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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_state.h824
1 files changed, 388 insertions, 436 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index 824bf4fef41..aa024b72e43 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -25,20 +25,19 @@
#ifndef SI_STATE_H
#define SI_STATE_H
-#include "si_pm4.h"
-
#include "pipebuffer/pb_slab.h"
+#include "si_pm4.h"
#include "util/u_blitter.h"
-#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
-#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
+#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL + 1)
+#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE + 1)
-#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
-#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
-#define SI_NUM_CONST_BUFFERS 16
-#define SI_NUM_IMAGES 16
-#define SI_NUM_IMAGE_SLOTS (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */
-#define SI_NUM_SHADER_BUFFERS 16
+#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
+#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
+#define SI_NUM_CONST_BUFFERS 16
+#define SI_NUM_IMAGES 16
+#define SI_NUM_IMAGE_SLOTS (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */
+#define SI_NUM_SHADER_BUFFERS 16
struct si_screen;
struct si_shader;
@@ -48,351 +47,335 @@ struct si_texture;
struct si_qbo_state;
struct si_state_blend {
- struct si_pm4_state pm4;
- uint32_t cb_target_mask;
- /* Set 0xf or 0x0 (4 bits) per render target if the following is
- * true. ANDed with spi_shader_col_format.
- */
- unsigned cb_target_enabled_4bit;
- unsigned blend_enable_4bit;
- unsigned need_src_alpha_4bit;
- unsigned commutative_4bit;
- unsigned dcc_msaa_corruption_4bit;
- bool alpha_to_coverage:1;
- bool alpha_to_one:1;
- bool dual_src_blend:1;
- bool logicop_enable:1;
+ struct si_pm4_state pm4;
+ uint32_t cb_target_mask;
+ /* Set 0xf or 0x0 (4 bits) per render target if the following is
+ * true. ANDed with spi_shader_col_format.
+ */
+ unsigned cb_target_enabled_4bit;
+ unsigned blend_enable_4bit;
+ unsigned need_src_alpha_4bit;
+ unsigned commutative_4bit;
+ unsigned dcc_msaa_corruption_4bit;
+ bool alpha_to_coverage : 1;
+ bool alpha_to_one : 1;
+ bool dual_src_blend : 1;
+ bool logicop_enable : 1;
};
struct si_state_rasterizer {
- struct si_pm4_state pm4;
- /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
- struct si_pm4_state *pm4_poly_offset;
- unsigned pa_sc_line_stipple;
- unsigned pa_cl_clip_cntl;
- float line_width;
- float max_point_size;
- unsigned sprite_coord_enable:8;
- unsigned clip_plane_enable:8;
- unsigned half_pixel_center:1;
- unsigned flatshade:1;
- unsigned flatshade_first:1;
- unsigned two_side:1;
- unsigned multisample_enable:1;
- unsigned force_persample_interp:1;
- unsigned line_stipple_enable:1;
- unsigned poly_stipple_enable:1;
- unsigned line_smooth:1;
- unsigned poly_smooth:1;
- unsigned uses_poly_offset:1;
- unsigned clamp_fragment_color:1;
- unsigned clamp_vertex_color:1;
- unsigned rasterizer_discard:1;
- unsigned scissor_enable:1;
- unsigned clip_halfz:1;
- unsigned cull_front:1;
- unsigned cull_back:1;
- unsigned depth_clamp_any:1;
- unsigned provoking_vertex_first:1;
- unsigned polygon_mode_enabled:1;
- unsigned polygon_mode_is_lines:1;
+ struct si_pm4_state pm4;
+ /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
+ struct si_pm4_state *pm4_poly_offset;
+ unsigned pa_sc_line_stipple;
+ unsigned pa_cl_clip_cntl;
+ float line_width;
+ float max_point_size;
+ unsigned sprite_coord_enable : 8;
+ unsigned clip_plane_enable : 8;
+ unsigned half_pixel_center : 1;
+ unsigned flatshade : 1;
+ unsigned flatshade_first : 1;
+ unsigned two_side : 1;
+ unsigned multisample_enable : 1;
+ unsigned force_persample_interp : 1;
+ unsigned line_stipple_enable : 1;
+ unsigned poly_stipple_enable : 1;
+ unsigned line_smooth : 1;
+ unsigned poly_smooth : 1;
+ unsigned uses_poly_offset : 1;
+ unsigned clamp_fragment_color : 1;
+ unsigned clamp_vertex_color : 1;
+ unsigned rasterizer_discard : 1;
+ unsigned scissor_enable : 1;
+ unsigned clip_halfz : 1;
+ unsigned cull_front : 1;
+ unsigned cull_back : 1;
+ unsigned depth_clamp_any : 1;
+ unsigned provoking_vertex_first : 1;
+ unsigned polygon_mode_enabled : 1;
+ unsigned polygon_mode_is_lines : 1;
};
struct si_dsa_stencil_ref_part {
- uint8_t valuemask[2];
- uint8_t writemask[2];
+ uint8_t valuemask[2];
+ uint8_t writemask[2];
};
struct si_dsa_order_invariance {
- /** Whether the final result in Z/S buffers is guaranteed to be
- * invariant under changes to the order in which fragments arrive. */
- bool zs:1;
-
- /** Whether the set of fragments that pass the combined Z/S test is
- * guaranteed to be invariant under changes to the order in which
- * fragments arrive. */
- bool pass_set:1;
-
- /** Whether the last fragment that passes the combined Z/S test at each
- * sample is guaranteed to be invariant under changes to the order in
- * which fragments arrive. */
- bool pass_last:1;
+ /** Whether the final result in Z/S buffers is guaranteed to be
+ * invariant under changes to the order in which fragments arrive. */
+ bool zs : 1;
+
+ /** Whether the set of fragments that pass the combined Z/S test is
+ * guaranteed to be invariant under changes to the order in which
+ * fragments arrive. */
+ bool pass_set : 1;
+
+ /** Whether the last fragment that passes the combined Z/S test at each
+ * sample is guaranteed to be invariant under changes to the order in
+ * which fragments arrive. */
+ bool pass_last : 1;
};
struct si_state_dsa {
- struct si_pm4_state pm4;
- struct si_dsa_stencil_ref_part stencil_ref;
-
- /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
- struct si_dsa_order_invariance order_invariance[2];
-
- ubyte alpha_func:3;
- bool depth_enabled:1;
- bool depth_write_enabled:1;
- bool stencil_enabled:1;
- bool stencil_write_enabled:1;
- bool db_can_write:1;
-
+ struct si_pm4_state pm4;
+ struct si_dsa_stencil_ref_part stencil_ref;
+
+ /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
+ struct si_dsa_order_invariance order_invariance[2];
+
+ ubyte alpha_func : 3;
+ bool depth_enabled : 1;
+ bool depth_write_enabled : 1;
+ bool stencil_enabled : 1;
+ bool stencil_write_enabled : 1;
+ bool db_can_write : 1;
};
struct si_stencil_ref {
- struct pipe_stencil_ref state;
- struct si_dsa_stencil_ref_part dsa_part;
+ struct pipe_stencil_ref state;
+ struct si_dsa_stencil_ref_part dsa_part;
};
-struct si_vertex_elements
-{
- struct si_resource *instance_divisor_factor_buffer;
- uint32_t rsrc_word3[SI_MAX_ATTRIBS];
- uint16_t src_offset[SI_MAX_ATTRIBS];
- uint8_t fix_fetch[SI_MAX_ATTRIBS];
- uint8_t format_size[SI_MAX_ATTRIBS];
- uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
-
- /* Bitmask of elements that always need a fixup to be applied. */
- uint16_t fix_fetch_always;
-
- /* Bitmask of elements whose fetch should always be opencoded. */
- uint16_t fix_fetch_opencode;
-
- /* Bitmask of elements which need to be opencoded if the vertex buffer
- * is unaligned. */
- uint16_t fix_fetch_unaligned;
-
- /* For elements in fix_fetch_unaligned: whether the effective
- * element load size as seen by the hardware is a dword (as opposed
- * to a short).
- */
- uint16_t hw_load_is_dword;
-
- /* Bitmask of vertex buffers requiring alignment check */
- uint16_t vb_alignment_check_mask;
-
- uint8_t count;
- bool uses_instance_divisors;
-
- uint16_t first_vb_use_mask;
- /* Vertex buffer descriptor list size aligned for optimal prefetch. */
- uint16_t vb_desc_list_alloc_size;
- uint16_t instance_divisor_is_one; /* bitmask of inputs */
- uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
+struct si_vertex_elements {
+ struct si_resource *instance_divisor_factor_buffer;
+ uint32_t rsrc_word3[SI_MAX_ATTRIBS];
+ uint16_t src_offset[SI_MAX_ATTRIBS];
+ uint8_t fix_fetch[SI_MAX_ATTRIBS];
+ uint8_t format_size[SI_MAX_ATTRIBS];
+ uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
+
+ /* Bitmask of elements that always need a fixup to be applied. */
+ uint16_t fix_fetch_always;
+
+ /* Bitmask of elements whose fetch should always be opencoded. */
+ uint16_t fix_fetch_opencode;
+
+ /* Bitmask of elements which need to be opencoded if the vertex buffer
+ * is unaligned. */
+ uint16_t fix_fetch_unaligned;
+
+ /* For elements in fix_fetch_unaligned: whether the effective
+ * element load size as seen by the hardware is a dword (as opposed
+ * to a short).
+ */
+ uint16_t hw_load_is_dword;
+
+ /* Bitmask of vertex buffers requiring alignment check */
+ uint16_t vb_alignment_check_mask;
+
+ uint8_t count;
+ bool uses_instance_divisors;
+
+ uint16_t first_vb_use_mask;
+ /* Vertex buffer descriptor list size aligned for optimal prefetch. */
+ uint16_t vb_desc_list_alloc_size;
+ uint16_t instance_divisor_is_one; /* bitmask of inputs */
+ uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
};
union si_state {
- struct {
- struct si_state_blend *blend;
- struct si_state_rasterizer *rasterizer;
- struct si_state_dsa *dsa;
- struct si_pm4_state *poly_offset;
- struct si_pm4_state *ls;
- struct si_pm4_state *hs;
- struct si_pm4_state *es;
- struct si_pm4_state *gs;
- struct si_pm4_state *vgt_shader_config;
- struct si_pm4_state *vs;
- struct si_pm4_state *ps;
- } named;
- struct si_pm4_state *array[0];
+ struct {
+ struct si_state_blend *blend;
+ struct si_state_rasterizer *rasterizer;
+ struct si_state_dsa *dsa;
+ struct si_pm4_state *poly_offset;
+ struct si_pm4_state *ls;
+ struct si_pm4_state *hs;
+ struct si_pm4_state *es;
+ struct si_pm4_state *gs;
+ struct si_pm4_state *vgt_shader_config;
+ struct si_pm4_state *vs;
+ struct si_pm4_state *ps;
+ } named;
+ struct si_pm4_state *array[0];
};
-#define SI_STATE_IDX(name) \
- (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
+#define SI_STATE_IDX(name) (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
#define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
-#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
+#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
static inline unsigned si_states_that_always_roll_context(void)
{
- return (SI_STATE_BIT(blend) |
- SI_STATE_BIT(rasterizer) |
- SI_STATE_BIT(dsa) |
- SI_STATE_BIT(poly_offset) |
- SI_STATE_BIT(vgt_shader_config));
+ return (SI_STATE_BIT(blend) | SI_STATE_BIT(rasterizer) | SI_STATE_BIT(dsa) |
+ SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config));
}
union si_state_atoms {
- struct {
- /* The order matters. */
- struct si_atom render_cond;
- struct si_atom streamout_begin;
- struct si_atom streamout_enable; /* must be after streamout_begin */
- struct si_atom framebuffer;
- struct si_atom msaa_sample_locs;
- struct si_atom db_render_state;
- struct si_atom dpbb_state;
- struct si_atom msaa_config;
- struct si_atom sample_mask;
- struct si_atom cb_render_state;
- struct si_atom blend_color;
- struct si_atom clip_regs;
- struct si_atom clip_state;
- struct si_atom shader_pointers;
- struct si_atom guardband;
- struct si_atom scissors;
- struct si_atom viewports;
- struct si_atom stencil_ref;
- struct si_atom spi_map;
- struct si_atom scratch_state;
- struct si_atom window_rectangles;
- struct si_atom shader_query;
- } s;
- struct si_atom array[0];
+ struct {
+ /* The order matters. */
+ struct si_atom render_cond;
+ struct si_atom streamout_begin;
+ struct si_atom streamout_enable; /* must be after streamout_begin */
+ struct si_atom framebuffer;
+ struct si_atom msaa_sample_locs;
+ struct si_atom db_render_state;
+ struct si_atom dpbb_state;
+ struct si_atom msaa_config;
+ struct si_atom sample_mask;
+ struct si_atom cb_render_state;
+ struct si_atom blend_color;
+ struct si_atom clip_regs;
+ struct si_atom clip_state;
+ struct si_atom shader_pointers;
+ struct si_atom guardband;
+ struct si_atom scissors;
+ struct si_atom viewports;
+ struct si_atom stencil_ref;
+ struct si_atom spi_map;
+ struct si_atom scratch_state;
+ struct si_atom window_rectangles;
+ struct si_atom shader_query;
+ } s;
+ struct si_atom array[0];
};
-#define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / \
- sizeof(struct si_atom)))
-#define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*))
+#define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / sizeof(struct si_atom)))
+#define SI_NUM_ATOMS (sizeof(union si_state_atoms) / sizeof(struct si_atom *))
static inline unsigned si_atoms_that_always_roll_context(void)
{
- return (SI_ATOM_BIT(streamout_begin) |
- SI_ATOM_BIT(streamout_enable) |
- SI_ATOM_BIT(framebuffer) |
- SI_ATOM_BIT(msaa_sample_locs) |
- SI_ATOM_BIT(sample_mask) |
- SI_ATOM_BIT(blend_color) |
- SI_ATOM_BIT(clip_state) |
- SI_ATOM_BIT(scissors) |
- SI_ATOM_BIT(viewports) |
- SI_ATOM_BIT(stencil_ref) |
- SI_ATOM_BIT(scratch_state) |
- SI_ATOM_BIT(window_rectangles));
+ return (SI_ATOM_BIT(streamout_begin) | SI_ATOM_BIT(streamout_enable) | SI_ATOM_BIT(framebuffer) |
+ SI_ATOM_BIT(msaa_sample_locs) | SI_ATOM_BIT(sample_mask) | SI_ATOM_BIT(blend_color) |
+ SI_ATOM_BIT(clip_state) | SI_ATOM_BIT(scissors) | SI_ATOM_BIT(viewports) |
+ SI_ATOM_BIT(stencil_ref) | SI_ATOM_BIT(scratch_state) | SI_ATOM_BIT(window_rectangles));
}
struct si_shader_data {
- uint32_t sh_base[SI_NUM_SHADERS];
+ uint32_t sh_base[SI_NUM_SHADERS];
};
-#define SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK \
- (S_02881C_USE_VTX_POINT_SIZE(1) | \
- S_02881C_USE_VTX_EDGE_FLAG(1) | \
- S_02881C_USE_VTX_RENDER_TARGET_INDX(1) | \
- S_02881C_USE_VTX_VIEWPORT_INDX(1) | \
- S_02881C_VS_OUT_MISC_VEC_ENA(1) | \
- S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(1))
+#define SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK \
+ (S_02881C_USE_VTX_POINT_SIZE(1) | S_02881C_USE_VTX_EDGE_FLAG(1) | \
+ S_02881C_USE_VTX_RENDER_TARGET_INDX(1) | S_02881C_USE_VTX_VIEWPORT_INDX(1) | \
+ S_02881C_VS_OUT_MISC_VEC_ENA(1) | S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(1))
/* The list of registers whose emitted values are remembered by si_context. */
-enum si_tracked_reg {
- SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
- SI_TRACKED_DB_COUNT_CONTROL,
+enum si_tracked_reg
+{
+ SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
+ SI_TRACKED_DB_COUNT_CONTROL,
- SI_TRACKED_DB_RENDER_OVERRIDE2,
- SI_TRACKED_DB_SHADER_CONTROL,
+ SI_TRACKED_DB_RENDER_OVERRIDE2,
+ SI_TRACKED_DB_SHADER_CONTROL,
- SI_TRACKED_CB_TARGET_MASK,
- SI_TRACKED_CB_DCC_CONTROL,
+ SI_TRACKED_CB_TARGET_MASK,
+ SI_TRACKED_CB_DCC_CONTROL,
- SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */
- SI_TRACKED_SX_BLEND_OPT_EPSILON,
- SI_TRACKED_SX_BLEND_OPT_CONTROL,
+ SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */
+ SI_TRACKED_SX_BLEND_OPT_EPSILON,
+ SI_TRACKED_SX_BLEND_OPT_CONTROL,
- SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */
- SI_TRACKED_PA_SC_AA_CONFIG,
+ SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */
+ SI_TRACKED_PA_SC_AA_CONFIG,
- SI_TRACKED_DB_EQAA,
- SI_TRACKED_PA_SC_MODE_CNTL_1,
+ SI_TRACKED_DB_EQAA,
+ SI_TRACKED_PA_SC_MODE_CNTL_1,
- SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
- SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
+ SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
+ SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
- SI_TRACKED_PA_CL_VS_OUT_CNTL__VS, /* set with SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK*/
- SI_TRACKED_PA_CL_VS_OUT_CNTL__CL, /* set with ~SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK */
- SI_TRACKED_PA_CL_CLIP_CNTL,
+ SI_TRACKED_PA_CL_VS_OUT_CNTL__VS, /* set with SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK*/
+ SI_TRACKED_PA_CL_VS_OUT_CNTL__CL, /* set with ~SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK */
+ SI_TRACKED_PA_CL_CLIP_CNTL,
- SI_TRACKED_PA_SC_BINNER_CNTL_0,
- SI_TRACKED_DB_DFSM_CONTROL,
+ SI_TRACKED_PA_SC_BINNER_CNTL_0,
+ SI_TRACKED_DB_DFSM_CONTROL,
- SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */
- SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ,
- SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
- SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
+ SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */
+ SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ,
+ SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
+ SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
- SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
- SI_TRACKED_PA_SU_VTX_CNTL,
+ SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
+ SI_TRACKED_PA_SU_VTX_CNTL,
- SI_TRACKED_PA_SC_CLIPRECT_RULE,
+ SI_TRACKED_PA_SC_CLIPRECT_RULE,
- SI_TRACKED_PA_SC_LINE_STIPPLE,
+ SI_TRACKED_PA_SC_LINE_STIPPLE,
- SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
+ SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
- SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */
- SI_TRACKED_VGT_GSVS_RING_OFFSET_2,
- SI_TRACKED_VGT_GSVS_RING_OFFSET_3,
+ SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */
+ SI_TRACKED_VGT_GSVS_RING_OFFSET_2,
+ SI_TRACKED_VGT_GSVS_RING_OFFSET_3,
- SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
- SI_TRACKED_VGT_GS_MAX_VERT_OUT,
+ SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
+ SI_TRACKED_VGT_GS_MAX_VERT_OUT,
- SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */
- SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1,
- SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2,
- SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3,
+ SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */
+ SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1,
+ SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2,
+ SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3,
- SI_TRACKED_VGT_GS_INSTANCE_CNT,
- SI_TRACKED_VGT_GS_ONCHIP_CNTL,
- SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
- SI_TRACKED_VGT_GS_MODE,
- SI_TRACKED_VGT_PRIMITIVEID_EN,
- SI_TRACKED_VGT_REUSE_OFF,
- SI_TRACKED_SPI_VS_OUT_CONFIG,
- SI_TRACKED_PA_CL_VTE_CNTL,
- SI_TRACKED_PA_CL_NGG_CNTL,
- SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
- SI_TRACKED_GE_NGG_SUBGRP_CNTL,
+ SI_TRACKED_VGT_GS_INSTANCE_CNT,
+ SI_TRACKED_VGT_GS_ONCHIP_CNTL,
+ SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
+ SI_TRACKED_VGT_GS_MODE,
+ SI_TRACKED_VGT_PRIMITIVEID_EN,
+ SI_TRACKED_VGT_REUSE_OFF,
+ SI_TRACKED_SPI_VS_OUT_CONFIG,
+ SI_TRACKED_PA_CL_VTE_CNTL,
+ SI_TRACKED_PA_CL_NGG_CNTL,
+ SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
+ SI_TRACKED_GE_NGG_SUBGRP_CNTL,
- SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */
- SI_TRACKED_SPI_SHADER_POS_FORMAT,
+ SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */
+ SI_TRACKED_SPI_SHADER_POS_FORMAT,
- SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */
- SI_TRACKED_SPI_PS_INPUT_ADDR,
+ SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */
+ SI_TRACKED_SPI_PS_INPUT_ADDR,
- SI_TRACKED_SPI_BARYC_CNTL,
- SI_TRACKED_SPI_PS_IN_CONTROL,
+ SI_TRACKED_SPI_BARYC_CNTL,
+ SI_TRACKED_SPI_PS_IN_CONTROL,
- SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */
- SI_TRACKED_SPI_SHADER_COL_FORMAT,
+ SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */
+ SI_TRACKED_SPI_SHADER_COL_FORMAT,
- SI_TRACKED_CB_SHADER_MASK,
- SI_TRACKED_VGT_TF_PARAM,
- SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
+ SI_TRACKED_CB_SHADER_MASK,
+ SI_TRACKED_VGT_TF_PARAM,
+ SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
- SI_TRACKED_GE_PC_ALLOC,
+ SI_TRACKED_GE_PC_ALLOC,
- SI_NUM_TRACKED_REGS,
+ SI_NUM_TRACKED_REGS,
};
struct si_tracked_regs {
- uint64_t reg_saved;
- uint32_t reg_value[SI_NUM_TRACKED_REGS];
- uint32_t spi_ps_input_cntl[32];
+ uint64_t reg_saved;
+ uint32_t reg_value[SI_NUM_TRACKED_REGS];
+ uint32_t spi_ps_input_cntl[32];
};
/* Private read-write buffer slots. */
-enum {
- SI_ES_RING_ESGS,
- SI_GS_RING_ESGS,
+enum
+{
+ SI_ES_RING_ESGS,
+ SI_GS_RING_ESGS,
- SI_RING_GSVS,
+ SI_RING_GSVS,
- SI_VS_STREAMOUT_BUF0,
- SI_VS_STREAMOUT_BUF1,
- SI_VS_STREAMOUT_BUF2,
- SI_VS_STREAMOUT_BUF3,
+ SI_VS_STREAMOUT_BUF0,
+ SI_VS_STREAMOUT_BUF1,
+ SI_VS_STREAMOUT_BUF2,
+ SI_VS_STREAMOUT_BUF3,
- SI_HS_CONST_DEFAULT_TESS_LEVELS,
- SI_VS_CONST_INSTANCE_DIVISORS,
- SI_VS_CONST_CLIP_PLANES,
- SI_PS_CONST_POLY_STIPPLE,
- SI_PS_CONST_SAMPLE_POSITIONS,
+ SI_HS_CONST_DEFAULT_TESS_LEVELS,
+ SI_VS_CONST_INSTANCE_DIVISORS,
+ SI_VS_CONST_CLIP_PLANES,
+ SI_PS_CONST_POLY_STIPPLE,
+ SI_PS_CONST_SAMPLE_POSITIONS,
- /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
- SI_PS_IMAGE_COLORBUF0,
- SI_PS_IMAGE_COLORBUF0_HI,
- SI_PS_IMAGE_COLORBUF0_FMASK,
- SI_PS_IMAGE_COLORBUF0_FMASK_HI,
+ /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
+ SI_PS_IMAGE_COLORBUF0,
+ SI_PS_IMAGE_COLORBUF0_HI,
+ SI_PS_IMAGE_COLORBUF0_FMASK,
+ SI_PS_IMAGE_COLORBUF0_FMASK_HI,
- GFX10_GS_QUERY_BUF,
+ GFX10_GS_QUERY_BUF,
- SI_NUM_RW_BUFFERS,
+ SI_NUM_RW_BUFFERS,
};
/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
@@ -406,122 +389,111 @@ enum {
* 11 - compute const and shader buffers
* 12 - compute samplers and images
*/
-enum {
- SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
- SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
- SI_NUM_SHADER_DESCS,
+enum
+{
+ SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
+ SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
+ SI_NUM_SHADER_DESCS,
};
-#define SI_DESCS_RW_BUFFERS 0
-#define SI_DESCS_FIRST_SHADER 1
-#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
- PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
-#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
- SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
+#define SI_DESCS_RW_BUFFERS 0
+#define SI_DESCS_FIRST_SHADER 1
+#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
+#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
-#define SI_DESCS_SHADER_MASK(name) \
- u_bit_consecutive(SI_DESCS_FIRST_SHADER + \
- PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
- SI_NUM_SHADER_DESCS)
+#define SI_DESCS_SHADER_MASK(name) \
+ u_bit_consecutive(SI_DESCS_FIRST_SHADER + PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
+ SI_NUM_SHADER_DESCS)
-static inline unsigned
-si_const_and_shader_buffer_descriptors_idx(unsigned shader)
+static inline unsigned si_const_and_shader_buffer_descriptors_idx(unsigned shader)
{
- return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
- SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
+ return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
+ SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
}
-static inline unsigned
-si_sampler_and_image_descriptors_idx(unsigned shader)
+static inline unsigned si_sampler_and_image_descriptors_idx(unsigned shader)
{
- return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
- SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
+ return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
+ SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
}
/* This represents descriptors in memory, such as buffer resources,
* image resources, and sampler states.
*/
struct si_descriptors {
- /* The list of descriptors in malloc'd memory. */
- uint32_t *list;
- /* The list in mapped GPU memory. */
- uint32_t *gpu_list;
-
- /* The buffer where the descriptors have been uploaded. */
- struct si_resource *buffer;
- uint64_t gpu_address;
-
- /* The maximum number of descriptors. */
- uint32_t num_elements;
-
- /* Slots that are used by currently-bound shaders.
- * It determines which slots are uploaded.
- */
- uint32_t first_active_slot;
- uint32_t num_active_slots;
-
- /* The SH register offset relative to USER_DATA*_0 where the pointer
- * to the descriptor array will be stored. */
- short shader_userdata_offset;
- /* The size of one descriptor. */
- ubyte element_dw_size;
- /* If there is only one slot enabled, bind it directly instead of
- * uploading descriptors. -1 if disabled. */
- signed char slot_index_to_bind_directly;
+ /* The list of descriptors in malloc'd memory. */
+ uint32_t *list;
+ /* The list in mapped GPU memory. */
+ uint32_t *gpu_list;
+
+ /* The buffer where the descriptors have been uploaded. */
+ struct si_resource *buffer;
+ uint64_t gpu_address;
+
+ /* The maximum number of descriptors. */
+ uint32_t num_elements;
+
+ /* Slots that are used by currently-bound shaders.
+ * It determines which slots are uploaded.
+ */
+ uint32_t first_active_slot;
+ uint32_t num_active_slots;
+
+ /* The SH register offset relative to USER_DATA*_0 where the pointer
+ * to the descriptor array will be stored. */
+ short shader_userdata_offset;
+ /* The size of one descriptor. */
+ ubyte element_dw_size;
+ /* If there is only one slot enabled, bind it directly instead of
+ * uploading descriptors. -1 if disabled. */
+ signed char slot_index_to_bind_directly;
};
struct si_buffer_resources {
- struct pipe_resource **buffers; /* this has num_buffers elements */
- unsigned *offsets; /* this has num_buffers elements */
+ struct pipe_resource **buffers; /* this has num_buffers elements */
+ unsigned *offsets; /* this has num_buffers elements */
- enum radeon_bo_priority priority:6;
- enum radeon_bo_priority priority_constbuf:6;
+ enum radeon_bo_priority priority : 6;
+ enum radeon_bo_priority priority_constbuf : 6;
- /* The i-th bit is set if that element is enabled (non-NULL resource). */
- unsigned enabled_mask;
- unsigned writable_mask;
+ /* The i-th bit is set if that element is enabled (non-NULL resource). */
+ unsigned enabled_mask;
+ unsigned writable_mask;
};
-#define si_pm4_state_changed(sctx, member) \
- ((sctx)->queued.named.member != (sctx)->emitted.named.member)
+#define si_pm4_state_changed(sctx, member) \
+ ((sctx)->queued.named.member != (sctx)->emitted.named.member)
-#define si_pm4_state_enabled_and_changed(sctx, member) \
- ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
+#define si_pm4_state_enabled_and_changed(sctx, member) \
+ ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
-#define si_pm4_bind_state(sctx, member, value) \
- do { \
- (sctx)->queued.named.member = (value); \
- (sctx)->dirty_states |= SI_STATE_BIT(member); \
- } while(0)
+#define si_pm4_bind_state(sctx, member, value) \
+ do { \
+ (sctx)->queued.named.member = (value); \
+ (sctx)->dirty_states |= SI_STATE_BIT(member); \
+ } while (0)
-#define si_pm4_delete_state(sctx, member, value) \
- do { \
- if ((sctx)->queued.named.member == (value)) { \
- (sctx)->queued.named.member = NULL; \
- } \
- si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
- SI_STATE_IDX(member)); \
- } while(0)
+#define si_pm4_delete_state(sctx, member, value) \
+ do { \
+ if ((sctx)->queued.named.member == (value)) { \
+ (sctx)->queued.named.member = NULL; \
+ } \
+ si_pm4_free_state(sctx, (struct si_pm4_state *)(value), SI_STATE_IDX(member)); \
+ } while (0)
/* si_descriptors.c */
-void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
- struct si_texture *tex,
- const struct legacy_surf_level *base_level_info,
- unsigned base_level, unsigned first_level,
- unsigned block_width, bool is_stencil,
- uint32_t *state);
+void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
+ const struct legacy_surf_level *base_level_info,
+ unsigned base_level, unsigned first_level, unsigned block_width,
+ bool is_stencil, uint32_t *state);
void si_update_ps_colorbuf0_slot(struct si_context *sctx);
-void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
- uint slot, struct pipe_constant_buffer *cbuf);
-void si_get_shader_buffers(struct si_context *sctx,
- enum pipe_shader_type shader,
- uint start_slot, uint count,
- struct pipe_shader_buffer *sbuf);
-void si_set_ring_buffer(struct si_context *sctx, uint slot,
- struct pipe_resource *buffer,
- unsigned stride, unsigned num_records,
- bool add_tid, bool swizzle,
- unsigned element_size, unsigned index_stride, uint64_t offset);
+void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
+ struct pipe_constant_buffer *cbuf);
+void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
+ uint count, struct pipe_shader_buffer *sbuf);
+void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
+ unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
+ unsigned element_size, unsigned index_stride, uint64_t offset);
void si_init_all_descriptors(struct si_context *sctx);
bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
@@ -530,102 +502,84 @@ void si_release_all_descriptors(struct si_context *sctx);
void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx);
void si_compute_resources_add_all_to_bo_list(struct si_context *sctx);
void si_all_descriptors_begin_new_cs(struct si_context *sctx);
-void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
- const uint8_t *ptr, unsigned size, uint32_t *const_offset);
+void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, const uint8_t *ptr,
+ unsigned size, uint32_t *const_offset);
void si_update_all_texture_descriptors(struct si_context *sctx);
void si_shader_change_notify(struct si_context *sctx);
void si_update_needs_color_decompress_masks(struct si_context *sctx);
void si_emit_graphics_shader_pointers(struct si_context *sctx);
void si_emit_compute_shader_pointers(struct si_context *sctx);
-void si_set_rw_buffer(struct si_context *sctx,
- uint slot, const struct pipe_constant_buffer *input);
+void si_set_rw_buffer(struct si_context *sctx, uint slot, const struct pipe_constant_buffer *input);
void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
- const struct pipe_shader_buffer *sbuffer);
+ const struct pipe_shader_buffer *sbuffer);
void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
- uint64_t new_active_mask);
-void si_set_active_descriptors_for_shader(struct si_context *sctx,
- struct si_shader_selector *sel);
-bool si_bindless_descriptor_can_reclaim_slab(void *priv,
- struct pb_slab_entry *entry);
-struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap,
- unsigned entry_size,
- unsigned group_index);
+ uint64_t new_active_mask);
+void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel);
+bool si_bindless_descriptor_can_reclaim_slab(void *priv, struct pb_slab_entry *entry);
+struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap, unsigned entry_size,
+ unsigned group_index);
void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf);
/* si_state.c */
void si_init_state_compute_functions(struct si_context *sctx);
void si_init_state_functions(struct si_context *sctx);
void si_init_screen_state_functions(struct si_screen *sscreen);
-void
-si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
- enum pipe_format format,
- unsigned offset, unsigned size,
- uint32_t *state);
-struct pipe_sampler_view *
-si_create_sampler_view_custom(struct pipe_context *ctx,
- struct pipe_resource *texture,
- const struct pipe_sampler_view *state,
- unsigned width0, unsigned height0,
- unsigned force_level);
+void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
+ enum pipe_format format, unsigned offset, unsigned size,
+ uint32_t *state);
+struct pipe_sampler_view *si_create_sampler_view_custom(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *state,
+ unsigned width0, unsigned height0,
+ unsigned force_level);
void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
void si_update_ps_iter_samples(struct si_context *sctx);
void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
-void si_set_occlusion_query_state(struct si_context *sctx,
- bool old_perfect_enable);
+void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable);
struct si_fast_udiv_info32 {
unsigned multiplier; /* the "magic number" multiplier */
- unsigned pre_shift; /* shift for the dividend before multiplying */
+ unsigned pre_shift; /* shift for the dividend before multiplying */
unsigned post_shift; /* shift for the dividend after multiplying */
- int increment; /* 0 or 1; if set then increment the numerator, using one of
- the two strategies */
+ int increment; /* 0 or 1; if set then increment the numerator, using one of
+ the two strategies */
};
-struct si_fast_udiv_info32
-si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
+struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
/* si_state_binning.c */
void si_emit_dpbb_state(struct si_context *sctx);
/* si_state_shaders.c */
void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
- unsigned char ir_sha1_cache_key[20]);
-bool si_shader_cache_load_shader(struct si_screen *sscreen,
- unsigned char ir_sha1_cache_key[20],
- struct si_shader *shader);
-void si_shader_cache_insert_shader(struct si_screen *sscreen,
- unsigned char ir_sha1_cache_key[20],
- struct si_shader *shader,
- bool insert_into_disk_cache);
+ unsigned char ir_sha1_cache_key[20]);
+bool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
+ struct si_shader *shader);
+void si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
+ struct si_shader *shader, bool insert_into_disk_cache);
bool si_update_shaders(struct si_context *sctx);
void si_init_screen_live_shader_cache(struct si_screen *sscreen);
void si_init_shader_functions(struct si_context *sctx);
bool si_init_shader_cache(struct si_screen *sscreen);
void si_destroy_shader_cache(struct si_screen *sscreen);
void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
- struct util_queue_fence *ready_fence,
- struct si_compiler_ctx_state *compiler_ctx_state,
- void *job, util_queue_execute_func execute);
-void si_get_active_slot_masks(const struct si_shader_info *info,
- uint32_t *const_and_shader_buffers,
- uint64_t *samplers_and_images);
-int si_shader_select_with_key(struct si_screen *sscreen,
- struct si_shader_ctx_state *state,
- struct si_compiler_ctx_state *compiler_state,
- struct si_shader_key *key,
- int thread_index,
- bool optimized_or_none);
-void si_shader_selector_key_vs(struct si_context *sctx,
- struct si_shader_selector *vs,
- struct si_shader_key *key,
- struct si_vs_prolog_bits *prolog_key);
+ struct util_queue_fence *ready_fence,
+ struct si_compiler_ctx_state *compiler_ctx_state, void *job,
+ util_queue_execute_func execute);
+void si_get_active_slot_masks(const struct si_shader_info *info, uint32_t *const_and_shader_buffers,
+ uint64_t *samplers_and_images);
+int si_shader_select_with_key(struct si_screen *sscreen, struct si_shader_ctx_state *state,
+ struct si_compiler_ctx_state *compiler_state,
+ struct si_shader_key *key, int thread_index, bool optimized_or_none);
+void si_shader_selector_key_vs(struct si_context *sctx, struct si_shader_selector *vs,
+ struct si_shader_key *key, struct si_vs_prolog_bits *prolog_key);
unsigned si_get_input_prim(const struct si_shader_selector *gs);
bool si_update_ngg(struct si_context *sctx);
/* si_state_draw.c */
void si_emit_surface_sync(struct si_context *sctx, struct radeon_cmdbuf *cs,
- unsigned cp_coher_cntl);
+ unsigned cp_coher_cntl);
void si_prim_discard_signal_next_compute_ib_start(struct si_context *sctx);
void gfx10_emit_cache_flush(struct si_context *sctx);
void si_emit_cache_flush(struct si_context *sctx);
@@ -639,35 +593,33 @@ void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples);
/* si_state_streamout.c */
void si_streamout_buffers_dirty(struct si_context *sctx);
void si_emit_streamout_end(struct si_context *sctx);
-void si_update_prims_generated_query_state(struct si_context *sctx,
- unsigned type, int diff);
+void si_update_prims_generated_query_state(struct si_context *sctx, unsigned type, int diff);
void si_init_streamout_functions(struct si_context *sctx);
-
static inline unsigned si_get_constbuf_slot(unsigned slot)
{
- /* Constant buffers are in slots [16..31], ascending */
- return SI_NUM_SHADER_BUFFERS + slot;
+ /* Constant buffers are in slots [16..31], ascending */
+ return SI_NUM_SHADER_BUFFERS + slot;
}
static inline unsigned si_get_shaderbuf_slot(unsigned slot)
{
- /* shader buffers are in slots [15..0], descending */
- return SI_NUM_SHADER_BUFFERS - 1 - slot;
+ /* shader buffers are in slots [15..0], descending */
+ return SI_NUM_SHADER_BUFFERS - 1 - slot;
}
static inline unsigned si_get_sampler_slot(unsigned slot)
{
- /* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */
- /* those are equivalent to image slots [32..95], 8 dw per slot, ascending */
- return SI_NUM_IMAGE_SLOTS / 2 + slot;
+ /* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */
+ /* those are equivalent to image slots [32..95], 8 dw per slot, ascending */
+ return SI_NUM_IMAGE_SLOTS / 2 + slot;
}
static inline unsigned si_get_image_slot(unsigned slot)
{
- /* image slots are in [31..0] (sampler slots [15..0]), descending */
- /* images are in slots [31..16], while FMASKs are in slots [15..0] */
- return SI_NUM_IMAGE_SLOTS - 1 - slot;
+ /* image slots are in [31..0] (sampler slots [15..0]), descending */
+ /* images are in slots [31..16], while FMASKs are in slots [15..0] */
+ return SI_NUM_IMAGE_SLOTS - 1 - slot;
}
#endif