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-rw-r--r--src/gallium/drivers/radeonsi/si_state.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 5bbfbdd1ac1..7e9140b8abf 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -2611,9 +2611,18 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
* individual generate_mipmap blits.
* Note that lower mipmap levels aren't compressed.
*/
- if (sctx->generate_mipmap_for_depth)
+ if (sctx->generate_mipmap_for_depth) {
si_make_DB_shader_coherent(sctx, 1, false,
sctx->framebuffer.DB_has_shader_readable_metadata);
+ } else if (sctx->b.chip_class == GFX9) {
+ /* It appears that DB metadata "leaks" in a sequence of:
+ * - depth clear
+ * - DCC decompress for shader image writes (with DB disabled)
+ * - render with DEPTH_BEFORE_SHADER=1
+ * Flushing DB metadata works around the problem.
+ */
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
+ }
/* Take the maximum of the old and new count. If the new count is lower,
* dirtying is needed to disable the unbound colorbuffers.