_context *ctx, + struct pipe_resource *texture, + const struct pipe_sampler_view *state, + unsigned width0, unsigned height0, + unsigned force_level); void si_update_fb_dirtiness_after_rendering(struct si_context *sctx); void si_update_ps_iter_samples(struct si_context *sctx); void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st); void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st); -void si_set_occlusion_query_state(struct si_context *sctx, - bool old_perfect_enable); +void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable); struct si_fast_udiv_info32 { unsigned multiplier; /* the "magic number" multiplier */ - unsigned pre_shift; /* shift for the dividend before multiplying */ + unsigned pre_shift; /* shift for the dividend before multiplying */ unsigned post_shift; /* shift for the dividend after multiplying */ - int increment; /* 0 or 1; if set then increment the numerator, using one of - the two strategies */ + int increment; /* 0 or 1; if set then increment the numerator, using one of + the two strategies */ }; -struct si_fast_udiv_info32 -si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits); +struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits); /* si_state_binning.c */ void si_emit_dpbb_state(struct si_context *sctx); /* si_state_shaders.c */ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es, - unsigned char ir_sha1_cache_key[20]); -bool si_shader_cache_load_shader(struct si_screen *sscreen, - unsigned char ir_sha1_cache_key[20], - struct si_shader *shader); -void si_shader_cache_insert_shader(struct si_screen *sscreen, - unsigned char ir_sha1_cache_key[20], - struct si_shader *shader, - bool insert_into_disk_cache); + unsigned char ir_sha1_cache_key[20]); +bool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20], + struct si_shader *shader); +void si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20], + struct si_shader *shader, bool insert_into_disk_cache); bool si_update_shaders(struct si_context *sctx); void si_init_screen_live_shader_cache(struct si_screen *sscreen); void si_init_shader_functions(struct si_context *sctx); bool si_init_shader_cache(struct si_screen *sscreen); void si_destroy_shader_cache(struct si_screen *sscreen); void si_schedule_initial_compile(struct si_context *sctx, unsigned processor, - struct util_queue_fence *ready_fence, - struct si_compiler_ctx_state *compiler_ctx_state, - void *job, util_queue_execute_func execute); -void si_get_active_slot_masks(const struct si_shader_info *info, - uint32_t *const_and_shader_buffers, - uint64_t *samplers_and_images); -int si_shader_select_with_key(struct si_screen *sscreen, - struct si_shader_ctx_state *state, - struct si_compiler_ctx_state *compiler_state, - struct si_shader_key *key, - int thread_index, - bool optimized_or_none); -void si_shader_selector_key_vs(struct si_context *sctx, - struct si_shader_selector *vs, - struct si_shader_key *key, - struct si_vs_prolog_bits *prolog_key); + struct util_queue_fence *ready_fence, + struct si_compiler_ctx_state *compiler_ctx_state, void *job, + util_queue_execute_func execute); +void si_get_active_slot_masks(const struct si_shader_info *info, uint32_t *const_and_shader_buffers, + uint64_t *samplers_and_images); +int si_shader_select_with_key(struct si_screen *sscreen, struct si_shader_ctx_state *state, + struct si_compiler_ctx_state *compiler_state, + struct si_shader_key *key, int thread_index, bool optimized_or_none); +void si_shader_selector_key_vs(struct si_context *sctx, struct si_shader_selector *vs, + struct si_shader_key *key, struct si_vs_prolog_bits *prolog_key); unsigned si_get_input_prim(const struct si_shader_selector *gs); bool si_update_ngg(struct si_context *sctx); /* si_state_draw.c */ void si_emit_surface_sync(struct si_context *sctx, struct radeon_cmdbuf *cs, - unsigned cp_coher_cntl); + unsigned cp_coher_cntl); void si_prim_discard_signal_next_compute_ib_start(struct si_context *sctx); void gfx10_emit_cache_flush(struct si_context *sctx); void si_emit_cache_flush(struct si_context *sctx); @@ -639,35 +593,33 @@ void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples); /* si_state_streamout.c */ void si_streamout_buffers_dirty(struct si_context *sctx); void si_emit_streamout_end(struct si_context *sctx); -void si_update_prims_generated_query_state(struct si_context *sctx, - unsigned type, int diff); +void si_update_prims_generated_query_state(struct si_context *sctx, unsigned type, int diff); void si_init_streamout_functions(struct si_context *sctx); - static inline unsigned si_get_constbuf_slot(unsigned slot) { - /* Constant buffers are in slots [16..31], ascending */ - return SI_NUM_SHADER_BUFFERS + slot; + /* Constant buffers are in slots [16..31], ascending */ + return SI_NUM_SHADER_BUFFERS + slot; } static inline unsigned si_get_shaderbuf_slot(unsigned slot) { - /* shader buffers are in slots [15..0], descending */ - return SI_NUM_SHADER_BUFFERS - 1 - slot; + /* shader buffers are in slots [15..0], descending */ + return SI_NUM_SHADER_BUFFERS - 1 - slot; } static inline unsigned si_get_sampler_slot(unsigned slot) { - /* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */ - /* those are equivalent to image slots [32..95], 8 dw per slot, ascending */ - return SI_NUM_IMAGE_SLOTS / 2 + slot; + /* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */ + /* those are equivalent to image slots [32..95], 8 dw per slot, ascending */ + return SI_NUM_IMAGE_SLOTS / 2 + slot; } static inline unsigned si_get_image_slot(unsigned slot) { - /* image slots are in [31..0] (sampler slots [15..0]), descending */ - /* images are in slots [31..16], while FMASKs are in slots [15..0] */ - return SI_NUM_IMAGE_SLOTS - 1 - slot; + /* image slots are in [31..0] (sampler slots [15..0]), descending */ + /* images are in slots [31..16], while FMASKs are in slots [15..0] */ + return SI_NUM_IMAGE_SLOTS - 1 - slot; } #endif |