summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/r600/r600_shader.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.c')
-rw-r--r--src/gallium/drivers/r600/r600_shader.c36
1 files changed, 33 insertions, 3 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 00b2f4aeaed..e3407d5ccef 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -5251,6 +5251,35 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
}
opcode = ctx->inst_info->op;
+ if (opcode == FETCH_OP_GATHER4 &&
+ inst->TexOffsets[0].File != TGSI_FILE_NULL &&
+ inst->TexOffsets[0].File != TGSI_FILE_IMMEDIATE) {
+ opcode = FETCH_OP_GATHER4_O;
+
+ /* GATHER4_O/GATHER4_C_O use offset values loaded by
+ SET_TEXTURE_OFFSETS instruction. The immediate offset values
+ encoded in the instruction are ignored. */
+ memset(&tex, 0, sizeof(struct r600_bytecode_tex));
+ tex.op = FETCH_OP_SET_TEXTURE_OFFSETS;
+ tex.sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
+ tex.resource_id = tex.sampler_id + R600_MAX_CONST_BUFFERS;
+
+ tex.src_gpr = ctx->file_offset[inst->TexOffsets[0].File] + inst->TexOffsets[0].Index;
+ tex.src_sel_x = inst->TexOffsets[0].SwizzleX;
+ tex.src_sel_y = inst->TexOffsets[0].SwizzleY;
+ tex.src_sel_z = inst->TexOffsets[0].SwizzleZ;
+ tex.src_sel_w = 4;
+
+ tex.dst_sel_x = 7;
+ tex.dst_sel_y = 7;
+ tex.dst_sel_z = 7;
+ tex.dst_sel_w = 7;
+
+ r = r600_bytecode_add_tex(ctx->bc, &tex);
+ if (r)
+ return r;
+ }
+
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT ||
@@ -5273,10 +5302,10 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
break;
/* Texture gather variants */
case FETCH_OP_GATHER4:
- tex.op = FETCH_OP_GATHER4_C;
+ opcode = FETCH_OP_GATHER4_C;
break;
case FETCH_OP_GATHER4_O:
- tex.op = FETCH_OP_GATHER4_C_O;
+ opcode = FETCH_OP_GATHER4_C_O;
break;
}
}
@@ -5352,7 +5381,8 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
tex.offset_x = offset_x;
tex.offset_y = offset_y;
if (inst->Instruction.Opcode == TGSI_OPCODE_TG4 &&
- inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY) {
+ (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
+ inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY)) {
tex.offset_z = 0;
}
else {