diff options
Diffstat (limited to 'src/gallium/drivers/r600/r600_state.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_state.c | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c index 1c27f880751..90c5ba2b31e 100644 --- a/src/gallium/drivers/r600/r600_state.c +++ b/src/gallium/drivers/r600/r600_state.c @@ -199,14 +199,17 @@ static void *r600_create_blend_state(struct pipe_context *ctx, static void *r600_create_dsa_state(struct pipe_context *ctx, const struct pipe_depth_stencil_alpha_state *state) { - struct r600_pipe_state *rstate = CALLOC_STRUCT(r600_pipe_state); + struct r600_pipe_dsa *dsa = CALLOC_STRUCT(r600_pipe_dsa); unsigned db_depth_control, alpha_test_control, alpha_ref, db_shader_control; unsigned stencil_ref_mask, stencil_ref_mask_bf, db_render_override, db_render_control; + struct r600_pipe_state *rstate; - if (rstate == NULL) { + if (dsa == NULL) { return NULL; } + rstate = &dsa->rstate; + rstate->id = R600_PIPE_STATE_DSA; /* depth TODO some of those db_shader_control field depend on shader adjust mask & add it to shader */ db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z); @@ -246,6 +249,7 @@ static void *r600_create_dsa_state(struct pipe_context *ctx, alpha_test_control |= S_028410_ALPHA_TEST_ENABLE(1); alpha_ref = fui(state->alpha.ref_value); } + dsa->alpha_ref = alpha_ref; /* misc */ db_render_control = 0; @@ -262,7 +266,6 @@ static void *r600_create_dsa_state(struct pipe_context *ctx, r600_pipe_state_add_reg(rstate, R_028434_DB_STENCILREFMASK_BF, stencil_ref_mask_bf, 0xFFFFFFFF & C_028434_STENCILREF_BF, NULL); - r600_pipe_state_add_reg(rstate, R_028438_SX_ALPHA_REF, alpha_ref, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(rstate, R_0286E0_SPI_FOG_FUNC_SCALE, 0x00000000, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(rstate, R_0286E4_SPI_FOG_FUNC_BIAS, 0x00000000, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(rstate, R_0286DC_SPI_FOG_CNTL, 0x00000000, 0xFFFFFFFF, NULL); @@ -964,7 +967,7 @@ void r600_init_state_functions(struct r600_pipe_context *rctx) rctx->context.create_vertex_elements_state = r600_create_vertex_elements; rctx->context.create_vs_state = r600_create_shader_state; rctx->context.bind_blend_state = r600_bind_blend_state; - rctx->context.bind_depth_stencil_alpha_state = r600_bind_state; + rctx->context.bind_depth_stencil_alpha_state = r600_bind_dsa_state; rctx->context.bind_fragment_sampler_states = r600_bind_ps_sampler; rctx->context.bind_fs_state = r600_bind_ps_shader; rctx->context.bind_rasterizer_state = r600_bind_rs_state; |