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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c1784
1 files changed, 1623 insertions, 161 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index baa1090e2fb..57458ae1381 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -70,6 +70,12 @@ struct si_shader_context
unsigned type; /* TGSI_PROCESSOR_* specifies the type of shader. */
bool is_gs_copy_shader;
+
+ /* Whether to generate the optimized shader variant compiled as a whole
+ * (without a prolog and epilog)
+ */
+ bool is_monolithic;
+
int param_streamout_config;
int param_streamout_write_index;
int param_streamout_offset[4];
@@ -77,6 +83,7 @@ struct si_shader_context
int param_rel_auto_id;
int param_vs_prim_id;
int param_instance_id;
+ int param_vertex_index0;
int param_tes_u;
int param_tes_v;
int param_tes_rel_patch_id;
@@ -96,14 +103,17 @@ struct si_shader_context
LLVMValueRef esgs_ring;
LLVMValueRef gsvs_ring[4];
LLVMValueRef gs_next_vertex[4];
+ LLVMValueRef return_value;
LLVMTypeRef voidt;
LLVMTypeRef i1;
LLVMTypeRef i8;
LLVMTypeRef i32;
+ LLVMTypeRef i64;
LLVMTypeRef i128;
LLVMTypeRef f32;
LLVMTypeRef v16i8;
+ LLVMTypeRef v2i32;
LLVMTypeRef v4i32;
LLVMTypeRef v4f32;
LLVMTypeRef v8i32;
@@ -118,9 +128,17 @@ static struct si_shader_context *si_shader_context(
static void si_init_shader_ctx(struct si_shader_context *ctx,
struct si_screen *sscreen,
struct si_shader *shader,
- LLVMTargetMachineRef tm,
- struct tgsi_shader_info *info);
+ LLVMTargetMachineRef tm);
+/* Ideally pass the sample mask input to the PS epilog as v13, which
+ * is its usual location, so that the shader doesn't have to add v_mov.
+ */
+#define PS_EPILOG_SAMPLEMASK_MIN_LOC 13
+
+/* The VS location of the PrimitiveID input is the same in the epilog,
+ * so that the main shader part doesn't have to move it.
+ */
+#define VS_EPILOG_PRIMID_LOC 2
#define PERSPECTIVE_BASE 0
#define LINEAR_BASE 9
@@ -196,6 +214,10 @@ static LLVMValueRef unpack_param(struct si_shader_context *ctx,
LLVMValueRef value = LLVMGetParam(ctx->radeon_bld.main_fn,
param);
+ if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMFloatTypeKind)
+ value = bitcast(&ctx->radeon_bld.soa.bld_base,
+ TGSI_TYPE_UNSIGNED, value);
+
if (rshift)
value = LLVMBuildLShr(gallivm->builder, value,
lp_build_const_int32(gallivm, rshift), "");
@@ -375,7 +397,7 @@ static LLVMValueRef build_indexed_load_const(
static LLVMValueRef get_instance_index_for_fetch(
struct radeon_llvm_context *radeon_bld,
- unsigned divisor)
+ unsigned param_start_instance, unsigned divisor)
{
struct si_shader_context *ctx =
si_shader_context(&radeon_bld->soa.bld_base);
@@ -389,8 +411,8 @@ static LLVMValueRef get_instance_index_for_fetch(
result = LLVMBuildUDiv(gallivm->builder, result,
lp_build_const_int32(gallivm, divisor), "");
- return LLVMBuildAdd(gallivm->builder, result, LLVMGetParam(
- radeon_bld->main_fn, SI_PARAM_START_INSTANCE), "");
+ return LLVMBuildAdd(gallivm->builder, result,
+ LLVMGetParam(radeon_bld->main_fn, param_start_instance), "");
}
static void declare_input_vs(
@@ -402,7 +424,8 @@ static void declare_input_vs(
struct gallivm_state *gallivm = base->gallivm;
struct si_shader_context *ctx =
si_shader_context(&radeon_bld->soa.bld_base);
- unsigned divisor = ctx->shader->key.vs.instance_divisors[input_index];
+ unsigned divisor =
+ ctx->shader->key.vs.prolog.instance_divisors[input_index];
unsigned chan;
@@ -424,10 +447,16 @@ static void declare_input_vs(
/* Build the attribute offset */
attribute_offset = lp_build_const_int32(gallivm, 0);
- if (divisor) {
+ if (!ctx->is_monolithic) {
+ buffer_index = LLVMGetParam(radeon_bld->main_fn,
+ ctx->param_vertex_index0 +
+ input_index);
+ } else if (divisor) {
/* Build index from instance ID, start instance and divisor */
- ctx->shader->uses_instanceid = true;
- buffer_index = get_instance_index_for_fetch(&ctx->radeon_bld, divisor);
+ ctx->shader->info.uses_instanceid = true;
+ buffer_index = get_instance_index_for_fetch(&ctx->radeon_bld,
+ SI_PARAM_START_INSTANCE,
+ divisor);
} else {
/* Load the buffer index for vertices. */
LLVMValueRef vertex_id = LLVMGetParam(ctx->radeon_bld.main_fn,
@@ -853,7 +882,8 @@ static int lookup_interp_param_index(unsigned interpolate, unsigned location)
static unsigned select_interp_param(struct si_shader_context *ctx,
unsigned param)
{
- if (!ctx->shader->key.ps.force_persample_interp)
+ if (!ctx->shader->key.ps.prolog.force_persample_interp ||
+ !ctx->is_monolithic)
return param;
/* If the shader doesn't use center/centroid, just return the parameter.
@@ -923,7 +953,7 @@ static void interp_fs_input(struct si_shader_context *ctx,
intr_name = interp_param ? "llvm.SI.fs.interp" : "llvm.SI.fs.constant";
if (semantic_name == TGSI_SEMANTIC_COLOR &&
- ctx->shader->key.ps.color_two_side) {
+ ctx->shader->key.ps.prolog.color_two_side) {
LLVMValueRef args[4];
LLVMValueRef is_face_positive;
LLVMValueRef back_attr_number;
@@ -997,6 +1027,7 @@ static void declare_input_fs(
unsigned input_index,
const struct tgsi_full_declaration *decl)
{
+ struct lp_build_context *base = &radeon_bld->soa.bld_base.base;
struct si_shader_context *ctx =
si_shader_context(&radeon_bld->soa.bld_base);
struct si_shader *shader = ctx->shader;
@@ -1004,6 +1035,26 @@ static void declare_input_fs(
LLVMValueRef interp_param = NULL;
int interp_param_idx;
+ /* Get colors from input VGPRs (set by the prolog). */
+ if (!ctx->is_monolithic &&
+ decl->Semantic.Name == TGSI_SEMANTIC_COLOR) {
+ unsigned i = decl->Semantic.Index;
+ unsigned colors_read = shader->selector->info.colors_read;
+ unsigned mask = colors_read >> (i * 4);
+ unsigned offset = SI_PARAM_POS_FIXED_PT + 1 +
+ (i ? util_bitcount(colors_read & 0xf) : 0);
+
+ radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
+ mask & 0x1 ? LLVMGetParam(main_fn, offset++) : base->undef;
+ radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
+ mask & 0x2 ? LLVMGetParam(main_fn, offset++) : base->undef;
+ radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 2)] =
+ mask & 0x4 ? LLVMGetParam(main_fn, offset++) : base->undef;
+ radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 3)] =
+ mask & 0x8 ? LLVMGetParam(main_fn, offset++) : base->undef;
+ return;
+ }
+
interp_param_idx = lookup_interp_param_index(decl->Interp.Interpolate,
decl->Interp.Location);
if (interp_param_idx == -1)
@@ -1330,12 +1381,12 @@ static void si_llvm_init_export_args(struct lp_build_tgsi_context *bld_base,
if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
const union si_shader_key *key = &ctx->shader->key;
- unsigned col_formats = key->ps.spi_shader_col_format;
+ unsigned col_formats = key->ps.epilog.spi_shader_col_format;
int cbuf = target - V_008DFC_SQ_EXP_MRT;
assert(cbuf >= 0 && cbuf < 8);
spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf;
- is_int8 = (key->ps.color_is_int8 >> cbuf) & 0x1;
+ is_int8 = (key->ps.epilog.color_is_int8 >> cbuf) & 0x1;
}
args[4] = uint->zero; /* COMPR flag */
@@ -1488,13 +1539,13 @@ static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = bld_base->base.gallivm;
- if (ctx->shader->key.ps.alpha_func != PIPE_FUNC_NEVER) {
+ if (ctx->shader->key.ps.epilog.alpha_func != PIPE_FUNC_NEVER) {
LLVMValueRef alpha_ref = LLVMGetParam(ctx->radeon_bld.main_fn,
SI_PARAM_ALPHA_REF);
LLVMValueRef alpha_pass =
lp_build_cmp(&bld_base->base,
- ctx->shader->key.ps.alpha_func,
+ ctx->shader->key.ps.epilog.alpha_func,
alpha, alpha_ref);
LLVMValueRef arg =
lp_build_select(&bld_base->base,
@@ -1511,7 +1562,8 @@ static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
}
static LLVMValueRef si_scale_alpha_by_sample_mask(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef alpha)
+ LLVMValueRef alpha,
+ unsigned samplemask_param)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = bld_base->base.gallivm;
@@ -1519,7 +1571,7 @@ static LLVMValueRef si_scale_alpha_by_sample_mask(struct lp_build_tgsi_context *
/* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
coverage = LLVMGetParam(ctx->radeon_bld.main_fn,
- SI_PARAM_SAMPLE_COVERAGE);
+ samplemask_param);
coverage = bitcast(bld_base, TGSI_TYPE_SIGNED, coverage);
coverage = lp_build_intrinsic(gallivm->builder, "llvm.ctpop.i32",
@@ -1841,7 +1893,8 @@ handle_semantic:
case TGSI_SEMANTIC_COLOR:
case TGSI_SEMANTIC_BCOLOR:
target = V_008DFC_SQ_EXP_PARAM + param_count;
- shader->vs_output_param_offset[i] = param_count;
+ assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
+ shader->info.vs_output_param_offset[i] = param_count;
param_count++;
break;
case TGSI_SEMANTIC_CLIPDIST:
@@ -1855,7 +1908,8 @@ handle_semantic:
case TGSI_SEMANTIC_TEXCOORD:
case TGSI_SEMANTIC_GENERIC:
target = V_008DFC_SQ_EXP_PARAM + param_count;
- shader->vs_output_param_offset[i] = param_count;
+ assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
+ shader->info.vs_output_param_offset[i] = param_count;
param_count++;
break;
default:
@@ -1883,7 +1937,7 @@ handle_semantic:
}
}
- shader->nr_param_exports = param_count;
+ shader->info.nr_param_exports = param_count;
/* We need to add the position output manually if it's missing. */
if (!pos_args[0][0]) {
@@ -1945,7 +1999,7 @@ handle_semantic:
for (i = 0; i < 4; i++)
if (pos_args[i][0])
- shader->nr_pos_exports++;
+ shader->info.nr_pos_exports++;
pos_idx = 0;
for (i = 0; i < 4; i++) {
@@ -1955,7 +2009,7 @@ handle_semantic:
/* Specify the target we are exporting */
pos_args[i][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + pos_idx++);
- if (pos_idx == shader->nr_pos_exports)
+ if (pos_idx == shader->info.nr_pos_exports)
/* Specify that this is the last export */
pos_args[i][2] = uint->one;
@@ -1989,7 +2043,7 @@ static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
invocation_id, bld_base->uint_bld.zero, ""));
/* Determine the layout of one tess factor element in the buffer. */
- switch (shader->key.tcs.prim_mode) {
+ switch (shader->key.tcs.epilog.prim_mode) {
case PIPE_PRIM_LINES:
stride = 2; /* 2 dwords, 1 vec2 store */
outer_comps = 2;
@@ -2061,14 +2115,51 @@ static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
static void si_llvm_emit_tcs_epilogue(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef invocation_id;
+ LLVMValueRef rel_patch_id, invocation_id, tf_lds_offset;
+ rel_patch_id = get_rel_patch_id(ctx);
invocation_id = unpack_param(ctx, SI_PARAM_REL_IDS, 8, 5);
+ tf_lds_offset = get_tcs_out_current_patch_data_offset(ctx);
- si_write_tess_factors(bld_base,
- get_rel_patch_id(ctx),
- invocation_id,
- get_tcs_out_current_patch_data_offset(ctx));
+ if (!ctx->is_monolithic) {
+ /* Return epilog parameters from this function. */
+ LLVMBuilderRef builder = bld_base->base.gallivm->builder;
+ LLVMValueRef ret = ctx->return_value;
+ LLVMValueRef rw_buffers, rw0, rw1, tf_soffset;
+ unsigned vgpr;
+
+ /* RW_BUFFERS pointer */
+ rw_buffers = LLVMGetParam(ctx->radeon_bld.main_fn,
+ SI_PARAM_RW_BUFFERS);
+ rw_buffers = LLVMBuildPtrToInt(builder, rw_buffers, ctx->i64, "");
+ rw_buffers = LLVMBuildBitCast(builder, rw_buffers, ctx->v2i32, "");
+ rw0 = LLVMBuildExtractElement(builder, rw_buffers,
+ bld_base->uint_bld.zero, "");
+ rw1 = LLVMBuildExtractElement(builder, rw_buffers,
+ bld_base->uint_bld.one, "");
+ ret = LLVMBuildInsertValue(builder, ret, rw0, 0, "");
+ ret = LLVMBuildInsertValue(builder, ret, rw1, 1, "");
+
+ /* Tess factor buffer soffset is after user SGPRs. */
+ tf_soffset = LLVMGetParam(ctx->radeon_bld.main_fn,
+ SI_PARAM_TESS_FACTOR_OFFSET);
+ ret = LLVMBuildInsertValue(builder, ret, tf_soffset,
+ SI_TCS_NUM_USER_SGPR, "");
+
+ /* VGPRs */
+ rel_patch_id = bitcast(bld_base, TGSI_TYPE_FLOAT, rel_patch_id);
+ invocation_id = bitcast(bld_base, TGSI_TYPE_FLOAT, invocation_id);
+ tf_lds_offset = bitcast(bld_base, TGSI_TYPE_FLOAT, tf_lds_offset);
+
+ vgpr = SI_TCS_NUM_USER_SGPR + 1;
+ ret = LLVMBuildInsertValue(builder, ret, rel_patch_id, vgpr++, "");
+ ret = LLVMBuildInsertValue(builder, ret, invocation_id, vgpr++, "");
+ ret = LLVMBuildInsertValue(builder, ret, tf_lds_offset, vgpr++, "");
+ ctx->return_value = ret;
+ return;
+ }
+
+ si_write_tess_factors(bld_base, rel_patch_id, invocation_id, tf_lds_offset);
}
static void si_llvm_emit_ls_epilogue(struct lp_build_tgsi_context *bld_base)
@@ -2214,16 +2305,26 @@ static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context *bld_base)
"");
}
- /* Export PrimitiveID when PS needs it. */
- if (si_vs_exports_prim_id(ctx->shader)) {
- outputs[i].name = TGSI_SEMANTIC_PRIMID;
- outputs[i].sid = 0;
- outputs[i].values[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
- get_primitive_id(bld_base, 0));
- outputs[i].values[1] = bld_base->base.undef;
- outputs[i].values[2] = bld_base->base.undef;
- outputs[i].values[3] = bld_base->base.undef;
- i++;
+ if (ctx->is_monolithic) {
+ /* Export PrimitiveID when PS needs it. */
+ if (si_vs_exports_prim_id(ctx->shader)) {
+ outputs[i].name = TGSI_SEMANTIC_PRIMID;
+ outputs[i].sid = 0;
+ outputs[i].values[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
+ get_primitive_id(bld_base, 0));
+ outputs[i].values[1] = bld_base->base.undef;
+ outputs[i].values[2] = bld_base->base.undef;
+ outputs[i].values[3] = bld_base->base.undef;
+ i++;
+ }
+ } else {
+ /* Return the primitive ID from the LLVM function. */
+ ctx->return_value =
+ LLVMBuildInsertValue(gallivm->builder,
+ ctx->return_value,
+ bitcast(bld_base, TGSI_TYPE_FLOAT,
+ get_primitive_id(bld_base, 0)),
+ VS_EPILOG_PRIMID_LOC, "");
}
si_llvm_export_vs(bld_base, outputs, i);
@@ -2284,6 +2385,7 @@ static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base,
static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
LLVMValueRef *color, unsigned index,
+ unsigned samplemask_param,
bool is_last)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
@@ -2291,30 +2393,31 @@ static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
int i;
/* Clamp color */
- if (ctx->shader->key.ps.clamp_color)
+ if (ctx->shader->key.ps.epilog.clamp_color)
for (i = 0; i < 4; i++)
color[i] = radeon_llvm_saturate(bld_base, color[i]);
/* Alpha to one */
- if (ctx->shader->key.ps.alpha_to_one)
+ if (ctx->shader->key.ps.epilog.alpha_to_one)
color[3] = base->one;
/* Alpha test */
if (index == 0 &&
- ctx->shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS)
+ ctx->shader->key.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS)
si_alpha_test(bld_base, color[3]);
/* Line & polygon smoothing */
- if (ctx->shader->key.ps.poly_line_smoothing)
- color[3] = si_scale_alpha_by_sample_mask(bld_base, color[3]);
+ if (ctx->shader->key.ps.epilog.poly_line_smoothing)
+ color[3] = si_scale_alpha_by_sample_mask(bld_base, color[3],
+ samplemask_param);
/* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
- if (ctx->shader->key.ps.last_cbuf > 0) {
+ if (ctx->shader->key.ps.epilog.last_cbuf > 0) {
LLVMValueRef args[8][9];
int c, last = -1;
/* Get the export arguments, also find out what the last one is. */
- for (c = 0; c <= ctx->shader->key.ps.last_cbuf; c++) {
+ for (c = 0; c <= ctx->shader->key.ps.epilog.last_cbuf; c++) {
si_llvm_init_export_args(bld_base, color,
V_008DFC_SQ_EXP_MRT + c, args[c]);
if (args[c][0] != bld_base->uint_bld.zero)
@@ -2322,7 +2425,7 @@ static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
}
/* Emit all exports. */
- for (c = 0; c <= ctx->shader->key.ps.last_cbuf; c++) {
+ for (c = 0; c <= ctx->shader->key.ps.epilog.last_cbuf; c++) {
if (is_last && last == c) {
args[c][1] = bld_base->uint_bld.one; /* whether the EXEC mask is valid */
args[c][2] = bld_base->uint_bld.one; /* DONE bit */
@@ -2385,11 +2488,11 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context *bld_base)
* Otherwise, find the last color export.
*/
if (!info->writes_z && !info->writes_stencil && !info->writes_samplemask) {
- unsigned spi_format = shader->key.ps.spi_shader_col_format;
+ unsigned spi_format = shader->key.ps.epilog.spi_shader_col_format;
/* Don't export NULL and return if alpha-test is enabled. */
- if (shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS &&
- shader->key.ps.alpha_func != PIPE_FUNC_NEVER &&
+ if (shader->key.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS &&
+ shader->key.ps.epilog.alpha_func != PIPE_FUNC_NEVER &&
(spi_format & 0xf) == 0)
spi_format |= V_028714_SPI_SHADER_32_AR;
@@ -2400,10 +2503,10 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context *bld_base)
continue;
/* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
- if (shader->key.ps.last_cbuf > 0) {
+ if (shader->key.ps.epilog.last_cbuf > 0) {
/* Just set this if any of the colorbuffers are enabled. */
if (spi_format &
- ((1llu << (4 * (shader->key.ps.last_cbuf + 1))) - 1))
+ ((1llu << (4 * (shader->key.ps.epilog.last_cbuf + 1))) - 1))
last_color_export = i;
continue;
}
@@ -2445,6 +2548,7 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context *bld_base)
ctx->radeon_bld.soa.outputs[i][j], "");
si_export_mrt_color(bld_base, color, semantic_index,
+ SI_PARAM_SAMPLE_COVERAGE,
last_color_export == i);
break;
default:
@@ -2458,6 +2562,100 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context *bld_base)
si_export_mrt_z(bld_base, depth, stencil, samplemask);
}
+/**
+ * Return PS outputs in this order:
+ *
+ * v[0:3] = color0.xyzw
+ * v[4:7] = color1.xyzw
+ * ...
+ * vN+0 = Depth
+ * vN+1 = Stencil
+ * vN+2 = SampleMask
+ * vN+3 = SampleMaskIn (used for OpenGL smoothing)
+ *
+ * The alpha-ref SGPR is returned via its original location.
+ */
+static void si_llvm_return_fs_outputs(struct lp_build_tgsi_context *bld_base)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct si_shader *shader = ctx->shader;
+ struct lp_build_context *base = &bld_base->base;
+ struct tgsi_shader_info *info = &shader->selector->info;
+ LLVMBuilderRef builder = base->gallivm->builder;
+ unsigned i, j, first_vgpr, vgpr;
+
+ LLVMValueRef color[8][4] = {};
+ LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
+ LLVMValueRef ret;
+
+ /* Read the output values. */
+ for (i = 0; i < info->num_outputs; i++) {
+ unsigned semantic_name = info->output_semantic_name[i];
+ unsigned semantic_index = info->output_semantic_index[i];
+
+ switch (semantic_name) {
+ case TGSI_SEMANTIC_COLOR:
+ assert(semantic_index < 8);
+ for (j = 0; j < 4; j++) {
+ LLVMValueRef ptr = ctx->radeon_bld.soa.outputs[i][j];
+ LLVMValueRef result = LLVMBuildLoad(builder, ptr, "");
+ color[semantic_index][j] = result;
+ }
+ break;
+ case TGSI_SEMANTIC_POSITION:
+ depth = LLVMBuildLoad(builder,
+ ctx->radeon_bld.soa.outputs[i][2], "");
+ break;
+ case TGSI_SEMANTIC_STENCIL:
+ stencil = LLVMBuildLoad(builder,
+ ctx->radeon_bld.soa.outputs[i][1], "");
+ break;
+ case TGSI_SEMANTIC_SAMPLEMASK:
+ samplemask = LLVMBuildLoad(builder,
+ ctx->radeon_bld.soa.outputs[i][0], "");
+ break;
+ default:
+ fprintf(stderr, "Warning: SI unhandled fs output type:%d\n",
+ semantic_name);
+ }
+ }
+
+ /* Fill the return structure. */
+ ret = ctx->return_value;
+
+ /* Set SGPRs. */
+ ret = LLVMBuildInsertValue(builder, ret,
+ bitcast(bld_base, TGSI_TYPE_SIGNED,
+ LLVMGetParam(ctx->radeon_bld.main_fn,
+ SI_PARAM_ALPHA_REF)),
+ SI_SGPR_ALPHA_REF, "");
+
+ /* Set VGPRs */
+ first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1;
+ for (i = 0; i < ARRAY_SIZE(color); i++) {
+ if (!color[i][0])
+ continue;
+
+ for (j = 0; j < 4; j++)
+ ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, "");
+ }
+ if (depth)
+ ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, "");
+ if (stencil)
+ ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, "");
+ if (samplemask)
+ ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, "");
+
+ /* Add the input sample mask for smoothing at the end. */
+ if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC)
+ vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC;
+ ret = LLVMBuildInsertValue(builder, ret,
+ LLVMGetParam(ctx->radeon_bld.main_fn,
+ SI_PARAM_SAMPLE_COVERAGE), vgpr++, "");
+
+ ctx->return_value = ret;
+}
+
static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data);
@@ -2536,13 +2734,12 @@ static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements)
/**
* Load an image view, fmask view. or sampler state descriptor.
*/
-static LLVMValueRef get_sampler_desc(struct si_shader_context *ctx,
- LLVMValueRef index, enum desc_type type)
+static LLVMValueRef get_sampler_desc_custom(struct si_shader_context *ctx,
+ LLVMValueRef list, LLVMValueRef index,
+ enum desc_type type)
{
struct gallivm_state *gallivm = &ctx->radeon_bld.gallivm;
LLVMBuilderRef builder = gallivm->builder;
- LLVMValueRef ptr = LLVMGetParam(ctx->radeon_bld.main_fn,
- SI_PARAM_SAMPLERS);
switch (type) {
case DESC_IMAGE:
@@ -2558,12 +2755,21 @@ static LLVMValueRef get_sampler_desc(struct si_shader_context *ctx,
/* The sampler state is at [12:15]. */
index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), "");
index = LLVMBuildAdd(builder, index, LLVMConstInt(ctx->i32, 3, 0), "");
- ptr = LLVMBuildPointerCast(builder, ptr,
- const_array(ctx->v4i32, 0), "");
+ list = LLVMBuildPointerCast(builder, list,
+ const_array(ctx->v4i32, 0), "");
break;
}
- return build_indexed_load_const(ctx, ptr, index);
+ return build_indexed_load_const(ctx, list, index);
+}
+
+static LLVMValueRef get_sampler_desc(struct si_shader_context *ctx,
+ LLVMValueRef index, enum desc_type type)
+{
+ LLVMValueRef list = LLVMGetParam(ctx->radeon_bld.main_fn,
+ SI_PARAM_SAMPLERS);
+
+ return get_sampler_desc_custom(ctx, list, index, type);
}
static void tex_fetch_ptrs(
@@ -3546,6 +3752,30 @@ static const struct lp_build_tgsi_action interp_action = {
.emit = build_interp_intrinsic,
};
+static void si_create_function(struct si_shader_context *ctx,
+ LLVMTypeRef *returns, unsigned num_returns,
+ LLVMTypeRef *params, unsigned num_params,
+ int last_array_pointer, int last_sgpr)
+{
+ int i;
+
+ radeon_llvm_create_func(&ctx->radeon_bld, returns, num_returns,
+ params, num_params);
+ radeon_llvm_shader_type(ctx->radeon_bld.main_fn, ctx->type);
+ ctx->return_value = LLVMGetUndef(ctx->radeon_bld.return_type);
+
+ for (i = 0; i <= last_sgpr; ++i) {
+ LLVMValueRef P = LLVMGetParam(ctx->radeon_bld.main_fn, i);
+
+ /* We tell llvm that array inputs are passed by value to allow Sinking pass
+ * to move load. Inputs are constant so this is fine. */
+ if (i <= last_array_pointer)
+ LLVMAddAttribute(P, LLVMByValAttribute);
+ else
+ LLVMAddAttribute(P, LLVMInRegAttribute);
+ }
+}
+
static void create_meta_data(struct si_shader_context *ctx)
{
struct gallivm_state *gallivm = ctx->radeon_bld.soa.bld_base.base.gallivm;
@@ -3579,15 +3809,57 @@ static void declare_streamout_params(struct si_shader_context *ctx,
}
}
+static unsigned llvm_get_type_size(LLVMTypeRef type)
+{
+ LLVMTypeKind kind = LLVMGetTypeKind(type);
+
+ switch (kind) {
+ case LLVMIntegerTypeKind:
+ return LLVMGetIntTypeWidth(type) / 8;
+ case LLVMFloatTypeKind:
+ return 4;
+ case LLVMPointerTypeKind:
+ return 8;
+ case LLVMVectorTypeKind:
+ return LLVMGetVectorSize(type) *
+ llvm_get_type_size(LLVMGetElementType(type));
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static void declare_tess_lds(struct si_shader_context *ctx)
+{
+ struct gallivm_state *gallivm = &ctx->radeon_bld.gallivm;
+ LLVMTypeRef i32 = ctx->radeon_bld.soa.bld_base.uint_bld.elem_type;
+
+ /* This is the upper bound, maximum is 32 inputs times 32 vertices */
+ unsigned vertex_data_dw_size = 32*32*4;
+ unsigned patch_data_dw_size = 32*4;
+ /* The formula is: TCS inputs + TCS outputs + TCS patch outputs. */
+ unsigned patch_dw_size = vertex_data_dw_size*2 + patch_data_dw_size;
+ unsigned lds_dwords = patch_dw_size;
+
+ /* The actual size is computed outside of the shader to reduce
+ * the number of shader variants. */
+ ctx->lds =
+ LLVMAddGlobalInAddressSpace(gallivm->module,
+ LLVMArrayType(i32, lds_dwords),
+ "tess_lds",
+ LOCAL_ADDR_SPACE);
+}
+
static void create_function(struct si_shader_context *ctx)
{
struct lp_build_tgsi_context *bld_base = &ctx->radeon_bld.soa.bld_base;
struct gallivm_state *gallivm = bld_base->base.gallivm;
struct si_shader *shader = ctx->shader;
- LLVMTypeRef params[SI_NUM_PARAMS], v2i32, v3i32;
- unsigned i, last_array_pointer, last_sgpr, num_params;
+ LLVMTypeRef params[SI_NUM_PARAMS + SI_NUM_VERTEX_BUFFERS], v3i32;
+ LLVMTypeRef returns[16+32*4];
+ unsigned i, last_array_pointer, last_sgpr, num_params, num_return_sgprs;
+ unsigned num_returns = 0;
- v2i32 = LLVMVectorType(ctx->i32, 2);
v3i32 = LLVMVectorType(ctx->i32, 3);
params[SI_PARAM_RW_BUFFERS] = const_array(ctx->v16i8, SI_NUM_RW_BUFFERS);
@@ -3630,6 +3902,20 @@ static void create_function(struct si_shader_context *ctx)
params[ctx->param_rel_auto_id = num_params++] = ctx->i32;
params[ctx->param_vs_prim_id = num_params++] = ctx->i32;
params[ctx->param_instance_id = num_params++] = ctx->i32;
+
+ if (!ctx->is_monolithic &&
+ !ctx->is_gs_copy_shader) {
+ /* Vertex load indices. */
+ ctx->param_vertex_index0 = num_params;
+
+ for (i = 0; i < shader->selector->info.num_inputs; i++)
+ params[num_params++] = ctx->i32;
+
+ /* PrimitiveID output. */
+ if (!shader->key.vs.as_es && !shader->key.vs.as_ls)
+ for (i = 0; i <= VS_EPILOG_PRIMID_LOC; i++)
+ returns[num_returns++] = ctx->f32;
+ }
break;
case TGSI_PROCESSOR_TESS_CTRL:
@@ -3643,6 +3929,15 @@ static void create_function(struct si_shader_context *ctx)
params[SI_PARAM_PATCH_ID] = ctx->i32;
params[SI_PARAM_REL_IDS] = ctx->i32;
num_params = SI_PARAM_REL_IDS+1;
+
+ if (!ctx->is_monolithic) {
+ /* PARAM_TESS_FACTOR_OFFSET is after user SGPRs. */
+ for (i = 0; i <= SI_TCS_NUM_USER_SGPR; i++)
+ returns[num_returns++] = ctx->i32; /* SGPRs */
+
+ for (i = 0; i < 3; i++)
+ returns[num_returns++] = ctx->f32; /* VGPRs */
+ }
break;
case TGSI_PROCESSOR_TESS_EVAL:
@@ -3663,6 +3958,11 @@ static void create_function(struct si_shader_context *ctx)
params[ctx->param_tes_v = num_params++] = ctx->f32;
params[ctx->param_tes_rel_patch_id = num_params++] = ctx->i32;
params[ctx->param_tes_patch_id = num_params++] = ctx->i32;
+
+ /* PrimitiveID output. */
+ if (!ctx->is_monolithic && !shader->key.tes.as_es)
+ for (i = 0; i <= VS_EPILOG_PRIMID_LOC; i++)
+ returns[num_returns++] = ctx->f32;
break;
case TGSI_PROCESSOR_GEOMETRY:
@@ -3686,13 +3986,13 @@ static void create_function(struct si_shader_context *ctx)
params[SI_PARAM_ALPHA_REF] = ctx->f32;
params[SI_PARAM_PRIM_MASK] = ctx->i32;
last_sgpr = SI_PARAM_PRIM_MASK;
- params[SI_PARAM_PERSP_SAMPLE] = v2i32;
- params[SI_PARAM_PERSP_CENTER] = v2i32;
- params[SI_PARAM_PERSP_CENTROID] = v2i32;
+ params[SI_PARAM_PERSP_SAMPLE] = ctx->v2i32;
+ params[SI_PARAM_PERSP_CENTER] = ctx->v2i32;
+ params[SI_PARAM_PERSP_CENTROID] = ctx->v2i32;
params[SI_PARAM_PERSP_PULL_MODEL] = v3i32;
- params[SI_PARAM_LINEAR_SAMPLE] = v2i32;
- params[SI_PARAM_LINEAR_CENTER] = v2i32;
- params[SI_PARAM_LINEAR_CENTROID] = v2i32;
+ params[SI_PARAM_LINEAR_SAMPLE] = ctx->v2i32;
+ params[SI_PARAM_LINEAR_CENTER] = ctx->v2i32;
+ params[SI_PARAM_LINEAR_CENTROID] = ctx->v2i32;
params[SI_PARAM_LINE_STIPPLE_TEX] = ctx->f32;
params[SI_PARAM_POS_X_FLOAT] = ctx->f32;
params[SI_PARAM_POS_Y_FLOAT] = ctx->f32;
@@ -3701,8 +4001,39 @@ static void create_function(struct si_shader_context *ctx)
params[SI_PARAM_FRONT_FACE] = ctx->i32;
params[SI_PARAM_ANCILLARY] = ctx->i32;
params[SI_PARAM_SAMPLE_COVERAGE] = ctx->f32;
- params[SI_PARAM_POS_FIXED_PT] = ctx->f32;
+ params[SI_PARAM_POS_FIXED_PT] = ctx->i32;
num_params = SI_PARAM_POS_FIXED_PT+1;
+
+ if (!ctx->is_monolithic) {
+ /* Color inputs from the prolog. */
+ if (shader->selector->info.colors_read) {
+ unsigned num_color_elements =
+ util_bitcount(shader->selector->info.colors_read);
+
+ assert(num_params + num_color_elements <= ARRAY_SIZE(params));
+ for (i = 0; i < num_color_elements; i++)
+ params[num_params++] = ctx->f32;
+ }
+
+ /* Outputs for the epilog. */
+ num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
+ num_returns =
+ num_return_sgprs +
+ util_bitcount(shader->selector->info.colors_written) * 4 +
+ shader->selector->info.writes_z +
+ shader->selector->info.writes_stencil +
+ shader->selector->info.writes_samplemask +
+ 1 /* SampleMaskIn */;
+
+ num_returns = MAX2(num_returns,
+ num_return_sgprs +
+ PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
+
+ for (i = 0; i < num_return_sgprs; i++)
+ returns[i] = ctx->i32;
+ for (; i < num_returns; i++)
+ returns[i] = ctx->f32;
+ }
break;
default:
@@ -3711,20 +4042,38 @@ static void create_function(struct si_shader_context *ctx)
}
assert(num_params <= Elements(params));
- radeon_llvm_create_func(&ctx->radeon_bld, params, num_params);
- radeon_llvm_shader_type(ctx->radeon_bld.main_fn, ctx->type);
-
- for (i = 0; i <= last_sgpr; ++i) {
- LLVMValueRef P = LLVMGetParam(ctx->radeon_bld.main_fn, i);
- /* We tell llvm that array inputs are passed by value to allow Sinking pass
- * to move load. Inputs are constant so this is fine. */
- if (i <= last_array_pointer)
- LLVMAddAttribute(P, LLVMByValAttribute);
- else
- LLVMAddAttribute(P, LLVMInRegAttribute);
+ si_create_function(ctx, returns, num_returns, params,
+ num_params, last_array_pointer, last_sgpr);
+
+ /* Reserve register locations for VGPR inputs the PS prolog may need. */
+ if (ctx->type == TGSI_PROCESSOR_FRAGMENT &&
+ !ctx->is_monolithic) {
+ radeon_llvm_add_attribute(ctx->radeon_bld.main_fn,
+ "InitialPSInputAddr",
+ S_0286D0_PERSP_SAMPLE_ENA(1) |
+ S_0286D0_PERSP_CENTER_ENA(1) |
+ S_0286D0_PERSP_CENTROID_ENA(1) |
+ S_0286D0_LINEAR_SAMPLE_ENA(1) |
+ S_0286D0_LINEAR_CENTER_ENA(1) |
+ S_0286D0_LINEAR_CENTROID_ENA(1) |
+ S_0286D0_FRONT_FACE_ENA(1) |
+ S_0286D0_POS_FIXED_PT_ENA(1));
}
+ shader->info.num_input_sgprs = 0;
+ shader->info.num_input_vgprs = 0;
+
+ for (i = 0; i <= last_sgpr; ++i)
+ shader->info.num_input_sgprs += llvm_get_type_size(params[i]) / 4;
+
+ /* Unused fragment shader inputs are eliminated by the compiler,
+ * so we don't know yet how many there will be.
+ */
+ if (ctx->type != TGSI_PROCESSOR_FRAGMENT)
+ for (; i < num_params; ++i)
+ shader->info.num_input_vgprs += llvm_get_type_size(params[i]) / 4;
+
if (bld_base->info &&
(bld_base->info->opcode_count[TGSI_OPCODE_DDX] > 0 ||
bld_base->info->opcode_count[TGSI_OPCODE_DDY] > 0 ||
@@ -3740,22 +4089,8 @@ static void create_function(struct si_shader_context *ctx)
if ((ctx->type == TGSI_PROCESSOR_VERTEX && shader->key.vs.as_ls) ||
ctx->type == TGSI_PROCESSOR_TESS_CTRL ||
- ctx->type == TGSI_PROCESSOR_TESS_EVAL) {
- /* This is the upper bound, maximum is 32 inputs times 32 vertices */
- unsigned vertex_data_dw_size = 32*32*4;
- unsigned patch_data_dw_size = 32*4;
- /* The formula is: TCS inputs + TCS outputs + TCS patch outputs. */
- unsigned patch_dw_size = vertex_data_dw_size*2 + patch_data_dw_size;
- unsigned lds_dwords = patch_dw_size;
-
- /* The actual size is computed outside of the shader to reduce
- * the number of shader variants. */
- ctx->lds =
- LLVMAddGlobalInAddressSpace(gallivm->module,
- LLVMArrayType(ctx->i32, lds_dwords),
- "tess_lds",
- LOCAL_ADDR_SPACE);
- }
+ ctx->type == TGSI_PROCESSOR_TESS_EVAL)
+ declare_tess_lds(ctx);
}
static void preload_constants(struct si_shader_context *ctx)
@@ -3887,6 +4222,49 @@ static void preload_ring_buffers(struct si_shader_context *ctx)
}
}
+static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
+ LLVMValueRef param_sampler_views,
+ unsigned param_pos_fixed_pt)
+{
+ struct lp_build_tgsi_context *bld_base =
+ &ctx->radeon_bld.soa.bld_base;
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ struct lp_build_emit_data result = {};
+ struct tgsi_full_instruction inst = {};
+ LLVMValueRef desc, sampler_index, address[2], pix;
+
+ /* Use the fixed-point gl_FragCoord input.
+ * Since the stipple pattern is 32x32 and it repeats, just get 5 bits
+ * per coordinate to get the repeating effect.
+ */
+ address[0] = unpack_param(ctx, param_pos_fixed_pt, 0, 5);
+ address[1] = unpack_param(ctx, param_pos_fixed_pt, 16, 5);
+
+ /* Load the sampler view descriptor. */
+ sampler_index = lp_build_const_int32(gallivm, SI_POLY_STIPPLE_SAMPLER);
+ desc = get_sampler_desc_custom(ctx, param_sampler_views,
+ sampler_index, DESC_IMAGE);
+
+ /* Load the texel. */
+ inst.Instruction.Opcode = TGSI_OPCODE_TXF;
+ inst.Texture.Texture = TGSI_TEXTURE_2D_MSAA; /* = use load, not load_mip */
+ result.inst = &inst;
+ set_tex_fetch_args(ctx, &result, TGSI_OPCODE_TXF,
+ inst.Texture.Texture,
+ desc, NULL, address, ARRAY_SIZE(address), 0xf);
+ build_tex_intrinsic(&tex_action, bld_base, &result);
+
+ /* Kill the thread accordingly. */
+ pix = LLVMBuildExtractElement(gallivm->builder, result.output[0],
+ lp_build_const_int32(gallivm, 3), "");
+ pix = bitcast(bld_base, TGSI_TYPE_FLOAT, pix);
+ pix = LLVMBuildFNeg(gallivm->builder, pix, "");
+
+ lp_build_intrinsic(gallivm->builder, "llvm.AMDGPU.kill",
+ LLVMVoidTypeInContext(gallivm->context),
+ &pix, 1, 0);
+}
+
void si_shader_binary_read_config(struct radeon_shader_binary *binary,
struct si_shader_config *conf,
unsigned symbol_offset)
@@ -3972,41 +4350,70 @@ void si_shader_apply_scratch_relocs(struct si_context *sctx,
}
}
+static unsigned si_get_shader_binary_size(struct si_shader *shader)
+{
+ unsigned size = shader->binary.code_size;
+
+ if (shader->prolog)
+ size += shader->prolog->binary.code_size;
+ if (shader->epilog)
+ size += shader->epilog->binary.code_size;
+ return size;
+}
+
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
{
- const struct radeon_shader_binary *binary = &shader->binary;
- unsigned code_size = binary->code_size + binary->rodata_size;
+ const struct radeon_shader_binary *prolog =
+ shader->prolog ? &shader->prolog->binary : NULL;
+ const struct radeon_shader_binary *epilog =
+ shader->epilog ? &shader->epilog->binary : NULL;
+ const struct radeon_shader_binary *mainb = &shader->binary;
+ unsigned bo_size = si_get_shader_binary_size(shader) +
+ (!epilog ? mainb->rodata_size : 0);
unsigned char *ptr;
+ assert(!prolog || !prolog->rodata_size);
+ assert((!prolog && !epilog) || !mainb->rodata_size);
+ assert(!epilog || !epilog->rodata_size);
+
r600_resource_reference(&shader->bo, NULL);
shader->bo = si_resource_create_custom(&sscreen->b.b,
PIPE_USAGE_IMMUTABLE,
- code_size);
+ bo_size);
if (!shader->bo)
return -ENOMEM;
+ /* Upload. */
ptr = sscreen->b.ws->buffer_map(shader->bo->buf, NULL,
PIPE_TRANSFER_READ_WRITE);
- util_memcpy_cpu_to_le32(ptr, binary->code, binary->code_size);
- if (binary->rodata_size > 0) {
- ptr += binary->code_size;
- util_memcpy_cpu_to_le32(ptr, binary->rodata,
- binary->rodata_size);
+
+ if (prolog) {
+ util_memcpy_cpu_to_le32(ptr, prolog->code, prolog->code_size);
+ ptr += prolog->code_size;
}
+ util_memcpy_cpu_to_le32(ptr, mainb->code, mainb->code_size);
+ ptr += mainb->code_size;
+
+ if (epilog)
+ util_memcpy_cpu_to_le32(ptr, epilog->code, epilog->code_size);
+ else if (mainb->rodata_size > 0)
+ util_memcpy_cpu_to_le32(ptr, mainb->rodata, mainb->rodata_size);
+
sscreen->b.ws->buffer_unmap(shader->bo->buf);
return 0;
}
static void si_shader_dump_disassembly(const struct radeon_shader_binary *binary,
- struct pipe_debug_callback *debug)
+ struct pipe_debug_callback *debug,
+ const char *name)
{
char *line, *p;
unsigned i, count;
if (binary->disasm_string) {
- fprintf(stderr, "\nShader Disassembly:\n\n");
- fprintf(stderr, "%s\n", binary->disasm_string);
+ fprintf(stderr, "Shader %s disassembly:\n", name);
+ fprintf(stderr, "%s", binary->disasm_string);
if (debug && debug->debug_message) {
/* Very long debug messages are cut off, so send the
@@ -4036,7 +4443,7 @@ static void si_shader_dump_disassembly(const struct radeon_shader_binary *binary
"Shader Disassembly End");
}
} else {
- fprintf(stderr, "SI CODE:\n");
+ fprintf(stderr, "Shader %s binary:\n", name);
for (i = 0; i < binary->code_size; i += 4) {
fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i,
binary->code[i + 3], binary->code[i + 2],
@@ -4115,16 +4522,60 @@ static void si_shader_dump_stats(struct si_screen *sscreen,
max_simd_waves);
}
+static const char *si_get_shader_name(struct si_shader *shader,
+ unsigned processor)
+{
+ switch (processor) {
+ case TGSI_PROCESSOR_VERTEX:
+ if (shader->key.vs.as_es)
+ return "Vertex Shader as ES";
+ else if (shader->key.vs.as_ls)
+ return "Vertex Shader as LS";
+ else
+ return "Vertex Shader as VS";
+ case TGSI_PROCESSOR_TESS_CTRL:
+ return "Tessellation Control Shader";
+ case TGSI_PROCESSOR_TESS_EVAL:
+ if (shader->key.tes.as_es)
+ return "Tessellation Evaluation Shader as ES";
+ else
+ return "Tessellation Evaluation Shader as VS";
+ case TGSI_PROCESSOR_GEOMETRY:
+ if (shader->gs_copy_shader == NULL)
+ return "GS Copy Shader as VS";
+ else
+ return "Geometry Shader";
+ case TGSI_PROCESSOR_FRAGMENT:
+ return "Pixel Shader";
+ case TGSI_PROCESSOR_COMPUTE:
+ return "Compute Shader";
+ default:
+ return "Unknown Shader";
+ }
+}
+
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
struct pipe_debug_callback *debug, unsigned processor)
{
- if (r600_can_dump_shader(&sscreen->b, processor))
- if (!(sscreen->b.debug_flags & DBG_NO_ASM))
- si_shader_dump_disassembly(&shader->binary, debug);
+ if (r600_can_dump_shader(&sscreen->b, processor) &&
+ !(sscreen->b.debug_flags & DBG_NO_ASM)) {
+ fprintf(stderr, "\n%s:\n", si_get_shader_name(shader, processor));
+
+ if (shader->prolog)
+ si_shader_dump_disassembly(&shader->prolog->binary,
+ debug, "prolog");
+
+ si_shader_dump_disassembly(&shader->binary, debug, "main");
+
+ if (shader->epilog)
+ si_shader_dump_disassembly(&shader->epilog->binary,
+ debug, "epilog");
+ fprintf(stderr, "\n");
+ }
si_shader_dump_stats(sscreen, &shader->config,
shader->selector ? shader->selector->info.num_inputs : 0,
- shader->binary.code_size, debug, processor);
+ si_get_shader_binary_size(shader), debug, processor);
}
int si_compile_llvm(struct si_screen *sscreen,
@@ -4177,6 +4628,19 @@ int si_compile_llvm(struct si_screen *sscreen,
FREE(binary->global_symbol_offsets);
binary->config = NULL;
binary->global_symbol_offsets = NULL;
+
+ /* Some shaders can't have rodata because their binaries can be
+ * concatenated.
+ */
+ if (binary->rodata_size &&
+ (processor == TGSI_PROCESSOR_VERTEX ||
+ processor == TGSI_PROCESSOR_TESS_CTRL ||
+ processor == TGSI_PROCESSOR_TESS_EVAL ||
+ processor == TGSI_PROCESSOR_FRAGMENT)) {
+ fprintf(stderr, "radeonsi: The shader can't have rodata.");
+ return -EINVAL;
+ }
+
return r;
}
@@ -4196,7 +4660,7 @@ static int si_generate_gs_copy_shader(struct si_screen *sscreen,
outputs = MALLOC(gsinfo->num_outputs * sizeof(outputs[0]));
- si_init_shader_ctx(ctx, sscreen, ctx->shader, ctx->tm, gsinfo);
+ si_init_shader_ctx(ctx, sscreen, ctx->shader, ctx->tm);
ctx->type = TGSI_PROCESSOR_VERTEX;
ctx->is_gs_copy_shader = true;
@@ -4241,7 +4705,7 @@ static int si_generate_gs_copy_shader(struct si_screen *sscreen,
si_llvm_export_vs(bld_base, outputs, gsinfo->num_outputs);
- LLVMBuildRetVoid(bld_base->base.gallivm->builder);
+ LLVMBuildRet(gallivm->builder, ctx->return_value);
/* Dump LLVM IR before any optimization passes */
if (sscreen->b.debug_flags & DBG_PREOPT_IR &&
@@ -4278,35 +4742,38 @@ void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f)
switch (shader) {
case PIPE_SHADER_VERTEX:
fprintf(f, " instance_divisors = {");
- for (i = 0; i < Elements(key->vs.instance_divisors); i++)
+ for (i = 0; i < Elements(key->vs.prolog.instance_divisors); i++)
fprintf(f, !i ? "%u" : ", %u",
- key->vs.instance_divisors[i]);
+ key->vs.prolog.instance_divisors[i]);
fprintf(f, "}\n");
fprintf(f, " as_es = %u\n", key->vs.as_es);
fprintf(f, " as_ls = %u\n", key->vs.as_ls);
- fprintf(f, " export_prim_id = %u\n", key->vs.export_prim_id);
+ fprintf(f, " export_prim_id = %u\n", key->vs.epilog.export_prim_id);
break;
case PIPE_SHADER_TESS_CTRL:
- fprintf(f, " prim_mode = %u\n", key->tcs.prim_mode);
+ fprintf(f, " prim_mode = %u\n", key->tcs.epilog.prim_mode);
break;
case PIPE_SHADER_TESS_EVAL:
fprintf(f, " as_es = %u\n", key->tes.as_es);
- fprintf(f, " export_prim_id = %u\n", key->tes.export_prim_id);
+ fprintf(f, " export_prim_id = %u\n", key->tes.epilog.export_prim_id);
break;
case PIPE_SHADER_GEOMETRY:
break;
case PIPE_SHADER_FRAGMENT:
- fprintf(f, " spi_shader_col_format = 0x%x\n", key->ps.spi_shader_col_format);
- fprintf(f, " last_cbuf = %u\n", key->ps.last_cbuf);
- fprintf(f, " color_two_side = %u\n", key->ps.color_two_side);
- fprintf(f, " alpha_func = %u\n", key->ps.alpha_func);
- fprintf(f, " alpha_to_one = %u\n", key->ps.alpha_to_one);
- fprintf(f, " poly_stipple = %u\n", key->ps.poly_stipple);
- fprintf(f, " clamp_color = %u\n", key->ps.clamp_color);
+ fprintf(f, " prolog.color_two_side = %u\n", key->ps.prolog.color_two_side);
+ fprintf(f, " prolog.poly_stipple = %u\n", key->ps.prolog.poly_stipple);
+ fprintf(f, " prolog.force_persample_interp = %u\n", key->ps.prolog.force_persample_interp);
+ fprintf(f, " epilog.spi_shader_col_format = 0x%x\n", key->ps.epilog.spi_shader_col_format);
+ fprintf(f, " epilog.color_is_int8 = 0x%X\n", key->ps.epilog.color_is_int8);
+ fprintf(f, " epilog.last_cbuf = %u\n", key->ps.epilog.last_cbuf);
+ fprintf(f, " epilog.alpha_func = %u\n", key->ps.epilog.alpha_func);
+ fprintf(f, " epilog.alpha_to_one = %u\n", key->ps.epilog.alpha_to_one);
+ fprintf(f, " epilog.poly_line_smoothing = %u\n", key->ps.epilog.poly_line_smoothing);
+ fprintf(f, " epilog.clamp_color = %u\n", key->ps.epilog.clamp_color);
break;
default:
@@ -4317,13 +4784,12 @@ void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f)
static void si_init_shader_ctx(struct si_shader_context *ctx,
struct si_screen *sscreen,
struct si_shader *shader,
- LLVMTargetMachineRef tm,
- struct tgsi_shader_info *info)
+ LLVMTargetMachineRef tm)
{
struct lp_build_tgsi_context *bld_base;
memset(ctx, 0, sizeof(*ctx));
- radeon_llvm_context_init(&ctx->radeon_bld);
+ radeon_llvm_context_init(&ctx->radeon_bld, "amdgcn--");
ctx->tm = tm;
ctx->screen = sscreen;
if (shader && shader->selector)
@@ -4336,15 +4802,18 @@ static void si_init_shader_ctx(struct si_shader_context *ctx,
ctx->i1 = LLVMInt1TypeInContext(ctx->radeon_bld.gallivm.context);
ctx->i8 = LLVMInt8TypeInContext(ctx->radeon_bld.gallivm.context);
ctx->i32 = LLVMInt32TypeInContext(ctx->radeon_bld.gallivm.context);
- ctx->i128 = LLVMInt128TypeInContext(ctx->radeon_bld.gallivm.context);
+ ctx->i64 = LLVMInt64TypeInContext(ctx->radeon_bld.gallivm.context);
+ ctx->i128 = LLVMIntTypeInContext(ctx->radeon_bld.gallivm.context, 128);
ctx->f32 = LLVMFloatTypeInContext(ctx->radeon_bld.gallivm.context);
ctx->v16i8 = LLVMVectorType(ctx->i8, 16);
+ ctx->v2i32 = LLVMVectorType(ctx->i32, 2);
ctx->v4i32 = LLVMVectorType(ctx->i32, 4);
ctx->v4f32 = LLVMVectorType(ctx->f32, 4);
ctx->v8i32 = LLVMVectorType(ctx->i32, 8);
bld_base = &ctx->radeon_bld.soa.bld_base;
- bld_base->info = info;
+ if (shader && shader->selector)
+ bld_base->info = &shader->selector->info;
bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
bld_base->op_actions[TGSI_OPCODE_INTERP_CENTROID] = interp_action;
@@ -4380,40 +4849,31 @@ static void si_init_shader_ctx(struct si_shader_context *ctx,
bld_base->op_actions[TGSI_OPCODE_MIN].intr_name = "llvm.minnum.f32";
}
-int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
- struct si_shader *shader,
- struct pipe_debug_callback *debug)
+int si_compile_tgsi_shader(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct si_shader *shader,
+ bool is_monolithic,
+ struct pipe_debug_callback *debug)
{
struct si_shader_selector *sel = shader->selector;
- struct tgsi_token *tokens = sel->tokens;
struct si_shader_context ctx;
struct lp_build_tgsi_context *bld_base;
- struct tgsi_shader_info stipple_shader_info;
LLVMModuleRef mod;
int r = 0;
- bool poly_stipple = sel->type == PIPE_SHADER_FRAGMENT &&
- shader->key.ps.poly_stipple;
-
- if (poly_stipple) {
- tokens = util_pstipple_create_fragment_shader(tokens, NULL,
- SI_POLY_STIPPLE_SAMPLER,
- TGSI_FILE_SYSTEM_VALUE);
- tgsi_scan_shader(tokens, &stipple_shader_info);
- }
/* Dump TGSI code before doing TGSI->LLVM conversion in case the
* conversion fails. */
if (r600_can_dump_shader(&sscreen->b, sel->info.processor) &&
!(sscreen->b.debug_flags & DBG_NO_TGSI)) {
si_dump_shader_key(sel->type, &shader->key, stderr);
- tgsi_dump(tokens, 0);
+ tgsi_dump(sel->tokens, 0);
si_dump_streamout(&sel->so);
}
- si_init_shader_ctx(&ctx, sscreen, shader, tm,
- poly_stipple ? &stipple_shader_info : &sel->info);
+ si_init_shader_ctx(&ctx, sscreen, shader, tm);
+ ctx.is_monolithic = is_monolithic;
- shader->uses_instanceid = sel->info.uses_instanceid;
+ shader->info.uses_instanceid = sel->info.uses_instanceid;
bld_base = &ctx.radeon_bld.soa.bld_base;
ctx.radeon_bld.load_system_value = declare_system_value;
@@ -4447,7 +4907,10 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
break;
case TGSI_PROCESSOR_FRAGMENT:
ctx.radeon_bld.load_input = declare_input_fs;
- bld_base->emit_epilogue = si_llvm_emit_fs_epilogue;
+ if (is_monolithic)
+ bld_base->emit_epilogue = si_llvm_emit_fs_epilogue;
+ else
+ bld_base->emit_epilogue = si_llvm_return_fs_outputs;
break;
default:
assert(!"Unsupported shader type");
@@ -4461,6 +4924,14 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
preload_streamout_buffers(&ctx);
preload_ring_buffers(&ctx);
+ if (ctx.is_monolithic && sel->type == PIPE_SHADER_FRAGMENT &&
+ shader->key.ps.prolog.poly_stipple) {
+ LLVMValueRef views = LLVMGetParam(ctx.radeon_bld.main_fn,
+ SI_PARAM_SAMPLERS);
+ si_llvm_emit_polygon_stipple(&ctx, views,
+ SI_PARAM_POS_FIXED_PT);
+ }
+
if (ctx.type == TGSI_PROCESSOR_GEOMETRY) {
int i;
for (i = 0; i < 4; i++) {
@@ -4470,12 +4941,12 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
}
}
- if (!lp_build_tgsi_llvm(bld_base, tokens)) {
+ if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
goto out;
}
- LLVMBuildRetVoid(bld_base->base.gallivm->builder);
+ LLVMBuildRet(bld_base->base.gallivm->builder, ctx.return_value);
mod = bld_base->base.gallivm->module;
/* Dump LLVM IR before any optimization passes */
@@ -4492,16 +4963,49 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
goto out;
}
- si_shader_dump(sscreen, shader, debug, ctx.type);
+ radeon_llvm_dispose(&ctx.radeon_bld);
- r = si_shader_binary_upload(sscreen, shader);
- if (r) {
- fprintf(stderr, "LLVM failed to upload shader\n");
- goto out;
+ /* Calculate the number of fragment input VGPRs. */
+ if (ctx.type == TGSI_PROCESSOR_FRAGMENT) {
+ shader->info.num_input_vgprs = 0;
+ shader->info.face_vgpr_index = -1;
+
+ if (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 2;
+ if (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 2;
+ if (G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 2;
+ if (G_0286CC_PERSP_PULL_MODEL_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 3;
+ if (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 2;
+ if (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 2;
+ if (G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 2;
+ if (G_0286CC_LINE_STIPPLE_TEX_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 1;
+ if (G_0286CC_POS_X_FLOAT_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 1;
+ if (G_0286CC_POS_Y_FLOAT_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 1;
+ if (G_0286CC_POS_Z_FLOAT_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 1;
+ if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 1;
+ if (G_0286CC_FRONT_FACE_ENA(shader->config.spi_ps_input_addr)) {
+ shader->info.face_vgpr_index = shader->info.num_input_vgprs;
+ shader->info.num_input_vgprs += 1;
+ }
+ if (G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 1;
+ if (G_0286CC_SAMPLE_COVERAGE_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 1;
+ if (G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr))
+ shader->info.num_input_vgprs += 1;
}
- radeon_llvm_dispose(&ctx.radeon_bld);
-
if (ctx.type == TGSI_PROCESSOR_GEOMETRY) {
shader->gs_copy_shader = CALLOC_STRUCT(si_shader);
shader->gs_copy_shader->selector = shader->selector;
@@ -4517,11 +5021,968 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
out:
for (int i = 0; i < SI_NUM_CONST_BUFFERS; i++)
FREE(ctx.constants[i]);
- if (poly_stipple)
- tgsi_free_tokens(tokens);
return r;
}
+/**
+ * Create, compile and return a shader part (prolog or epilog).
+ *
+ * \param sscreen screen
+ * \param list list of shader parts of the same category
+ * \param key shader part key
+ * \param tm LLVM target machine
+ * \param debug debug callback
+ * \param compile the callback responsible for compilation
+ * \return non-NULL on success
+ */
+static struct si_shader_part *
+si_get_shader_part(struct si_screen *sscreen,
+ struct si_shader_part **list,
+ union si_shader_part_key *key,
+ LLVMTargetMachineRef tm,
+ struct pipe_debug_callback *debug,
+ bool (*compile)(struct si_screen *,
+ LLVMTargetMachineRef,
+ struct pipe_debug_callback *,
+ struct si_shader_part *))
+{
+ struct si_shader_part *result;
+
+ pipe_mutex_lock(sscreen->shader_parts_mutex);
+
+ /* Find existing. */
+ for (result = *list; result; result = result->next) {
+ if (memcmp(&result->key, key, sizeof(*key)) == 0) {
+ pipe_mutex_unlock(sscreen->shader_parts_mutex);
+ return result;
+ }
+ }
+
+ /* Compile a new one. */
+ result = CALLOC_STRUCT(si_shader_part);
+ result->key = *key;
+ if (!compile(sscreen, tm, debug, result)) {
+ FREE(result);
+ pipe_mutex_unlock(sscreen->shader_parts_mutex);
+ return NULL;
+ }
+
+ result->next = *list;
+ *list = result;
+ pipe_mutex_unlock(sscreen->shader_parts_mutex);
+ return result;
+}
+
+/**
+ * Create a vertex shader prolog.
+ *
+ * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
+ * All inputs are returned unmodified. The vertex load indices are
+ * stored after them, which will used by the API VS for fetching inputs.
+ *
+ * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
+ * input_v0,
+ * input_v1,
+ * input_v2,
+ * input_v3,
+ * (VertexID + BaseVertex),
+ * (InstanceID + StartInstance),
+ * (InstanceID / 2 + StartInstance)
+ */
+static bool si_compile_vs_prolog(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct pipe_debug_callback *debug,
+ struct si_shader_part *out)
+{
+ union si_shader_part_key *key = &out->key;
+ struct si_shader shader = {};
+ struct si_shader_context ctx;
+ struct gallivm_state *gallivm = &ctx.radeon_bld.gallivm;
+ LLVMTypeRef *params, *returns;
+ LLVMValueRef ret, func;
+ int last_sgpr, num_params, num_returns, i;
+ bool status = true;
+
+ si_init_shader_ctx(&ctx, sscreen, &shader, tm);
+ ctx.type = TGSI_PROCESSOR_VERTEX;
+ ctx.param_vertex_id = key->vs_prolog.num_input_sgprs;
+ ctx.param_instance_id = key->vs_prolog.num_input_sgprs + 3;
+
+ /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
+ params = alloca((key->vs_prolog.num_input_sgprs + 4) *
+ sizeof(LLVMTypeRef));
+ returns = alloca((key->vs_prolog.num_input_sgprs + 4 +
+ key->vs_prolog.last_input + 1) *
+ sizeof(LLVMTypeRef));
+ num_params = 0;
+ num_returns = 0;
+
+ /* Declare input and output SGPRs. */
+ num_params = 0;
+ for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
+ params[num_params++] = ctx.i32;
+ returns[num_returns++] = ctx.i32;
+ }
+ last_sgpr = num_params - 1;
+
+ /* 4 preloaded VGPRs (outputs must be floats) */
+ for (i = 0; i < 4; i++) {
+ params[num_params++] = ctx.i32;
+ returns[num_returns++] = ctx.f32;
+ }
+
+ /* Vertex load indices. */
+ for (i = 0; i <= key->vs_prolog.last_input; i++)
+ returns[num_returns++] = ctx.f32;
+
+ /* Create the function. */
+ si_create_function(&ctx, returns, num_returns, params,
+ num_params, -1, last_sgpr);
+ func = ctx.radeon_bld.main_fn;
+
+ /* Copy inputs to outputs. This should be no-op, as the registers match,
+ * but it will prevent the compiler from overwriting them unintentionally.
+ */
+ ret = ctx.return_value;
+ for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
+ LLVMValueRef p = LLVMGetParam(func, i);
+ ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, "");
+ }
+ for (i = num_params - 4; i < num_params; i++) {
+ LLVMValueRef p = LLVMGetParam(func, i);
+ p = LLVMBuildBitCast(gallivm->builder, p, ctx.f32, "");
+ ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, "");
+ }
+
+ /* Compute vertex load indices from instance divisors. */
+ for (i = 0; i <= key->vs_prolog.last_input; i++) {
+ unsigned divisor = key->vs_prolog.states.instance_divisors[i];
+ LLVMValueRef index;
+
+ if (divisor) {
+ /* InstanceID / Divisor + StartInstance */
+ index = get_instance_index_for_fetch(&ctx.radeon_bld,
+ SI_SGPR_START_INSTANCE,
+ divisor);
+ } else {
+ /* VertexID + BaseVertex */
+ index = LLVMBuildAdd(gallivm->builder,
+ LLVMGetParam(func, ctx.param_vertex_id),
+ LLVMGetParam(func, SI_SGPR_BASE_VERTEX), "");
+ }
+
+ index = LLVMBuildBitCast(gallivm->builder, index, ctx.f32, "");
+ ret = LLVMBuildInsertValue(gallivm->builder, ret, index,
+ num_params++, "");
+ }
+
+ /* Compile. */
+ LLVMBuildRet(gallivm->builder, ret);
+ radeon_llvm_finalize_module(&ctx.radeon_bld);
+
+ if (si_compile_llvm(sscreen, &out->binary, &out->config, tm,
+ gallivm->module, debug, ctx.type,
+ "Vertex Shader Prolog"))
+ status = false;
+
+ radeon_llvm_dispose(&ctx.radeon_bld);
+ return status;
+}
+
+/**
+ * Compile the vertex shader epilog. This is also used by the tessellation
+ * evaluation shader compiled as VS.
+ *
+ * The input is PrimitiveID.
+ *
+ * If PrimitiveID is required by the pixel shader, export it.
+ * Otherwise, do nothing.
+ */
+static bool si_compile_vs_epilog(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct pipe_debug_callback *debug,
+ struct si_shader_part *out)
+{
+ union si_shader_part_key *key = &out->key;
+ struct si_shader_context ctx;
+ struct gallivm_state *gallivm = &ctx.radeon_bld.gallivm;
+ struct lp_build_tgsi_context *bld_base = &ctx.radeon_bld.soa.bld_base;
+ LLVMTypeRef params[5];
+ int num_params, i;
+ bool status = true;
+
+ si_init_shader_ctx(&ctx, sscreen, NULL, tm);
+ ctx.type = TGSI_PROCESSOR_VERTEX;
+
+ /* Declare input VGPRs. */
+ num_params = key->vs_epilog.states.export_prim_id ?
+ (VS_EPILOG_PRIMID_LOC + 1) : 0;
+ assert(num_params <= ARRAY_SIZE(params));
+
+ for (i = 0; i < num_params; i++)
+ params[i] = ctx.f32;
+
+ /* Create the function. */
+ si_create_function(&ctx, NULL, 0, params, num_params,
+ -1, -1);
+
+ /* Emit exports. */
+ if (key->vs_epilog.states.export_prim_id) {
+ struct lp_build_context *base = &bld_base->base;
+ struct lp_build_context *uint = &bld_base->uint_bld;
+ LLVMValueRef args[9];
+
+ args[0] = lp_build_const_int32(base->gallivm, 0x0); /* enabled channels */
+ args[1] = uint->zero; /* whether the EXEC mask is valid */
+ args[2] = uint->zero; /* DONE bit */
+ args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_PARAM +
+ key->vs_epilog.prim_id_param_offset);
+ args[4] = uint->zero; /* COMPR flag (0 = 32-bit export) */
+ args[5] = LLVMGetParam(ctx.radeon_bld.main_fn,
+ VS_EPILOG_PRIMID_LOC); /* X */
+ args[6] = uint->undef; /* Y */
+ args[7] = uint->undef; /* Z */
+ args[8] = uint->undef; /* W */
+
+ lp_build_intrinsic(base->gallivm->builder, "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ args, 9, 0);
+ }
+
+ /* Compile. */
+ LLVMBuildRet(gallivm->builder, ctx.return_value);
+ radeon_llvm_finalize_module(&ctx.radeon_bld);
+
+ if (si_compile_llvm(sscreen, &out->binary, &out->config, tm,
+ gallivm->module, debug, ctx.type,
+ "Vertex Shader Epilog"))
+ status = false;
+
+ radeon_llvm_dispose(&ctx.radeon_bld);
+ return status;
+}
+
+/**
+ * Create & compile a vertex shader epilog. This a helper used by VS and TES.
+ */
+static bool si_get_vs_epilog(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug,
+ struct si_vs_epilog_bits *states)
+{
+ union si_shader_part_key epilog_key;
+
+ memset(&epilog_key, 0, sizeof(epilog_key));
+ epilog_key.vs_epilog.states = *states;
+
+ /* Set up the PrimitiveID output. */
+ if (shader->key.vs.epilog.export_prim_id) {
+ unsigned index = shader->selector->info.num_outputs;
+ unsigned offset = shader->info.nr_param_exports++;
+
+ epilog_key.vs_epilog.prim_id_param_offset = offset;
+ assert(index < ARRAY_SIZE(shader->info.vs_output_param_offset));
+ shader->info.vs_output_param_offset[index] = offset;
+ }
+
+ shader->epilog = si_get_shader_part(sscreen, &sscreen->vs_epilogs,
+ &epilog_key, tm, debug,
+ si_compile_vs_epilog);
+ return shader->epilog != NULL;
+}
+
+/**
+ * Select and compile (or reuse) vertex shader parts (prolog & epilog).
+ */
+static bool si_shader_select_vs_parts(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug)
+{
+ struct tgsi_shader_info *info = &shader->selector->info;
+ union si_shader_part_key prolog_key;
+ unsigned i;
+
+ /* Get the prolog. */
+ memset(&prolog_key, 0, sizeof(prolog_key));
+ prolog_key.vs_prolog.states = shader->key.vs.prolog;
+ prolog_key.vs_prolog.num_input_sgprs = shader->info.num_input_sgprs;
+ prolog_key.vs_prolog.last_input = MAX2(1, info->num_inputs) - 1;
+
+ /* The prolog is a no-op if there are no inputs. */
+ if (info->num_inputs) {
+ shader->prolog =
+ si_get_shader_part(sscreen, &sscreen->vs_prologs,
+ &prolog_key, tm, debug,
+ si_compile_vs_prolog);
+ if (!shader->prolog)
+ return false;
+ }
+
+ /* Get the epilog. */
+ if (!shader->key.vs.as_es && !shader->key.vs.as_ls &&
+ !si_get_vs_epilog(sscreen, tm, shader, debug,
+ &shader->key.vs.epilog))
+ return false;
+
+ /* Set the instanceID flag. */
+ for (i = 0; i < info->num_inputs; i++)
+ if (prolog_key.vs_prolog.states.instance_divisors[i])
+ shader->info.uses_instanceid = true;
+
+ return true;
+}
+
+/**
+ * Select and compile (or reuse) TES parts (epilog).
+ */
+static bool si_shader_select_tes_parts(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug)
+{
+ if (shader->key.tes.as_es)
+ return true;
+
+ /* TES compiled as VS. */
+ return si_get_vs_epilog(sscreen, tm, shader, debug,
+ &shader->key.tes.epilog);
+}
+
+/**
+ * Compile the TCS epilog. This writes tesselation factors to memory based on
+ * the output primitive type of the tesselator (determined by TES).
+ */
+static bool si_compile_tcs_epilog(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct pipe_debug_callback *debug,
+ struct si_shader_part *out)
+{
+ union si_shader_part_key *key = &out->key;
+ struct si_shader shader = {};
+ struct si_shader_context ctx;
+ struct gallivm_state *gallivm = &ctx.radeon_bld.gallivm;
+ struct lp_build_tgsi_context *bld_base = &ctx.radeon_bld.soa.bld_base;
+ LLVMTypeRef params[16];
+ LLVMValueRef func;
+ int last_array_pointer, last_sgpr, num_params;
+ bool status = true;
+
+ si_init_shader_ctx(&ctx, sscreen, &shader, tm);
+ ctx.type = TGSI_PROCESSOR_TESS_CTRL;
+ shader.key.tcs.epilog = key->tcs_epilog.states;
+
+ /* Declare inputs. Only RW_BUFFERS and TESS_FACTOR_OFFSET are used. */
+ params[SI_PARAM_RW_BUFFERS] = const_array(ctx.v16i8, SI_NUM_RW_BUFFERS);
+ last_array_pointer = SI_PARAM_RW_BUFFERS;
+ params[SI_PARAM_CONST_BUFFERS] = ctx.i64;
+ params[SI_PARAM_SAMPLERS] = ctx.i64;
+ params[SI_PARAM_UNUSED] = ctx.i64;
+ params[SI_PARAM_TCS_OUT_OFFSETS] = ctx.i32;
+ params[SI_PARAM_TCS_OUT_LAYOUT] = ctx.i32;
+ params[SI_PARAM_TCS_IN_LAYOUT] = ctx.i32;
+ params[SI_PARAM_TESS_FACTOR_OFFSET] = ctx.i32;
+ last_sgpr = SI_PARAM_TESS_FACTOR_OFFSET;
+ num_params = last_sgpr + 1;
+
+ params[num_params++] = ctx.i32; /* patch index within the wave (REL_PATCH_ID) */
+ params[num_params++] = ctx.i32; /* invocation ID within the patch */
+ params[num_params++] = ctx.i32; /* LDS offset where tess factors should be loaded from */
+
+ /* Create the function. */
+ si_create_function(&ctx, NULL, 0, params, num_params,
+ last_array_pointer, last_sgpr);
+ declare_tess_lds(&ctx);
+ func = ctx.radeon_bld.main_fn;
+
+ si_write_tess_factors(bld_base,
+ LLVMGetParam(func, last_sgpr + 1),
+ LLVMGetParam(func, last_sgpr + 2),
+ LLVMGetParam(func, last_sgpr + 3));
+
+ /* Compile. */
+ LLVMBuildRet(gallivm->builder, ctx.return_value);
+ radeon_llvm_finalize_module(&ctx.radeon_bld);
+
+ if (si_compile_llvm(sscreen, &out->binary, &out->config, tm,
+ gallivm->module, debug, ctx.type,
+ "Tessellation Control Shader Epilog"))
+ status = false;
+
+ radeon_llvm_dispose(&ctx.radeon_bld);
+ return status;
+}
+
+/**
+ * Select and compile (or reuse) TCS parts (epilog).
+ */
+static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug)
+{
+ union si_shader_part_key epilog_key;
+
+ /* Get the epilog. */
+ memset(&epilog_key, 0, sizeof(epilog_key));
+ epilog_key.tcs_epilog.states = shader->key.tcs.epilog;
+
+ shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs,
+ &epilog_key, tm, debug,
+ si_compile_tcs_epilog);
+ return shader->epilog != NULL;
+}
+
+/**
+ * Compile the pixel shader prolog. This handles:
+ * - two-side color selection and interpolation
+ * - overriding interpolation parameters for the API PS
+ * - polygon stippling
+ *
+ * All preloaded SGPRs and VGPRs are passed through unmodified unless they are
+ * overriden by other states. (e.g. per-sample interpolation)
+ * Interpolated colors are stored after the preloaded VGPRs.
+ */
+static bool si_compile_ps_prolog(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct pipe_debug_callback *debug,
+ struct si_shader_part *out)
+{
+ union si_shader_part_key *key = &out->key;
+ struct si_shader shader = {};
+ struct si_shader_context ctx;
+ struct gallivm_state *gallivm = &ctx.radeon_bld.gallivm;
+ LLVMTypeRef *params;
+ LLVMValueRef ret, func;
+ int last_sgpr, num_params, num_returns, i, num_color_channels;
+ bool status = true;
+
+ si_init_shader_ctx(&ctx, sscreen, &shader, tm);
+ ctx.type = TGSI_PROCESSOR_FRAGMENT;
+ shader.key.ps.prolog = key->ps_prolog.states;
+
+ /* Number of inputs + 8 color elements. */
+ params = alloca((key->ps_prolog.num_input_sgprs +
+ key->ps_prolog.num_input_vgprs + 8) *
+ sizeof(LLVMTypeRef));
+
+ /* Declare inputs. */
+ num_params = 0;
+ for (i = 0; i < key->ps_prolog.num_input_sgprs; i++)
+ params[num_params++] = ctx.i32;
+ last_sgpr = num_params - 1;
+
+ for (i = 0; i < key->ps_prolog.num_input_vgprs; i++)
+ params[num_params++] = ctx.f32;
+
+ /* Declare outputs (same as inputs + add colors if needed) */
+ num_returns = num_params;
+ num_color_channels = util_bitcount(key->ps_prolog.colors_read);
+ for (i = 0; i < num_color_channels; i++)
+ params[num_returns++] = ctx.f32;
+
+ /* Create the function. */
+ si_create_function(&ctx, params, num_returns, params,
+ num_params, -1, last_sgpr);
+ func = ctx.radeon_bld.main_fn;
+
+ /* Copy inputs to outputs. This should be no-op, as the registers match,
+ * but it will prevent the compiler from overwriting them unintentionally.
+ */
+ ret = ctx.return_value;
+ for (i = 0; i < num_params; i++) {
+ LLVMValueRef p = LLVMGetParam(func, i);
+ ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, "");
+ }
+
+ /* Polygon stippling. */
+ if (key->ps_prolog.states.poly_stipple) {
+ /* POS_FIXED_PT is always last. */
+ unsigned pos = key->ps_prolog.num_input_sgprs +
+ key->ps_prolog.num_input_vgprs - 1;
+ LLVMValueRef ptr[2], views;
+
+ /* Get the pointer to sampler views. */
+ ptr[0] = LLVMGetParam(func, SI_SGPR_SAMPLERS);
+ ptr[1] = LLVMGetParam(func, SI_SGPR_SAMPLERS+1);
+ views = lp_build_gather_values(gallivm, ptr, 2);
+ views = LLVMBuildBitCast(gallivm->builder, views, ctx.i64, "");
+ views = LLVMBuildIntToPtr(gallivm->builder, views,
+ const_array(ctx.v8i32, SI_NUM_SAMPLERS), "");
+
+ si_llvm_emit_polygon_stipple(&ctx, views, pos);
+ }
+
+ /* Interpolate colors. */
+ for (i = 0; i < 2; i++) {
+ unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf;
+ unsigned face_vgpr = key->ps_prolog.num_input_sgprs +
+ key->ps_prolog.face_vgpr_index;
+ LLVMValueRef interp[2], color[4];
+ LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL;
+
+ if (!writemask)
+ continue;
+
+ /* If the interpolation qualifier is not CONSTANT (-1). */
+ if (key->ps_prolog.color_interp_vgpr_index[i] != -1) {
+ unsigned interp_vgpr = key->ps_prolog.num_input_sgprs +
+ key->ps_prolog.color_interp_vgpr_index[i];
+
+ interp[0] = LLVMGetParam(func, interp_vgpr);
+ interp[1] = LLVMGetParam(func, interp_vgpr + 1);
+ interp_ij = lp_build_gather_values(gallivm, interp, 2);
+ interp_ij = LLVMBuildBitCast(gallivm->builder, interp_ij,
+ ctx.v2i32, "");
+ }
+
+ /* Use the absolute location of the input. */
+ prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
+
+ if (key->ps_prolog.states.color_two_side) {
+ face = LLVMGetParam(func, face_vgpr);
+ face = LLVMBuildBitCast(gallivm->builder, face, ctx.i32, "");
+ }
+
+ interp_fs_input(&ctx,
+ key->ps_prolog.color_attr_index[i],
+ TGSI_SEMANTIC_COLOR, i,
+ key->ps_prolog.num_interp_inputs,
+ key->ps_prolog.colors_read, interp_ij,
+ prim_mask, face, color);
+
+ while (writemask) {
+ unsigned chan = u_bit_scan(&writemask);
+ ret = LLVMBuildInsertValue(gallivm->builder, ret, color[chan],
+ num_params++, "");
+ }
+ }
+
+ /* Force per-sample interpolation. */
+ if (key->ps_prolog.states.force_persample_interp) {
+ unsigned i, base = key->ps_prolog.num_input_sgprs;
+ LLVMValueRef persp_sample[2], linear_sample[2];
+
+ /* Read PERSP_SAMPLE. */
+ for (i = 0; i < 2; i++)
+ persp_sample[i] = LLVMGetParam(func, base + i);
+ /* Overwrite PERSP_CENTER. */
+ for (i = 0; i < 2; i++)
+ ret = LLVMBuildInsertValue(gallivm->builder, ret,
+ persp_sample[i], base + 2 + i, "");
+ /* Overwrite PERSP_CENTROID. */
+ for (i = 0; i < 2; i++)
+ ret = LLVMBuildInsertValue(gallivm->builder, ret,
+ persp_sample[i], base + 4 + i, "");
+ /* Read LINEAR_SAMPLE. */
+ for (i = 0; i < 2; i++)
+ linear_sample[i] = LLVMGetParam(func, base + 6 + i);
+ /* Overwrite LINEAR_CENTER. */
+ for (i = 0; i < 2; i++)
+ ret = LLVMBuildInsertValue(gallivm->builder, ret,
+ linear_sample[i], base + 8 + i, "");
+ /* Overwrite LINEAR_CENTROID. */
+ for (i = 0; i < 2; i++)
+ ret = LLVMBuildInsertValue(gallivm->builder, ret,
+ linear_sample[i], base + 10 + i, "");
+ }
+
+ /* Compile. */
+ LLVMBuildRet(gallivm->builder, ret);
+ radeon_llvm_finalize_module(&ctx.radeon_bld);
+
+ if (si_compile_llvm(sscreen, &out->binary, &out->config, tm,
+ gallivm->module, debug, ctx.type,
+ "Fragment Shader Prolog"))
+ status = false;
+
+ radeon_llvm_dispose(&ctx.radeon_bld);
+ return status;
+}
+
+/**
+ * Compile the pixel shader epilog. This handles everything that must be
+ * emulated for pixel shader exports. (alpha-test, format conversions, etc)
+ */
+static bool si_compile_ps_epilog(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct pipe_debug_callback *debug,
+ struct si_shader_part *out)
+{
+ union si_shader_part_key *key = &out->key;
+ struct si_shader shader = {};
+ struct si_shader_context ctx;
+ struct gallivm_state *gallivm = &ctx.radeon_bld.gallivm;
+ struct lp_build_tgsi_context *bld_base = &ctx.radeon_bld.soa.bld_base;
+ LLVMTypeRef params[16+8*4+3];
+ LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
+ int last_array_pointer, last_sgpr, num_params, i;
+ bool status = true;
+
+ si_init_shader_ctx(&ctx, sscreen, &shader, tm);
+ ctx.type = TGSI_PROCESSOR_FRAGMENT;
+ shader.key.ps.epilog = key->ps_epilog.states;
+
+ /* Declare input SGPRs. */
+ params[SI_PARAM_RW_BUFFERS] = ctx.i64;
+ params[SI_PARAM_CONST_BUFFERS] = ctx.i64;
+ params[SI_PARAM_SAMPLERS] = ctx.i64;
+ params[SI_PARAM_UNUSED] = ctx.i64;
+ params[SI_PARAM_ALPHA_REF] = ctx.f32;
+ last_array_pointer = -1;
+ last_sgpr = SI_PARAM_ALPHA_REF;
+
+ /* Declare input VGPRs. */
+ num_params = (last_sgpr + 1) +
+ util_bitcount(key->ps_epilog.colors_written) * 4 +
+ key->ps_epilog.writes_z +
+ key->ps_epilog.writes_stencil +
+ key->ps_epilog.writes_samplemask;
+
+ num_params = MAX2(num_params,
+ last_sgpr + 1 + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
+
+ assert(num_params <= ARRAY_SIZE(params));
+
+ for (i = last_sgpr + 1; i < num_params; i++)
+ params[i] = ctx.f32;
+
+ /* Create the function. */
+ si_create_function(&ctx, NULL, 0, params, num_params,
+ last_array_pointer, last_sgpr);
+ /* Disable elimination of unused inputs. */
+ radeon_llvm_add_attribute(ctx.radeon_bld.main_fn,
+ "InitialPSInputAddr", 0xffffff);
+
+ /* Process colors. */
+ unsigned vgpr = last_sgpr + 1;
+ unsigned colors_written = key->ps_epilog.colors_written;
+ int last_color_export = -1;
+
+ /* Find the last color export. */
+ if (!key->ps_epilog.writes_z &&
+ !key->ps_epilog.writes_stencil &&
+ !key->ps_epilog.writes_samplemask) {
+ unsigned spi_format = key->ps_epilog.states.spi_shader_col_format;
+
+ /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
+ if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) {
+ /* Just set this if any of the colorbuffers are enabled. */
+ if (spi_format &
+ ((1llu << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1))
+ last_color_export = 0;
+ } else {
+ for (i = 0; i < 8; i++)
+ if (colors_written & (1 << i) &&
+ (spi_format >> (i * 4)) & 0xf)
+ last_color_export = i;
+ }
+ }
+
+ while (colors_written) {
+ LLVMValueRef color[4];
+ int mrt = u_bit_scan(&colors_written);
+
+ for (i = 0; i < 4; i++)
+ color[i] = LLVMGetParam(ctx.radeon_bld.main_fn, vgpr++);
+
+ si_export_mrt_color(bld_base, color, mrt,
+ num_params - 1,
+ mrt == last_color_export);
+ }
+
+ /* Process depth, stencil, samplemask. */
+ if (key->ps_epilog.writes_z)
+ depth = LLVMGetParam(ctx.radeon_bld.main_fn, vgpr++);
+ if (key->ps_epilog.writes_stencil)
+ stencil = LLVMGetParam(ctx.radeon_bld.main_fn, vgpr++);
+ if (key->ps_epilog.writes_samplemask)
+ samplemask = LLVMGetParam(ctx.radeon_bld.main_fn, vgpr++);
+
+ if (depth || stencil || samplemask)
+ si_export_mrt_z(bld_base, depth, stencil, samplemask);
+ else if (last_color_export == -1)
+ si_export_null(bld_base);
+
+ /* Compile. */
+ LLVMBuildRetVoid(gallivm->builder);
+ radeon_llvm_finalize_module(&ctx.radeon_bld);
+
+ if (si_compile_llvm(sscreen, &out->binary, &out->config, tm,
+ gallivm->module, debug, ctx.type,
+ "Fragment Shader Epilog"))
+ status = false;
+
+ radeon_llvm_dispose(&ctx.radeon_bld);
+ return status;
+}
+
+/**
+ * Select and compile (or reuse) pixel shader parts (prolog & epilog).
+ */
+static bool si_shader_select_ps_parts(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug)
+{
+ struct tgsi_shader_info *info = &shader->selector->info;
+ union si_shader_part_key prolog_key;
+ union si_shader_part_key epilog_key;
+ unsigned i;
+
+ /* Get the prolog. */
+ memset(&prolog_key, 0, sizeof(prolog_key));
+ prolog_key.ps_prolog.states = shader->key.ps.prolog;
+ prolog_key.ps_prolog.colors_read = info->colors_read;
+ prolog_key.ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
+ prolog_key.ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
+
+ if (info->colors_read) {
+ unsigned *color = shader->selector->color_attr_index;
+
+ if (shader->key.ps.prolog.color_two_side) {
+ /* BCOLORs are stored after the last input. */
+ prolog_key.ps_prolog.num_interp_inputs = info->num_inputs;
+ prolog_key.ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
+ shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
+ }
+
+ for (i = 0; i < 2; i++) {
+ unsigned location = info->input_interpolate_loc[color[i]];
+
+ if (!(info->colors_read & (0xf << i*4)))
+ continue;
+
+ prolog_key.ps_prolog.color_attr_index[i] = color[i];
+
+ /* Force per-sample interpolation for the colors here. */
+ if (shader->key.ps.prolog.force_persample_interp)
+ location = TGSI_INTERPOLATE_LOC_SAMPLE;
+
+ switch (info->input_interpolate[color[i]]) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ prolog_key.ps_prolog.color_interp_vgpr_index[i] = -1;
+ break;
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ case TGSI_INTERPOLATE_COLOR:
+ switch (location) {
+ case TGSI_INTERPOLATE_LOC_SAMPLE:
+ prolog_key.ps_prolog.color_interp_vgpr_index[i] = 0;
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_PERSP_SAMPLE_ENA(1);
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTER:
+ prolog_key.ps_prolog.color_interp_vgpr_index[i] = 2;
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_PERSP_CENTER_ENA(1);
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTROID:
+ prolog_key.ps_prolog.color_interp_vgpr_index[i] = 4;
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_PERSP_CENTROID_ENA(1);
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ case TGSI_INTERPOLATE_LINEAR:
+ switch (location) {
+ case TGSI_INTERPOLATE_LOC_SAMPLE:
+ prolog_key.ps_prolog.color_interp_vgpr_index[i] = 6;
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_LINEAR_SAMPLE_ENA(1);
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTER:
+ prolog_key.ps_prolog.color_interp_vgpr_index[i] = 8;
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_LINEAR_CENTER_ENA(1);
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTROID:
+ prolog_key.ps_prolog.color_interp_vgpr_index[i] = 10;
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_LINEAR_CENTROID_ENA(1);
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+ }
+
+ /* The prolog is a no-op if these aren't set. */
+ if (prolog_key.ps_prolog.colors_read ||
+ prolog_key.ps_prolog.states.force_persample_interp ||
+ prolog_key.ps_prolog.states.poly_stipple) {
+ shader->prolog =
+ si_get_shader_part(sscreen, &sscreen->ps_prologs,
+ &prolog_key, tm, debug,
+ si_compile_ps_prolog);
+ if (!shader->prolog)
+ return false;
+ }
+
+ /* Get the epilog. */
+ memset(&epilog_key, 0, sizeof(epilog_key));
+ epilog_key.ps_epilog.colors_written = info->colors_written;
+ epilog_key.ps_epilog.writes_z = info->writes_z;
+ epilog_key.ps_epilog.writes_stencil = info->writes_stencil;
+ epilog_key.ps_epilog.writes_samplemask = info->writes_samplemask;
+ epilog_key.ps_epilog.states = shader->key.ps.epilog;
+
+ shader->epilog =
+ si_get_shader_part(sscreen, &sscreen->ps_epilogs,
+ &epilog_key, tm, debug,
+ si_compile_ps_epilog);
+ if (!shader->epilog)
+ return false;
+
+ /* Enable POS_FIXED_PT if polygon stippling is enabled. */
+ if (shader->key.ps.prolog.poly_stipple) {
+ shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
+ assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
+ }
+
+ /* Set up the enable bits for per-sample shading if needed. */
+ if (shader->key.ps.prolog.force_persample_interp) {
+ if (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
+ G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena)) {
+ shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
+ shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
+ shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
+ }
+ if (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
+ G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena)) {
+ shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
+ shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
+ shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
+ }
+ }
+
+ /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
+ if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
+ !(shader->config.spi_ps_input_ena & 0xf)) {
+ shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
+ assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
+ }
+
+ /* At least one pair of interpolation weights must be enabled. */
+ if (!(shader->config.spi_ps_input_ena & 0x7f)) {
+ shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
+ assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
+ }
+
+ /* The sample mask input is always enabled, because the API shader always
+ * passes it through to the epilog. Disable it here if it's unused.
+ */
+ if (!shader->key.ps.epilog.poly_line_smoothing &&
+ !shader->selector->info.reads_samplemask)
+ shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
+
+ return true;
+}
+
+int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug)
+{
+ struct si_shader *mainp = shader->selector->main_shader_part;
+ int r;
+
+ /* LS and ES are always compiled on demand. */
+ if (!mainp ||
+ (shader->selector->type == PIPE_SHADER_VERTEX &&
+ (shader->key.vs.as_es || shader->key.vs.as_ls)) ||
+ (shader->selector->type == PIPE_SHADER_TESS_EVAL &&
+ shader->key.tes.as_es)) {
+ /* Monolithic shader (compiled as a whole, has many variants,
+ * may take a long time to compile).
+ */
+ r = si_compile_tgsi_shader(sscreen, tm, shader, true, debug);
+ if (r)
+ return r;
+ } else {
+ /* The shader consists of 2-3 parts:
+ *
+ * - the middle part is the user shader, it has 1 variant only
+ * and it was compiled during the creation of the shader
+ * selector
+ * - the prolog part is inserted at the beginning
+ * - the epilog part is inserted at the end
+ *
+ * The prolog and epilog have many (but simple) variants.
+ */
+
+ /* Copy the compiled TGSI shader data over. */
+ shader->is_binary_shared = true;
+ shader->binary = mainp->binary;
+ shader->config = mainp->config;
+ shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
+ shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
+ shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
+ memcpy(shader->info.vs_output_param_offset,
+ mainp->info.vs_output_param_offset,
+ sizeof(mainp->info.vs_output_param_offset));
+ shader->info.uses_instanceid = mainp->info.uses_instanceid;
+ shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
+ shader->info.nr_param_exports = mainp->info.nr_param_exports;
+
+ /* Select prologs and/or epilogs. */
+ switch (shader->selector->type) {
+ case PIPE_SHADER_VERTEX:
+ if (!si_shader_select_vs_parts(sscreen, tm, shader, debug))
+ return -1;
+ break;
+ case PIPE_SHADER_TESS_CTRL:
+ if (!si_shader_select_tcs_parts(sscreen, tm, shader, debug))
+ return -1;
+ break;
+ case PIPE_SHADER_TESS_EVAL:
+ if (!si_shader_select_tes_parts(sscreen, tm, shader, debug))
+ return -1;
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ if (!si_shader_select_ps_parts(sscreen, tm, shader, debug))
+ return -1;
+
+ /* Make sure we have at least as many VGPRs as there
+ * are allocated inputs.
+ */
+ shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
+ shader->info.num_input_vgprs);
+ break;
+ }
+
+ /* Update SGPR and VGPR counts. */
+ if (shader->prolog) {
+ shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
+ shader->prolog->config.num_sgprs);
+ shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
+ shader->prolog->config.num_vgprs);
+ }
+ if (shader->epilog) {
+ shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
+ shader->epilog->config.num_sgprs);
+ shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
+ shader->epilog->config.num_vgprs);
+ }
+ }
+
+ si_shader_dump(sscreen, shader, debug, shader->selector->info.processor);
+
+ /* Upload. */
+ r = si_shader_binary_upload(sscreen, shader);
+ if (r) {
+ fprintf(stderr, "LLVM failed to upload shader\n");
+ return r;
+ }
+
+ return 0;
+}
+
void si_shader_destroy(struct si_shader *shader)
{
if (shader->gs_copy_shader) {
@@ -4534,5 +5995,6 @@ void si_shader_destroy(struct si_shader *shader)
r600_resource_reference(&shader->bo, NULL);
- radeon_shader_binary_clean(&shader->binary);
+ if (!shader->is_binary_shared)
+ radeon_shader_binary_clean(&shader->binary);
}