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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_blit.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_blit.c170
1 files changed, 4 insertions, 166 deletions
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index abf25b605e8..e80bf5c24ef 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -27,17 +27,7 @@
#include "util/u_log.h"
#include "util/u_surface.h"
-enum si_blitter_op /* bitmask */
-{
- SI_SAVE_TEXTURES = 1,
- SI_SAVE_FRAMEBUFFER = 2,
- SI_SAVE_FRAGMENT_STATE = 4,
- SI_DISABLE_RENDER_COND = 8,
-
- SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
-
- SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
-
+enum {
SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
@@ -50,7 +40,7 @@ enum si_blitter_op /* bitmask */
SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
};
-static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
+void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
{
struct si_context *sctx = (struct si_context *)ctx;
@@ -87,7 +77,7 @@ static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
sctx->b.render_cond_force_off = true;
}
-static void si_blitter_end(struct pipe_context *ctx)
+void si_blitter_end(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
@@ -819,155 +809,6 @@ void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
si_check_render_feedback(sctx);
}
-static void si_clear(struct pipe_context *ctx, unsigned buffers,
- const union pipe_color_union *color,
- double depth, unsigned stencil)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
- struct pipe_surface *zsbuf = fb->zsbuf;
- struct r600_texture *zstex =
- zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
-
- if (buffers & PIPE_CLEAR_COLOR) {
- si_do_fast_color_clear(&sctx->b, fb,
- &sctx->framebuffer.atom, &buffers,
- &sctx->framebuffer.dirty_cbufs,
- color);
- if (!buffers)
- return; /* all buffers have been fast cleared */
- }
-
- if (buffers & PIPE_CLEAR_COLOR) {
- int i;
-
- /* These buffers cannot use fast clear, make sure to disable expansion. */
- for (i = 0; i < fb->nr_cbufs; i++) {
- struct r600_texture *tex;
-
- /* If not clearing this buffer, skip. */
- if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
- continue;
-
- if (!fb->cbufs[i])
- continue;
-
- tex = (struct r600_texture *)fb->cbufs[i]->texture;
- if (tex->fmask.size == 0)
- tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
- }
- }
-
- if (zstex &&
- r600_htile_enabled(zstex, zsbuf->u.tex.level) &&
- zsbuf->u.tex.first_layer == 0 &&
- zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
- /* TC-compatible HTILE only supports depth clears to 0 or 1. */
- if (buffers & PIPE_CLEAR_DEPTH &&
- (!zstex->tc_compatible_htile ||
- depth == 0 || depth == 1)) {
- /* Need to disable EXPCLEAR temporarily if clearing
- * to a new value. */
- if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
- sctx->db_depth_disable_expclear = true;
- }
-
- zstex->depth_clear_value = depth;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
- sctx->db_depth_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
-
- /* TC-compatible HTILE only supports stencil clears to 0. */
- if (buffers & PIPE_CLEAR_STENCIL &&
- (!zstex->tc_compatible_htile || stencil == 0)) {
- stencil &= 0xff;
-
- /* Need to disable EXPCLEAR temporarily if clearing
- * to a new value. */
- if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
- sctx->db_stencil_disable_expclear = true;
- }
-
- zstex->stencil_clear_value = stencil;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
- sctx->db_stencil_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
-
- /* TODO: Find out what's wrong here. Fast depth clear leads to
- * corruption in ARK: Survival Evolved, but that may just be
- * a coincidence and the root cause is elsewhere.
- *
- * The corruption can be fixed by putting the DB flush before
- * or after the depth clear. (surprisingly)
- *
- * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
- *
- * This hack decreases back-to-back ClearDepth performance.
- */
- if (sctx->screen->clear_db_cache_before_clear) {
- sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
- }
- }
-
- si_blitter_begin(ctx, SI_CLEAR);
- util_blitter_clear(sctx->blitter, fb->width, fb->height,
- util_framebuffer_get_num_layers(fb),
- buffers, color, depth, stencil);
- si_blitter_end(ctx);
-
- if (sctx->db_depth_clear) {
- sctx->db_depth_clear = false;
- sctx->db_depth_disable_expclear = false;
- zstex->depth_cleared = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
-
- if (sctx->db_stencil_clear) {
- sctx->db_stencil_clear = false;
- sctx->db_stencil_disable_expclear = false;
- zstex->stencil_cleared = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
-}
-
-static void si_clear_render_target(struct pipe_context *ctx,
- struct pipe_surface *dst,
- const union pipe_color_union *color,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- bool render_condition_enabled)
-{
- struct si_context *sctx = (struct si_context *)ctx;
-
- si_blitter_begin(ctx, SI_CLEAR_SURFACE |
- (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_clear_render_target(sctx->blitter, dst, color,
- dstx, dsty, width, height);
- si_blitter_end(ctx);
-}
-
-static void si_clear_depth_stencil(struct pipe_context *ctx,
- struct pipe_surface *dst,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- bool render_condition_enabled)
-{
- struct si_context *sctx = (struct si_context *)ctx;
-
- si_blitter_begin(ctx, SI_CLEAR_SURFACE |
- (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
- dstx, dsty, width, height);
- si_blitter_end(ctx);
-}
-
/* Helper for decompressing a portion of a color or depth resource before
* blitting if any decompression is needed.
* The driver doesn't decompress resources automatically while u_blitter is
@@ -1300,7 +1141,7 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
info->dst.resource->last_level != 0)
goto resolve_to_temp;
- vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
+ vi_dcc_clear_level(sctx, dst, info->dst.level,
0xFFFFFFFF);
dst->dirty_level_mask &= ~(1 << info->dst.level);
}
@@ -1544,10 +1385,7 @@ static void si_pipe_clear_buffer(struct pipe_context *ctx,
void si_init_blit_functions(struct si_context *sctx)
{
- sctx->b.b.clear = si_clear;
sctx->b.b.clear_buffer = si_pipe_clear_buffer;
- sctx->b.b.clear_render_target = si_clear_render_target;
- sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
sctx->b.b.resource_copy_region = si_resource_copy_region;
sctx->b.b.blit = si_blit;
sctx->b.b.flush_resource = si_flush_resource;