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path: root/src/gallium/drivers/radeonsi/si_shaderlib_tgsi.c
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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shaderlib_tgsi.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_shaderlib_tgsi.c69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shaderlib_tgsi.c b/src/gallium/drivers/radeonsi/si_shaderlib_tgsi.c
index fbf83a08c94..0cf0cd95a8b 100644
--- a/src/gallium/drivers/radeonsi/si_shaderlib_tgsi.c
+++ b/src/gallium/drivers/radeonsi/si_shaderlib_tgsi.c
@@ -665,6 +665,75 @@ void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx)
return ctx->create_compute_state(ctx, &state);
}
+/* Load samples from the image, and copy them to the same image. This looks like
+ * a no-op, but it's not. Loads use FMASK, while stores don't, so samples are
+ * reordered to match expanded FMASK.
+ *
+ * After the shader finishes, FMASK should be cleared to identity.
+ */
+void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples,
+ bool is_array)
+{
+ enum tgsi_texture_type target = is_array ? TGSI_TEXTURE_2D_ARRAY_MSAA :
+ TGSI_TEXTURE_2D_MSAA;
+ struct ureg_program *ureg = ureg_create(PIPE_SHADER_COMPUTE);
+ if (!ureg)
+ return NULL;
+
+ ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH, 8);
+ ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT, 8);
+ ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH, 1);
+
+ /* Compute the image coordinates. */
+ struct ureg_src image = ureg_DECL_image(ureg, 0, target, 0, true, false);
+ struct ureg_src tid = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_THREAD_ID, 0);
+ struct ureg_src blk = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_BLOCK_ID, 0);
+ struct ureg_dst coord = ureg_writemask(ureg_DECL_temporary(ureg),
+ TGSI_WRITEMASK_XYZ);
+ ureg_UMAD(ureg, ureg_writemask(coord, TGSI_WRITEMASK_XY),
+ ureg_swizzle(blk, 0, 1, 1, 1), ureg_imm2u(ureg, 8, 8),
+ ureg_swizzle(tid, 0, 1, 1, 1));
+ if (is_array) {
+ ureg_MOV(ureg, ureg_writemask(coord, TGSI_WRITEMASK_Z),
+ ureg_scalar(blk, TGSI_SWIZZLE_Z));
+ }
+
+ /* Load samples, resolving FMASK. */
+ struct ureg_dst sample[8];
+ assert(num_samples <= ARRAY_SIZE(sample));
+
+ for (unsigned i = 0; i < num_samples; i++) {
+ sample[i] = ureg_DECL_temporary(ureg);
+
+ ureg_MOV(ureg, ureg_writemask(coord, TGSI_WRITEMASK_W),
+ ureg_imm1u(ureg, i));
+
+ struct ureg_src srcs[] = {image, ureg_src(coord)};
+ ureg_memory_insn(ureg, TGSI_OPCODE_LOAD, &sample[i], 1, srcs, 2,
+ TGSI_MEMORY_RESTRICT, target, 0);
+ }
+
+ /* Store samples, ignoring FMASK. */
+ for (unsigned i = 0; i < num_samples; i++) {
+ ureg_MOV(ureg, ureg_writemask(coord, TGSI_WRITEMASK_W),
+ ureg_imm1u(ureg, i));
+
+ struct ureg_dst dst_image = ureg_dst(image);
+ struct ureg_src srcs[] = {ureg_src(coord), ureg_src(sample[i])};
+ ureg_memory_insn(ureg, TGSI_OPCODE_STORE, &dst_image, 1, srcs, 2,
+ TGSI_MEMORY_RESTRICT, target, 0);
+ }
+ ureg_END(ureg);
+
+ struct pipe_compute_state state = {};
+ state.ir_type = PIPE_SHADER_IR_TGSI;
+ state.prog = ureg_get_tokens(ureg, NULL);
+
+ void *cs = ctx->create_compute_state(ctx, &state);
+ ureg_destroy(ureg);
+ return cs;
+}
+
/* Create the compute shader that is used to collect the results of gfx10+
* shader queries.
*