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Diffstat (limited to 'src/gallium/drivers/r600/r600_blit.c')
-rw-r--r--src/gallium/drivers/r600/r600_blit.c65
1 files changed, 43 insertions, 22 deletions
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index b6238dcd050..1d838bdc788 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -98,33 +98,34 @@ static void r600_blitter_end(struct pipe_context *ctx)
r600_resume_nontimer_queries(rctx);
}
-static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
+static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
{
switch (r->target) {
case PIPE_TEXTURE_CUBE:
- return 6;
+ return 6 - 1;
case PIPE_TEXTURE_3D:
- return u_minify(r->depth0, level);
+ return u_minify(r->depth0, level) - 1;
case PIPE_TEXTURE_1D_ARRAY:
- return r->array_size;
case PIPE_TEXTURE_2D_ARRAY:
- return r->array_size;
+ return r->array_size - 1;
default:
- return 1;
+ return 0;
}
}
void r600_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
- struct r600_resource_texture *staging)
+ struct r600_resource_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- unsigned layer, level;
+ unsigned layer, level, checked_last_layer, max_layer;
float depth = 1.0f;
struct r600_resource_texture *flushed_depth_texture = staging ?
staging : texture->flushed_depth_texture;
- if (!staging && !texture->dirty_db)
+ if (!staging && !texture->dirty_db_mask)
return;
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
@@ -138,10 +139,16 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
- for (level = 0; level <= texture->resource.b.b.last_level; level++) {
- unsigned num_layers = u_num_layers(&texture->resource.b.b, level);
+ for (level = first_level; level <= last_level; level++) {
+ if (!staging && !(texture->dirty_db_mask & (1 << level)))
+ continue;
+
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = u_max_layer(&texture->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
- for (layer = 0; layer < num_layers; layer++) {
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
surf_tmpl.format = texture->real_format;
@@ -164,10 +171,13 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
- }
- if (!staging)
- texture->dirty_db = FALSE;
+ /* The texture will always be dirty if some layers aren't flushed.
+ * I don't think this case can occur though. */
+ if (!staging && first_layer == 0 && last_layer == max_layer) {
+ texture->dirty_db_mask &= ~(1 << level);
+ }
+ }
if (rctx->chip_class <= R700) {
/* Disable decompression in DB_RENDER_CONTROL */
@@ -183,26 +193,31 @@ void r600_flush_depth_textures(struct r600_context *rctx)
/* XXX: This handles fragment shader textures only. */
for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
- struct r600_pipe_sampler_view *view;
+ struct pipe_sampler_view *view;
struct r600_resource_texture *tex;
- view = rctx->ps_samplers.views[i];
+ view = &rctx->ps_samplers.views[i]->base;
if (!view) continue;
- tex = (struct r600_resource_texture *)view->base.texture;
+ tex = (struct r600_resource_texture *)view->texture;
if (!tex->is_depth)
continue;
if (tex->is_flushing_texture)
continue;
- r600_blit_uncompress_depth(&rctx->context, tex, NULL);
+ r600_blit_uncompress_depth(&rctx->context, tex, NULL,
+ view->u.tex.first_level,
+ view->u.tex.last_level,
+ 0,
+ u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
/* also check CB here */
for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
struct r600_resource_texture *tex;
- tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
+ struct pipe_surface *surf = rctx->framebuffer.cbufs[i];
+ tex = (struct r600_resource_texture *)surf->texture;
if (!tex->is_depth)
continue;
@@ -210,7 +225,11 @@ void r600_flush_depth_textures(struct r600_context *rctx)
if (tex->is_flushing_texture)
continue;
- r600_blit_uncompress_depth(&rctx->context, tex, NULL);
+ r600_blit_uncompress_depth(&rctx->context, tex, NULL,
+ surf->u.tex.level,
+ surf->u.tex.level,
+ surf->u.tex.first_layer,
+ surf->u.tex.last_layer);
}
}
@@ -342,7 +361,9 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
}
if (rsrc->is_depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, src, NULL);
+ r600_texture_depth_flush(ctx, src, NULL,
+ src_level, src_level,
+ src_box->z, src_box->z + src_box->depth - 1);
restore_orig[0] = restore_orig[1] = FALSE;