diff options
Diffstat (limited to 'src/gallium/drivers/radeonsi/r600_blit.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/r600_blit.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/r600_blit.c b/src/gallium/drivers/radeonsi/r600_blit.c index 421aab370e5..bab108e7c91 100644 --- a/src/gallium/drivers/radeonsi/r600_blit.c +++ b/src/gallium/drivers/radeonsi/r600_blit.c @@ -114,7 +114,7 @@ void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_texture *flushed_depth_texture = staging ? staging : texture->flushed_depth_texture; - if (!staging && !texture->dirty_db_mask) + if (!staging && !texture->dirty_level_mask) return; desc = util_format_description(flushed_depth_texture->resource.b.b.format); @@ -133,7 +133,7 @@ void si_blit_uncompress_depth(struct pipe_context *ctx, } for (level = first_level; level <= last_level; level++) { - if (!staging && !(texture->dirty_db_mask & (1 << level))) + if (!staging && !(texture->dirty_level_mask & (1 << level))) continue; /* The smaller the mipmap level, the less layers there are @@ -166,7 +166,7 @@ void si_blit_uncompress_depth(struct pipe_context *ctx, /* The texture will always be dirty if some layers aren't flushed. * I don't think this case can occur though. */ if (!staging && first_layer == 0 && last_layer == max_layer) { - texture->dirty_db_mask &= ~(1 << level); + texture->dirty_level_mask &= ~(1 << level); } } } @@ -182,7 +182,7 @@ static void si_blit_decompress_depth_in_place(struct r600_context *rctx, surf_tmpl.format = texture->resource.b.b.format; for (level = first_level; level <= last_level; level++) { - if (!(texture->dirty_db_mask & (1 << level))) + if (!(texture->dirty_level_mask & (1 << level))) continue; surf_tmpl.u.tex.level = level; @@ -210,7 +210,7 @@ static void si_blit_decompress_depth_in_place(struct r600_context *rctx, /* The texture will always be dirty if some layers aren't flushed. * I don't think this case occurs often though. */ if (first_layer == 0 && last_layer == max_layer) { - texture->dirty_db_mask &= ~(1 << level); + texture->dirty_level_mask &= ~(1 << level); } } } |