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-rw-r--r--src/gallium/drivers/r300/r300_blit.c4
-rw-r--r--src/gallium/drivers/r300/r300_context.h7
-rw-r--r--src/gallium/drivers/r300/r300_emit.c13
-rw-r--r--src/gallium/drivers/r300/r300_state.c21
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c4
5 files changed, 25 insertions, 24 deletions
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c
index a60b12844d6..f99f9dffaa5 100644
--- a/src/gallium/drivers/r300/r300_blit.c
+++ b/src/gallium/drivers/r300/r300_blit.c
@@ -114,8 +114,8 @@ static void r300_hw_copy(struct pipe_context* pipe,
r300->blitter, state->sampler_count, (void**)state->sampler_states);
util_blitter_save_fragment_sampler_views(
- r300->blitter, r300->fragment_sampler_view_count,
- r300->fragment_sampler_views);
+ r300->blitter, state->texture_count,
+ state->fragment_sampler_views);
/* Do a copy */
util_blitter_copy(r300->blitter,
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 2763103fda1..0c8fb6860eb 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -139,7 +139,7 @@ struct r300_texture_fb_state {
struct r300_textures_state {
/* Textures. */
- struct r300_texture *textures[8];
+ struct pipe_sampler_view *fragment_sampler_views[8];
int texture_count;
/* Sampler states. */
struct r300_sampler_state *sampler_states[8];
@@ -343,9 +343,8 @@ struct r300_context {
struct r300_atom rs_block_state;
/* Scissor state. */
struct r300_atom scissor_state;
- /* Sampler view states. */
- struct pipe_sampler_view* fragment_sampler_views[8];
- int fragment_sampler_view_count;
+ /* Textures state. */
+ struct r300_atom textures_state;
/* Vertex stream formatting state. */
struct r300_atom vertex_stream_state;
/* VAP (vertex shader) output mapping state. */
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index 0a3f0f45c03..3ad0e561bc1 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -165,7 +165,7 @@ static const float * get_shader_constant(
/* Factor for converting rectangle coords to
* normalized coords. Should only show up on non-r500. */
case RC_STATE_R300_TEXRECT_FACTOR:
- tex = r300->fragment_sampler_views[constant->u.State[1]]->texture;
+ tex = texstate->fragment_sampler_views[constant->u.State[1]]->texture;
vec[0] = 1.0 / tex->width0;
vec[1] = 1.0 / tex->height0;
break;
@@ -749,8 +749,9 @@ void r300_emit_textures_state(struct r300_context *r300,
OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format[2]);
OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1);
- OUT_CS_TEX_RELOC(allstate->textures[i], texstate->tile_config,
- RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ OUT_CS_TEX_RELOC((struct r300_texture *)allstate->fragment_sampler_views[i]->texture,
+ texstate->tile_config,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
}
}
END_CS;
@@ -1042,10 +1043,10 @@ validate:
}
}
/* ...textures... */
- for (i = 0; i < r300->fragment_sampler_view_count; i++) {
- if (!r300->fragment_sampler_views[i])
+ for (i = 0; i < texstate->count; i++) {
+ tex = (struct r300_texture*)texstate->fragment_sampler_views[i]->texture;
+ if (!tex || !texstate->sampler_states[i])
continue;
- tex = (struct r300_texture *)r300->fragment_sampler_views[i]->texture;
if (!r300_add_texture(r300->rws, tex,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
r300->context.flush(&r300->context, 0, NULL);
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 71ac89715cc..d7d654dc315 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -938,6 +938,8 @@ static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
struct pipe_sampler_view** views)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_textures_state* state =
+ (struct r300_textures_state*)r300->textures_state.state;
unsigned i;
boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
boolean dirty_tex = FALSE;
@@ -948,16 +950,16 @@ static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
}
for (i = 0; i < count; i++) {
- if (r300->fragment_sampler_views[i] != views[i]) {
+ if (state->fragment_sampler_views[i] != views[i]) {
struct r300_texture *texture;
-
- pipe_sampler_view_reference(&r300->fragment_sampler_views[i],
- views[i]);
+
+ pipe_sampler_view_reference(&state->fragment_sampler_views[i],
+ views[i]);
dirty_tex = TRUE;
texture = (struct r300_texture *)views[i]->texture;
- /* R300-specific - set the texrect factor in a fragment shader */
+ /* R300-specific - set the texrect factor in the fragment shader */
if (!is_r500 && texture->is_npot) {
/* XXX It would be nice to re-emit just 1 constant,
* XXX not all of them */
@@ -967,13 +969,13 @@ static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
}
for (i = count; i < 8; i++) {
- if (r300->fragment_sampler_views[i]) {
- pipe_sampler_view_reference(&r300->fragment_sampler_views[i],
- NULL);
+ if (state->fragment_sampler_views[i]) {
+ pipe_sampler_view_reference(&state->fragment_sampler_views[i],
+ NULL);
}
}
- r300->fragment_sampler_view_count = count;
+ state->texture_count = count;
r300->textures_state.dirty = TRUE;
@@ -987,7 +989,6 @@ r300_create_sampler_view(struct pipe_context *pipe,
struct pipe_texture *texture,
const struct pipe_sampler_view *templ)
{
- struct r300_context *r300 = r300_context(pipe);
struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
if (view) {
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index 6b9f61acd7b..7947ec6641d 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -340,10 +340,10 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
size = 2;
for (i = 0; i < count; i++) {
- if (state->textures[i] && state->sampler_states[i]) {
+ if (state->fragment_sampler_views[i] && state->sampler_states[i]) {
state->tx_enable |= 1 << i;
- tex = state->textures[i];
+ tex = (struct r300_texture *)state->fragment_sampler_views[i]->texture;
sampler = state->sampler_states[i];
texstate = &state->regs[i];