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-rw-r--r--src/gallium/drivers/r600/r600_texture.c2464
1 files changed, 2464 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
new file mode 100644
index 00000000000..15a1ec92675
--- /dev/null
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -0,0 +1,2464 @@
+/*
+ * Copyright 2010 Jerome Glisse <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Jerome Glisse
+ * Corbin Simpson
+ */
+#include "r600_pipe_common.h"
+#include "r600_cs.h"
+#include "r600_query.h"
+#include "util/u_format.h"
+#include "util/u_log.h"
+#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+#include "util/u_surface.h"
+#include "os/os_time.h"
+#include <errno.h>
+#include <inttypes.h>
+
+static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex);
+static enum radeon_surf_mode
+r600_choose_tiling(struct r600_common_screen *rscreen,
+ const struct pipe_resource *templ);
+
+
+bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
+ struct r600_texture *rdst,
+ unsigned dst_level, unsigned dstx,
+ unsigned dsty, unsigned dstz,
+ struct r600_texture *rsrc,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ if (!rctx->dma.cs)
+ return false;
+
+ if (rdst->surface.bpe != rsrc->surface.bpe)
+ return false;
+
+ /* MSAA: Blits don't exist in the real world. */
+ if (rsrc->resource.b.b.nr_samples > 1 ||
+ rdst->resource.b.b.nr_samples > 1)
+ return false;
+
+ /* Depth-stencil surfaces:
+ * When dst is linear, the DB->CB copy preserves HTILE.
+ * When dst is tiled, the 3D path must be used to update HTILE.
+ */
+ if (rsrc->is_depth || rdst->is_depth)
+ return false;
+
+ /* CMASK as:
+ * src: Both texture and SDMA paths need decompression. Use SDMA.
+ * dst: If overwriting the whole texture, discard CMASK and use
+ * SDMA. Otherwise, use the 3D path.
+ */
+ if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
+ /* The CMASK clear is only enabled for the first level. */
+ assert(dst_level == 0);
+ if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
+ dstx, dsty, dstz, src_box->width,
+ src_box->height, src_box->depth))
+ return false;
+
+ r600_texture_discard_cmask(rctx->screen, rdst);
+ }
+
+ /* All requirements are met. Prepare textures for SDMA. */
+ if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
+ rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
+
+ assert(!(rsrc->dirty_level_mask & (1 << src_level)));
+ assert(!(rdst->dirty_level_mask & (1 << dst_level)));
+
+ return true;
+}
+
+/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
+static void r600_copy_region_with_blit(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = src;
+ blit.src.format = src->format;
+ blit.src.level = src_level;
+ blit.src.box = *src_box;
+ blit.dst.resource = dst;
+ blit.dst.format = dst->format;
+ blit.dst.level = dst_level;
+ blit.dst.box.x = dstx;
+ blit.dst.box.y = dsty;
+ blit.dst.box.z = dstz;
+ blit.dst.box.width = src_box->width;
+ blit.dst.box.height = src_box->height;
+ blit.dst.box.depth = src_box->depth;
+ blit.mask = util_format_get_mask(src->format) &
+ util_format_get_mask(dst->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ if (blit.mask) {
+ pipe->blit(pipe, &blit);
+ }
+}
+
+/* Copy from a full GPU texture to a transfer's staging one. */
+static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
+{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
+ struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
+ struct pipe_resource *dst = &rtransfer->staging->b.b;
+ struct pipe_resource *src = transfer->resource;
+
+ if (src->nr_samples > 1) {
+ r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level, &transfer->box);
+ return;
+ }
+
+ rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
+ &transfer->box);
+}
+
+/* Copy from a transfer's staging texture to a full GPU one. */
+static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
+{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
+ struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
+ struct pipe_resource *dst = transfer->resource;
+ struct pipe_resource *src = &rtransfer->staging->b.b;
+ struct pipe_box sbox;
+
+ u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
+
+ if (dst->nr_samples > 1) {
+ r600_copy_region_with_blit(ctx, dst, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ src, 0, &sbox);
+ return;
+ }
+
+ rctx->dma_copy(ctx, dst, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ src, 0, &sbox);
+}
+
+static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex, unsigned level,
+ const struct pipe_box *box,
+ unsigned *stride,
+ unsigned *layer_stride)
+{
+ if (rscreen->chip_class >= GFX9) {
+ *stride = rtex->surface.u.gfx9.surf_pitch * rtex->surface.bpe;
+ *layer_stride = rtex->surface.u.gfx9.surf_slice_size;
+
+ if (!box)
+ return 0;
+
+ /* Each texture is an array of slices. Each slice is an array
+ * of mipmap levels. */
+ return box->z * rtex->surface.u.gfx9.surf_slice_size +
+ rtex->surface.u.gfx9.offset[level] +
+ (box->y / rtex->surface.blk_h *
+ rtex->surface.u.gfx9.surf_pitch +
+ box->x / rtex->surface.blk_w) * rtex->surface.bpe;
+ } else {
+ *stride = rtex->surface.u.legacy.level[level].nblk_x *
+ rtex->surface.bpe;
+ *layer_stride = rtex->surface.u.legacy.level[level].slice_size;
+
+ if (!box)
+ return rtex->surface.u.legacy.level[level].offset;
+
+ /* Each texture is an array of mipmap levels. Each level is
+ * an array of slices. */
+ return rtex->surface.u.legacy.level[level].offset +
+ box->z * rtex->surface.u.legacy.level[level].slice_size +
+ (box->y / rtex->surface.blk_h *
+ rtex->surface.u.legacy.level[level].nblk_x +
+ box->x / rtex->surface.blk_w) * rtex->surface.bpe;
+ }
+}
+
+static int r600_init_surface(struct r600_common_screen *rscreen,
+ struct radeon_surf *surface,
+ const struct pipe_resource *ptex,
+ enum radeon_surf_mode array_mode,
+ unsigned pitch_in_bytes_override,
+ unsigned offset,
+ bool is_imported,
+ bool is_scanout,
+ bool is_flushed_depth,
+ bool tc_compatible_htile)
+{
+ const struct util_format_description *desc =
+ util_format_description(ptex->format);
+ bool is_depth, is_stencil;
+ int r;
+ unsigned i, bpe, flags = 0;
+
+ is_depth = util_format_has_depth(desc);
+ is_stencil = util_format_has_stencil(desc);
+
+ if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
+ ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
+ bpe = 4; /* stencil is allocated separately on evergreen */
+ } else {
+ bpe = util_format_get_blocksize(ptex->format);
+ assert(util_is_power_of_two(bpe));
+ }
+
+ if (!is_flushed_depth && is_depth) {
+ flags |= RADEON_SURF_ZBUFFER;
+
+ if (tc_compatible_htile &&
+ (rscreen->chip_class >= GFX9 ||
+ array_mode == RADEON_SURF_MODE_2D)) {
+ /* TC-compatible HTILE only supports Z32_FLOAT.
+ * GFX9 also supports Z16_UNORM.
+ * On VI, promote Z16 to Z32. DB->CB copies will convert
+ * the format for transfers.
+ */
+ if (rscreen->chip_class == VI)
+ bpe = 4;
+
+ flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
+ }
+
+ if (is_stencil)
+ flags |= RADEON_SURF_SBUFFER;
+ }
+
+ if (rscreen->chip_class >= VI &&
+ (ptex->flags & R600_RESOURCE_FLAG_DISABLE_DCC ||
+ ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT))
+ flags |= RADEON_SURF_DISABLE_DCC;
+
+ if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
+ /* This should catch bugs in gallium users setting incorrect flags. */
+ assert(ptex->nr_samples <= 1 &&
+ ptex->array_size == 1 &&
+ ptex->depth0 == 1 &&
+ ptex->last_level == 0 &&
+ !(flags & RADEON_SURF_Z_OR_SBUFFER));
+
+ flags |= RADEON_SURF_SCANOUT;
+ }
+
+ if (ptex->bind & PIPE_BIND_SHARED)
+ flags |= RADEON_SURF_SHAREABLE;
+ if (is_imported)
+ flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
+ if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
+ flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
+
+ r = rscreen->ws->surface_init(rscreen->ws, ptex, flags, bpe,
+ array_mode, surface);
+ if (r) {
+ return r;
+ }
+
+ if (rscreen->chip_class >= GFX9) {
+ assert(!pitch_in_bytes_override ||
+ pitch_in_bytes_override == surface->u.gfx9.surf_pitch * bpe);
+ surface->u.gfx9.surf_offset = offset;
+ } else {
+ if (pitch_in_bytes_override &&
+ pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) {
+ /* old ddx on evergreen over estimate alignment for 1d, only 1 level
+ * for those
+ */
+ surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe;
+ surface->u.legacy.level[0].slice_size = pitch_in_bytes_override *
+ surface->u.legacy.level[0].nblk_y;
+ }
+
+ if (offset) {
+ for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
+ surface->u.legacy.level[i].offset += offset;
+ }
+ }
+ return 0;
+}
+
+static void r600_texture_init_metadata(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ struct radeon_bo_metadata *metadata)
+{
+ struct radeon_surf *surface = &rtex->surface;
+
+ memset(metadata, 0, sizeof(*metadata));
+
+ if (rscreen->chip_class >= GFX9) {
+ metadata->u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
+ } else {
+ metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
+ RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
+ metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
+ RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
+ metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
+ metadata->u.legacy.bankw = surface->u.legacy.bankw;
+ metadata->u.legacy.bankh = surface->u.legacy.bankh;
+ metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
+ metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
+ metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
+ metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
+ metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
+ }
+}
+
+static void r600_surface_import_metadata(struct r600_common_screen *rscreen,
+ struct radeon_surf *surf,
+ struct radeon_bo_metadata *metadata,
+ enum radeon_surf_mode *array_mode,
+ bool *is_scanout)
+{
+ if (rscreen->chip_class >= GFX9) {
+ if (metadata->u.gfx9.swizzle_mode > 0)
+ *array_mode = RADEON_SURF_MODE_2D;
+ else
+ *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
+ metadata->u.gfx9.swizzle_mode % 4 == 2;
+
+ surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
+ } else {
+ surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
+ surf->u.legacy.bankw = metadata->u.legacy.bankw;
+ surf->u.legacy.bankh = metadata->u.legacy.bankh;
+ surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
+ surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
+ surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
+
+ if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
+ *array_mode = RADEON_SURF_MODE_2D;
+ else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
+ *array_mode = RADEON_SURF_MODE_1D;
+ else
+ *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ *is_scanout = metadata->u.legacy.scanout;
+ }
+}
+
+static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
+ struct r600_texture *rtex)
+{
+ struct r600_common_screen *rscreen = rctx->screen;
+ struct pipe_context *ctx = &rctx->b;
+
+ if (ctx == rscreen->aux_context)
+ mtx_lock(&rscreen->aux_context_lock);
+
+ ctx->flush_resource(ctx, &rtex->resource.b.b);
+ ctx->flush(ctx, NULL, 0);
+
+ if (ctx == rscreen->aux_context)
+ mtx_unlock(&rscreen->aux_context_lock);
+}
+
+static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ if (!rtex->cmask.size)
+ return;
+
+ assert(rtex->resource.b.b.nr_samples <= 1);
+
+ /* Disable CMASK. */
+ memset(&rtex->cmask, 0, sizeof(rtex->cmask));
+ rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
+ rtex->dirty_level_mask = 0;
+
+ if (rscreen->chip_class >= SI)
+ rtex->cb_color_info &= ~SI_S_028C70_FAST_CLEAR(1);
+ else
+ rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
+
+ if (rtex->cmask_buffer != &rtex->resource)
+ r600_resource_reference(&rtex->cmask_buffer, NULL);
+
+ /* Notify all contexts about the change. */
+ p_atomic_inc(&rscreen->dirty_tex_counter);
+ p_atomic_inc(&rscreen->compressed_colortex_counter);
+}
+
+static bool r600_can_disable_dcc(struct r600_texture *rtex)
+{
+ /* We can't disable DCC if it can be written by another process. */
+ return rtex->dcc_offset &&
+ (!rtex->resource.b.is_shared ||
+ !(rtex->resource.external_usage & PIPE_HANDLE_USAGE_WRITE));
+}
+
+static bool r600_texture_discard_dcc(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ if (!r600_can_disable_dcc(rtex))
+ return false;
+
+ assert(rtex->dcc_separate_buffer == NULL);
+
+ /* Disable DCC. */
+ rtex->dcc_offset = 0;
+
+ /* Notify all contexts about the change. */
+ p_atomic_inc(&rscreen->dirty_tex_counter);
+ return true;
+}
+
+/**
+ * Disable DCC for the texture. (first decompress, then discard metadata).
+ *
+ * There is unresolved multi-context synchronization issue between
+ * screen::aux_context and the current context. If applications do this with
+ * multiple contexts, it's already undefined behavior for them and we don't
+ * have to worry about that. The scenario is:
+ *
+ * If context 1 disables DCC and context 2 has queued commands that write
+ * to the texture via CB with DCC enabled, and the order of operations is
+ * as follows:
+ * context 2 queues draw calls rendering to the texture, but doesn't flush
+ * context 1 disables DCC and flushes
+ * context 1 & 2 reset descriptors and FB state
+ * context 2 flushes (new compressed tiles written by the draw calls)
+ * context 1 & 2 read garbage, because DCC is disabled, yet there are
+ * compressed tiled
+ *
+ * \param rctx the current context if you have one, or rscreen->aux_context
+ * if you don't.
+ */
+bool r600_texture_disable_dcc(struct r600_common_context *rctx,
+ struct r600_texture *rtex)
+{
+ struct r600_common_screen *rscreen = rctx->screen;
+
+ if (!r600_can_disable_dcc(rtex))
+ return false;
+
+ if (&rctx->b == rscreen->aux_context)
+ mtx_lock(&rscreen->aux_context_lock);
+
+ /* Decompress DCC. */
+ rctx->decompress_dcc(&rctx->b, rtex);
+ rctx->b.flush(&rctx->b, NULL, 0);
+
+ if (&rctx->b == rscreen->aux_context)
+ mtx_unlock(&rscreen->aux_context_lock);
+
+ return r600_texture_discard_dcc(rscreen, rtex);
+}
+
+static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
+ struct r600_texture *rtex,
+ unsigned new_bind_flag,
+ bool invalidate_storage)
+{
+ struct pipe_screen *screen = rctx->b.screen;
+ struct r600_texture *new_tex;
+ struct pipe_resource templ = rtex->resource.b.b;
+ unsigned i;
+
+ templ.bind |= new_bind_flag;
+
+ /* r600g doesn't react to dirty_tex_descriptor_counter */
+ if (rctx->chip_class < SI)
+ return;
+
+ if (rtex->resource.b.is_shared)
+ return;
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ if (rtex->surface.is_linear)
+ return;
+
+ /* This fails with MSAA, depth, and compressed textures. */
+ if (r600_choose_tiling(rctx->screen, &templ) !=
+ RADEON_SURF_MODE_LINEAR_ALIGNED)
+ return;
+ }
+
+ new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
+ if (!new_tex)
+ return;
+
+ /* Copy the pixels to the new texture. */
+ if (!invalidate_storage) {
+ for (i = 0; i <= templ.last_level; i++) {
+ struct pipe_box box;
+
+ u_box_3d(0, 0, 0,
+ u_minify(templ.width0, i), u_minify(templ.height0, i),
+ util_max_layer(&templ, i) + 1, &box);
+
+ rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
+ &rtex->resource.b.b, i, &box);
+ }
+ }
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ r600_texture_discard_cmask(rctx->screen, rtex);
+ r600_texture_discard_dcc(rctx->screen, rtex);
+ }
+
+ /* Replace the structure fields of rtex. */
+ rtex->resource.b.b.bind = templ.bind;
+ pb_reference(&rtex->resource.buf, new_tex->resource.buf);
+ rtex->resource.gpu_address = new_tex->resource.gpu_address;
+ rtex->resource.vram_usage = new_tex->resource.vram_usage;
+ rtex->resource.gart_usage = new_tex->resource.gart_usage;
+ rtex->resource.bo_size = new_tex->resource.bo_size;
+ rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
+ rtex->resource.domains = new_tex->resource.domains;
+ rtex->resource.flags = new_tex->resource.flags;
+ rtex->size = new_tex->size;
+ rtex->db_render_format = new_tex->db_render_format;
+ rtex->db_compatible = new_tex->db_compatible;
+ rtex->can_sample_z = new_tex->can_sample_z;
+ rtex->can_sample_s = new_tex->can_sample_s;
+ rtex->surface = new_tex->surface;
+ rtex->fmask = new_tex->fmask;
+ rtex->cmask = new_tex->cmask;
+ rtex->cb_color_info = new_tex->cb_color_info;
+ rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
+ rtex->htile_offset = new_tex->htile_offset;
+ rtex->tc_compatible_htile = new_tex->tc_compatible_htile;
+ rtex->depth_cleared = new_tex->depth_cleared;
+ rtex->stencil_cleared = new_tex->stencil_cleared;
+ rtex->non_disp_tiling = new_tex->non_disp_tiling;
+ rtex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
+ rtex->framebuffers_bound = new_tex->framebuffers_bound;
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ assert(!rtex->htile_offset);
+ assert(!rtex->cmask.size);
+ assert(!rtex->fmask.size);
+ assert(!rtex->dcc_offset);
+ assert(!rtex->is_depth);
+ }
+
+ r600_texture_reference(&new_tex, NULL);
+
+ p_atomic_inc(&rctx->screen->dirty_tex_counter);
+}
+
+static boolean r600_texture_get_handle(struct pipe_screen* screen,
+ struct pipe_context *ctx,
+ struct pipe_resource *resource,
+ struct winsys_handle *whandle,
+ unsigned usage)
+{
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+ struct r600_common_context *rctx;
+ struct r600_resource *res = (struct r600_resource*)resource;
+ struct r600_texture *rtex = (struct r600_texture*)resource;
+ struct radeon_bo_metadata metadata;
+ bool update_metadata = false;
+ unsigned stride, offset, slice_size;
+
+ ctx = threaded_context_unwrap_sync(ctx);
+ rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context);
+
+ if (resource->target != PIPE_BUFFER) {
+ /* This is not supported now, but it might be required for OpenCL
+ * interop in the future.
+ */
+ if (resource->nr_samples > 1 || rtex->is_depth)
+ return false;
+
+ /* Move a suballocated texture into a non-suballocated allocation. */
+ if (rscreen->ws->buffer_is_suballocated(res->buf) ||
+ rtex->surface.tile_swizzle) {
+ assert(!res->b.is_shared);
+ r600_reallocate_texture_inplace(rctx, rtex,
+ PIPE_BIND_SHARED, false);
+ rctx->b.flush(&rctx->b, NULL, 0);
+ assert(res->b.b.bind & PIPE_BIND_SHARED);
+ assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
+ assert(rtex->surface.tile_swizzle == 0);
+ }
+
+ /* Since shader image stores don't support DCC on VI,
+ * disable it for external clients that want write
+ * access.
+ */
+ if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
+ if (r600_texture_disable_dcc(rctx, rtex))
+ update_metadata = true;
+ }
+
+ if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
+ (rtex->cmask.size || rtex->dcc_offset)) {
+ /* Eliminate fast clear (both CMASK and DCC) */
+ r600_eliminate_fast_color_clear(rctx, rtex);
+
+ /* Disable CMASK if flush_resource isn't going
+ * to be called.
+ */
+ if (rtex->cmask.size)
+ r600_texture_discard_cmask(rscreen, rtex);
+ }
+
+ /* Set metadata. */
+ if (!res->b.is_shared || update_metadata) {
+ r600_texture_init_metadata(rscreen, rtex, &metadata);
+ if (rscreen->query_opaque_metadata)
+ rscreen->query_opaque_metadata(rscreen, rtex,
+ &metadata);
+
+ rscreen->ws->buffer_set_metadata(res->buf, &metadata);
+ }
+
+ if (rscreen->chip_class >= GFX9) {
+ offset = rtex->surface.u.gfx9.surf_offset;
+ stride = rtex->surface.u.gfx9.surf_pitch *
+ rtex->surface.bpe;
+ slice_size = rtex->surface.u.gfx9.surf_slice_size;
+ } else {
+ offset = rtex->surface.u.legacy.level[0].offset;
+ stride = rtex->surface.u.legacy.level[0].nblk_x *
+ rtex->surface.bpe;
+ slice_size = rtex->surface.u.legacy.level[0].slice_size;
+ }
+ } else {
+ /* Move a suballocated buffer into a non-suballocated allocation. */
+ if (rscreen->ws->buffer_is_suballocated(res->buf)) {
+ assert(!res->b.is_shared);
+
+ /* Allocate a new buffer with PIPE_BIND_SHARED. */
+ struct pipe_resource templ = res->b.b;
+ templ.bind |= PIPE_BIND_SHARED;
+
+ struct pipe_resource *newb =
+ screen->resource_create(screen, &templ);
+ if (!newb)
+ return false;
+
+ /* Copy the old buffer contents to the new one. */
+ struct pipe_box box;
+ u_box_1d(0, newb->width0, &box);
+ rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
+ &res->b.b, 0, &box);
+ /* Move the new buffer storage to the old pipe_resource. */
+ r600_replace_buffer_storage(&rctx->b, &res->b.b, newb);
+ pipe_resource_reference(&newb, NULL);
+
+ assert(res->b.b.bind & PIPE_BIND_SHARED);
+ assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
+ }
+
+ /* Buffers */
+ offset = 0;
+ stride = 0;
+ slice_size = 0;
+ }
+
+ if (res->b.is_shared) {
+ /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
+ * doesn't set it.
+ */
+ res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
+ if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
+ res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
+ } else {
+ res->b.is_shared = true;
+ res->external_usage = usage;
+ }
+
+ return rscreen->ws->buffer_get_handle(res->buf, stride, offset,
+ slice_size, whandle);
+}
+
+static void r600_texture_destroy(struct pipe_screen *screen,
+ struct pipe_resource *ptex)
+{
+ struct r600_texture *rtex = (struct r600_texture*)ptex;
+ struct r600_resource *resource = &rtex->resource;
+
+ r600_texture_reference(&rtex->flushed_depth_texture, NULL);
+
+ if (rtex->cmask_buffer != &rtex->resource) {
+ r600_resource_reference(&rtex->cmask_buffer, NULL);
+ }
+ pb_reference(&resource->buf, NULL);
+ r600_resource_reference(&rtex->dcc_separate_buffer, NULL);
+ r600_resource_reference(&rtex->last_dcc_separate_buffer, NULL);
+ FREE(rtex);
+}
+
+static const struct u_resource_vtbl r600_texture_vtbl;
+
+/* The number of samples can be specified independently of the texture. */
+void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ unsigned nr_samples,
+ struct r600_fmask_info *out)
+{
+ /* FMASK is allocated like an ordinary texture. */
+ struct pipe_resource templ = rtex->resource.b.b;
+ struct radeon_surf fmask = {};
+ unsigned flags, bpe;
+
+ memset(out, 0, sizeof(*out));
+
+ if (rscreen->chip_class >= GFX9) {
+ out->alignment = rtex->surface.u.gfx9.fmask_alignment;
+ out->size = rtex->surface.u.gfx9.fmask_size;
+ return;
+ }
+
+ templ.nr_samples = 1;
+ flags = rtex->surface.flags | RADEON_SURF_FMASK;
+
+ if (rscreen->chip_class <= CAYMAN) {
+ /* Use the same parameters and tile mode. */
+ fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw;
+ fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh;
+ fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea;
+ fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split;
+
+ if (nr_samples <= 4)
+ fmask.u.legacy.bankh = 4;
+ }
+
+ switch (nr_samples) {
+ case 2:
+ case 4:
+ bpe = 1;
+ break;
+ case 8:
+ bpe = 4;
+ break;
+ default:
+ R600_ERR("Invalid sample count for FMASK allocation.\n");
+ return;
+ }
+
+ /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
+ * This can be fixed by writing a separate FMASK allocator specifically
+ * for R600-R700 asics. */
+ if (rscreen->chip_class <= R700) {
+ bpe *= 2;
+ }
+
+ if (rscreen->ws->surface_init(rscreen->ws, &templ, flags, bpe,
+ RADEON_SURF_MODE_2D, &fmask)) {
+ R600_ERR("Got error in surface_init while allocating FMASK.\n");
+ return;
+ }
+
+ assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
+
+ out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
+ if (out->slice_tile_max)
+ out->slice_tile_max -= 1;
+
+ out->tile_mode_index = fmask.u.legacy.tiling_index[0];
+ out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
+ out->bank_height = fmask.u.legacy.bankh;
+ out->tile_swizzle = fmask.tile_swizzle;
+ out->alignment = MAX2(256, fmask.surf_alignment);
+ out->size = fmask.surf_size;
+}
+
+static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ r600_texture_get_fmask_info(rscreen, rtex,
+ rtex->resource.b.b.nr_samples, &rtex->fmask);
+
+ rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
+ rtex->size = rtex->fmask.offset + rtex->fmask.size;
+}
+
+void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out)
+{
+ unsigned cmask_tile_width = 8;
+ unsigned cmask_tile_height = 8;
+ unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
+ unsigned element_bits = 4;
+ unsigned cmask_cache_bits = 1024;
+ unsigned num_pipes = rscreen->info.num_tile_pipes;
+ unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
+
+ unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
+ unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
+ unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
+ unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
+ unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
+
+ unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
+ unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
+
+ unsigned base_align = num_pipes * pipe_interleave_bytes;
+ unsigned slice_bytes =
+ ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
+
+ assert(macro_tile_width % 128 == 0);
+ assert(macro_tile_height % 128 == 0);
+
+ out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
+ out->alignment = MAX2(256, base_align);
+ out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
+ align(slice_bytes, base_align);
+}
+
+static void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out)
+{
+ unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
+ unsigned num_pipes = rscreen->info.num_tile_pipes;
+ unsigned cl_width, cl_height;
+
+ if (rscreen->chip_class >= GFX9) {
+ out->alignment = rtex->surface.u.gfx9.cmask_alignment;
+ out->size = rtex->surface.u.gfx9.cmask_size;
+ return;
+ }
+
+ switch (num_pipes) {
+ case 2:
+ cl_width = 32;
+ cl_height = 16;
+ break;
+ case 4:
+ cl_width = 32;
+ cl_height = 32;
+ break;
+ case 8:
+ cl_width = 64;
+ cl_height = 32;
+ break;
+ case 16: /* Hawaii */
+ cl_width = 64;
+ cl_height = 64;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ unsigned base_align = num_pipes * pipe_interleave_bytes;
+
+ unsigned width = align(rtex->resource.b.b.width0, cl_width*8);
+ unsigned height = align(rtex->resource.b.b.height0, cl_height*8);
+ unsigned slice_elements = (width * height) / (8*8);
+
+ /* Each element of CMASK is a nibble. */
+ unsigned slice_bytes = slice_elements / 2;
+
+ out->slice_tile_max = (width * height) / (128*128);
+ if (out->slice_tile_max)
+ out->slice_tile_max -= 1;
+
+ out->alignment = MAX2(256, base_align);
+ out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
+ align(slice_bytes, base_align);
+}
+
+static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ if (rscreen->chip_class >= SI) {
+ si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
+ } else {
+ r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
+ }
+
+ rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
+ rtex->size = rtex->cmask.offset + rtex->cmask.size;
+
+ if (rscreen->chip_class >= SI)
+ rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
+ else
+ rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
+}
+
+static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ if (rtex->cmask_buffer)
+ return;
+
+ assert(rtex->cmask.size == 0);
+
+ if (rscreen->chip_class >= SI) {
+ si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
+ } else {
+ r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
+ }
+
+ rtex->cmask_buffer = (struct r600_resource *)
+ r600_aligned_buffer_create(&rscreen->b,
+ R600_RESOURCE_FLAG_UNMAPPABLE,
+ PIPE_USAGE_DEFAULT,
+ rtex->cmask.size,
+ rtex->cmask.alignment);
+ if (rtex->cmask_buffer == NULL) {
+ rtex->cmask.size = 0;
+ return;
+ }
+
+ /* update colorbuffer state bits */
+ rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
+
+ if (rscreen->chip_class >= SI)
+ rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
+ else
+ rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
+
+ p_atomic_inc(&rscreen->compressed_colortex_counter);
+}
+
+static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ unsigned cl_width, cl_height, width, height;
+ unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
+ unsigned num_pipes = rscreen->info.num_tile_pipes;
+
+ assert(rscreen->chip_class <= VI);
+
+ rtex->surface.htile_size = 0;
+
+ if (rscreen->chip_class <= EVERGREEN &&
+ rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
+ return;
+
+ /* HW bug on R6xx. */
+ if (rscreen->chip_class == R600 &&
+ (rtex->resource.b.b.width0 > 7680 ||
+ rtex->resource.b.b.height0 > 7680))
+ return;
+
+ /* HTILE is broken with 1D tiling on old kernels and CIK. */
+ if (rscreen->chip_class >= CIK &&
+ rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
+ rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 38)
+ return;
+
+ /* Overalign HTILE on P2 configs to work around GPU hangs in
+ * piglit/depthstencil-render-miplevels 585.
+ *
+ * This has been confirmed to help Kabini & Stoney, where the hangs
+ * are always reproducible. I think I have seen the test hang
+ * on Carrizo too, though it was very rare there.
+ */
+ if (rscreen->chip_class >= CIK && num_pipes < 4)
+ num_pipes = 4;
+
+ switch (num_pipes) {
+ case 1:
+ cl_width = 32;
+ cl_height = 16;
+ break;
+ case 2:
+ cl_width = 32;
+ cl_height = 32;
+ break;
+ case 4:
+ cl_width = 64;
+ cl_height = 32;
+ break;
+ case 8:
+ cl_width = 64;
+ cl_height = 64;
+ break;
+ case 16:
+ cl_width = 128;
+ cl_height = 64;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ width = align(rtex->resource.b.b.width0, cl_width * 8);
+ height = align(rtex->resource.b.b.height0, cl_height * 8);
+
+ slice_elements = (width * height) / (8 * 8);
+ slice_bytes = slice_elements * 4;
+
+ pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
+ base_align = num_pipes * pipe_interleave_bytes;
+
+ rtex->surface.htile_alignment = base_align;
+ rtex->surface.htile_size =
+ (util_max_layer(&rtex->resource.b.b, 0) + 1) *
+ align(slice_bytes, base_align);
+}
+
+static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ if (rscreen->chip_class <= VI && !rtex->tc_compatible_htile)
+ r600_texture_get_htile_size(rscreen, rtex);
+
+ if (!rtex->surface.htile_size)
+ return;
+
+ rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
+ rtex->size = rtex->htile_offset + rtex->surface.htile_size;
+}
+
+void r600_print_texture_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex, struct u_log_context *log)
+{
+ int i;
+
+ /* Common parameters. */
+ u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+ "blk_h=%u, array_size=%u, last_level=%u, "
+ "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
+ rtex->resource.b.b.width0, rtex->resource.b.b.height0,
+ rtex->resource.b.b.depth0, rtex->surface.blk_w,
+ rtex->surface.blk_h,
+ rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
+ rtex->surface.bpe, rtex->resource.b.b.nr_samples,
+ rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
+
+ if (rscreen->chip_class >= GFX9) {
+ u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
+ "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
+ rtex->surface.surf_size,
+ rtex->surface.u.gfx9.surf_slice_size,
+ rtex->surface.surf_alignment,
+ rtex->surface.u.gfx9.surf.swizzle_mode,
+ rtex->surface.u.gfx9.surf.epitch,
+ rtex->surface.u.gfx9.surf_pitch);
+
+ if (rtex->fmask.size) {
+ u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
+ "alignment=%u, swmode=%u, epitch=%u\n",
+ rtex->fmask.offset,
+ rtex->surface.u.gfx9.fmask_size,
+ rtex->surface.u.gfx9.fmask_alignment,
+ rtex->surface.u.gfx9.fmask.swizzle_mode,
+ rtex->surface.u.gfx9.fmask.epitch);
+ }
+
+ if (rtex->cmask.size) {
+ u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", "
+ "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
+ rtex->cmask.offset,
+ rtex->surface.u.gfx9.cmask_size,
+ rtex->surface.u.gfx9.cmask_alignment,
+ rtex->surface.u.gfx9.cmask.rb_aligned,
+ rtex->surface.u.gfx9.cmask.pipe_aligned);
+ }
+
+ if (rtex->htile_offset) {
+ u_log_printf(log, " HTile: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
+ "rb_aligned=%u, pipe_aligned=%u\n",
+ rtex->htile_offset,
+ rtex->surface.htile_size,
+ rtex->surface.htile_alignment,
+ rtex->surface.u.gfx9.htile.rb_aligned,
+ rtex->surface.u.gfx9.htile.pipe_aligned);
+ }
+
+ if (rtex->dcc_offset) {
+ u_log_printf(log, " DCC: offset=%"PRIu64", size=%"PRIu64", "
+ "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
+ rtex->dcc_offset, rtex->surface.dcc_size,
+ rtex->surface.dcc_alignment,
+ rtex->surface.u.gfx9.dcc_pitch_max,
+ rtex->surface.num_dcc_levels);
+ }
+
+ if (rtex->surface.u.gfx9.stencil_offset) {
+ u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
+ rtex->surface.u.gfx9.stencil_offset,
+ rtex->surface.u.gfx9.stencil.swizzle_mode,
+ rtex->surface.u.gfx9.stencil.epitch);
+ }
+ return;
+ }
+
+ u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
+ "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
+ rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
+ rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
+ rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
+ (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
+
+ if (rtex->fmask.size)
+ u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
+ "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
+ rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
+ rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
+ rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
+
+ if (rtex->cmask.size)
+ u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
+ "slice_tile_max=%u\n",
+ rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
+ rtex->cmask.slice_tile_max);
+
+ if (rtex->htile_offset)
+ u_log_printf(log, " HTile: offset=%"PRIu64", size=%"PRIu64", "
+ "alignment=%u, TC_compatible = %u\n",
+ rtex->htile_offset, rtex->surface.htile_size,
+ rtex->surface.htile_alignment,
+ rtex->tc_compatible_htile);
+
+ if (rtex->dcc_offset) {
+ u_log_printf(log, " DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
+ rtex->dcc_offset, rtex->surface.dcc_size,
+ rtex->surface.dcc_alignment);
+ for (i = 0; i <= rtex->resource.b.b.last_level; i++)
+ u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
+ "fast_clear_size=%"PRIu64"\n",
+ i, i < rtex->surface.num_dcc_levels,
+ rtex->surface.u.legacy.level[i].dcc_offset,
+ rtex->surface.u.legacy.level[i].dcc_fast_clear_size);
+ }
+
+ for (i = 0; i <= rtex->resource.b.b.last_level; i++)
+ u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
+ "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "mode=%u, tiling_index = %u\n",
+ i, rtex->surface.u.legacy.level[i].offset,
+ rtex->surface.u.legacy.level[i].slice_size,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.u.legacy.level[i].nblk_x,
+ rtex->surface.u.legacy.level[i].nblk_y,
+ rtex->surface.u.legacy.level[i].mode,
+ rtex->surface.u.legacy.tiling_index[i]);
+
+ if (rtex->surface.has_stencil) {
+ u_log_printf(log, " StencilLayout: tilesplit=%u\n",
+ rtex->surface.u.legacy.stencil_tile_split);
+ for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
+ u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
+ "slice_size=%"PRIu64", npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "mode=%u, tiling_index = %u\n",
+ i, rtex->surface.u.legacy.stencil_level[i].offset,
+ rtex->surface.u.legacy.stencil_level[i].slice_size,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.u.legacy.stencil_level[i].nblk_x,
+ rtex->surface.u.legacy.stencil_level[i].nblk_y,
+ rtex->surface.u.legacy.stencil_level[i].mode,
+ rtex->surface.u.legacy.stencil_tiling_index[i]);
+ }
+ }
+}
+
+/* Common processing for r600_texture_create and r600_texture_from_handle */
+static struct r600_texture *
+r600_texture_create_object(struct pipe_screen *screen,
+ const struct pipe_resource *base,
+ struct pb_buffer *buf,
+ struct radeon_surf *surface)
+{
+ struct r600_texture *rtex;
+ struct r600_resource *resource;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+
+ rtex = CALLOC_STRUCT(r600_texture);
+ if (!rtex)
+ return NULL;
+
+ resource = &rtex->resource;
+ resource->b.b = *base;
+ resource->b.b.next = NULL;
+ resource->b.vtbl = &r600_texture_vtbl;
+ pipe_reference_init(&resource->b.b.reference, 1);
+ resource->b.b.screen = screen;
+
+ /* don't include stencil-only formats which we don't support for rendering */
+ rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
+
+ rtex->surface = *surface;
+ rtex->size = rtex->surface.surf_size;
+
+ rtex->tc_compatible_htile = rtex->surface.htile_size != 0 &&
+ (rtex->surface.flags &
+ RADEON_SURF_TC_COMPATIBLE_HTILE);
+
+ /* TC-compatible HTILE:
+ * - VI only supports Z32_FLOAT.
+ * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
+ if (rtex->tc_compatible_htile) {
+ if (rscreen->chip_class >= GFX9 &&
+ base->format == PIPE_FORMAT_Z16_UNORM)
+ rtex->db_render_format = base->format;
+ else
+ rtex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
+ } else {
+ rtex->db_render_format = base->format;
+ }
+
+ /* Tiled depth textures utilize the non-displayable tile order.
+ * This must be done after r600_setup_surface.
+ * Applies to R600-Cayman. */
+ rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
+ /* Applies to GCN. */
+ rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
+
+ /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
+ * between frames, so the only thing that can enable separate DCC
+ * with DRI2 is multiple slow clears within a frame.
+ */
+ rtex->ps_draw_ratio = 0;
+
+ if (rtex->is_depth) {
+ if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
+ R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
+ rscreen->chip_class >= EVERGREEN) {
+ if (rscreen->chip_class >= GFX9) {
+ rtex->can_sample_z = true;
+ rtex->can_sample_s = true;
+ } else {
+ rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
+ rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
+ }
+ } else {
+ if (rtex->resource.b.b.nr_samples <= 1 &&
+ (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
+ rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
+ rtex->can_sample_z = true;
+ }
+
+ if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
+ R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
+ rtex->db_compatible = true;
+
+ if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
+ r600_texture_allocate_htile(rscreen, rtex);
+ }
+ } else {
+ if (base->nr_samples > 1) {
+ if (!buf) {
+ r600_texture_allocate_fmask(rscreen, rtex);
+ r600_texture_allocate_cmask(rscreen, rtex);
+ rtex->cmask_buffer = &rtex->resource;
+ }
+ if (!rtex->fmask.size || !rtex->cmask.size) {
+ FREE(rtex);
+ return NULL;
+ }
+ }
+
+ /* Shared textures must always set up DCC here.
+ * If it's not present, it will be disabled by
+ * apply_opaque_metadata later.
+ */
+ if (rtex->surface.dcc_size &&
+ (buf || !(rscreen->debug_flags & DBG_NO_DCC)) &&
+ !(rtex->surface.flags & RADEON_SURF_SCANOUT)) {
+ /* Reserve space for the DCC buffer. */
+ rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
+ rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
+ }
+ }
+
+ /* Now create the backing buffer. */
+ if (!buf) {
+ r600_init_resource_fields(rscreen, resource, rtex->size,
+ rtex->surface.surf_alignment);
+
+ /* Displayable surfaces are not suballocated. */
+ if (resource->b.b.bind & PIPE_BIND_SCANOUT)
+ resource->flags |= RADEON_FLAG_NO_SUBALLOC;
+
+ if (!r600_alloc_resource(rscreen, resource)) {
+ FREE(rtex);
+ return NULL;
+ }
+ } else {
+ resource->buf = buf;
+ resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
+ resource->bo_size = buf->size;
+ resource->bo_alignment = buf->alignment;
+ resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
+ if (resource->domains & RADEON_DOMAIN_VRAM)
+ resource->vram_usage = buf->size;
+ else if (resource->domains & RADEON_DOMAIN_GTT)
+ resource->gart_usage = buf->size;
+ }
+
+ if (rtex->cmask.size) {
+ /* Initialize the cmask to 0xCC (= compressed state). */
+ r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
+ rtex->cmask.offset, rtex->cmask.size,
+ 0xCCCCCCCC);
+ }
+ if (rtex->htile_offset) {
+ uint32_t clear_value = 0;
+
+ if (rscreen->chip_class >= GFX9 || rtex->tc_compatible_htile)
+ clear_value = 0x0000030F;
+
+ r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
+ rtex->htile_offset,
+ rtex->surface.htile_size,
+ clear_value);
+ }
+
+ /* Initialize DCC only if the texture is not being imported. */
+ if (!buf && rtex->dcc_offset) {
+ r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
+ rtex->dcc_offset,
+ rtex->surface.dcc_size,
+ 0xFFFFFFFF);
+ }
+
+ /* Initialize the CMASK base register value. */
+ rtex->cmask.base_address_reg =
+ (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
+
+ if (rscreen->debug_flags & DBG_VM) {
+ fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
+ rtex->resource.gpu_address,
+ rtex->resource.gpu_address + rtex->resource.buf->size,
+ base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
+ base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
+ }
+
+ if (rscreen->debug_flags & DBG_TEX) {
+ puts("Texture:");
+ struct u_log_context log;
+ u_log_context_init(&log);
+ r600_print_texture_info(rscreen, rtex, &log);
+ u_log_new_page_print(&log, stdout);
+ fflush(stdout);
+ u_log_context_destroy(&log);
+ }
+
+ return rtex;
+}
+
+static enum radeon_surf_mode
+r600_choose_tiling(struct r600_common_screen *rscreen,
+ const struct pipe_resource *templ)
+{
+ const struct util_format_description *desc = util_format_description(templ->format);
+ bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
+ bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
+ !(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
+
+ /* MSAA resources must be 2D tiled. */
+ if (templ->nr_samples > 1)
+ return RADEON_SURF_MODE_2D;
+
+ /* Transfer resources should be linear. */
+ if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on VI,
+ * which requires 2D tiling.
+ */
+ if (rscreen->chip_class == VI &&
+ is_depth_stencil &&
+ (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY))
+ return RADEON_SURF_MODE_2D;
+
+ /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
+ if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
+ (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
+ (templ->target == PIPE_TEXTURE_2D ||
+ templ->target == PIPE_TEXTURE_3D))
+ force_tiling = true;
+
+ /* Handle common candidates for the linear mode.
+ * Compressed textures and DB surfaces must always be tiled.
+ */
+ if (!force_tiling &&
+ !is_depth_stencil &&
+ !util_format_is_compressed(templ->format)) {
+ if (rscreen->debug_flags & DBG_NO_TILING)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
+ if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Cursors are linear on SI.
+ * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
+ if (rscreen->chip_class >= SI &&
+ (templ->bind & PIPE_BIND_CURSOR))
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ if (templ->bind & PIPE_BIND_LINEAR)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Textures with a very small height are recommended to be linear. */
+ if (templ->target == PIPE_TEXTURE_1D ||
+ templ->target == PIPE_TEXTURE_1D_ARRAY ||
+ /* Only very thin and long 2D textures should benefit from
+ * linear_aligned. */
+ (templ->width0 > 8 && templ->height0 <= 2))
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Textures likely to be mapped often. */
+ if (templ->usage == PIPE_USAGE_STAGING ||
+ templ->usage == PIPE_USAGE_STREAM)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+ }
+
+ /* Make small textures 1D tiled. */
+ if (templ->width0 <= 16 || templ->height0 <= 16 ||
+ (rscreen->debug_flags & DBG_NO_2D_TILING))
+ return RADEON_SURF_MODE_1D;
+
+ /* The allocator will switch to 1D if needed. */
+ return RADEON_SURF_MODE_2D;
+}
+
+struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ)
+{
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+ struct radeon_surf surface = {0};
+ bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
+ bool tc_compatible_htile =
+ rscreen->chip_class >= VI &&
+ (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
+ !(rscreen->debug_flags & DBG_NO_HYPERZ) &&
+ !is_flushed_depth &&
+ templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
+ util_format_is_depth_or_stencil(templ->format);
+
+ int r;
+
+ r = r600_init_surface(rscreen, &surface, templ,
+ r600_choose_tiling(rscreen, templ), 0, 0,
+ false, false, is_flushed_depth,
+ tc_compatible_htile);
+ if (r) {
+ return NULL;
+ }
+
+ return (struct pipe_resource *)
+ r600_texture_create_object(screen, templ, NULL, &surface);
+}
+
+static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ struct winsys_handle *whandle,
+ unsigned usage)
+{
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+ struct pb_buffer *buf = NULL;
+ unsigned stride = 0, offset = 0;
+ enum radeon_surf_mode array_mode;
+ struct radeon_surf surface = {};
+ int r;
+ struct radeon_bo_metadata metadata = {};
+ struct r600_texture *rtex;
+ bool is_scanout;
+
+ /* Support only 2D textures without mipmaps */
+ if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
+ templ->depth0 != 1 || templ->last_level != 0)
+ return NULL;
+
+ buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride, &offset);
+ if (!buf)
+ return NULL;
+
+ rscreen->ws->buffer_get_metadata(buf, &metadata);
+ r600_surface_import_metadata(rscreen, &surface, &metadata,
+ &array_mode, &is_scanout);
+
+ r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
+ offset, true, is_scanout, false, false);
+ if (r) {
+ return NULL;
+ }
+
+ rtex = r600_texture_create_object(screen, templ, buf, &surface);
+ if (!rtex)
+ return NULL;
+
+ rtex->resource.b.is_shared = true;
+ rtex->resource.external_usage = usage;
+
+ if (rscreen->apply_opaque_metadata)
+ rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
+
+ assert(rtex->surface.tile_swizzle == 0);
+ return &rtex->resource.b.b;
+}
+
+bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ struct r600_texture **staging)
+{
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+ struct pipe_resource resource;
+ struct r600_texture **flushed_depth_texture = staging ?
+ staging : &rtex->flushed_depth_texture;
+ enum pipe_format pipe_format = texture->format;
+
+ if (!staging) {
+ if (rtex->flushed_depth_texture)
+ return true; /* it's ready */
+
+ if (!rtex->can_sample_z && rtex->can_sample_s) {
+ switch (pipe_format) {
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ /* Save memory by not allocating the S plane. */
+ pipe_format = PIPE_FORMAT_Z32_FLOAT;
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ /* Save memory bandwidth by not copying the
+ * stencil part during flush.
+ *
+ * This potentially increases memory bandwidth
+ * if an application uses both Z and S texturing
+ * simultaneously (a flushed Z24S8 texture
+ * would be stored compactly), but how often
+ * does that really happen?
+ */
+ pipe_format = PIPE_FORMAT_Z24X8_UNORM;
+ break;
+ default:;
+ }
+ } else if (!rtex->can_sample_s && rtex->can_sample_z) {
+ assert(util_format_has_stencil(util_format_description(pipe_format)));
+
+ /* DB->CB copies to an 8bpp surface don't work. */
+ pipe_format = PIPE_FORMAT_X24S8_UINT;
+ }
+ }
+
+ memset(&resource, 0, sizeof(resource));
+ resource.target = texture->target;
+ resource.format = pipe_format;
+ resource.width0 = texture->width0;
+ resource.height0 = texture->height0;
+ resource.depth0 = texture->depth0;
+ resource.array_size = texture->array_size;
+ resource.last_level = texture->last_level;
+ resource.nr_samples = texture->nr_samples;
+ resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
+ resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
+ resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
+
+ if (staging)
+ resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
+
+ *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ if (*flushed_depth_texture == NULL) {
+ R600_ERR("failed to create temporary texture to hold flushed depth\n");
+ return false;
+ }
+
+ (*flushed_depth_texture)->non_disp_tiling = false;
+ return true;
+}
+
+/**
+ * Initialize the pipe_resource descriptor to be of the same size as the box,
+ * which is supposed to hold a subregion of the texture "orig" at the given
+ * mipmap level.
+ */
+static void r600_init_temp_resource_from_box(struct pipe_resource *res,
+ struct pipe_resource *orig,
+ const struct pipe_box *box,
+ unsigned level, unsigned flags)
+{
+ memset(res, 0, sizeof(*res));
+ res->format = orig->format;
+ res->width0 = box->width;
+ res->height0 = box->height;
+ res->depth0 = 1;
+ res->array_size = 1;
+ res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
+ res->flags = flags;
+
+ /* We must set the correct texture target and dimensions for a 3D box. */
+ if (box->depth > 1 && util_max_layer(orig, level) > 0) {
+ res->target = PIPE_TEXTURE_2D_ARRAY;
+ res->array_size = box->depth;
+ } else {
+ res->target = PIPE_TEXTURE_2D;
+ }
+}
+
+static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ unsigned transfer_usage,
+ const struct pipe_box *box)
+{
+ /* r600g doesn't react to dirty_tex_descriptor_counter */
+ return rscreen->chip_class >= SI &&
+ !rtex->resource.b.is_shared &&
+ !(transfer_usage & PIPE_TRANSFER_READ) &&
+ rtex->resource.b.b.last_level == 0 &&
+ util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
+ box->x, box->y, box->z,
+ box->width, box->height,
+ box->depth);
+}
+
+static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
+ struct r600_texture *rtex)
+{
+ struct r600_common_screen *rscreen = rctx->screen;
+
+ /* There is no point in discarding depth and tiled buffers. */
+ assert(!rtex->is_depth);
+ assert(rtex->surface.is_linear);
+
+ /* Reallocate the buffer in the same pipe_resource. */
+ r600_alloc_resource(rscreen, &rtex->resource);
+
+ /* Initialize the CMASK base address (needed even without CMASK). */
+ rtex->cmask.base_address_reg =
+ (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
+
+ p_atomic_inc(&rscreen->dirty_tex_counter);
+
+ rctx->num_alloc_tex_transfer_bytes += rtex->size;
+}
+
+static void *r600_texture_transfer_map(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **ptransfer)
+{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+ struct r600_transfer *trans;
+ struct r600_resource *buf;
+ unsigned offset = 0;
+ char *map;
+ bool use_staging_texture = false;
+
+ assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
+ assert(box->width && box->height && box->depth);
+
+ /* Depth textures use staging unconditionally. */
+ if (!rtex->is_depth) {
+ /* Degrade the tile mode if we get too many transfers on APUs.
+ * On dGPUs, the staging texture is always faster.
+ * Only count uploads that are at least 4x4 pixels large.
+ */
+ if (!rctx->screen->info.has_dedicated_vram &&
+ level == 0 &&
+ box->width >= 4 && box->height >= 4 &&
+ p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
+ bool can_invalidate =
+ r600_can_invalidate_texture(rctx->screen, rtex,
+ usage, box);
+
+ r600_reallocate_texture_inplace(rctx, rtex,
+ PIPE_BIND_LINEAR,
+ can_invalidate);
+ }
+
+ /* Tiled textures need to be converted into a linear texture for CPU
+ * access. The staging texture is always linear and is placed in GART.
+ *
+ * Reading from VRAM or GTT WC is slow, always use the staging
+ * texture in this case.
+ *
+ * Use the staging texture for uploads if the underlying BO
+ * is busy.
+ */
+ if (!rtex->surface.is_linear)
+ use_staging_texture = true;
+ else if (usage & PIPE_TRANSFER_READ)
+ use_staging_texture =
+ rtex->resource.domains & RADEON_DOMAIN_VRAM ||
+ rtex->resource.flags & RADEON_FLAG_GTT_WC;
+ /* Write & linear only: */
+ else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
+ RADEON_USAGE_READWRITE) ||
+ !rctx->ws->buffer_wait(rtex->resource.buf, 0,
+ RADEON_USAGE_READWRITE)) {
+ /* It's busy. */
+ if (r600_can_invalidate_texture(rctx->screen, rtex,
+ usage, box))
+ r600_texture_invalidate_storage(rctx, rtex);
+ else
+ use_staging_texture = true;
+ }
+ }
+
+ trans = CALLOC_STRUCT(r600_transfer);
+ if (!trans)
+ return NULL;
+ pipe_resource_reference(&trans->b.b.resource, texture);
+ trans->b.b.level = level;
+ trans->b.b.usage = usage;
+ trans->b.b.box = *box;
+
+ if (rtex->is_depth) {
+ struct r600_texture *staging_depth;
+
+ if (rtex->resource.b.b.nr_samples > 1) {
+ /* MSAA depth buffers need to be converted to single sample buffers.
+ *
+ * Mapping MSAA depth buffers can occur if ReadPixels is called
+ * with a multisample GLX visual.
+ *
+ * First downsample the depth buffer to a temporary texture,
+ * then decompress the temporary one to staging.
+ *
+ * Only the region being mapped is transfered.
+ */
+ struct pipe_resource resource;
+
+ r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
+
+ if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ if (usage & PIPE_TRANSFER_READ) {
+ struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
+ if (!temp) {
+ R600_ERR("failed to create a temporary depth texture\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
+ rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
+ 0, 0, 0, box->depth, 0, 0);
+ pipe_resource_reference(&temp, NULL);
+ }
+
+ /* Just get the strides. */
+ r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+ } else {
+ /* XXX: only readback the rectangle which is being mapped? */
+ /* XXX: when discard is true, no need to read back from depth texture */
+ if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ rctx->blit_decompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1,
+ 0, 0);
+
+ offset = r600_texture_get_offset(rctx->screen, staging_depth,
+ level, box,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+ }
+
+ trans->staging = (struct r600_resource*)staging_depth;
+ buf = trans->staging;
+ } else if (use_staging_texture) {
+ struct pipe_resource resource;
+ struct r600_texture *staging;
+
+ r600_init_temp_resource_from_box(&resource, texture, box, level,
+ R600_RESOURCE_FLAG_TRANSFER);
+ resource.usage = (usage & PIPE_TRANSFER_READ) ?
+ PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
+
+ /* Create the temporary texture. */
+ staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
+ if (!staging) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+ trans->staging = &staging->resource;
+
+ /* Just get the strides. */
+ r600_texture_get_offset(rctx->screen, staging, 0, NULL,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+
+ if (usage & PIPE_TRANSFER_READ)
+ r600_copy_to_staging_texture(ctx, trans);
+ else
+ usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
+
+ buf = trans->staging;
+ } else {
+ /* the resource is mapped directly */
+ offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+ buf = &rtex->resource;
+ }
+
+ if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
+ r600_resource_reference(&trans->staging, NULL);
+ FREE(trans);
+ return NULL;
+ }
+
+ *ptransfer = &trans->b.b;
+ return map + offset;
+}
+
+static void r600_texture_transfer_unmap(struct pipe_context *ctx,
+ struct pipe_transfer* transfer)
+{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
+ struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+ struct pipe_resource *texture = transfer->resource;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
+ if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
+ ctx->resource_copy_region(ctx, texture, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ &rtransfer->staging->b.b, transfer->level,
+ &transfer->box);
+ } else {
+ r600_copy_from_staging_texture(ctx, rtransfer);
+ }
+ }
+
+ if (rtransfer->staging) {
+ rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
+ r600_resource_reference(&rtransfer->staging, NULL);
+ }
+
+ /* Heuristic for {upload, draw, upload, draw, ..}:
+ *
+ * Flush the gfx IB if we've allocated too much texture storage.
+ *
+ * The idea is that we don't want to build IBs that use too much
+ * memory and put pressure on the kernel memory manager and we also
+ * want to make temporary and invalidated buffers go idle ASAP to
+ * decrease the total memory usage or make them reusable. The memory
+ * usage will be slightly higher than given here because of the buffer
+ * cache in the winsys.
+ *
+ * The result is that the kernel memory manager is never a bottleneck.
+ */
+ if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
+ rctx->gfx.flush(rctx, RADEON_FLUSH_ASYNC, NULL);
+ rctx->num_alloc_tex_transfer_bytes = 0;
+ }
+
+ pipe_resource_reference(&transfer->resource, NULL);
+ FREE(transfer);
+}
+
+static const struct u_resource_vtbl r600_texture_vtbl =
+{
+ NULL, /* get_handle */
+ r600_texture_destroy, /* resource_destroy */
+ r600_texture_transfer_map, /* transfer_map */
+ u_default_transfer_flush_region, /* transfer_flush_region */
+ r600_texture_transfer_unmap, /* transfer_unmap */
+};
+
+struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_surface *templ,
+ unsigned width0, unsigned height0,
+ unsigned width, unsigned height)
+{
+ struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
+
+ if (!surface)
+ return NULL;
+
+ assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
+ assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
+
+ pipe_reference_init(&surface->base.reference, 1);
+ pipe_resource_reference(&surface->base.texture, texture);
+ surface->base.context = pipe;
+ surface->base.format = templ->format;
+ surface->base.width = width;
+ surface->base.height = height;
+ surface->base.u = templ->u;
+
+ surface->width0 = width0;
+ surface->height0 = height0;
+
+ return &surface->base;
+}
+
+static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
+ struct pipe_resource *tex,
+ const struct pipe_surface *templ)
+{
+ unsigned level = templ->u.tex.level;
+ unsigned width = u_minify(tex->width0, level);
+ unsigned height = u_minify(tex->height0, level);
+ unsigned width0 = tex->width0;
+ unsigned height0 = tex->height0;
+
+ if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
+ const struct util_format_description *tex_desc
+ = util_format_description(tex->format);
+ const struct util_format_description *templ_desc
+ = util_format_description(templ->format);
+
+ assert(tex_desc->block.bits == templ_desc->block.bits);
+
+ /* Adjust size of surface if and only if the block width or
+ * height is changed. */
+ if (tex_desc->block.width != templ_desc->block.width ||
+ tex_desc->block.height != templ_desc->block.height) {
+ unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
+ unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
+
+ width = nblks_x * templ_desc->block.width;
+ height = nblks_y * templ_desc->block.height;
+
+ width0 = util_format_get_nblocksx(tex->format, width0);
+ height0 = util_format_get_nblocksy(tex->format, height0);
+ }
+ }
+
+ return r600_create_surface_custom(pipe, tex, templ,
+ width0, height0,
+ width, height);
+}
+
+static void r600_surface_destroy(struct pipe_context *pipe,
+ struct pipe_surface *surface)
+{
+ struct r600_surface *surf = (struct r600_surface*)surface;
+ r600_resource_reference(&surf->cb_buffer_fmask, NULL);
+ r600_resource_reference(&surf->cb_buffer_cmask, NULL);
+ pipe_resource_reference(&surface->texture, NULL);
+ FREE(surface);
+}
+
+static void r600_clear_texture(struct pipe_context *pipe,
+ struct pipe_resource *tex,
+ unsigned level,
+ const struct pipe_box *box,
+ const void *data)
+{
+ struct pipe_screen *screen = pipe->screen;
+ struct r600_texture *rtex = (struct r600_texture*)tex;
+ struct pipe_surface tmpl = {{0}};
+ struct pipe_surface *sf;
+ const struct util_format_description *desc =
+ util_format_description(tex->format);
+
+ tmpl.format = tex->format;
+ tmpl.u.tex.first_layer = box->z;
+ tmpl.u.tex.last_layer = box->z + box->depth - 1;
+ tmpl.u.tex.level = level;
+ sf = pipe->create_surface(pipe, tex, &tmpl);
+ if (!sf)
+ return;
+
+ if (rtex->is_depth) {
+ unsigned clear;
+ float depth;
+ uint8_t stencil = 0;
+
+ /* Depth is always present. */
+ clear = PIPE_CLEAR_DEPTH;
+ desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
+
+ if (rtex->surface.has_stencil) {
+ clear |= PIPE_CLEAR_STENCIL;
+ desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
+ }
+
+ pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
+ box->x, box->y,
+ box->width, box->height, false);
+ } else {
+ union pipe_color_union color;
+
+ /* pipe_color_union requires the full vec4 representation. */
+ if (util_format_is_pure_uint(tex->format))
+ desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
+ else if (util_format_is_pure_sint(tex->format))
+ desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
+ else
+ desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
+
+ if (screen->is_format_supported(screen, tex->format,
+ tex->target, 0,
+ PIPE_BIND_RENDER_TARGET)) {
+ pipe->clear_render_target(pipe, sf, &color,
+ box->x, box->y,
+ box->width, box->height, false);
+ } else {
+ /* Software fallback - just for R9G9B9E5_FLOAT */
+ util_clear_render_target(pipe, sf, &color,
+ box->x, box->y,
+ box->width, box->height);
+ }
+ }
+ pipe_surface_reference(&sf, NULL);
+}
+
+unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
+
+ if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
+ return V_0280A0_SWAP_STD;
+
+ if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+ return ~0U;
+
+ switch (desc->nr_channels) {
+ case 1:
+ if (HAS_SWIZZLE(0,X))
+ return V_0280A0_SWAP_STD; /* X___ */
+ else if (HAS_SWIZZLE(3,X))
+ return V_0280A0_SWAP_ALT_REV; /* ___X */
+ break;
+ case 2:
+ if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
+ (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
+ (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
+ return V_0280A0_SWAP_STD; /* XY__ */
+ else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
+ (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
+ (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
+ /* YX__ */
+ return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
+ else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
+ return V_0280A0_SWAP_ALT; /* X__Y */
+ else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
+ return V_0280A0_SWAP_ALT_REV; /* Y__X */
+ break;
+ case 3:
+ if (HAS_SWIZZLE(0,X))
+ return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
+ else if (HAS_SWIZZLE(0,Z))
+ return V_0280A0_SWAP_STD_REV; /* ZYX */
+ break;
+ case 4:
+ /* check the middle channels, the 1st and 4th channel can be NONE */
+ if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
+ return V_0280A0_SWAP_STD; /* XYZW */
+ } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
+ return V_0280A0_SWAP_STD_REV; /* WZYX */
+ } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
+ return V_0280A0_SWAP_ALT; /* ZYXW */
+ } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
+ /* YZWX */
+ if (desc->is_array)
+ return V_0280A0_SWAP_ALT_REV;
+ else
+ return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
+ }
+ break;
+ }
+ return ~0U;
+}
+
+/* FAST COLOR CLEAR */
+
+static void evergreen_set_clear_color(struct r600_texture *rtex,
+ enum pipe_format surface_format,
+ const union pipe_color_union *color)
+{
+ union util_color uc;
+
+ memset(&uc, 0, sizeof(uc));
+
+ if (rtex->surface.bpe == 16) {
+ /* DCC fast clear only:
+ * CLEAR_WORD0 = R = G = B
+ * CLEAR_WORD1 = A
+ */
+ assert(color->ui[0] == color->ui[1] &&
+ color->ui[0] == color->ui[2]);
+ uc.ui[0] = color->ui[0];
+ uc.ui[1] = color->ui[3];
+ } else if (util_format_is_pure_uint(surface_format)) {
+ util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
+ } else if (util_format_is_pure_sint(surface_format)) {
+ util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
+ } else {
+ util_pack_color(color->f, surface_format, &uc);
+ }
+
+ memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
+}
+
+/* Set the same micro tile mode as the destination of the last MSAA resolve.
+ * This allows hitting the MSAA resolve fast path, which requires that both
+ * src and dst micro tile modes match.
+ */
+static void si_set_optimal_micro_tile_mode(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ if (rtex->resource.b.is_shared ||
+ rtex->resource.b.b.nr_samples <= 1 ||
+ rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
+ return;
+
+ assert(rscreen->chip_class >= GFX9 ||
+ rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
+ assert(rtex->resource.b.b.last_level == 0);
+
+ if (rscreen->chip_class >= GFX9) {
+ /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
+ assert(rtex->surface.u.gfx9.surf.swizzle_mode >= 4);
+
+ /* If you do swizzle_mode % 4, you'll get:
+ * 0 = Depth
+ * 1 = Standard,
+ * 2 = Displayable
+ * 3 = Rotated
+ *
+ * Depth-sample order isn't allowed:
+ */
+ assert(rtex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
+
+ switch (rtex->last_msaa_resolve_target_micro_mode) {
+ case RADEON_MICRO_MODE_DISPLAY:
+ rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
+ rtex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
+ break;
+ case RADEON_MICRO_MODE_THIN:
+ rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
+ rtex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
+ break;
+ case RADEON_MICRO_MODE_ROTATED:
+ rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
+ rtex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
+ break;
+ default: /* depth */
+ assert(!"unexpected micro mode");
+ return;
+ }
+ } else if (rscreen->chip_class >= CIK) {
+ /* These magic numbers were copied from addrlib. It doesn't use
+ * any definitions for them either. They are all 2D_TILED_THIN1
+ * modes with different bpp and micro tile mode.
+ */
+ switch (rtex->last_msaa_resolve_target_micro_mode) {
+ case RADEON_MICRO_MODE_DISPLAY:
+ rtex->surface.u.legacy.tiling_index[0] = 10;
+ break;
+ case RADEON_MICRO_MODE_THIN:
+ rtex->surface.u.legacy.tiling_index[0] = 14;
+ break;
+ case RADEON_MICRO_MODE_ROTATED:
+ rtex->surface.u.legacy.tiling_index[0] = 28;
+ break;
+ default: /* depth, thick */
+ assert(!"unexpected micro mode");
+ return;
+ }
+ } else { /* SI */
+ switch (rtex->last_msaa_resolve_target_micro_mode) {
+ case RADEON_MICRO_MODE_DISPLAY:
+ switch (rtex->surface.bpe) {
+ case 1:
+ rtex->surface.u.legacy.tiling_index[0] = 10;
+ break;
+ case 2:
+ rtex->surface.u.legacy.tiling_index[0] = 11;
+ break;
+ default: /* 4, 8 */
+ rtex->surface.u.legacy.tiling_index[0] = 12;
+ break;
+ }
+ break;
+ case RADEON_MICRO_MODE_THIN:
+ switch (rtex->surface.bpe) {
+ case 1:
+ rtex->surface.u.legacy.tiling_index[0] = 14;
+ break;
+ case 2:
+ rtex->surface.u.legacy.tiling_index[0] = 15;
+ break;
+ case 4:
+ rtex->surface.u.legacy.tiling_index[0] = 16;
+ break;
+ default: /* 8, 16 */
+ rtex->surface.u.legacy.tiling_index[0] = 17;
+ break;
+ }
+ break;
+ default: /* depth, thick */
+ assert(!"unexpected micro mode");
+ return;
+ }
+ }
+
+ rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode;
+
+ p_atomic_inc(&rscreen->dirty_tex_counter);
+}
+
+void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
+ struct pipe_framebuffer_state *fb,
+ struct r600_atom *fb_state,
+ unsigned *buffers, ubyte *dirty_cbufs,
+ const union pipe_color_union *color)
+{
+ int i;
+
+ /* This function is broken in BE, so just disable this path for now */
+#ifdef PIPE_ARCH_BIG_ENDIAN
+ return;
+#endif
+
+ if (rctx->render_cond)
+ return;
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ struct r600_texture *tex;
+ unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
+
+ if (!fb->cbufs[i])
+ continue;
+
+ /* if this colorbuffer is not being cleared */
+ if (!(*buffers & clear_bit))
+ continue;
+
+ tex = (struct r600_texture *)fb->cbufs[i]->texture;
+
+ /* the clear is allowed if all layers are bound */
+ if (fb->cbufs[i]->u.tex.first_layer != 0 ||
+ fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
+ continue;
+ }
+
+ /* cannot clear mipmapped textures */
+ if (fb->cbufs[i]->texture->last_level != 0) {
+ continue;
+ }
+
+ /* only supported on tiled surfaces */
+ if (tex->surface.is_linear) {
+ continue;
+ }
+
+ /* shared textures can't use fast clear without an explicit flush,
+ * because there is no way to communicate the clear color among
+ * all clients
+ */
+ if (tex->resource.b.is_shared &&
+ !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
+ continue;
+
+ /* fast color clear with 1D tiling doesn't work on old kernels and CIK */
+ if (rctx->chip_class == CIK &&
+ tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
+ rctx->screen->info.drm_major == 2 &&
+ rctx->screen->info.drm_minor < 38) {
+ continue;
+ }
+
+ {
+ /* 128-bit formats are unusupported */
+ if (tex->surface.bpe > 8) {
+ continue;
+ }
+
+ /* RB+ doesn't work with CMASK fast clear on Stoney. */
+ if (rctx->family == CHIP_STONEY)
+ continue;
+
+ /* ensure CMASK is enabled */
+ r600_texture_alloc_cmask_separate(rctx->screen, tex);
+ if (tex->cmask.size == 0) {
+ continue;
+ }
+
+ /* Do the fast clear. */
+ rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
+ tex->cmask.offset, tex->cmask.size, 0,
+ R600_COHERENCY_CB_META);
+
+ bool need_compressed_update = !tex->dirty_level_mask;
+
+ tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
+
+ if (need_compressed_update)
+ p_atomic_inc(&rctx->screen->compressed_colortex_counter);
+ }
+
+ /* We can change the micro tile mode before a full clear. */
+ if (rctx->screen->chip_class >= SI)
+ si_set_optimal_micro_tile_mode(rctx->screen, tex);
+
+ evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
+
+ if (dirty_cbufs)
+ *dirty_cbufs |= 1 << i;
+ rctx->set_atom_dirty(rctx, fb_state, true);
+ *buffers &= ~clear_bit;
+ }
+}
+
+static struct pipe_memory_object *
+r600_memobj_from_handle(struct pipe_screen *screen,
+ struct winsys_handle *whandle,
+ bool dedicated)
+{
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+ struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
+ struct pb_buffer *buf = NULL;
+ uint32_t stride, offset;
+
+ if (!memobj)
+ return NULL;
+
+ buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
+ &stride, &offset);
+ if (!buf) {
+ free(memobj);
+ return NULL;
+ }
+
+ memobj->b.dedicated = dedicated;
+ memobj->buf = buf;
+ memobj->stride = stride;
+ memobj->offset = offset;
+
+ return (struct pipe_memory_object *)memobj;
+
+}
+
+static void
+r600_memobj_destroy(struct pipe_screen *screen,
+ struct pipe_memory_object *_memobj)
+{
+ struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
+
+ pb_reference(&memobj->buf, NULL);
+ free(memobj);
+}
+
+static struct pipe_resource *
+r600_texture_from_memobj(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ struct pipe_memory_object *_memobj,
+ uint64_t offset)
+{
+ int r;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+ struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
+ struct r600_texture *rtex;
+ struct radeon_surf surface = {};
+ struct radeon_bo_metadata metadata = {};
+ enum radeon_surf_mode array_mode;
+ bool is_scanout;
+ struct pb_buffer *buf = NULL;
+
+ if (memobj->b.dedicated) {
+ rscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
+ r600_surface_import_metadata(rscreen, &surface, &metadata,
+ &array_mode, &is_scanout);
+ } else {
+ /**
+ * The bo metadata is unset for un-dedicated images. So we fall
+ * back to linear. See answer to question 5 of the
+ * VK_KHX_external_memory spec for some details.
+ *
+ * It is possible that this case isn't going to work if the
+ * surface pitch isn't correctly aligned by default.
+ *
+ * In order to support it correctly we require multi-image
+ * metadata to be syncrhonized between radv and radeonsi. The
+ * semantics of associating multiple image metadata to a memory
+ * object on the vulkan export side are not concretely defined
+ * either.
+ *
+ * All the use cases we are aware of at the moment for memory
+ * objects use dedicated allocations. So lets keep the initial
+ * implementation simple.
+ *
+ * A possible alternative is to attempt to reconstruct the
+ * tiling information when the TexParameter TEXTURE_TILING_EXT
+ * is set.
+ */
+ array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
+ is_scanout = false;
+
+ }
+
+ r = r600_init_surface(rscreen, &surface, templ,
+ array_mode, memobj->stride,
+ offset, true, is_scanout,
+ false, false);
+ if (r)
+ return NULL;
+
+ rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
+ if (!rtex)
+ return NULL;
+
+ /* r600_texture_create_object doesn't increment refcount of
+ * memobj->buf, so increment it here.
+ */
+ pb_reference(&buf, memobj->buf);
+
+ rtex->resource.b.is_shared = true;
+ rtex->resource.external_usage = PIPE_HANDLE_USAGE_READ_WRITE;
+
+ if (rscreen->apply_opaque_metadata)
+ rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
+
+ return &rtex->resource.b.b;
+}
+
+void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
+{
+ rscreen->b.resource_from_handle = r600_texture_from_handle;
+ rscreen->b.resource_get_handle = r600_texture_get_handle;
+ rscreen->b.resource_from_memobj = r600_texture_from_memobj;
+ rscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
+ rscreen->b.memobj_destroy = r600_memobj_destroy;
+}
+
+void r600_init_context_texture_functions(struct r600_common_context *rctx)
+{
+ rctx->b.create_surface = r600_create_surface;
+ rctx->b.surface_destroy = r600_surface_destroy;
+ rctx->b.clear_texture = r600_clear_texture;
+}