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Diffstat (limited to 'src/gallium/drivers/r600/r600_blit.c')
-rw-r--r--src/gallium/drivers/r600/r600_blit.c28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index 71a504cb9a2..83c02e55802 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -36,6 +36,7 @@ static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ rctx->blit = true;
r600_context_queries_suspend(&rctx->ctx);
util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
@@ -74,6 +75,7 @@ static void r600_blitter_end(struct pipe_context *ctx)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
r600_context_queries_resume(&rctx->ctx);
+ rctx->blit = false;
}
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
@@ -82,6 +84,9 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_t
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
int level = 0;
float depth = 1.0f;
+
+ if (texture->flushed) return;
+
surf_tmpl.format = texture->resource.base.b.format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = 0;
@@ -102,11 +107,34 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_t
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
r600_blitter_end(ctx);
+ texture->flushed = true;
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
+void r600_flush_depth_textures(struct r600_pipe_context *rctx)
+{
+ unsigned int i;
+
+ if (rctx->blit) return;
+
+ /* FIXME: This handles fragment shader textures only. */
+
+ for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
+ struct r600_pipe_sampler_view *view;
+ struct r600_resource_texture *tex;
+
+ view = rctx->ps_samplers.views[i];
+ if (!view) continue;
+
+ tex = (struct r600_resource_texture *)view->base.texture;
+ if (!tex->depth) continue;
+
+ r600_blit_uncompress_depth(&rctx->context, tex);
+ }
+}
+
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
const float *rgba, double depth, unsigned stencil)
{