diff options
Diffstat (limited to 'src/gallium/drivers/radeon/r600_texture.c')
-rw-r--r-- | src/gallium/drivers/radeon/r600_texture.c | 1015 |
1 files changed, 1015 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c new file mode 100644 index 00000000000..26eee12c804 --- /dev/null +++ b/src/gallium/drivers/radeon/r600_texture.c @@ -0,0 +1,1015 @@ +/* + * Copyright 2010 Jerome Glisse <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Jerome Glisse + * Corbin Simpson + */ +#include "r600_pipe_common.h" +#include "r600_cs.h" +#include "util/u_format.h" +#include "util/u_memory.h" +#include <errno.h> + +/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */ +static void r600_copy_region_with_blit(struct pipe_context *pipe, + struct pipe_resource *dst, + unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, + unsigned src_level, + const struct pipe_box *src_box) +{ + struct pipe_blit_info blit; + + memset(&blit, 0, sizeof(blit)); + blit.src.resource = src; + blit.src.format = src->format; + blit.src.level = src_level; + blit.src.box = *src_box; + blit.dst.resource = dst; + blit.dst.format = dst->format; + blit.dst.level = dst_level; + blit.dst.box.x = dstx; + blit.dst.box.y = dsty; + blit.dst.box.z = dstz; + blit.dst.box.width = src_box->width; + blit.dst.box.height = src_box->height; + blit.dst.box.depth = src_box->depth; + blit.mask = util_format_get_mask(src->format) & + util_format_get_mask(dst->format); + blit.filter = PIPE_TEX_FILTER_NEAREST; + + if (blit.mask) { + pipe->blit(pipe, &blit); + } +} + +/* Copy from a full GPU texture to a transfer's staging one. */ +static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) +{ + struct r600_common_context *rctx = (struct r600_common_context*)ctx; + struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; + struct pipe_resource *dst = &rtransfer->staging->b.b; + struct pipe_resource *src = transfer->resource; + + if (src->nr_samples > 1) { + r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0, + src, transfer->level, &transfer->box); + return; + } + + if (!rctx->dma_copy(ctx, dst, 0, 0, 0, 0, + src, transfer->level, + &transfer->box)) { + ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0, + src, transfer->level, &transfer->box); + } +} + +/* Copy from a transfer's staging texture to a full GPU one. */ +static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) +{ + struct r600_common_context *rctx = (struct r600_common_context*)ctx; + struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; + struct pipe_resource *dst = transfer->resource; + struct pipe_resource *src = &rtransfer->staging->b.b; + struct pipe_box sbox; + + u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox); + + if (dst->nr_samples > 1) { + r600_copy_region_with_blit(ctx, dst, transfer->level, + transfer->box.x, transfer->box.y, transfer->box.z, + src, 0, &sbox); + return; + } + + if (!rctx->dma_copy(ctx, dst, transfer->level, + transfer->box.x, transfer->box.y, transfer->box.z, + src, 0, &sbox)) { + ctx->resource_copy_region(ctx, dst, transfer->level, + transfer->box.x, transfer->box.y, transfer->box.z, + src, 0, &sbox); + } +} + +static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level, + const struct pipe_box *box) +{ + enum pipe_format format = rtex->resource.b.b.format; + + return rtex->surface.level[level].offset + + box->z * rtex->surface.level[level].slice_size + + box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes + + box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); +} + +static int r600_init_surface(struct r600_common_screen *rscreen, + struct radeon_surface *surface, + const struct pipe_resource *ptex, + unsigned array_mode, + bool is_flushed_depth) +{ + const struct util_format_description *desc = + util_format_description(ptex->format); + bool is_depth, is_stencil; + + is_depth = util_format_has_depth(desc); + is_stencil = util_format_has_stencil(desc); + + surface->npix_x = ptex->width0; + surface->npix_y = ptex->height0; + surface->npix_z = ptex->depth0; + surface->blk_w = util_format_get_blockwidth(ptex->format); + surface->blk_h = util_format_get_blockheight(ptex->format); + surface->blk_d = 1; + surface->array_size = 1; + surface->last_level = ptex->last_level; + + if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth && + ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { + surface->bpe = 4; /* stencil is allocated separately on evergreen */ + } else { + surface->bpe = util_format_get_blocksize(ptex->format); + /* align byte per element on dword */ + if (surface->bpe == 3) { + surface->bpe = 4; + } + } + + surface->nsamples = ptex->nr_samples ? ptex->nr_samples : 1; + surface->flags = RADEON_SURF_SET(array_mode, MODE); + + switch (ptex->target) { + case PIPE_TEXTURE_1D: + surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE); + break; + case PIPE_TEXTURE_RECT: + case PIPE_TEXTURE_2D: + surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE); + break; + case PIPE_TEXTURE_3D: + surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE); + break; + case PIPE_TEXTURE_1D_ARRAY: + surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE); + surface->array_size = ptex->array_size; + break; + case PIPE_TEXTURE_2D_ARRAY: + case PIPE_TEXTURE_CUBE_ARRAY: /* cube array layout like 2d array */ + surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE); + surface->array_size = ptex->array_size; + break; + case PIPE_TEXTURE_CUBE: + surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE); + break; + case PIPE_BUFFER: + default: + return -EINVAL; + } + if (ptex->bind & PIPE_BIND_SCANOUT) { + surface->flags |= RADEON_SURF_SCANOUT; + } + + if (!is_flushed_depth && is_depth) { + surface->flags |= RADEON_SURF_ZBUFFER; + + if (is_stencil) { + surface->flags |= RADEON_SURF_SBUFFER | + RADEON_SURF_HAS_SBUFFER_MIPTREE; + } + } + if (rscreen->chip_class >= SI) { + surface->flags |= RADEON_SURF_HAS_TILE_MODE_INDEX; + } + return 0; +} + +static int r600_setup_surface(struct pipe_screen *screen, + struct r600_texture *rtex, + unsigned pitch_in_bytes_override) +{ + struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; + int r; + + r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface); + if (r) { + return r; + } + + rtex->size = rtex->surface.bo_size; + + if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) { + /* old ddx on evergreen over estimate alignment for 1d, only 1 level + * for those + */ + rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe; + rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override; + rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y; + if (rtex->surface.flags & RADEON_SURF_SBUFFER) { + rtex->surface.stencil_offset = + rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size; + } + } + return 0; +} + +static boolean r600_texture_get_handle(struct pipe_screen* screen, + struct pipe_resource *ptex, + struct winsys_handle *whandle) +{ + struct r600_texture *rtex = (struct r600_texture*)ptex; + struct r600_resource *resource = &rtex->resource; + struct radeon_surface *surface = &rtex->surface; + struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; + + rscreen->ws->buffer_set_tiling(resource->buf, + NULL, + surface->level[0].mode >= RADEON_SURF_MODE_1D ? + RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR, + surface->level[0].mode >= RADEON_SURF_MODE_2D ? + RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR, + surface->bankw, surface->bankh, + surface->tile_split, + surface->stencil_tile_split, + surface->mtilea, + surface->level[0].pitch_bytes); + + return rscreen->ws->buffer_get_handle(resource->buf, + surface->level[0].pitch_bytes, whandle); +} + +static void r600_texture_destroy(struct pipe_screen *screen, + struct pipe_resource *ptex) +{ + struct r600_texture *rtex = (struct r600_texture*)ptex; + struct r600_resource *resource = &rtex->resource; + + if (rtex->flushed_depth_texture) + pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL); + + pipe_resource_reference((struct pipe_resource**)&rtex->htile, NULL); + if (rtex->cmask_buffer != &rtex->resource) { + pipe_resource_reference((struct pipe_resource**)&rtex->cmask_buffer, NULL); + } + pb_reference(&resource->buf, NULL); + FREE(rtex); +} + +static const struct u_resource_vtbl r600_texture_vtbl; + +/* The number of samples can be specified independently of the texture. */ +void r600_texture_get_fmask_info(struct r600_common_screen *rscreen, + struct r600_texture *rtex, + unsigned nr_samples, + struct r600_fmask_info *out) +{ + /* FMASK is allocated like an ordinary texture. */ + struct radeon_surface fmask = rtex->surface; + + memset(out, 0, sizeof(*out)); + + fmask.bo_alignment = 0; + fmask.bo_size = 0; + fmask.nsamples = 1; + fmask.flags |= RADEON_SURF_FMASK; + + if (rscreen->chip_class >= SI) { + fmask.flags |= RADEON_SURF_HAS_TILE_MODE_INDEX; + } + + switch (nr_samples) { + case 2: + case 4: + fmask.bpe = 1; + if (rscreen->chip_class <= CAYMAN) { + fmask.bankh = 4; + } + break; + case 8: + fmask.bpe = 4; + break; + default: + R600_ERR("Invalid sample count for FMASK allocation.\n"); + return; + } + + /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption. + * This can be fixed by writing a separate FMASK allocator specifically + * for R600-R700 asics. */ + if (rscreen->chip_class <= R700) { + fmask.bpe *= 2; + } + + if (rscreen->ws->surface_init(rscreen->ws, &fmask)) { + R600_ERR("Got error in surface_init while allocating FMASK.\n"); + return; + } + + assert(fmask.level[0].mode == RADEON_SURF_MODE_2D); + + out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64; + if (out->slice_tile_max) + out->slice_tile_max -= 1; + + out->tile_mode_index = fmask.tiling_index[0]; + out->pitch = fmask.level[0].nblk_x; + out->bank_height = fmask.bankh; + out->alignment = MAX2(256, fmask.bo_alignment); + out->size = fmask.bo_size; +} + +static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen, + struct r600_texture *rtex) +{ + r600_texture_get_fmask_info(rscreen, rtex, + rtex->resource.b.b.nr_samples, &rtex->fmask); + + rtex->fmask.offset = align(rtex->size, rtex->fmask.alignment); + rtex->size = rtex->fmask.offset + rtex->fmask.size; +} + +void r600_texture_get_cmask_info(struct r600_common_screen *rscreen, + struct r600_texture *rtex, + struct r600_cmask_info *out) +{ + unsigned cmask_tile_width = 8; + unsigned cmask_tile_height = 8; + unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height; + unsigned element_bits = 4; + unsigned cmask_cache_bits = 1024; + unsigned num_pipes = rscreen->tiling_info.num_channels; + unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes; + + unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes; + unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements; + unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile); + unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile); + unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width; + + unsigned pitch_elements = align(rtex->surface.npix_x, macro_tile_width); + unsigned height = align(rtex->surface.npix_y, macro_tile_height); + + unsigned base_align = num_pipes * pipe_interleave_bytes; + unsigned slice_bytes = + ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements; + + assert(macro_tile_width % 128 == 0); + assert(macro_tile_height % 128 == 0); + + out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1; + out->alignment = MAX2(256, base_align); + out->size = rtex->surface.array_size * align(slice_bytes, base_align); +} + +static void si_texture_get_cmask_info(struct r600_common_screen *rscreen, + struct r600_texture *rtex, + struct r600_cmask_info *out) +{ + unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes; + unsigned num_pipes = rscreen->tiling_info.num_channels; + unsigned cl_width, cl_height; + + switch (num_pipes) { + case 2: + cl_width = 32; + cl_height = 16; + break; + case 4: + cl_width = 32; + cl_height = 32; + break; + case 8: + cl_width = 64; + cl_height = 32; + break; + default: + assert(0); + return; + } + + unsigned base_align = num_pipes * pipe_interleave_bytes; + + unsigned width = align(rtex->surface.npix_x, cl_width*8); + unsigned height = align(rtex->surface.npix_y, cl_height*8); + unsigned slice_elements = (width * height) / (8*8); + + /* Each element of CMASK is a nibble. */ + unsigned slice_bytes = slice_elements / 2; + + out->slice_tile_max = (width * height) / (128*128); + if (out->slice_tile_max) + out->slice_tile_max -= 1; + + out->alignment = MAX2(256, base_align); + out->size = rtex->surface.array_size * align(slice_bytes, base_align); +} + +static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen, + struct r600_texture *rtex) +{ + if (rscreen->chip_class >= SI) { + si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask); + } else { + r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask); + } + + rtex->cmask.offset = align(rtex->size, rtex->cmask.alignment); + rtex->size = rtex->cmask.offset + rtex->cmask.size; +} + +void r600_texture_init_cmask(struct r600_common_screen *rscreen, + struct r600_texture *rtex) +{ + assert(rtex->cmask.size == 0); + + r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask); + + rtex->cmask_buffer = (struct r600_resource *) + pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM, + PIPE_USAGE_STATIC, rtex->cmask.size); + if (rtex->cmask_buffer == NULL) { + rtex->cmask.size = 0; + } +} + +static void r600_texture_allocate_htile(struct r600_common_screen *rscreen, + struct r600_texture *rtex) +{ + unsigned sw = rtex->surface.level[0].nblk_x * rtex->surface.blk_w; + unsigned sh = rtex->surface.level[0].nblk_y * rtex->surface.blk_h; + unsigned htile_size; + unsigned npipes = rscreen->info.r600_num_tile_pipes; + + /* XXX also use it for other texture targets */ + if (rscreen->info.drm_minor < 26 || + rtex->resource.b.b.target != PIPE_TEXTURE_2D || + rtex->surface.level[0].nblk_x < 32 || + rtex->surface.level[0].nblk_y < 32) { + return; + } + + /* this alignment and htile size only apply to linear htile buffer */ + sw = align(sw, 16 << 3); + sh = align(sh, npipes << 3); + htile_size = (sw >> 3) * (sh >> 3) * 4; + /* must be aligned with 2K * npipes */ + htile_size = align(htile_size, (2 << 10) * npipes); + + /* XXX don't allocate it separately */ + rtex->htile = (struct r600_resource*)pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM, + PIPE_USAGE_STATIC, htile_size); + if (rtex->htile == NULL) { + /* this is not a fatal error as we can still keep rendering + * without htile buffer + */ + R600_ERR("r600: failed to create bo for htile buffers\n"); + } else { + r600_screen_clear_buffer(rscreen, &rtex->htile->b.b, 0, htile_size, 0); + } +} + +static struct r600_texture * +r600_texture_create_object(struct pipe_screen *screen, + const struct pipe_resource *base, + unsigned pitch_in_bytes_override, + struct pb_buffer *buf, + struct radeon_surface *surface) +{ + struct r600_texture *rtex; + struct r600_resource *resource; + struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; + int r; + + rtex = CALLOC_STRUCT(r600_texture); + if (rtex == NULL) + return NULL; + + resource = &rtex->resource; + resource->b.b = *base; + resource->b.vtbl = &r600_texture_vtbl; + pipe_reference_init(&resource->b.b.reference, 1); + resource->b.b.screen = screen; + rtex->pitch_override = pitch_in_bytes_override; + + /* don't include stencil-only formats which we don't support for rendering */ + rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format)); + + /* Tiled depth textures utilize the non-displayable tile order. + * Applies to R600-Cayman. */ + rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D; + + rtex->surface = *surface; + r = r600_setup_surface(screen, rtex, pitch_in_bytes_override); + if (r) { + FREE(rtex); + return NULL; + } + + if (base->nr_samples > 1 && !rtex->is_depth && !buf) { + r600_texture_allocate_fmask(rscreen, rtex); + r600_texture_allocate_cmask(rscreen, rtex); + rtex->cmask_buffer = &rtex->resource; + } + + if (!rtex->is_depth && base->nr_samples > 1 && + (!rtex->fmask.size || !rtex->cmask.size)) { + FREE(rtex); + return NULL; + } + + if (rtex->is_depth && + !(base->flags & (R600_RESOURCE_FLAG_TRANSFER | + R600_RESOURCE_FLAG_FLUSHED_DEPTH)) && + !(rscreen->debug_flags & DBG_NO_HYPERZ)) { + if (rscreen->chip_class >= SI) { + /* XXX implement Hyper-Z for SI. + * Reuse the CMASK allocator, which is almost the same as HTILE. */ + } else { + r600_texture_allocate_htile(rscreen, rtex); + } + } + + /* Now create the backing buffer. */ + if (!buf) { + unsigned base_align = rtex->surface.bo_alignment; + unsigned usage = rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D ? + PIPE_USAGE_STATIC : base->usage; + + if (!r600_init_resource(rscreen, resource, rtex->size, base_align, FALSE, usage)) { + FREE(rtex); + return NULL; + } + } else { + resource->buf = buf; + resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf); + resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM; + } + + if (rtex->cmask.size) { + /* Initialize the cmask to 0xCC (= compressed state). */ + r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b, + rtex->cmask.offset, rtex->cmask.size, 0xCCCCCCCC); + } + + if (rscreen->debug_flags & DBG_VM) { + fprintf(stderr, "VM start=0x%llX end=0x%llX | Texture %ix%ix%i, %i levels, %i samples, %s\n", + r600_resource_va(screen, &rtex->resource.b.b), + r600_resource_va(screen, &rtex->resource.b.b) + rtex->resource.buf->size, + base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1, + base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format)); + } + + if (rscreen->debug_flags & DBG_TEX_DEPTH && rtex->is_depth) { + printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, " + "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, " + "bpe=%u, nsamples=%u, flags=%u\n", + rtex->surface.npix_x, rtex->surface.npix_y, + rtex->surface.npix_z, rtex->surface.blk_w, + rtex->surface.blk_h, rtex->surface.blk_d, + rtex->surface.array_size, rtex->surface.last_level, + rtex->surface.bpe, rtex->surface.nsamples, + rtex->surface.flags); + if (rtex->surface.flags & RADEON_SURF_ZBUFFER) { + for (int i = 0; i <= rtex->surface.last_level; i++) { + printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, " + "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, " + "nblk_z=%u, pitch_bytes=%u, mode=%u\n", + i, rtex->surface.level[i].offset, + rtex->surface.level[i].slice_size, + u_minify(rtex->resource.b.b.width0, i), + u_minify(rtex->resource.b.b.height0, i), + u_minify(rtex->resource.b.b.depth0, i), + rtex->surface.level[i].nblk_x, + rtex->surface.level[i].nblk_y, + rtex->surface.level[i].nblk_z, + rtex->surface.level[i].pitch_bytes, + rtex->surface.level[i].mode); + } + } + if (rtex->surface.flags & RADEON_SURF_SBUFFER) { + for (int i = 0; i <= rtex->surface.last_level; i++) { + printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, " + "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, " + "nblk_z=%u, pitch_bytes=%u, mode=%u\n", + i, rtex->surface.stencil_level[i].offset, + rtex->surface.stencil_level[i].slice_size, + u_minify(rtex->resource.b.b.width0, i), + u_minify(rtex->resource.b.b.height0, i), + u_minify(rtex->resource.b.b.depth0, i), + rtex->surface.stencil_level[i].nblk_x, + rtex->surface.stencil_level[i].nblk_y, + rtex->surface.stencil_level[i].nblk_z, + rtex->surface.stencil_level[i].pitch_bytes, + rtex->surface.stencil_level[i].mode); + } + } + } + return rtex; +} + +static unsigned r600_choose_tiling(struct r600_common_screen *rscreen, + const struct pipe_resource *templ) +{ + const struct util_format_description *desc = util_format_description(templ->format); + + /* MSAA resources must be 2D tiled. */ + if (templ->nr_samples > 1) + return RADEON_SURF_MODE_2D; + + /* Transfer resources should be linear. */ + if (templ->flags & R600_RESOURCE_FLAG_TRANSFER) + return RADEON_SURF_MODE_LINEAR_ALIGNED; + + /* Handle common candidates for the linear mode. + * Compressed textures must always be tiled. */ + if (!(templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) && + !util_format_is_compressed(templ->format)) { + /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600-Cayman. */ + if (rscreen->chip_class <= CAYMAN && + desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) + return RADEON_SURF_MODE_LINEAR_ALIGNED; + + /* Cursors are linear on SI. + * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */ + if (rscreen->chip_class >= SI && + (templ->bind & PIPE_BIND_CURSOR)) + return RADEON_SURF_MODE_LINEAR_ALIGNED; + + if (templ->bind & PIPE_BIND_LINEAR) + return RADEON_SURF_MODE_LINEAR_ALIGNED; + + /* Textures with a very small height are recommended to be linear. */ + if (templ->target == PIPE_TEXTURE_1D || + templ->target == PIPE_TEXTURE_1D_ARRAY || + templ->height0 <= 4) + return RADEON_SURF_MODE_LINEAR_ALIGNED; + + /* Textures likely to be mapped often. */ + if (templ->usage == PIPE_USAGE_STAGING || + templ->usage == PIPE_USAGE_STREAM) + return RADEON_SURF_MODE_LINEAR_ALIGNED; + } + + /* Make small textures 1D tiled. */ + if (templ->width0 <= 16 || templ->height0 <= 16) + return RADEON_SURF_MODE_1D; + + /* XXX 2D tiling is currently unimplemented on CIK */ + if (rscreen->chip_class >= CIK) + return RADEON_SURF_MODE_1D; + + /* The allocator will switch to 1D if needed. */ + return RADEON_SURF_MODE_2D; +} + +struct pipe_resource *r600_texture_create(struct pipe_screen *screen, + const struct pipe_resource *templ) +{ + struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; + struct radeon_surface surface = {0}; + int r; + + r = r600_init_surface(rscreen, &surface, templ, + r600_choose_tiling(rscreen, templ), + templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH); + if (r) { + return NULL; + } + r = rscreen->ws->surface_best(rscreen->ws, &surface); + if (r) { + return NULL; + } + return (struct pipe_resource *)r600_texture_create_object(screen, templ, + 0, NULL, &surface); +} + +struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen, + const struct pipe_resource *templ, + struct winsys_handle *whandle) +{ + struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; + struct pb_buffer *buf = NULL; + unsigned stride = 0; + unsigned array_mode; + enum radeon_bo_layout micro, macro; + struct radeon_surface surface; + int r; + + /* Support only 2D textures without mipmaps */ + if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) || + templ->depth0 != 1 || templ->last_level != 0) + return NULL; + + buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride); + if (!buf) + return NULL; + + rscreen->ws->buffer_get_tiling(buf, µ, ¯o, + &surface.bankw, &surface.bankh, + &surface.tile_split, + &surface.stencil_tile_split, + &surface.mtilea); + + if (macro == RADEON_LAYOUT_TILED) + array_mode = RADEON_SURF_MODE_2D; + else if (micro == RADEON_LAYOUT_TILED) + array_mode = RADEON_SURF_MODE_1D; + else + array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED; + + r = r600_init_surface(rscreen, &surface, templ, array_mode, false); + if (r) { + return NULL; + } + + /* always set the scanout flags on SI */ + if (rscreen->chip_class >= SI) + surface.flags |= RADEON_SURF_SCANOUT; + + return (struct pipe_resource *)r600_texture_create_object(screen, templ, + stride, buf, &surface); +} + +bool r600_init_flushed_depth_texture(struct pipe_context *ctx, + struct pipe_resource *texture, + struct r600_texture **staging) +{ + struct r600_texture *rtex = (struct r600_texture*)texture; + struct pipe_resource resource; + struct r600_texture **flushed_depth_texture = staging ? + staging : &rtex->flushed_depth_texture; + + if (!staging && rtex->flushed_depth_texture) + return true; /* it's ready */ + + resource.target = texture->target; + resource.format = texture->format; + resource.width0 = texture->width0; + resource.height0 = texture->height0; + resource.depth0 = texture->depth0; + resource.array_size = texture->array_size; + resource.last_level = texture->last_level; + resource.nr_samples = texture->nr_samples; + resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC; + resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL; + resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH; + + if (staging) + resource.flags |= R600_RESOURCE_FLAG_TRANSFER; + + *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource); + if (*flushed_depth_texture == NULL) { + R600_ERR("failed to create temporary texture to hold flushed depth\n"); + return false; + } + + (*flushed_depth_texture)->is_flushing_texture = TRUE; + (*flushed_depth_texture)->non_disp_tiling = false; + return true; +} + +/** + * Initialize the pipe_resource descriptor to be of the same size as the box, + * which is supposed to hold a subregion of the texture "orig" at the given + * mipmap level. + */ +static void r600_init_temp_resource_from_box(struct pipe_resource *res, + struct pipe_resource *orig, + const struct pipe_box *box, + unsigned level, unsigned flags) +{ + memset(res, 0, sizeof(*res)); + res->format = orig->format; + res->width0 = box->width; + res->height0 = box->height; + res->depth0 = 1; + res->array_size = 1; + res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC; + res->flags = flags; + + /* We must set the correct texture target and dimensions for a 3D box. */ + if (box->depth > 1 && util_max_layer(orig, level) > 0) + res->target = orig->target; + else + res->target = PIPE_TEXTURE_2D; + + switch (res->target) { + case PIPE_TEXTURE_1D_ARRAY: + case PIPE_TEXTURE_2D_ARRAY: + case PIPE_TEXTURE_CUBE_ARRAY: + res->array_size = box->depth; + break; + case PIPE_TEXTURE_3D: + res->depth0 = box->depth; + break; + default:; + } +} + +static void *r600_texture_transfer_map(struct pipe_context *ctx, + struct pipe_resource *texture, + unsigned level, + unsigned usage, + const struct pipe_box *box, + struct pipe_transfer **ptransfer) +{ + struct r600_common_context *rctx = (struct r600_common_context*)ctx; + struct r600_texture *rtex = (struct r600_texture*)texture; + struct r600_transfer *trans; + boolean use_staging_texture = FALSE; + struct r600_resource *buf; + unsigned offset = 0; + char *map; + + /* We cannot map a tiled texture directly because the data is + * in a different order, therefore we do detiling using a blit. + * + * Also, use a temporary in GTT memory for read transfers, as + * the CPU is much happier reading out of cached system memory + * than uncached VRAM. + */ + if (rtex->surface.level[level].mode >= RADEON_SURF_MODE_1D) + use_staging_texture = TRUE; + + /* Use a staging texture for uploads if the underlying BO is busy. */ + if (!(usage & PIPE_TRANSFER_READ) && + (r600_rings_is_buffer_referenced(rctx, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) || + rctx->ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) { + use_staging_texture = TRUE; + } + + if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) { + use_staging_texture = FALSE; + } + + if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) { + return NULL; + } + + trans = CALLOC_STRUCT(r600_transfer); + if (trans == NULL) + return NULL; + trans->transfer.resource = texture; + trans->transfer.level = level; + trans->transfer.usage = usage; + trans->transfer.box = *box; + + if (rtex->is_depth) { + struct r600_texture *staging_depth; + + if (rtex->resource.b.b.nr_samples > 1) { + /* MSAA depth buffers need to be converted to single sample buffers. + * + * Mapping MSAA depth buffers can occur if ReadPixels is called + * with a multisample GLX visual. + * + * First downsample the depth buffer to a temporary texture, + * then decompress the temporary one to staging. + * + * Only the region being mapped is transfered. + */ + struct pipe_resource resource; + + r600_init_temp_resource_from_box(&resource, texture, box, level, 0); + + if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) { + R600_ERR("failed to create temporary texture to hold untiled copy\n"); + FREE(trans); + return NULL; + } + + if (usage & PIPE_TRANSFER_READ) { + struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource); + + r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box); + rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth, + 0, 0, 0, box->depth, 0, 0); + pipe_resource_reference((struct pipe_resource**)&temp, NULL); + } + } + else { + /* XXX: only readback the rectangle which is being mapped? */ + /* XXX: when discard is true, no need to read back from depth texture */ + if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) { + R600_ERR("failed to create temporary texture to hold untiled copy\n"); + FREE(trans); + return NULL; + } + + rctx->blit_decompress_depth(ctx, rtex, staging_depth, + level, level, + box->z, box->z + box->depth - 1, + 0, 0); + + offset = r600_texture_get_offset(staging_depth, level, box); + } + + trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes; + trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size; + trans->staging = (struct r600_resource*)staging_depth; + } else if (use_staging_texture) { + struct pipe_resource resource; + struct r600_texture *staging; + + r600_init_temp_resource_from_box(&resource, texture, box, level, + R600_RESOURCE_FLAG_TRANSFER); + + /* Create the temporary texture. */ + staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource); + if (staging == NULL) { + R600_ERR("failed to create temporary texture to hold untiled copy\n"); + FREE(trans); + return NULL; + } + trans->staging = &staging->resource; + trans->transfer.stride = staging->surface.level[0].pitch_bytes; + trans->transfer.layer_stride = staging->surface.level[0].slice_size; + if (usage & PIPE_TRANSFER_READ) { + r600_copy_to_staging_texture(ctx, trans); + } + } else { + /* the resource is mapped directly */ + trans->transfer.stride = rtex->surface.level[level].pitch_bytes; + trans->transfer.layer_stride = rtex->surface.level[level].slice_size; + offset = r600_texture_get_offset(rtex, level, box); + } + + if (trans->staging) { + buf = trans->staging; + } else { + buf = &rtex->resource; + } + + if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) { + pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL); + FREE(trans); + return NULL; + } + + *ptransfer = &trans->transfer; + return map + offset; +} + +static void r600_texture_transfer_unmap(struct pipe_context *ctx, + struct pipe_transfer* transfer) +{ + struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; + struct r600_common_context *rctx = (struct r600_common_context*)ctx; + struct radeon_winsys_cs_handle *buf; + struct pipe_resource *texture = transfer->resource; + struct r600_texture *rtex = (struct r600_texture*)texture; + + if (rtransfer->staging) { + buf = rtransfer->staging->cs_buf; + } else { + buf = r600_resource(transfer->resource)->cs_buf; + } + rctx->ws->buffer_unmap(buf); + + if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) { + if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) { + ctx->resource_copy_region(ctx, texture, transfer->level, + transfer->box.x, transfer->box.y, transfer->box.z, + &rtransfer->staging->b.b, transfer->level, + &transfer->box); + } else { + r600_copy_from_staging_texture(ctx, rtransfer); + } + } + + if (rtransfer->staging) + pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL); + + FREE(transfer); +} + +static const struct u_resource_vtbl r600_texture_vtbl = +{ + r600_texture_get_handle, /* get_handle */ + r600_texture_destroy, /* resource_destroy */ + r600_texture_transfer_map, /* transfer_map */ + NULL, /* transfer_flush_region */ + r600_texture_transfer_unmap, /* transfer_unmap */ + NULL /* transfer_inline_write */ +}; |