diff options
Diffstat (limited to 'src/gallium/drivers/r600/r600_blit.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_blit.c | 546 |
1 files changed, 45 insertions, 501 deletions
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c index 40422042d3c..0b22f037015 100644 --- a/src/gallium/drivers/r600/r600_blit.c +++ b/src/gallium/drivers/r600/r600_blit.c @@ -136,531 +136,75 @@ static void r600_resource_copy_region(struct pipe_context *ctx, src, subsrc, srcx, srcy, srcz, width, height); } -void r600_init_blit_functions(struct r600_context *rctx) +static void *r600_create_db_flush_dsa(struct r600_context *rctx) { - rctx->context.clear = r600_clear; - rctx->context.clear_render_target = r600_clear_render_target; - rctx->context.clear_depth_stencil = r600_clear_depth_stencil; - rctx->context.resource_copy_region = r600_resource_copy_region; -} - - -struct r600_blit_states { - struct radeon_state rasterizer; - struct radeon_state dsa; - struct radeon_state blend; - struct radeon_state cb_cntl; - struct radeon_state vgt; - struct radeon_state draw; - struct radeon_state vs_constant0; - struct radeon_state vs_constant1; - struct radeon_state vs_constant2; - struct radeon_state vs_constant3; - struct radeon_state ps_shader; - struct radeon_state vs_shader; - struct radeon_state vs_resource0; - struct radeon_state vs_resource1; - struct radeon_state cb_flush; - struct radeon_state db_flush; -}; - -static int r600_blit_state_vs_resources(struct r600_screen *rscreen, struct r600_blit_states *bstates) -{ - struct radeon_state *rstate; - struct radeon_ws_bo *bo; - void *data; - float *vbo; + struct r600_screen *rscreen = rctx->screen; + struct pipe_depth_stencil_alpha_state dsa; + struct r600_context_state *state; + boolean quirk = false; enum radeon_family family; - float vbo_r600[] = { - -1.0, -1.0, 1.0, 1.0, - 0.5, 0.5, 0.0, 0.0, - 1.0, -1.0, 1.0, 1.0, - 0.5, 0.5, 0.0, 0.0, - 1.0, 1.0, 1.0, 1.0, - 0.5, 0.5, 0.0, 0.0, - -1.0, 1.0, 1.0, 1.0, - 0.5, 0.5, 0.0, 0.0 }; - - float vbo_rv6xx[] = { - -1.0, -1.0, 0.0, 1.0, - 0.5, 0.5, 0.0, 0.0, - 1.0, -1.0, 0.0, 1.0, - 0.5, 0.5, 0.0, 0.0, - 1.0, 1.0, 0.0, 1.0, - 0.5, 0.5, 0.0, 0.0, - -1.0, 1.0, 0.0, 1.0, - 0.5, 0.5, 0.0, 0.0}; - family = radeon_get_family(rscreen->rw); - /* simple shader */ - bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0); - if (bo == NULL) { - return -ENOMEM; - } - data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL); - if (!data) { - radeon_ws_bo_reference(rscreen->rw, &bo, NULL); - return -ENOMEM; - } if (family == CHIP_RV610 || family == CHIP_RV630 || family == CHIP_RV620 || family == CHIP_RV635) - vbo = vbo_rv6xx; - else - vbo = vbo_r600; - - memcpy(data, vbo, 128); - radeon_ws_bo_unmap(rscreen->rw, bo); - - rstate = &bstates->vs_resource0; - radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, 0, R600_SHADER_VS); - - /* set states (most default value are 0 and struct already - * initialized to 0, thus avoid resetting them) - */ - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000000; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000080; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000; - rstate->bo[0] = bo; - rstate->nbo = 1; - rstate->placement[0] = RADEON_GEM_DOMAIN_GTT; - if (radeon_state_pm4(rstate)) { - radeon_state_fini(rstate); - return -ENOMEM; - } - - rstate = &bstates->vs_resource1; - radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, 1, R600_SHADER_VS); - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000010; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000070; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000; - rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000; - radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], bo); - rstate->nbo = 1; - rstate->placement[0] = RADEON_GEM_DOMAIN_GTT; - if (radeon_state_pm4(rstate)) { - radeon_state_fini(rstate); - return -ENOMEM; - } - - return 0; -} - -static void r600_blit_state_vs_shader(struct r600_screen *rscreen, struct radeon_state *rstate) -{ - struct radeon_ws_bo *bo; - void *data; - u32 shader_bc_r600[] = { - 0x00000004, 0x81000400, - 0x00000008, 0xA01C0000, - 0xC001A03C, 0x94000688, - 0xC0024000, 0x94200688, - 0x7C000000, 0x002D1001, - 0x00080000, 0x00000000, - 0x7C000100, 0x002D1002, - 0x00080000, 0x00000000, - 0x00000001, 0x00601910, - 0x00000401, 0x20601910, - 0x00000801, 0x40601910, - 0x80000C01, 0x60601910, - 0x00000002, 0x00801910, - 0x00000402, 0x20801910, - 0x00000802, 0x40801910, - 0x80000C02, 0x60801910 - }; - u32 shader_bc_r700[] = { - 0x00000004, 0x81000400, - 0x00000008, 0xA01C0000, - 0xC001A03C, 0x94000688, - 0xC0024000, 0x94200688, - 0x7C000000, 0x002D1001, - 0x00080000, 0x00000000, - 0x7C000100, 0x002D1002, - 0x00080000, 0x00000000, - 0x00000001, 0x00600C90, - 0x00000401, 0x20600C90, - 0x00000801, 0x40600C90, - 0x80000C01, 0x60600C90, - 0x00000002, 0x00800C90, - 0x00000402, 0x20800C90, - 0x00000802, 0x40800C90, - 0x80000C02, 0x60800C90 - }; - - /* simple shader */ - bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0); - if (bo == NULL) { - return; - } - data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL); - if (!data) { - radeon_ws_bo_reference(rscreen->rw, &bo, NULL); - return; - } - switch (radeon_get_family_class(rscreen->rw)) { - case R600: - memcpy(data, shader_bc_r600, 128); - break; - case R700: - memcpy(data, shader_bc_r700, 128); - break; - default: - R600_ERR("unsupported chip family\n"); - radeon_ws_bo_unmap(rscreen->rw, bo); - radeon_ws_bo_reference(rscreen->rw, &bo, NULL); - return; - } - radeon_ws_bo_unmap(rscreen->rw, bo); - - radeon_state_init(rstate, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_VS); + quirk = true; + + memset(&dsa, 0, sizeof(dsa)); - /* set states (most default value are 0 and struct already - * initialized to 0, thus avoid resetting them) - */ - rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_0] = 0x03020100; - rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_1] = 0x07060504; - rstate->states[R600_VS_SHADER__SQ_PGM_RESOURCES_VS] = 0x00000005; - - rstate->bo[0] = bo; - radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], bo); - rstate->nbo = 2; - rstate->placement[0] = RADEON_GEM_DOMAIN_GTT; - rstate->placement[2] = RADEON_GEM_DOMAIN_GTT; - - radeon_state_pm4(rstate); -} - -static void r600_blit_state_ps_shader(struct r600_screen *rscreen, struct radeon_state *rstate) -{ - struct radeon_ws_bo *bo; - void *data; - u32 shader_bc_r600[] = { - 0x00000002, 0xA00C0000, - 0xC0008000, 0x94200688, - 0x00000000, 0x00201910, - 0x00000400, 0x20201910, - 0x00000800, 0x40201910, - 0x80000C00, 0x60201910 - }; - u32 shader_bc_r700[] = { - 0x00000002, 0xA00C0000, - 0xC0008000, 0x94200688, - 0x00000000, 0x00200C90, - 0x00000400, 0x20200C90, - 0x00000800, 0x40200C90, - 0x80000C00, 0x60200C90 - }; - - /* simple shader */ - bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0); - if (bo == NULL) { - return; - } - data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL); - if (!data) { - radeon_ws_bo_reference(rscreen->rw, &bo, NULL); - return; - } - switch (radeon_get_family_class(rscreen->rw)) { - case R600: - memcpy(data, shader_bc_r600, 48); - break; - case R700: - memcpy(data, shader_bc_r700, 48); - break; - default: - R600_ERR("unsupported chip family\n"); - radeon_ws_bo_unmap(rscreen->rw, bo); - radeon_ws_bo_reference(rscreen->rw, &bo, NULL); - return; + if (quirk) { + dsa.depth.enabled = 1; + dsa.depth.func = PIPE_FUNC_LEQUAL; + dsa.stencil[0].enabled = 1; + dsa.stencil[0].func = PIPE_FUNC_ALWAYS; + dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP; + dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_INCR; + dsa.stencil[0].writemask = 0xff; } - radeon_ws_bo_unmap(rscreen->rw, bo); - - radeon_state_init(rstate, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_PS); - - /* set states (most default value are 0 and struct already - * initialized to 0, thus avoid resetting them) - */ - rstate->states[R600_PS_SHADER__SPI_PS_INPUT_CNTL_0] = 0x00000C00; - rstate->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_0] = 0x10000001; - rstate->states[R600_PS_SHADER__SQ_PGM_EXPORTS_PS] = 0x00000002; - rstate->states[R600_PS_SHADER__SQ_PGM_RESOURCES_PS] = 0x00000002; - - rstate->bo[0] = bo; - rstate->nbo = 1; - rstate->placement[0] = RADEON_GEM_DOMAIN_GTT; - - radeon_state_pm4(rstate); -} - -static void r600_blit_state_vgt(struct r600_screen *rscreen, struct radeon_state *rstate) -{ - radeon_state_init(rstate, rscreen->rw, R600_STATE_VGT, 0, 0); - /* set states (most default value are 0 and struct already - * initialized to 0, thus avoid resetting them) - */ - rstate->states[R600_VGT__VGT_DMA_NUM_INSTANCES] = 0x00000001; - rstate->states[R600_VGT__VGT_MAX_VTX_INDX] = 0x00FFFFFF; - rstate->states[R600_VGT__VGT_PRIMITIVE_TYPE] = 0x00000005; - - radeon_state_pm4(rstate); -} - -static void r600_blit_state_draw(struct r600_screen *rscreen, struct radeon_state *rstate) -{ - radeon_state_init(rstate, rscreen->rw, R600_STATE_DRAW, 0, 0); - - /* set states (most default value are 0 and struct already - * initialized to 0, thus avoid resetting them) - */ - rstate->states[R600_DRAW__VGT_DRAW_INITIATOR] = 0x00000002; - rstate->states[R600_DRAW__VGT_NUM_INDICES] = 0x00000004; - - radeon_state_pm4(rstate); + state = rctx->context.create_depth_stencil_alpha_state(&rctx->context, &dsa); + state->flags |= R600_STATE_FLAG_DSA_FLUSH; + return state; + } -static void r600_blit_state_vs_constant(struct r600_screen *rscreen, struct radeon_state *rstate, - unsigned id, float c0, float c1, float c2, float c3) -{ - radeon_state_init(rstate, rscreen->rw, R600_STATE_CONSTANT, id, R600_SHADER_VS); - - /* set states (most default value are 0 and struct already - * initialized to 0, thus avoid resetting them) - */ - rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT0_256] = fui(c0); - rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT1_256] = fui(c1); - rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT2_256] = fui(c2); - rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT3_256] = fui(c3); - - radeon_state_pm4(rstate); -} - -static void r600_blit_state_rasterizer(struct r600_screen *rscreen, struct radeon_state *rstate) -{ - radeon_state_init(rstate, rscreen->rw, R600_STATE_RASTERIZER, 0, 0); - - /* set states (most default value are 0 and struct already - * initialized to 0, thus avoid resetting them) - */ - rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_CLIP_ADJ] = 0x3F800000; - rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_DISC_ADJ] = 0x3F800000; - rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_CLIP_ADJ] = 0x3F800000; - rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_DISC_ADJ] = 0x3F800000; - rstate->states[R600_RASTERIZER__PA_SC_LINE_CNTL] = 0x00000400; - rstate->states[R600_RASTERIZER__PA_SC_LINE_STIPPLE] = 0x00000005; - rstate->states[R600_RASTERIZER__PA_SU_LINE_CNTL] = 0x00000008; - rstate->states[R600_RASTERIZER__PA_SU_POINT_MINMAX] = 0x80000000; - rstate->states[R600_RASTERIZER__PA_SU_SC_MODE_CNTL] = 0x00080004; - rstate->states[R600_RASTERIZER__SPI_INTERP_CONTROL_0] = 0x00000001; - - radeon_state_pm4(rstate); -} - -static void r600_blit_state_dsa(struct r600_screen *rscreen, struct radeon_state *rstate) -{ - uint32_t db_render_override, db_shader_control; - radeon_state_init(rstate, rscreen->rw, R600_STATE_DSA, 0, 0); - - /* set states (most default value are 0 and struct already - * initialized to 0, thus avoid resetting them) - */ - rstate->states[R600_DSA__DB_ALPHA_TO_MASK] = 0x0000AA00; - rstate->states[R600_DSA__DB_DEPTH_CLEAR] = 0x3F800000; - rstate->states[R600_DSA__DB_RENDER_CONTROL] = 0x00000060; - - db_render_override = S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE) | - S_028D10_FORCE_HIS_ENABLE0(V_028D10_FORCE_DISABLE) | - S_028D10_FORCE_HIS_ENABLE1(V_028D10_FORCE_DISABLE); - - db_shader_control = S_02880C_DUAL_EXPORT_ENABLE(0) | - S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z); - - rstate->states[R600_DSA__DB_RENDER_OVERRIDE] = db_render_override; - rstate->states[R600_DSA__DB_SHADER_CONTROL] = db_shader_control; - - radeon_state_pm4(rstate); -} - -static void r600_blit_state_blend(struct r600_screen *rscreen, struct radeon_state *rstate) -{ - radeon_state_init(rstate, rscreen->rw, R600_STATE_BLEND, 0, 0); - radeon_state_pm4(rstate); -} - -static void r600_blit_state_cb_cntl(struct r600_screen *rscreen, struct radeon_state *rstate) -{ - radeon_state_init(rstate, rscreen->rw, R600_STATE_CB_CNTL, 0, 0); - rstate->states[R600_CB_CNTL__CB_CLRCMP_CONTROL] = 0x01000000; - rstate->states[R600_CB_CNTL__CB_CLRCMP_DST] = 0x000000FF; - rstate->states[R600_CB_CNTL__CB_CLRCMP_MSK] = 0xFFFFFFFF; - rstate->states[R600_CB_CNTL__CB_COLOR_CONTROL] = 0x00CC0080; - rstate->states[R600_CB_CNTL__CB_SHADER_MASK] = 0x0000000F; - rstate->states[R600_CB_CNTL__CB_TARGET_MASK] = 0x0000000F; - rstate->states[R600_CB_CNTL__PA_SC_AA_MASK] = 0xFFFFFFFF; - rstate->states[R600_CB_CNTL__CB_SHADER_CONTROL] = 0x1; - radeon_state_pm4(rstate); -} - -static void r600_blit_state_cb_flush(struct r600_screen *rscreen, struct radeon_state *rstate, struct r600_resource_texture *rtexture, unsigned cb, unsigned level) -{ - radeon_state_init(rstate, rscreen->rw, R600_STATE_CB_FLUSH, 0, 0); - - radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rtexture->uncompressed); - rstate->nbo = 1; - radeon_state_pm4(rstate); -} - -static void r600_blit_state_db_flush(struct r600_screen *rscreen, struct radeon_state *rstate, struct r600_resource_texture *rtexture, unsigned cb, unsigned level) -{ - radeon_state_init(rstate, rscreen->rw, R600_STATE_DB_FLUSH, 0, 0); - - radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rtexture->resource.bo); - rstate->nbo = 1; - radeon_state_pm4(rstate); -} - -static int r600_blit_states_init(struct pipe_context *ctx, struct r600_blit_states *bstates) +void r600_init_blit_functions(struct r600_context *rctx) { - struct r600_screen *rscreen = r600_screen(ctx->screen); - - r600_blit_state_ps_shader(rscreen, &bstates->ps_shader); - r600_blit_state_vs_shader(rscreen, &bstates->vs_shader); - r600_blit_state_vgt(rscreen, &bstates->vgt); - r600_blit_state_draw(rscreen, &bstates->draw); - r600_blit_state_vs_constant(rscreen, &bstates->vs_constant0, 0, 1.0, 0.0, 0.0, 0.0); - r600_blit_state_vs_constant(rscreen, &bstates->vs_constant1, 1, 0.0, 1.0, 0.0, 0.0); - r600_blit_state_vs_constant(rscreen, &bstates->vs_constant2, 2, 0.0, 0.0, -0.00199900055, 0.0); - r600_blit_state_vs_constant(rscreen, &bstates->vs_constant3, 3, 0.0, 0.0, -0.99900049, 1.0); - r600_blit_state_rasterizer(rscreen, &bstates->rasterizer); - r600_blit_state_dsa(rscreen, &bstates->dsa); - r600_blit_state_blend(rscreen, &bstates->blend); - r600_blit_state_cb_cntl(rscreen, &bstates->cb_cntl); - r600_blit_state_vs_resources(rscreen, bstates); - return 0; -} + rctx->context.clear = r600_clear; + rctx->context.clear_render_target = r600_clear_render_target; + rctx->context.clear_depth_stencil = r600_clear_depth_stencil; + rctx->context.resource_copy_region = r600_resource_copy_region; -static void r600_blit_states_destroy(struct pipe_context *ctx, struct r600_blit_states *bstates) -{ - radeon_state_fini(&bstates->ps_shader); - radeon_state_fini(&bstates->vs_shader); - radeon_state_fini(&bstates->vs_resource0); - radeon_state_fini(&bstates->vs_resource1); + /* create a custom depth stencil for DB flush */ + rctx->custom_dsa_flush = r600_create_db_flush_dsa(rctx); } -int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level) +int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture) { - struct r600_screen *rscreen = r600_screen(ctx->screen); struct r600_context *rctx = r600_context(ctx); - struct radeon_draw draw; - struct r600_blit_states bstates; + struct r600_screen *rscreen = rctx->screen; + struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer; + struct pipe_surface *zsurf, *cbsurf; enum radeon_family family; - int r; + int level = 0; + float depth = 1.0f; - r = r600_texture_scissor(ctx, rtexture, level); - if (r) { - return r; - } - r = r600_texture_cb(ctx, rtexture, 0, level); - if (r) { - return r; - } - r = r600_texture_db(ctx, rtexture, level); - if (r) { - return r; - } - r = r600_texture_viewport(ctx, rtexture, level); - if (r) { - return r; - } + zsurf = ctx->screen->get_tex_surface(ctx->screen, &texture->resource.base.b, 0, level, 0, + PIPE_BIND_DEPTH_STENCIL); - r = r600_blit_states_init(ctx, &bstates); - if (r) { - return r; - } + cbsurf = ctx->screen->get_tex_surface(ctx->screen, texture->flushed_depth_texture, 0, level, 0, + PIPE_BIND_RENDER_TARGET); + + r600_blitter_save_states(ctx); + util_blitter_save_framebuffer(rctx->blitter, fb); - /* for some gpus we need special cases */ family = radeon_get_family(rscreen->rw); - /* according to R6xx_R7xx_3D.pdf section 6.3.1, these GPUs needs special handling */ if (family == CHIP_RV610 || family == CHIP_RV630 || family == CHIP_RV620 || - family == CHIP_RV635) { - bstates.dsa.states[R600_DSA__DB_DEPTH_CONTROL] = S_028800_Z_ENABLE(1) | - S_028800_STENCIL_ENABLE(1) | S_028800_ZFUNC(V_028800_STENCILFUNC_LEQUAL) | - S_028800_STENCILFUNC(V_028800_STENCILFUNC_ALWAYS) | - S_028800_STENCILZPASS(V_028800_STENCIL_KEEP) | - S_028800_STENCILZFAIL(V_028800_STENCIL_INCR); - - bstates.dsa.states[R600_DSA__DB_STENCILREFMASK] = S_028430_STENCILWRITEMASK(0xff); - } - bstates.dsa.states[R600_DSA__DB_RENDER_CONTROL] = S_028D0C_DEPTH_COPY_ENABLE(1) | - S_028D0C_STENCIL_COPY_ENABLE(1) | - S_028D0C_COPY_CENTROID(1); - - bstates.cb_cntl.states[R600_CB_CNTL__CB_TARGET_MASK] = 0x00000003; - r600_blit_state_cb_flush(rscreen, &bstates.cb_flush, rtexture, 0, 0); - r600_blit_state_db_flush(rscreen, &bstates.db_flush, rtexture, 0, 0); - - /* force rebuild */ - bstates.dsa.cpm4 = bstates.cb_cntl.cpm4 = 0; - if (radeon_state_pm4(&bstates.dsa)) { - goto out; - } - if (radeon_state_pm4(&bstates.cb_cntl)) { - goto out; - } - - r = radeon_draw_init(&draw, rscreen->rw); - if (r) { - R600_ERR("failed creating draw for uncompressing textures\n"); - goto out; - } - - radeon_draw_bind(&draw, &bstates.vs_shader); - radeon_draw_bind(&draw, &bstates.ps_shader); - radeon_draw_bind(&draw, &bstates.rasterizer); - radeon_draw_bind(&draw, &bstates.dsa); - radeon_draw_bind(&draw, &bstates.blend); - radeon_draw_bind(&draw, &bstates.cb_cntl); - radeon_draw_bind(&draw, &rctx->config); - radeon_draw_bind(&draw, &bstates.vgt); - radeon_draw_bind(&draw, &bstates.draw); - radeon_draw_bind(&draw, &bstates.cb_flush); - radeon_draw_bind(&draw, &bstates.db_flush); - radeon_draw_bind(&draw, &bstates.vs_resource0); - radeon_draw_bind(&draw, &bstates.vs_resource1); - radeon_draw_bind(&draw, &bstates.vs_constant0); - radeon_draw_bind(&draw, &bstates.vs_constant1); - radeon_draw_bind(&draw, &bstates.vs_constant2); - radeon_draw_bind(&draw, &bstates.vs_constant3); - radeon_draw_bind(&draw, &rtexture->viewport[level]); - radeon_draw_bind(&draw, &rtexture->scissor[level]); - radeon_draw_bind(&draw, &rtexture->cb[0][level]); - radeon_draw_bind(&draw, &rtexture->db[level]); - - /* suspend queries */ - r600_queries_suspend(ctx); - - /* schedule draw*/ - r = radeon_ctx_set_draw(rctx->ctx, &draw); - if (r == -EBUSY) { - r600_flush(ctx, 0, NULL); - r = radeon_ctx_set_draw(rctx->ctx, &draw); - } - if (r) { - goto out; - } + family == CHIP_RV635) + depth = 0.0f; + + util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth); /* resume queries */ r600_queries_resume(ctx); - -out: - r600_blit_states_destroy(ctx, &bstates); - return r; + return 0; } |