diff options
Diffstat (limited to 'src/gallium/drivers/radeonsi/r600_blit.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/r600_blit.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gallium/drivers/radeonsi/r600_blit.c b/src/gallium/drivers/radeonsi/r600_blit.c index 65158089acb..ce77176ee0f 100644 --- a/src/gallium/drivers/radeonsi/r600_blit.c +++ b/src/gallium/drivers/radeonsi/r600_blit.c @@ -60,8 +60,8 @@ static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op util_blitter_save_viewport(rctx->blitter, &rctx->viewport); } util_blitter_save_vertex_buffers(rctx->blitter, - rctx->vbuf_mgr->nr_vertex_buffers, - rctx->vbuf_mgr->vertex_buffer); + rctx->nr_vertex_buffers, + rctx->vertex_buffer); util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets, (struct pipe_stream_output_target**)rctx->so_targets); @@ -123,8 +123,8 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_t if (!texture->dirty_db) return; - for (level = 0; level <= texture->resource.b.b.b.last_level; level++) { - unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level); + for (level = 0; level <= texture->resource.b.b.last_level; level++) { + unsigned num_layers = u_num_layers(&texture->resource.b.b, level); for (layer = 0; layer < num_layers; layer++) { struct pipe_surface *zsurf, *cbsurf, surf_tmpl; @@ -135,7 +135,7 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_t surf_tmpl.u.tex.last_layer = layer; surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL; - zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl); + zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); surf_tmpl.format = texture->flushed_depth_texture->real_format; surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; @@ -367,8 +367,8 @@ void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture struct pipe_box sbox; sbox.x = sbox.y = sbox.z = 0; - sbox.width = texture->resource.b.b.b.width0; - sbox.height = texture->resource.b.b.b.height0; + sbox.width = texture->resource.b.b.width0; + sbox.height = texture->resource.b.b.height0; /* XXX that might be wrong */ sbox.depth = 1; |