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-rw-r--r--src/gallium/drivers/r600/r600_shader.h130
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diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
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+++ b/src/gallium/drivers/r600/r600_shader.h
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+/*
+ * Copyright 2010 Jerome Glisse <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#ifndef R600_SHADER_H
+#define R600_SHADER_H
+
+#include "r600_compiler.h"
+#include "radeon.h"
+
+struct r600_state;
+
+struct r600_shader_vfetch {
+ struct r600_shader_vfetch *next;
+ struct r600_shader_vfetch *prev;
+ unsigned cf_addr;
+ unsigned sel[4];
+ unsigned chan[4];
+ unsigned dsel[4];
+};
+
+struct r600_shader_operand {
+ struct c_vector *vector;
+ unsigned sel;
+ unsigned chan;
+ unsigned neg;
+ unsigned abs;
+};
+
+struct r600_shader_inst {
+ unsigned is_op3;
+ unsigned opcode;
+ unsigned inst;
+ struct r600_shader_operand src[3];
+ struct r600_shader_operand dst;
+ unsigned last;
+};
+
+struct r600_shader_alu {
+ struct r600_shader_alu *next;
+ struct r600_shader_alu *prev;
+ unsigned nalu;
+ unsigned nliteral;
+ struct r600_shader_inst alu[5];
+ u32 literal[4];
+};
+
+struct r600_shader_node {
+ struct r600_shader_node *next;
+ struct r600_shader_node *prev;
+ unsigned cf_id; /**< cf index (in dw) in byte code */
+ unsigned cf_addr; /**< instructions index (in dw) in byte code */
+ unsigned nslot; /**< number of slot (2 dw) needed by this node */
+ unsigned nfetch;
+ struct c_node *node; /**< compiler node from which this node originate */
+ struct r600_shader_vfetch vfetch; /**< list of vfetch instructions */
+ struct r600_shader_alu alu; /**< list of alu instructions */
+};
+
+struct r600_shader_io {
+ unsigned name;
+ unsigned gpr;
+ int sid;
+};
+
+struct r600_shader {
+ unsigned stack_size; /**< stack size needed by this shader */
+ unsigned ngpr; /**< number of GPR needed by this shader */
+ unsigned nconstant; /**< number of constants used by this shader */
+ unsigned nresource; /**< number of resources used by this shader */
+ unsigned noutput;
+ unsigned ninput;
+ unsigned nvector;
+ unsigned ncf; /**< total number of cf clauses */
+ unsigned nslot; /**< total number of slots (2 dw) */
+ unsigned flat_shade; /**< are we flat shading */
+ struct r600_shader_node nodes; /**< list of node */
+ struct r600_shader_node *cur_node; /**< current node (used during nodes list creation) */
+ struct r600_shader_io input[32];
+ struct r600_shader_io output[32];
+ /* TODO replace GPR by some better register allocator */
+ struct c_vector **gpr;
+ unsigned ndw; /**< bytes code size in dw */
+ u32 *bcode; /**< bytes code */
+ enum pipe_format resource_format[160]; /**< format of resource */
+ struct c_shader cshader;
+};
+
+void r600_shader_cleanup(struct r600_shader *rshader);
+int r600_shader_register(struct r600_shader *rshader);
+int r600_shader_node(struct r600_shader *shader);
+void r600_shader_node_place(struct r600_shader *rshader);
+int r600_shader_find_gpr(struct r600_shader *rshader, struct c_vector *v,
+ unsigned swizzle, unsigned *sel, unsigned *chan);
+int r600_shader_vfetch_bytecode(struct r600_shader *rshader,
+ struct r600_shader_node *rnode,
+ struct r600_shader_vfetch *vfetch,
+ unsigned *cid);
+int r600_shader_update(struct r600_shader *rshader,
+ enum pipe_format *resource_format);
+int r600_shader_legalize(struct r600_shader *rshader);
+
+int r700_shader_translate(struct r600_shader *rshader);
+
+int c_shader_from_tgsi(struct c_shader *shader, unsigned type,
+ const struct tgsi_token *tokens);
+int r600_shader_register(struct r600_shader *rshader);
+int r600_shader_translate_rec(struct r600_shader *rshader, struct c_node *node);
+int r700_shader_translate(struct r600_shader *rshader);
+int r600_shader_insert_fetch(struct c_shader *shader);
+
+#endif