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-rw-r--r--src/gallium/drivers/r300/r300_state_invariant.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gallium/drivers/r300/r300_state_invariant.c b/src/gallium/drivers/r300/r300_state_invariant.c
index cd9443fa260..34d3a169d57 100644
--- a/src/gallium/drivers/r300/r300_state_invariant.c
+++ b/src/gallium/drivers/r300/r300_state_invariant.c
@@ -27,11 +27,6 @@
#include "r300_screen.h"
#include "r300_state_invariant.h"
-struct pipe_viewport_state r300_viewport_identity = {
- .scale = {1.0, 1.0, 1.0, 1.0},
- .translate = {0.0, 0.0, 0.0, 0.0},
-};
-
/* Calculate and emit invariant state. This is data that the 3D engine
* will probably want at the beginning of every CS, but it's not currently
* handled by any CSO setup, and in addition it doesn't really change much.