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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_state.c66
1 files changed, 0 insertions, 66 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 44c1af844fc..604f8d3456e 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -2673,71 +2673,6 @@ static void *si_create_sampler_state(struct pipe_context *ctx,
return rstate;
}
-/* XXX consider moving this function to si_descriptors.c for gcc to inline
- * the si_set_sampler_view calls. LTO might help too. */
-static void si_set_sampler_views(struct pipe_context *ctx,
- unsigned shader, unsigned start,
- unsigned count,
- struct pipe_sampler_view **views)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_textures_info *samplers = &sctx->samplers[shader];
- struct si_pipe_sampler_view **rviews = (struct si_pipe_sampler_view **)views;
- int i;
-
- if (shader >= SI_NUM_SHADERS)
- return;
-
- assert(start == 0);
-
- for (i = 0; i < count; i++) {
- if (!views[i]) {
- samplers->depth_texture_mask &= ~(1 << i);
- samplers->compressed_colortex_mask &= ~(1 << i);
- si_set_sampler_view(sctx, shader, i, NULL, NULL);
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
- NULL, NULL);
- continue;
- }
-
- si_set_sampler_view(sctx, shader, i, views[i], rviews[i]->state);
-
- if (views[i]->texture->target != PIPE_BUFFER) {
- struct r600_texture *rtex =
- (struct r600_texture*)views[i]->texture;
-
- if (rtex->is_depth && !rtex->is_flushing_texture) {
- samplers->depth_texture_mask |= 1 << i;
- } else {
- samplers->depth_texture_mask &= ~(1 << i);
- }
- if (rtex->cmask.size || rtex->fmask.size) {
- samplers->compressed_colortex_mask |= 1 << i;
- } else {
- samplers->compressed_colortex_mask &= ~(1 << i);
- }
-
- if (rtex->fmask.size) {
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
- views[i], rviews[i]->fmask_state);
- } else {
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
- NULL, NULL);
- }
- }
- }
- for (; i < samplers->n_views; i++) {
- samplers->depth_texture_mask &= ~(1 << i);
- samplers->compressed_colortex_mask &= ~(1 << i);
- si_set_sampler_view(sctx, shader, i, NULL, NULL);
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
- NULL, NULL);
- }
-
- samplers->n_views = count;
- sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE;
-}
-
/* Upload border colors and update the pointers in resource descriptors.
* There can only be 4096 border colors per context.
*
@@ -3001,7 +2936,6 @@ void si_init_state_functions(struct si_context *sctx)
sctx->b.b.delete_sampler_state = si_delete_sampler_state;
sctx->b.b.create_sampler_view = si_create_sampler_view;
- sctx->b.b.set_sampler_views = si_set_sampler_views;
sctx->b.b.sampler_view_destroy = si_sampler_view_destroy;
sctx->b.b.set_sample_mask = si_set_sample_mask;