diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 5f332b2e0c2..8bcd6c50608 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -355,6 +355,7 @@ static void* r300_create_fs_state(struct pipe_context* pipe, fs->state.tokens = tgsi_dup_tokens(shader->tokens); tgsi_scan_shader(shader->tokens, &fs->info); + r300_shader_read_fs_inputs(&fs->info, &fs->inputs); return (void*)fs; } @@ -368,11 +369,10 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) if (fs == NULL) { r300->fs = NULL; return; - } else if (!fs->translated) { - r300_translate_fragment_shader(r300, fs); } r300->fs = fs; + r300_pick_fragment_shader(r300); r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS; } @@ -381,7 +381,14 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) static void r300_delete_fs_state(struct pipe_context* pipe, void* shader) { struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; - rc_constants_destroy(&fs->code.constants); + struct r300_fragment_shader_code *tmp, *ptr = fs->first; + + while (ptr) { + tmp = ptr; + ptr = ptr->next; + rc_constants_destroy(&tmp->code.constants); + FREE(tmp); + } FREE((void*)fs->state.tokens); FREE(shader); } @@ -547,6 +554,8 @@ static void* int lod_bias; union util_color uc; + sampler->state = *state; + sampler->filter0 |= (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) | (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) | @@ -597,6 +606,14 @@ static void r300_bind_sampler_states(struct pipe_context* pipe, } r300->sampler_count = count; + + /* Pick a fragment shader based on the texture compare state. */ + if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) { + if (r300_pick_fragment_shader(r300)) { + r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | + R300_NEW_FRAGMENT_SHADER_CONSTANTS; + } + } } static void r300_lacks_vertex_textures(struct pipe_context* pipe, |