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Diffstat (limited to 'src/gallium/drivers/radeonsi/r600_texture.c')
-rw-r--r--src/gallium/drivers/radeonsi/r600_texture.c825
1 files changed, 825 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/r600_texture.c b/src/gallium/drivers/radeonsi/r600_texture.c
new file mode 100644
index 00000000000..c9e1b832113
--- /dev/null
+++ b/src/gallium/drivers/radeonsi/r600_texture.c
@@ -0,0 +1,825 @@
+/*
+ * Copyright 2010 Jerome Glisse <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Jerome Glisse
+ * Corbin Simpson
+ */
+#include <errno.h>
+#include "pipe/p_screen.h"
+#include "util/u_format.h"
+#include "util/u_format_s3tc.h"
+#include "util/u_math.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+#include "pipebuffer/pb_buffer.h"
+#include "radeonsi_pipe.h"
+#include "r600_resource.h"
+#include "sid.h"
+
+/* Copy from a full GPU texture to a transfer's staging one. */
+static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
+{
+ struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
+ struct pipe_resource *texture = transfer->resource;
+
+ ctx->resource_copy_region(ctx, rtransfer->staging_texture,
+ 0, 0, 0, 0, texture, transfer->level,
+ &transfer->box);
+}
+
+
+/* Copy from a transfer's staging texture to a full GPU one. */
+static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
+{
+ struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
+ struct pipe_resource *texture = transfer->resource;
+ struct pipe_box sbox;
+
+ sbox.x = sbox.y = sbox.z = 0;
+ sbox.width = transfer->box.width;
+ sbox.height = transfer->box.height;
+ /* XXX that might be wrong */
+ sbox.depth = 1;
+ ctx->resource_copy_region(ctx, texture, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ rtransfer->staging_texture,
+ 0, &sbox);
+}
+
+unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
+ unsigned level, unsigned layer)
+{
+ unsigned offset = rtex->offset[level];
+
+ switch (rtex->resource.b.b.b.target) {
+ case PIPE_TEXTURE_3D:
+ case PIPE_TEXTURE_CUBE:
+ default:
+ return offset + layer * rtex->layer_size[level];
+ }
+}
+
+static unsigned r600_get_block_alignment(struct pipe_screen *screen,
+ enum pipe_format format,
+ unsigned array_mode)
+{
+ struct r600_screen* rscreen = (struct r600_screen *)screen;
+ unsigned pixsize = util_format_get_blocksize(format);
+ int p_align;
+
+ switch(array_mode) {
+#if 0
+ case V_038000_ARRAY_1D_TILED_THIN1:
+ p_align = MAX2(8,
+ ((rscreen->tiling_info.group_bytes / 8 / pixsize)));
+ break;
+ case V_038000_ARRAY_2D_TILED_THIN1:
+ p_align = MAX2(rscreen->tiling_info.num_banks,
+ (((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
+ rscreen->tiling_info.num_banks)) * 8;
+ break;
+ case V_038000_ARRAY_LINEAR_ALIGNED:
+ p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
+ break;
+ case V_038000_ARRAY_LINEAR_GENERAL:
+#endif
+ default:
+ p_align = rscreen->tiling_info.group_bytes / pixsize;
+ break;
+ }
+ return p_align;
+}
+
+static unsigned r600_get_height_alignment(struct pipe_screen *screen,
+ unsigned array_mode)
+{
+ struct r600_screen* rscreen = (struct r600_screen *)screen;
+ int h_align;
+
+ switch (array_mode) {
+#if 0
+ case V_038000_ARRAY_2D_TILED_THIN1:
+ h_align = rscreen->tiling_info.num_channels * 8;
+ break;
+ case V_038000_ARRAY_1D_TILED_THIN1:
+ case V_038000_ARRAY_LINEAR_ALIGNED:
+ h_align = 8;
+ break;
+ case V_038000_ARRAY_LINEAR_GENERAL:
+#endif
+ default:
+ h_align = 1;
+ break;
+ }
+ return h_align;
+}
+
+static unsigned r600_get_base_alignment(struct pipe_screen *screen,
+ enum pipe_format format,
+ unsigned array_mode)
+{
+ struct r600_screen* rscreen = (struct r600_screen *)screen;
+ unsigned pixsize = util_format_get_blocksize(format);
+ int p_align = r600_get_block_alignment(screen, format, array_mode);
+ int h_align = r600_get_height_alignment(screen, array_mode);
+ int b_align;
+
+ switch (array_mode) {
+#if 0
+ case V_038000_ARRAY_2D_TILED_THIN1:
+ b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
+ p_align * pixsize * h_align);
+ break;
+ case V_038000_ARRAY_1D_TILED_THIN1:
+ case V_038000_ARRAY_LINEAR_ALIGNED:
+ case V_038000_ARRAY_LINEAR_GENERAL:
+#endif
+ default:
+ b_align = rscreen->tiling_info.group_bytes;
+ break;
+ }
+ return b_align;
+}
+
+static unsigned mip_minify(unsigned size, unsigned level)
+{
+ unsigned val;
+ val = u_minify(size, level);
+ if (level > 0)
+ val = util_next_power_of_two(val);
+ return val;
+}
+
+static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
+ struct r600_resource_texture *rtex,
+ unsigned level)
+{
+ struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ unsigned nblocksx, block_align, width;
+ unsigned blocksize = util_format_get_blocksize(rtex->real_format);
+
+ if (rtex->pitch_override)
+ return rtex->pitch_override / blocksize;
+
+ width = mip_minify(ptex->width0, level);
+ nblocksx = util_format_get_nblocksx(rtex->real_format, width);
+
+ block_align = r600_get_block_alignment(screen, rtex->real_format,
+ rtex->array_mode[level]);
+ nblocksx = align(nblocksx, block_align);
+ return nblocksx;
+}
+
+static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
+ struct r600_resource_texture *rtex,
+ unsigned level)
+{
+ struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ unsigned height, tile_height;
+
+ height = mip_minify(ptex->height0, level);
+ height = util_format_get_nblocksy(rtex->real_format, height);
+ tile_height = r600_get_height_alignment(screen,
+ rtex->array_mode[level]);
+
+ /* XXX Hack around an alignment issue. Less tests fail with this.
+ *
+ * The thing is depth-stencil buffers should be tiled, i.e.
+ * the alignment should be >=8. If I make them tiled, stencil starts
+ * working because it no longer overlaps with the depth buffer
+ * in memory, but texturing like drawpix-stencil breaks. */
+ if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
+ tile_height = 8;
+
+ height = align(height, tile_height);
+ return height;
+}
+
+static void r600_texture_set_array_mode(struct pipe_screen *screen,
+ struct r600_resource_texture *rtex,
+ unsigned level, unsigned array_mode)
+{
+ struct pipe_resource *ptex = &rtex->resource.b.b.b;
+
+ switch (array_mode) {
+#if 0
+ case V_0280A0_ARRAY_LINEAR_GENERAL:
+ case V_0280A0_ARRAY_LINEAR_ALIGNED:
+ case V_0280A0_ARRAY_1D_TILED_THIN1:
+#endif
+ default:
+ rtex->array_mode[level] = array_mode;
+ break;
+#if 0
+ case V_0280A0_ARRAY_2D_TILED_THIN1:
+ {
+ unsigned w, h, tile_height, tile_width;
+
+ tile_height = r600_get_height_alignment(screen, array_mode);
+ tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
+
+ w = mip_minify(ptex->width0, level);
+ h = mip_minify(ptex->height0, level);
+ if (w <= tile_width || h <= tile_height)
+ rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
+ else
+ rtex->array_mode[level] = array_mode;
+ }
+ break;
+#endif
+ }
+}
+
+static void r600_setup_miptree(struct pipe_screen *screen,
+ struct r600_resource_texture *rtex,
+ unsigned array_mode)
+{
+ struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
+ unsigned size, layer_size, i, offset;
+ unsigned nblocksx, nblocksy;
+
+ for (i = 0, offset = 0; i <= ptex->last_level; i++) {
+ unsigned blocksize = util_format_get_blocksize(rtex->real_format);
+ unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
+
+ r600_texture_set_array_mode(screen, rtex, i, array_mode);
+
+ nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
+ nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
+
+ if (chipc >= CAYMAN /*&& array_mode == V_038000_ARRAY_LINEAR_GENERAL*/)
+ layer_size = align(nblocksx, 64) * nblocksy * blocksize;
+ else
+ layer_size = nblocksx * nblocksy * blocksize;
+
+ if (ptex->target == PIPE_TEXTURE_CUBE) {
+ if (chipc >= CAYMAN)
+ size = layer_size * 8;
+ }
+ else if (ptex->target == PIPE_TEXTURE_3D)
+ size = layer_size * u_minify(ptex->depth0, i);
+ else
+ size = layer_size * ptex->array_size;
+
+ /* align base image and start of miptree */
+ if ((i == 0) || (i == 1))
+ offset = align(offset, base_align);
+ rtex->offset[i] = offset;
+ rtex->layer_size[i] = layer_size;
+ rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
+ rtex->pitch_in_bytes[i] = nblocksx * blocksize;
+
+ offset += size;
+ }
+ rtex->size = offset;
+}
+
+/* Figure out whether u_blitter will fallback to a transfer operation.
+ * If so, don't use a staging resource.
+ */
+static boolean permit_hardware_blit(struct pipe_screen *screen,
+ const struct pipe_resource *res)
+{
+ unsigned bind;
+
+ if (util_format_is_depth_or_stencil(res->format))
+ bind = PIPE_BIND_DEPTH_STENCIL;
+ else
+ bind = PIPE_BIND_RENDER_TARGET;
+
+ /* hackaround for S3TC */
+ if (util_format_is_compressed(res->format))
+ return TRUE;
+
+ if (!screen->is_format_supported(screen,
+ res->format,
+ res->target,
+ res->nr_samples,
+ bind))
+ return FALSE;
+
+ if (!screen->is_format_supported(screen,
+ res->format,
+ res->target,
+ res->nr_samples,
+ PIPE_BIND_SAMPLER_VIEW))
+ return FALSE;
+
+ switch (res->usage) {
+ case PIPE_USAGE_STREAM:
+ case PIPE_USAGE_STAGING:
+ return FALSE;
+
+ default:
+ return TRUE;
+ }
+}
+
+static boolean r600_texture_get_handle(struct pipe_screen* screen,
+ struct pipe_resource *ptex,
+ struct winsys_handle *whandle)
+{
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
+ struct r600_resource *resource = &rtex->resource;
+ struct r600_screen *rscreen = (struct r600_screen*)screen;
+
+ return rscreen->ws->buffer_get_handle(resource->buf,
+ rtex->pitch_in_bytes[0], whandle);
+}
+
+static void r600_texture_destroy(struct pipe_screen *screen,
+ struct pipe_resource *ptex)
+{
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
+ struct r600_resource *resource = &rtex->resource;
+
+ if (rtex->flushed_depth_texture)
+ pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
+
+ if (rtex->stencil)
+ pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
+
+ pb_reference(&resource->buf, NULL);
+ FREE(rtex);
+}
+
+static const struct u_resource_vtbl r600_texture_vtbl =
+{
+ r600_texture_get_handle, /* get_handle */
+ r600_texture_destroy, /* resource_destroy */
+ r600_texture_get_transfer, /* get_transfer */
+ r600_texture_transfer_destroy, /* transfer_destroy */
+ r600_texture_transfer_map, /* transfer_map */
+ u_default_transfer_flush_region,/* transfer_flush_region */
+ r600_texture_transfer_unmap, /* transfer_unmap */
+ u_default_transfer_inline_write /* transfer_inline_write */
+};
+
+static struct r600_resource_texture *
+r600_texture_create_object(struct pipe_screen *screen,
+ const struct pipe_resource *base,
+ unsigned array_mode,
+ unsigned pitch_in_bytes_override,
+ unsigned max_buffer_size,
+ struct pb_buffer *buf,
+ boolean alloc_bo)
+{
+ struct r600_resource_texture *rtex;
+ struct r600_resource *resource;
+ struct r600_screen *rscreen = (struct r600_screen*)screen;
+
+ rtex = CALLOC_STRUCT(r600_resource_texture);
+ if (rtex == NULL)
+ return NULL;
+
+ resource = &rtex->resource;
+ resource->b.b.b = *base;
+ resource->b.b.vtbl = &r600_texture_vtbl;
+ pipe_reference_init(&resource->b.b.b.reference, 1);
+ resource->b.b.b.screen = screen;
+ rtex->pitch_override = pitch_in_bytes_override;
+ rtex->real_format = base->format;
+
+ /* We must split depth and stencil into two separate buffers on Evergreen. */
+ if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) &&
+ ((struct r600_screen*)screen)->chip_class >= CAYMAN &&
+ util_format_is_depth_and_stencil(base->format)) {
+ struct pipe_resource stencil;
+ unsigned stencil_pitch_override = 0;
+
+ switch (base->format) {
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
+ break;
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
+ break;
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
+ break;
+ default:
+ assert(0);
+ FREE(rtex);
+ return NULL;
+ }
+
+ /* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
+ if (pitch_in_bytes_override) {
+ assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
+ base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
+ stencil_pitch_override = pitch_in_bytes_override / 4;
+ }
+
+ /* Allocate the stencil buffer. */
+ stencil = *base;
+ stencil.format = PIPE_FORMAT_S8_UINT;
+ rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
+ stencil_pitch_override,
+ max_buffer_size, NULL, FALSE);
+ if (!rtex->stencil) {
+ FREE(rtex);
+ return NULL;
+ }
+ /* Proceed in creating the depth buffer. */
+ }
+
+ /* only mark depth textures the HW can hit as depth textures */
+ if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
+ rtex->depth = 1;
+
+ r600_setup_miptree(screen, rtex, array_mode);
+
+ /* If we initialized separate stencil for Evergreen. place it after depth. */
+ if (rtex->stencil) {
+ unsigned stencil_align, stencil_offset;
+
+ stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
+ stencil_offset = align(rtex->size, stencil_align);
+
+ for (unsigned i = 0; i <= rtex->stencil->resource.b.b.b.last_level; i++)
+ rtex->stencil->offset[i] += stencil_offset;
+
+ rtex->size = stencil_offset + rtex->stencil->size;
+ }
+
+ /* Now create the backing buffer. */
+ if (!buf && alloc_bo) {
+ struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
+
+ if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
+ pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
+ FREE(rtex);
+ return NULL;
+ }
+ } else if (buf) {
+ resource->buf = buf;
+ resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
+ resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
+ }
+
+ if (rtex->stencil) {
+ pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
+ rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
+ rtex->stencil->resource.domains = rtex->resource.domains;
+ }
+ return rtex;
+}
+
+DEBUG_GET_ONCE_BOOL_OPTION(tiling_enabled, "R600_TILING", FALSE);
+
+struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ)
+{
+ struct r600_screen *rscreen = (struct r600_screen*)screen;
+ unsigned array_mode = 0;
+
+ if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
+ !(templ->bind & PIPE_BIND_SCANOUT)) {
+#if 0
+ if (util_format_is_compressed(templ->format)) {
+ array_mode = V_038000_ARRAY_1D_TILED_THIN1;
+ }
+ else if (debug_get_option_tiling_enabled() &&
+ rscreen->info.drm_minor >= 9 &&
+ permit_hardware_blit(screen, templ)) {
+ array_mode = V_038000_ARRAY_2D_TILED_THIN1;
+ }
+#endif
+ }
+
+ return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
+ 0, 0, NULL, TRUE);
+}
+
+static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_surface *surf_tmpl)
+{
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
+ unsigned level = surf_tmpl->u.tex.level;
+
+ assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
+ if (surface == NULL)
+ return NULL;
+ /* XXX no offset */
+/* offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
+ pipe_reference_init(&surface->base.reference, 1);
+ pipe_resource_reference(&surface->base.texture, texture);
+ surface->base.context = pipe;
+ surface->base.format = surf_tmpl->format;
+ surface->base.width = mip_minify(texture->width0, level);
+ surface->base.height = mip_minify(texture->height0, level);
+ surface->base.usage = surf_tmpl->usage;
+ surface->base.texture = texture;
+ surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+ surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ surface->base.u.tex.level = level;
+
+ surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
+ rtex, level);
+ return &surface->base;
+}
+
+static void r600_surface_destroy(struct pipe_context *pipe,
+ struct pipe_surface *surface)
+{
+ pipe_resource_reference(&surface->texture, NULL);
+ FREE(surface);
+}
+
+struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ struct winsys_handle *whandle)
+{
+ struct r600_screen *rscreen = (struct r600_screen*)screen;
+ struct pb_buffer *buf = NULL;
+ unsigned stride = 0;
+ unsigned array_mode = 0;
+ enum radeon_bo_layout micro, macro;
+
+ /* Support only 2D textures without mipmaps */
+ if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
+ templ->depth0 != 1 || templ->last_level != 0)
+ return NULL;
+
+ buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
+ if (!buf)
+ return NULL;
+
+ rscreen->ws->buffer_get_tiling(buf, &micro, &macro, NULL, NULL, NULL, NULL, NULL);
+
+#if 0
+ if (macro == RADEON_LAYOUT_TILED)
+ array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
+ else if (micro == RADEON_LAYOUT_TILED)
+ array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
+ else
+#endif
+ array_mode = 0;
+
+ return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
+ stride, 0, buf, FALSE);
+}
+
+int r600_texture_depth_flush(struct pipe_context *ctx,
+ struct pipe_resource *texture, boolean just_create)
+{
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct pipe_resource resource;
+
+ if (rtex->flushed_depth_texture)
+ goto out;
+
+ resource.target = texture->target;
+ resource.format = texture->format;
+ resource.width0 = texture->width0;
+ resource.height0 = texture->height0;
+ resource.depth0 = texture->depth0;
+ resource.array_size = texture->array_size;
+ resource.last_level = texture->last_level;
+ resource.nr_samples = texture->nr_samples;
+ resource.usage = PIPE_USAGE_DYNAMIC;
+ resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
+ resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
+
+ rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ if (rtex->flushed_depth_texture == NULL) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ return -ENOMEM;
+ }
+
+ ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
+out:
+ if (just_create)
+ return 0;
+
+ /* XXX: only do this if the depth texture has actually changed:
+ */
+ r600_blit_uncompress_depth(ctx, rtex);
+ return 0;
+}
+
+/* Needs adjustment for pixelformat:
+ */
+static INLINE unsigned u_box_volume( const struct pipe_box *box )
+{
+ return box->width * box->depth * box->height;
+};
+
+struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box)
+{
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct pipe_resource resource;
+ struct r600_transfer *trans;
+ int r;
+ boolean use_staging_texture = FALSE;
+
+#if 0
+ /* We cannot map a tiled texture directly because the data is
+ * in a different order, therefore we do detiling using a blit.
+ *
+ * Also, use a temporary in GTT memory for read transfers, as
+ * the CPU is much happier reading out of cached system memory
+ * than uncached VRAM.
+ */
+ if (R600_TEX_IS_TILED(rtex, level))
+ use_staging_texture = TRUE;
+#endif
+
+ if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024)
+ use_staging_texture = TRUE;
+
+ /* XXX: Use a staging texture for uploads if the underlying BO
+ * is busy. No interface for checking that currently? so do
+ * it eagerly whenever the transfer doesn't require a readback
+ * and might block.
+ */
+ if ((usage & PIPE_TRANSFER_WRITE) &&
+ !(usage & (PIPE_TRANSFER_READ |
+ PIPE_TRANSFER_DONTBLOCK |
+ PIPE_TRANSFER_UNSYNCHRONIZED)))
+ use_staging_texture = TRUE;
+
+ if (!permit_hardware_blit(ctx->screen, texture) ||
+ (texture->flags & R600_RESOURCE_FLAG_TRANSFER))
+ use_staging_texture = FALSE;
+
+ if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
+ return NULL;
+
+ trans = CALLOC_STRUCT(r600_transfer);
+ if (trans == NULL)
+ return NULL;
+ pipe_resource_reference(&trans->transfer.resource, texture);
+ trans->transfer.level = level;
+ trans->transfer.usage = usage;
+ trans->transfer.box = *box;
+ if (rtex->depth) {
+ /* XXX: only readback the rectangle which is being mapped?
+ */
+ /* XXX: when discard is true, no need to read back from depth texture
+ */
+ r = r600_texture_depth_flush(ctx, texture, FALSE);
+ if (r < 0) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ pipe_resource_reference(&trans->transfer.resource, NULL);
+ FREE(trans);
+ return NULL;
+ }
+ trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level];
+ trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
+ return &trans->transfer;
+ } else if (use_staging_texture) {
+ resource.target = PIPE_TEXTURE_2D;
+ resource.format = texture->format;
+ resource.width0 = box->width;
+ resource.height0 = box->height;
+ resource.depth0 = 1;
+ resource.array_size = 1;
+ resource.last_level = 0;
+ resource.nr_samples = 0;
+ resource.usage = PIPE_USAGE_STAGING;
+ resource.bind = 0;
+ resource.flags = R600_RESOURCE_FLAG_TRANSFER;
+ /* For texture reading, the temporary (detiled) texture is used as
+ * a render target when blitting from a tiled texture. */
+ if (usage & PIPE_TRANSFER_READ) {
+ resource.bind |= PIPE_BIND_RENDER_TARGET;
+ }
+ /* For texture writing, the temporary texture is used as a sampler
+ * when blitting into a tiled texture. */
+ if (usage & PIPE_TRANSFER_WRITE) {
+ resource.bind |= PIPE_BIND_SAMPLER_VIEW;
+ }
+ /* Create the temporary texture. */
+ trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource);
+ if (trans->staging_texture == NULL) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ pipe_resource_reference(&trans->transfer.resource, NULL);
+ FREE(trans);
+ return NULL;
+ }
+
+ trans->transfer.stride =
+ ((struct r600_resource_texture *)trans->staging_texture)->pitch_in_bytes[0];
+ if (usage & PIPE_TRANSFER_READ) {
+ r600_copy_to_staging_texture(ctx, trans);
+ /* Always referenced in the blit. */
+ radeonsi_flush(ctx, NULL, 0);
+ }
+ return &trans->transfer;
+ }
+ trans->transfer.stride = rtex->pitch_in_bytes[level];
+ trans->transfer.layer_stride = rtex->layer_size[level];
+ trans->offset = r600_texture_get_offset(rtex, level, box->z);
+ return &trans->transfer;
+}
+
+void r600_texture_transfer_destroy(struct pipe_context *ctx,
+ struct pipe_transfer *transfer)
+{
+ struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+ struct pipe_resource *texture = transfer->resource;
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+
+ if (rtransfer->staging_texture) {
+ if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ r600_copy_from_staging_texture(ctx, rtransfer);
+ }
+ pipe_resource_reference(&rtransfer->staging_texture, NULL);
+ }
+
+ if (rtex->depth && !rtex->is_flushing_texture) {
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture)
+ r600_blit_push_depth(ctx, rtex);
+ }
+
+ pipe_resource_reference(&transfer->resource, NULL);
+ FREE(transfer);
+}
+
+void* r600_texture_transfer_map(struct pipe_context *ctx,
+ struct pipe_transfer* transfer)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+ struct pb_buffer *buf;
+ enum pipe_format format = transfer->resource->format;
+ unsigned offset = 0;
+ char *map;
+
+ if (rtransfer->staging_texture) {
+ buf = ((struct r600_resource *)rtransfer->staging_texture)->buf;
+ } else {
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
+
+ if (rtex->flushed_depth_texture)
+ buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
+ else
+ buf = ((struct r600_resource *)transfer->resource)->buf;
+
+ offset = rtransfer->offset +
+ transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
+ transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
+ }
+
+ if (!(map = rctx->ws->buffer_map(buf, rctx->cs, transfer->usage))) {
+ return NULL;
+ }
+
+ return map + offset;
+}
+
+void r600_texture_transfer_unmap(struct pipe_context *ctx,
+ struct pipe_transfer* transfer)
+{
+ struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct pb_buffer *buf;
+
+ if (rtransfer->staging_texture) {
+ buf = ((struct r600_resource *)rtransfer->staging_texture)->buf;
+ } else {
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
+
+ if (rtex->flushed_depth_texture) {
+ buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
+ } else {
+ buf = ((struct r600_resource *)transfer->resource)->buf;
+ }
+ }
+ rctx->ws->buffer_unmap(buf);
+}
+
+void r600_init_surface_functions(struct r600_context *r600)
+{
+ r600->context.create_surface = r600_create_surface;
+ r600->context.surface_destroy = r600_surface_destroy;
+}