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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_gfx_cs.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_gfx_cs.c925
1 files changed, 454 insertions, 471 deletions
diff --git a/src/gallium/drivers/radeonsi/si_gfx_cs.c b/src/gallium/drivers/radeonsi/si_gfx_cs.c
index 9311b6e6386..30ba6b02f87 100644
--- a/src/gallium/drivers/radeonsi/si_gfx_cs.c
+++ b/src/gallium/drivers/radeonsi/si_gfx_cs.c
@@ -23,516 +23,499 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "si_pipe.h"
#include "si_build_pm4.h"
+#include "si_pipe.h"
#include "sid.h"
-
#include "util/os_time.h"
#include "util/u_upload_mgr.h"
/* initialize */
void si_need_gfx_cs_space(struct si_context *ctx)
{
- struct radeon_cmdbuf *cs = ctx->gfx_cs;
-
- /* There is no need to flush the DMA IB here, because
- * si_need_dma_space always flushes the GFX IB if there is
- * a conflict, which means any unflushed DMA commands automatically
- * precede the GFX IB (= they had no dependency on the GFX IB when
- * they were submitted).
- */
-
- /* There are two memory usage counters in the winsys for all buffers
- * that have been added (cs_add_buffer) and two counters in the pipe
- * driver for those that haven't been added yet.
- */
- if (unlikely(!radeon_cs_memory_below_limit(ctx->screen, ctx->gfx_cs,
- ctx->vram, ctx->gtt))) {
- ctx->gtt = 0;
- ctx->vram = 0;
- si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
- return;
- }
- ctx->gtt = 0;
- ctx->vram = 0;
-
- unsigned need_dwords = si_get_minimum_num_gfx_cs_dwords(ctx);
- if (!ctx->ws->cs_check_space(cs, need_dwords, false))
- si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
+ struct radeon_cmdbuf *cs = ctx->gfx_cs;
+
+ /* There is no need to flush the DMA IB here, because
+ * si_need_dma_space always flushes the GFX IB if there is
+ * a conflict, which means any unflushed DMA commands automatically
+ * precede the GFX IB (= they had no dependency on the GFX IB when
+ * they were submitted).
+ */
+
+ /* There are two memory usage counters in the winsys for all buffers
+ * that have been added (cs_add_buffer) and two counters in the pipe
+ * driver for those that haven't been added yet.
+ */
+ if (unlikely(!radeon_cs_memory_below_limit(ctx->screen, ctx->gfx_cs, ctx->vram, ctx->gtt))) {
+ ctx->gtt = 0;
+ ctx->vram = 0;
+ si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
+ return;
+ }
+ ctx->gtt = 0;
+ ctx->vram = 0;
+
+ unsigned need_dwords = si_get_minimum_num_gfx_cs_dwords(ctx);
+ if (!ctx->ws->cs_check_space(cs, need_dwords, false))
+ si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
}
void si_unref_sdma_uploads(struct si_context *sctx)
{
- for (unsigned i = 0; i < sctx->num_sdma_uploads; i++) {
- si_resource_reference(&sctx->sdma_uploads[i].dst, NULL);
- si_resource_reference(&sctx->sdma_uploads[i].src, NULL);
- }
- sctx->num_sdma_uploads = 0;
+ for (unsigned i = 0; i < sctx->num_sdma_uploads; i++) {
+ si_resource_reference(&sctx->sdma_uploads[i].dst, NULL);
+ si_resource_reference(&sctx->sdma_uploads[i].src, NULL);
+ }
+ sctx->num_sdma_uploads = 0;
}
-void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
- struct pipe_fence_handle **fence)
+void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence)
{
- struct radeon_cmdbuf *cs = ctx->gfx_cs;
- struct radeon_winsys *ws = ctx->ws;
- const unsigned wait_ps_cs = SI_CONTEXT_PS_PARTIAL_FLUSH |
- SI_CONTEXT_CS_PARTIAL_FLUSH;
- unsigned wait_flags = 0;
-
- if (ctx->gfx_flush_in_progress)
- return;
-
- if (!ctx->screen->info.kernel_flushes_tc_l2_after_ib) {
- wait_flags |= wait_ps_cs |
- SI_CONTEXT_INV_L2;
- } else if (ctx->chip_class == GFX6) {
- /* The kernel flushes L2 before shaders are finished. */
- wait_flags |= wait_ps_cs;
- } else if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) {
- wait_flags |= wait_ps_cs;
- }
-
- /* Drop this flush if it's a no-op. */
- if (!radeon_emitted(cs, ctx->initial_gfx_cs_size) &&
- (!wait_flags || !ctx->gfx_last_ib_is_busy))
- return;
-
- if (ctx->b.get_device_reset_status(&ctx->b) != PIPE_NO_RESET)
- return;
-
- if (ctx->screen->debug_flags & DBG(CHECK_VM))
- flags &= ~PIPE_FLUSH_ASYNC;
-
- ctx->gfx_flush_in_progress = true;
-
- /* If the state tracker is flushing the GFX IB, si_flush_from_st is
- * responsible for flushing the DMA IB and merging the fences from both.
- * If the driver flushes the GFX IB internally, and it should never ask
- * for a fence handle.
- */
- assert(!radeon_emitted(ctx->sdma_cs, 0) || fence == NULL);
-
- /* Update the sdma_uploads list by flushing the uploader. */
- u_upload_unmap(ctx->b.const_uploader);
-
- /* Execute SDMA uploads. */
- ctx->sdma_uploads_in_progress = true;
- for (unsigned i = 0; i < ctx->num_sdma_uploads; i++) {
- struct si_sdma_upload *up = &ctx->sdma_uploads[i];
-
- assert(up->src_offset % 4 == 0 && up->dst_offset % 4 == 0 &&
- up->size % 4 == 0);
-
- si_sdma_copy_buffer(ctx, &up->dst->b.b, &up->src->b.b,
- up->dst_offset, up->src_offset, up->size);
- }
- ctx->sdma_uploads_in_progress = false;
- si_unref_sdma_uploads(ctx);
-
- /* Flush SDMA (preamble IB). */
- if (radeon_emitted(ctx->sdma_cs, 0))
- si_flush_dma_cs(ctx, flags, NULL);
-
- if (radeon_emitted(ctx->prim_discard_compute_cs, 0)) {
- struct radeon_cmdbuf *compute_cs = ctx->prim_discard_compute_cs;
- si_compute_signal_gfx(ctx);
-
- /* Make sure compute shaders are idle before leaving the IB, so that
- * the next IB doesn't overwrite GDS that might be in use. */
- radeon_emit(compute_cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(compute_cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH) |
- EVENT_INDEX(4));
-
- /* Save the GDS prim restart counter if needed. */
- if (ctx->preserve_prim_restart_gds_at_flush) {
- si_cp_copy_data(ctx, compute_cs,
- COPY_DATA_DST_MEM, ctx->wait_mem_scratch, 4,
- COPY_DATA_GDS, NULL, 4);
- }
- }
-
- if (ctx->has_graphics) {
- if (!list_is_empty(&ctx->active_queries))
- si_suspend_queries(ctx);
-
- ctx->streamout.suspended = false;
- if (ctx->streamout.begin_emitted) {
- si_emit_streamout_end(ctx);
- ctx->streamout.suspended = true;
-
- /* Since NGG streamout uses GDS, we need to make GDS
- * idle when we leave the IB, otherwise another process
- * might overwrite it while our shaders are busy.
- */
- if (ctx->screen->use_ngg_streamout)
- wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
- }
- }
-
- /* Make sure CP DMA is idle at the end of IBs after L2 prefetches
- * because the kernel doesn't wait for it. */
- if (ctx->chip_class >= GFX7)
- si_cp_dma_wait_for_idle(ctx);
-
- /* Wait for draw calls to finish if needed. */
- if (wait_flags) {
- ctx->flags |= wait_flags;
- ctx->emit_cache_flush(ctx);
- }
- ctx->gfx_last_ib_is_busy = (wait_flags & wait_ps_cs) != wait_ps_cs;
-
- if (ctx->current_saved_cs) {
- si_trace_emit(ctx);
-
- /* Save the IB for debug contexts. */
- si_save_cs(ws, cs, &ctx->current_saved_cs->gfx, true);
- ctx->current_saved_cs->flushed = true;
- ctx->current_saved_cs->time_flush = os_time_get_nano();
-
- si_log_hw_flush(ctx);
- }
-
- if (si_compute_prim_discard_enabled(ctx)) {
- /* The compute IB can start after the previous gfx IB starts. */
- if (radeon_emitted(ctx->prim_discard_compute_cs, 0) &&
- ctx->last_gfx_fence) {
- ctx->ws->cs_add_fence_dependency(ctx->gfx_cs,
- ctx->last_gfx_fence,
- RADEON_DEPENDENCY_PARALLEL_COMPUTE_ONLY |
- RADEON_DEPENDENCY_START_FENCE);
- }
-
- /* Remember the last execution barrier. It's in the IB.
- * It will signal the start of the next compute IB.
- */
- if (flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW &&
- ctx->last_pkt3_write_data) {
- *ctx->last_pkt3_write_data = PKT3(PKT3_WRITE_DATA, 3, 0);
- ctx->last_pkt3_write_data = NULL;
-
- si_resource_reference(&ctx->last_ib_barrier_buf, ctx->barrier_buf);
- ctx->last_ib_barrier_buf_offset = ctx->barrier_buf_offset;
- si_resource_reference(&ctx->barrier_buf, NULL);
-
- ws->fence_reference(&ctx->last_ib_barrier_fence, NULL);
- }
- }
-
- /* Flush the CS. */
- ws->cs_flush(cs, flags, &ctx->last_gfx_fence);
- if (fence)
- ws->fence_reference(fence, ctx->last_gfx_fence);
-
- ctx->num_gfx_cs_flushes++;
-
- if (si_compute_prim_discard_enabled(ctx)) {
- /* Remember the last execution barrier, which is the last fence
- * in this case.
- */
- if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) {
- ctx->last_pkt3_write_data = NULL;
- si_resource_reference(&ctx->last_ib_barrier_buf, NULL);
- ws->fence_reference(&ctx->last_ib_barrier_fence, ctx->last_gfx_fence);
- }
- }
-
- /* Check VM faults if needed. */
- if (ctx->screen->debug_flags & DBG(CHECK_VM)) {
- /* Use conservative timeout 800ms, after which we won't wait any
- * longer and assume the GPU is hung.
- */
- ctx->ws->fence_wait(ctx->ws, ctx->last_gfx_fence, 800*1000*1000);
-
- si_check_vm_faults(ctx, &ctx->current_saved_cs->gfx, RING_GFX);
- }
-
- if (ctx->current_saved_cs)
- si_saved_cs_reference(&ctx->current_saved_cs, NULL);
-
- si_begin_new_gfx_cs(ctx);
- ctx->gfx_flush_in_progress = false;
+ struct radeon_cmdbuf *cs = ctx->gfx_cs;
+ struct radeon_winsys *ws = ctx->ws;
+ const unsigned wait_ps_cs = SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
+ unsigned wait_flags = 0;
+
+ if (ctx->gfx_flush_in_progress)
+ return;
+
+ if (!ctx->screen->info.kernel_flushes_tc_l2_after_ib) {
+ wait_flags |= wait_ps_cs | SI_CONTEXT_INV_L2;
+ } else if (ctx->chip_class == GFX6) {
+ /* The kernel flushes L2 before shaders are finished. */
+ wait_flags |= wait_ps_cs;
+ } else if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) {
+ wait_flags |= wait_ps_cs;
+ }
+
+ /* Drop this flush if it's a no-op. */
+ if (!radeon_emitted(cs, ctx->initial_gfx_cs_size) && (!wait_flags || !ctx->gfx_last_ib_is_busy))
+ return;
+
+ if (ctx->b.get_device_reset_status(&ctx->b) != PIPE_NO_RESET)
+ return;
+
+ if (ctx->screen->debug_flags & DBG(CHECK_VM))
+ flags &= ~PIPE_FLUSH_ASYNC;
+
+ ctx->gfx_flush_in_progress = true;
+
+ /* If the state tracker is flushing the GFX IB, si_flush_from_st is
+ * responsible for flushing the DMA IB and merging the fences from both.
+ * If the driver flushes the GFX IB internally, and it should never ask
+ * for a fence handle.
+ */
+ assert(!radeon_emitted(ctx->sdma_cs, 0) || fence == NULL);
+
+ /* Update the sdma_uploads list by flushing the uploader. */
+ u_upload_unmap(ctx->b.const_uploader);
+
+ /* Execute SDMA uploads. */
+ ctx->sdma_uploads_in_progress = true;
+ for (unsigned i = 0; i < ctx->num_sdma_uploads; i++) {
+ struct si_sdma_upload *up = &ctx->sdma_uploads[i];
+
+ assert(up->src_offset % 4 == 0 && up->dst_offset % 4 == 0 && up->size % 4 == 0);
+
+ si_sdma_copy_buffer(ctx, &up->dst->b.b, &up->src->b.b, up->dst_offset, up->src_offset,
+ up->size);
+ }
+ ctx->sdma_uploads_in_progress = false;
+ si_unref_sdma_uploads(ctx);
+
+ /* Flush SDMA (preamble IB). */
+ if (radeon_emitted(ctx->sdma_cs, 0))
+ si_flush_dma_cs(ctx, flags, NULL);
+
+ if (radeon_emitted(ctx->prim_discard_compute_cs, 0)) {
+ struct radeon_cmdbuf *compute_cs = ctx->prim_discard_compute_cs;
+ si_compute_signal_gfx(ctx);
+
+ /* Make sure compute shaders are idle before leaving the IB, so that
+ * the next IB doesn't overwrite GDS that might be in use. */
+ radeon_emit(compute_cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(compute_cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
+
+ /* Save the GDS prim restart counter if needed. */
+ if (ctx->preserve_prim_restart_gds_at_flush) {
+ si_cp_copy_data(ctx, compute_cs, COPY_DATA_DST_MEM, ctx->wait_mem_scratch, 4,
+ COPY_DATA_GDS, NULL, 4);
+ }
+ }
+
+ if (ctx->has_graphics) {
+ if (!list_is_empty(&ctx->active_queries))
+ si_suspend_queries(ctx);
+
+ ctx->streamout.suspended = false;
+ if (ctx->streamout.begin_emitted) {
+ si_emit_streamout_end(ctx);
+ ctx->streamout.suspended = true;
+
+ /* Since NGG streamout uses GDS, we need to make GDS
+ * idle when we leave the IB, otherwise another process
+ * might overwrite it while our shaders are busy.
+ */
+ if (ctx->screen->use_ngg_streamout)
+ wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
+ }
+ }
+
+ /* Make sure CP DMA is idle at the end of IBs after L2 prefetches
+ * because the kernel doesn't wait for it. */
+ if (ctx->chip_class >= GFX7)
+ si_cp_dma_wait_for_idle(ctx);
+
+ /* Wait for draw calls to finish if needed. */
+ if (wait_flags) {
+ ctx->flags |= wait_flags;
+ ctx->emit_cache_flush(ctx);
+ }
+ ctx->gfx_last_ib_is_busy = (wait_flags & wait_ps_cs) != wait_ps_cs;
+
+ if (ctx->current_saved_cs) {
+ si_trace_emit(ctx);
+
+ /* Save the IB for debug contexts. */
+ si_save_cs(ws, cs, &ctx->current_saved_cs->gfx, true);
+ ctx->current_saved_cs->flushed = true;
+ ctx->current_saved_cs->time_flush = os_time_get_nano();
+
+ si_log_hw_flush(ctx);
+ }
+
+ if (si_compute_prim_discard_enabled(ctx)) {
+ /* The compute IB can start after the previous gfx IB starts. */
+ if (radeon_emitted(ctx->prim_discard_compute_cs, 0) && ctx->last_gfx_fence) {
+ ctx->ws->cs_add_fence_dependency(
+ ctx->gfx_cs, ctx->last_gfx_fence,
+ RADEON_DEPENDENCY_PARALLEL_COMPUTE_ONLY | RADEON_DEPENDENCY_START_FENCE);
+ }
+
+ /* Remember the last execution barrier. It's in the IB.
+ * It will signal the start of the next compute IB.
+ */
+ if (flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW && ctx->last_pkt3_write_data) {
+ *ctx->last_pkt3_write_data = PKT3(PKT3_WRITE_DATA, 3, 0);
+ ctx->last_pkt3_write_data = NULL;
+
+ si_resource_reference(&ctx->last_ib_barrier_buf, ctx->barrier_buf);
+ ctx->last_ib_barrier_buf_offset = ctx->barrier_buf_offset;
+ si_resource_reference(&ctx->barrier_buf, NULL);
+
+ ws->fence_reference(&ctx->last_ib_barrier_fence, NULL);
+ }
+ }
+
+ /* Flush the CS. */
+ ws->cs_flush(cs, flags, &ctx->last_gfx_fence);
+ if (fence)
+ ws->fence_reference(fence, ctx->last_gfx_fence);
+
+ ctx->num_gfx_cs_flushes++;
+
+ if (si_compute_prim_discard_enabled(ctx)) {
+ /* Remember the last execution barrier, which is the last fence
+ * in this case.
+ */
+ if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) {
+ ctx->last_pkt3_write_data = NULL;
+ si_resource_reference(&ctx->last_ib_barrier_buf, NULL);
+ ws->fence_reference(&ctx->last_ib_barrier_fence, ctx->last_gfx_fence);
+ }
+ }
+
+ /* Check VM faults if needed. */
+ if (ctx->screen->debug_flags & DBG(CHECK_VM)) {
+ /* Use conservative timeout 800ms, after which we won't wait any
+ * longer and assume the GPU is hung.
+ */
+ ctx->ws->fence_wait(ctx->ws, ctx->last_gfx_fence, 800 * 1000 * 1000);
+
+ si_check_vm_faults(ctx, &ctx->current_saved_cs->gfx, RING_GFX);
+ }
+
+ if (ctx->current_saved_cs)
+ si_saved_cs_reference(&ctx->current_saved_cs, NULL);
+
+ si_begin_new_gfx_cs(ctx);
+ ctx->gfx_flush_in_progress = false;
}
static void si_begin_gfx_cs_debug(struct si_context *ctx)
{
- static const uint32_t zeros[1];
- assert(!ctx->current_saved_cs);
+ static const uint32_t zeros[1];
+ assert(!ctx->current_saved_cs);
- ctx->current_saved_cs = calloc(1, sizeof(*ctx->current_saved_cs));
- if (!ctx->current_saved_cs)
- return;
+ ctx->current_saved_cs = calloc(1, sizeof(*ctx->current_saved_cs));
+ if (!ctx->current_saved_cs)
+ return;
- pipe_reference_init(&ctx->current_saved_cs->reference, 1);
+ pipe_reference_init(&ctx->current_saved_cs->reference, 1);
- ctx->current_saved_cs->trace_buf = si_resource(
- pipe_buffer_create(ctx->b.screen, 0, PIPE_USAGE_STAGING, 8));
- if (!ctx->current_saved_cs->trace_buf) {
- free(ctx->current_saved_cs);
- ctx->current_saved_cs = NULL;
- return;
- }
+ ctx->current_saved_cs->trace_buf =
+ si_resource(pipe_buffer_create(ctx->b.screen, 0, PIPE_USAGE_STAGING, 8));
+ if (!ctx->current_saved_cs->trace_buf) {
+ free(ctx->current_saved_cs);
+ ctx->current_saved_cs = NULL;
+ return;
+ }
- pipe_buffer_write_nooverlap(&ctx->b, &ctx->current_saved_cs->trace_buf->b.b,
- 0, sizeof(zeros), zeros);
- ctx->current_saved_cs->trace_id = 0;
+ pipe_buffer_write_nooverlap(&ctx->b, &ctx->current_saved_cs->trace_buf->b.b, 0, sizeof(zeros),
+ zeros);
+ ctx->current_saved_cs->trace_id = 0;
- si_trace_emit(ctx);
+ si_trace_emit(ctx);
- radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->current_saved_cs->trace_buf,
- RADEON_USAGE_READWRITE, RADEON_PRIO_TRACE);
+ radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->current_saved_cs->trace_buf,
+ RADEON_USAGE_READWRITE, RADEON_PRIO_TRACE);
}
static void si_add_gds_to_buffer_list(struct si_context *sctx)
{
- if (sctx->gds) {
- sctx->ws->cs_add_buffer(sctx->gfx_cs, sctx->gds,
- RADEON_USAGE_READWRITE, 0, 0);
- if (sctx->gds_oa) {
- sctx->ws->cs_add_buffer(sctx->gfx_cs, sctx->gds_oa,
- RADEON_USAGE_READWRITE, 0, 0);
- }
- }
+ if (sctx->gds) {
+ sctx->ws->cs_add_buffer(sctx->gfx_cs, sctx->gds, RADEON_USAGE_READWRITE, 0, 0);
+ if (sctx->gds_oa) {
+ sctx->ws->cs_add_buffer(sctx->gfx_cs, sctx->gds_oa, RADEON_USAGE_READWRITE, 0, 0);
+ }
+ }
}
void si_allocate_gds(struct si_context *sctx)
{
- struct radeon_winsys *ws = sctx->ws;
+ struct radeon_winsys *ws = sctx->ws;
- if (sctx->gds)
- return;
+ if (sctx->gds)
+ return;
- assert(sctx->screen->use_ngg_streamout);
+ assert(sctx->screen->use_ngg_streamout);
- /* 4 streamout GDS counters.
- * We need 256B (64 dw) of GDS, otherwise streamout hangs.
- */
- sctx->gds = ws->buffer_create(ws, 256, 4, RADEON_DOMAIN_GDS, 0);
- sctx->gds_oa = ws->buffer_create(ws, 4, 1, RADEON_DOMAIN_OA, 0);
+ /* 4 streamout GDS counters.
+ * We need 256B (64 dw) of GDS, otherwise streamout hangs.
+ */
+ sctx->gds = ws->buffer_create(ws, 256, 4, RADEON_DOMAIN_GDS, 0);
+ sctx->gds_oa = ws->buffer_create(ws, 4, 1, RADEON_DOMAIN_OA, 0);
- assert(sctx->gds && sctx->gds_oa);
- si_add_gds_to_buffer_list(sctx);
+ assert(sctx->gds && sctx->gds_oa);
+ si_add_gds_to_buffer_list(sctx);
}
void si_begin_new_gfx_cs(struct si_context *ctx)
{
- if (ctx->is_debug)
- si_begin_gfx_cs_debug(ctx);
-
- si_add_gds_to_buffer_list(ctx);
-
- /* Always invalidate caches at the beginning of IBs, because external
- * users (e.g. BO evictions and SDMA/UVD/VCE IBs) can modify our
- * buffers.
- *
- * Note that the cache flush done by the kernel at the end of GFX IBs
- * isn't useful here, because that flush can finish after the following
- * IB starts drawing.
- *
- * TODO: Do we also need to invalidate CB & DB caches?
- */
- ctx->flags |= SI_CONTEXT_INV_ICACHE |
- SI_CONTEXT_INV_SCACHE |
- SI_CONTEXT_INV_VCACHE |
- SI_CONTEXT_INV_L2 |
- SI_CONTEXT_START_PIPELINE_STATS;
-
- ctx->cs_shader_state.initialized = false;
- si_all_descriptors_begin_new_cs(ctx);
-
- if (!ctx->has_graphics) {
- ctx->initial_gfx_cs_size = ctx->gfx_cs->current.cdw;
- return;
- }
-
- /* set all valid group as dirty so they get reemited on
- * next draw command
- */
- si_pm4_reset_emitted(ctx);
-
- /* The CS initialization should be emitted before everything else. */
- si_pm4_emit(ctx, ctx->init_config);
- if (ctx->init_config_gs_rings)
- si_pm4_emit(ctx, ctx->init_config_gs_rings);
-
- if (ctx->queued.named.ls)
- ctx->prefetch_L2_mask |= SI_PREFETCH_LS;
- if (ctx->queued.named.hs)
- ctx->prefetch_L2_mask |= SI_PREFETCH_HS;
- if (ctx->queued.named.es)
- ctx->prefetch_L2_mask |= SI_PREFETCH_ES;
- if (ctx->queued.named.gs)
- ctx->prefetch_L2_mask |= SI_PREFETCH_GS;
- if (ctx->queued.named.vs)
- ctx->prefetch_L2_mask |= SI_PREFETCH_VS;
- if (ctx->queued.named.ps)
- ctx->prefetch_L2_mask |= SI_PREFETCH_PS;
- if (ctx->vb_descriptors_buffer && ctx->vertex_elements)
- ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
-
- /* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */
- bool has_clear_state = ctx->screen->info.has_clear_state;
- if (has_clear_state) {
- ctx->framebuffer.dirty_cbufs =
- u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs);
- /* CLEAR_STATE disables the zbuffer, so only enable it if it's bound. */
- ctx->framebuffer.dirty_zsbuf = ctx->framebuffer.state.zsbuf != NULL;
- } else {
- ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, 8);
- ctx->framebuffer.dirty_zsbuf = true;
- }
- /* This should always be marked as dirty to set the framebuffer scissor
- * at least. */
- si_mark_atom_dirty(ctx, &ctx->atoms.s.framebuffer);
-
- si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_regs);
- /* CLEAR_STATE sets zeros. */
- if (!has_clear_state || ctx->clip_state.any_nonzeros)
- si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_state);
- ctx->sample_locs_num_samples = 0;
- si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_sample_locs);
- si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_config);
- /* CLEAR_STATE sets 0xffff. */
- if (!has_clear_state || ctx->sample_mask != 0xffff)
- si_mark_atom_dirty(ctx, &ctx->atoms.s.sample_mask);
- si_mark_atom_dirty(ctx, &ctx->atoms.s.cb_render_state);
- /* CLEAR_STATE sets zeros. */
- if (!has_clear_state || ctx->blend_color.any_nonzeros)
- si_mark_atom_dirty(ctx, &ctx->atoms.s.blend_color);
- si_mark_atom_dirty(ctx, &ctx->atoms.s.db_render_state);
- if (ctx->chip_class >= GFX9)
- si_mark_atom_dirty(ctx, &ctx->atoms.s.dpbb_state);
- si_mark_atom_dirty(ctx, &ctx->atoms.s.stencil_ref);
- si_mark_atom_dirty(ctx, &ctx->atoms.s.spi_map);
- if (!ctx->screen->use_ngg_streamout)
- si_mark_atom_dirty(ctx, &ctx->atoms.s.streamout_enable);
- si_mark_atom_dirty(ctx, &ctx->atoms.s.render_cond);
- /* CLEAR_STATE disables all window rectangles. */
- if (!has_clear_state || ctx->num_window_rectangles > 0)
- si_mark_atom_dirty(ctx, &ctx->atoms.s.window_rectangles);
-
- si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband);
- si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
- si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
-
- si_mark_atom_dirty(ctx, &ctx->atoms.s.scratch_state);
- if (ctx->scratch_buffer) {
- si_context_add_resource_size(ctx, &ctx->scratch_buffer->b.b);
- }
-
- if (ctx->streamout.suspended) {
- ctx->streamout.append_bitmask = ctx->streamout.enabled_mask;
- si_streamout_buffers_dirty(ctx);
- }
-
- if (!list_is_empty(&ctx->active_queries))
- si_resume_queries(ctx);
-
- assert(!ctx->gfx_cs->prev_dw);
- ctx->initial_gfx_cs_size = ctx->gfx_cs->current.cdw;
-
- /* Invalidate various draw states so that they are emitted before
- * the first draw call. */
- si_invalidate_draw_sh_constants(ctx);
- ctx->last_index_size = -1;
- ctx->last_primitive_restart_en = -1;
- ctx->last_restart_index = SI_RESTART_INDEX_UNKNOWN;
- ctx->last_prim = -1;
- ctx->last_multi_vgt_param = -1;
- ctx->last_vs_state = ~0;
- ctx->last_ls = NULL;
- ctx->last_tcs = NULL;
- ctx->last_tes_sh_base = -1;
- ctx->last_num_tcs_input_cp = -1;
- ctx->last_ls_hs_config = -1; /* impossible value */
- ctx->last_binning_enabled = -1;
- ctx->small_prim_cull_info_dirty = ctx->small_prim_cull_info_buf != NULL;
-
- ctx->prim_discard_compute_ib_initialized = false;
-
- /* Compute-based primitive discard:
- * The index ring is divided into 2 halves. Switch between the halves
- * in the same fashion as doublebuffering.
- */
- if (ctx->index_ring_base)
- ctx->index_ring_base = 0;
- else
- ctx->index_ring_base = ctx->index_ring_size_per_ib;
-
- ctx->index_ring_offset = 0;
-
- STATIC_ASSERT(SI_NUM_TRACKED_REGS <= sizeof(ctx->tracked_regs.reg_saved) * 8);
-
- if (has_clear_state) {
- ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_CONTROL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_DB_COUNT_CONTROL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_OVERRIDE2] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_DB_SHADER_CONTROL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_CB_TARGET_MASK] = 0xffffffff;
- ctx->tracked_regs.reg_value[SI_TRACKED_CB_DCC_CONTROL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SX_PS_DOWNCONVERT] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SX_BLEND_OPT_EPSILON] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SX_BLEND_OPT_CONTROL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_LINE_CNTL] = 0x00001000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_AA_CONFIG] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_DB_EQAA] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_MODE_CNTL_1] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_PRIM_FILTER_CNTL] = 0;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL__VS] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL__CL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_CLIP_CNTL] = 0x00090000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_BINNER_CNTL_0] = 0x00000003;
- ctx->tracked_regs.reg_value[SI_TRACKED_DB_DFSM_CONTROL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ] = 0x3f800000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ] = 0x3f800000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ] = 0x3f800000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ] = 0x3f800000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET] = 0;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_VTX_CNTL] = 0x00000005;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_CLIPRECT_RULE] = 0xffff;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_LINE_STIPPLE] = 0;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_ESGS_RING_ITEMSIZE] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_1] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_2] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_3] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_ITEMSIZE] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_VERT_OUT] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_INSTANCE_CNT] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_ONCHIP_CNTL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MODE] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_PRIMITIVEID_EN] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_REUSE_OFF] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SPI_VS_OUT_CONFIG] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_GE_NGG_SUBGRP_CNTL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_IDX_FORMAT] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_POS_FORMAT] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VTE_CNTL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_NGG_CNTL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_INPUT_ENA] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_INPUT_ADDR] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SPI_BARYC_CNTL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_IN_CONTROL] = 0x00000002;
- ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_Z_FORMAT] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_COL_FORMAT] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_CB_SHADER_MASK] = 0xffffffff;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_TF_PARAM] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL] = 0x0000001e; /* From GFX8 */
-
- /* Set all cleared context registers to saved. */
- ctx->tracked_regs.reg_saved = ~(1ull << SI_TRACKED_GE_PC_ALLOC); /* uconfig reg */
- ctx->last_gs_out_prim = 0; /* cleared by CLEAR_STATE */
- } else {
- /* Set all register values to unknown. */
- ctx->tracked_regs.reg_saved = 0;
- ctx->last_gs_out_prim = -1; /* unknown */
- }
-
- /* 0xffffffff is a impossible value to register SPI_PS_INPUT_CNTL_n */
- memset(ctx->tracked_regs.spi_ps_input_cntl, 0xff, sizeof(uint32_t) * 32);
+ if (ctx->is_debug)
+ si_begin_gfx_cs_debug(ctx);
+
+ si_add_gds_to_buffer_list(ctx);
+
+ /* Always invalidate caches at the beginning of IBs, because external
+ * users (e.g. BO evictions and SDMA/UVD/VCE IBs) can modify our
+ * buffers.
+ *
+ * Note that the cache flush done by the kernel at the end of GFX IBs
+ * isn't useful here, because that flush can finish after the following
+ * IB starts drawing.
+ *
+ * TODO: Do we also need to invalidate CB & DB caches?
+ */
+ ctx->flags |= SI_CONTEXT_INV_ICACHE | SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE |
+ SI_CONTEXT_INV_L2 | SI_CONTEXT_START_PIPELINE_STATS;
+
+ ctx->cs_shader_state.initialized = false;
+ si_all_descriptors_begin_new_cs(ctx);
+
+ if (!ctx->has_graphics) {
+ ctx->initial_gfx_cs_size = ctx->gfx_cs->current.cdw;
+ return;
+ }
+
+ /* set all valid group as dirty so they get reemited on
+ * next draw command
+ */
+ si_pm4_reset_emitted(ctx);
+
+ /* The CS initialization should be emitted before everything else. */
+ si_pm4_emit(ctx, ctx->init_config);
+ if (ctx->init_config_gs_rings)
+ si_pm4_emit(ctx, ctx->init_config_gs_rings);
+
+ if (ctx->queued.named.ls)
+ ctx->prefetch_L2_mask |= SI_PREFETCH_LS;
+ if (ctx->queued.named.hs)
+ ctx->prefetch_L2_mask |= SI_PREFETCH_HS;
+ if (ctx->queued.named.es)
+ ctx->prefetch_L2_mask |= SI_PREFETCH_ES;
+ if (ctx->queued.named.gs)
+ ctx->prefetch_L2_mask |= SI_PREFETCH_GS;
+ if (ctx->queued.named.vs)
+ ctx->prefetch_L2_mask |= SI_PREFETCH_VS;
+ if (ctx->queued.named.ps)
+ ctx->prefetch_L2_mask |= SI_PREFETCH_PS;
+ if (ctx->vb_descriptors_buffer && ctx->vertex_elements)
+ ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
+
+ /* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */
+ bool has_clear_state = ctx->screen->info.has_clear_state;
+ if (has_clear_state) {
+ ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs);
+ /* CLEAR_STATE disables the zbuffer, so only enable it if it's bound. */
+ ctx->framebuffer.dirty_zsbuf = ctx->framebuffer.state.zsbuf != NULL;
+ } else {
+ ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, 8);
+ ctx->framebuffer.dirty_zsbuf = true;
+ }
+ /* This should always be marked as dirty to set the framebuffer scissor
+ * at least. */
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.framebuffer);
+
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_regs);
+ /* CLEAR_STATE sets zeros. */
+ if (!has_clear_state || ctx->clip_state.any_nonzeros)
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_state);
+ ctx->sample_locs_num_samples = 0;
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_sample_locs);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_config);
+ /* CLEAR_STATE sets 0xffff. */
+ if (!has_clear_state || ctx->sample_mask != 0xffff)
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.sample_mask);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.cb_render_state);
+ /* CLEAR_STATE sets zeros. */
+ if (!has_clear_state || ctx->blend_color.any_nonzeros)
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.blend_color);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.db_render_state);
+ if (ctx->chip_class >= GFX9)
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.dpbb_state);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.stencil_ref);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.spi_map);
+ if (!ctx->screen->use_ngg_streamout)
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.streamout_enable);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.render_cond);
+ /* CLEAR_STATE disables all window rectangles. */
+ if (!has_clear_state || ctx->num_window_rectangles > 0)
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.window_rectangles);
+
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
+
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.scratch_state);
+ if (ctx->scratch_buffer) {
+ si_context_add_resource_size(ctx, &ctx->scratch_buffer->b.b);
+ }
+
+ if (ctx->streamout.suspended) {
+ ctx->streamout.append_bitmask = ctx->streamout.enabled_mask;
+ si_streamout_buffers_dirty(ctx);
+ }
+
+ if (!list_is_empty(&ctx->active_queries))
+ si_resume_queries(ctx);
+
+ assert(!ctx->gfx_cs->prev_dw);
+ ctx->initial_gfx_cs_size = ctx->gfx_cs->current.cdw;
+
+ /* Invalidate various draw states so that they are emitted before
+ * the first draw call. */
+ si_invalidate_draw_sh_constants(ctx);
+ ctx->last_index_size = -1;
+ ctx->last_primitive_restart_en = -1;
+ ctx->last_restart_index = SI_RESTART_INDEX_UNKNOWN;
+ ctx->last_prim = -1;
+ ctx->last_multi_vgt_param = -1;
+ ctx->last_vs_state = ~0;
+ ctx->last_ls = NULL;
+ ctx->last_tcs = NULL;
+ ctx->last_tes_sh_base = -1;
+ ctx->last_num_tcs_input_cp = -1;
+ ctx->last_ls_hs_config = -1; /* impossible value */
+ ctx->last_binning_enabled = -1;
+ ctx->small_prim_cull_info_dirty = ctx->small_prim_cull_info_buf != NULL;
+
+ ctx->prim_discard_compute_ib_initialized = false;
+
+ /* Compute-based primitive discard:
+ * The index ring is divided into 2 halves. Switch between the halves
+ * in the same fashion as doublebuffering.
+ */
+ if (ctx->index_ring_base)
+ ctx->index_ring_base = 0;
+ else
+ ctx->index_ring_base = ctx->index_ring_size_per_ib;
+
+ ctx->index_ring_offset = 0;
+
+ STATIC_ASSERT(SI_NUM_TRACKED_REGS <= sizeof(ctx->tracked_regs.reg_saved) * 8);
+
+ if (has_clear_state) {
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_COUNT_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_OVERRIDE2] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_SHADER_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_CB_TARGET_MASK] = 0xffffffff;
+ ctx->tracked_regs.reg_value[SI_TRACKED_CB_DCC_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SX_PS_DOWNCONVERT] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SX_BLEND_OPT_EPSILON] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SX_BLEND_OPT_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_LINE_CNTL] = 0x00001000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_AA_CONFIG] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_EQAA] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_MODE_CNTL_1] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_PRIM_FILTER_CNTL] = 0;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL__VS] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL__CL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_CLIP_CNTL] = 0x00090000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_BINNER_CNTL_0] = 0x00000003;
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_DFSM_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ] = 0x3f800000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ] = 0x3f800000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ] = 0x3f800000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ] = 0x3f800000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET] = 0;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_VTX_CNTL] = 0x00000005;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_CLIPRECT_RULE] = 0xffff;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_LINE_STIPPLE] = 0;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_ESGS_RING_ITEMSIZE] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_1] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_2] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_3] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_ITEMSIZE] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_VERT_OUT] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_INSTANCE_CNT] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_ONCHIP_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MODE] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_PRIMITIVEID_EN] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_REUSE_OFF] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SPI_VS_OUT_CONFIG] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_GE_NGG_SUBGRP_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_IDX_FORMAT] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_POS_FORMAT] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VTE_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_NGG_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_INPUT_ENA] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_INPUT_ADDR] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SPI_BARYC_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_IN_CONTROL] = 0x00000002;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_Z_FORMAT] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_COL_FORMAT] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_CB_SHADER_MASK] = 0xffffffff;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_TF_PARAM] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL] =
+ 0x0000001e; /* From GFX8 */
+
+ /* Set all cleared context registers to saved. */
+ ctx->tracked_regs.reg_saved = ~(1ull << SI_TRACKED_GE_PC_ALLOC); /* uconfig reg */
+ ctx->last_gs_out_prim = 0; /* cleared by CLEAR_STATE */
+ } else {
+ /* Set all register values to unknown. */
+ ctx->tracked_regs.reg_saved = 0;
+ ctx->last_gs_out_prim = -1; /* unknown */
+ }
+
+ /* 0xffffffff is a impossible value to register SPI_PS_INPUT_CNTL_n */
+ memset(ctx->tracked_regs.spi_ps_input_cntl, 0xff, sizeof(uint32_t) * 32);
}