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-rw-r--r--src/gallium/drivers/radeon/r600_pipe_common.h2
-rw-r--r--src/gallium/drivers/radeon/r600_texture.c7
2 files changed, 0 insertions, 9 deletions
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h
index b09acac0dfc..b595d920fe9 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.h
+++ b/src/gallium/drivers/radeon/r600_pipe_common.h
@@ -263,8 +263,6 @@ struct r600_texture {
uint8_t stencil_clear_value;
bool upgraded_depth; /* upgraded from unorm to Z32_FLOAT */
- bool non_disp_tiling; /* R600-Cayman only */
-
/* Whether the texture is a displayable back buffer and needs DCC
* decompression, which is expensive. Therefore, it's enabled only
* if statistics suggest that it will pay off and it's allocated
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
index 258690cadf5..bdc722ae0e1 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -553,7 +553,6 @@ static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
rtex->tc_compatible_htile = new_tex->tc_compatible_htile;
rtex->depth_cleared = new_tex->depth_cleared;
rtex->stencil_cleared = new_tex->stencil_cleared;
- rtex->non_disp_tiling = new_tex->non_disp_tiling;
rtex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
rtex->framebuffers_bound = new_tex->framebuffers_bound;
@@ -1155,10 +1154,6 @@ r600_texture_create_object(struct pipe_screen *screen,
rtex->db_render_format = base->format;
}
- /* Tiled depth textures utilize the non-displayable tile order.
- * This must be done after r600_setup_surface.
- * Applies to R600-Cayman. */
- rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
/* Applies to GCN. */
rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
@@ -1491,8 +1486,6 @@ bool si_init_flushed_depth_texture(struct pipe_context *ctx,
R600_ERR("failed to create temporary texture to hold flushed depth\n");
return false;
}
-
- (*flushed_depth_texture)->non_disp_tiling = false;
return true;
}