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-rw-r--r--src/gallium/drivers/radeonsi/si_blit.c2174
1 files changed, 1024 insertions, 1150 deletions
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index e662de16127..ab69c7e4ddd 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -23,1346 +23,1220 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "si_pipe.h"
#include "si_compute.h"
+#include "si_pipe.h"
#include "util/format/u_format.h"
#include "util/u_log.h"
#include "util/u_surface.h"
-enum {
- SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
- SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
+enum
+{
+ SI_COPY =
+ SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
- SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
- SI_SAVE_FRAGMENT_STATE,
+ SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
- SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE |
- SI_DISABLE_RENDER_COND,
+ SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
- SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
+ SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
};
void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
{
- util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
- util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
- util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
- util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
- util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
- (struct pipe_stream_output_target**)sctx->streamout.targets);
- util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
-
- if (op & SI_SAVE_FRAGMENT_STATE) {
- util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
- util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
- util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
- util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
- util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
- util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
- util_blitter_save_window_rectangles(sctx->blitter,
- sctx->window_rectangles_include,
- sctx->num_window_rectangles,
- sctx->window_rectangles);
- }
-
- if (op & SI_SAVE_FRAMEBUFFER)
- util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
-
- if (op & SI_SAVE_TEXTURES) {
- util_blitter_save_fragment_sampler_states(
- sctx->blitter, 2,
- (void**)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
-
- util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
- sctx->samplers[PIPE_SHADER_FRAGMENT].views);
- }
-
- if (op & SI_DISABLE_RENDER_COND)
- sctx->render_cond_force_off = true;
-
- if (sctx->screen->dpbb_allowed) {
- sctx->dpbb_force_off = true;
- si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
- }
+ util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
+ util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
+ util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
+ util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
+ util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
+ (struct pipe_stream_output_target **)sctx->streamout.targets);
+ util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
+
+ if (op & SI_SAVE_FRAGMENT_STATE) {
+ util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
+ util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
+ util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
+ util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
+ util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
+ util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
+ util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
+ sctx->num_window_rectangles, sctx->window_rectangles);
+ }
+
+ if (op & SI_SAVE_FRAMEBUFFER)
+ util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
+
+ if (op & SI_SAVE_TEXTURES) {
+ util_blitter_save_fragment_sampler_states(
+ sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
+
+ util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
+ sctx->samplers[PIPE_SHADER_FRAGMENT].views);
+ }
+
+ if (op & SI_DISABLE_RENDER_COND)
+ sctx->render_cond_force_off = true;
+
+ if (sctx->screen->dpbb_allowed) {
+ sctx->dpbb_force_off = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
+ }
}
void si_blitter_end(struct si_context *sctx)
{
- if (sctx->screen->dpbb_allowed) {
- sctx->dpbb_force_off = false;
- si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
- }
-
- sctx->render_cond_force_off = false;
-
- /* Restore shader pointers because the VS blit shader changed all
- * non-global VS user SGPRs. */
- sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
- sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
- sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0;
- si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+ if (sctx->screen->dpbb_allowed) {
+ sctx->dpbb_force_off = false;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
+ }
+
+ sctx->render_cond_force_off = false;
+
+ /* Restore shader pointers because the VS blit shader changed all
+ * non-global VS user SGPRs. */
+ sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
+ sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+ sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
}
static unsigned u_max_sample(struct pipe_resource *r)
{
- return r->nr_samples ? r->nr_samples - 1 : 0;
+ return r->nr_samples ? r->nr_samples - 1 : 0;
}
-static unsigned
-si_blit_dbcb_copy(struct si_context *sctx,
- struct si_texture *src,
- struct si_texture *dst,
- unsigned planes, unsigned level_mask,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample)
+static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
+ struct si_texture *dst, unsigned planes, unsigned level_mask,
+ unsigned first_layer, unsigned last_layer, unsigned first_sample,
+ unsigned last_sample)
{
- struct pipe_surface surf_tmpl = {{0}};
- unsigned layer, sample, checked_last_layer, max_layer;
- unsigned fully_copied_levels = 0;
+ struct pipe_surface surf_tmpl = {{0}};
+ unsigned layer, sample, checked_last_layer, max_layer;
+ unsigned fully_copied_levels = 0;
- if (planes & PIPE_MASK_Z)
- sctx->dbcb_depth_copy_enabled = true;
- if (planes & PIPE_MASK_S)
- sctx->dbcb_stencil_copy_enabled = true;
- si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+ if (planes & PIPE_MASK_Z)
+ sctx->dbcb_depth_copy_enabled = true;
+ if (planes & PIPE_MASK_S)
+ sctx->dbcb_stencil_copy_enabled = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
- assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
+ assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
- sctx->decompression_enabled = true;
+ sctx->decompression_enabled = true;
- while (level_mask) {
- unsigned level = u_bit_scan(&level_mask);
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
- /* The smaller the mipmap level, the less layers there are
- * as far as 3D textures are concerned. */
- max_layer = util_max_layer(&src->buffer.b.b, level);
- checked_last_layer = MIN2(last_layer, max_layer);
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = util_max_layer(&src->buffer.b.b, level);
+ checked_last_layer = MIN2(last_layer, max_layer);
- surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.level = level;
- for (layer = first_layer; layer <= checked_last_layer; layer++) {
- struct pipe_surface *zsurf, *cbsurf;
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ struct pipe_surface *zsurf, *cbsurf;
- surf_tmpl.format = src->buffer.b.b.format;
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
+ surf_tmpl.format = src->buffer.b.b.format;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
- zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
+ zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
- surf_tmpl.format = dst->buffer.b.b.format;
- cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
+ surf_tmpl.format = dst->buffer.b.b.format;
+ cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
- for (sample = first_sample; sample <= last_sample; sample++) {
- if (sample != sctx->dbcb_copy_sample) {
- sctx->dbcb_copy_sample = sample;
- si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
- }
+ for (sample = first_sample; sample <= last_sample; sample++) {
+ if (sample != sctx->dbcb_copy_sample) {
+ sctx->dbcb_copy_sample = sample;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+ }
- si_blitter_begin(sctx, SI_DECOMPRESS);
- util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
- sctx->custom_dsa_flush, 1.0f);
- si_blitter_end(sctx);
- }
+ si_blitter_begin(sctx, SI_DECOMPRESS);
+ util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
+ sctx->custom_dsa_flush, 1.0f);
+ si_blitter_end(sctx);
+ }
- pipe_surface_reference(&zsurf, NULL);
- pipe_surface_reference(&cbsurf, NULL);
- }
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
+ }
- if (first_layer == 0 && last_layer >= max_layer &&
- first_sample == 0 && last_sample >= u_max_sample(&src->buffer.b.b))
- fully_copied_levels |= 1u << level;
- }
+ if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
+ last_sample >= u_max_sample(&src->buffer.b.b))
+ fully_copied_levels |= 1u << level;
+ }
- sctx->decompression_enabled = false;
- sctx->dbcb_depth_copy_enabled = false;
- sctx->dbcb_stencil_copy_enabled = false;
- si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+ sctx->decompression_enabled = false;
+ sctx->dbcb_depth_copy_enabled = false;
+ sctx->dbcb_stencil_copy_enabled = false;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
- return fully_copied_levels;
+ return fully_copied_levels;
}
/* Helper function for si_blit_decompress_zs_in_place.
*/
-static void
-si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
- struct si_texture *texture,
- unsigned planes, unsigned level_mask,
- unsigned first_layer, unsigned last_layer)
+static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
+ struct si_texture *texture, unsigned planes,
+ unsigned level_mask, unsigned first_layer,
+ unsigned last_layer)
{
- struct pipe_surface *zsurf, surf_tmpl = {{0}};
- unsigned layer, max_layer, checked_last_layer;
- unsigned fully_decompressed_mask = 0;
+ struct pipe_surface *zsurf, surf_tmpl = {{0}};
+ unsigned layer, max_layer, checked_last_layer;
+ unsigned fully_decompressed_mask = 0;
- if (!level_mask)
- return;
+ if (!level_mask)
+ return;
- if (planes & PIPE_MASK_S)
- sctx->db_flush_stencil_inplace = true;
- if (planes & PIPE_MASK_Z)
- sctx->db_flush_depth_inplace = true;
- si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+ if (planes & PIPE_MASK_S)
+ sctx->db_flush_stencil_inplace = true;
+ if (planes & PIPE_MASK_Z)
+ sctx->db_flush_depth_inplace = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
- surf_tmpl.format = texture->buffer.b.b.format;
+ surf_tmpl.format = texture->buffer.b.b.format;
- sctx->decompression_enabled = true;
+ sctx->decompression_enabled = true;
- while (level_mask) {
- unsigned level = u_bit_scan(&level_mask);
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
- surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.level = level;
- /* The smaller the mipmap level, the less layers there are
- * as far as 3D textures are concerned. */
- max_layer = util_max_layer(&texture->buffer.b.b, level);
- checked_last_layer = MIN2(last_layer, max_layer);
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = util_max_layer(&texture->buffer.b.b, level);
+ checked_last_layer = MIN2(last_layer, max_layer);
- for (layer = first_layer; layer <= checked_last_layer; layer++) {
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
- zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
+ zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
- si_blitter_begin(sctx, SI_DECOMPRESS);
- util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
- sctx->custom_dsa_flush,
- 1.0f);
- si_blitter_end(sctx);
+ si_blitter_begin(sctx, SI_DECOMPRESS);
+ util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
+ 1.0f);
+ si_blitter_end(sctx);
- pipe_surface_reference(&zsurf, NULL);
- }
+ pipe_surface_reference(&zsurf, NULL);
+ }
- /* The texture will always be dirty if some layers aren't flushed.
- * I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer >= max_layer) {
- fully_decompressed_mask |= 1u << level;
- }
- }
+ /* The texture will always be dirty if some layers aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer >= max_layer) {
+ fully_decompressed_mask |= 1u << level;
+ }
+ }
- if (planes & PIPE_MASK_Z)
- texture->dirty_level_mask &= ~fully_decompressed_mask;
- if (planes & PIPE_MASK_S)
- texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
+ if (planes & PIPE_MASK_Z)
+ texture->dirty_level_mask &= ~fully_decompressed_mask;
+ if (planes & PIPE_MASK_S)
+ texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
- sctx->decompression_enabled = false;
- sctx->db_flush_depth_inplace = false;
- sctx->db_flush_stencil_inplace = false;
- si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+ sctx->decompression_enabled = false;
+ sctx->db_flush_depth_inplace = false;
+ sctx->db_flush_stencil_inplace = false;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
/* Helper function of si_flush_depth_texture: decompress the given levels
* of Z and/or S planes in place.
*/
-static void
-si_blit_decompress_zs_in_place(struct si_context *sctx,
- struct si_texture *texture,
- unsigned levels_z, unsigned levels_s,
- unsigned first_layer, unsigned last_layer)
+static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
+ unsigned levels_z, unsigned levels_s,
+ unsigned first_layer, unsigned last_layer)
{
- unsigned both = levels_z & levels_s;
-
- /* First, do combined Z & S decompresses for levels that need it. */
- if (both) {
- si_blit_decompress_zs_planes_in_place(
- sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
- both,
- first_layer, last_layer);
- levels_z &= ~both;
- levels_s &= ~both;
- }
-
- /* Now do separate Z and S decompresses. */
- if (levels_z) {
- si_blit_decompress_zs_planes_in_place(
- sctx, texture, PIPE_MASK_Z,
- levels_z,
- first_layer, last_layer);
- }
-
- if (levels_s) {
- si_blit_decompress_zs_planes_in_place(
- sctx, texture, PIPE_MASK_S,
- levels_s,
- first_layer, last_layer);
- }
+ unsigned both = levels_z & levels_s;
+
+ /* First, do combined Z & S decompresses for levels that need it. */
+ if (both) {
+ si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
+ first_layer, last_layer);
+ levels_z &= ~both;
+ levels_s &= ~both;
+ }
+
+ /* Now do separate Z and S decompresses. */
+ if (levels_z) {
+ si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
+ last_layer);
+ }
+
+ if (levels_s) {
+ si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
+ last_layer);
+ }
}
-static void
-si_decompress_depth(struct si_context *sctx,
- struct si_texture *tex,
- unsigned required_planes,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer)
+static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
+ unsigned required_planes, unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
- unsigned inplace_planes = 0;
- unsigned copy_planes = 0;
- unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
- unsigned levels_z = 0;
- unsigned levels_s = 0;
-
- if (required_planes & PIPE_MASK_Z) {
- levels_z = level_mask & tex->dirty_level_mask;
-
- if (levels_z) {
- if (si_can_sample_zs(tex, false))
- inplace_planes |= PIPE_MASK_Z;
- else
- copy_planes |= PIPE_MASK_Z;
- }
- }
- if (required_planes & PIPE_MASK_S) {
- levels_s = level_mask & tex->stencil_dirty_level_mask;
-
- if (levels_s) {
- if (si_can_sample_zs(tex, true))
- inplace_planes |= PIPE_MASK_S;
- else
- copy_planes |= PIPE_MASK_S;
- }
- }
-
- if (unlikely(sctx->log))
- u_log_printf(sctx->log,
- "\n------------------------------------------------\n"
- "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
- first_level, last_level, levels_z, levels_s);
-
- /* We may have to allocate the flushed texture here when called from
- * si_decompress_subresource.
- */
- if (copy_planes &&
- (tex->flushed_depth_texture ||
- si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
- struct si_texture *dst = tex->flushed_depth_texture;
- unsigned fully_copied_levels;
- unsigned levels = 0;
-
- assert(tex->flushed_depth_texture);
-
- if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
- copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
-
- if (copy_planes & PIPE_MASK_Z) {
- levels |= levels_z;
- levels_z = 0;
- }
- if (copy_planes & PIPE_MASK_S) {
- levels |= levels_s;
- levels_s = 0;
- }
-
- fully_copied_levels = si_blit_dbcb_copy(
- sctx, tex, dst, copy_planes, levels,
- first_layer, last_layer,
- 0, u_max_sample(&tex->buffer.b.b));
-
- if (copy_planes & PIPE_MASK_Z)
- tex->dirty_level_mask &= ~fully_copied_levels;
- if (copy_planes & PIPE_MASK_S)
- tex->stencil_dirty_level_mask &= ~fully_copied_levels;
- }
-
- if (inplace_planes) {
- bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
- bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level,
- inplace_planes);
-
- /* Don't decompress if there is no HTILE or when HTILE is
- * TC-compatible. */
- if (has_htile && !tc_compat_htile) {
- si_blit_decompress_zs_in_place(
- sctx, tex,
- levels_z, levels_s,
- first_layer, last_layer);
- } else {
- /* This is only a cache flush.
- *
- * Only clear the mask that we are flushing, because
- * si_make_DB_shader_coherent() treats different levels
- * and depth and stencil differently.
- */
- if (inplace_planes & PIPE_MASK_Z)
- tex->dirty_level_mask &= ~levels_z;
- if (inplace_planes & PIPE_MASK_S)
- tex->stencil_dirty_level_mask &= ~levels_s;
- }
-
- /* Only in-place decompression needs to flush DB caches, or
- * when we don't decompress but TC-compatible planes are dirty.
- */
- si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
- inplace_planes & PIPE_MASK_S,
- tc_compat_htile);
- }
- /* set_framebuffer_state takes care of coherency for single-sample.
- * The DB->CB copy uses CB for the final writes.
- */
- if (copy_planes && tex->buffer.b.b.nr_samples > 1)
- si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
- false, true /* no DCC */);
+ unsigned inplace_planes = 0;
+ unsigned copy_planes = 0;
+ unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
+ unsigned levels_z = 0;
+ unsigned levels_s = 0;
+
+ if (required_planes & PIPE_MASK_Z) {
+ levels_z = level_mask & tex->dirty_level_mask;
+
+ if (levels_z) {
+ if (si_can_sample_zs(tex, false))
+ inplace_planes |= PIPE_MASK_Z;
+ else
+ copy_planes |= PIPE_MASK_Z;
+ }
+ }
+ if (required_planes & PIPE_MASK_S) {
+ levels_s = level_mask & tex->stencil_dirty_level_mask;
+
+ if (levels_s) {
+ if (si_can_sample_zs(tex, true))
+ inplace_planes |= PIPE_MASK_S;
+ else
+ copy_planes |= PIPE_MASK_S;
+ }
+ }
+
+ if (unlikely(sctx->log))
+ u_log_printf(sctx->log,
+ "\n------------------------------------------------\n"
+ "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
+ first_level, last_level, levels_z, levels_s);
+
+ /* We may have to allocate the flushed texture here when called from
+ * si_decompress_subresource.
+ */
+ if (copy_planes &&
+ (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
+ struct si_texture *dst = tex->flushed_depth_texture;
+ unsigned fully_copied_levels;
+ unsigned levels = 0;
+
+ assert(tex->flushed_depth_texture);
+
+ if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
+ copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
+
+ if (copy_planes & PIPE_MASK_Z) {
+ levels |= levels_z;
+ levels_z = 0;
+ }
+ if (copy_planes & PIPE_MASK_S) {
+ levels |= levels_s;
+ levels_s = 0;
+ }
+
+ fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
+ last_layer, 0, u_max_sample(&tex->buffer.b.b));
+
+ if (copy_planes & PIPE_MASK_Z)
+ tex->dirty_level_mask &= ~fully_copied_levels;
+ if (copy_planes & PIPE_MASK_S)
+ tex->stencil_dirty_level_mask &= ~fully_copied_levels;
+ }
+
+ if (inplace_planes) {
+ bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
+ bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
+
+ /* Don't decompress if there is no HTILE or when HTILE is
+ * TC-compatible. */
+ if (has_htile && !tc_compat_htile) {
+ si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
+ } else {
+ /* This is only a cache flush.
+ *
+ * Only clear the mask that we are flushing, because
+ * si_make_DB_shader_coherent() treats different levels
+ * and depth and stencil differently.
+ */
+ if (inplace_planes & PIPE_MASK_Z)
+ tex->dirty_level_mask &= ~levels_z;
+ if (inplace_planes & PIPE_MASK_S)
+ tex->stencil_dirty_level_mask &= ~levels_s;
+ }
+
+ /* Only in-place decompression needs to flush DB caches, or
+ * when we don't decompress but TC-compatible planes are dirty.
+ */
+ si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
+ tc_compat_htile);
+ }
+ /* set_framebuffer_state takes care of coherency for single-sample.
+ * The DB->CB copy uses CB for the final writes.
+ */
+ if (copy_planes && tex->buffer.b.b.nr_samples > 1)
+ si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
}
-static void
-si_decompress_sampler_depth_textures(struct si_context *sctx,
- struct si_samplers *textures)
+static void si_decompress_sampler_depth_textures(struct si_context *sctx,
+ struct si_samplers *textures)
{
- unsigned i;
- unsigned mask = textures->needs_depth_decompress_mask;
+ unsigned i;
+ unsigned mask = textures->needs_depth_decompress_mask;
- while (mask) {
- struct pipe_sampler_view *view;
- struct si_sampler_view *sview;
- struct si_texture *tex;
+ while (mask) {
+ struct pipe_sampler_view *view;
+ struct si_sampler_view *sview;
+ struct si_texture *tex;
- i = u_bit_scan(&mask);
+ i = u_bit_scan(&mask);
- view = textures->views[i];
- assert(view);
- sview = (struct si_sampler_view*)view;
+ view = textures->views[i];
+ assert(view);
+ sview = (struct si_sampler_view *)view;
- tex = (struct si_texture *)view->texture;
- assert(tex->db_compatible);
+ tex = (struct si_texture *)view->texture;
+ assert(tex->db_compatible);
- si_decompress_depth(sctx, tex,
- sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
- view->u.tex.first_level, view->u.tex.last_level,
- 0, util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
- }
+ si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
+ view->u.tex.first_level, view->u.tex.last_level, 0,
+ util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
+ }
}
-static void si_blit_decompress_color(struct si_context *sctx,
- struct si_texture *tex,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- bool need_dcc_decompress,
- bool need_fmask_expand)
+static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ bool need_dcc_decompress, bool need_fmask_expand)
{
- void* custom_blend;
- unsigned layer, checked_last_layer, max_layer;
- unsigned level_mask =
- u_bit_consecutive(first_level, last_level - first_level + 1);
-
- if (!need_dcc_decompress)
- level_mask &= tex->dirty_level_mask;
- if (!level_mask)
- goto expand_fmask;
-
- if (unlikely(sctx->log))
- u_log_printf(sctx->log,
- "\n------------------------------------------------\n"
- "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
- first_level, last_level, level_mask);
-
- if (need_dcc_decompress) {
- custom_blend = sctx->custom_blend_dcc_decompress;
-
- assert(tex->surface.dcc_offset);
-
- /* disable levels without DCC */
- for (int i = first_level; i <= last_level; i++) {
- if (!vi_dcc_enabled(tex, i))
- level_mask &= ~(1 << i);
- }
- } else if (tex->surface.fmask_size) {
- custom_blend = sctx->custom_blend_fmask_decompress;
- } else {
- custom_blend = sctx->custom_blend_eliminate_fastclear;
- }
-
- sctx->decompression_enabled = true;
-
- while (level_mask) {
- unsigned level = u_bit_scan(&level_mask);
-
- /* The smaller the mipmap level, the less layers there are
- * as far as 3D textures are concerned. */
- max_layer = util_max_layer(&tex->buffer.b.b, level);
- checked_last_layer = MIN2(last_layer, max_layer);
-
- for (layer = first_layer; layer <= checked_last_layer; layer++) {
- struct pipe_surface *cbsurf, surf_tmpl;
-
- surf_tmpl.format = tex->buffer.b.b.format;
- surf_tmpl.u.tex.level = level;
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
- cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
-
- /* Required before and after FMASK and DCC_DECOMPRESS. */
- if (custom_blend == sctx->custom_blend_fmask_decompress ||
- custom_blend == sctx->custom_blend_dcc_decompress)
- sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
-
- si_blitter_begin(sctx, SI_DECOMPRESS);
- util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
- si_blitter_end(sctx);
-
- if (custom_blend == sctx->custom_blend_fmask_decompress ||
- custom_blend == sctx->custom_blend_dcc_decompress)
- sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
-
- pipe_surface_reference(&cbsurf, NULL);
- }
-
- /* The texture will always be dirty if some layers aren't flushed.
- * I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer >= max_layer) {
- tex->dirty_level_mask &= ~(1 << level);
- }
- }
-
- sctx->decompression_enabled = false;
- si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
- vi_dcc_enabled(tex, first_level),
- tex->surface.u.gfx9.dcc.pipe_aligned);
+ void *custom_blend;
+ unsigned layer, checked_last_layer, max_layer;
+ unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
+
+ if (!need_dcc_decompress)
+ level_mask &= tex->dirty_level_mask;
+ if (!level_mask)
+ goto expand_fmask;
+
+ if (unlikely(sctx->log))
+ u_log_printf(sctx->log,
+ "\n------------------------------------------------\n"
+ "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
+ first_level, last_level, level_mask);
+
+ if (need_dcc_decompress) {
+ custom_blend = sctx->custom_blend_dcc_decompress;
+
+ assert(tex->surface.dcc_offset);
+
+ /* disable levels without DCC */
+ for (int i = first_level; i <= last_level; i++) {
+ if (!vi_dcc_enabled(tex, i))
+ level_mask &= ~(1 << i);
+ }
+ } else if (tex->surface.fmask_size) {
+ custom_blend = sctx->custom_blend_fmask_decompress;
+ } else {
+ custom_blend = sctx->custom_blend_eliminate_fastclear;
+ }
+
+ sctx->decompression_enabled = true;
+
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
+
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = util_max_layer(&tex->buffer.b.b, level);
+ checked_last_layer = MIN2(last_layer, max_layer);
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ struct pipe_surface *cbsurf, surf_tmpl;
+
+ surf_tmpl.format = tex->buffer.b.b.format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+ cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
+
+ /* Required before and after FMASK and DCC_DECOMPRESS. */
+ if (custom_blend == sctx->custom_blend_fmask_decompress ||
+ custom_blend == sctx->custom_blend_dcc_decompress)
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
+
+ si_blitter_begin(sctx, SI_DECOMPRESS);
+ util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
+ si_blitter_end(sctx);
+
+ if (custom_blend == sctx->custom_blend_fmask_decompress ||
+ custom_blend == sctx->custom_blend_dcc_decompress)
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
+
+ pipe_surface_reference(&cbsurf, NULL);
+ }
+
+ /* The texture will always be dirty if some layers aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer >= max_layer) {
+ tex->dirty_level_mask &= ~(1 << level);
+ }
+ }
+
+ sctx->decompression_enabled = false;
+ si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
+ tex->surface.u.gfx9.dcc.pipe_aligned);
expand_fmask:
- if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
- si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
- tex->fmask_is_identity = true;
- }
+ if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
+ si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
+ tex->fmask_is_identity = true;
+ }
}
-static void
-si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
- unsigned first_level, unsigned last_level,
- bool need_fmask_expand)
+static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
+ unsigned first_level, unsigned last_level,
+ bool need_fmask_expand)
{
- /* CMASK or DCC can be discarded and we can still end up here. */
- if (!tex->cmask_buffer && !tex->surface.fmask_size && !tex->surface.dcc_offset)
- return;
+ /* CMASK or DCC can be discarded and we can still end up here. */
+ if (!tex->cmask_buffer && !tex->surface.fmask_size && !tex->surface.dcc_offset)
+ return;
- si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
- util_max_layer(&tex->buffer.b.b, first_level),
- false, need_fmask_expand);
+ si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
+ util_max_layer(&tex->buffer.b.b, first_level), false,
+ need_fmask_expand);
}
-static void
-si_decompress_sampler_color_textures(struct si_context *sctx,
- struct si_samplers *textures)
+static void si_decompress_sampler_color_textures(struct si_context *sctx,
+ struct si_samplers *textures)
{
- unsigned i;
- unsigned mask = textures->needs_color_decompress_mask;
+ unsigned i;
+ unsigned mask = textures->needs_color_decompress_mask;
- while (mask) {
- struct pipe_sampler_view *view;
- struct si_texture *tex;
+ while (mask) {
+ struct pipe_sampler_view *view;
+ struct si_texture *tex;
- i = u_bit_scan(&mask);
+ i = u_bit_scan(&mask);
- view = textures->views[i];
- assert(view);
+ view = textures->views[i];
+ assert(view);
- tex = (struct si_texture *)view->texture;
+ tex = (struct si_texture *)view->texture;
- si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
- view->u.tex.last_level, false);
- }
+ si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
+ false);
+ }
}
-static void
-si_decompress_image_color_textures(struct si_context *sctx,
- struct si_images *images)
+static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
{
- unsigned i;
- unsigned mask = images->needs_color_decompress_mask;
+ unsigned i;
+ unsigned mask = images->needs_color_decompress_mask;
- while (mask) {
- const struct pipe_image_view *view;
- struct si_texture *tex;
+ while (mask) {
+ const struct pipe_image_view *view;
+ struct si_texture *tex;
- i = u_bit_scan(&mask);
+ i = u_bit_scan(&mask);
- view = &images->views[i];
- assert(view->resource->target != PIPE_BUFFER);
+ view = &images->views[i];
+ assert(view->resource->target != PIPE_BUFFER);
- tex = (struct si_texture *)view->resource;
+ tex = (struct si_texture *)view->resource;
- si_decompress_color_texture(sctx, tex, view->u.tex.level,
- view->u.tex.level,
- view->access & PIPE_IMAGE_ACCESS_WRITE);
- }
+ si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
+ view->access & PIPE_IMAGE_ACCESS_WRITE);
+ }
}
-static void si_check_render_feedback_texture(struct si_context *sctx,
- struct si_texture *tex,
- unsigned first_level,
- unsigned last_level,
- unsigned first_layer,
- unsigned last_layer)
+static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
- bool render_feedback = false;
+ bool render_feedback = false;
- if (!tex->surface.dcc_offset)
- return;
+ if (!tex->surface.dcc_offset)
+ return;
- for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
- struct si_surface * surf;
+ for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
+ struct si_surface *surf;
- if (!sctx->framebuffer.state.cbufs[j])
- continue;
+ if (!sctx->framebuffer.state.cbufs[j])
+ continue;
- surf = (struct si_surface*)sctx->framebuffer.state.cbufs[j];
+ surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
- if (tex == (struct si_texture *)surf->base.texture &&
- surf->base.u.tex.level >= first_level &&
- surf->base.u.tex.level <= last_level &&
- surf->base.u.tex.first_layer <= last_layer &&
- surf->base.u.tex.last_layer >= first_layer) {
- render_feedback = true;
- break;
- }
- }
+ if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
+ surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
+ surf->base.u.tex.last_layer >= first_layer) {
+ render_feedback = true;
+ break;
+ }
+ }
- if (render_feedback)
- si_texture_disable_dcc(sctx, tex);
+ if (render_feedback)
+ si_texture_disable_dcc(sctx, tex);
}
-static void si_check_render_feedback_textures(struct si_context *sctx,
- struct si_samplers *textures)
+static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures)
{
- uint32_t mask = textures->enabled_mask;
+ uint32_t mask = textures->enabled_mask;
- while (mask) {
- const struct pipe_sampler_view *view;
- struct si_texture *tex;
+ while (mask) {
+ const struct pipe_sampler_view *view;
+ struct si_texture *tex;
- unsigned i = u_bit_scan(&mask);
+ unsigned i = u_bit_scan(&mask);
- view = textures->views[i];
- if(view->texture->target == PIPE_BUFFER)
- continue;
+ view = textures->views[i];
+ if (view->texture->target == PIPE_BUFFER)
+ continue;
- tex = (struct si_texture *)view->texture;
+ tex = (struct si_texture *)view->texture;
- si_check_render_feedback_texture(sctx, tex,
- view->u.tex.first_level,
- view->u.tex.last_level,
- view->u.tex.first_layer,
- view->u.tex.last_layer);
- }
+ si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
+ view->u.tex.first_layer, view->u.tex.last_layer);
+ }
}
-static void si_check_render_feedback_images(struct si_context *sctx,
- struct si_images *images)
+static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images)
{
- uint32_t mask = images->enabled_mask;
+ uint32_t mask = images->enabled_mask;
- while (mask) {
- const struct pipe_image_view *view;
- struct si_texture *tex;
+ while (mask) {
+ const struct pipe_image_view *view;
+ struct si_texture *tex;
- unsigned i = u_bit_scan(&mask);
+ unsigned i = u_bit_scan(&mask);
- view = &images->views[i];
- if (view->resource->target == PIPE_BUFFER)
- continue;
+ view = &images->views[i];
+ if (view->resource->target == PIPE_BUFFER)
+ continue;
- tex = (struct si_texture *)view->resource;
+ tex = (struct si_texture *)view->resource;
- si_check_render_feedback_texture(sctx, tex,
- view->u.tex.level,
- view->u.tex.level,
- view->u.tex.first_layer,
- view->u.tex.last_layer);
- }
+ si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
+ view->u.tex.first_layer, view->u.tex.last_layer);
+ }
}
static void si_check_render_feedback_resident_textures(struct si_context *sctx)
{
- util_dynarray_foreach(&sctx->resident_tex_handles,
- struct si_texture_handle *, tex_handle) {
- struct pipe_sampler_view *view;
- struct si_texture *tex;
-
- view = (*tex_handle)->view;
- if (view->texture->target == PIPE_BUFFER)
- continue;
-
- tex = (struct si_texture *)view->texture;
-
- si_check_render_feedback_texture(sctx, tex,
- view->u.tex.first_level,
- view->u.tex.last_level,
- view->u.tex.first_layer,
- view->u.tex.last_layer);
- }
+ util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+ struct pipe_sampler_view *view;
+ struct si_texture *tex;
+
+ view = (*tex_handle)->view;
+ if (view->texture->target == PIPE_BUFFER)
+ continue;
+
+ tex = (struct si_texture *)view->texture;
+
+ si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
+ view->u.tex.first_layer, view->u.tex.last_layer);
+ }
}
static void si_check_render_feedback_resident_images(struct si_context *sctx)
{
- util_dynarray_foreach(&sctx->resident_img_handles,
- struct si_image_handle *, img_handle) {
- struct pipe_image_view *view;
- struct si_texture *tex;
-
- view = &(*img_handle)->view;
- if (view->resource->target == PIPE_BUFFER)
- continue;
-
- tex = (struct si_texture *)view->resource;
-
- si_check_render_feedback_texture(sctx, tex,
- view->u.tex.level,
- view->u.tex.level,
- view->u.tex.first_layer,
- view->u.tex.last_layer);
- }
+ util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+ struct pipe_image_view *view;
+ struct si_texture *tex;
+
+ view = &(*img_handle)->view;
+ if (view->resource->target == PIPE_BUFFER)
+ continue;
+
+ tex = (struct si_texture *)view->resource;
+
+ si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
+ view->u.tex.first_layer, view->u.tex.last_layer);
+ }
}
static void si_check_render_feedback(struct si_context *sctx)
{
- if (!sctx->need_check_render_feedback)
- return;
+ if (!sctx->need_check_render_feedback)
+ return;
- /* There is no render feedback if color writes are disabled.
- * (e.g. a pixel shader with image stores)
- */
- if (!si_get_total_colormask(sctx))
- return;
+ /* There is no render feedback if color writes are disabled.
+ * (e.g. a pixel shader with image stores)
+ */
+ if (!si_get_total_colormask(sctx))
+ return;
- for (int i = 0; i < SI_NUM_SHADERS; ++i) {
- si_check_render_feedback_images(sctx, &sctx->images[i]);
- si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
- }
+ for (int i = 0; i < SI_NUM_SHADERS; ++i) {
+ si_check_render_feedback_images(sctx, &sctx->images[i]);
+ si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
+ }
- si_check_render_feedback_resident_images(sctx);
- si_check_render_feedback_resident_textures(sctx);
+ si_check_render_feedback_resident_images(sctx);
+ si_check_render_feedback_resident_textures(sctx);
- sctx->need_check_render_feedback = false;
+ sctx->need_check_render_feedback = false;
}
static void si_decompress_resident_textures(struct si_context *sctx)
{
- util_dynarray_foreach(&sctx->resident_tex_needs_color_decompress,
- struct si_texture_handle *, tex_handle) {
- struct pipe_sampler_view *view = (*tex_handle)->view;
- struct si_texture *tex = (struct si_texture *)view->texture;
-
- si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
- view->u.tex.last_level, false);
- }
-
- util_dynarray_foreach(&sctx->resident_tex_needs_depth_decompress,
- struct si_texture_handle *, tex_handle) {
- struct pipe_sampler_view *view = (*tex_handle)->view;
- struct si_sampler_view *sview = (struct si_sampler_view *)view;
- struct si_texture *tex = (struct si_texture *)view->texture;
-
- si_decompress_depth(sctx, tex,
- sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
- view->u.tex.first_level, view->u.tex.last_level,
- 0, util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
- }
+ util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
+ tex_handle) {
+ struct pipe_sampler_view *view = (*tex_handle)->view;
+ struct si_texture *tex = (struct si_texture *)view->texture;
+
+ si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
+ false);
+ }
+
+ util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
+ tex_handle) {
+ struct pipe_sampler_view *view = (*tex_handle)->view;
+ struct si_sampler_view *sview = (struct si_sampler_view *)view;
+ struct si_texture *tex = (struct si_texture *)view->texture;
+
+ si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
+ view->u.tex.first_level, view->u.tex.last_level, 0,
+ util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
+ }
}
static void si_decompress_resident_images(struct si_context *sctx)
{
- util_dynarray_foreach(&sctx->resident_img_needs_color_decompress,
- struct si_image_handle *, img_handle) {
- struct pipe_image_view *view = &(*img_handle)->view;
- struct si_texture *tex = (struct si_texture *)view->resource;
-
- si_decompress_color_texture(sctx, tex, view->u.tex.level,
- view->u.tex.level,
- view->access & PIPE_IMAGE_ACCESS_WRITE);
- }
+ util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
+ img_handle) {
+ struct pipe_image_view *view = &(*img_handle)->view;
+ struct si_texture *tex = (struct si_texture *)view->resource;
+
+ si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
+ view->access & PIPE_IMAGE_ACCESS_WRITE);
+ }
}
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
{
- unsigned compressed_colortex_counter, mask;
-
- if (sctx->blitter->running)
- return;
-
- /* Update the compressed_colortex_mask if necessary. */
- compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
- if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
- sctx->last_compressed_colortex_counter = compressed_colortex_counter;
- si_update_needs_color_decompress_masks(sctx);
- }
-
- /* Decompress color & depth textures if needed. */
- mask = sctx->shader_needs_decompress_mask & shader_mask;
- while (mask) {
- unsigned i = u_bit_scan(&mask);
-
- if (sctx->samplers[i].needs_depth_decompress_mask) {
- si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
- }
- if (sctx->samplers[i].needs_color_decompress_mask) {
- si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
- }
- if (sctx->images[i].needs_color_decompress_mask) {
- si_decompress_image_color_textures(sctx, &sctx->images[i]);
- }
- }
-
- if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
- if (sctx->uses_bindless_samplers)
- si_decompress_resident_textures(sctx);
- if (sctx->uses_bindless_images)
- si_decompress_resident_images(sctx);
-
- if (sctx->ps_uses_fbfetch) {
- struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
- si_decompress_color_texture(sctx,
- (struct si_texture*)cb0->texture,
- cb0->u.tex.first_layer,
- cb0->u.tex.last_layer, false);
- }
-
- si_check_render_feedback(sctx);
- } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
- if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
- si_decompress_resident_textures(sctx);
- if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
- si_decompress_resident_images(sctx);
- }
+ unsigned compressed_colortex_counter, mask;
+
+ if (sctx->blitter->running)
+ return;
+
+ /* Update the compressed_colortex_mask if necessary. */
+ compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
+ if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
+ sctx->last_compressed_colortex_counter = compressed_colortex_counter;
+ si_update_needs_color_decompress_masks(sctx);
+ }
+
+ /* Decompress color & depth textures if needed. */
+ mask = sctx->shader_needs_decompress_mask & shader_mask;
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+
+ if (sctx->samplers[i].needs_depth_decompress_mask) {
+ si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
+ }
+ if (sctx->samplers[i].needs_color_decompress_mask) {
+ si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
+ }
+ if (sctx->images[i].needs_color_decompress_mask) {
+ si_decompress_image_color_textures(sctx, &sctx->images[i]);
+ }
+ }
+
+ if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
+ if (sctx->uses_bindless_samplers)
+ si_decompress_resident_textures(sctx);
+ if (sctx->uses_bindless_images)
+ si_decompress_resident_images(sctx);
+
+ if (sctx->ps_uses_fbfetch) {
+ struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
+ si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
+ cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
+ }
+
+ si_check_render_feedback(sctx);
+ } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
+ if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
+ si_decompress_resident_textures(sctx);
+ if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
+ si_decompress_resident_images(sctx);
+ }
}
/* Helper for decompressing a portion of a color or depth resource before
* blitting if any decompression is needed.
* The driver doesn't decompress resources automatically while u_blitter is
* rendering. */
-void si_decompress_subresource(struct pipe_context *ctx,
- struct pipe_resource *tex,
- unsigned planes, unsigned level,
- unsigned first_layer, unsigned last_layer)
+void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
+ unsigned level, unsigned first_layer, unsigned last_layer)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_texture *stex = (struct si_texture*)tex;
-
- if (stex->db_compatible) {
- planes &= PIPE_MASK_Z | PIPE_MASK_S;
-
- if (!stex->surface.has_stencil)
- planes &= ~PIPE_MASK_S;
-
- /* If we've rendered into the framebuffer and it's a blitting
- * source, make sure the decompression pass is invoked
- * by dirtying the framebuffer.
- */
- if (sctx->framebuffer.state.zsbuf &&
- sctx->framebuffer.state.zsbuf->u.tex.level == level &&
- sctx->framebuffer.state.zsbuf->texture == tex)
- si_update_fb_dirtiness_after_rendering(sctx);
-
- si_decompress_depth(sctx, stex, planes,
- level, level,
- first_layer, last_layer);
- } else if (stex->surface.fmask_size || stex->cmask_buffer || stex->surface.dcc_offset) {
- /* If we've rendered into the framebuffer and it's a blitting
- * source, make sure the decompression pass is invoked
- * by dirtying the framebuffer.
- */
- for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
- if (sctx->framebuffer.state.cbufs[i] &&
- sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
- sctx->framebuffer.state.cbufs[i]->texture == tex) {
- si_update_fb_dirtiness_after_rendering(sctx);
- break;
- }
- }
-
- si_blit_decompress_color(sctx, stex, level, level,
- first_layer, last_layer, false, false);
- }
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *stex = (struct si_texture *)tex;
+
+ if (stex->db_compatible) {
+ planes &= PIPE_MASK_Z | PIPE_MASK_S;
+
+ if (!stex->surface.has_stencil)
+ planes &= ~PIPE_MASK_S;
+
+ /* If we've rendered into the framebuffer and it's a blitting
+ * source, make sure the decompression pass is invoked
+ * by dirtying the framebuffer.
+ */
+ if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
+ sctx->framebuffer.state.zsbuf->texture == tex)
+ si_update_fb_dirtiness_after_rendering(sctx);
+
+ si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
+ } else if (stex->surface.fmask_size || stex->cmask_buffer || stex->surface.dcc_offset) {
+ /* If we've rendered into the framebuffer and it's a blitting
+ * source, make sure the decompression pass is invoked
+ * by dirtying the framebuffer.
+ */
+ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (sctx->framebuffer.state.cbufs[i] &&
+ sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
+ sctx->framebuffer.state.cbufs[i]->texture == tex) {
+ si_update_fb_dirtiness_after_rendering(sctx);
+ break;
+ }
+ }
+
+ si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false, false);
+ }
}
struct texture_orig_info {
- unsigned format;
- unsigned width0;
- unsigned height0;
- unsigned npix_x;
- unsigned npix_y;
- unsigned npix0_x;
- unsigned npix0_y;
+ unsigned format;
+ unsigned width0;
+ unsigned height0;
+ unsigned npix_x;
+ unsigned npix_y;
+ unsigned npix0_x;
+ unsigned npix0_y;
};
-void si_resource_copy_region(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
+void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
+ unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_texture *ssrc = (struct si_texture*)src;
- struct si_texture *sdst = (struct si_texture*)dst;
- struct pipe_surface *dst_view, dst_templ;
- struct pipe_sampler_view src_templ, *src_view;
- unsigned dst_width, dst_height, src_width0, src_height0;
- unsigned dst_width0, dst_height0, src_force_level = 0;
- struct pipe_box sbox, dstbox;
-
- /* Handle buffers first. */
- if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
- si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
- return;
- }
-
- if (!util_format_is_compressed(src->format) &&
- !util_format_is_compressed(dst->format) &&
- !util_format_is_depth_or_stencil(src->format) &&
- src->nr_samples <= 1 &&
- !sdst->surface.dcc_offset &&
- !(dst->target != src->target &&
- (src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
- si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz, src_box);
- return;
- }
-
- assert(u_max_sample(dst) == u_max_sample(src));
-
- /* The driver doesn't decompress resources automatically while
- * u_blitter is rendering. */
- si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
- src_box->z, src_box->z + src_box->depth - 1);
-
- dst_width = u_minify(dst->width0, dst_level);
- dst_height = u_minify(dst->height0, dst_level);
- dst_width0 = dst->width0;
- dst_height0 = dst->height0;
- src_width0 = src->width0;
- src_height0 = src->height0;
-
- util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
- util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
-
- if (util_format_is_compressed(src->format) ||
- util_format_is_compressed(dst->format)) {
- unsigned blocksize = ssrc->surface.bpe;
-
- if (blocksize == 8)
- src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
- else
- src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
- dst_templ.format = src_templ.format;
-
- dst_width = util_format_get_nblocksx(dst->format, dst_width);
- dst_height = util_format_get_nblocksy(dst->format, dst_height);
- dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
- dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
- src_width0 = util_format_get_nblocksx(src->format, src_width0);
- src_height0 = util_format_get_nblocksy(src->format, src_height0);
-
- dstx = util_format_get_nblocksx(dst->format, dstx);
- dsty = util_format_get_nblocksy(dst->format, dsty);
-
- sbox.x = util_format_get_nblocksx(src->format, src_box->x);
- sbox.y = util_format_get_nblocksy(src->format, src_box->y);
- sbox.z = src_box->z;
- sbox.width = util_format_get_nblocksx(src->format, src_box->width);
- sbox.height = util_format_get_nblocksy(src->format, src_box->height);
- sbox.depth = src_box->depth;
- src_box = &sbox;
-
- src_force_level = src_level;
- } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
- if (util_format_is_subsampled_422(src->format)) {
- src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
- dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
-
- dst_width = util_format_get_nblocksx(dst->format, dst_width);
- dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
- src_width0 = util_format_get_nblocksx(src->format, src_width0);
-
- dstx = util_format_get_nblocksx(dst->format, dstx);
-
- sbox = *src_box;
- sbox.x = util_format_get_nblocksx(src->format, src_box->x);
- sbox.width = util_format_get_nblocksx(src->format, src_box->width);
- src_box = &sbox;
- } else {
- unsigned blocksize = ssrc->surface.bpe;
-
- switch (blocksize) {
- case 1:
- dst_templ.format = PIPE_FORMAT_R8_UNORM;
- src_templ.format = PIPE_FORMAT_R8_UNORM;
- break;
- case 2:
- dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
- src_templ.format = PIPE_FORMAT_R8G8_UNORM;
- break;
- case 4:
- dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
- src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
- break;
- case 8:
- dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
- src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
- break;
- case 16:
- dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
- src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
- break;
- default:
- fprintf(stderr, "Unhandled format %s with blocksize %u\n",
- util_format_short_name(src->format), blocksize);
- assert(0);
- }
- }
- }
-
- /* SNORM8 blitting has precision issues on some chips. Use the SINT
- * equivalent instead, which doesn't force DCC decompression.
- * Note that some chips avoid this issue by using SDMA.
- */
- if (util_format_is_snorm8(dst_templ.format)) {
- dst_templ.format = src_templ.format =
- util_format_snorm8_to_sint8(dst_templ.format);
- }
-
- vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level,
- dst_templ.format);
- vi_disable_dcc_if_incompatible_format(sctx, src, src_level,
- src_templ.format);
-
- /* Initialize the surface. */
- dst_view = si_create_surface_custom(ctx, dst, &dst_templ,
- dst_width0, dst_height0,
- dst_width, dst_height);
-
- /* Initialize the sampler view. */
- src_view = si_create_sampler_view_custom(ctx, src, &src_templ,
- src_width0, src_height0,
- src_force_level);
-
- u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
- abs(src_box->depth), &dstbox);
-
- /* Copy. */
- si_blitter_begin(sctx, SI_COPY);
- util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
- src_view, src_box, src_width0, src_height0,
- PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
- false);
- si_blitter_end(sctx);
-
- pipe_surface_reference(&dst_view, NULL);
- pipe_sampler_view_reference(&src_view, NULL);
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *ssrc = (struct si_texture *)src;
+ struct si_texture *sdst = (struct si_texture *)dst;
+ struct pipe_surface *dst_view, dst_templ;
+ struct pipe_sampler_view src_templ, *src_view;
+ unsigned dst_width, dst_height, src_width0, src_height0;
+ unsigned dst_width0, dst_height0, src_force_level = 0;
+ struct pipe_box sbox, dstbox;
+
+ /* Handle buffers first. */
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
+ return;
+ }
+
+ if (!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format) &&
+ !util_format_is_depth_or_stencil(src->format) && src->nr_samples <= 1 &&
+ !sdst->surface.dcc_offset &&
+ !(dst->target != src->target &&
+ (src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
+ si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz, src_box);
+ return;
+ }
+
+ assert(u_max_sample(dst) == u_max_sample(src));
+
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
+ src_box->z + src_box->depth - 1);
+
+ dst_width = u_minify(dst->width0, dst_level);
+ dst_height = u_minify(dst->height0, dst_level);
+ dst_width0 = dst->width0;
+ dst_height0 = dst->height0;
+ src_width0 = src->width0;
+ src_height0 = src->height0;
+
+ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
+ util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
+
+ if (util_format_is_compressed(src->format) || util_format_is_compressed(dst->format)) {
+ unsigned blocksize = ssrc->surface.bpe;
+
+ if (blocksize == 8)
+ src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
+ else
+ src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
+ dst_templ.format = src_templ.format;
+
+ dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ dst_height = util_format_get_nblocksy(dst->format, dst_height);
+ dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
+ dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
+ src_width0 = util_format_get_nblocksx(src->format, src_width0);
+ src_height0 = util_format_get_nblocksy(src->format, src_height0);
+
+ dstx = util_format_get_nblocksx(dst->format, dstx);
+ dsty = util_format_get_nblocksy(dst->format, dsty);
+
+ sbox.x = util_format_get_nblocksx(src->format, src_box->x);
+ sbox.y = util_format_get_nblocksy(src->format, src_box->y);
+ sbox.z = src_box->z;
+ sbox.width = util_format_get_nblocksx(src->format, src_box->width);
+ sbox.height = util_format_get_nblocksy(src->format, src_box->height);
+ sbox.depth = src_box->depth;
+ src_box = &sbox;
+
+ src_force_level = src_level;
+ } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
+ if (util_format_is_subsampled_422(src->format)) {
+ src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
+ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
+
+ dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
+ src_width0 = util_format_get_nblocksx(src->format, src_width0);
+
+ dstx = util_format_get_nblocksx(dst->format, dstx);
+
+ sbox = *src_box;
+ sbox.x = util_format_get_nblocksx(src->format, src_box->x);
+ sbox.width = util_format_get_nblocksx(src->format, src_box->width);
+ src_box = &sbox;
+ } else {
+ unsigned blocksize = ssrc->surface.bpe;
+
+ switch (blocksize) {
+ case 1:
+ dst_templ.format = PIPE_FORMAT_R8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8_UNORM;
+ break;
+ case 2:
+ dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8G8_UNORM;
+ break;
+ case 4:
+ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ break;
+ case 8:
+ dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+ src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+ break;
+ case 16:
+ dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+ src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+ break;
+ default:
+ fprintf(stderr, "Unhandled format %s with blocksize %u\n",
+ util_format_short_name(src->format), blocksize);
+ assert(0);
+ }
+ }
+ }
+
+ /* SNORM8 blitting has precision issues on some chips. Use the SINT
+ * equivalent instead, which doesn't force DCC decompression.
+ * Note that some chips avoid this issue by using SDMA.
+ */
+ if (util_format_is_snorm8(dst_templ.format)) {
+ dst_templ.format = src_templ.format = util_format_snorm8_to_sint8(dst_templ.format);
+ }
+
+ vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
+ vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
+
+ /* Initialize the surface. */
+ dst_view = si_create_surface_custom(ctx, dst, &dst_templ, dst_width0, dst_height0, dst_width,
+ dst_height);
+
+ /* Initialize the sampler view. */
+ src_view =
+ si_create_sampler_view_custom(ctx, src, &src_templ, src_width0, src_height0, src_force_level);
+
+ u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
+ &dstbox);
+
+ /* Copy. */
+ si_blitter_begin(sctx, SI_COPY);
+ util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src_width0,
+ src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, false);
+ si_blitter_end(sctx);
+
+ pipe_surface_reference(&dst_view, NULL);
+ pipe_sampler_view_reference(&src_view, NULL);
}
-static void si_do_CB_resolve(struct si_context *sctx,
- const struct pipe_blit_info *info,
- struct pipe_resource *dst,
- unsigned dst_level, unsigned dst_z,
- enum pipe_format format)
+static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
+ struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
+ enum pipe_format format)
{
- /* Required before and after CB_RESOLVE. */
- sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
-
- si_blitter_begin(sctx, SI_COLOR_RESOLVE |
- (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z,
- info->src.resource, info->src.box.z,
- ~0, sctx->custom_blend_resolve,
- format);
- si_blitter_end(sctx);
-
- /* Flush caches for possible texturing. */
- si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
+ /* Required before and after CB_RESOLVE. */
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
+
+ si_blitter_begin(
+ sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
+ info->src.box.z, ~0, sctx->custom_blend_resolve, format);
+ si_blitter_end(sctx);
+
+ /* Flush caches for possible texturing. */
+ si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
}
-static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
- const struct pipe_blit_info *info)
+static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
- struct si_context *sctx = (struct si_context*)ctx;
- struct si_texture *src = (struct si_texture*)info->src.resource;
- struct si_texture *dst = (struct si_texture*)info->dst.resource;
- ASSERTED struct si_texture *stmp;
- unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
- unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
- enum pipe_format format = info->src.format;
- struct pipe_resource *tmp, templ;
- struct pipe_blit_info blit;
-
- /* Check basic requirements for hw resolve. */
- if (!(info->src.resource->nr_samples > 1 &&
- info->dst.resource->nr_samples <= 1 &&
- !util_format_is_pure_integer(format) &&
- !util_format_is_depth_or_stencil(format) &&
- util_max_layer(info->src.resource, 0) == 0))
- return false;
-
- /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
- * the format is R16G16. Use R16A16, which does work.
- */
- if (format == PIPE_FORMAT_R16G16_UNORM)
- format = PIPE_FORMAT_R16A16_UNORM;
- if (format == PIPE_FORMAT_R16G16_SNORM)
- format = PIPE_FORMAT_R16A16_SNORM;
-
- /* Check the remaining requirements for hw resolve. */
- if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
- !info->scissor_enable &&
- (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
- util_is_format_compatible(util_format_description(info->src.format),
- util_format_description(info->dst.format)) &&
- dst_width == info->src.resource->width0 &&
- dst_height == info->src.resource->height0 &&
- info->dst.box.x == 0 &&
- info->dst.box.y == 0 &&
- info->dst.box.width == dst_width &&
- info->dst.box.height == dst_height &&
- info->dst.box.depth == 1 &&
- info->src.box.x == 0 &&
- info->src.box.y == 0 &&
- info->src.box.width == dst_width &&
- info->src.box.height == dst_height &&
- info->src.box.depth == 1 &&
- !dst->surface.is_linear &&
- (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
- /* Check the last constraint. */
- if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
- /* The next fast clear will switch to this mode to
- * get direct hw resolve next time if the mode is
- * different now.
- *
- * TODO-GFX10: This does not work in GFX10 because MSAA
- * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
- * In some cases we could change the swizzle of the
- * destination texture instead, but the more general
- * solution is to implement compute shader resolve.
- */
- src->last_msaa_resolve_target_micro_mode =
- dst->surface.micro_tile_mode;
- goto resolve_to_temp;
- }
-
- /* Resolving into a surface with DCC is unsupported. Since
- * it's being overwritten anyway, clear it to uncompressed.
- * This is still the fastest codepath even with this clear.
- */
- if (vi_dcc_enabled(dst, info->dst.level)) {
- if (!vi_dcc_clear_level(sctx, dst, info->dst.level,
- DCC_UNCOMPRESSED))
- goto resolve_to_temp;
-
- dst->dirty_level_mask &= ~(1 << info->dst.level);
- }
-
- /* Resolve directly from src to dst. */
- si_do_CB_resolve(sctx, info, info->dst.resource,
- info->dst.level, info->dst.box.z, format);
- return true;
- }
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *src = (struct si_texture *)info->src.resource;
+ struct si_texture *dst = (struct si_texture *)info->dst.resource;
+ ASSERTED struct si_texture *stmp;
+ unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
+ unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
+ enum pipe_format format = info->src.format;
+ struct pipe_resource *tmp, templ;
+ struct pipe_blit_info blit;
+
+ /* Check basic requirements for hw resolve. */
+ if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
+ !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
+ util_max_layer(info->src.resource, 0) == 0))
+ return false;
+
+ /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
+ * the format is R16G16. Use R16A16, which does work.
+ */
+ if (format == PIPE_FORMAT_R16G16_UNORM)
+ format = PIPE_FORMAT_R16A16_UNORM;
+ if (format == PIPE_FORMAT_R16G16_SNORM)
+ format = PIPE_FORMAT_R16A16_SNORM;
+
+ /* Check the remaining requirements for hw resolve. */
+ if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
+ (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
+ util_is_format_compatible(util_format_description(info->src.format),
+ util_format_description(info->dst.format)) &&
+ dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
+ info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
+ info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
+ info->src.box.y == 0 && info->src.box.width == dst_width &&
+ info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
+ (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
+ /* Check the last constraint. */
+ if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
+ /* The next fast clear will switch to this mode to
+ * get direct hw resolve next time if the mode is
+ * different now.
+ *
+ * TODO-GFX10: This does not work in GFX10 because MSAA
+ * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
+ * In some cases we could change the swizzle of the
+ * destination texture instead, but the more general
+ * solution is to implement compute shader resolve.
+ */
+ src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
+ goto resolve_to_temp;
+ }
+
+ /* Resolving into a surface with DCC is unsupported. Since
+ * it's being overwritten anyway, clear it to uncompressed.
+ * This is still the fastest codepath even with this clear.
+ */
+ if (vi_dcc_enabled(dst, info->dst.level)) {
+ if (!vi_dcc_clear_level(sctx, dst, info->dst.level, DCC_UNCOMPRESSED))
+ goto resolve_to_temp;
+
+ dst->dirty_level_mask &= ~(1 << info->dst.level);
+ }
+
+ /* Resolve directly from src to dst. */
+ si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
+ return true;
+ }
resolve_to_temp:
- /* Shader-based resolve is VERY SLOW. Instead, resolve into
- * a temporary texture and blit.
- */
- memset(&templ, 0, sizeof(templ));
- templ.target = PIPE_TEXTURE_2D;
- templ.format = info->src.resource->format;
- templ.width0 = info->src.resource->width0;
- templ.height0 = info->src.resource->height0;
- templ.depth0 = 1;
- templ.array_size = 1;
- templ.usage = PIPE_USAGE_DEFAULT;
- templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING |
- SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
- SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
- SI_RESOURCE_FLAG_DISABLE_DCC;
-
- /* The src and dst microtile modes must be the same. */
- if (sctx->chip_class <= GFX8 &&
- src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
- templ.bind = PIPE_BIND_SCANOUT;
- else
- templ.bind = 0;
-
- tmp = ctx->screen->resource_create(ctx->screen, &templ);
- if (!tmp)
- return false;
- stmp = (struct si_texture*)tmp;
-
- assert(!stmp->surface.is_linear);
- assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
-
- /* resolve */
- si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
-
- /* blit */
- blit = *info;
- blit.src.resource = tmp;
- blit.src.box.z = 0;
-
- si_blitter_begin(sctx, SI_BLIT |
- (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_blit(sctx->blitter, &blit);
- si_blitter_end(sctx);
-
- pipe_resource_reference(&tmp, NULL);
- return true;
+ /* Shader-based resolve is VERY SLOW. Instead, resolve into
+ * a temporary texture and blit.
+ */
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = info->src.resource->format;
+ templ.width0 = info->src.resource->width0;
+ templ.height0 = info->src.resource->height0;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING | SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
+ SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
+ SI_RESOURCE_FLAG_DISABLE_DCC;
+
+ /* The src and dst microtile modes must be the same. */
+ if (sctx->chip_class <= GFX8 && src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
+ templ.bind = PIPE_BIND_SCANOUT;
+ else
+ templ.bind = 0;
+
+ tmp = ctx->screen->resource_create(ctx->screen, &templ);
+ if (!tmp)
+ return false;
+ stmp = (struct si_texture *)tmp;
+
+ assert(!stmp->surface.is_linear);
+ assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
+
+ /* resolve */
+ si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
+
+ /* blit */
+ blit = *info;
+ blit.src.resource = tmp;
+ blit.src.box.z = 0;
+
+ si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_blit(sctx->blitter, &blit);
+ si_blitter_end(sctx);
+
+ pipe_resource_reference(&tmp, NULL);
+ return true;
}
-static void si_blit(struct pipe_context *ctx,
- const struct pipe_blit_info *info)
+static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
- struct si_context *sctx = (struct si_context*)ctx;
- struct si_texture *dst = (struct si_texture *)info->dst.resource;
-
- if (do_hardware_msaa_resolve(ctx, info)) {
- return;
- }
-
- /* Using SDMA for copying to a linear texture in GTT is much faster.
- * This improves DRI PRIME performance.
- *
- * resource_copy_region can't do this yet, because dma_copy calls it
- * on failure (recursion).
- */
- if (dst->surface.is_linear &&
- util_can_blit_via_copy_region(info, false)) {
- sctx->dma_copy(ctx, info->dst.resource, info->dst.level,
- info->dst.box.x, info->dst.box.y,
- info->dst.box.z,
- info->src.resource, info->src.level,
- &info->src.box);
- return;
- }
-
- assert(util_blitter_is_blit_supported(sctx->blitter, info));
-
- /* The driver doesn't decompress resources automatically while
- * u_blitter is rendering. */
- vi_disable_dcc_if_incompatible_format(sctx, info->src.resource,
- info->src.level,
- info->src.format);
- vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource,
- info->dst.level,
- info->dst.format);
- si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS,
- info->src.level,
- info->src.box.z,
- info->src.box.z + info->src.box.depth - 1);
-
- if (sctx->screen->debug_flags & DBG(FORCE_SDMA) &&
- util_try_blit_via_copy_region(ctx, info))
- return;
-
- si_blitter_begin(sctx, SI_BLIT |
- (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_blit(sctx->blitter, info);
- si_blitter_end(sctx);
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *dst = (struct si_texture *)info->dst.resource;
+
+ if (do_hardware_msaa_resolve(ctx, info)) {
+ return;
+ }
+
+ /* Using SDMA for copying to a linear texture in GTT is much faster.
+ * This improves DRI PRIME performance.
+ *
+ * resource_copy_region can't do this yet, because dma_copy calls it
+ * on failure (recursion).
+ */
+ if (dst->surface.is_linear && util_can_blit_via_copy_region(info, false)) {
+ sctx->dma_copy(ctx, info->dst.resource, info->dst.level, info->dst.box.x, info->dst.box.y,
+ info->dst.box.z, info->src.resource, info->src.level, &info->src.box);
+ return;
+ }
+
+ assert(util_blitter_is_blit_supported(sctx->blitter, info));
+
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
+ info->src.format);
+ vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
+ info->dst.format);
+ si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
+ info->src.box.z, info->src.box.z + info->src.box.depth - 1);
+
+ if (sctx->screen->debug_flags & DBG(FORCE_SDMA) && util_try_blit_via_copy_region(ctx, info))
+ return;
+
+ si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_blit(sctx->blitter, info);
+ si_blitter_end(sctx);
}
-static bool si_generate_mipmap(struct pipe_context *ctx,
- struct pipe_resource *tex,
- enum pipe_format format,
- unsigned base_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer)
+static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
+ enum pipe_format format, unsigned base_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
- struct si_context *sctx = (struct si_context*)ctx;
- struct si_texture *stex = (struct si_texture *)tex;
-
- if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
- return false;
-
- /* The driver doesn't decompress resources automatically while
- * u_blitter is rendering. */
- vi_disable_dcc_if_incompatible_format(sctx, tex, base_level,
- format);
- si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
- base_level, first_layer, last_layer);
-
- /* Clear dirty_level_mask for the levels that will be overwritten. */
- assert(base_level < last_level);
- stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
- last_level - base_level);
-
- sctx->generate_mipmap_for_depth = stex->is_depth;
-
- si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
- util_blitter_generate_mipmap(sctx->blitter, tex, format,
- base_level, last_level,
- first_layer, last_layer);
- si_blitter_end(sctx);
-
- sctx->generate_mipmap_for_depth = false;
- return true;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *stex = (struct si_texture *)tex;
+
+ if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
+ return false;
+
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
+ si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer);
+
+ /* Clear dirty_level_mask for the levels that will be overwritten. */
+ assert(base_level < last_level);
+ stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
+
+ sctx->generate_mipmap_for_depth = stex->is_depth;
+
+ si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
+ util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
+ last_layer);
+ si_blitter_end(sctx);
+
+ sctx->generate_mipmap_for_depth = false;
+ return true;
}
-static void si_flush_resource(struct pipe_context *ctx,
- struct pipe_resource *res)
+static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
{
- struct si_context *sctx = (struct si_context*)ctx;
- struct si_texture *tex = (struct si_texture*)res;
-
- assert(res->target != PIPE_BUFFER);
- assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);
-
- /* st/dri calls flush twice per frame (not a bug), this prevents double
- * decompression. */
- if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
- return;
-
- if (!tex->is_depth && (tex->cmask_buffer || tex->surface.dcc_offset)) {
- si_blit_decompress_color(sctx, tex, 0, res->last_level,
- 0, util_max_layer(res, 0),
- tex->dcc_separate_buffer != NULL, false);
-
- if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
- si_retile_dcc(sctx, tex);
- tex->displayable_dcc_dirty = false;
- }
- }
-
- /* Always do the analysis even if DCC is disabled at the moment. */
- if (tex->dcc_gather_statistics) {
- bool separate_dcc_dirty = tex->separate_dcc_dirty;
-
- /* If the color buffer hasn't been unbound and fast clear hasn't
- * been used, separate_dcc_dirty is false, but there may have been
- * new rendering. Check if the color buffer is bound and assume
- * it's dirty.
- *
- * Note that DRI2 never unbinds window colorbuffers, which means
- * the DCC pipeline statistics query would never be re-set and would
- * keep adding new results until all free memory is exhausted if we
- * didn't do this.
- */
- if (!separate_dcc_dirty) {
- for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
- if (sctx->framebuffer.state.cbufs[i] &&
- sctx->framebuffer.state.cbufs[i]->texture == res) {
- separate_dcc_dirty = true;
- break;
- }
- }
- }
-
- if (separate_dcc_dirty) {
- tex->separate_dcc_dirty = false;
- vi_separate_dcc_process_and_reset_stats(ctx, tex);
- }
- }
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *tex = (struct si_texture *)res;
+
+ assert(res->target != PIPE_BUFFER);
+ assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);
+
+ /* st/dri calls flush twice per frame (not a bug), this prevents double
+ * decompression. */
+ if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
+ return;
+
+ if (!tex->is_depth && (tex->cmask_buffer || tex->surface.dcc_offset)) {
+ si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
+ tex->dcc_separate_buffer != NULL, false);
+
+ if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
+ si_retile_dcc(sctx, tex);
+ tex->displayable_dcc_dirty = false;
+ }
+ }
+
+ /* Always do the analysis even if DCC is disabled at the moment. */
+ if (tex->dcc_gather_statistics) {
+ bool separate_dcc_dirty = tex->separate_dcc_dirty;
+
+ /* If the color buffer hasn't been unbound and fast clear hasn't
+ * been used, separate_dcc_dirty is false, but there may have been
+ * new rendering. Check if the color buffer is bound and assume
+ * it's dirty.
+ *
+ * Note that DRI2 never unbinds window colorbuffers, which means
+ * the DCC pipeline statistics query would never be re-set and would
+ * keep adding new results until all free memory is exhausted if we
+ * didn't do this.
+ */
+ if (!separate_dcc_dirty) {
+ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (sctx->framebuffer.state.cbufs[i] &&
+ sctx->framebuffer.state.cbufs[i]->texture == res) {
+ separate_dcc_dirty = true;
+ break;
+ }
+ }
+ }
+
+ if (separate_dcc_dirty) {
+ tex->separate_dcc_dirty = false;
+ vi_separate_dcc_process_and_reset_stats(ctx, tex);
+ }
+ }
}
void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
{
- /* If graphics is disabled, we can't decompress DCC, but it shouldn't
- * be compressed either. The caller should simply discard it.
- */
- if (!tex->surface.dcc_offset || !sctx->has_graphics)
- return;
-
- si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level,
- 0, util_max_layer(&tex->buffer.b.b, 0),
- true, false);
+ /* If graphics is disabled, we can't decompress DCC, but it shouldn't
+ * be compressed either. The caller should simply discard it.
+ */
+ if (!tex->surface.dcc_offset || !sctx->has_graphics)
+ return;
+
+ si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
+ util_max_layer(&tex->buffer.b.b, 0), true, false);
}
void si_init_blit_functions(struct si_context *sctx)
{
- sctx->b.resource_copy_region = si_resource_copy_region;
+ sctx->b.resource_copy_region = si_resource_copy_region;
- if (sctx->has_graphics) {
- sctx->b.blit = si_blit;
- sctx->b.flush_resource = si_flush_resource;
- sctx->b.generate_mipmap = si_generate_mipmap;
- }
+ if (sctx->has_graphics) {
+ sctx->b.blit = si_blit;
+ sctx->b.flush_resource = si_flush_resource;
+ sctx->b.generate_mipmap = si_generate_mipmap;
+ }
}