diff options
Diffstat (limited to 'src/gallium/drivers/r600/r600_pipe.h')
-rw-r--r-- | src/gallium/drivers/r600/r600_pipe.h | 58 |
1 files changed, 39 insertions, 19 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h index 1c691f6b764..43dbee99b0f 100644 --- a/src/gallium/drivers/r600/r600_pipe.h +++ b/src/gallium/drivers/r600/r600_pipe.h @@ -53,6 +53,8 @@ enum r600_pipe_state_id { R600_PIPE_STATE_CONSTANT, R600_PIPE_STATE_SAMPLER, R600_PIPE_STATE_RESOURCE, + R600_PIPE_STATE_POLYGON_OFFSET, + R600_PIPE_STATE_FETCH_SHADER, R600_PIPE_NSTATES }; @@ -86,13 +88,22 @@ struct r600_vertex_element struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS]; enum pipe_format hw_format[PIPE_MAX_ATTRIBS]; unsigned hw_format_size[PIPE_MAX_ATTRIBS]; - boolean incompatible_layout; + boolean incompatible_layout; + struct r600_bo *fetch_shader; + unsigned fs_size; + struct r600_pipe_state rstate; + /* if offset is to big for fetch instructio we need to alterate + * offset of vertex buffer, record here the offset need to add + */ + unsigned vbuffer_need_offset; + unsigned vbuffer_offset[PIPE_MAX_ATTRIBS]; }; struct r600_pipe_shader { struct r600_shader shader; struct r600_pipe_state rstate; struct r600_bo *bo; + struct r600_bo *bo_fetch; struct r600_vertex_element vertex_elements; }; @@ -100,25 +111,28 @@ struct r600_pipe_shader { #define NUM_TEX_UNITS 16 struct r600_textures_info { - struct r600_pipe_sampler_view *views[NUM_TEX_UNITS]; - unsigned n_views; + struct r600_pipe_sampler_view *views[NUM_TEX_UNITS]; + unsigned n_views; void *samplers[NUM_TEX_UNITS]; - unsigned n_samplers; + unsigned n_samplers; }; +/* vertex buffer translation context, used to translate vertex input that + * hw doesn't natively support, so far only FLOAT64 is unsupported. + */ struct r600_translate_context { /* Translate cache for incompatible vertex offset/stride/format fallback. */ - struct translate_cache *translate_cache; - + struct translate_cache *translate_cache; /* The vertex buffer slot containing the translated buffer. */ - unsigned vb_slot; - /* Saved and new vertex element state. */ - void *saved_velems, *new_velems; + unsigned vb_slot; + void *new_velems; }; #define R600_CONSTANT_ARRAY_SIZE 256 #define R600_RESOURCE_ARRAY_SIZE 160 +struct r600_upload; + struct r600_pipe_context { struct pipe_context context; struct blitter_context *blitter; @@ -139,6 +153,7 @@ struct r600_pipe_context { struct pipe_stencil_ref stencil_ref; struct pipe_viewport_state viewport; struct pipe_clip_state clip; + unsigned nvs_resource; struct r600_pipe_state *vs_resource; struct r600_pipe_state *ps_resource; struct r600_pipe_state config; @@ -150,14 +165,11 @@ struct r600_pipe_context { /* shader information */ unsigned sprite_coord_enable; bool flatshade; - struct u_upload_mgr *upload_vb; - struct u_upload_mgr *upload_ib; + struct r600_upload *rupload_vb; unsigned any_user_vbs; - struct r600_textures_info ps_samplers; - - unsigned vb_max_index; - struct r600_translate_context tran; - + struct r600_textures_info ps_samplers; + unsigned vb_max_index; + struct r600_translate_context tran; }; struct r600_drawl { @@ -180,6 +192,8 @@ void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info) void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx); +void evergreen_polygon_offset_update(struct r600_pipe_context *rctx); +void evergreen_vertex_buffer_update(struct r600_pipe_context *rctx); /* r600_blit.c */ void r600_init_blit_functions(struct r600_pipe_context *rctx); @@ -193,7 +207,7 @@ struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen, unsigned bind); unsigned r600_buffer_is_referenced_by_cs(struct pipe_context *context, struct pipe_resource *buf, - unsigned face, unsigned level); + unsigned level, int layer); struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen, struct winsys_handle *whandle); int r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw); @@ -206,7 +220,7 @@ void r600_init_query_functions(struct r600_pipe_context *rctx); void r600_init_context_resource_functions(struct r600_pipe_context *r600); /* r600_shader.c */ -int r600_pipe_shader_update(struct pipe_context *ctx, struct r600_pipe_shader *shader); +int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *shader); int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens); void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader); int r600_find_vs_semantic_index(struct r600_shader *vs, @@ -217,14 +231,20 @@ void r600_init_state_functions(struct r600_pipe_context *rctx); void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info); void r600_init_config(struct r600_pipe_context *rctx); void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx); +void r600_polygon_offset_update(struct r600_pipe_context *rctx); +void r600_vertex_buffer_update(struct r600_pipe_context *rctx); + /* r600_helper.h */ int r600_conv_pipe_prim(unsigned pprim, unsigned *prim); /* r600_texture.c */ void r600_init_screen_texture_functions(struct pipe_screen *screen); +void r600_init_surface_functions(struct r600_pipe_context *r600); uint32_t r600_translate_texformat(enum pipe_format format, const unsigned char *swizzle_view, uint32_t *word4_p, uint32_t *yuv_format_p); +unsigned r600_texture_get_offset(struct r600_resource_texture *rtex, + unsigned level, unsigned layer); /* r600_translate.c */ void r600_begin_vertex_translate(struct r600_pipe_context *rctx); @@ -251,13 +271,13 @@ void r600_sampler_view_destroy(struct pipe_context *ctx, void r600_bind_state(struct pipe_context *ctx, void *state); void r600_delete_state(struct pipe_context *ctx, void *state); void r600_bind_vertex_elements(struct pipe_context *ctx, void *state); - void *r600_create_shader_state(struct pipe_context *ctx, const struct pipe_shader_state *state); void r600_bind_ps_shader(struct pipe_context *ctx, void *state); void r600_bind_vs_shader(struct pipe_context *ctx, void *state); void r600_delete_ps_shader(struct pipe_context *ctx, void *state); void r600_delete_vs_shader(struct pipe_context *ctx, void *state); + /* * common helpers */ |