diff options
Diffstat (limited to 'src/gallium/drivers/radeonsi/r600_texture.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/r600_texture.c | 825 |
1 files changed, 825 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/r600_texture.c b/src/gallium/drivers/radeonsi/r600_texture.c new file mode 100644 index 00000000000..c9e1b832113 --- /dev/null +++ b/src/gallium/drivers/radeonsi/r600_texture.c @@ -0,0 +1,825 @@ +/* + * Copyright 2010 Jerome Glisse <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Jerome Glisse + * Corbin Simpson + */ +#include <errno.h> +#include "pipe/p_screen.h" +#include "util/u_format.h" +#include "util/u_format_s3tc.h" +#include "util/u_math.h" +#include "util/u_inlines.h" +#include "util/u_memory.h" +#include "pipebuffer/pb_buffer.h" +#include "radeonsi_pipe.h" +#include "r600_resource.h" +#include "sid.h" + +/* Copy from a full GPU texture to a transfer's staging one. */ +static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) +{ + struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; + struct pipe_resource *texture = transfer->resource; + + ctx->resource_copy_region(ctx, rtransfer->staging_texture, + 0, 0, 0, 0, texture, transfer->level, + &transfer->box); +} + + +/* Copy from a transfer's staging texture to a full GPU one. */ +static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) +{ + struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; + struct pipe_resource *texture = transfer->resource; + struct pipe_box sbox; + + sbox.x = sbox.y = sbox.z = 0; + sbox.width = transfer->box.width; + sbox.height = transfer->box.height; + /* XXX that might be wrong */ + sbox.depth = 1; + ctx->resource_copy_region(ctx, texture, transfer->level, + transfer->box.x, transfer->box.y, transfer->box.z, + rtransfer->staging_texture, + 0, &sbox); +} + +unsigned r600_texture_get_offset(struct r600_resource_texture *rtex, + unsigned level, unsigned layer) +{ + unsigned offset = rtex->offset[level]; + + switch (rtex->resource.b.b.b.target) { + case PIPE_TEXTURE_3D: + case PIPE_TEXTURE_CUBE: + default: + return offset + layer * rtex->layer_size[level]; + } +} + +static unsigned r600_get_block_alignment(struct pipe_screen *screen, + enum pipe_format format, + unsigned array_mode) +{ + struct r600_screen* rscreen = (struct r600_screen *)screen; + unsigned pixsize = util_format_get_blocksize(format); + int p_align; + + switch(array_mode) { +#if 0 + case V_038000_ARRAY_1D_TILED_THIN1: + p_align = MAX2(8, + ((rscreen->tiling_info.group_bytes / 8 / pixsize))); + break; + case V_038000_ARRAY_2D_TILED_THIN1: + p_align = MAX2(rscreen->tiling_info.num_banks, + (((rscreen->tiling_info.group_bytes / 8 / pixsize)) * + rscreen->tiling_info.num_banks)) * 8; + break; + case V_038000_ARRAY_LINEAR_ALIGNED: + p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize); + break; + case V_038000_ARRAY_LINEAR_GENERAL: +#endif + default: + p_align = rscreen->tiling_info.group_bytes / pixsize; + break; + } + return p_align; +} + +static unsigned r600_get_height_alignment(struct pipe_screen *screen, + unsigned array_mode) +{ + struct r600_screen* rscreen = (struct r600_screen *)screen; + int h_align; + + switch (array_mode) { +#if 0 + case V_038000_ARRAY_2D_TILED_THIN1: + h_align = rscreen->tiling_info.num_channels * 8; + break; + case V_038000_ARRAY_1D_TILED_THIN1: + case V_038000_ARRAY_LINEAR_ALIGNED: + h_align = 8; + break; + case V_038000_ARRAY_LINEAR_GENERAL: +#endif + default: + h_align = 1; + break; + } + return h_align; +} + +static unsigned r600_get_base_alignment(struct pipe_screen *screen, + enum pipe_format format, + unsigned array_mode) +{ + struct r600_screen* rscreen = (struct r600_screen *)screen; + unsigned pixsize = util_format_get_blocksize(format); + int p_align = r600_get_block_alignment(screen, format, array_mode); + int h_align = r600_get_height_alignment(screen, array_mode); + int b_align; + + switch (array_mode) { +#if 0 + case V_038000_ARRAY_2D_TILED_THIN1: + b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize, + p_align * pixsize * h_align); + break; + case V_038000_ARRAY_1D_TILED_THIN1: + case V_038000_ARRAY_LINEAR_ALIGNED: + case V_038000_ARRAY_LINEAR_GENERAL: +#endif + default: + b_align = rscreen->tiling_info.group_bytes; + break; + } + return b_align; +} + +static unsigned mip_minify(unsigned size, unsigned level) +{ + unsigned val; + val = u_minify(size, level); + if (level > 0) + val = util_next_power_of_two(val); + return val; +} + +static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen, + struct r600_resource_texture *rtex, + unsigned level) +{ + struct pipe_resource *ptex = &rtex->resource.b.b.b; + unsigned nblocksx, block_align, width; + unsigned blocksize = util_format_get_blocksize(rtex->real_format); + + if (rtex->pitch_override) + return rtex->pitch_override / blocksize; + + width = mip_minify(ptex->width0, level); + nblocksx = util_format_get_nblocksx(rtex->real_format, width); + + block_align = r600_get_block_alignment(screen, rtex->real_format, + rtex->array_mode[level]); + nblocksx = align(nblocksx, block_align); + return nblocksx; +} + +static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen, + struct r600_resource_texture *rtex, + unsigned level) +{ + struct pipe_resource *ptex = &rtex->resource.b.b.b; + unsigned height, tile_height; + + height = mip_minify(ptex->height0, level); + height = util_format_get_nblocksy(rtex->real_format, height); + tile_height = r600_get_height_alignment(screen, + rtex->array_mode[level]); + + /* XXX Hack around an alignment issue. Less tests fail with this. + * + * The thing is depth-stencil buffers should be tiled, i.e. + * the alignment should be >=8. If I make them tiled, stencil starts + * working because it no longer overlaps with the depth buffer + * in memory, but texturing like drawpix-stencil breaks. */ + if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8) + tile_height = 8; + + height = align(height, tile_height); + return height; +} + +static void r600_texture_set_array_mode(struct pipe_screen *screen, + struct r600_resource_texture *rtex, + unsigned level, unsigned array_mode) +{ + struct pipe_resource *ptex = &rtex->resource.b.b.b; + + switch (array_mode) { +#if 0 + case V_0280A0_ARRAY_LINEAR_GENERAL: + case V_0280A0_ARRAY_LINEAR_ALIGNED: + case V_0280A0_ARRAY_1D_TILED_THIN1: +#endif + default: + rtex->array_mode[level] = array_mode; + break; +#if 0 + case V_0280A0_ARRAY_2D_TILED_THIN1: + { + unsigned w, h, tile_height, tile_width; + + tile_height = r600_get_height_alignment(screen, array_mode); + tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode); + + w = mip_minify(ptex->width0, level); + h = mip_minify(ptex->height0, level); + if (w <= tile_width || h <= tile_height) + rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1; + else + rtex->array_mode[level] = array_mode; + } + break; +#endif + } +} + +static void r600_setup_miptree(struct pipe_screen *screen, + struct r600_resource_texture *rtex, + unsigned array_mode) +{ + struct pipe_resource *ptex = &rtex->resource.b.b.b; + enum chip_class chipc = ((struct r600_screen*)screen)->chip_class; + unsigned size, layer_size, i, offset; + unsigned nblocksx, nblocksy; + + for (i = 0, offset = 0; i <= ptex->last_level; i++) { + unsigned blocksize = util_format_get_blocksize(rtex->real_format); + unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode); + + r600_texture_set_array_mode(screen, rtex, i, array_mode); + + nblocksx = r600_texture_get_nblocksx(screen, rtex, i); + nblocksy = r600_texture_get_nblocksy(screen, rtex, i); + + if (chipc >= CAYMAN /*&& array_mode == V_038000_ARRAY_LINEAR_GENERAL*/) + layer_size = align(nblocksx, 64) * nblocksy * blocksize; + else + layer_size = nblocksx * nblocksy * blocksize; + + if (ptex->target == PIPE_TEXTURE_CUBE) { + if (chipc >= CAYMAN) + size = layer_size * 8; + } + else if (ptex->target == PIPE_TEXTURE_3D) + size = layer_size * u_minify(ptex->depth0, i); + else + size = layer_size * ptex->array_size; + + /* align base image and start of miptree */ + if ((i == 0) || (i == 1)) + offset = align(offset, base_align); + rtex->offset[i] = offset; + rtex->layer_size[i] = layer_size; + rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */ + rtex->pitch_in_bytes[i] = nblocksx * blocksize; + + offset += size; + } + rtex->size = offset; +} + +/* Figure out whether u_blitter will fallback to a transfer operation. + * If so, don't use a staging resource. + */ +static boolean permit_hardware_blit(struct pipe_screen *screen, + const struct pipe_resource *res) +{ + unsigned bind; + + if (util_format_is_depth_or_stencil(res->format)) + bind = PIPE_BIND_DEPTH_STENCIL; + else + bind = PIPE_BIND_RENDER_TARGET; + + /* hackaround for S3TC */ + if (util_format_is_compressed(res->format)) + return TRUE; + + if (!screen->is_format_supported(screen, + res->format, + res->target, + res->nr_samples, + bind)) + return FALSE; + + if (!screen->is_format_supported(screen, + res->format, + res->target, + res->nr_samples, + PIPE_BIND_SAMPLER_VIEW)) + return FALSE; + + switch (res->usage) { + case PIPE_USAGE_STREAM: + case PIPE_USAGE_STAGING: + return FALSE; + + default: + return TRUE; + } +} + +static boolean r600_texture_get_handle(struct pipe_screen* screen, + struct pipe_resource *ptex, + struct winsys_handle *whandle) +{ + struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex; + struct r600_resource *resource = &rtex->resource; + struct r600_screen *rscreen = (struct r600_screen*)screen; + + return rscreen->ws->buffer_get_handle(resource->buf, + rtex->pitch_in_bytes[0], whandle); +} + +static void r600_texture_destroy(struct pipe_screen *screen, + struct pipe_resource *ptex) +{ + struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex; + struct r600_resource *resource = &rtex->resource; + + if (rtex->flushed_depth_texture) + pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL); + + if (rtex->stencil) + pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL); + + pb_reference(&resource->buf, NULL); + FREE(rtex); +} + +static const struct u_resource_vtbl r600_texture_vtbl = +{ + r600_texture_get_handle, /* get_handle */ + r600_texture_destroy, /* resource_destroy */ + r600_texture_get_transfer, /* get_transfer */ + r600_texture_transfer_destroy, /* transfer_destroy */ + r600_texture_transfer_map, /* transfer_map */ + u_default_transfer_flush_region,/* transfer_flush_region */ + r600_texture_transfer_unmap, /* transfer_unmap */ + u_default_transfer_inline_write /* transfer_inline_write */ +}; + +static struct r600_resource_texture * +r600_texture_create_object(struct pipe_screen *screen, + const struct pipe_resource *base, + unsigned array_mode, + unsigned pitch_in_bytes_override, + unsigned max_buffer_size, + struct pb_buffer *buf, + boolean alloc_bo) +{ + struct r600_resource_texture *rtex; + struct r600_resource *resource; + struct r600_screen *rscreen = (struct r600_screen*)screen; + + rtex = CALLOC_STRUCT(r600_resource_texture); + if (rtex == NULL) + return NULL; + + resource = &rtex->resource; + resource->b.b.b = *base; + resource->b.b.vtbl = &r600_texture_vtbl; + pipe_reference_init(&resource->b.b.b.reference, 1); + resource->b.b.b.screen = screen; + rtex->pitch_override = pitch_in_bytes_override; + rtex->real_format = base->format; + + /* We must split depth and stencil into two separate buffers on Evergreen. */ + if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) && + ((struct r600_screen*)screen)->chip_class >= CAYMAN && + util_format_is_depth_and_stencil(base->format)) { + struct pipe_resource stencil; + unsigned stencil_pitch_override = 0; + + switch (base->format) { + case PIPE_FORMAT_Z24_UNORM_S8_UINT: + rtex->real_format = PIPE_FORMAT_Z24X8_UNORM; + break; + case PIPE_FORMAT_S8_UINT_Z24_UNORM: + rtex->real_format = PIPE_FORMAT_X8Z24_UNORM; + break; + case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: + rtex->real_format = PIPE_FORMAT_Z32_FLOAT; + break; + default: + assert(0); + FREE(rtex); + return NULL; + } + + /* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */ + if (pitch_in_bytes_override) { + assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT || + base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM); + stencil_pitch_override = pitch_in_bytes_override / 4; + } + + /* Allocate the stencil buffer. */ + stencil = *base; + stencil.format = PIPE_FORMAT_S8_UINT; + rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode, + stencil_pitch_override, + max_buffer_size, NULL, FALSE); + if (!rtex->stencil) { + FREE(rtex); + return NULL; + } + /* Proceed in creating the depth buffer. */ + } + + /* only mark depth textures the HW can hit as depth textures */ + if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base)) + rtex->depth = 1; + + r600_setup_miptree(screen, rtex, array_mode); + + /* If we initialized separate stencil for Evergreen. place it after depth. */ + if (rtex->stencil) { + unsigned stencil_align, stencil_offset; + + stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode); + stencil_offset = align(rtex->size, stencil_align); + + for (unsigned i = 0; i <= rtex->stencil->resource.b.b.b.last_level; i++) + rtex->stencil->offset[i] += stencil_offset; + + rtex->size = stencil_offset + rtex->stencil->size; + } + + /* Now create the backing buffer. */ + if (!buf && alloc_bo) { + struct pipe_resource *ptex = &rtex->resource.b.b.b; + unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode); + + if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) { + pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL); + FREE(rtex); + return NULL; + } + } else if (buf) { + resource->buf = buf; + resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf); + resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM; + } + + if (rtex->stencil) { + pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf); + rtex->stencil->resource.cs_buf = rtex->resource.cs_buf; + rtex->stencil->resource.domains = rtex->resource.domains; + } + return rtex; +} + +DEBUG_GET_ONCE_BOOL_OPTION(tiling_enabled, "R600_TILING", FALSE); + +struct pipe_resource *r600_texture_create(struct pipe_screen *screen, + const struct pipe_resource *templ) +{ + struct r600_screen *rscreen = (struct r600_screen*)screen; + unsigned array_mode = 0; + + if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) && + !(templ->bind & PIPE_BIND_SCANOUT)) { +#if 0 + if (util_format_is_compressed(templ->format)) { + array_mode = V_038000_ARRAY_1D_TILED_THIN1; + } + else if (debug_get_option_tiling_enabled() && + rscreen->info.drm_minor >= 9 && + permit_hardware_blit(screen, templ)) { + array_mode = V_038000_ARRAY_2D_TILED_THIN1; + } +#endif + } + + return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode, + 0, 0, NULL, TRUE); +} + +static struct pipe_surface *r600_create_surface(struct pipe_context *pipe, + struct pipe_resource *texture, + const struct pipe_surface *surf_tmpl) +{ + struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; + struct r600_surface *surface = CALLOC_STRUCT(r600_surface); + unsigned level = surf_tmpl->u.tex.level; + + assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); + if (surface == NULL) + return NULL; + /* XXX no offset */ +/* offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/ + pipe_reference_init(&surface->base.reference, 1); + pipe_resource_reference(&surface->base.texture, texture); + surface->base.context = pipe; + surface->base.format = surf_tmpl->format; + surface->base.width = mip_minify(texture->width0, level); + surface->base.height = mip_minify(texture->height0, level); + surface->base.usage = surf_tmpl->usage; + surface->base.texture = texture; + surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer; + surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer; + surface->base.u.tex.level = level; + + surface->aligned_height = r600_texture_get_nblocksy(pipe->screen, + rtex, level); + return &surface->base; +} + +static void r600_surface_destroy(struct pipe_context *pipe, + struct pipe_surface *surface) +{ + pipe_resource_reference(&surface->texture, NULL); + FREE(surface); +} + +struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen, + const struct pipe_resource *templ, + struct winsys_handle *whandle) +{ + struct r600_screen *rscreen = (struct r600_screen*)screen; + struct pb_buffer *buf = NULL; + unsigned stride = 0; + unsigned array_mode = 0; + enum radeon_bo_layout micro, macro; + + /* Support only 2D textures without mipmaps */ + if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) || + templ->depth0 != 1 || templ->last_level != 0) + return NULL; + + buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride); + if (!buf) + return NULL; + + rscreen->ws->buffer_get_tiling(buf, µ, ¯o, NULL, NULL, NULL, NULL, NULL); + +#if 0 + if (macro == RADEON_LAYOUT_TILED) + array_mode = V_0280A0_ARRAY_2D_TILED_THIN1; + else if (micro == RADEON_LAYOUT_TILED) + array_mode = V_0280A0_ARRAY_1D_TILED_THIN1; + else +#endif + array_mode = 0; + + return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode, + stride, 0, buf, FALSE); +} + +int r600_texture_depth_flush(struct pipe_context *ctx, + struct pipe_resource *texture, boolean just_create) +{ + struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; + struct pipe_resource resource; + + if (rtex->flushed_depth_texture) + goto out; + + resource.target = texture->target; + resource.format = texture->format; + resource.width0 = texture->width0; + resource.height0 = texture->height0; + resource.depth0 = texture->depth0; + resource.array_size = texture->array_size; + resource.last_level = texture->last_level; + resource.nr_samples = texture->nr_samples; + resource.usage = PIPE_USAGE_DYNAMIC; + resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL; + resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags; + + rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource); + if (rtex->flushed_depth_texture == NULL) { + R600_ERR("failed to create temporary texture to hold untiled copy\n"); + return -ENOMEM; + } + + ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE; +out: + if (just_create) + return 0; + + /* XXX: only do this if the depth texture has actually changed: + */ + r600_blit_uncompress_depth(ctx, rtex); + return 0; +} + +/* Needs adjustment for pixelformat: + */ +static INLINE unsigned u_box_volume( const struct pipe_box *box ) +{ + return box->width * box->depth * box->height; +}; + +struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, + struct pipe_resource *texture, + unsigned level, + unsigned usage, + const struct pipe_box *box) +{ + struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; + struct pipe_resource resource; + struct r600_transfer *trans; + int r; + boolean use_staging_texture = FALSE; + +#if 0 + /* We cannot map a tiled texture directly because the data is + * in a different order, therefore we do detiling using a blit. + * + * Also, use a temporary in GTT memory for read transfers, as + * the CPU is much happier reading out of cached system memory + * than uncached VRAM. + */ + if (R600_TEX_IS_TILED(rtex, level)) + use_staging_texture = TRUE; +#endif + + if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024) + use_staging_texture = TRUE; + + /* XXX: Use a staging texture for uploads if the underlying BO + * is busy. No interface for checking that currently? so do + * it eagerly whenever the transfer doesn't require a readback + * and might block. + */ + if ((usage & PIPE_TRANSFER_WRITE) && + !(usage & (PIPE_TRANSFER_READ | + PIPE_TRANSFER_DONTBLOCK | + PIPE_TRANSFER_UNSYNCHRONIZED))) + use_staging_texture = TRUE; + + if (!permit_hardware_blit(ctx->screen, texture) || + (texture->flags & R600_RESOURCE_FLAG_TRANSFER)) + use_staging_texture = FALSE; + + if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) + return NULL; + + trans = CALLOC_STRUCT(r600_transfer); + if (trans == NULL) + return NULL; + pipe_resource_reference(&trans->transfer.resource, texture); + trans->transfer.level = level; + trans->transfer.usage = usage; + trans->transfer.box = *box; + if (rtex->depth) { + /* XXX: only readback the rectangle which is being mapped? + */ + /* XXX: when discard is true, no need to read back from depth texture + */ + r = r600_texture_depth_flush(ctx, texture, FALSE); + if (r < 0) { + R600_ERR("failed to create temporary texture to hold untiled copy\n"); + pipe_resource_reference(&trans->transfer.resource, NULL); + FREE(trans); + return NULL; + } + trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level]; + trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z); + return &trans->transfer; + } else if (use_staging_texture) { + resource.target = PIPE_TEXTURE_2D; + resource.format = texture->format; + resource.width0 = box->width; + resource.height0 = box->height; + resource.depth0 = 1; + resource.array_size = 1; + resource.last_level = 0; + resource.nr_samples = 0; + resource.usage = PIPE_USAGE_STAGING; + resource.bind = 0; + resource.flags = R600_RESOURCE_FLAG_TRANSFER; + /* For texture reading, the temporary (detiled) texture is used as + * a render target when blitting from a tiled texture. */ + if (usage & PIPE_TRANSFER_READ) { + resource.bind |= PIPE_BIND_RENDER_TARGET; + } + /* For texture writing, the temporary texture is used as a sampler + * when blitting into a tiled texture. */ + if (usage & PIPE_TRANSFER_WRITE) { + resource.bind |= PIPE_BIND_SAMPLER_VIEW; + } + /* Create the temporary texture. */ + trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource); + if (trans->staging_texture == NULL) { + R600_ERR("failed to create temporary texture to hold untiled copy\n"); + pipe_resource_reference(&trans->transfer.resource, NULL); + FREE(trans); + return NULL; + } + + trans->transfer.stride = + ((struct r600_resource_texture *)trans->staging_texture)->pitch_in_bytes[0]; + if (usage & PIPE_TRANSFER_READ) { + r600_copy_to_staging_texture(ctx, trans); + /* Always referenced in the blit. */ + radeonsi_flush(ctx, NULL, 0); + } + return &trans->transfer; + } + trans->transfer.stride = rtex->pitch_in_bytes[level]; + trans->transfer.layer_stride = rtex->layer_size[level]; + trans->offset = r600_texture_get_offset(rtex, level, box->z); + return &trans->transfer; +} + +void r600_texture_transfer_destroy(struct pipe_context *ctx, + struct pipe_transfer *transfer) +{ + struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; + struct pipe_resource *texture = transfer->resource; + struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; + + if (rtransfer->staging_texture) { + if (transfer->usage & PIPE_TRANSFER_WRITE) { + r600_copy_from_staging_texture(ctx, rtransfer); + } + pipe_resource_reference(&rtransfer->staging_texture, NULL); + } + + if (rtex->depth && !rtex->is_flushing_texture) { + if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture) + r600_blit_push_depth(ctx, rtex); + } + + pipe_resource_reference(&transfer->resource, NULL); + FREE(transfer); +} + +void* r600_texture_transfer_map(struct pipe_context *ctx, + struct pipe_transfer* transfer) +{ + struct r600_context *rctx = (struct r600_context *)ctx; + struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; + struct pb_buffer *buf; + enum pipe_format format = transfer->resource->format; + unsigned offset = 0; + char *map; + + if (rtransfer->staging_texture) { + buf = ((struct r600_resource *)rtransfer->staging_texture)->buf; + } else { + struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource; + + if (rtex->flushed_depth_texture) + buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf; + else + buf = ((struct r600_resource *)transfer->resource)->buf; + + offset = rtransfer->offset + + transfer->box.y / util_format_get_blockheight(format) * transfer->stride + + transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); + } + + if (!(map = rctx->ws->buffer_map(buf, rctx->cs, transfer->usage))) { + return NULL; + } + + return map + offset; +} + +void r600_texture_transfer_unmap(struct pipe_context *ctx, + struct pipe_transfer* transfer) +{ + struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; + struct r600_context *rctx = (struct r600_context*)ctx; + struct pb_buffer *buf; + + if (rtransfer->staging_texture) { + buf = ((struct r600_resource *)rtransfer->staging_texture)->buf; + } else { + struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource; + + if (rtex->flushed_depth_texture) { + buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf; + } else { + buf = ((struct r600_resource *)transfer->resource)->buf; + } + } + rctx->ws->buffer_unmap(buf); +} + +void r600_init_surface_functions(struct r600_context *r600) +{ + r600->context.create_surface = r600_create_surface; + r600->context.surface_destroy = r600_surface_destroy; +} |