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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.c2319
1 files changed, 1110 insertions, 1209 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index d900467964b..816015d1f82 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -24,12 +24,15 @@
*/
#include "si_pipe.h"
+
+#include "driver_ddebug/dd_util.h"
+#include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
+#include "gallium/winsys/radeon/drm/radeon_drm_public.h"
+#include "radeon/radeon_uvd.h"
+#include "si_compute.h"
#include "si_public.h"
#include "si_shader_internal.h"
-#include "si_compute.h"
#include "sid.h"
-
-#include "radeon/radeon_uvd.h"
#include "util/disk_cache.h"
#include "util/u_log.h"
#include "util/u_memory.h"
@@ -38,128 +41,124 @@
#include "util/u_upload_mgr.h"
#include "util/xmlconfig.h"
#include "vl/vl_decoder.h"
-#include "driver_ddebug/dd_util.h"
-#include "gallium/winsys/radeon/drm/radeon_drm_public.h"
-#include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
#include <xf86drm.h>
-static struct pipe_context *si_create_context(struct pipe_screen *screen,
- unsigned flags);
+static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags);
static const struct debug_named_value debug_options[] = {
- /* Shader logging options: */
- { "vs", DBG(VS), "Print vertex shaders" },
- { "ps", DBG(PS), "Print pixel shaders" },
- { "gs", DBG(GS), "Print geometry shaders" },
- { "tcs", DBG(TCS), "Print tessellation control shaders" },
- { "tes", DBG(TES), "Print tessellation evaluation shaders" },
- { "cs", DBG(CS), "Print compute shaders" },
- { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
- { "nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"},
- { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
- { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
-
- /* Shader compiler options the shader cache should be aware of: */
- { "gisel", DBG(GISEL), "Enable LLVM global instruction selector." },
- { "w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders." },
- { "w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders." },
- { "w32cs", DBG(W32_CS), "Use Wave32 for computes shaders." },
- { "w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders." },
- { "w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders." },
- { "w64cs", DBG(W64_CS), "Use Wave64 for computes shaders." },
-
- /* Shader compiler options (with no effect on the shader cache): */
- { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
- { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
- { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
-
- /* Information logging options: */
- { "info", DBG(INFO), "Print driver information" },
- { "tex", DBG(TEX), "Print texture info" },
- { "compute", DBG(COMPUTE), "Print compute info" },
- { "vm", DBG(VM), "Print virtual addresses when creating resources" },
- { "cache_stats", DBG(CACHE_STATS), "Print shader cache statistics." },
-
- /* Driver options: */
- { "forcedma", DBG(FORCE_SDMA), "Use SDMA for all operations when possible." },
- { "nodma", DBG(NO_SDMA), "Disable SDMA" },
- { "nodmaclear", DBG(NO_SDMA_CLEARS), "Disable SDMA clears" },
- { "nodmacopyimage", DBG(NO_SDMA_COPY_IMAGE), "Disable SDMA image copies" },
- { "nowc", DBG(NO_WC), "Disable GTT write combining" },
- { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
- { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
- { "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
-
- /* 3D engine options: */
- { "nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used." },
- { "nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline." },
- { "nggc", DBG(ALWAYS_NGG_CULLING), "Always use NGG culling even when it can hurt." },
- { "nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling." },
- { "alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader." },
- { "pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls." },
- { "nopd", DBG(NO_PD), "Disable the primitive discard compute shader." },
- { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
- { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
- { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
- { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
- { "dpbb", DBG(DPBB), "Enable DPBB." },
- { "dfsm", DBG(DFSM), "Enable DFSM." },
- { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
- { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
- { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
- { "notiling", DBG(NO_TILING), "Disable tiling" },
- { "nodcc", DBG(NO_DCC), "Disable DCC." },
- { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
- { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
- { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
- { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
-
- DEBUG_NAMED_VALUE_END /* must be last */
+ /* Shader logging options: */
+ {"vs", DBG(VS), "Print vertex shaders"},
+ {"ps", DBG(PS), "Print pixel shaders"},
+ {"gs", DBG(GS), "Print geometry shaders"},
+ {"tcs", DBG(TCS), "Print tessellation control shaders"},
+ {"tes", DBG(TES), "Print tessellation evaluation shaders"},
+ {"cs", DBG(CS), "Print compute shaders"},
+ {"noir", DBG(NO_IR), "Don't print the LLVM IR"},
+ {"nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"},
+ {"noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
+ {"preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations"},
+
+ /* Shader compiler options the shader cache should be aware of: */
+ {"gisel", DBG(GISEL), "Enable LLVM global instruction selector."},
+ {"w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders."},
+ {"w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders."},
+ {"w32cs", DBG(W32_CS), "Use Wave32 for computes shaders."},
+ {"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."},
+ {"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."},
+ {"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."},
+
+ /* Shader compiler options (with no effect on the shader cache): */
+ {"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
+ {"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"},
+ {"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."},
+
+ /* Information logging options: */
+ {"info", DBG(INFO), "Print driver information"},
+ {"tex", DBG(TEX), "Print texture info"},
+ {"compute", DBG(COMPUTE), "Print compute info"},
+ {"vm", DBG(VM), "Print virtual addresses when creating resources"},
+ {"cache_stats", DBG(CACHE_STATS), "Print shader cache statistics."},
+
+ /* Driver options: */
+ {"forcedma", DBG(FORCE_SDMA), "Use SDMA for all operations when possible."},
+ {"nodma", DBG(NO_SDMA), "Disable SDMA"},
+ {"nodmaclear", DBG(NO_SDMA_CLEARS), "Disable SDMA clears"},
+ {"nodmacopyimage", DBG(NO_SDMA_COPY_IMAGE), "Disable SDMA image copies"},
+ {"nowc", DBG(NO_WC), "Disable GTT write combining"},
+ {"check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info."},
+ {"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."},
+ {"zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations."},
+
+ /* 3D engine options: */
+ {"nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used."},
+ {"nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline."},
+ {"nggc", DBG(ALWAYS_NGG_CULLING), "Always use NGG culling even when it can hurt."},
+ {"nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling."},
+ {"alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader."},
+ {"pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls."},
+ {"nopd", DBG(NO_PD), "Disable the primitive discard compute shader."},
+ {"switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet."},
+ {"nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization"},
+ {"nodpbb", DBG(NO_DPBB), "Disable DPBB."},
+ {"nodfsm", DBG(NO_DFSM), "Disable DFSM."},
+ {"dpbb", DBG(DPBB), "Enable DPBB."},
+ {"dfsm", DBG(DFSM), "Enable DFSM."},
+ {"nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z"},
+ {"norbplus", DBG(NO_RB_PLUS), "Disable RB+."},
+ {"no2d", DBG(NO_2D_TILING), "Disable 2D tiling"},
+ {"notiling", DBG(NO_TILING), "Disable tiling"},
+ {"nodcc", DBG(NO_DCC), "Disable DCC."},
+ {"nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear."},
+ {"nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer"},
+ {"nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA"},
+ {"nofmask", DBG(NO_FMASK), "Disable MSAA compression"},
+
+ DEBUG_NAMED_VALUE_END /* must be last */
};
static const struct debug_named_value test_options[] = {
- /* Tests: */
- { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
- { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
- { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
- { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
- { "testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance" },
- { "testgds", DBG(TEST_GDS), "Test GDS." },
- { "testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management." },
- { "testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management." },
-
- DEBUG_NAMED_VALUE_END /* must be last */
+ /* Tests: */
+ {"testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit."},
+ {"testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit."},
+ {"testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit."},
+ {"testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit."},
+ {"testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance"},
+ {"testgds", DBG(TEST_GDS), "Test GDS."},
+ {"testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management."},
+ {"testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management."},
+
+ DEBUG_NAMED_VALUE_END /* must be last */
};
void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler)
{
- /* Only create the less-optimizing version of the compiler on APUs
- * predating Ryzen (Raven). */
- bool create_low_opt_compiler = !sscreen->info.has_dedicated_vram &&
- sscreen->info.chip_class <= GFX8;
-
- enum ac_target_machine_options tm_options =
- (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
- (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
- (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
- (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
- (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
- (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
-
- ac_init_llvm_once();
- ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
- compiler->passes = ac_create_llvm_passes(compiler->tm);
-
- if (compiler->tm_wave32)
- compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32);
- if (compiler->low_opt_tm)
- compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
+ /* Only create the less-optimizing version of the compiler on APUs
+ * predating Ryzen (Raven). */
+ bool create_low_opt_compiler =
+ !sscreen->info.has_dedicated_vram && sscreen->info.chip_class <= GFX8;
+
+ enum ac_target_machine_options tm_options =
+ (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
+ (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
+ (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
+ (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
+ (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
+ (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
+
+ ac_init_llvm_once();
+ ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
+ compiler->passes = ac_create_llvm_passes(compiler->tm);
+
+ if (compiler->tm_wave32)
+ compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32);
+ if (compiler->low_opt_tm)
+ compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
}
static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
{
- ac_destroy_llvm_compiler(compiler);
+ ac_destroy_llvm_compiler(compiler);
}
/*
@@ -167,195 +166,191 @@ static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
*/
static void si_destroy_context(struct pipe_context *context)
{
- struct si_context *sctx = (struct si_context *)context;
- int i;
-
- /* Unreference the framebuffer normally to disable related logic
- * properly.
- */
- struct pipe_framebuffer_state fb = {};
- if (context->set_framebuffer_state)
- context->set_framebuffer_state(context, &fb);
-
- si_release_all_descriptors(sctx);
-
- if (sctx->chip_class >= GFX10 && sctx->has_graphics)
- gfx10_destroy_query(sctx);
-
- pipe_resource_reference(&sctx->esgs_ring, NULL);
- pipe_resource_reference(&sctx->gsvs_ring, NULL);
- pipe_resource_reference(&sctx->tess_rings, NULL);
- pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
- pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
- si_resource_reference(&sctx->border_color_buffer, NULL);
- free(sctx->border_color_table);
- si_resource_reference(&sctx->scratch_buffer, NULL);
- si_resource_reference(&sctx->compute_scratch_buffer, NULL);
- si_resource_reference(&sctx->wait_mem_scratch, NULL);
- si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
-
- si_pm4_free_state(sctx, sctx->init_config, ~0);
- if (sctx->init_config_gs_rings)
- si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
- for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
- si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
-
- if (sctx->fixed_func_tcs_shader.cso)
- sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
- if (sctx->custom_dsa_flush)
- sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
- if (sctx->custom_blend_resolve)
- sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
- if (sctx->custom_blend_fmask_decompress)
- sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
- if (sctx->custom_blend_eliminate_fastclear)
- sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
- if (sctx->custom_blend_dcc_decompress)
- sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
- if (sctx->vs_blit_pos)
- sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
- if (sctx->vs_blit_pos_layered)
- sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
- if (sctx->vs_blit_color)
- sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
- if (sctx->vs_blit_color_layered)
- sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
- if (sctx->vs_blit_texcoord)
- sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
- if (sctx->cs_clear_buffer)
- sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
- if (sctx->cs_copy_buffer)
- sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
- if (sctx->cs_copy_image)
- sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
- if (sctx->cs_copy_image_1d_array)
- sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
- if (sctx->cs_clear_render_target)
- sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
- if (sctx->cs_clear_render_target_1d_array)
- sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
- if (sctx->cs_clear_12bytes_buffer)
- sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
- if (sctx->cs_dcc_retile)
- sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
-
- for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
- for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
- if (sctx->cs_fmask_expand[i][j]) {
- sctx->b.delete_compute_state(&sctx->b,
- sctx->cs_fmask_expand[i][j]);
- }
- }
- }
-
- if (sctx->blitter)
- util_blitter_destroy(sctx->blitter);
-
- /* Release DCC stats. */
- for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
- assert(!sctx->dcc_stats[i].query_active);
-
- for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
- if (sctx->dcc_stats[i].ps_stats[j])
- sctx->b.destroy_query(&sctx->b,
- sctx->dcc_stats[i].ps_stats[j]);
-
- si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
- }
-
- if (sctx->query_result_shader)
- sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
- if (sctx->sh_query_result_shader)
- sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
-
- if (sctx->gfx_cs)
- sctx->ws->cs_destroy(sctx->gfx_cs);
- if (sctx->sdma_cs)
- sctx->ws->cs_destroy(sctx->sdma_cs);
- if (sctx->ctx)
- sctx->ws->ctx_destroy(sctx->ctx);
-
- if (sctx->b.stream_uploader)
- u_upload_destroy(sctx->b.stream_uploader);
- if (sctx->b.const_uploader)
- u_upload_destroy(sctx->b.const_uploader);
- if (sctx->cached_gtt_allocator)
- u_upload_destroy(sctx->cached_gtt_allocator);
-
- slab_destroy_child(&sctx->pool_transfers);
- slab_destroy_child(&sctx->pool_transfers_unsync);
-
- if (sctx->allocator_zeroed_memory)
- u_suballocator_destroy(sctx->allocator_zeroed_memory);
-
- sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
- sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
- sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
- si_resource_reference(&sctx->eop_bug_scratch, NULL);
- si_resource_reference(&sctx->index_ring, NULL);
- si_resource_reference(&sctx->barrier_buf, NULL);
- si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
- pb_reference(&sctx->gds, NULL);
- pb_reference(&sctx->gds_oa, NULL);
-
- si_destroy_compiler(&sctx->compiler);
-
- si_saved_cs_reference(&sctx->current_saved_cs, NULL);
-
- _mesa_hash_table_destroy(sctx->tex_handles, NULL);
- _mesa_hash_table_destroy(sctx->img_handles, NULL);
-
- util_dynarray_fini(&sctx->resident_tex_handles);
- util_dynarray_fini(&sctx->resident_img_handles);
- util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
- util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
- util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
- si_unref_sdma_uploads(sctx);
- free(sctx->sdma_uploads);
- FREE(sctx);
+ struct si_context *sctx = (struct si_context *)context;
+ int i;
+
+ /* Unreference the framebuffer normally to disable related logic
+ * properly.
+ */
+ struct pipe_framebuffer_state fb = {};
+ if (context->set_framebuffer_state)
+ context->set_framebuffer_state(context, &fb);
+
+ si_release_all_descriptors(sctx);
+
+ if (sctx->chip_class >= GFX10 && sctx->has_graphics)
+ gfx10_destroy_query(sctx);
+
+ pipe_resource_reference(&sctx->esgs_ring, NULL);
+ pipe_resource_reference(&sctx->gsvs_ring, NULL);
+ pipe_resource_reference(&sctx->tess_rings, NULL);
+ pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
+ pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
+ si_resource_reference(&sctx->border_color_buffer, NULL);
+ free(sctx->border_color_table);
+ si_resource_reference(&sctx->scratch_buffer, NULL);
+ si_resource_reference(&sctx->compute_scratch_buffer, NULL);
+ si_resource_reference(&sctx->wait_mem_scratch, NULL);
+ si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
+
+ si_pm4_free_state(sctx, sctx->init_config, ~0);
+ if (sctx->init_config_gs_rings)
+ si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
+ for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
+ si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
+
+ if (sctx->fixed_func_tcs_shader.cso)
+ sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
+ if (sctx->custom_dsa_flush)
+ sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
+ if (sctx->custom_blend_resolve)
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
+ if (sctx->custom_blend_fmask_decompress)
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
+ if (sctx->custom_blend_eliminate_fastclear)
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
+ if (sctx->custom_blend_dcc_decompress)
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
+ if (sctx->vs_blit_pos)
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
+ if (sctx->vs_blit_pos_layered)
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
+ if (sctx->vs_blit_color)
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
+ if (sctx->vs_blit_color_layered)
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
+ if (sctx->vs_blit_texcoord)
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
+ if (sctx->cs_clear_buffer)
+ sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
+ if (sctx->cs_copy_buffer)
+ sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
+ if (sctx->cs_copy_image)
+ sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
+ if (sctx->cs_copy_image_1d_array)
+ sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
+ if (sctx->cs_clear_render_target)
+ sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
+ if (sctx->cs_clear_render_target_1d_array)
+ sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
+ if (sctx->cs_clear_12bytes_buffer)
+ sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
+ if (sctx->cs_dcc_retile)
+ sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
+
+ for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
+ for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
+ if (sctx->cs_fmask_expand[i][j]) {
+ sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
+ }
+ }
+ }
+
+ if (sctx->blitter)
+ util_blitter_destroy(sctx->blitter);
+
+ /* Release DCC stats. */
+ for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
+ assert(!sctx->dcc_stats[i].query_active);
+
+ for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
+ if (sctx->dcc_stats[i].ps_stats[j])
+ sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[i].ps_stats[j]);
+
+ si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
+ }
+
+ if (sctx->query_result_shader)
+ sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
+ if (sctx->sh_query_result_shader)
+ sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
+
+ if (sctx->gfx_cs)
+ sctx->ws->cs_destroy(sctx->gfx_cs);
+ if (sctx->sdma_cs)
+ sctx->ws->cs_destroy(sctx->sdma_cs);
+ if (sctx->ctx)
+ sctx->ws->ctx_destroy(sctx->ctx);
+
+ if (sctx->b.stream_uploader)
+ u_upload_destroy(sctx->b.stream_uploader);
+ if (sctx->b.const_uploader)
+ u_upload_destroy(sctx->b.const_uploader);
+ if (sctx->cached_gtt_allocator)
+ u_upload_destroy(sctx->cached_gtt_allocator);
+
+ slab_destroy_child(&sctx->pool_transfers);
+ slab_destroy_child(&sctx->pool_transfers_unsync);
+
+ if (sctx->allocator_zeroed_memory)
+ u_suballocator_destroy(sctx->allocator_zeroed_memory);
+
+ sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
+ sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
+ sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
+ si_resource_reference(&sctx->eop_bug_scratch, NULL);
+ si_resource_reference(&sctx->index_ring, NULL);
+ si_resource_reference(&sctx->barrier_buf, NULL);
+ si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
+ pb_reference(&sctx->gds, NULL);
+ pb_reference(&sctx->gds_oa, NULL);
+
+ si_destroy_compiler(&sctx->compiler);
+
+ si_saved_cs_reference(&sctx->current_saved_cs, NULL);
+
+ _mesa_hash_table_destroy(sctx->tex_handles, NULL);
+ _mesa_hash_table_destroy(sctx->img_handles, NULL);
+
+ util_dynarray_fini(&sctx->resident_tex_handles);
+ util_dynarray_fini(&sctx->resident_img_handles);
+ util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
+ util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
+ util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
+ si_unref_sdma_uploads(sctx);
+ free(sctx->sdma_uploads);
+ FREE(sctx);
}
static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_screen *sscreen = sctx->screen;
- enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
-
- if (status != PIPE_NO_RESET) {
- /* Call the state tracker to set a no-op API dispatch. */
- if (sctx->device_reset_callback.reset) {
- sctx->device_reset_callback.reset(sctx->device_reset_callback.data,
- status);
- }
-
- /* Re-create the auxiliary context, because it won't submit
- * any new IBs due to a GPU reset.
- */
- simple_mtx_lock(&sscreen->aux_context_lock);
-
- struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
- sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
- sscreen->aux_context->destroy(sscreen->aux_context);
-
- sscreen->aux_context = si_create_context(&sscreen->b,
- (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
- (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
- sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
- simple_mtx_unlock(&sscreen->aux_context_lock);
- }
- return status;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_screen *sscreen = sctx->screen;
+ enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
+
+ if (status != PIPE_NO_RESET) {
+ /* Call the state tracker to set a no-op API dispatch. */
+ if (sctx->device_reset_callback.reset) {
+ sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
+ }
+
+ /* Re-create the auxiliary context, because it won't submit
+ * any new IBs due to a GPU reset.
+ */
+ simple_mtx_lock(&sscreen->aux_context_lock);
+
+ struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
+ sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
+ sscreen->aux_context->destroy(sscreen->aux_context);
+
+ sscreen->aux_context = si_create_context(
+ &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
+ (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
+ sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
+ simple_mtx_unlock(&sscreen->aux_context_lock);
+ }
+ return status;
}
static void si_set_device_reset_callback(struct pipe_context *ctx,
- const struct pipe_device_reset_callback *cb)
+ const struct pipe_device_reset_callback *cb)
{
- struct si_context *sctx = (struct si_context *)ctx;
+ struct si_context *sctx = (struct si_context *)ctx;
- if (cb)
- sctx->device_reset_callback = *cb;
- else
- memset(&sctx->device_reset_callback, 0,
- sizeof(sctx->device_reset_callback));
+ if (cb)
+ sctx->device_reset_callback = *cb;
+ else
+ memset(&sctx->device_reset_callback, 0, sizeof(sctx->device_reset_callback));
}
/* Apitrace profiling:
@@ -366,989 +361,895 @@ static void si_set_device_reset_callback(struct pipe_context *ctx,
* call and print the results.
* 4) glretrace --benchmark --markers ..
*/
-static void si_emit_string_marker(struct pipe_context *ctx,
- const char *string, int len)
+static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len)
{
- struct si_context *sctx = (struct si_context *)ctx;
+ struct si_context *sctx = (struct si_context *)ctx;
- dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
+ dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
- if (sctx->log)
- u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
+ if (sctx->log)
+ u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
}
-static void si_set_debug_callback(struct pipe_context *ctx,
- const struct pipe_debug_callback *cb)
+static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_screen *screen = sctx->screen;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_screen *screen = sctx->screen;
- util_queue_finish(&screen->shader_compiler_queue);
- util_queue_finish(&screen->shader_compiler_queue_low_priority);
+ util_queue_finish(&screen->shader_compiler_queue);
+ util_queue_finish(&screen->shader_compiler_queue_low_priority);
- if (cb)
- sctx->debug = *cb;
- else
- memset(&sctx->debug, 0, sizeof(sctx->debug));
+ if (cb)
+ sctx->debug = *cb;
+ else
+ memset(&sctx->debug, 0, sizeof(sctx->debug));
}
-static void si_set_log_context(struct pipe_context *ctx,
- struct u_log_context *log)
+static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log)
{
- struct si_context *sctx = (struct si_context *)ctx;
- sctx->log = log;
+ struct si_context *sctx = (struct si_context *)ctx;
+ sctx->log = log;
- if (log)
- u_log_add_auto_logger(log, si_auto_log_cs, sctx);
+ if (log)
+ u_log_add_auto_logger(log, si_auto_log_cs, sctx);
}
-static void si_set_context_param(struct pipe_context *ctx,
- enum pipe_context_param param,
- unsigned value)
+static void si_set_context_param(struct pipe_context *ctx, enum pipe_context_param param,
+ unsigned value)
{
- struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
-
- switch (param) {
- case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
- ws->pin_threads_to_L3_cache(ws, value);
- break;
- default:;
- }
+ struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
+
+ switch (param) {
+ case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
+ ws->pin_threads_to_L3_cache(ws, value);
+ break;
+ default:;
+ }
}
-static struct pipe_context *si_create_context(struct pipe_screen *screen,
- unsigned flags)
+static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
{
- struct si_screen* sscreen = (struct si_screen *)screen;
- STATIC_ASSERT(DBG_COUNT <= 64);
-
- /* Don't create a context if it's not compute-only and hw is compute-only. */
- if (!sscreen->info.has_graphics &&
- !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
- return NULL;
-
- struct si_context *sctx = CALLOC_STRUCT(si_context);
- struct radeon_winsys *ws = sscreen->ws;
- int shader, i;
- bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
-
- if (!sctx)
- return NULL;
-
- sctx->has_graphics = sscreen->info.chip_class == GFX6 ||
- !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
-
- if (flags & PIPE_CONTEXT_DEBUG)
- sscreen->record_llvm_ir = true; /* racy but not critical */
-
- sctx->b.screen = screen; /* this must be set first */
- sctx->b.priv = NULL;
- sctx->b.destroy = si_destroy_context;
- sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
- sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
-
- slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
- slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
-
- sctx->ws = sscreen->ws;
- sctx->family = sscreen->info.family;
- sctx->chip_class = sscreen->info.chip_class;
-
- if (sctx->chip_class == GFX7 ||
- sctx->chip_class == GFX8 ||
- sctx->chip_class == GFX9) {
- sctx->eop_bug_scratch = si_resource(
- pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
- 16 * sscreen->info.num_render_backends));
- if (!sctx->eop_bug_scratch)
- goto fail;
- }
-
- /* Initialize context allocators. */
- sctx->allocator_zeroed_memory =
- u_suballocator_create(&sctx->b, 128 * 1024,
- 0, PIPE_USAGE_DEFAULT,
- SI_RESOURCE_FLAG_UNMAPPABLE |
- SI_RESOURCE_FLAG_CLEAR, false);
- if (!sctx->allocator_zeroed_memory)
- goto fail;
-
- sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
- 0, PIPE_USAGE_STREAM,
- SI_RESOURCE_FLAG_READ_ONLY);
- if (!sctx->b.stream_uploader)
- goto fail;
-
- sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
- 0, PIPE_USAGE_STAGING, 0);
- if (!sctx->cached_gtt_allocator)
- goto fail;
-
- sctx->ctx = sctx->ws->ctx_create(sctx->ws);
- if (!sctx->ctx)
- goto fail;
-
- if (sscreen->info.num_rings[RING_DMA] &&
- !(sscreen->debug_flags & DBG(NO_SDMA)) &&
- /* SDMA causes corruption on RX 580:
- * https://gitlab.freedesktop.org/mesa/mesa/issues/1399
- * https://gitlab.freedesktop.org/mesa/mesa/issues/1889
- */
- (sctx->chip_class != GFX8 || sscreen->debug_flags & DBG(FORCE_SDMA)) &&
- /* SDMA timeouts sometimes on gfx10 so disable it for now. See:
- * https://bugs.freedesktop.org/show_bug.cgi?id=111481
- * https://gitlab.freedesktop.org/mesa/mesa/issues/1907
- */
- (sctx->chip_class != GFX10 || sscreen->debug_flags & DBG(FORCE_SDMA))) {
- sctx->sdma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
- (void*)si_flush_dma_cs,
- sctx, stop_exec_on_failure);
- }
-
- bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->sdma_cs;
- sctx->b.const_uploader = u_upload_create(&sctx->b, 256 * 1024,
- 0, PIPE_USAGE_DEFAULT,
- SI_RESOURCE_FLAG_32BIT |
- (use_sdma_upload ?
- SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0));
- if (!sctx->b.const_uploader)
- goto fail;
-
- if (use_sdma_upload)
- u_upload_enable_flush_explicit(sctx->b.const_uploader);
-
- sctx->gfx_cs = ws->cs_create(sctx->ctx,
- sctx->has_graphics ? RING_GFX : RING_COMPUTE,
- (void*)si_flush_gfx_cs, sctx, stop_exec_on_failure);
-
- /* Border colors. */
- sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
- sizeof(*sctx->border_color_table));
- if (!sctx->border_color_table)
- goto fail;
-
- sctx->border_color_buffer = si_resource(
- pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
- SI_MAX_BORDER_COLORS *
- sizeof(*sctx->border_color_table)));
- if (!sctx->border_color_buffer)
- goto fail;
-
- sctx->border_color_map =
- ws->buffer_map(sctx->border_color_buffer->buf,
- NULL, PIPE_TRANSFER_WRITE);
- if (!sctx->border_color_map)
- goto fail;
-
- sctx->ngg = sscreen->use_ngg;
-
- /* Initialize context functions used by graphics and compute. */
- if (sctx->chip_class >= GFX10)
- sctx->emit_cache_flush = gfx10_emit_cache_flush;
- else
- sctx->emit_cache_flush = si_emit_cache_flush;
-
- sctx->b.emit_string_marker = si_emit_string_marker;
- sctx->b.set_debug_callback = si_set_debug_callback;
- sctx->b.set_log_context = si_set_log_context;
- sctx->b.set_context_param = si_set_context_param;
- sctx->b.get_device_reset_status = si_get_reset_status;
- sctx->b.set_device_reset_callback = si_set_device_reset_callback;
-
- si_init_all_descriptors(sctx);
- si_init_buffer_functions(sctx);
- si_init_clear_functions(sctx);
- si_init_blit_functions(sctx);
- si_init_compute_functions(sctx);
- si_init_compute_blit_functions(sctx);
- si_init_debug_functions(sctx);
- si_init_fence_functions(sctx);
- si_init_query_functions(sctx);
- si_init_state_compute_functions(sctx);
- si_init_context_texture_functions(sctx);
-
- /* Initialize graphics-only context functions. */
- if (sctx->has_graphics) {
- if (sctx->chip_class >= GFX10)
- gfx10_init_query(sctx);
- si_init_msaa_functions(sctx);
- si_init_shader_functions(sctx);
- si_init_state_functions(sctx);
- si_init_streamout_functions(sctx);
- si_init_viewport_functions(sctx);
-
- sctx->blitter = util_blitter_create(&sctx->b);
- if (sctx->blitter == NULL)
- goto fail;
- sctx->blitter->skip_viewport_restore = true;
-
- /* Some states are expected to be always non-NULL. */
- sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
- sctx->queued.named.blend = sctx->noop_blend;
-
- sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
- sctx->queued.named.dsa = sctx->noop_dsa;
-
- sctx->discard_rasterizer_state =
- util_blitter_get_discard_rasterizer_state(sctx->blitter);
- sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
-
- si_init_draw_functions(sctx);
-
- /* If aux_context == NULL, we are initializing aux_context right now. */
- bool is_aux_context = !sscreen->aux_context;
- si_initialize_prim_discard_tunables(sscreen, is_aux_context,
- &sctx->prim_discard_vertex_count_threshold,
- &sctx->index_ring_size_per_ib);
- }
-
- /* Initialize SDMA functions. */
- if (sctx->chip_class >= GFX7)
- cik_init_sdma_functions(sctx);
- else
- sctx->dma_copy = si_resource_copy_region;
-
- if (sscreen->debug_flags & DBG(FORCE_SDMA))
- sctx->b.resource_copy_region = sctx->dma_copy;
-
- sctx->sample_mask = 0xffff;
-
- /* Initialize multimedia functions. */
- if (sscreen->info.has_hw_decode) {
- sctx->b.create_video_codec = si_uvd_create_decoder;
- sctx->b.create_video_buffer = si_video_buffer_create;
- } else {
- sctx->b.create_video_codec = vl_create_decoder;
- sctx->b.create_video_buffer = vl_video_buffer_create;
- }
-
- if (sctx->chip_class >= GFX9 ||
- si_compute_prim_discard_enabled(sctx)) {
- sctx->wait_mem_scratch = si_resource(
- pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 8));
- if (!sctx->wait_mem_scratch)
- goto fail;
-
- /* Initialize the memory. */
- si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4,
- V_370_MEM, V_370_ME, &sctx->wait_mem_number);
- }
-
- /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
- * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
- if (sctx->chip_class == GFX7) {
- sctx->null_const_buf.buffer =
- pipe_aligned_buffer_create(screen,
- SI_RESOURCE_FLAG_32BIT,
- PIPE_USAGE_DEFAULT, 16,
- sctx->screen->info.tcc_cache_line_size);
- if (!sctx->null_const_buf.buffer)
- goto fail;
- sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
-
- unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
- for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
- for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
- sctx->b.set_constant_buffer(&sctx->b, shader, i,
- &sctx->null_const_buf);
- }
- }
-
- si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
- &sctx->null_const_buf);
- si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
- &sctx->null_const_buf);
- si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
- &sctx->null_const_buf);
- si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
- &sctx->null_const_buf);
- si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
- &sctx->null_const_buf);
- }
-
- uint64_t max_threads_per_block;
- screen->get_compute_param(screen, PIPE_SHADER_IR_NIR,
- PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
- &max_threads_per_block);
-
- /* The maximum number of scratch waves. Scratch space isn't divided
- * evenly between CUs. The number is only a function of the number of CUs.
- * We can decrease the constant to decrease the scratch buffer size.
- *
- * sctx->scratch_waves must be >= the maximum posible size of
- * 1 threadgroup, so that the hw doesn't hang from being unable
- * to start any.
- *
- * The recommended value is 4 per CU at most. Higher numbers don't
- * bring much benefit, but they still occupy chip resources (think
- * async compute). I've seen ~2% performance difference between 4 and 32.
- */
- sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
- max_threads_per_block / 64);
-
- /* Bindless handles. */
- sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
- sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
-
- util_dynarray_init(&sctx->resident_tex_handles, NULL);
- util_dynarray_init(&sctx->resident_img_handles, NULL);
- util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
- util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
- util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
-
- sctx->sample_pos_buffer =
- pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT,
- sizeof(sctx->sample_positions));
- pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0,
- sizeof(sctx->sample_positions), &sctx->sample_positions);
-
- /* this must be last */
- si_begin_new_gfx_cs(sctx);
-
- if (sctx->chip_class == GFX7) {
- /* Clear the NULL constant buffer, because loads should return zeros.
- * Note that this forces CP DMA to be used, because clover deadlocks
- * for some reason when the compute codepath is used.
- */
- uint32_t clear_value = 0;
- si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
- sctx->null_const_buf.buffer->width0,
- &clear_value, 4, SI_COHERENCY_SHADER, true);
- }
- return &sctx->b;
+ struct si_screen *sscreen = (struct si_screen *)screen;
+ STATIC_ASSERT(DBG_COUNT <= 64);
+
+ /* Don't create a context if it's not compute-only and hw is compute-only. */
+ if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
+ return NULL;
+
+ struct si_context *sctx = CALLOC_STRUCT(si_context);
+ struct radeon_winsys *ws = sscreen->ws;
+ int shader, i;
+ bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
+
+ if (!sctx)
+ return NULL;
+
+ sctx->has_graphics = sscreen->info.chip_class == GFX6 || !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
+
+ if (flags & PIPE_CONTEXT_DEBUG)
+ sscreen->record_llvm_ir = true; /* racy but not critical */
+
+ sctx->b.screen = screen; /* this must be set first */
+ sctx->b.priv = NULL;
+ sctx->b.destroy = si_destroy_context;
+ sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
+ sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
+
+ slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
+ slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
+
+ sctx->ws = sscreen->ws;
+ sctx->family = sscreen->info.family;
+ sctx->chip_class = sscreen->info.chip_class;
+
+ if (sctx->chip_class == GFX7 || sctx->chip_class == GFX8 || sctx->chip_class == GFX9) {
+ sctx->eop_bug_scratch = si_resource(pipe_buffer_create(
+ &sscreen->b, 0, PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends));
+ if (!sctx->eop_bug_scratch)
+ goto fail;
+ }
+
+ /* Initialize context allocators. */
+ sctx->allocator_zeroed_memory =
+ u_suballocator_create(&sctx->b, 128 * 1024, 0, PIPE_USAGE_DEFAULT,
+ SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_CLEAR, false);
+ if (!sctx->allocator_zeroed_memory)
+ goto fail;
+
+ sctx->b.stream_uploader =
+ u_upload_create(&sctx->b, 1024 * 1024, 0, PIPE_USAGE_STREAM, SI_RESOURCE_FLAG_READ_ONLY);
+ if (!sctx->b.stream_uploader)
+ goto fail;
+
+ sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0);
+ if (!sctx->cached_gtt_allocator)
+ goto fail;
+
+ sctx->ctx = sctx->ws->ctx_create(sctx->ws);
+ if (!sctx->ctx)
+ goto fail;
+
+ if (sscreen->info.num_rings[RING_DMA] && !(sscreen->debug_flags & DBG(NO_SDMA)) &&
+ /* SDMA causes corruption on RX 580:
+ * https://gitlab.freedesktop.org/mesa/mesa/issues/1399
+ * https://gitlab.freedesktop.org/mesa/mesa/issues/1889
+ */
+ (sctx->chip_class != GFX8 || sscreen->debug_flags & DBG(FORCE_SDMA)) &&
+ /* SDMA timeouts sometimes on gfx10 so disable it for now. See:
+ * https://bugs.freedesktop.org/show_bug.cgi?id=111481
+ * https://gitlab.freedesktop.org/mesa/mesa/issues/1907
+ */
+ (sctx->chip_class != GFX10 || sscreen->debug_flags & DBG(FORCE_SDMA))) {
+ sctx->sdma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void *)si_flush_dma_cs, sctx,
+ stop_exec_on_failure);
+ }
+
+ bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->sdma_cs;
+ sctx->b.const_uploader =
+ u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT,
+ SI_RESOURCE_FLAG_32BIT |
+ (use_sdma_upload ? SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0));
+ if (!sctx->b.const_uploader)
+ goto fail;
+
+ if (use_sdma_upload)
+ u_upload_enable_flush_explicit(sctx->b.const_uploader);
+
+ sctx->gfx_cs = ws->cs_create(sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE,
+ (void *)si_flush_gfx_cs, sctx, stop_exec_on_failure);
+
+ /* Border colors. */
+ sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
+ if (!sctx->border_color_table)
+ goto fail;
+
+ sctx->border_color_buffer = si_resource(pipe_buffer_create(
+ screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
+ if (!sctx->border_color_buffer)
+ goto fail;
+
+ sctx->border_color_map =
+ ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE);
+ if (!sctx->border_color_map)
+ goto fail;
+
+ sctx->ngg = sscreen->use_ngg;
+
+ /* Initialize context functions used by graphics and compute. */
+ if (sctx->chip_class >= GFX10)
+ sctx->emit_cache_flush = gfx10_emit_cache_flush;
+ else
+ sctx->emit_cache_flush = si_emit_cache_flush;
+
+ sctx->b.emit_string_marker = si_emit_string_marker;
+ sctx->b.set_debug_callback = si_set_debug_callback;
+ sctx->b.set_log_context = si_set_log_context;
+ sctx->b.set_context_param = si_set_context_param;
+ sctx->b.get_device_reset_status = si_get_reset_status;
+ sctx->b.set_device_reset_callback = si_set_device_reset_callback;
+
+ si_init_all_descriptors(sctx);
+ si_init_buffer_functions(sctx);
+ si_init_clear_functions(sctx);
+ si_init_blit_functions(sctx);
+ si_init_compute_functions(sctx);
+ si_init_compute_blit_functions(sctx);
+ si_init_debug_functions(sctx);
+ si_init_fence_functions(sctx);
+ si_init_query_functions(sctx);
+ si_init_state_compute_functions(sctx);
+ si_init_context_texture_functions(sctx);
+
+ /* Initialize graphics-only context functions. */
+ if (sctx->has_graphics) {
+ if (sctx->chip_class >= GFX10)
+ gfx10_init_query(sctx);
+ si_init_msaa_functions(sctx);
+ si_init_shader_functions(sctx);
+ si_init_state_functions(sctx);
+ si_init_streamout_functions(sctx);
+ si_init_viewport_functions(sctx);
+
+ sctx->blitter = util_blitter_create(&sctx->b);
+ if (sctx->blitter == NULL)
+ goto fail;
+ sctx->blitter->skip_viewport_restore = true;
+
+ /* Some states are expected to be always non-NULL. */
+ sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
+ sctx->queued.named.blend = sctx->noop_blend;
+
+ sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
+ sctx->queued.named.dsa = sctx->noop_dsa;
+
+ sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
+ sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
+
+ si_init_draw_functions(sctx);
+
+ /* If aux_context == NULL, we are initializing aux_context right now. */
+ bool is_aux_context = !sscreen->aux_context;
+ si_initialize_prim_discard_tunables(sscreen, is_aux_context,
+ &sctx->prim_discard_vertex_count_threshold,
+ &sctx->index_ring_size_per_ib);
+ }
+
+ /* Initialize SDMA functions. */
+ if (sctx->chip_class >= GFX7)
+ cik_init_sdma_functions(sctx);
+ else
+ sctx->dma_copy = si_resource_copy_region;
+
+ if (sscreen->debug_flags & DBG(FORCE_SDMA))
+ sctx->b.resource_copy_region = sctx->dma_copy;
+
+ sctx->sample_mask = 0xffff;
+
+ /* Initialize multimedia functions. */
+ if (sscreen->info.has_hw_decode) {
+ sctx->b.create_video_codec = si_uvd_create_decoder;
+ sctx->b.create_video_buffer = si_video_buffer_create;
+ } else {
+ sctx->b.create_video_codec = vl_create_decoder;
+ sctx->b.create_video_buffer = vl_video_buffer_create;
+ }
+
+ if (sctx->chip_class >= GFX9 || si_compute_prim_discard_enabled(sctx)) {
+ sctx->wait_mem_scratch = si_resource(pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 8));
+ if (!sctx->wait_mem_scratch)
+ goto fail;
+
+ /* Initialize the memory. */
+ si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME,
+ &sctx->wait_mem_number);
+ }
+
+ /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
+ * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
+ if (sctx->chip_class == GFX7) {
+ sctx->null_const_buf.buffer =
+ pipe_aligned_buffer_create(screen, SI_RESOURCE_FLAG_32BIT, PIPE_USAGE_DEFAULT, 16,
+ sctx->screen->info.tcc_cache_line_size);
+ if (!sctx->null_const_buf.buffer)
+ goto fail;
+ sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
+
+ unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
+ for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
+ for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
+ sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf);
+ }
+ }
+
+ si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
+ si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
+ si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
+ si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
+ si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf);
+ }
+
+ uint64_t max_threads_per_block;
+ screen->get_compute_param(screen, PIPE_SHADER_IR_NIR, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
+ &max_threads_per_block);
+
+ /* The maximum number of scratch waves. Scratch space isn't divided
+ * evenly between CUs. The number is only a function of the number of CUs.
+ * We can decrease the constant to decrease the scratch buffer size.
+ *
+ * sctx->scratch_waves must be >= the maximum posible size of
+ * 1 threadgroup, so that the hw doesn't hang from being unable
+ * to start any.
+ *
+ * The recommended value is 4 per CU at most. Higher numbers don't
+ * bring much benefit, but they still occupy chip resources (think
+ * async compute). I've seen ~2% performance difference between 4 and 32.
+ */
+ sctx->scratch_waves =
+ MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64);
+
+ /* Bindless handles. */
+ sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
+ sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
+
+ util_dynarray_init(&sctx->resident_tex_handles, NULL);
+ util_dynarray_init(&sctx->resident_img_handles, NULL);
+ util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
+ util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
+ util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
+
+ sctx->sample_pos_buffer =
+ pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, sizeof(sctx->sample_positions));
+ pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, sizeof(sctx->sample_positions),
+ &sctx->sample_positions);
+
+ /* this must be last */
+ si_begin_new_gfx_cs(sctx);
+
+ if (sctx->chip_class == GFX7) {
+ /* Clear the NULL constant buffer, because loads should return zeros.
+ * Note that this forces CP DMA to be used, because clover deadlocks
+ * for some reason when the compute codepath is used.
+ */
+ uint32_t clear_value = 0;
+ si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0,
+ &clear_value, 4, SI_COHERENCY_SHADER, true);
+ }
+ return &sctx->b;
fail:
- fprintf(stderr, "radeonsi: Failed to create a context.\n");
- si_destroy_context(&sctx->b);
- return NULL;
+ fprintf(stderr, "radeonsi: Failed to create a context.\n");
+ si_destroy_context(&sctx->b);
+ return NULL;
}
-static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
- void *priv, unsigned flags)
+static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv,
+ unsigned flags)
{
- struct si_screen *sscreen = (struct si_screen *)screen;
- struct pipe_context *ctx;
+ struct si_screen *sscreen = (struct si_screen *)screen;
+ struct pipe_context *ctx;
- if (sscreen->debug_flags & DBG(CHECK_VM))
- flags |= PIPE_CONTEXT_DEBUG;
+ if (sscreen->debug_flags & DBG(CHECK_VM))
+ flags |= PIPE_CONTEXT_DEBUG;
- ctx = si_create_context(screen, flags);
+ ctx = si_create_context(screen, flags);
- if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
- return ctx;
+ if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
+ return ctx;
- /* Clover (compute-only) is unsupported. */
- if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
- return ctx;
+ /* Clover (compute-only) is unsupported. */
+ if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
+ return ctx;
- /* When shaders are logged to stderr, asynchronous compilation is
- * disabled too. */
- if (sscreen->debug_flags & DBG_ALL_SHADERS)
- return ctx;
+ /* When shaders are logged to stderr, asynchronous compilation is
+ * disabled too. */
+ if (sscreen->debug_flags & DBG_ALL_SHADERS)
+ return ctx;
- /* Use asynchronous flushes only on amdgpu, since the radeon
- * implementation for fence_server_sync is incomplete. */
- return threaded_context_create(ctx, &sscreen->pool_transfers,
- si_replace_buffer_storage,
- sscreen->info.is_amdgpu ? si_create_fence : NULL,
- &((struct si_context*)ctx)->tc);
+ /* Use asynchronous flushes only on amdgpu, since the radeon
+ * implementation for fence_server_sync is incomplete. */
+ return threaded_context_create(ctx, &sscreen->pool_transfers, si_replace_buffer_storage,
+ sscreen->info.is_amdgpu ? si_create_fence : NULL,
+ &((struct si_context *)ctx)->tc);
}
/*
* pipe_screen
*/
-static void si_destroy_screen(struct pipe_screen* pscreen)
+static void si_destroy_screen(struct pipe_screen *pscreen)
{
- struct si_screen *sscreen = (struct si_screen *)pscreen;
- struct si_shader_part *parts[] = {
- sscreen->vs_prologs,
- sscreen->tcs_epilogs,
- sscreen->gs_prologs,
- sscreen->ps_prologs,
- sscreen->ps_epilogs
- };
- unsigned i;
-
- if (!sscreen->ws->unref(sscreen->ws))
- return;
-
- if (sscreen->debug_flags & DBG(CACHE_STATS)) {
- printf("live shader cache: hits = %u, misses = %u\n",
- sscreen->live_shader_cache.hits,
- sscreen->live_shader_cache.misses);
- printf("memory shader cache: hits = %u, misses = %u\n",
- sscreen->num_memory_shader_cache_hits,
- sscreen->num_memory_shader_cache_misses);
- printf("disk shader cache: hits = %u, misses = %u\n",
- sscreen->num_disk_shader_cache_hits,
- sscreen->num_disk_shader_cache_misses);
- }
-
- simple_mtx_destroy(&sscreen->aux_context_lock);
-
- struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
- if (aux_log) {
- sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
- u_log_context_destroy(aux_log);
- FREE(aux_log);
- }
-
- sscreen->aux_context->destroy(sscreen->aux_context);
-
- util_queue_destroy(&sscreen->shader_compiler_queue);
- util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
-
- /* Release the reference on glsl types of the compiler threads. */
- glsl_type_singleton_decref();
-
- for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
- si_destroy_compiler(&sscreen->compiler[i]);
-
- for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
- si_destroy_compiler(&sscreen->compiler_lowp[i]);
-
- /* Free shader parts. */
- for (i = 0; i < ARRAY_SIZE(parts); i++) {
- while (parts[i]) {
- struct si_shader_part *part = parts[i];
-
- parts[i] = part->next;
- si_shader_binary_clean(&part->binary);
- FREE(part);
- }
- }
- simple_mtx_destroy(&sscreen->shader_parts_mutex);
- si_destroy_shader_cache(sscreen);
-
- si_destroy_perfcounters(sscreen);
- si_gpu_load_kill_thread(sscreen);
-
- simple_mtx_destroy(&sscreen->gpu_load_mutex);
-
- slab_destroy_parent(&sscreen->pool_transfers);
-
- disk_cache_destroy(sscreen->disk_shader_cache);
- util_live_shader_cache_deinit(&sscreen->live_shader_cache);
- sscreen->ws->destroy(sscreen->ws);
- FREE(sscreen);
+ struct si_screen *sscreen = (struct si_screen *)pscreen;
+ struct si_shader_part *parts[] = {sscreen->vs_prologs, sscreen->tcs_epilogs, sscreen->gs_prologs,
+ sscreen->ps_prologs, sscreen->ps_epilogs};
+ unsigned i;
+
+ if (!sscreen->ws->unref(sscreen->ws))
+ return;
+
+ if (sscreen->debug_flags & DBG(CACHE_STATS)) {
+ printf("live shader cache: hits = %u, misses = %u\n", sscreen->live_shader_cache.hits,
+ sscreen->live_shader_cache.misses);
+ printf("memory shader cache: hits = %u, misses = %u\n", sscreen->num_memory_shader_cache_hits,
+ sscreen->num_memory_shader_cache_misses);
+ printf("disk shader cache: hits = %u, misses = %u\n", sscreen->num_disk_shader_cache_hits,
+ sscreen->num_disk_shader_cache_misses);
+ }
+
+ simple_mtx_destroy(&sscreen->aux_context_lock);
+
+ struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
+ if (aux_log) {
+ sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
+ u_log_context_destroy(aux_log);
+ FREE(aux_log);
+ }
+
+ sscreen->aux_context->destroy(sscreen->aux_context);
+
+ util_queue_destroy(&sscreen->shader_compiler_queue);
+ util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
+
+ /* Release the reference on glsl types of the compiler threads. */
+ glsl_type_singleton_decref();
+
+ for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
+ si_destroy_compiler(&sscreen->compiler[i]);
+
+ for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
+ si_destroy_compiler(&sscreen->compiler_lowp[i]);
+
+ /* Free shader parts. */
+ for (i = 0; i < ARRAY_SIZE(parts); i++) {
+ while (parts[i]) {
+ struct si_shader_part *part = parts[i];
+
+ parts[i] = part->next;
+ si_shader_binary_clean(&part->binary);
+ FREE(part);
+ }
+ }
+ simple_mtx_destroy(&sscreen->shader_parts_mutex);
+ si_destroy_shader_cache(sscreen);
+
+ si_destroy_perfcounters(sscreen);
+ si_gpu_load_kill_thread(sscreen);
+
+ simple_mtx_destroy(&sscreen->gpu_load_mutex);
+
+ slab_destroy_parent(&sscreen->pool_transfers);
+
+ disk_cache_destroy(sscreen->disk_shader_cache);
+ util_live_shader_cache_deinit(&sscreen->live_shader_cache);
+ sscreen->ws->destroy(sscreen->ws);
+ FREE(sscreen);
}
static void si_init_gs_info(struct si_screen *sscreen)
{
- sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
- sscreen->info.family);
+ sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, sscreen->info.family);
}
static void si_test_vmfault(struct si_screen *sscreen, uint64_t test_flags)
{
- struct pipe_context *ctx = sscreen->aux_context;
- struct si_context *sctx = (struct si_context *)ctx;
- struct pipe_resource *buf =
- pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
-
- if (!buf) {
- puts("Buffer allocation failed.");
- exit(1);
- }
-
- si_resource(buf)->gpu_address = 0; /* cause a VM fault */
-
- if (test_flags & DBG(TEST_VMFAULT_CP)) {
- si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0,
- SI_COHERENCY_NONE, L2_BYPASS);
- ctx->flush(ctx, NULL, 0);
- puts("VM fault test: CP - done.");
- }
- if (test_flags & DBG(TEST_VMFAULT_SDMA)) {
- si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
- ctx->flush(ctx, NULL, 0);
- puts("VM fault test: SDMA - done.");
- }
- if (test_flags & DBG(TEST_VMFAULT_SHADER)) {
- util_test_constant_buffer(ctx, buf);
- puts("VM fault test: Shader - done.");
- }
- exit(0);
+ struct pipe_context *ctx = sscreen->aux_context;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
+
+ if (!buf) {
+ puts("Buffer allocation failed.");
+ exit(1);
+ }
+
+ si_resource(buf)->gpu_address = 0; /* cause a VM fault */
+
+ if (test_flags & DBG(TEST_VMFAULT_CP)) {
+ si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0, SI_COHERENCY_NONE, L2_BYPASS);
+ ctx->flush(ctx, NULL, 0);
+ puts("VM fault test: CP - done.");
+ }
+ if (test_flags & DBG(TEST_VMFAULT_SDMA)) {
+ si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
+ ctx->flush(ctx, NULL, 0);
+ puts("VM fault test: SDMA - done.");
+ }
+ if (test_flags & DBG(TEST_VMFAULT_SHADER)) {
+ util_test_constant_buffer(ctx, buf);
+ puts("VM fault test: Shader - done.");
+ }
+ exit(0);
}
-static void si_test_gds_memory_management(struct si_context *sctx,
- unsigned alloc_size, unsigned alignment,
- enum radeon_bo_domain domain)
+static void si_test_gds_memory_management(struct si_context *sctx, unsigned alloc_size,
+ unsigned alignment, enum radeon_bo_domain domain)
{
- struct radeon_winsys *ws = sctx->ws;
- struct radeon_cmdbuf *cs[8];
- struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
-
- for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
- cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE,
- NULL, NULL, false);
- gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
- assert(gds_bo[i]);
- }
-
- for (unsigned iterations = 0; iterations < 20000; iterations++) {
- for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
- /* This clears GDS with CP DMA.
- *
- * We don't care if GDS is present. Just add some packet
- * to make the GPU busy for a moment.
- */
- si_cp_dma_clear_buffer(sctx, cs[i], NULL, 0, alloc_size, 0,
- SI_CPDMA_SKIP_BO_LIST_UPDATE |
- SI_CPDMA_SKIP_CHECK_CS_SPACE |
- SI_CPDMA_SKIP_GFX_SYNC, 0, 0);
-
- ws->cs_add_buffer(cs[i], gds_bo[i], domain,
- RADEON_USAGE_READWRITE, 0);
- ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
- }
- }
- exit(0);
+ struct radeon_winsys *ws = sctx->ws;
+ struct radeon_cmdbuf *cs[8];
+ struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
+
+ for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
+ cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE, NULL, NULL, false);
+ gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
+ assert(gds_bo[i]);
+ }
+
+ for (unsigned iterations = 0; iterations < 20000; iterations++) {
+ for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
+ /* This clears GDS with CP DMA.
+ *
+ * We don't care if GDS is present. Just add some packet
+ * to make the GPU busy for a moment.
+ */
+ si_cp_dma_clear_buffer(
+ sctx, cs[i], NULL, 0, alloc_size, 0,
+ SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_GFX_SYNC, 0,
+ 0);
+
+ ws->cs_add_buffer(cs[i], gds_bo[i], domain, RADEON_USAGE_READWRITE, 0);
+ ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
+ }
+ }
+ exit(0);
}
static void si_disk_cache_create(struct si_screen *sscreen)
{
- /* Don't use the cache if shader dumping is enabled. */
- if (sscreen->debug_flags & DBG_ALL_SHADERS)
- return;
-
- struct mesa_sha1 ctx;
- unsigned char sha1[20];
- char cache_id[20 * 2 + 1];
-
- _mesa_sha1_init(&ctx);
-
- if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
- !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo,
- &ctx))
- return;
-
- _mesa_sha1_final(&ctx, sha1);
- disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
-
- /* These flags affect shader compilation. */
- #define ALL_FLAGS (DBG(GISEL))
- uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
-
- /* Add the high bits of 32-bit addresses, which affects
- * how 32-bit addresses are expanded to 64 bits.
- */
- STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
- assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi);
- shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32;
-
- sscreen->disk_shader_cache =
- disk_cache_create(sscreen->info.name,
- cache_id,
- shader_debug_flags);
+ /* Don't use the cache if shader dumping is enabled. */
+ if (sscreen->debug_flags & DBG_ALL_SHADERS)
+ return;
+
+ struct mesa_sha1 ctx;
+ unsigned char sha1[20];
+ char cache_id[20 * 2 + 1];
+
+ _mesa_sha1_init(&ctx);
+
+ if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
+ !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx))
+ return;
+
+ _mesa_sha1_final(&ctx, sha1);
+ disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
+
+/* These flags affect shader compilation. */
+#define ALL_FLAGS (DBG(GISEL))
+ uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
+
+ /* Add the high bits of 32-bit addresses, which affects
+ * how 32-bit addresses are expanded to 64 bits.
+ */
+ STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
+ assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi);
+ shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32;
+
+ sscreen->disk_shader_cache = disk_cache_create(sscreen->info.name, cache_id, shader_debug_flags);
}
-static void si_set_max_shader_compiler_threads(struct pipe_screen *screen,
- unsigned max_threads)
+static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsigned max_threads)
{
- struct si_screen *sscreen = (struct si_screen *)screen;
+ struct si_screen *sscreen = (struct si_screen *)screen;
- /* This function doesn't allow a greater number of threads than
- * the queue had at its creation. */
- util_queue_adjust_num_threads(&sscreen->shader_compiler_queue,
- max_threads);
- /* Don't change the number of threads on the low priority queue. */
+ /* This function doesn't allow a greater number of threads than
+ * the queue had at its creation. */
+ util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads);
+ /* Don't change the number of threads on the low priority queue. */
}
-static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen,
- void *shader,
- enum pipe_shader_type shader_type)
+static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, void *shader,
+ enum pipe_shader_type shader_type)
{
- struct si_shader_selector *sel = (struct si_shader_selector *)shader;
+ struct si_shader_selector *sel = (struct si_shader_selector *)shader;
- return util_queue_fence_is_signalled(&sel->ready);
+ return util_queue_fence_is_signalled(&sel->ready);
}
-static struct pipe_screen *
-radeonsi_screen_create_impl(struct radeon_winsys *ws,
- const struct pipe_screen_config *config)
+static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws,
+ const struct pipe_screen_config *config)
{
- struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
- unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
- uint64_t test_flags;
-
- if (!sscreen) {
- return NULL;
- }
-
- sscreen->ws = ws;
- ws->query_info(ws, &sscreen->info);
-
- if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
- fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
- FREE(sscreen);
- return NULL;
- }
-
- if (sscreen->info.chip_class >= GFX9) {
- sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
- } else {
- ac_get_raster_config(&sscreen->info,
- &sscreen->pa_sc_raster_config,
- &sscreen->pa_sc_raster_config_1,
- &sscreen->se_tile_repeat);
- }
-
- sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
- debug_options, 0);
- sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG",
- debug_options, 0);
- test_flags = debug_get_flags_option("AMD_TEST",
- test_options, 0);
-
- if (sscreen->debug_flags & DBG(NO_GFX))
- sscreen->info.has_graphics = false;
-
- /* Set functions first. */
- sscreen->b.context_create = si_pipe_create_context;
- sscreen->b.destroy = si_destroy_screen;
- sscreen->b.set_max_shader_compiler_threads =
- si_set_max_shader_compiler_threads;
- sscreen->b.is_parallel_shader_compilation_finished =
- si_is_parallel_shader_compilation_finished;
- sscreen->b.finalize_nir = si_finalize_nir;
-
- si_init_screen_get_functions(sscreen);
- si_init_screen_buffer_functions(sscreen);
- si_init_screen_fence_functions(sscreen);
- si_init_screen_state_functions(sscreen);
- si_init_screen_texture_functions(sscreen);
- si_init_screen_query_functions(sscreen);
- si_init_screen_live_shader_cache(sscreen);
-
- /* Set these flags in debug_flags early, so that the shader cache takes
- * them into account.
- */
- if (driQueryOptionb(config->options,
- "glsl_correct_derivatives_after_discard"))
- sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
-
- if (sscreen->debug_flags & DBG(INFO))
- ac_print_gpu_info(&sscreen->info);
-
- slab_create_parent(&sscreen->pool_transfers,
- sizeof(struct si_transfer), 64);
-
- sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
- if (sscreen->force_aniso == -1) {
- sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
- }
-
- if (sscreen->force_aniso >= 0) {
- printf("radeonsi: Forcing anisotropy filter to %ix\n",
- /* round down to a power of two */
- 1 << util_logbase2(sscreen->force_aniso));
- }
-
- (void) simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
- (void) simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
-
- si_init_gs_info(sscreen);
- if (!si_init_shader_cache(sscreen)) {
- FREE(sscreen);
- return NULL;
- }
-
- {
-#define OPT_BOOL(name, dflt, description) \
- sscreen->options.name = \
- driQueryOptionb(config->options, "radeonsi_"#name);
+ struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
+ unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
+ uint64_t test_flags;
+
+ if (!sscreen) {
+ return NULL;
+ }
+
+ sscreen->ws = ws;
+ ws->query_info(ws, &sscreen->info);
+
+ if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
+ fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
+ FREE(sscreen);
+ return NULL;
+ }
+
+ if (sscreen->info.chip_class >= GFX9) {
+ sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
+ } else {
+ ac_get_raster_config(&sscreen->info, &sscreen->pa_sc_raster_config,
+ &sscreen->pa_sc_raster_config_1, &sscreen->se_tile_repeat);
+ }
+
+ sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", debug_options, 0);
+ sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", debug_options, 0);
+ test_flags = debug_get_flags_option("AMD_TEST", test_options, 0);
+
+ if (sscreen->debug_flags & DBG(NO_GFX))
+ sscreen->info.has_graphics = false;
+
+ /* Set functions first. */
+ sscreen->b.context_create = si_pipe_create_context;
+ sscreen->b.destroy = si_destroy_screen;
+ sscreen->b.set_max_shader_compiler_threads = si_set_max_shader_compiler_threads;
+ sscreen->b.is_parallel_shader_compilation_finished = si_is_parallel_shader_compilation_finished;
+ sscreen->b.finalize_nir = si_finalize_nir;
+
+ si_init_screen_get_functions(sscreen);
+ si_init_screen_buffer_functions(sscreen);
+ si_init_screen_fence_functions(sscreen);
+ si_init_screen_state_functions(sscreen);
+ si_init_screen_texture_functions(sscreen);
+ si_init_screen_query_functions(sscreen);
+ si_init_screen_live_shader_cache(sscreen);
+
+ /* Set these flags in debug_flags early, so that the shader cache takes
+ * them into account.
+ */
+ if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard"))
+ sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
+
+ if (sscreen->debug_flags & DBG(INFO))
+ ac_print_gpu_info(&sscreen->info);
+
+ slab_create_parent(&sscreen->pool_transfers, sizeof(struct si_transfer), 64);
+
+ sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
+ if (sscreen->force_aniso == -1) {
+ sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
+ }
+
+ if (sscreen->force_aniso >= 0) {
+ printf("radeonsi: Forcing anisotropy filter to %ix\n",
+ /* round down to a power of two */
+ 1 << util_logbase2(sscreen->force_aniso));
+ }
+
+ (void)simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
+ (void)simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
+
+ si_init_gs_info(sscreen);
+ if (!si_init_shader_cache(sscreen)) {
+ FREE(sscreen);
+ return NULL;
+ }
+
+ {
+#define OPT_BOOL(name, dflt, description) \
+ sscreen->options.name = driQueryOptionb(config->options, "radeonsi_" #name);
#include "si_debug_options.h"
- }
-
- si_disk_cache_create(sscreen);
-
- /* Determine the number of shader compiler threads. */
- hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
-
- if (hw_threads >= 12) {
- num_comp_hi_threads = hw_threads * 3 / 4;
- num_comp_lo_threads = hw_threads / 3;
- } else if (hw_threads >= 6) {
- num_comp_hi_threads = hw_threads - 2;
- num_comp_lo_threads = hw_threads / 2;
- } else if (hw_threads >= 2) {
- num_comp_hi_threads = hw_threads - 1;
- num_comp_lo_threads = hw_threads / 2;
- } else {
- num_comp_hi_threads = 1;
- num_comp_lo_threads = 1;
- }
-
- num_comp_hi_threads = MIN2(num_comp_hi_threads,
- ARRAY_SIZE(sscreen->compiler));
- num_comp_lo_threads = MIN2(num_comp_lo_threads,
- ARRAY_SIZE(sscreen->compiler_lowp));
-
- /* Take a reference on the glsl types for the compiler threads. */
- glsl_type_singleton_init_or_ref();
-
- if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
- 64, num_comp_hi_threads,
- UTIL_QUEUE_INIT_RESIZE_IF_FULL |
- UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
- si_destroy_shader_cache(sscreen);
- FREE(sscreen);
- glsl_type_singleton_decref();
- return NULL;
- }
-
- if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
- "shlo",
- 64, num_comp_lo_threads,
- UTIL_QUEUE_INIT_RESIZE_IF_FULL |
- UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
- UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
- si_destroy_shader_cache(sscreen);
- FREE(sscreen);
- glsl_type_singleton_decref();
- return NULL;
- }
-
- if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
- si_init_perfcounters(sscreen);
-
- unsigned prim_discard_vertex_count_threshold, tmp;
- si_initialize_prim_discard_tunables(sscreen, false,
- &prim_discard_vertex_count_threshold,
- &tmp);
- /* Compute-shader-based culling doesn't support VBOs in user SGPRs. */
- if (prim_discard_vertex_count_threshold == UINT_MAX)
- sscreen->num_vbos_in_user_sgprs = sscreen->info.chip_class >= GFX9 ? 5 : 1;
-
- /* Determine tessellation ring info. */
- bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
- sscreen->info.family != CHIP_CARRIZO &&
- sscreen->info.family != CHIP_STONEY;
- /* This must be one less than the maximum number due to a hw limitation.
- * Various hardware bugs need this.
- */
- unsigned max_offchip_buffers_per_se;
-
- if (sscreen->info.chip_class >= GFX10)
- max_offchip_buffers_per_se = 256;
- /* Only certain chips can use the maximum value. */
- else if (sscreen->info.family == CHIP_VEGA12 ||
- sscreen->info.family == CHIP_VEGA20)
- max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
- else
- max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
-
- unsigned max_offchip_buffers = max_offchip_buffers_per_se *
- sscreen->info.max_se;
- unsigned offchip_granularity;
-
- /* Hawaii has a bug with offchip buffers > 256 that can be worked
- * around by setting 4K granularity.
- */
- if (sscreen->info.family == CHIP_HAWAII) {
- sscreen->tess_offchip_block_dw_size = 4096;
- offchip_granularity = V_03093C_X_4K_DWORDS;
- } else {
- sscreen->tess_offchip_block_dw_size = 8192;
- offchip_granularity = V_03093C_X_8K_DWORDS;
- }
-
- sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
- sscreen->tess_offchip_ring_size = max_offchip_buffers *
- sscreen->tess_offchip_block_dw_size * 4;
-
- if (sscreen->info.chip_class >= GFX7) {
- if (sscreen->info.chip_class >= GFX8)
- --max_offchip_buffers;
- sscreen->vgt_hs_offchip_param =
- S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
- S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
- } else {
- assert(offchip_granularity == V_03093C_X_8K_DWORDS);
- sscreen->vgt_hs_offchip_param =
- S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
- }
-
- sscreen->has_draw_indirect_multi =
- (sscreen->info.family >= CHIP_POLARIS10) ||
- (sscreen->info.chip_class == GFX8 &&
- sscreen->info.pfp_fw_version >= 121 &&
- sscreen->info.me_fw_version >= 87) ||
- (sscreen->info.chip_class == GFX7 &&
- sscreen->info.pfp_fw_version >= 211 &&
- sscreen->info.me_fw_version >= 173) ||
- (sscreen->info.chip_class == GFX6 &&
- sscreen->info.pfp_fw_version >= 79 &&
- sscreen->info.me_fw_version >= 142);
-
- sscreen->has_out_of_order_rast = sscreen->info.has_out_of_order_rast &&
- !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
- sscreen->assume_no_z_fights =
- driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") ||
- driQueryOptionb(config->options, "allow_draw_out_of_order");
- sscreen->commutative_blend_add =
- driQueryOptionb(config->options, "radeonsi_commutative_blend_add") ||
- driQueryOptionb(config->options, "allow_draw_out_of_order");
-
- sscreen->use_ngg = sscreen->info.chip_class >= GFX10 &&
- sscreen->info.family != CHIP_NAVI14 &&
- !(sscreen->debug_flags & DBG(NO_NGG));
- sscreen->use_ngg_culling = sscreen->use_ngg &&
- !(sscreen->debug_flags & DBG(NO_NGG_CULLING));
- sscreen->always_use_ngg_culling = sscreen->use_ngg_culling &&
- sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING);
- sscreen->use_ngg_streamout = false;
-
- /* Only enable primitive binning on APUs by default. */
- if (sscreen->info.chip_class >= GFX10) {
- sscreen->dpbb_allowed = true;
- sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
- } else if (sscreen->info.chip_class == GFX9) {
- sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
- sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
- }
-
- /* Process DPBB enable flags. */
- if (sscreen->debug_flags & DBG(DPBB)) {
- sscreen->dpbb_allowed = true;
- if (sscreen->debug_flags & DBG(DFSM))
- sscreen->dfsm_allowed = true;
- }
-
- /* Process DPBB disable flags. */
- if (sscreen->debug_flags & DBG(NO_DPBB)) {
- sscreen->dpbb_allowed = false;
- sscreen->dfsm_allowed = false;
- } else if (sscreen->debug_flags & DBG(NO_DFSM)) {
- sscreen->dfsm_allowed = false;
- }
-
- /* While it would be nice not to have this flag, we are constrained
- * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
- */
- sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
-
- sscreen->dcc_msaa_allowed =
- !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
-
- (void) simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
- sscreen->use_monolithic_shaders =
- (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
-
- sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE |
- SI_CONTEXT_INV_VCACHE;
- if (sscreen->info.chip_class <= GFX8) {
- sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
- sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
- }
-
- if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
- sscreen->debug_flags |= DBG_ALL_SHADERS;
-
- /* Syntax:
- * EQAA=s,z,c
- * Example:
- * EQAA=8,4,2
-
- * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
- * Constraints:
- * s >= z >= c (ignoring this only wastes memory)
- * s = [2..16]
- * z = [2..8]
- * c = [2..8]
- *
- * Only MSAA color and depth buffers are overriden.
- */
- if (sscreen->info.has_eqaa_surface_allocator) {
- const char *eqaa = debug_get_option("EQAA", NULL);
- unsigned s,z,f;
-
- if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
- sscreen->eqaa_force_coverage_samples = s;
- sscreen->eqaa_force_z_samples = z;
- sscreen->eqaa_force_color_samples = f;
- }
- }
-
- sscreen->ge_wave_size = 64;
- sscreen->ps_wave_size = 64;
- sscreen->compute_wave_size = 64;
-
- if (sscreen->info.chip_class >= GFX10) {
- /* Pixels shaders: Wave64 is recommended.
- * Compute shaders: There are piglit failures with Wave32.
- */
- sscreen->ge_wave_size = 32;
-
- if (sscreen->debug_flags & DBG(W32_GE))
- sscreen->ge_wave_size = 32;
- if (sscreen->debug_flags & DBG(W32_PS))
- sscreen->ps_wave_size = 32;
- if (sscreen->debug_flags & DBG(W32_CS))
- sscreen->compute_wave_size = 32;
-
- if (sscreen->debug_flags & DBG(W64_GE))
- sscreen->ge_wave_size = 64;
- if (sscreen->debug_flags & DBG(W64_PS))
- sscreen->ps_wave_size = 64;
- if (sscreen->debug_flags & DBG(W64_CS))
- sscreen->compute_wave_size = 64;
- }
-
- /* Create the auxiliary context. This must be done last. */
- sscreen->aux_context = si_create_context(&sscreen->b,
- (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
- (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
- if (sscreen->options.aux_debug) {
- struct u_log_context *log = CALLOC_STRUCT(u_log_context);
- u_log_context_init(log);
- sscreen->aux_context->set_log_context(sscreen->aux_context, log);
- }
-
- if (test_flags & DBG(TEST_DMA))
- si_test_dma(sscreen);
-
- if (test_flags & DBG(TEST_DMA_PERF)) {
- si_test_dma_perf(sscreen);
- }
-
- if (test_flags & (DBG(TEST_VMFAULT_CP) |
- DBG(TEST_VMFAULT_SDMA) |
- DBG(TEST_VMFAULT_SHADER)))
- si_test_vmfault(sscreen, test_flags);
-
- if (test_flags & DBG(TEST_GDS))
- si_test_gds((struct si_context*)sscreen->aux_context);
-
- if (test_flags & DBG(TEST_GDS_MM)) {
- si_test_gds_memory_management((struct si_context*)sscreen->aux_context,
- 32 * 1024, 4, RADEON_DOMAIN_GDS);
- }
- if (test_flags & DBG(TEST_GDS_OA_MM)) {
- si_test_gds_memory_management((struct si_context*)sscreen->aux_context,
- 4, 1, RADEON_DOMAIN_OA);
- }
-
- STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 4);
- return &sscreen->b;
+ }
+
+ si_disk_cache_create(sscreen);
+
+ /* Determine the number of shader compiler threads. */
+ hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
+
+ if (hw_threads >= 12) {
+ num_comp_hi_threads = hw_threads * 3 / 4;
+ num_comp_lo_threads = hw_threads / 3;
+ } else if (hw_threads >= 6) {
+ num_comp_hi_threads = hw_threads - 2;
+ num_comp_lo_threads = hw_threads / 2;
+ } else if (hw_threads >= 2) {
+ num_comp_hi_threads = hw_threads - 1;
+ num_comp_lo_threads = hw_threads / 2;
+ } else {
+ num_comp_hi_threads = 1;
+ num_comp_lo_threads = 1;
+ }
+
+ num_comp_hi_threads = MIN2(num_comp_hi_threads, ARRAY_SIZE(sscreen->compiler));
+ num_comp_lo_threads = MIN2(num_comp_lo_threads, ARRAY_SIZE(sscreen->compiler_lowp));
+
+ /* Take a reference on the glsl types for the compiler threads. */
+ glsl_type_singleton_init_or_ref();
+
+ if (!util_queue_init(
+ &sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads,
+ UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
+ si_destroy_shader_cache(sscreen);
+ FREE(sscreen);
+ glsl_type_singleton_decref();
+ return NULL;
+ }
+
+ if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "shlo", 64,
+ num_comp_lo_threads,
+ UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
+ UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
+ si_destroy_shader_cache(sscreen);
+ FREE(sscreen);
+ glsl_type_singleton_decref();
+ return NULL;
+ }
+
+ if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
+ si_init_perfcounters(sscreen);
+
+ unsigned prim_discard_vertex_count_threshold, tmp;
+ si_initialize_prim_discard_tunables(sscreen, false, &prim_discard_vertex_count_threshold, &tmp);
+ /* Compute-shader-based culling doesn't support VBOs in user SGPRs. */
+ if (prim_discard_vertex_count_threshold == UINT_MAX)
+ sscreen->num_vbos_in_user_sgprs = sscreen->info.chip_class >= GFX9 ? 5 : 1;
+
+ /* Determine tessellation ring info. */
+ bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
+ sscreen->info.family != CHIP_CARRIZO &&
+ sscreen->info.family != CHIP_STONEY;
+ /* This must be one less than the maximum number due to a hw limitation.
+ * Various hardware bugs need this.
+ */
+ unsigned max_offchip_buffers_per_se;
+
+ if (sscreen->info.chip_class >= GFX10)
+ max_offchip_buffers_per_se = 256;
+ /* Only certain chips can use the maximum value. */
+ else if (sscreen->info.family == CHIP_VEGA12 || sscreen->info.family == CHIP_VEGA20)
+ max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
+ else
+ max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
+
+ unsigned max_offchip_buffers = max_offchip_buffers_per_se * sscreen->info.max_se;
+ unsigned offchip_granularity;
+
+ /* Hawaii has a bug with offchip buffers > 256 that can be worked
+ * around by setting 4K granularity.
+ */
+ if (sscreen->info.family == CHIP_HAWAII) {
+ sscreen->tess_offchip_block_dw_size = 4096;
+ offchip_granularity = V_03093C_X_4K_DWORDS;
+ } else {
+ sscreen->tess_offchip_block_dw_size = 8192;
+ offchip_granularity = V_03093C_X_8K_DWORDS;
+ }
+
+ sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
+ sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4;
+
+ if (sscreen->info.chip_class >= GFX7) {
+ if (sscreen->info.chip_class >= GFX8)
+ --max_offchip_buffers;
+ sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
+ S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
+ } else {
+ assert(offchip_granularity == V_03093C_X_8K_DWORDS);
+ sscreen->vgt_hs_offchip_param = S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
+ }
+
+ sscreen->has_draw_indirect_multi =
+ (sscreen->info.family >= CHIP_POLARIS10) ||
+ (sscreen->info.chip_class == GFX8 && sscreen->info.pfp_fw_version >= 121 &&
+ sscreen->info.me_fw_version >= 87) ||
+ (sscreen->info.chip_class == GFX7 && sscreen->info.pfp_fw_version >= 211 &&
+ sscreen->info.me_fw_version >= 173) ||
+ (sscreen->info.chip_class == GFX6 && sscreen->info.pfp_fw_version >= 79 &&
+ sscreen->info.me_fw_version >= 142);
+
+ sscreen->has_out_of_order_rast =
+ sscreen->info.has_out_of_order_rast && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
+ sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") ||
+ driQueryOptionb(config->options, "allow_draw_out_of_order");
+ sscreen->commutative_blend_add =
+ driQueryOptionb(config->options, "radeonsi_commutative_blend_add") ||
+ driQueryOptionb(config->options, "allow_draw_out_of_order");
+
+ sscreen->use_ngg = sscreen->info.chip_class >= GFX10 && sscreen->info.family != CHIP_NAVI14 &&
+ !(sscreen->debug_flags & DBG(NO_NGG));
+ sscreen->use_ngg_culling = sscreen->use_ngg && !(sscreen->debug_flags & DBG(NO_NGG_CULLING));
+ sscreen->always_use_ngg_culling =
+ sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING);
+ sscreen->use_ngg_streamout = false;
+
+ /* Only enable primitive binning on APUs by default. */
+ if (sscreen->info.chip_class >= GFX10) {
+ sscreen->dpbb_allowed = true;
+ sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
+ } else if (sscreen->info.chip_class == GFX9) {
+ sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
+ sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
+ }
+
+ /* Process DPBB enable flags. */
+ if (sscreen->debug_flags & DBG(DPBB)) {
+ sscreen->dpbb_allowed = true;
+ if (sscreen->debug_flags & DBG(DFSM))
+ sscreen->dfsm_allowed = true;
+ }
+
+ /* Process DPBB disable flags. */
+ if (sscreen->debug_flags & DBG(NO_DPBB)) {
+ sscreen->dpbb_allowed = false;
+ sscreen->dfsm_allowed = false;
+ } else if (sscreen->debug_flags & DBG(NO_DFSM)) {
+ sscreen->dfsm_allowed = false;
+ }
+
+ /* While it would be nice not to have this flag, we are constrained
+ * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
+ */
+ sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
+
+ sscreen->dcc_msaa_allowed = !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
+
+ (void)simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
+ sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
+
+ sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
+ if (sscreen->info.chip_class <= GFX8) {
+ sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
+ sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
+ }
+
+ if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
+ sscreen->debug_flags |= DBG_ALL_SHADERS;
+
+ /* Syntax:
+ * EQAA=s,z,c
+ * Example:
+ * EQAA=8,4,2
+
+ * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
+ * Constraints:
+ * s >= z >= c (ignoring this only wastes memory)
+ * s = [2..16]
+ * z = [2..8]
+ * c = [2..8]
+ *
+ * Only MSAA color and depth buffers are overriden.
+ */
+ if (sscreen->info.has_eqaa_surface_allocator) {
+ const char *eqaa = debug_get_option("EQAA", NULL);
+ unsigned s, z, f;
+
+ if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
+ sscreen->eqaa_force_coverage_samples = s;
+ sscreen->eqaa_force_z_samples = z;
+ sscreen->eqaa_force_color_samples = f;
+ }
+ }
+
+ sscreen->ge_wave_size = 64;
+ sscreen->ps_wave_size = 64;
+ sscreen->compute_wave_size = 64;
+
+ if (sscreen->info.chip_class >= GFX10) {
+ /* Pixels shaders: Wave64 is recommended.
+ * Compute shaders: There are piglit failures with Wave32.
+ */
+ sscreen->ge_wave_size = 32;
+
+ if (sscreen->debug_flags & DBG(W32_GE))
+ sscreen->ge_wave_size = 32;
+ if (sscreen->debug_flags & DBG(W32_PS))
+ sscreen->ps_wave_size = 32;
+ if (sscreen->debug_flags & DBG(W32_CS))
+ sscreen->compute_wave_size = 32;
+
+ if (sscreen->debug_flags & DBG(W64_GE))
+ sscreen->ge_wave_size = 64;
+ if (sscreen->debug_flags & DBG(W64_PS))
+ sscreen->ps_wave_size = 64;
+ if (sscreen->debug_flags & DBG(W64_CS))
+ sscreen->compute_wave_size = 64;
+ }
+
+ /* Create the auxiliary context. This must be done last. */
+ sscreen->aux_context = si_create_context(
+ &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
+ (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
+ if (sscreen->options.aux_debug) {
+ struct u_log_context *log = CALLOC_STRUCT(u_log_context);
+ u_log_context_init(log);
+ sscreen->aux_context->set_log_context(sscreen->aux_context, log);
+ }
+
+ if (test_flags & DBG(TEST_DMA))
+ si_test_dma(sscreen);
+
+ if (test_flags & DBG(TEST_DMA_PERF)) {
+ si_test_dma_perf(sscreen);
+ }
+
+ if (test_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SDMA) | DBG(TEST_VMFAULT_SHADER)))
+ si_test_vmfault(sscreen, test_flags);
+
+ if (test_flags & DBG(TEST_GDS))
+ si_test_gds((struct si_context *)sscreen->aux_context);
+
+ if (test_flags & DBG(TEST_GDS_MM)) {
+ si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 32 * 1024, 4,
+ RADEON_DOMAIN_GDS);
+ }
+ if (test_flags & DBG(TEST_GDS_OA_MM)) {
+ si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 4, 1,
+ RADEON_DOMAIN_OA);
+ }
+
+ STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 4);
+ return &sscreen->b;
}
struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
{
- drmVersionPtr version = drmGetVersion(fd);
- struct radeon_winsys *rw = NULL;
-
- switch (version->version_major) {
- case 2:
- rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
- break;
- case 3:
- rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
- break;
- }
-
- drmFreeVersion(version);
- return rw ? rw->screen : NULL;
+ drmVersionPtr version = drmGetVersion(fd);
+ struct radeon_winsys *rw = NULL;
+
+ switch (version->version_major) {
+ case 2:
+ rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
+ break;
+ case 3:
+ rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
+ break;
+ }
+
+ drmFreeVersion(version);
+ return rw ? rw->screen : NULL;
}