diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 534 |
1 files changed, 442 insertions, 92 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 10ea579be3b..904736ef06d 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -31,9 +31,9 @@ #include "r300_hyperz.h" #include "r300_screen.h" #include "r300_shader_semantics.h" -#include "r300_state.h" #include "r300_state_derived.h" #include "r300_state_inlines.h" +#include "r300_texture.h" #include "r300_vs.h" /* r300_state_derived: Various bits of state which are dependent upon @@ -43,6 +43,12 @@ enum r300_rs_swizzle { SWIZ_XYZW = 0, SWIZ_X001, SWIZ_XY01, + SWIZ_0001, +}; + +enum r300_rs_col_write_type { + WRITE_COLOR = 0, + WRITE_FACE }; static void r300_draw_emit_attrib(struct r300_context* r300, @@ -88,14 +94,21 @@ static void r300_draw_emit_all_attribs(struct r300_context* r300) } } - /* XXX Back-face colors. */ + /* Back-face colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->bcolor[i] != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR, + vs_outputs->bcolor[i]); + } + } /* Texture coordinates. */ /* Only 8 generic vertex attributes can be used. If there are more, * they won't be rasterized. */ gen_count = 0; for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) { - if (vs_outputs->generic[i] != ATTR_UNUSED) { + if (vs_outputs->generic[i] != ATTR_UNUSED && + !(r300->sprite_coord_enable & (1 << i))) { r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, vs_outputs->generic[i]); gen_count++; @@ -108,40 +121,54 @@ static void r300_draw_emit_all_attribs(struct r300_context* r300) vs_outputs->fog); gen_count++; } + + /* WPOS. */ + if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) { + DBG(r300, DBG_SWTCL, "draw_emit_attrib: WPOS, index: %i\n", + vs_outputs->wpos); + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, + vs_outputs->wpos); + } } /* Update the PSC tables for SW TCL, using Draw. */ static void r300_swtcl_vertex_psc(struct r300_context *r300) { struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state; - struct r300_vertex_shader* vs = r300->vs_state.state; - struct vertex_info* vinfo = &r300->vertex_info; + struct vertex_info *vinfo = &r300->vertex_info; uint16_t type, swizzle; enum pipe_format format; unsigned i, attrib_count; - int* vs_output_tab = vs->stream_loc_notcl; + int* vs_output_tab = r300->stream_loc_notcl; - /* XXX hax */ memset(vstream, 0, sizeof(struct r300_vertex_stream_state)); /* For each Draw attribute, route it to the fragment shader according * to the vs_output_tab. */ attrib_count = vinfo->num_attribs; - DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count); + DBG(r300, DBG_SWTCL, "r300: attrib count: %d\n", attrib_count); for (i = 0; i < attrib_count; i++) { - DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d," - " vs_output_tab %d\n", vinfo->attrib[i].src_index, - vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit, - vs_output_tab[i]); - - /* Make sure we have a proper destination for our attribute. */ - assert(vs_output_tab[i] != -1); + if (vs_output_tab[i] == -1) { + assert(0); + abort(); + } format = draw_translate_vinfo_format(vinfo->attrib[i].emit); + DBG(r300, DBG_SWTCL, + "r300: swtcl_vertex_psc [%i] <- %s\n", + vs_output_tab[i], util_format_short_name(format)); + /* Obtain the type of data in this attribute. */ - type = r300_translate_vertex_data_type(format) | - vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT; + type = r300_translate_vertex_data_type(format); + if (type == R300_INVALID_FORMAT) { + fprintf(stderr, "r300: Bad vertex format %s.\n", + util_format_short_name(format)); + assert(0); + abort(); + } + + type |= vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT; /* Obtain the swizzle for this attribute. Note that the default * swizzle in the hardware is not XYZW! */ @@ -170,10 +197,10 @@ static void r300_swtcl_vertex_psc(struct r300_context *r300) } static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr, - boolean swizzle_0001) + enum r300_rs_swizzle swiz) { rs->ip[id] |= R300_RS_COL_PTR(ptr); - if (swizzle_0001) { + if (swiz == SWIZ_0001) { rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001); } else { rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA); @@ -181,8 +208,10 @@ static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr, rs->inst[id] |= R300_RS_INST_COL_ID(id); } -static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset) +static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset, + enum r300_rs_col_write_type type) { + assert(type == WRITE_COLOR); rs->inst[id] |= R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(fp_offset); } @@ -191,19 +220,19 @@ static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr, enum r300_rs_swizzle swiz) { if (swiz == SWIZ_X001) { - rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) | + rs->ip[id] |= R300_RS_TEX_PTR(ptr) | R300_RS_SEL_S(R300_RS_SEL_C0) | R300_RS_SEL_T(R300_RS_SEL_K0) | R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1); } else if (swiz == SWIZ_XY01) { - rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) | + rs->ip[id] |= R300_RS_TEX_PTR(ptr) | R300_RS_SEL_S(R300_RS_SEL_C0) | R300_RS_SEL_T(R300_RS_SEL_C1) | R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1); } else { - rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) | + rs->ip[id] |= R300_RS_TEX_PTR(ptr) | R300_RS_SEL_S(R300_RS_SEL_C0) | R300_RS_SEL_T(R300_RS_SEL_C1) | R300_RS_SEL_R(R300_RS_SEL_C2) | @@ -219,10 +248,10 @@ static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset) } static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr, - boolean swizzle_0001) + enum r300_rs_swizzle swiz) { rs->ip[id] |= R500_RS_COL_PTR(ptr); - if (swizzle_0001) { + if (swiz == SWIZ_0001) { rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001); } else { rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA); @@ -230,32 +259,36 @@ static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr, rs->inst[id] |= R500_RS_INST_COL_ID(id); } -static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset) +static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset, + enum r300_rs_col_write_type type) { - rs->inst[id] |= R500_RS_INST_COL_CN_WRITE | - R500_RS_INST_COL_ADDR(fp_offset); + if (type == WRITE_FACE) + rs->inst[id] |= R500_RS_INST_COL_CN_WRITE_BACKFACE | + R500_RS_INST_COL_ADDR(fp_offset); + else + rs->inst[id] |= R500_RS_INST_COL_CN_WRITE | + R500_RS_INST_COL_ADDR(fp_offset); + } static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr, enum r300_rs_swizzle swiz) { - int rs_tex_comp = ptr*4; - if (swiz == SWIZ_X001) { - rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) | + rs->ip[id] |= R500_RS_SEL_S(ptr) | R500_RS_SEL_T(R500_RS_IP_PTR_K0) | R500_RS_SEL_R(R500_RS_IP_PTR_K0) | R500_RS_SEL_Q(R500_RS_IP_PTR_K1); } else if (swiz == SWIZ_XY01) { - rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) | - R500_RS_SEL_T(rs_tex_comp + 1) | + rs->ip[id] |= R500_RS_SEL_S(ptr) | + R500_RS_SEL_T(ptr + 1) | R500_RS_SEL_R(R500_RS_IP_PTR_K0) | R500_RS_SEL_Q(R500_RS_IP_PTR_K1); } else { - rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) | - R500_RS_SEL_T(rs_tex_comp + 1) | - R500_RS_SEL_R(rs_tex_comp + 2) | - R500_RS_SEL_Q(rs_tex_comp + 3); + rs->ip[id] |= R500_RS_SEL_S(ptr) | + R500_RS_SEL_T(ptr + 1) | + R500_RS_SEL_R(ptr + 2) | + R500_RS_SEL_Q(ptr + 3); } rs->inst[id] |= R500_RS_INST_TEX_ID(id); } @@ -268,21 +301,30 @@ static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset) /* Set up the RS block. * - * This is the part of the chipset that actually does the rasterization - * of vertices into fragments. This is also the part of the chipset that - * locks up if any part of it is even slightly wrong. */ -static void r300_update_rs_block(struct r300_context* r300, - struct r300_shader_semantics* vs_outputs, - struct r300_shader_semantics* fs_inputs) + * This is the part of the chipset that is responsible for linking vertex + * and fragment shaders and stuffed texture coordinates. + * + * The rasterizer reads data from VAP, which produces vertex shader outputs, + * and GA, which produces stuffed texture coordinates. VAP outputs have + * precedence over GA. All outputs must be rasterized otherwise it locks up. + * If there are more outputs rasterized than is set in VAP/GA, it locks up + * too. The funky part is that this info has been pretty much obtained by trial + * and error. */ +static void r300_update_rs_block(struct r300_context *r300) { - struct r300_rs_block rs = { { 0 } }; - int i, col_count = 0, tex_count = 0, fp_offset = 0, count; - void (*rX00_rs_col)(struct r300_rs_block*, int, int, boolean); - void (*rX00_rs_col_write)(struct r300_rs_block*, int, int); + struct r300_vertex_shader *vs = r300->vs_state.state; + struct r300_shader_semantics *vs_outputs = &vs->outputs; + struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs; + struct r300_rs_block rs = {0}; + int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0, tex_ptr = 0; + void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle); + void (*rX00_rs_col_write)(struct r300_rs_block*, int, int, enum r300_rs_col_write_type); void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle); void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int); boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED || vs_outputs->bcolor[1] != ATTR_UNUSED; + int *stream_loc_notcl = r300->stream_loc_notcl; + uint32_t stuffing_enable = 0; if (r300->screen->caps.is_r500) { rX00_rs_col = r500_rs_col; @@ -296,18 +338,44 @@ static void r300_update_rs_block(struct r300_context* r300, rX00_rs_tex_write = r300_rs_tex_write; } - /* Rasterize colors. */ + /* 0x5555 copied from classic, which means: + * Select user color 0 for COLOR0 up to COLOR7. + * What the hell does that mean? */ + rs.vap_vtx_state_cntl = 0x5555; + + /* The position is always present in VAP. */ + rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS; + rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; + stream_loc_notcl[loc++] = 0; + + /* Set up the point size in VAP. */ + if (vs_outputs->psize != ATTR_UNUSED) { + rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; + stream_loc_notcl[loc++] = 1; + } + + /* Set up and rasterize colors. */ for (i = 0; i < ATTR_COLOR_COUNT; i++) { if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used || vs_outputs->color[1] != ATTR_UNUSED) { - /* Always rasterize if it's written by the VS, - * otherwise it locks up. */ - rX00_rs_col(&rs, col_count, i, FALSE); + /* Set up the color in VAP. */ + rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR; + rs.vap_out_vtx_fmt[0] |= + R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i; + stream_loc_notcl[loc++] = 2 + i; + + /* Rasterize it. */ + rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW); - /* Write it to the FS input register if it's used by the FS. */ + /* Write it to the FS input register if it's needed by the FS. */ if (fs_inputs->color[i] != ATTR_UNUSED) { - rX00_rs_col_write(&rs, col_count, fp_offset); + rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR); fp_offset++; + + DBG(r300, DBG_RS, + "r300: Rasterized color %i written to FS.\n", i); + } else { + DBG(r300, DBG_RS, "r300: Rasterized color %i unused.\n", i); } col_count++; } else { @@ -315,92 +383,254 @@ static void r300_update_rs_block(struct r300_context* r300, /* If we try to set it to (0,0,0,1), it will lock up. */ if (fs_inputs->color[i] != ATTR_UNUSED) { fp_offset++; + + DBG(r300, DBG_RS, "r300: FS input color %i unassigned%s.\n", + i); + } + } + } + + /* Set up back-face colors. The rasterizer will do the color selection + * automatically. */ + if (any_bcolor_used) { + if (r300->two_sided_color) { + /* Rasterize as back-face colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR; + rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i); + stream_loc_notcl[loc++] = 4 + i; + } + } else { + /* Rasterize two fake texcoords to prevent from the two-sided color + * selection. */ + /* XXX Consider recompiling the vertex shader to save 2 RS units. */ + for (i = 0; i < 2; i++) { + rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count); + rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count)); + stream_loc_notcl[loc++] = 6 + tex_count; + + /* Rasterize it. */ + rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW); + tex_count++; + tex_ptr += 4; } } } + /* gl_FrontFacing. + * Note that we can use either the two-sided color selection based on + * the front and back vertex shader colors, or gl_FrontFacing, + * but not both! It locks up otherwise. + * + * In Direct3D 9, the two-sided color selection can be used + * with shaders 2.0 only, while gl_FrontFacing can be used + * with shaders 3.0 only. The hardware apparently hasn't been designed + * to support both at the same time. */ + if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED && + !(any_bcolor_used && r300->two_sided_color)) { + rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW); + rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_FACE); + fp_offset++; + col_count++; + DBG(r300, DBG_RS, "r300: Rasterized FACE written to FS.\n"); + } + /* Rasterize texture coordinates. */ - for (i = 0; i < ATTR_GENERIC_COUNT; i++) { - bool sprite_coord = !!(r300->sprite_coord_enable & (1 << i)); + for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) { + bool sprite_coord = false; + + if (fs_inputs->generic[i] != ATTR_UNUSED) { + sprite_coord = !!(r300->sprite_coord_enable & (1 << i)); + } if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) { - /* Always rasterize if it's written by the VS, - * otherwise it locks up. */ - rX00_rs_tex(&rs, tex_count, tex_count, + if (!sprite_coord) { + /* Set up the texture coordinates in VAP. */ + rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count); + rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count)); + stream_loc_notcl[loc++] = 6 + tex_count; + } else + stuffing_enable |= + R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (tex_count*2)); + + /* Rasterize it. */ + rX00_rs_tex(&rs, tex_count, tex_ptr, sprite_coord ? SWIZ_XY01 : SWIZ_XYZW); - /* Write it to the FS input register if it's used by the FS. */ + /* Write it to the FS input register if it's needed by the FS. */ if (fs_inputs->generic[i] != ATTR_UNUSED) { rX00_rs_tex_write(&rs, tex_count, fp_offset); - if (sprite_coord) - debug_printf("r300: SpriteCoord (generic index %i) is being written to reg %i\n", i, fp_offset); fp_offset++; + + DBG(r300, DBG_RS, + "r300: Rasterized generic %i written to FS%s in texcoord %d.\n", + i, sprite_coord ? " (sprite coord)" : "", tex_count); + } else { + DBG(r300, DBG_RS, + "r300: Rasterized generic %i unused%s.\n", + i, sprite_coord ? " (sprite coord)" : ""); } tex_count++; + tex_ptr += sprite_coord ? 2 : 4; } else { /* Skip the FS input register, leave it uninitialized. */ /* If we try to set it to (0,0,0,1), it will lock up. */ if (fs_inputs->generic[i] != ATTR_UNUSED) { fp_offset++; + + DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n", + i, sprite_coord ? " (sprite coord)" : ""); + } + } + } + + if (DBG_ON(r300, DBG_RS)) { + for (; i < ATTR_GENERIC_COUNT; i++) { + if (fs_inputs->generic[i] != ATTR_UNUSED) { + DBG(r300, DBG_RS, + "r300: FS input generic %i unassigned.\n", i); } } } /* Rasterize fog coordinates. */ - if (vs_outputs->fog != ATTR_UNUSED) { - /* Always rasterize if it's written by the VS, - * otherwise it locks up. */ - rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_X001); + if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) { + /* Set up the fog coordinates in VAP. */ + rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count); + rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count)); + stream_loc_notcl[loc++] = 6 + tex_count; - /* Write it to the FS input register if it's used by the FS. */ + /* Rasterize it. */ + rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_X001); + + /* Write it to the FS input register if it's needed by the FS. */ if (fs_inputs->fog != ATTR_UNUSED) { rX00_rs_tex_write(&rs, tex_count, fp_offset); fp_offset++; + + DBG(r300, DBG_RS, "r300: Rasterized fog written to FS.\n"); + } else { + DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n"); } tex_count++; + tex_ptr += 4; } else { /* Skip the FS input register, leave it uninitialized. */ /* If we try to set it to (0,0,0,1), it will lock up. */ if (fs_inputs->fog != ATTR_UNUSED) { fp_offset++; + + DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n"); } } /* Rasterize WPOS. */ - /* If the FS doesn't need it, it's not written by the VS. */ - if (vs_outputs->wpos != ATTR_UNUSED && fs_inputs->wpos != ATTR_UNUSED) { - rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_XYZW); + /* Don't set it in VAP if the FS doesn't need it. */ + if (fs_inputs->wpos != ATTR_UNUSED && tex_count < 8) { + /* Set up the WPOS coordinates in VAP. */ + rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count); + rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count)); + stream_loc_notcl[loc++] = 6 + tex_count; + + /* Rasterize it. */ + rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW); + + /* Write it to the FS input register. */ rX00_rs_tex_write(&rs, tex_count, fp_offset); + DBG(r300, DBG_RS, "r300: Rasterized WPOS written to FS.\n"); + fp_offset++; tex_count++; + tex_ptr += 4; + } + + /* Invalidate the rest of the no-TCL (GA) stream locations. */ + for (; loc < 16;) { + stream_loc_notcl[loc++] = -1; } /* Rasterize at least one color, or bad things happen. */ if (col_count == 0 && tex_count == 0) { - rX00_rs_col(&rs, 0, 0, TRUE); + rX00_rs_col(&rs, 0, 0, SWIZ_0001); col_count++; + + DBG(r300, DBG_RS, "r300: Rasterized color 0 to prevent lockups.\n"); } - rs.count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) | + DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, " + "generics: %i.\n", col_count, tex_count); + + rs.count = MIN2(tex_ptr, 32) | (col_count << R300_IC_COUNT_SHIFT) | R300_HIRES_EN; count = MAX3(col_count, tex_count, 1); rs.inst_count = count - 1; + /* set the GB enable flags */ + if (r300->sprite_coord_enable) + stuffing_enable |= R300_GB_POINT_STUFF_ENABLE; + + rs.gb_enable = stuffing_enable; + /* Now, after all that, see if we actually need to update the state. */ if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) { memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block)); - r300->rs_block_state.size = 5 + count*2; + r300->rs_block_state.size = 13 + count*2; } } -/* Update the shader-dependant states. */ -static void r300_update_derived_shader_state(struct r300_context* r300) +static uint32_t r300_get_border_color(enum pipe_format format, + const float border[4]) { - struct r300_vertex_shader* vs = r300->vs_state.state; + const struct util_format_description *desc; + float border_swizzled[4] = { + border[2], + border[1], + border[0], + border[3] + }; + uint32_t r; + + desc = util_format_description(format); + + /* We don't use util_pack_format because it does not handle the formats + * we want, e.g. R4G4B4A4 is non-existent in Gallium. */ + switch (desc->channel[0].size) { + case 4: + r = ((float_to_ubyte(border_swizzled[0]) & 0xf0) >> 4) | + ((float_to_ubyte(border_swizzled[1]) & 0xf0) << 0) | + ((float_to_ubyte(border_swizzled[2]) & 0xf0) << 4) | + ((float_to_ubyte(border_swizzled[3]) & 0xf0) << 8); + break; + + case 5: + if (desc->channel[1].size == 5) { + r = ((float_to_ubyte(border_swizzled[0]) & 0xf8) >> 3) | + ((float_to_ubyte(border_swizzled[1]) & 0xf8) << 2) | + ((float_to_ubyte(border_swizzled[2]) & 0xf8) << 7) | + ((float_to_ubyte(border_swizzled[3]) & 0x80) << 8); + } else if (desc->channel[1].size == 6) { + r = ((float_to_ubyte(border_swizzled[0]) & 0xf8) >> 3) | + ((float_to_ubyte(border_swizzled[1]) & 0xfc) << 3) | + ((float_to_ubyte(border_swizzled[2]) & 0xf8) << 8); + } else { + assert(0); + r = 0; + } + break; + + default: + /* I think the fat formats (16, 32) are specified + * as the 8-bit ones. I am not sure how compressed formats + * work here. */ + r = ((float_to_ubyte(border_swizzled[0]) & 0xff) << 0) | + ((float_to_ubyte(border_swizzled[1]) & 0xff) << 8) | + ((float_to_ubyte(border_swizzled[2]) & 0xff) << 16) | + ((float_to_ubyte(border_swizzled[3]) & 0xff) << 24); + } - r300_update_rs_block(r300, &vs->outputs, &r300_fs(r300)->shader->inputs); + return r; } static void r300_merge_textures_and_samplers(struct r300_context* r300) @@ -411,10 +641,14 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) struct r300_sampler_state *sampler; struct r300_sampler_view *view; struct r300_texture *tex; - unsigned min_level, max_level, i, size; + unsigned min_level, max_level, i, j, size; unsigned count = MIN2(state->sampler_view_count, state->sampler_state_count); + /* The KIL opcode fix, see below. */ + if (!count && !r300->screen->caps.is_r500) + count = 1; + state->tx_enable = 0; state->count = 0; size = 2; @@ -431,15 +665,70 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) texstate->format = view->format; texstate->filter0 = sampler->filter0; texstate->filter1 = sampler->filter1; - texstate->border_color = sampler->border_color; + + /* Set the border color. */ + texstate->border_color = + r300_get_border_color(view->base.format, + sampler->state.border_color); + + /* determine min/max levels */ + max_level = MIN3(sampler->max_lod + view->base.first_level, + tex->desc.b.b.last_level, view->base.last_level); + min_level = MIN2(sampler->min_lod + view->base.first_level, + max_level); + + if (tex->desc.is_npot && min_level > 0) { + /* Even though we do not implement mipmapping for NPOT + * textures, we should at least honor the minimum level + * which is allowed to be displayed. We do this by setting up + * an i-th mipmap level as the zero level. */ + r300_texture_setup_format_state(r300->screen, &tex->desc, + min_level, + &texstate->format); + texstate->format.tile_config |= + tex->desc.offset_in_bytes[min_level] & 0xffffffe0; + assert((tex->desc.offset_in_bytes[min_level] & 0x1f) == 0); + } + + /* Assign a texture cache region. */ + texstate->format.format1 |= view->texcache_region; + + /* Depth textures are kinda special. */ + if (util_format_is_depth_or_stencil(tex->desc.b.b.format)) { + unsigned char depth_swizzle[4]; + + if (!r300->screen->caps.is_r500 && + util_format_get_blocksizebits(tex->desc.b.b.format) == 32) { + /* X24x8 is sampled as Y16X16 on r3xx-r4xx. + * The depth here is at the Y component. */ + for (j = 0; j < 4; j++) + depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_Y; + } else { + for (j = 0; j < 4; j++) + depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_X; + } + + /* If compare mode is disabled, sampler view swizzles + * are stored in the format. + * Otherwise, the swizzles must be applied after the compare + * mode in the fragment shader. */ + if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) { + texstate->format.format1 |= + r300_get_swizzle_combined(depth_swizzle, + view->swizzle); + } else { + texstate->format.format1 |= + r300_get_swizzle_combined(depth_swizzle, 0); + } + } /* to emulate 1D textures through 2D ones correctly */ - if (tex->b.b.target == PIPE_TEXTURE_1D) { + if (tex->desc.b.b.target == PIPE_TEXTURE_1D) { texstate->filter0 &= ~R300_TX_WRAP_T_MASK; texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); } - if (tex->uses_pitch) { + if (tex->desc.is_npot) { /* NPOT textures don't support mip filter, unfortunately. * This prevents incorrect rendering. */ texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK; @@ -463,12 +752,7 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); } } else { - /* determine min/max levels */ /* the MAX_MIP level is the largest (finest) one */ - max_level = MIN3(sampler->max_lod + view->base.first_level, - tex->b.b.last_level, view->base.last_level); - min_level = MIN2(sampler->min_lod + view->base.first_level, - max_level); texstate->format.format0 |= R300_TX_NUM_LEVELS(max_level); texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level); } @@ -477,6 +761,36 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) size += 16; state->count = i+1; + } else { + /* For the KIL opcode to work on r3xx-r4xx, the texture unit + * assigned to this opcode (it's always the first one) must be + * enabled. Otherwise the opcode doesn't work. + * + * In order to not depend on the fragment shader, we just make + * the first unit enabled all the time. */ + if (i == 0 && !r300->screen->caps.is_r500) { + pipe_sampler_view_reference( + (struct pipe_sampler_view**)&state->sampler_views[i], + &r300->texkill_sampler->base); + + state->tx_enable |= 1 << i; + + texstate = &state->regs[i]; + + /* Just set some valid state. */ + texstate->format = r300->texkill_sampler->format; + texstate->filter0 = + r300_translate_tex_filters(PIPE_TEX_FILTER_NEAREST, + PIPE_TEX_FILTER_NEAREST, + PIPE_TEX_FILTER_NEAREST, + FALSE); + texstate->filter1 = 0; + texstate->border_color = 0; + + texstate->filter0 |= i << 28; + size += 16; + state->count = i+1; + } } } @@ -491,21 +805,57 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) } } +/* We can't use compressed zbuffers as samplers. */ +static void r300_flush_depth_textures(struct r300_context *r300) +{ + struct r300_textures_state *state = + (struct r300_textures_state*)r300->textures_state.state; + unsigned i, level; + unsigned count = MIN2(state->sampler_view_count, + state->sampler_state_count); + + if (r300->z_decomp_rd) + return; + + for (i = 0; i < count; i++) + if (state->sampler_views[i] && state->sampler_states[i]) { + struct pipe_resource *tex = state->sampler_views[i]->base.texture; + + if (tex->target == PIPE_TEXTURE_3D || + tex->target == PIPE_TEXTURE_CUBE) + continue; + + /* Ignore non-depth textures. + * Also ignore reinterpreted depth textures, e.g. resource_copy. */ + if (!util_format_is_depth_or_stencil(tex->format)) + continue; + + for (level = 0; level <= tex->last_level; level++) + if (r300_texture(tex)->zmask_in_use[level]) { + /* We don't handle 3D textures and cubemaps yet. */ + r300_flush_depth_stencil(&r300->context, tex, + u_subresource(0, level), 0); + } + } +} + void r300_update_derived_state(struct r300_context* r300) { + r300_flush_depth_textures(r300); + if (r300->textures_state.dirty) { r300_merge_textures_and_samplers(r300); } if (r300->rs_block_state.dirty) { - r300_update_derived_shader_state(r300); - } + r300_update_rs_block(r300); - if (r300->draw) { - memset(&r300->vertex_info, 0, sizeof(struct vertex_info)); - r300_draw_emit_all_attribs(r300); - draw_compute_vertex_size(&r300->vertex_info); - r300_swtcl_vertex_psc(r300); + if (r300->draw) { + memset(&r300->vertex_info, 0, sizeof(struct vertex_info)); + r300_draw_emit_all_attribs(r300); + draw_compute_vertex_size(&r300->vertex_info); + r300_swtcl_vertex_psc(r300); + } } r300_update_hyperz_state(r300); |