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-rw-r--r--src/gallium/drivers/r600/r600_state_common.c51
1 files changed, 31 insertions, 20 deletions
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 49c576c7854..2261527cc33 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -552,6 +552,36 @@ static int r600_shader_rebuild(struct pipe_context * ctx, struct r600_pipe_shade
return 0;
}
+static void r600_update_derived_state(struct r600_pipe_context *rctx)
+{
+ if (!rctx->blit) {
+ if (rctx->have_depth_fb || rctx->have_depth_texture)
+ r600_flush_depth_textures(rctx);
+ }
+
+ if (rctx->chip_class < EVERGREEN) {
+ r600_update_sampler_states(rctx);
+ }
+
+ if (rctx->vs_shader->shader.clamp_color != rctx->clamp_vertex_color) {
+ r600_shader_rebuild(&rctx->context, rctx->vs_shader);
+ }
+
+ if ((rctx->ps_shader->shader.clamp_color != rctx->clamp_fragment_color) ||
+ ((rctx->chip_class >= EVERGREEN) && rctx->ps_shader->shader.fs_write_all &&
+ (rctx->ps_shader->shader.nr_cbufs != rctx->nr_cbufs))) {
+ r600_shader_rebuild(&rctx->context, rctx->ps_shader);
+ }
+
+ if (rctx->spi_dirty) {
+ r600_spi_update(rctx);
+ }
+
+ if (rctx->alpha_ref_dirty) {
+ r600_update_alpha_ref(rctx);
+ }
+}
+
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
@@ -565,13 +595,7 @@ void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
return;
}
- if (!rctx->blit) {
- if (rctx->have_depth_fb || rctx->have_depth_texture)
- r600_flush_depth_textures(rctx);
- }
-
- if (rctx->chip_class < EVERGREEN)
- r600_update_sampler_states(rctx);
+ r600_update_derived_state(rctx);
u_vbuf_draw_begin(rctx->vbuf_mgr, info);
r600_vertex_buffer_update(rctx);
@@ -606,19 +630,6 @@ void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
draw.info.index_bias = info->start;
}
- if (rctx->vs_shader->shader.clamp_color != rctx->clamp_vertex_color)
- r600_shader_rebuild(ctx, rctx->vs_shader);
-
- if ((rctx->ps_shader->shader.clamp_color != rctx->clamp_fragment_color) ||
- ((rctx->chip_class >= EVERGREEN) && rctx->ps_shader->shader.fs_write_all &&
- (rctx->ps_shader->shader.nr_cbufs != rctx->nr_cbufs)))
- r600_shader_rebuild(ctx, rctx->ps_shader);
-
- if (rctx->spi_dirty)
- r600_spi_update(rctx);
-
- if (rctx->alpha_ref_dirty)
- r600_update_alpha_ref(rctx);
mask = (1ULL << ((unsigned)rctx->framebuffer.nr_cbufs * 4)) - 1;