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-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c2058
1 files changed, 2058 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
new file mode 100644
index 00000000000..03a1c83f7e8
--- /dev/null
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -0,0 +1,2058 @@
+
+/*
+ * Copyright 2012 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Tom Stellard <[email protected]>
+ * Michel Dänzer <[email protected]>
+ * Christian König <[email protected]>
+ */
+
+#include "gallivm/lp_bld_tgsi_action.h"
+#include "gallivm/lp_bld_const.h"
+#include "gallivm/lp_bld_gather.h"
+#include "gallivm/lp_bld_intr.h"
+#include "gallivm/lp_bld_logic.h"
+#include "gallivm/lp_bld_tgsi.h"
+#include "gallivm/lp_bld_arit.h"
+#include "gallivm/lp_bld_flow.h"
+#include "radeon_llvm.h"
+#include "radeon_llvm_emit.h"
+#include "util/u_memory.h"
+#include "tgsi/tgsi_info.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "si_pipe.h"
+#include "si_shader.h"
+#include "si_state.h"
+#include "sid.h"
+
+#include <assert.h>
+#include <errno.h>
+#include <stdio.h>
+
+struct si_shader_context
+{
+ struct radeon_llvm_context radeon_bld;
+ struct tgsi_parse_context parse;
+ struct tgsi_token * tokens;
+ struct si_pipe_shader *shader;
+ unsigned type; /* TGSI_PROCESSOR_* specifies the type of shader. */
+ int param_streamout_config;
+ int param_streamout_write_index;
+ int param_streamout_offset[4];
+ int param_vertex_id;
+ int param_instance_id;
+ LLVMValueRef const_md;
+ LLVMValueRef const_resource[NUM_CONST_BUFFERS];
+#if HAVE_LLVM >= 0x0304
+ LLVMValueRef ddxy_lds;
+#endif
+ LLVMValueRef *constants[NUM_CONST_BUFFERS];
+ LLVMValueRef *resources;
+ LLVMValueRef *samplers;
+ LLVMValueRef so_buffers[4];
+};
+
+static struct si_shader_context * si_shader_context(
+ struct lp_build_tgsi_context * bld_base)
+{
+ return (struct si_shader_context *)bld_base;
+}
+
+
+#define PERSPECTIVE_BASE 0
+#define LINEAR_BASE 9
+
+#define SAMPLE_OFFSET 0
+#define CENTER_OFFSET 2
+#define CENTROID_OFSET 4
+
+#define USE_SGPR_MAX_SUFFIX_LEN 5
+#define CONST_ADDR_SPACE 2
+#define LOCAL_ADDR_SPACE 3
+#define USER_SGPR_ADDR_SPACE 8
+
+/**
+ * Build an LLVM bytecode indexed load using LLVMBuildGEP + LLVMBuildLoad
+ *
+ * @param offset The offset parameter specifies the number of
+ * elements to offset, not the number of bytes or dwords. An element is the
+ * the type pointed to by the base_ptr parameter (e.g. int is the element of
+ * an int* pointer)
+ *
+ * When LLVM lowers the load instruction, it will convert the element offset
+ * into a dword offset automatically.
+ *
+ */
+static LLVMValueRef build_indexed_load(
+ struct si_shader_context * si_shader_ctx,
+ LLVMValueRef base_ptr,
+ LLVMValueRef offset)
+{
+ struct lp_build_context * base = &si_shader_ctx->radeon_bld.soa.bld_base.base;
+
+ LLVMValueRef indices[2] = {
+ LLVMConstInt(LLVMInt64TypeInContext(base->gallivm->context), 0, false),
+ offset
+ };
+ LLVMValueRef computed_ptr = LLVMBuildGEP(
+ base->gallivm->builder, base_ptr, indices, 2, "");
+
+ LLVMValueRef result = LLVMBuildLoad(base->gallivm->builder, computed_ptr, "");
+ LLVMSetMetadata(result, 1, si_shader_ctx->const_md);
+ return result;
+}
+
+static LLVMValueRef get_instance_index_for_fetch(
+ struct radeon_llvm_context * radeon_bld,
+ unsigned divisor)
+{
+ struct si_shader_context *si_shader_ctx =
+ si_shader_context(&radeon_bld->soa.bld_base);
+ struct gallivm_state * gallivm = radeon_bld->soa.bld_base.base.gallivm;
+
+ LLVMValueRef result = LLVMGetParam(radeon_bld->main_fn,
+ si_shader_ctx->param_instance_id);
+ result = LLVMBuildAdd(gallivm->builder, result, LLVMGetParam(
+ radeon_bld->main_fn, SI_PARAM_START_INSTANCE), "");
+
+ if (divisor > 1)
+ result = LLVMBuildUDiv(gallivm->builder, result,
+ lp_build_const_int32(gallivm, divisor), "");
+
+ return result;
+}
+
+static void declare_input_vs(
+ struct si_shader_context * si_shader_ctx,
+ unsigned input_index,
+ const struct tgsi_full_declaration *decl)
+{
+ struct lp_build_context * base = &si_shader_ctx->radeon_bld.soa.bld_base.base;
+ unsigned divisor = si_shader_ctx->shader->key.vs.instance_divisors[input_index];
+
+ unsigned chan;
+
+ LLVMValueRef t_list_ptr;
+ LLVMValueRef t_offset;
+ LLVMValueRef t_list;
+ LLVMValueRef attribute_offset;
+ LLVMValueRef buffer_index;
+ LLVMValueRef args[3];
+ LLVMTypeRef vec4_type;
+ LLVMValueRef input;
+
+ /* Load the T list */
+ t_list_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_VERTEX_BUFFER);
+
+ t_offset = lp_build_const_int32(base->gallivm, input_index);
+
+ t_list = build_indexed_load(si_shader_ctx, t_list_ptr, t_offset);
+
+ /* Build the attribute offset */
+ attribute_offset = lp_build_const_int32(base->gallivm, 0);
+
+ if (divisor) {
+ /* Build index from instance ID, start instance and divisor */
+ si_shader_ctx->shader->shader.uses_instanceid = true;
+ buffer_index = get_instance_index_for_fetch(&si_shader_ctx->radeon_bld, divisor);
+ } else {
+ /* Load the buffer index, which is always stored in VGPR0
+ * for Vertex Shaders */
+ buffer_index = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
+ si_shader_ctx->param_vertex_id);
+ }
+
+ vec4_type = LLVMVectorType(base->elem_type, 4);
+ args[0] = t_list;
+ args[1] = attribute_offset;
+ args[2] = buffer_index;
+ input = build_intrinsic(base->gallivm->builder,
+ "llvm.SI.vs.load.input", vec4_type, args, 3,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+
+ /* Break up the vec4 into individual components */
+ for (chan = 0; chan < 4; chan++) {
+ LLVMValueRef llvm_chan = lp_build_const_int32(base->gallivm, chan);
+ /* XXX: Use a helper function for this. There is one in
+ * tgsi_llvm.c. */
+ si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, chan)] =
+ LLVMBuildExtractElement(base->gallivm->builder,
+ input, llvm_chan, "");
+ }
+}
+
+static void declare_input_fs(
+ struct si_shader_context * si_shader_ctx,
+ unsigned input_index,
+ const struct tgsi_full_declaration *decl)
+{
+ struct si_shader *shader = &si_shader_ctx->shader->shader;
+ struct lp_build_context * base =
+ &si_shader_ctx->radeon_bld.soa.bld_base.base;
+ struct lp_build_context *uint =
+ &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
+ struct gallivm_state * gallivm = base->gallivm;
+ LLVMTypeRef input_type = LLVMFloatTypeInContext(gallivm->context);
+ LLVMValueRef main_fn = si_shader_ctx->radeon_bld.main_fn;
+
+ LLVMValueRef interp_param;
+ const char * intr_name;
+
+ /* This value is:
+ * [15:0] NewPrimMask (Bit mask for each quad. It is set it the
+ * quad begins a new primitive. Bit 0 always needs
+ * to be unset)
+ * [32:16] ParamOffset
+ *
+ */
+ LLVMValueRef params = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_PRIM_MASK);
+ LLVMValueRef attr_number;
+
+ unsigned chan;
+
+ if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION) {
+ for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
+ unsigned soa_index =
+ radeon_llvm_reg_index_soa(input_index, chan);
+ si_shader_ctx->radeon_bld.inputs[soa_index] =
+ LLVMGetParam(main_fn, SI_PARAM_POS_X_FLOAT + chan);
+
+ if (chan == 3)
+ /* RCP for fragcoord.w */
+ si_shader_ctx->radeon_bld.inputs[soa_index] =
+ LLVMBuildFDiv(gallivm->builder,
+ lp_build_const_float(gallivm, 1.0f),
+ si_shader_ctx->radeon_bld.inputs[soa_index],
+ "");
+ }
+ return;
+ }
+
+ if (decl->Semantic.Name == TGSI_SEMANTIC_FACE) {
+ LLVMValueRef face, is_face_positive;
+
+ face = LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE);
+
+ is_face_positive = LLVMBuildFCmp(gallivm->builder,
+ LLVMRealUGT, face,
+ lp_build_const_float(gallivm, 0.0f),
+ "");
+
+ si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
+ LLVMBuildSelect(gallivm->builder,
+ is_face_positive,
+ lp_build_const_float(gallivm, 1.0f),
+ lp_build_const_float(gallivm, 0.0f),
+ "");
+ si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
+ si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 2)] =
+ lp_build_const_float(gallivm, 0.0f);
+ si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 3)] =
+ lp_build_const_float(gallivm, 1.0f);
+
+ return;
+ }
+
+ shader->input[input_index].param_offset = shader->ninterp++;
+ attr_number = lp_build_const_int32(gallivm,
+ shader->input[input_index].param_offset);
+
+ switch (decl->Interp.Interpolate) {
+ case TGSI_INTERPOLATE_COLOR:
+ if (si_shader_ctx->shader->key.ps.flatshade) {
+ interp_param = 0;
+ } else {
+ if (decl->Interp.Centroid)
+ interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
+ else
+ interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
+ }
+ break;
+ case TGSI_INTERPOLATE_CONSTANT:
+ interp_param = 0;
+ break;
+ case TGSI_INTERPOLATE_LINEAR:
+ if (decl->Interp.Centroid)
+ interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTROID);
+ else
+ interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTER);
+ break;
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ if (decl->Interp.Centroid)
+ interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
+ else
+ interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
+ break;
+ default:
+ fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
+ return;
+ }
+
+ intr_name = interp_param ? "llvm.SI.fs.interp" : "llvm.SI.fs.constant";
+
+ /* XXX: Could there be more than TGSI_NUM_CHANNELS (4) ? */
+ if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
+ si_shader_ctx->shader->key.ps.color_two_side) {
+ LLVMValueRef args[4];
+ LLVMValueRef face, is_face_positive;
+ LLVMValueRef back_attr_number =
+ lp_build_const_int32(gallivm,
+ shader->input[input_index].param_offset + 1);
+
+ face = LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE);
+
+ is_face_positive = LLVMBuildFCmp(gallivm->builder,
+ LLVMRealUGT, face,
+ lp_build_const_float(gallivm, 0.0f),
+ "");
+
+ args[2] = params;
+ args[3] = interp_param;
+ for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
+ LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan);
+ unsigned soa_index = radeon_llvm_reg_index_soa(input_index, chan);
+ LLVMValueRef front, back;
+
+ args[0] = llvm_chan;
+ args[1] = attr_number;
+ front = build_intrinsic(base->gallivm->builder, intr_name,
+ input_type, args, args[3] ? 4 : 3,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+
+ args[1] = back_attr_number;
+ back = build_intrinsic(base->gallivm->builder, intr_name,
+ input_type, args, args[3] ? 4 : 3,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+
+ si_shader_ctx->radeon_bld.inputs[soa_index] =
+ LLVMBuildSelect(gallivm->builder,
+ is_face_positive,
+ front,
+ back,
+ "");
+ }
+
+ shader->ninterp++;
+ } else if (decl->Semantic.Name == TGSI_SEMANTIC_FOG) {
+ LLVMValueRef args[4];
+
+ args[0] = uint->zero;
+ args[1] = attr_number;
+ args[2] = params;
+ args[3] = interp_param;
+ si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
+ build_intrinsic(base->gallivm->builder, intr_name,
+ input_type, args, args[3] ? 4 : 3,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+ si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
+ si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 2)] =
+ lp_build_const_float(gallivm, 0.0f);
+ si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 3)] =
+ lp_build_const_float(gallivm, 1.0f);
+ } else {
+ for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
+ LLVMValueRef args[4];
+ LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan);
+ unsigned soa_index = radeon_llvm_reg_index_soa(input_index, chan);
+ args[0] = llvm_chan;
+ args[1] = attr_number;
+ args[2] = params;
+ args[3] = interp_param;
+ si_shader_ctx->radeon_bld.inputs[soa_index] =
+ build_intrinsic(base->gallivm->builder, intr_name,
+ input_type, args, args[3] ? 4 : 3,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+ }
+ }
+}
+
+static void declare_input(
+ struct radeon_llvm_context * radeon_bld,
+ unsigned input_index,
+ const struct tgsi_full_declaration *decl)
+{
+ struct si_shader_context * si_shader_ctx =
+ si_shader_context(&radeon_bld->soa.bld_base);
+ if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
+ declare_input_vs(si_shader_ctx, input_index, decl);
+ } else if (si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT) {
+ declare_input_fs(si_shader_ctx, input_index, decl);
+ } else {
+ fprintf(stderr, "Warning: Unsupported shader type,\n");
+ }
+}
+
+static void declare_system_value(
+ struct radeon_llvm_context * radeon_bld,
+ unsigned index,
+ const struct tgsi_full_declaration *decl)
+{
+ struct si_shader_context *si_shader_ctx =
+ si_shader_context(&radeon_bld->soa.bld_base);
+ LLVMValueRef value = 0;
+
+ switch (decl->Semantic.Name) {
+ case TGSI_SEMANTIC_INSTANCEID:
+ value = LLVMGetParam(radeon_bld->main_fn,
+ si_shader_ctx->param_instance_id);
+ break;
+
+ case TGSI_SEMANTIC_VERTEXID:
+ value = LLVMGetParam(radeon_bld->main_fn,
+ si_shader_ctx->param_vertex_id);
+ break;
+
+ default:
+ assert(!"unknown system value");
+ return;
+ }
+
+ radeon_bld->system_values[index] = value;
+}
+
+static LLVMValueRef fetch_constant(
+ struct lp_build_tgsi_context * bld_base,
+ const struct tgsi_full_src_register *reg,
+ enum tgsi_opcode_type type,
+ unsigned swizzle)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct lp_build_context * base = &bld_base->base;
+ const struct tgsi_ind_register *ireg = &reg->Indirect;
+ unsigned buf, idx;
+
+ LLVMValueRef args[2];
+ LLVMValueRef addr;
+ LLVMValueRef result;
+
+ if (swizzle == LP_CHAN_ALL) {
+ unsigned chan;
+ LLVMValueRef values[4];
+ for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
+ values[chan] = fetch_constant(bld_base, reg, type, chan);
+
+ return lp_build_gather_values(bld_base->base.gallivm, values, 4);
+ }
+
+ buf = reg->Register.Dimension ? reg->Dimension.Index : 0;
+ idx = reg->Register.Index * 4 + swizzle;
+
+ if (!reg->Register.Indirect)
+ return bitcast(bld_base, type, si_shader_ctx->constants[buf][idx]);
+
+ args[0] = si_shader_ctx->const_resource[buf];
+ args[1] = lp_build_const_int32(base->gallivm, idx * 4);
+ addr = si_shader_ctx->radeon_bld.soa.addr[ireg->Index][ireg->Swizzle];
+ addr = LLVMBuildLoad(base->gallivm->builder, addr, "load addr reg");
+ addr = lp_build_mul_imm(&bld_base->uint_bld, addr, 16);
+ args[1] = lp_build_add(&bld_base->uint_bld, addr, args[1]);
+
+ result = build_intrinsic(base->gallivm->builder, "llvm.SI.load.const", base->elem_type,
+ args, 2, LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+
+ return bitcast(bld_base, type, result);
+}
+
+/* Initialize arguments for the shader export intrinsic */
+static void si_llvm_init_export_args(struct lp_build_tgsi_context *bld_base,
+ struct tgsi_full_declaration *d,
+ unsigned index,
+ unsigned target,
+ LLVMValueRef *args)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct lp_build_context *uint =
+ &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
+ struct lp_build_context *base = &bld_base->base;
+ unsigned compressed = 0;
+ unsigned chan;
+
+ if (si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT) {
+ int cbuf = target - V_008DFC_SQ_EXP_MRT;
+
+ if (cbuf >= 0 && cbuf < 8) {
+ compressed = (si_shader_ctx->shader->key.ps.export_16bpc >> cbuf) & 0x1;
+
+ if (compressed)
+ si_shader_ctx->shader->spi_shader_col_format |=
+ V_028714_SPI_SHADER_FP16_ABGR << (4 * cbuf);
+ else
+ si_shader_ctx->shader->spi_shader_col_format |=
+ V_028714_SPI_SHADER_32_ABGR << (4 * cbuf);
+
+ si_shader_ctx->shader->cb_shader_mask |= 0xf << (4 * cbuf);
+ }
+ }
+
+ if (compressed) {
+ /* Pixel shader needs to pack output values before export */
+ for (chan = 0; chan < 2; chan++ ) {
+ LLVMValueRef *out_ptr =
+ si_shader_ctx->radeon_bld.soa.outputs[index];
+ args[0] = LLVMBuildLoad(base->gallivm->builder,
+ out_ptr[2 * chan], "");
+ args[1] = LLVMBuildLoad(base->gallivm->builder,
+ out_ptr[2 * chan + 1], "");
+ args[chan + 5] =
+ build_intrinsic(base->gallivm->builder,
+ "llvm.SI.packf16",
+ LLVMInt32TypeInContext(base->gallivm->context),
+ args, 2,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+ args[chan + 7] = args[chan + 5] =
+ LLVMBuildBitCast(base->gallivm->builder,
+ args[chan + 5],
+ LLVMFloatTypeInContext(base->gallivm->context),
+ "");
+ }
+
+ /* Set COMPR flag */
+ args[4] = uint->one;
+ } else {
+ for (chan = 0; chan < 4; chan++ ) {
+ LLVMValueRef out_ptr =
+ si_shader_ctx->radeon_bld.soa.outputs[index][chan];
+ /* +5 because the first output value will be
+ * the 6th argument to the intrinsic. */
+ args[chan + 5] = LLVMBuildLoad(base->gallivm->builder,
+ out_ptr, "");
+ }
+
+ /* Clear COMPR flag */
+ args[4] = uint->zero;
+ }
+
+ /* XXX: This controls which components of the output
+ * registers actually get exported. (e.g bit 0 means export
+ * X component, bit 1 means export Y component, etc.) I'm
+ * hard coding this to 0xf for now. In the future, we might
+ * want to do something else. */
+ args[0] = lp_build_const_int32(base->gallivm, 0xf);
+
+ /* Specify whether the EXEC mask represents the valid mask */
+ args[1] = uint->zero;
+
+ /* Specify whether this is the last export */
+ args[2] = uint->zero;
+
+ /* Specify the target we are exporting */
+ args[3] = lp_build_const_int32(base->gallivm, target);
+
+ /* XXX: We probably need to keep track of the output
+ * values, so we know what we are passing to the next
+ * stage. */
+}
+
+static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
+ unsigned index)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+
+ if (si_shader_ctx->shader->key.ps.alpha_func != PIPE_FUNC_NEVER) {
+ LLVMValueRef out_ptr = si_shader_ctx->radeon_bld.soa.outputs[index][3];
+ LLVMValueRef alpha_ref = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
+ SI_PARAM_ALPHA_REF);
+
+ LLVMValueRef alpha_pass =
+ lp_build_cmp(&bld_base->base,
+ si_shader_ctx->shader->key.ps.alpha_func,
+ LLVMBuildLoad(gallivm->builder, out_ptr, ""),
+ alpha_ref);
+ LLVMValueRef arg =
+ lp_build_select(&bld_base->base,
+ alpha_pass,
+ lp_build_const_float(gallivm, 1.0f),
+ lp_build_const_float(gallivm, -1.0f));
+
+ build_intrinsic(gallivm->builder,
+ "llvm.AMDGPU.kill",
+ LLVMVoidTypeInContext(gallivm->context),
+ &arg, 1, 0);
+ } else {
+ build_intrinsic(gallivm->builder,
+ "llvm.AMDGPU.kilp",
+ LLVMVoidTypeInContext(gallivm->context),
+ NULL, 0, 0);
+ }
+}
+
+static void si_alpha_to_one(struct lp_build_tgsi_context *bld_base,
+ unsigned index)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+
+ /* set alpha to one */
+ LLVMBuildStore(bld_base->base.gallivm->builder,
+ bld_base->base.one,
+ si_shader_ctx->radeon_bld.soa.outputs[index][3]);
+}
+
+static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context * bld_base,
+ LLVMValueRef (*pos)[9], unsigned index)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct si_pipe_shader *shader = si_shader_ctx->shader;
+ struct lp_build_context *base = &bld_base->base;
+ struct lp_build_context *uint = &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
+ unsigned reg_index;
+ unsigned chan;
+ unsigned const_chan;
+ LLVMValueRef out_elts[4];
+ LLVMValueRef base_elt;
+ LLVMValueRef ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
+ LLVMValueRef constbuf_index = lp_build_const_int32(base->gallivm, NUM_PIPE_CONST_BUFFERS);
+ LLVMValueRef const_resource = build_indexed_load(si_shader_ctx, ptr, constbuf_index);
+
+ for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
+ LLVMValueRef out_ptr = si_shader_ctx->radeon_bld.soa.outputs[index][chan];
+ out_elts[chan] = LLVMBuildLoad(base->gallivm->builder, out_ptr, "");
+ }
+
+ for (reg_index = 0; reg_index < 2; reg_index ++) {
+ LLVMValueRef *args = pos[2 + reg_index];
+
+ if (!(shader->key.vs.ucps_enabled & (1 << reg_index)))
+ continue;
+
+ shader->shader.clip_dist_write |= 0xf << (4 * reg_index);
+
+ args[5] =
+ args[6] =
+ args[7] =
+ args[8] = lp_build_const_float(base->gallivm, 0.0f);
+
+ /* Compute dot products of position and user clip plane vectors */
+ for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
+ for (const_chan = 0; const_chan < TGSI_NUM_CHANNELS; const_chan++) {
+ args[0] = const_resource;
+ args[1] = lp_build_const_int32(base->gallivm,
+ ((reg_index * 4 + chan) * 4 +
+ const_chan) * 4);
+ base_elt = build_intrinsic(base->gallivm->builder,
+ "llvm.SI.load.const",
+ base->elem_type,
+ args, 2,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+ args[5 + chan] =
+ lp_build_add(base, args[5 + chan],
+ lp_build_mul(base, base_elt,
+ out_elts[const_chan]));
+ }
+ }
+
+ args[0] = lp_build_const_int32(base->gallivm, 0xf);
+ args[1] = uint->zero;
+ args[2] = uint->zero;
+ args[3] = lp_build_const_int32(base->gallivm,
+ V_008DFC_SQ_EXP_POS + 2 + reg_index);
+ args[4] = uint->zero;
+ }
+}
+
+static void si_dump_streamout(struct pipe_stream_output_info *so)
+{
+ unsigned i;
+
+ if (so->num_outputs)
+ fprintf(stderr, "STREAMOUT\n");
+
+ for (i = 0; i < so->num_outputs; i++) {
+ unsigned mask = ((1 << so->output[i].num_components) - 1) <<
+ so->output[i].start_component;
+ fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
+ i, so->output[i].output_buffer,
+ so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
+ so->output[i].register_index,
+ mask & 1 ? "x" : "",
+ mask & 2 ? "y" : "",
+ mask & 4 ? "z" : "",
+ mask & 8 ? "w" : "");
+ }
+}
+
+/* TBUFFER_STORE_FORMAT_{X,XY,XYZ,XYZW} <- the suffix is selected by num_channels=1..4.
+ * The type of vdata must be one of i32 (num_channels=1), v2i32 (num_channels=2),
+ * or v4i32 (num_channels=3,4). */
+static void build_tbuffer_store(struct si_shader_context *shader,
+ LLVMValueRef rsrc,
+ LLVMValueRef vdata,
+ unsigned num_channels,
+ LLVMValueRef vaddr,
+ LLVMValueRef soffset,
+ unsigned inst_offset,
+ unsigned dfmt,
+ unsigned nfmt,
+ unsigned offen,
+ unsigned idxen,
+ unsigned glc,
+ unsigned slc,
+ unsigned tfe)
+{
+ struct gallivm_state *gallivm = &shader->radeon_bld.gallivm;
+ LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
+ LLVMValueRef args[] = {
+ rsrc,
+ vdata,
+ LLVMConstInt(i32, num_channels, 0),
+ vaddr,
+ soffset,
+ LLVMConstInt(i32, inst_offset, 0),
+ LLVMConstInt(i32, dfmt, 0),
+ LLVMConstInt(i32, nfmt, 0),
+ LLVMConstInt(i32, offen, 0),
+ LLVMConstInt(i32, idxen, 0),
+ LLVMConstInt(i32, glc, 0),
+ LLVMConstInt(i32, slc, 0),
+ LLVMConstInt(i32, tfe, 0)
+ };
+
+ /* The intrinsic is overloaded, we need to add a type suffix for overloading to work. */
+ unsigned func = CLAMP(num_channels, 1, 3) - 1;
+ const char *types[] = {"i32", "v2i32", "v4i32"};
+ char name[256];
+ snprintf(name, sizeof(name), "llvm.SI.tbuffer.store.%s", types[func]);
+
+ lp_build_intrinsic(gallivm->builder, name,
+ LLVMVoidTypeInContext(gallivm->context),
+ args, Elements(args));
+}
+
+static void build_streamout_store(struct si_shader_context *shader,
+ LLVMValueRef rsrc,
+ LLVMValueRef vdata,
+ unsigned num_channels,
+ LLVMValueRef vaddr,
+ LLVMValueRef soffset,
+ unsigned inst_offset)
+{
+ static unsigned dfmt[] = {
+ V_008F0C_BUF_DATA_FORMAT_32,
+ V_008F0C_BUF_DATA_FORMAT_32_32,
+ V_008F0C_BUF_DATA_FORMAT_32_32_32,
+ V_008F0C_BUF_DATA_FORMAT_32_32_32_32
+ };
+ assert(num_channels >= 1 && num_channels <= 4);
+
+ build_tbuffer_store(shader, rsrc, vdata, num_channels, vaddr, soffset,
+ inst_offset, dfmt[num_channels-1],
+ V_008F0C_BUF_NUM_FORMAT_UINT, 1, 0, 1, 1, 0);
+}
+
+/* On SI, the vertex shader is responsible for writing streamout data
+ * to buffers. */
+static void si_llvm_emit_streamout(struct si_shader_context *shader)
+{
+ struct pipe_stream_output_info *so = &shader->shader->selector->so;
+ struct gallivm_state *gallivm = &shader->radeon_bld.gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ int i, j;
+ struct lp_build_if_state if_ctx;
+
+ LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
+
+ LLVMValueRef so_param =
+ LLVMGetParam(shader->radeon_bld.main_fn,
+ shader->param_streamout_config);
+
+ /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
+ LLVMValueRef so_vtx_count =
+ LLVMBuildAnd(builder,
+ LLVMBuildLShr(builder, so_param,
+ LLVMConstInt(i32, 16, 0), ""),
+ LLVMConstInt(i32, 127, 0), "");
+
+ LLVMValueRef tid = build_intrinsic(builder, "llvm.SI.tid", i32,
+ NULL, 0, LLVMReadNoneAttribute);
+
+ /* can_emit = tid < so_vtx_count; */
+ LLVMValueRef can_emit =
+ LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
+
+ /* Emit the streamout code conditionally. This actually avoids
+ * out-of-bounds buffer access. The hw tells us via the SGPR
+ * (so_vtx_count) which threads are allowed to emit streamout data. */
+ lp_build_if(&if_ctx, gallivm, can_emit);
+ {
+ /* The buffer offset is computed as follows:
+ * ByteOffset = streamout_offset[buffer_id]*4 +
+ * (streamout_write_index + thread_id)*stride[buffer_id] +
+ * attrib_offset
+ */
+
+ LLVMValueRef so_write_index =
+ LLVMGetParam(shader->radeon_bld.main_fn,
+ shader->param_streamout_write_index);
+
+ /* Compute (streamout_write_index + thread_id). */
+ so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
+
+ /* Compute the write offset for each enabled buffer. */
+ LLVMValueRef so_write_offset[4] = {};
+ for (i = 0; i < 4; i++) {
+ if (!so->stride[i])
+ continue;
+
+ LLVMValueRef so_offset = LLVMGetParam(shader->radeon_bld.main_fn,
+ shader->param_streamout_offset[i]);
+ so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(i32, 4, 0), "");
+
+ so_write_offset[i] = LLVMBuildMul(builder, so_write_index,
+ LLVMConstInt(i32, so->stride[i]*4, 0), "");
+ so_write_offset[i] = LLVMBuildAdd(builder, so_write_offset[i], so_offset, "");
+ }
+
+ LLVMValueRef (*outputs)[TGSI_NUM_CHANNELS] = shader->radeon_bld.soa.outputs;
+
+ /* Write streamout data. */
+ for (i = 0; i < so->num_outputs; i++) {
+ unsigned buf_idx = so->output[i].output_buffer;
+ unsigned reg = so->output[i].register_index;
+ unsigned start = so->output[i].start_component;
+ unsigned num_comps = so->output[i].num_components;
+ LLVMValueRef out[4];
+
+ assert(num_comps && num_comps <= 4);
+ if (!num_comps || num_comps > 4)
+ continue;
+
+ /* Load the output as int. */
+ for (j = 0; j < num_comps; j++) {
+ out[j] = LLVMBuildLoad(builder, outputs[reg][start+j], "");
+ out[j] = LLVMBuildBitCast(builder, out[j], i32, "");
+ }
+
+ /* Pack the output. */
+ LLVMValueRef vdata = NULL;
+
+ switch (num_comps) {
+ case 1: /* as i32 */
+ vdata = out[0];
+ break;
+ case 2: /* as v2i32 */
+ case 3: /* as v4i32 (aligned to 4) */
+ case 4: /* as v4i32 */
+ vdata = LLVMGetUndef(LLVMVectorType(i32, util_next_power_of_two(num_comps)));
+ for (j = 0; j < num_comps; j++) {
+ vdata = LLVMBuildInsertElement(builder, vdata, out[j],
+ LLVMConstInt(i32, j, 0), "");
+ }
+ break;
+ }
+
+ build_streamout_store(shader, shader->so_buffers[buf_idx],
+ vdata, num_comps,
+ so_write_offset[buf_idx],
+ LLVMConstInt(i32, 0, 0),
+ so->output[i].dst_offset*4);
+ }
+ }
+ lp_build_endif(&if_ctx);
+}
+
+
+static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
+{
+ struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
+ struct si_shader * shader = &si_shader_ctx->shader->shader;
+ struct lp_build_context * base = &bld_base->base;
+ struct lp_build_context * uint =
+ &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
+ struct tgsi_parse_context *parse = &si_shader_ctx->parse;
+ LLVMValueRef args[9];
+ LLVMValueRef last_args[9] = { 0 };
+ LLVMValueRef pos_args[4][9] = { { 0 } };
+ unsigned semantic_name;
+ unsigned param_count = 0;
+ int depth_index = -1, stencil_index = -1, psize_index = -1, edgeflag_index = -1;
+ int layer_index = -1;
+ int i;
+
+ if (si_shader_ctx->shader->selector->so.num_outputs) {
+ si_llvm_emit_streamout(si_shader_ctx);
+ }
+
+ while (!tgsi_parse_end_of_tokens(parse)) {
+ struct tgsi_full_declaration *d =
+ &parse->FullToken.FullDeclaration;
+ unsigned target;
+ unsigned index;
+
+ tgsi_parse_token(parse);
+
+ if (parse->FullToken.Token.Type == TGSI_TOKEN_TYPE_PROPERTY &&
+ parse->FullToken.FullProperty.Property.PropertyName ==
+ TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS)
+ shader->fs_write_all = TRUE;
+
+ if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
+ continue;
+
+ switch (d->Declaration.File) {
+ case TGSI_FILE_INPUT:
+ i = shader->ninput++;
+ assert(i < Elements(shader->input));
+ shader->input[i].name = d->Semantic.Name;
+ shader->input[i].sid = d->Semantic.Index;
+ shader->input[i].interpolate = d->Interp.Interpolate;
+ shader->input[i].centroid = d->Interp.Centroid;
+ continue;
+
+ case TGSI_FILE_OUTPUT:
+ i = shader->noutput++;
+ assert(i < Elements(shader->output));
+ shader->output[i].name = d->Semantic.Name;
+ shader->output[i].sid = d->Semantic.Index;
+ shader->output[i].interpolate = d->Interp.Interpolate;
+ break;
+
+ default:
+ continue;
+ }
+
+ semantic_name = d->Semantic.Name;
+handle_semantic:
+ for (index = d->Range.First; index <= d->Range.Last; index++) {
+ /* Select the correct target */
+ switch(semantic_name) {
+ case TGSI_SEMANTIC_PSIZE:
+ shader->vs_out_misc_write = true;
+ shader->vs_out_point_size = true;
+ psize_index = index;
+ continue;
+ case TGSI_SEMANTIC_EDGEFLAG:
+ shader->vs_out_misc_write = true;
+ shader->vs_out_edgeflag = true;
+ edgeflag_index = index;
+ continue;
+ case TGSI_SEMANTIC_LAYER:
+ shader->vs_out_misc_write = true;
+ shader->vs_out_layer = true;
+ layer_index = index;
+ continue;
+ case TGSI_SEMANTIC_POSITION:
+ if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
+ target = V_008DFC_SQ_EXP_POS;
+ break;
+ } else {
+ depth_index = index;
+ continue;
+ }
+ case TGSI_SEMANTIC_STENCIL:
+ stencil_index = index;
+ continue;
+ case TGSI_SEMANTIC_COLOR:
+ if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
+ case TGSI_SEMANTIC_BCOLOR:
+ target = V_008DFC_SQ_EXP_PARAM + param_count;
+ shader->output[i].param_offset = param_count;
+ param_count++;
+ } else {
+ target = V_008DFC_SQ_EXP_MRT + shader->output[i].sid;
+ if (si_shader_ctx->shader->key.ps.alpha_to_one) {
+ si_alpha_to_one(bld_base, index);
+ }
+ if (shader->output[i].sid == 0 &&
+ si_shader_ctx->shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS)
+ si_alpha_test(bld_base, index);
+ }
+ break;
+ case TGSI_SEMANTIC_CLIPDIST:
+ if (!(si_shader_ctx->shader->key.vs.ucps_enabled &
+ (1 << d->Semantic.Index)))
+ continue;
+ shader->clip_dist_write |=
+ d->Declaration.UsageMask << (d->Semantic.Index << 2);
+ target = V_008DFC_SQ_EXP_POS + 2 + d->Semantic.Index;
+ break;
+ case TGSI_SEMANTIC_CLIPVERTEX:
+ si_llvm_emit_clipvertex(bld_base, pos_args, index);
+ continue;
+ case TGSI_SEMANTIC_FOG:
+ case TGSI_SEMANTIC_GENERIC:
+ target = V_008DFC_SQ_EXP_PARAM + param_count;
+ shader->output[i].param_offset = param_count;
+ param_count++;
+ break;
+ default:
+ target = 0;
+ fprintf(stderr,
+ "Warning: SI unhandled output type:%d\n",
+ semantic_name);
+ }
+
+ si_llvm_init_export_args(bld_base, d, index, target, args);
+
+ if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX &&
+ target >= V_008DFC_SQ_EXP_POS &&
+ target <= (V_008DFC_SQ_EXP_POS + 3)) {
+ memcpy(pos_args[target - V_008DFC_SQ_EXP_POS],
+ args, sizeof(args));
+ } else if (si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT &&
+ semantic_name == TGSI_SEMANTIC_COLOR) {
+ /* If there is an export instruction waiting to be emitted, do so now. */
+ if (last_args[0]) {
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ last_args, 9);
+ }
+
+ /* This instruction will be emitted at the end of the shader. */
+ memcpy(last_args, args, sizeof(args));
+
+ /* Handle FS_COLOR0_WRITES_ALL_CBUFS. */
+ if (shader->fs_write_all && shader->output[i].sid == 0 &&
+ si_shader_ctx->shader->key.ps.nr_cbufs > 1) {
+ for (int c = 1; c < si_shader_ctx->shader->key.ps.nr_cbufs; c++) {
+ si_llvm_init_export_args(bld_base, d, index,
+ V_008DFC_SQ_EXP_MRT + c, args);
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ args, 9);
+ }
+ }
+ } else {
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ args, 9);
+ }
+ }
+
+ if (semantic_name == TGSI_SEMANTIC_CLIPDIST) {
+ semantic_name = TGSI_SEMANTIC_GENERIC;
+ goto handle_semantic;
+ }
+ }
+
+ if (depth_index >= 0 || stencil_index >= 0) {
+ LLVMValueRef out_ptr;
+ unsigned mask = 0;
+
+ /* Specify the target we are exporting */
+ args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRTZ);
+
+ if (depth_index >= 0) {
+ out_ptr = si_shader_ctx->radeon_bld.soa.outputs[depth_index][2];
+ args[5] = LLVMBuildLoad(base->gallivm->builder, out_ptr, "");
+ mask |= 0x1;
+
+ if (stencil_index < 0) {
+ args[6] =
+ args[7] =
+ args[8] = args[5];
+ }
+ }
+
+ if (stencil_index >= 0) {
+ out_ptr = si_shader_ctx->radeon_bld.soa.outputs[stencil_index][1];
+ args[7] =
+ args[8] =
+ args[6] = LLVMBuildLoad(base->gallivm->builder, out_ptr, "");
+ /* Only setting the stencil component bit (0x2) here
+ * breaks some stencil piglit tests
+ */
+ mask |= 0x3;
+
+ if (depth_index < 0)
+ args[5] = args[6];
+ }
+
+ /* Specify which components to enable */
+ args[0] = lp_build_const_int32(base->gallivm, mask);
+
+ args[1] =
+ args[2] =
+ args[4] = uint->zero;
+
+ if (last_args[0])
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ args, 9);
+ else
+ memcpy(last_args, args, sizeof(args));
+ }
+
+ if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
+ unsigned pos_idx = 0;
+
+ /* We need to add the position output manually if it's missing. */
+ if (!pos_args[0][0]) {
+ pos_args[0][0] = lp_build_const_int32(base->gallivm, 0xf); /* writemask */
+ pos_args[0][1] = uint->zero; /* EXEC mask */
+ pos_args[0][2] = uint->zero; /* last export? */
+ pos_args[0][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS);
+ pos_args[0][4] = uint->zero; /* COMPR flag */
+ pos_args[0][5] = base->zero; /* X */
+ pos_args[0][6] = base->zero; /* Y */
+ pos_args[0][7] = base->zero; /* Z */
+ pos_args[0][8] = base->one; /* W */
+ }
+
+ /* Write the misc vector (point size, edgeflag, layer, viewport). */
+ if (shader->vs_out_misc_write) {
+ pos_args[1][0] = lp_build_const_int32(base->gallivm, /* writemask */
+ shader->vs_out_point_size |
+ (shader->vs_out_edgeflag << 1) |
+ (shader->vs_out_layer << 2));
+ pos_args[1][1] = uint->zero; /* EXEC mask */
+ pos_args[1][2] = uint->zero; /* last export? */
+ pos_args[1][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + 1);
+ pos_args[1][4] = uint->zero; /* COMPR flag */
+ pos_args[1][5] = base->zero; /* X */
+ pos_args[1][6] = base->zero; /* Y */
+ pos_args[1][7] = base->zero; /* Z */
+ pos_args[1][8] = base->zero; /* W */
+
+ if (shader->vs_out_point_size) {
+ pos_args[1][5] = LLVMBuildLoad(base->gallivm->builder,
+ si_shader_ctx->radeon_bld.soa.outputs[psize_index][0], "");
+ }
+
+ if (shader->vs_out_edgeflag) {
+ LLVMValueRef output = LLVMBuildLoad(base->gallivm->builder,
+ si_shader_ctx->radeon_bld.soa.outputs[edgeflag_index][0], "");
+
+ /* The output is a float, but the hw expects an integer
+ * with the first bit containing the edge flag. */
+ output = LLVMBuildFPToUI(base->gallivm->builder, output,
+ bld_base->uint_bld.elem_type, "");
+
+ output = lp_build_min(&bld_base->int_bld, output, bld_base->int_bld.one);
+
+ /* The LLVM intrinsic expects a float. */
+ pos_args[1][6] = LLVMBuildBitCast(base->gallivm->builder, output,
+ base->elem_type, "");
+ }
+
+ if (shader->vs_out_layer) {
+ pos_args[1][7] = LLVMBuildLoad(base->gallivm->builder,
+ si_shader_ctx->radeon_bld.soa.outputs[layer_index][0], "");
+ }
+ }
+
+ for (i = 0; i < 4; i++)
+ if (pos_args[i][0])
+ shader->nr_pos_exports++;
+
+ for (i = 0; i < 4; i++) {
+ if (!pos_args[i][0])
+ continue;
+
+ /* Specify the target we are exporting */
+ pos_args[i][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + pos_idx++);
+
+ if (pos_idx == shader->nr_pos_exports)
+ /* Specify that this is the last export */
+ pos_args[i][2] = uint->one;
+
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ pos_args[i], 9);
+ }
+ } else {
+ if (!last_args[0]) {
+ /* Specify which components to enable */
+ last_args[0] = lp_build_const_int32(base->gallivm, 0x0);
+
+ /* Specify the target we are exporting */
+ last_args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRT);
+
+ /* Set COMPR flag to zero to export data as 32-bit */
+ last_args[4] = uint->zero;
+
+ /* dummy bits */
+ last_args[5]= uint->zero;
+ last_args[6]= uint->zero;
+ last_args[7]= uint->zero;
+ last_args[8]= uint->zero;
+
+ si_shader_ctx->shader->spi_shader_col_format |=
+ V_028714_SPI_SHADER_32_ABGR;
+ si_shader_ctx->shader->cb_shader_mask |= S_02823C_OUTPUT0_ENABLE(0xf);
+ }
+
+ /* Specify whether the EXEC mask represents the valid mask */
+ last_args[1] = uint->one;
+
+ /* Specify that this is the last export */
+ last_args[2] = lp_build_const_int32(base->gallivm, 1);
+
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ last_args, 9);
+ }
+}
+
+static const struct lp_build_tgsi_action txf_action;
+
+static void build_tex_intrinsic(const struct lp_build_tgsi_action * action,
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data);
+
+static void tex_fetch_args(
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ const struct tgsi_full_instruction * inst = emit_data->inst;
+ unsigned opcode = inst->Instruction.Opcode;
+ unsigned target = inst->Texture.Texture;
+ LLVMValueRef coords[4];
+ LLVMValueRef address[16];
+ int ref_pos;
+ unsigned num_coords = tgsi_util_get_texture_coord_dim(target, &ref_pos);
+ unsigned count = 0;
+ unsigned chan;
+ unsigned sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
+ unsigned sampler_index = emit_data->inst->Src[sampler_src].Register.Index;
+
+ if (target == TGSI_TEXTURE_BUFFER) {
+ LLVMTypeRef i128 = LLVMIntTypeInContext(gallivm->context, 128);
+ LLVMTypeRef v2i128 = LLVMVectorType(i128, 2);
+ LLVMTypeRef i8 = LLVMInt8TypeInContext(gallivm->context);
+ LLVMTypeRef v16i8 = LLVMVectorType(i8, 16);
+
+ /* Truncate v32i8 to v16i8. */
+ LLVMValueRef res = si_shader_ctx->resources[sampler_index];
+ res = LLVMBuildBitCast(gallivm->builder, res, v2i128, "");
+ res = LLVMBuildExtractElement(gallivm->builder, res, bld_base->uint_bld.zero, "");
+ res = LLVMBuildBitCast(gallivm->builder, res, v16i8, "");
+
+ emit_data->dst_type = LLVMVectorType(bld_base->base.elem_type, 4);
+ emit_data->args[0] = res;
+ emit_data->args[1] = bld_base->uint_bld.zero;
+ emit_data->args[2] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, 0);
+ emit_data->arg_count = 3;
+ return;
+ }
+
+ /* Fetch and project texture coordinates */
+ coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
+ for (chan = 0; chan < 3; chan++ ) {
+ coords[chan] = lp_build_emit_fetch(bld_base,
+ emit_data->inst, 0,
+ chan);
+ if (opcode == TGSI_OPCODE_TXP)
+ coords[chan] = lp_build_emit_llvm_binary(bld_base,
+ TGSI_OPCODE_DIV,
+ coords[chan],
+ coords[3]);
+ }
+
+ if (opcode == TGSI_OPCODE_TXP)
+ coords[3] = bld_base->base.one;
+
+ /* Pack LOD bias value */
+ if (opcode == TGSI_OPCODE_TXB)
+ address[count++] = coords[3];
+
+ if (target == TGSI_TEXTURE_CUBE || target == TGSI_TEXTURE_SHADOWCUBE)
+ radeon_llvm_emit_prepare_cube_coords(bld_base, emit_data, coords);
+
+ /* Pack depth comparison value */
+ switch (target) {
+ case TGSI_TEXTURE_SHADOW1D:
+ case TGSI_TEXTURE_SHADOW1D_ARRAY:
+ case TGSI_TEXTURE_SHADOW2D:
+ case TGSI_TEXTURE_SHADOWRECT:
+ case TGSI_TEXTURE_SHADOWCUBE:
+ case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ assert(ref_pos >= 0);
+ address[count++] = coords[ref_pos];
+ break;
+ case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
+ address[count++] = lp_build_emit_fetch(bld_base, inst, 1, 0);
+ }
+
+ /* Pack user derivatives */
+ if (opcode == TGSI_OPCODE_TXD) {
+ for (chan = 0; chan < 2; chan++) {
+ address[count++] = lp_build_emit_fetch(bld_base, inst, 1, chan);
+ if (num_coords > 1)
+ address[count++] = lp_build_emit_fetch(bld_base, inst, 2, chan);
+ }
+ }
+
+ /* Pack texture coordinates */
+ address[count++] = coords[0];
+ if (num_coords > 1)
+ address[count++] = coords[1];
+ if (num_coords > 2)
+ address[count++] = coords[2];
+
+ /* Pack LOD or sample index */
+ if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXF)
+ address[count++] = coords[3];
+
+ if (count > 16) {
+ assert(!"Cannot handle more than 16 texture address parameters");
+ count = 16;
+ }
+
+ for (chan = 0; chan < count; chan++ ) {
+ address[chan] = LLVMBuildBitCast(gallivm->builder,
+ address[chan],
+ LLVMInt32TypeInContext(gallivm->context),
+ "");
+ }
+
+ /* Adjust the sample index according to FMASK.
+ *
+ * For uncompressed MSAA surfaces, FMASK should return 0x76543210,
+ * which is the identity mapping. Each nibble says which physical sample
+ * should be fetched to get that sample.
+ *
+ * For example, 0x11111100 means there are only 2 samples stored and
+ * the second sample covers 3/4 of the pixel. When reading samples 0
+ * and 1, return physical sample 0 (determined by the first two 0s
+ * in FMASK), otherwise return physical sample 1.
+ *
+ * The sample index should be adjusted as follows:
+ * sample_index = (fmask >> (sample_index * 4)) & 0xF;
+ */
+ if (target == TGSI_TEXTURE_2D_MSAA ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
+ struct lp_build_context *uint_bld = &bld_base->uint_bld;
+ struct lp_build_emit_data txf_emit_data = *emit_data;
+ LLVMValueRef txf_address[4];
+ unsigned txf_count = count;
+
+ memcpy(txf_address, address, sizeof(txf_address));
+
+ if (target == TGSI_TEXTURE_2D_MSAA) {
+ txf_address[2] = bld_base->uint_bld.zero;
+ }
+ txf_address[3] = bld_base->uint_bld.zero;
+
+ /* Pad to a power-of-two size. */
+ while (txf_count < util_next_power_of_two(txf_count))
+ txf_address[txf_count++] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context));
+
+ /* Read FMASK using TXF. */
+ txf_emit_data.chan = 0;
+ txf_emit_data.dst_type = LLVMVectorType(
+ LLVMInt32TypeInContext(bld_base->base.gallivm->context), 4);
+ txf_emit_data.args[0] = lp_build_gather_values(gallivm, txf_address, txf_count);
+ txf_emit_data.args[1] = si_shader_ctx->resources[FMASK_TEX_OFFSET + sampler_index];
+ txf_emit_data.args[2] = lp_build_const_int32(bld_base->base.gallivm,
+ target == TGSI_TEXTURE_2D_MSAA ? TGSI_TEXTURE_2D : TGSI_TEXTURE_2D_ARRAY);
+ txf_emit_data.arg_count = 3;
+
+ build_tex_intrinsic(&txf_action, bld_base, &txf_emit_data);
+
+ /* Initialize some constants. */
+ LLVMValueRef four = LLVMConstInt(uint_bld->elem_type, 4, 0);
+ LLVMValueRef F = LLVMConstInt(uint_bld->elem_type, 0xF, 0);
+
+ /* Apply the formula. */
+ LLVMValueRef fmask =
+ LLVMBuildExtractElement(gallivm->builder,
+ txf_emit_data.output[0],
+ uint_bld->zero, "");
+
+ unsigned sample_chan = target == TGSI_TEXTURE_2D_MSAA ? 2 : 3;
+
+ LLVMValueRef sample_index4 =
+ LLVMBuildMul(gallivm->builder, address[sample_chan], four, "");
+
+ LLVMValueRef shifted_fmask =
+ LLVMBuildLShr(gallivm->builder, fmask, sample_index4, "");
+
+ LLVMValueRef final_sample =
+ LLVMBuildAnd(gallivm->builder, shifted_fmask, F, "");
+
+ /* Don't rewrite the sample index if WORD1.DATA_FORMAT of the FMASK
+ * resource descriptor is 0 (invalid),
+ */
+ LLVMValueRef fmask_desc =
+ LLVMBuildBitCast(gallivm->builder,
+ si_shader_ctx->resources[FMASK_TEX_OFFSET + sampler_index],
+ LLVMVectorType(uint_bld->elem_type, 8), "");
+
+ LLVMValueRef fmask_word1 =
+ LLVMBuildExtractElement(gallivm->builder, fmask_desc,
+ uint_bld->one, "");
+
+ LLVMValueRef word1_is_nonzero =
+ LLVMBuildICmp(gallivm->builder, LLVMIntNE,
+ fmask_word1, uint_bld->zero, "");
+
+ /* Replace the MSAA sample index. */
+ address[sample_chan] =
+ LLVMBuildSelect(gallivm->builder, word1_is_nonzero,
+ final_sample, address[sample_chan], "");
+ }
+
+ /* Resource */
+ emit_data->args[1] = si_shader_ctx->resources[sampler_index];
+
+ if (opcode == TGSI_OPCODE_TXF) {
+ /* add tex offsets */
+ if (inst->Texture.NumOffsets) {
+ struct lp_build_context *uint_bld = &bld_base->uint_bld;
+ struct lp_build_tgsi_soa_context *bld = lp_soa_context(bld_base);
+ const struct tgsi_texture_offset * off = inst->TexOffsets;
+
+ assert(inst->Texture.NumOffsets == 1);
+
+ switch (target) {
+ case TGSI_TEXTURE_3D:
+ address[2] = lp_build_add(uint_bld, address[2],
+ bld->immediates[off->Index][off->SwizzleZ]);
+ /* fall through */
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_SHADOW2D:
+ case TGSI_TEXTURE_RECT:
+ case TGSI_TEXTURE_SHADOWRECT:
+ case TGSI_TEXTURE_2D_ARRAY:
+ case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ address[1] =
+ lp_build_add(uint_bld, address[1],
+ bld->immediates[off->Index][off->SwizzleY]);
+ /* fall through */
+ case TGSI_TEXTURE_1D:
+ case TGSI_TEXTURE_SHADOW1D:
+ case TGSI_TEXTURE_1D_ARRAY:
+ case TGSI_TEXTURE_SHADOW1D_ARRAY:
+ address[0] =
+ lp_build_add(uint_bld, address[0],
+ bld->immediates[off->Index][off->SwizzleX]);
+ break;
+ /* texture offsets do not apply to other texture targets */
+ }
+ }
+
+ emit_data->dst_type = LLVMVectorType(
+ LLVMInt32TypeInContext(bld_base->base.gallivm->context),
+ 4);
+
+ emit_data->arg_count = 3;
+ } else {
+ /* Sampler */
+ emit_data->args[2] = si_shader_ctx->samplers[sampler_index];
+
+ emit_data->dst_type = LLVMVectorType(
+ LLVMFloatTypeInContext(bld_base->base.gallivm->context),
+ 4);
+
+ emit_data->arg_count = 4;
+ }
+
+ /* Dimensions */
+ emit_data->args[emit_data->arg_count - 1] =
+ lp_build_const_int32(bld_base->base.gallivm, target);
+
+ /* Pad to power of two vector */
+ while (count < util_next_power_of_two(count))
+ address[count++] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context));
+
+ emit_data->args[0] = lp_build_gather_values(gallivm, address, count);
+}
+
+static void build_tex_intrinsic(const struct lp_build_tgsi_action * action,
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data)
+{
+ struct lp_build_context * base = &bld_base->base;
+ char intr_name[127];
+
+ if (emit_data->inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
+ emit_data->output[emit_data->chan] = build_intrinsic(
+ base->gallivm->builder,
+ "llvm.SI.vs.load.input", emit_data->dst_type,
+ emit_data->args, emit_data->arg_count,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+ return;
+ }
+
+ sprintf(intr_name, "%sv%ui32", action->intr_name,
+ LLVMGetVectorSize(LLVMTypeOf(emit_data->args[0])));
+
+ emit_data->output[emit_data->chan] = build_intrinsic(
+ base->gallivm->builder, intr_name, emit_data->dst_type,
+ emit_data->args, emit_data->arg_count,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+}
+
+static void txq_fetch_args(
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+
+ if (inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
+ LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
+ LLVMTypeRef v8i32 = LLVMVectorType(i32, 8);
+
+ /* Read the size from the buffer descriptor directly. */
+ LLVMValueRef size = si_shader_ctx->resources[inst->Src[1].Register.Index];
+ size = LLVMBuildBitCast(gallivm->builder, size, v8i32, "");
+ size = LLVMBuildExtractElement(gallivm->builder, size,
+ lp_build_const_int32(gallivm, 2), "");
+ emit_data->args[0] = size;
+ return;
+ }
+
+ /* Mip level */
+ emit_data->args[0] = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
+
+ /* Resource */
+ emit_data->args[1] = si_shader_ctx->resources[inst->Src[1].Register.Index];
+
+ /* Dimensions */
+ emit_data->args[2] = lp_build_const_int32(bld_base->base.gallivm,
+ inst->Texture.Texture);
+
+ emit_data->arg_count = 3;
+
+ emit_data->dst_type = LLVMVectorType(
+ LLVMInt32TypeInContext(bld_base->base.gallivm->context),
+ 4);
+}
+
+static void build_txq_intrinsic(const struct lp_build_tgsi_action * action,
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data)
+{
+ if (emit_data->inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
+ /* Just return the buffer size. */
+ emit_data->output[emit_data->chan] = emit_data->args[0];
+ return;
+ }
+
+ build_tgsi_intrinsic_nomem(action, bld_base, emit_data);
+}
+
+#if HAVE_LLVM >= 0x0304
+
+static void si_llvm_emit_ddxy(
+ const struct lp_build_tgsi_action * action,
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ struct lp_build_context * base = &bld_base->base;
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ unsigned opcode = inst->Instruction.Opcode;
+ LLVMValueRef indices[2];
+ LLVMValueRef store_ptr, load_ptr0, load_ptr1;
+ LLVMValueRef tl, trbl, result[4];
+ LLVMTypeRef i32;
+ unsigned swizzle[4];
+ unsigned c;
+
+ i32 = LLVMInt32TypeInContext(gallivm->context);
+
+ indices[0] = bld_base->uint_bld.zero;
+ indices[1] = build_intrinsic(gallivm->builder, "llvm.SI.tid", i32,
+ NULL, 0, LLVMReadNoneAttribute);
+ store_ptr = LLVMBuildGEP(gallivm->builder, si_shader_ctx->ddxy_lds,
+ indices, 2, "");
+
+ indices[1] = LLVMBuildAnd(gallivm->builder, indices[1],
+ lp_build_const_int32(gallivm, 0xfffffffc), "");
+ load_ptr0 = LLVMBuildGEP(gallivm->builder, si_shader_ctx->ddxy_lds,
+ indices, 2, "");
+
+ indices[1] = LLVMBuildAdd(gallivm->builder, indices[1],
+ lp_build_const_int32(gallivm,
+ opcode == TGSI_OPCODE_DDX ? 1 : 2),
+ "");
+ load_ptr1 = LLVMBuildGEP(gallivm->builder, si_shader_ctx->ddxy_lds,
+ indices, 2, "");
+
+ for (c = 0; c < 4; ++c) {
+ unsigned i;
+
+ swizzle[c] = tgsi_util_get_full_src_register_swizzle(&inst->Src[0], c);
+ for (i = 0; i < c; ++i) {
+ if (swizzle[i] == swizzle[c]) {
+ result[c] = result[i];
+ break;
+ }
+ }
+ if (i != c)
+ continue;
+
+ LLVMBuildStore(gallivm->builder,
+ LLVMBuildBitCast(gallivm->builder,
+ lp_build_emit_fetch(bld_base, inst, 0, c),
+ i32, ""),
+ store_ptr);
+
+ tl = LLVMBuildLoad(gallivm->builder, load_ptr0, "");
+ tl = LLVMBuildBitCast(gallivm->builder, tl, base->elem_type, "");
+
+ trbl = LLVMBuildLoad(gallivm->builder, load_ptr1, "");
+ trbl = LLVMBuildBitCast(gallivm->builder, trbl, base->elem_type, "");
+
+ result[c] = LLVMBuildFSub(gallivm->builder, trbl, tl, "");
+ }
+
+ emit_data->output[0] = lp_build_gather_values(gallivm, result, 4);
+}
+
+#endif /* HAVE_LLVM >= 0x0304 */
+
+static const struct lp_build_tgsi_action tex_action = {
+ .fetch_args = tex_fetch_args,
+ .emit = build_tex_intrinsic,
+ .intr_name = "llvm.SI.sample."
+};
+
+static const struct lp_build_tgsi_action txb_action = {
+ .fetch_args = tex_fetch_args,
+ .emit = build_tex_intrinsic,
+ .intr_name = "llvm.SI.sampleb."
+};
+
+#if HAVE_LLVM >= 0x0304
+static const struct lp_build_tgsi_action txd_action = {
+ .fetch_args = tex_fetch_args,
+ .emit = build_tex_intrinsic,
+ .intr_name = "llvm.SI.sampled."
+};
+#endif
+
+static const struct lp_build_tgsi_action txf_action = {
+ .fetch_args = tex_fetch_args,
+ .emit = build_tex_intrinsic,
+ .intr_name = "llvm.SI.imageload."
+};
+
+static const struct lp_build_tgsi_action txl_action = {
+ .fetch_args = tex_fetch_args,
+ .emit = build_tex_intrinsic,
+ .intr_name = "llvm.SI.samplel."
+};
+
+static const struct lp_build_tgsi_action txq_action = {
+ .fetch_args = txq_fetch_args,
+ .emit = build_txq_intrinsic,
+ .intr_name = "llvm.SI.resinfo"
+};
+
+static void create_meta_data(struct si_shader_context *si_shader_ctx)
+{
+ struct gallivm_state *gallivm = si_shader_ctx->radeon_bld.soa.bld_base.base.gallivm;
+ LLVMValueRef args[3];
+
+ args[0] = LLVMMDStringInContext(gallivm->context, "const", 5);
+ args[1] = 0;
+ args[2] = lp_build_const_int32(gallivm, 1);
+
+ si_shader_ctx->const_md = LLVMMDNodeInContext(gallivm->context, args, 3);
+}
+
+static void create_function(struct si_shader_context *si_shader_ctx)
+{
+ struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ LLVMTypeRef params[21], f32, i8, i32, v2i32, v3i32;
+ unsigned i, last_sgpr, num_params;
+
+ i8 = LLVMInt8TypeInContext(gallivm->context);
+ i32 = LLVMInt32TypeInContext(gallivm->context);
+ f32 = LLVMFloatTypeInContext(gallivm->context);
+ v2i32 = LLVMVectorType(i32, 2);
+ v3i32 = LLVMVectorType(i32, 3);
+
+ params[SI_PARAM_CONST] = LLVMPointerType(
+ LLVMArrayType(LLVMVectorType(i8, 16), NUM_CONST_BUFFERS), CONST_ADDR_SPACE);
+ /* We assume at most 16 textures per program at the moment.
+ * This need probably need to be changed to support bindless textures */
+ params[SI_PARAM_SAMPLER] = LLVMPointerType(
+ LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
+ params[SI_PARAM_RESOURCE] = LLVMPointerType(
+ LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
+
+ switch (si_shader_ctx->type) {
+ case TGSI_PROCESSOR_VERTEX:
+ params[SI_PARAM_VERTEX_BUFFER] = params[SI_PARAM_CONST];
+ params[SI_PARAM_SO_BUFFER] = params[SI_PARAM_CONST];
+ params[SI_PARAM_START_INSTANCE] = i32;
+ num_params = SI_PARAM_START_INSTANCE+1;
+
+ /* The locations of the other parameters are assigned dynamically. */
+
+ /* Streamout SGPRs. */
+ if (si_shader_ctx->shader->selector->so.num_outputs) {
+ params[si_shader_ctx->param_streamout_config = num_params++] = i32;
+ params[si_shader_ctx->param_streamout_write_index = num_params++] = i32;
+ }
+ /* A streamout buffer offset is loaded if the stride is non-zero. */
+ for (i = 0; i < 4; i++) {
+ if (!si_shader_ctx->shader->selector->so.stride[i])
+ continue;
+
+ params[si_shader_ctx->param_streamout_offset[i] = num_params++] = i32;
+ }
+
+ last_sgpr = num_params-1;
+
+ /* VGPRs */
+ params[si_shader_ctx->param_vertex_id = num_params++] = i32;
+ params[num_params++] = i32; /* unused*/
+ params[num_params++] = i32; /* unused */
+ params[si_shader_ctx->param_instance_id = num_params++] = i32;
+ break;
+
+ case TGSI_PROCESSOR_FRAGMENT:
+ params[SI_PARAM_ALPHA_REF] = f32;
+ params[SI_PARAM_PRIM_MASK] = i32;
+ last_sgpr = SI_PARAM_PRIM_MASK;
+ params[SI_PARAM_PERSP_SAMPLE] = v2i32;
+ params[SI_PARAM_PERSP_CENTER] = v2i32;
+ params[SI_PARAM_PERSP_CENTROID] = v2i32;
+ params[SI_PARAM_PERSP_PULL_MODEL] = v3i32;
+ params[SI_PARAM_LINEAR_SAMPLE] = v2i32;
+ params[SI_PARAM_LINEAR_CENTER] = v2i32;
+ params[SI_PARAM_LINEAR_CENTROID] = v2i32;
+ params[SI_PARAM_LINE_STIPPLE_TEX] = f32;
+ params[SI_PARAM_POS_X_FLOAT] = f32;
+ params[SI_PARAM_POS_Y_FLOAT] = f32;
+ params[SI_PARAM_POS_Z_FLOAT] = f32;
+ params[SI_PARAM_POS_W_FLOAT] = f32;
+ params[SI_PARAM_FRONT_FACE] = f32;
+ params[SI_PARAM_ANCILLARY] = f32;
+ params[SI_PARAM_SAMPLE_COVERAGE] = f32;
+ params[SI_PARAM_POS_FIXED_PT] = f32;
+ num_params = SI_PARAM_POS_FIXED_PT+1;
+ break;
+
+ default:
+ assert(0 && "unimplemented shader");
+ return;
+ }
+
+ assert(num_params <= Elements(params));
+ radeon_llvm_create_func(&si_shader_ctx->radeon_bld, params, num_params);
+ radeon_llvm_shader_type(si_shader_ctx->radeon_bld.main_fn, si_shader_ctx->type);
+
+ for (i = 0; i <= last_sgpr; ++i) {
+ LLVMValueRef P = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, i);
+ switch (i) {
+ default:
+ LLVMAddAttribute(P, LLVMInRegAttribute);
+ break;
+#if HAVE_LLVM >= 0x0304
+ /* We tell llvm that array inputs are passed by value to allow Sinking pass
+ * to move load. Inputs are constant so this is fine. */
+ case SI_PARAM_CONST:
+ case SI_PARAM_SAMPLER:
+ case SI_PARAM_RESOURCE:
+ LLVMAddAttribute(P, LLVMByValAttribute);
+ break;
+#endif
+ }
+ }
+
+#if HAVE_LLVM >= 0x0304
+ if (bld_base->info->opcode_count[TGSI_OPCODE_DDX] > 0 ||
+ bld_base->info->opcode_count[TGSI_OPCODE_DDY] > 0)
+ si_shader_ctx->ddxy_lds =
+ LLVMAddGlobalInAddressSpace(gallivm->module,
+ LLVMArrayType(i32, 64),
+ "ddxy_lds",
+ LOCAL_ADDR_SPACE);
+#endif
+}
+
+static void preload_constants(struct si_shader_context *si_shader_ctx)
+{
+ struct lp_build_tgsi_context * bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
+ struct gallivm_state * gallivm = bld_base->base.gallivm;
+ const struct tgsi_shader_info * info = bld_base->info;
+ unsigned buf;
+ LLVMValueRef ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
+
+ for (buf = 0; buf < NUM_CONST_BUFFERS; buf++) {
+ unsigned i, num_const = info->const_file_max[buf] + 1;
+
+ if (num_const == 0)
+ continue;
+
+ /* Allocate space for the constant values */
+ si_shader_ctx->constants[buf] = CALLOC(num_const * 4, sizeof(LLVMValueRef));
+
+ /* Load the resource descriptor */
+ si_shader_ctx->const_resource[buf] =
+ build_indexed_load(si_shader_ctx, ptr, lp_build_const_int32(gallivm, buf));
+
+ /* Load the constants, we rely on the code sinking to do the rest */
+ for (i = 0; i < num_const * 4; ++i) {
+ LLVMValueRef args[2] = {
+ si_shader_ctx->const_resource[buf],
+ lp_build_const_int32(gallivm, i * 4)
+ };
+ si_shader_ctx->constants[buf][i] =
+ build_intrinsic(gallivm->builder, "llvm.SI.load.const",
+ bld_base->base.elem_type, args, 2,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+ }
+ }
+}
+
+static void preload_samplers(struct si_shader_context *si_shader_ctx)
+{
+ struct lp_build_tgsi_context * bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
+ struct gallivm_state * gallivm = bld_base->base.gallivm;
+ const struct tgsi_shader_info * info = bld_base->info;
+
+ unsigned i, num_samplers = info->file_max[TGSI_FILE_SAMPLER] + 1;
+
+ LLVMValueRef res_ptr, samp_ptr;
+ LLVMValueRef offset;
+
+ if (num_samplers == 0)
+ return;
+
+ /* Allocate space for the values */
+ si_shader_ctx->resources = CALLOC(NUM_SAMPLER_VIEWS, sizeof(LLVMValueRef));
+ si_shader_ctx->samplers = CALLOC(num_samplers, sizeof(LLVMValueRef));
+
+ res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE);
+ samp_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER);
+
+ /* Load the resources and samplers, we rely on the code sinking to do the rest */
+ for (i = 0; i < num_samplers; ++i) {
+ /* Resource */
+ offset = lp_build_const_int32(gallivm, i);
+ si_shader_ctx->resources[i] = build_indexed_load(si_shader_ctx, res_ptr, offset);
+
+ /* Sampler */
+ offset = lp_build_const_int32(gallivm, i);
+ si_shader_ctx->samplers[i] = build_indexed_load(si_shader_ctx, samp_ptr, offset);
+
+ /* FMASK resource */
+ if (info->is_msaa_sampler[i]) {
+ offset = lp_build_const_int32(gallivm, FMASK_TEX_OFFSET + i);
+ si_shader_ctx->resources[FMASK_TEX_OFFSET + i] =
+ build_indexed_load(si_shader_ctx, res_ptr, offset);
+ }
+ }
+}
+
+static void preload_streamout_buffers(struct si_shader_context *si_shader_ctx)
+{
+ struct lp_build_tgsi_context * bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
+ struct gallivm_state * gallivm = bld_base->base.gallivm;
+ unsigned i;
+
+ if (!si_shader_ctx->shader->selector->so.num_outputs)
+ return;
+
+ LLVMValueRef buf_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
+ SI_PARAM_SO_BUFFER);
+
+ /* Load the resources, we rely on the code sinking to do the rest */
+ for (i = 0; i < 4; ++i) {
+ if (si_shader_ctx->shader->selector->so.stride[i]) {
+ LLVMValueRef offset = lp_build_const_int32(gallivm, i);
+
+ si_shader_ctx->so_buffers[i] = build_indexed_load(si_shader_ctx, buf_ptr, offset);
+ }
+ }
+}
+
+int si_compile_llvm(struct r600_context *rctx, struct si_pipe_shader *shader,
+ LLVMModuleRef mod)
+{
+ unsigned i;
+ uint32_t *ptr;
+ struct radeon_llvm_binary binary;
+ bool dump = r600_can_dump_shader(&rctx->screen->b,
+ shader->selector ? shader->selector->tokens : NULL);
+ memset(&binary, 0, sizeof(binary));
+ radeon_llvm_compile(mod, &binary,
+ r600_get_llvm_processor_name(rctx->screen->b.family), dump);
+ if (dump && ! binary.disassembled) {
+ fprintf(stderr, "SI CODE:\n");
+ for (i = 0; i < binary.code_size; i+=4 ) {
+ fprintf(stderr, "%02x%02x%02x%02x\n", binary.code[i + 3],
+ binary.code[i + 2], binary.code[i + 1],
+ binary.code[i]);
+ }
+ }
+
+ /* XXX: We may be able to emit some of these values directly rather than
+ * extracting fields to be emitted later.
+ */
+ for (i = 0; i < binary.config_size; i+= 8) {
+ unsigned reg = util_le32_to_cpu(*(uint32_t*)(binary.config + i));
+ unsigned value = util_le32_to_cpu(*(uint32_t*)(binary.config + i + 4));
+ switch (reg) {
+ case R_00B028_SPI_SHADER_PGM_RSRC1_PS:
+ case R_00B128_SPI_SHADER_PGM_RSRC1_VS:
+ case R_00B228_SPI_SHADER_PGM_RSRC1_GS:
+ case R_00B848_COMPUTE_PGM_RSRC1:
+ shader->num_sgprs = (G_00B028_SGPRS(value) + 1) * 8;
+ shader->num_vgprs = (G_00B028_VGPRS(value) + 1) * 4;
+ break;
+ case R_00B02C_SPI_SHADER_PGM_RSRC2_PS:
+ shader->lds_size = G_00B02C_EXTRA_LDS_SIZE(value);
+ break;
+ case R_00B84C_COMPUTE_PGM_RSRC2:
+ shader->lds_size = G_00B84C_LDS_SIZE(value);
+ break;
+ case R_0286CC_SPI_PS_INPUT_ENA:
+ shader->spi_ps_input_ena = value;
+ break;
+ default:
+ fprintf(stderr, "Warning: Compiler emitted unknown "
+ "config register: 0x%x\n", reg);
+ break;
+ }
+ }
+
+ /* copy new shader */
+ r600_resource_reference(&shader->bo, NULL);
+ shader->bo = r600_resource_create_custom(rctx->b.b.screen, PIPE_USAGE_IMMUTABLE,
+ binary.code_size);
+ if (shader->bo == NULL) {
+ return -ENOMEM;
+ }
+
+ ptr = (uint32_t*)rctx->b.ws->buffer_map(shader->bo->cs_buf, rctx->b.rings.gfx.cs, PIPE_TRANSFER_WRITE);
+ if (0 /*R600_BIG_ENDIAN*/) {
+ for (i = 0; i < binary.code_size / 4; ++i) {
+ ptr[i] = util_bswap32(*(uint32_t*)(binary.code + i*4));
+ }
+ } else {
+ memcpy(ptr, binary.code, binary.code_size);
+ }
+ rctx->b.ws->buffer_unmap(shader->bo->cs_buf);
+
+ free(binary.code);
+ free(binary.config);
+
+ return 0;
+}
+
+int si_pipe_shader_create(
+ struct pipe_context *ctx,
+ struct si_pipe_shader *shader)
+{
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct si_pipe_shader_selector *sel = shader->selector;
+ struct si_shader_context si_shader_ctx;
+ struct tgsi_shader_info shader_info;
+ struct lp_build_tgsi_context * bld_base;
+ LLVMModuleRef mod;
+ int r = 0;
+ bool dump = r600_can_dump_shader(&rctx->screen->b, shader->selector->tokens);
+
+ assert(shader->shader.noutput == 0);
+ assert(shader->shader.ninterp == 0);
+ assert(shader->shader.ninput == 0);
+
+ memset(&si_shader_ctx, 0, sizeof(si_shader_ctx));
+ radeon_llvm_context_init(&si_shader_ctx.radeon_bld);
+ bld_base = &si_shader_ctx.radeon_bld.soa.bld_base;
+
+ tgsi_scan_shader(sel->tokens, &shader_info);
+
+ shader->shader.uses_kill = shader_info.uses_kill;
+ shader->shader.uses_instanceid = shader_info.uses_instanceid;
+ bld_base->info = &shader_info;
+ bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
+ bld_base->emit_epilogue = si_llvm_emit_epilogue;
+
+ bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXB] = txb_action;
+#if HAVE_LLVM >= 0x0304
+ bld_base->op_actions[TGSI_OPCODE_TXD] = txd_action;
+#endif
+ bld_base->op_actions[TGSI_OPCODE_TXF] = txf_action;
+ bld_base->op_actions[TGSI_OPCODE_TXL] = txl_action;
+ bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXQ] = txq_action;
+
+#if HAVE_LLVM >= 0x0304
+ bld_base->op_actions[TGSI_OPCODE_DDX].emit = si_llvm_emit_ddxy;
+ bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy;
+#endif
+
+ si_shader_ctx.radeon_bld.load_input = declare_input;
+ si_shader_ctx.radeon_bld.load_system_value = declare_system_value;
+ si_shader_ctx.tokens = sel->tokens;
+ tgsi_parse_init(&si_shader_ctx.parse, si_shader_ctx.tokens);
+ si_shader_ctx.shader = shader;
+ si_shader_ctx.type = si_shader_ctx.parse.FullHeader.Processor.Processor;
+
+ create_meta_data(&si_shader_ctx);
+ create_function(&si_shader_ctx);
+ preload_constants(&si_shader_ctx);
+ preload_samplers(&si_shader_ctx);
+ preload_streamout_buffers(&si_shader_ctx);
+
+ /* Dump TGSI code before doing TGSI->LLVM conversion in case the
+ * conversion fails. */
+ if (dump) {
+ tgsi_dump(sel->tokens, 0);
+ si_dump_streamout(&sel->so);
+ }
+
+ if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
+ fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
+ for (int i = 0; i < NUM_CONST_BUFFERS; i++)
+ FREE(si_shader_ctx.constants[i]);
+ FREE(si_shader_ctx.resources);
+ FREE(si_shader_ctx.samplers);
+ return -EINVAL;
+ }
+
+ radeon_llvm_finalize_module(&si_shader_ctx.radeon_bld);
+
+ mod = bld_base->base.gallivm->module;
+ r = si_compile_llvm(rctx, shader, mod);
+
+ radeon_llvm_dispose(&si_shader_ctx.radeon_bld);
+ tgsi_parse_free(&si_shader_ctx.parse);
+
+ for (int i = 0; i < NUM_CONST_BUFFERS; i++)
+ FREE(si_shader_ctx.constants[i]);
+ FREE(si_shader_ctx.resources);
+ FREE(si_shader_ctx.samplers);
+
+ return r;
+}
+
+void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader)
+{
+ r600_resource_reference(&shader->bo, NULL);
+}