diff options
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_shader.c | 54 |
1 files changed, 47 insertions, 7 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 0ffa1fa4183..55b5db3b0c1 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -1530,23 +1530,63 @@ static int r600_shader_from_tgsi(struct r600_screen *rscreen, /* Add stream outputs. */ if (ctx.type == TGSI_PROCESSOR_VERTEX && so.num_outputs) { - for (i = 0; i < so.num_outputs; i++) { - struct r600_bytecode_output output; + unsigned so_gpr[PIPE_MAX_SHADER_OUTPUTS]; + /* Sanity checking. */ + if (so.num_outputs > PIPE_MAX_SHADER_OUTPUTS) { + R600_ERR("Too many stream outputs: %d\n", so.num_outputs); + r = -EINVAL; + goto out_err; + } + for (i = 0; i < so.num_outputs; i++) { if (so.output[i].output_buffer >= 4) { - R600_ERR("exceeded the max number of stream output buffers, got: %d\n", + R600_ERR("Exceeded the max number of stream output buffers, got: %d\n", so.output[i].output_buffer); r = -EINVAL; goto out_err; } + } + + /* Initialize locations where the outputs are stored. */ + for (i = 0; i < so.num_outputs; i++) { + so_gpr[i] = shader->output[so.output[i].register_index].gpr; + + /* Lower outputs with dst_offset < start_component. + * + * We can only output 4D vectors with a write mask, e.g. we can + * only output the W component at offset 3, etc. If we want + * to store Y, Z, or W at buffer offset 0, we need to use MOV + * to move it to X and output X. */ if (so.output[i].dst_offset < so.output[i].start_component) { - R600_ERR("stream_output - dst_offset cannot be less than start_component\n"); - r = -EINVAL; - goto out_err; + unsigned tmp = r600_get_temp(&ctx); + + for (j = 0; j < so.output[i].num_components; j++) { + struct r600_bytecode_alu alu; + memset(&alu, 0, sizeof(struct r600_bytecode_alu)); + alu.inst = BC_INST(ctx.bc, V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV); + alu.src[0].sel = so_gpr[i]; + alu.src[0].chan = so.output[i].start_component + j; + + alu.dst.sel = tmp; + alu.dst.chan = j; + alu.dst.write = 1; + if (j == so.output[i].num_components - 1) + alu.last = 1; + r = r600_bytecode_add_alu(ctx.bc, &alu); + if (r) + return r; + } + so.output[i].start_component = 0; + so_gpr[i] = tmp; } + } + + /* Write outputs to buffers. */ + for (i = 0; i < so.num_outputs; i++) { + struct r600_bytecode_output output; memset(&output, 0, sizeof(struct r600_bytecode_output)); - output.gpr = shader->output[so.output[i].register_index].gpr; + output.gpr = so_gpr[i]; output.elem_size = 0; output.array_base = so.output[i].dst_offset - so.output[i].start_component; output.type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_WRITE; |